Compare commits
12
Commits
taesc-9.86
...
taesc-9.91
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7385533ac2 |
@@ -4,3 +4,6 @@ T4ESC1.ufo filter=lfs diff=lfs merge=lfs -text
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T4ESC2.ufo filter=lfs diff=lfs merge=lfs -text
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T4ESC2.ufo filter=lfs diff=lfs merge=lfs -text
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TAESC.gp3 filter=lfs diff=lfs merge=lfs -text
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TAESC.gp3 filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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T2ESC.ufo filter=lfs diff=lfs merge=lfs -text
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T3ESC.ufo filter=lfs diff=lfs merge=lfs -text
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TXESC.ufo filter=lfs diff=lfs merge=lfs -text
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+71
-34
@@ -58,7 +58,7 @@ GAME: You must have a licensed copy of Total Annihlation and TA: Core Contingen
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CPU: Intel 3rd Gen i5 or higher OR AMD Ryzen 1500 series or higher (ESC is optimized to fastest single CPU thread available)
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CPU: Intel 3rd Gen i5 or higher OR AMD Ryzen 1500 series or higher (ESC is optimized to fastest single CPU thread available)
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RAM: 4GB
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RAM: 4GB
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OS: Windows 7 or 10 running in Windows 7 Comparability Mode
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OS: Windows 7, 8, or 10/11
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Storage: 4GB available storage
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Storage: 4GB available storage
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Media: MP3 Playback (included with Windows)
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Media: MP3 Playback (included with Windows)
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Display: 1024 x 768 or higher
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Display: 1024 x 768 or higher
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@@ -112,6 +112,8 @@ SETUP SUPPORT:
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A few items for Windows troubleshooting - check the following files in your TA folder...
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A few items for Windows troubleshooting - check the following files in your TA folder...
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Regardless of your windows version below, first be sure to REMOVE ddraw.dll wherever ESC is installed (this file cause ESC not to load with a black screen).
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WINDOWS 7 (Native)
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WINDOWS 7 (Native)
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- TOTALA.exe - set Compatibility Mode to Windows 7 (you can try XP SP3 or turn off is having issues, but graphical glitches when viewing maps may result), leave all other settings unchecked
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- TOTALA.exe - set Compatibility Mode to Windows 7 (you can try XP SP3 or turn off is having issues, but graphical glitches when viewing maps may result), leave all other settings unchecked
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@@ -120,14 +122,14 @@ WINDOWS 7 (Native)
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WINDOWS 8/8.1 (Native)
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WINDOWS 8/8.1 (Native)
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- TOTALA.exe - set Compatibility Mode to Windows 7, run as Admin, leave all Settings unchecked except High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application')
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- TOTALA.exe - Disable Compatibility Mode (this fixes Gameranger black screen issues), leave all Compatibility settings unchecked. If issues occur, check High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application') and/or run Totala.exe as Administrator.
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- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
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- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
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- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
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- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
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- Use pdraw.dll and aqrit.cfg with Windows 8 native only (do not use with DxWND)
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- Use pdraw.dll and aqrit.cfg with Windows 8 native only (do not use with DxWND)
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WINDOWS 10 (Native)
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WINDOWS 10/11 (Native)
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- TOTALA.exe - set Compatibility Mode to Windows 7, run as Admin, leave all Settings unchecked except High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application')
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- TOTALA.exe - Disable Compatibility Mode (this fixes Gameranger black screen issues), leave all Compatibility settings unchecked. If issues occur, check High DPI Scaling (check 'Override high DPI scaling behavior' performed by 'Application') and/or run Totala.exe as Administrator.
