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c9f75688b5 |
@@ -13,4 +13,3 @@ ddraw.dll filter=lfs diff=lfs merge=lfs -text
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emusi.dll filter=lfs diff=lfs merge=lfs -text
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emusi.dll filter=lfs diff=lfs merge=lfs -text
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eplayx.dll filter=lfs diff=lfs merge=lfs -text
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eplayx.dll filter=lfs diff=lfs merge=lfs -text
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taesc.dll filter=lfs diff=lfs merge=lfs -text
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taesc.dll filter=lfs diff=lfs merge=lfs -text
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T5ESC.ufo filter=lfs diff=lfs merge=lfs -text
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@@ -20,13 +20,10 @@ NukeIcon=NUKEICON.pcx;
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; A disabled example of the syntax is provided below
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; A disabled example of the syntax is provided below
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; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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AIR=AIR.pcx
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AIR=AIRCONS.pcx
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LAB=FACTORY.pcx
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LAB=FACTORY.pcx
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BLDG=BUILDING.pcx
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BLDG=BUILDING.pcx
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BIG=BIG.pcx
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BIG=BIG.pcx
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LRG=LRG.pcx
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LRG=LRG.pcx
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FAT=FAT.pcx
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FAT=FAT.pcx
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AIRCONS=AIRCONS.pcx
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CONS=CONS.pcx
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BIGCON=BIGCON.pcx
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LFS
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@@ -1,4 +1,4 @@
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; Total Annihilation Escalation advanced settings v10.2.0
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; Total Annihilation Escalation advanced settings v9.9.7
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; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
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; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
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@@ -18,7 +18,6 @@ UseVideoMemory = TRUE;
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; TA v3.1 default is FALSE
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; TA v3.1 default is FALSE
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; TA Escalation default is TRUE
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; TA Escalation default is TRUE
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DisplayModeMinHeight768 = TRUE;
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DisplayModeMinHeight768 = TRUE;
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; Music Player
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; Music Player
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@@ -112,33 +111,7 @@ MenuResolution = FALSE;
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FullScreenMinimap = TRUE;
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FullScreenMinimap = TRUE;
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; Preserve enhanced minimap colours in TA's built-in 126x126 minimap.
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; Megamap FPS - currently disabled in v8.3
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; Re-renders the stored TNT minimap at its final display size so TA's normal
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; 2x downscale does not collapse colour dithering back to brown.
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EnhancedBuiltInMinimap = TRUE;
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; Dither the megamap and the built-in minimap
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; TA's palette has no mid-luminance desaturated greens, so downscaled terrain
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; colours are reproduced by dithering two palette entries against each other
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; Set to FALSE to snap each pixel to its nearest palette colour instead:
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; flatter and free of stipple, but grass and similar mixed terrain go brown
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; Takes effect at the next map load
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; TA patch default is TRUE
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MegamapDither = FALSE;
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; Nanoframe Build Preview Fill
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; The placement preview shown under the build cursor is drawn as a shimmering
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; wireframe of the structure plus a scanline sweeping through it
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; Set to TRUE to also fill in the model with the shimmering nanoframe shading,
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; for a preview that looks like the nanoframe the building starts out as
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; Takes effect at the next TA start
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; TA patch default is FALSE
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NanoframePreviewFill = FALSE;
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; Megamap FPS - currently disabled in v9.9.9
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; Set desired value
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; Set desired value
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; TA v3.1 default is 60
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; TA v3.1 default is 60
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; TA Escalation default is 60
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; TA Escalation default is 60
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LFS
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LFS
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