taesc-10.2

This commit is contained in:
Axle1975
2026-08-09 16:32:54 +10:00
parent f497b3e3f9
commit 27c0d1db6e
12 changed files with 13755 additions and 19 deletions
+27 -1
View File
@@ -1,4 +1,4 @@
; Total Annihilation Escalation advanced settings v10.1.0
; Total Annihilation Escalation advanced settings v10.2.0
; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
@@ -112,6 +112,32 @@ MenuResolution = FALSE;
FullScreenMinimap = TRUE;
; Preserve enhanced minimap colours in TA's built-in 126x126 minimap.
; Re-renders the stored TNT minimap at its final display size so TA's normal
; 2x downscale does not collapse colour dithering back to brown.
EnhancedBuiltInMinimap = TRUE;
; Dither the megamap and the built-in minimap
; TA's palette has no mid-luminance desaturated greens, so downscaled terrain
; colours are reproduced by dithering two palette entries against each other
; Set to FALSE to snap each pixel to its nearest palette colour instead:
; flatter and free of stipple, but grass and similar mixed terrain go brown
; Takes effect at the next map load
; TA patch default is TRUE
MegamapDither = FALSE;
; Nanoframe Build Preview Fill
; The placement preview shown under the build cursor is drawn as a shimmering
; wireframe of the structure plus a scanline sweeping through it
; Set to TRUE to also fill in the model with the shimmering nanoframe shading,
; for a preview that looks like the nanoframe the building starts out as
; Takes effect at the next TA start
; TA patch default is FALSE
NanoframePreviewFill = FALSE;
; Megamap FPS - currently disabled in v9.9.9
; Set desired value
; TA v3.1 default is 60