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- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
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- TAESC.ini - set UseVideoMemory = TRUE (setting to false will result in black screen upon game start)
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- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
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- aqrit.cfg (requires pdraw.dll also) - set NoVideoMemory = 1 (2 will improve overall FPS but may cause flickering with +dither setting)
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- Use pdraw.dll and aqrit.cfg with Windows 10 native only (do not use with DxWND)
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- Use pdraw.dll and aqrit.cfg with Windows 10 native only (do not use with DxWND)
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@@ -168,6 +170,51 @@ Actual RAM No Compat Win7* Compat NOTES
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*Same for XP SP3 compatibility
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*Same for XP SP3 compatibility
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Required File Structure:
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1. OTA Required (only for ESC to work )
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ccdata.ccx
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online.dll
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smackw32.dll
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totala1.ufo
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totala2.ufo
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2. OTA Recommended (only for ESC to work )
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spank.dll
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3. ESC Required:
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In your main TA folder (wherever totala.exe is installed) you should have the following files and folders added
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TXESC.ufo - ESC Main Files (ESC SFX, and non modified data)
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TAESC.gp3 - ESC Basic (Updated OTA units and files)
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emusi.dll
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edraw.dll
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eplayx.dll
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taesc.dll
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taesc.ini
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totala.exe
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viewer.exe
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../Icon (all content)
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ESC Recommended:
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T2ESC.ufo - ESC Tactics (new T1 and T2 units - requires ESC Basic)
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T3ESC1.ufo - ESC Strategic (T3 units - requires ESC Basic, ESC Tactics optional
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ESC Optional:
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T4ESC1&2.ufo - ESC Utimate (T4 units - requires ESC Basic & Strategic, ESC Tactics optional)
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../Music (all contents)
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../TADemo (all contents)
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-------------------
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-------------------
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4. Game Components
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4. Game Components
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@@ -565,14 +612,14 @@ As with Shield Generators, charging tower coverage is also clearly marked after
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While only a single Charger is required to boost a given unit, weapon charging efficiencies drop with higher tiered units:
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While only a single Charger is required to boost a given unit, weapon charging efficiencies drop with higher tiered units:
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T1 - 200% ROF / 0.5 reload time (LLT, HLT)
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T1 - 200% ROF / 0.5 reload time (LLT, HLT)
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T2 - 150% ROF / 0.66 reload time (Anni, DDM, LRPC, Warden)
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T2 - 150% ROF / 0.66 reload time (Anni, DDM, LRPC)
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T3 - 125% ROF / 0.8 reload time (XRPCs)
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T3 - 125% ROF / 0.8 reload time (XRPC, RFLRPC, Bastion, Warden)
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All resources, however, regardless of the designated number of charging units required, are now boosted by 150% (but retain diminishing returns in the form of more chargers needed):
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All resources, however, regardless of the designated number of charging units required, are now boosted by 150% (but retain diminishing returns in the form of more chargers needed):
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T1 UW Fusions +25E (+50%) / 1 Charger (1.6K Metal)
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T1 UW Fusions +25E (+50%)
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T2 All Fusions +250E (+25%) / 2 Chargers (3.2K Metal)
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T2 All Fusions +250E (+25%)
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T3 Fusions +1250E (+12.5%) / 3 Chargers (4.8K Metal)
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T3 Fusions +1250E (+12.5%)
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@@ -580,30 +627,22 @@ T3 Fusions +1250E (+12.5%) / 3 Chargers (4.8K Metal)
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Shields absorb 75% of all incoming fire for any given building only – mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin healing itself while draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
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Shields absorb 75% of all incoming fire for any given building only – mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin healing itself while draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
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- Teleporting (Gates, Horizon, Nomad)
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- Teleporting (Gates, Horizon, Nomad, Link, Ambassador)
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- Transporting (manual and auto)
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- Transporting (manual and auto)
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- Upgrades
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- Upgrades
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- Unit Changes (by level/tier)
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- Unit Changes (by level/tier)
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- Bug Fixes
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- Bug Fixes
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- New Functions (guard, etc.)
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- New Functions (guard, etc.)
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- Offscreen
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- Offscreen
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- AI
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- AI
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- Missions
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- Missions
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@@ -626,14 +665,14 @@ Coming Soon!
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13. CREDITS
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13. CREDITS
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-----------
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-----------
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ESC was created, and is currently developed and maintained, by Wotan, The Registered One (aka TRO), and WaRLOrD with buildpic, menu, mission, and tileset additions. If we have neglected any crucial contributors (early or later years) below, we apologies in advance and please let us know!
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ESC was created, and is currently developed and maintained, by Wotan and The Registered One (aka TRO) with WaRLOrD providing buildpic, menu, mission, and tileset additions. If we have neglected any crucial contributors (early or later years) below, we apologies in advance and please let us know!
