add icons and text files to version control

taesc-9.86
Axle1975 4 years ago
parent a760b2027a
commit a0157a730b

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@ -0,0 +1,29 @@
; Megamap Icon Settings
[Option] ; General Settings
FillColor=245; ; The color that will be replaced by the player color
TransparentColor=9; ; The color that will be replaced by transparency
SelectedColor=255; ; The color that will be shown only when the unit is selected
HoverColor=84; ; The color that will show when the icon is hovered on
UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
[ICON] ; Custom Icons
Unknow=UNKNOWN.PCX;
Nothing=NONE.pcx;
NukeIcon=NUKEICON.pcx;
; When custom icons are enabled, set them below using the category tags from unit fbi files
; You can use your own custom icon files, they must be in the TA color palette and PCX format
; A disabled example of the syntax is provided below
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
AIR=AIRCONS.pcx
LAB=FACTORY.pcx
BLDG=BUILDING.pcx
BIG=BIG.pcx
LRG=LRG.pcx
FAT=FAT.pcx
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