v2026.2.17
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;
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; TA Demo Recoder 0.90ß.
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;
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; This file describes different groups of units.
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; You can therefore add 3rd party units etc to this list if you feel like.
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;
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; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
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; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
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; you know, feel free to enlighten me.
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;
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; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
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; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
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; names from those id numbers, this file might become obsolete)
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;
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; Edited by Fnordia 990220
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; 991027
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; 000219
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; 010318
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;
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;
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; Syntax: (very simple)
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;
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; = <group name / unit name>
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; <unitid>
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; <unitid>
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; <...>
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;
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; = <group name>
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;
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; etc..
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;
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; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
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; however, the units before the first +-group will be tested for all groups
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; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
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; enabled in the game, this group's name will be listed under used units.
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=BAI
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6da73737
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=Queller
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; albatross
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62cc5579
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=Counterstrike
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; fluxor
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9a34465c
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+regular ta
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=Core Contingency
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; it's the nixter btw. :)
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848ebee6
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=ARM Flea
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371d264a
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=ARM Scarab
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6b81b8be
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=CORE Hedgehog
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763476f4
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=CORE Immolator
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3fcf5935
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=ARM Fast Attack-Repair Kbot
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d6d867f3
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=CORE Necro
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f4c81832
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+uberhack 1.0
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=UberHack 1.0 TAEC
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; The anemone
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b9f36d39
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+uberhack 1.1
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=Uberhack 1.1
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; the gimp
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16b40f07
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=TAEC units
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; the thumper hehe
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a89cec32
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+uberhack 3.0
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=Uberhack 3.0
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;centurion
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3b978743
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+xta 0.8
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=XTA 0.8
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f804eafe
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+xta betas
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=XTA pre1.0
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; fortwall
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6d197dcf
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