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Over the years there have been many contibutors to the amazing success of this mod including:
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Over the years there have been many contibutors (directly or indirectly) to the amazing success of this mod including:
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Engine/Back End:
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Engine/Back End:
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-Admiral_94 for multiple engine enhancements to totala.exe!
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-Admiral_94 for multiple engine enhancements to totala.exe!
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-AJH/Thaldren for added work on edraw.dll enhancements making TA performance optimal for Windows 10!
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-AJH/Thaldren for added work on edraw.dll enhancements making TA performance optimal for Windows 10/11!
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-R1ME for multiple eplayx.dll updates!
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-R1ME for multiple eplayx.dll updates!
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-Sweedish Yankspankers for TA Demo Recorder - an awesome addition to TA!
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-Sweedish Yankspankers for TA Demo Recorder - an awesome addition to TA!
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-Xon for crtical scripting extensions that greatly expand the capabilities of TA and especially ESC!
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-Xon for crtical scripting extensions that greatly expand the capabilities of TA and especially ESC!
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@@ -642,23 +681,26 @@ Engine/Back End:
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Modding Support:
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Modding Support:
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-Archdragon for several model concepts that launched a dozen more!
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-Archdragon for several groudbreaking model concepts in ESC that launched a dozen more!
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-Bluewolf for hosting over at tauniverse.com
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-Bluewolf for hosting ESC over at tauniverse.com
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-Boogilizer for early mod and script support
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-Boogilizer (of TA:Devolution fame) for early mod and script support
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-Draken and KmKickle for installer support
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-Draken and KmKickle for installer support
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-IDEC for crazy weapon and script concepts and very useful unit and weapon tag guides!
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-IDEC for innovative weapon and script concepts and very useful unit and weapon tag guides!
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-Keeper/SnakeInTheMirrior for custom side colors along with native support via totala.exe and early AI addons!
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-Keeper/SnakeInTheMirrior for custom side colors along with native support via totala.exe and early AI addons!
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-MattyWS for in game GUI resource bars and side panels along with a revised Arm Seaplane Plant build pic!
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-MattyWS for in game GUI resource bars and side panels along with a revised Arm Seaplane Plant build pic!
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-Nightmare for early AI support
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-Nightmare for early AI support
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-Vohvelieläin for supporting scripts, object parts, and new in-game concepts!
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-Vohvelieläin for supporting scripts, object parts, and new in-game concepts!
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-TAfan97 (with some ongoing help from Fortitude) for ongoing and dedicated advanced AI and bugfix support!
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-TAfan97 (with some ongoing help from Fortitude) for ongoing and dedicated advanced AI and bugfix support!
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-Zodius for the most awesome and advanced walking scripts ever created!
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-Zodius for the most awesome and advanced 'true walking' script templates ever created!
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-Zwzsg for advanced (and often experimental) scripting techniques (especially transports)!
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-Zwzsg for advanced (and often experimental) scripting techniques (especially with transports)!
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Multiplayer (PRO) Balance Testing and Feedback (9.x):
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-Dioxide, Dirty_Harry, Exe, Harald, Race, Rampinazor, Forlog (Kazik), Terminator, FTW, TAG_Rock and manny, many others
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Player/Community Support:
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Player/Community Support:
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-FN for TADA, Guides, and Competitive Escalation!
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-FN for TADA, Guides, and Competitive Escalation!
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-Harald, Ramp for TAESC Discord site setup
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-Harald, Rampinazor for TAESC Discord site setup
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Skirmish/Bug Testing/Feedback:
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Skirmish/Bug Testing/Feedback:
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@@ -670,12 +712,7 @@ Unit/Play/Guides:
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Maps (ESC Focused):
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Maps (ESC Focused):
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-Dioxide, Dirty Harry, Norfolk, Race, Toaster, Rookie
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-Dirty Harry, Norfolk, Dioxide, Race, Toaster, Rookie, TAG_Rock
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Multiplayer (PRO) Balance Testing (9.x):
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-Dioxide, Dirty_Harry, Exe, Harald, Race, Rampage, Forlog, Terminator, FTW, and manny others
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Special Thanks
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Special Thanks
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-TRP Last Bully (hosting countless ESC games!)
