Author SHA1 Message Date
Axle1975 782306497f add TAESC.ini 2026-02-09 10:26:15 +11:00
22 changed files with 21 additions and 54300 deletions
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@@ -13,4 +13,3 @@ ddraw.dll filter=lfs diff=lfs merge=lfs -text
emusi.dll filter=lfs diff=lfs merge=lfs -text
eplayx.dll filter=lfs diff=lfs merge=lfs -text
taesc.dll filter=lfs diff=lfs merge=lfs -text
T5ESC.ufo filter=lfs diff=lfs merge=lfs -text
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@@ -20,13 +20,10 @@ NukeIcon=NUKEICON.pcx;
; A disabled example of the syntax is provided below
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
AIR=AIR.pcx
AIR=AIRCONS.pcx
LAB=FACTORY.pcx
BLDG=BUILDING.pcx
BIG=BIG.pcx
LRG=LRG.pcx
FAT=FAT.pcx
AIRCONS=AIRCONS.pcx
CONS=CONS.pcx
BIGCON=BIGCON.pcx
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@@ -1,4 +1,4 @@
; Total Annihilation Escalation advanced settings v10.2.0
; Total Annihilation Escalation advanced settings v9.9.8
; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
@@ -18,7 +18,6 @@ UseVideoMemory = TRUE;
; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
; TA v3.1 default is FALSE
; TA Escalation default is TRUE
DisplayModeMinHeight768 = TRUE;
; Music Player
@@ -112,33 +111,7 @@ MenuResolution = FALSE;
FullScreenMinimap = TRUE;
; Preserve enhanced minimap colours in TA's built-in 126x126 minimap.
; Re-renders the stored TNT minimap at its final display size so TA's normal
; 2x downscale does not collapse colour dithering back to brown.
EnhancedBuiltInMinimap = TRUE;
; Dither the megamap and the built-in minimap
; TA's palette has no mid-luminance desaturated greens, so downscaled terrain
; colours are reproduced by dithering two palette entries against each other
; Set to FALSE to snap each pixel to its nearest palette colour instead:
; flatter and free of stipple, but grass and similar mixed terrain go brown
; Takes effect at the next map load
; TA patch default is TRUE
MegamapDither = FALSE;
; Nanoframe Build Preview Fill
; The placement preview shown under the build cursor is drawn as a shimmering
; wireframe of the structure plus a scanline sweeping through it
; Set to TRUE to also fill in the model with the shimmering nanoframe shading,
; for a preview that looks like the nanoframe the building starts out as
; Takes effect at the next TA start
; TA patch default is FALSE
NanoframePreviewFill = FALSE;
; Megamap FPS - currently disabled in v9.9.9
; Megamap FPS - currently disabled in v8.3
; Set desired value
; TA v3.1 default is 60
; TA Escalation default is 60
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