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-TRP Last Bully (hosting countless ESC games!)
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+11308
File diff suppressed because it is too large
Load Diff
+11393
File diff suppressed because it is too large
Load Diff
Binary file not shown.
LFS
BIN
Binary file not shown.
LFS
BIN
Binary file not shown.
@@ -0,0 +1,252 @@
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; Total Annihilation Escalation advanced settings v9.9.1
|
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; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
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[Preferences] ; custom settings, if any entry is disabled the "TA Escalation default" values will be used
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; HOTFIX - note: disabled by default
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; This is a setting for the HOTFIX to fix performance on certain GPUs (typically on Win10)
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; If you are not affected by the crash and already downloaded the fix anyway and it broke your game...
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; ...you should disable this setting with a semi-colon
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; TA v3.1 default is DISABLED
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; TA Escalation default is DISABLED
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UseVideoMemory = FALSE;
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; Music Player
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; Set to 0, 1, or 2 (0 = run from CD Player, 1 = run MP3s from common files folder under TOTALA, 2 = run from TAMUS folder)
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; TA v3.1 default is 0
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; TA Escalation default is 2
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MP3Player = 2;
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; Unit limit per player
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; Set from 20 - 6553 (setting higher than 1000 WILL cause instability)
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; All online players must have same unitlimit value
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; TA v3.1 default is 250
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; TA Escalation default is 1000
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UnitLimit = 1000;
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; Pathfinding cycles
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; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
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; TA v3.1 default is 1333
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; TA Escalation default is 66650
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AISearchMapEntries = 66650;
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; Special effects limit (smoke, etc.)
|
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; Setting too low (such as TA v3.1 default) will degrade visual quality
|
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; This setting is still experimental, if you experience visual issues set to 400
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; TA v3.1 default is 400
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; TA Escalation default is 20480
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SfxLimit = 20480;
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; Unit model size limit
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; Set max width and height for unit model drawing buffer
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; TA v3.1 default is 600x600
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; TA Escalation default is 1280x1280 (max is 4096x4096)
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X_CompositeBuf = 1280;
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Y_CompositeBuf = 1280;
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; Unit ID limit
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; Set the maximum number of unique unit IDs
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; TA v3.1 default is 512
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; TA Escalation default is 16000
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UnitType = 16000;
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; Weapon ID limit
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; Set the maximum number of unique weapon IDs
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; TA v3.1 default is 256
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; TA Escalation default is 16000
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||||||
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WeaponType = 16000;
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||||||
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; Weapon ID multiplayer patch
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; Set to TRUE to enable increased Weapon ID limit in multiplayer
|
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; Set to FALSE to allow increased Weapon ID limit only in single player
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; TA v3.1 default is FALSE
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||||||
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; TA Escalation default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
|
||||||
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||||||
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MultiGameWeapon = FALSE;
|
||||||
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||||||
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; Double-click selection
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; Enable or disable the new "double-click to select all units of the same type on screen" feature
|
||||||
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; TA v3.1 default is FALSE
|
||||||
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; TA Escalation default is FALSE
|
||||||
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||||||
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DoubleClick = TRUE;
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||||||
|
|
||||||
|
; Expanded Multiplayer Sharing Menu
|
||||||
|
; Enable or disable the new expanded multiplayer sharing menu
|
||||||
|
; TA v3.1 default is FALSE
|
||||||
|
; TA Escalation default is TRUE
|
||||||
|
|
||||||
|
ShareDialogExpand = TRUE;
|
||||||
|
|
||||||
|
; Main menu resolution adjuster
|
||||||
|
; Set to FALSE to keep main menu resolution at the default 640x480
|
||||||
|
; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
|
||||||
|
; If TRUE, the main menu will not be upscaled to fit increased output resolution
|
||||||
|
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
|
||||||
|
; TA v3.1 default is FALSE
|
||||||
|
; TA Escalation default is FALSE
|
||||||
|
|
||||||
|
MenuResolution = FALSE;
|
||||||
|
|
||||||
|
; Megamap
|
||||||
|
; Enable or disable the new megamap
|
||||||
|
; TA v3.1 default is FALSE
|
||||||
|
; TA Escalation default is TRUE
|
||||||
|
|
||||||
|
FullScreenMinimap = TRUE;
|
||||||
|
|
||||||
|
; Megamap FPS - currently disabled in v8.3
|
||||||
|
; Set desired value
|
||||||
|
; TA v3.1 default is 60
|
||||||
|
; TA Escalation default is 60
|
||||||
|
|
||||||
|
;MegamapFpsLimit= 60;
|
||||||
|
|
||||||
|
; Megamap Icon Configuration File
|
||||||
|
; Set the location of the megamap's icon configuration file
|
||||||
|
; TA Escalation default is .\Icon\iconcfg.ini
|
||||||
|
|
||||||
|
MegaMapConfig = .\Icon\iconcfg.ini;
|
||||||
|
|
||||||
|
; Megamap Configuration Settings
|
||||||
|
; Use the fields below to customize the megamap
|
||||||
|
|
||||||
|
; Megamap Mouse Wheel Zooming
|
||||||
|
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
|
||||||
|
; TA Escalation default is TRUE;
|
||||||
|
|
||||||
|
WheelZoom = TRUE;
|
||||||
|
|
||||||
|
; Megamap Mouse Wheel Zoom In Mode
|
||||||
|
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
|
||||||
|
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
|
||||||
|
; TA Escalation default is TRUE;
|
||||||
|
|
||||||
|
WheelMoveMegaMap = TRUE;
|
||||||
|
|
||||||
|
; Megamap Double-Click to Zoom Option
|
||||||
|
; Enable or disable the option to zoom to the cursor location...
|
||||||
|
; ...when double-clicking terrain on the megamap
|
||||||
|
; TA Escalation default is FALSE;
|
||||||
|
|
||||||
|
DoubleClickMoveMegamap = FALSE;
|
||||||
|
|
||||||
|
; Megamap Unit Icon Flashing When Under Attack
|
||||||
|
; Enable or disable megamap unit icon flashing when under attack
|
||||||
|
|
||||||
|
UnderAttackFlash=TRUE;
|
||||||
|
|
||||||
|
; Megamap Minimum Sensor Range Ring Distances
|
||||||
|
; Set the minimum sensor values required to display range rings on the megamap
|
||||||
|
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
|
||||||
|
|
||||||
|
MegamapRadarMinimum = 128; ;Default is 128
|
||||||
|
MegamapSonarMinimum = 128; ;Default is 128
|
||||||
|
MegamapSonarJamMinimum = 64; ;Default is 64
|
||||||
|
MegamapRadarJamMinimum = 64; ;Default is 64
|
||||||
|
MegamapAntiNukeMinimum = 512; ;Default is 512
|
||||||
|
|
||||||
|
; Player Icon and Line Marker Colors
|
||||||
|
; Customize the colors of the player minimap/megamap icons and line markers
|
||||||
|
; Set from 0 to 255 to select colors from the TA indexed color palette
|
||||||
|
; These settings are disabled by default (remove the semicolons to enable)
|
||||||
|
|
||||||
|
Player1DotColors=252; ;Default is 227
|
||||||
|
Player2DotColors=249; ;Default is 212
|
||||||
|
Player3DotColors=17; ;Default is 80
|
||||||
|
Player4DotColors=250; ;Default is 235
|
||||||
|
Player5DotColors=36; ;Default is 108
|
||||||
|
Player6DotColors=218; ;Default is 219
|
||||||
|
Player7DotColors=208; ;Default is 208
|
||||||
|
Player8DotColors=67; ;Default is 93
|
||||||
|
Player9DotColors=100; ;Default is 130
|
||||||
|
Player10DotColors=210; ;Default is 67
|
||||||
|
|
||||||
|
; Player Dot Marker Colors
|
||||||
|
; Customize the colors of player dot markers by setting a custom icon file
|
||||||
|
; Edit the example smallcircle.pcx file or create a new icon file
|
||||||
|
; The icon file must contain all 10 player markers from left to right
|
||||||
|
; The icon width and height settings must match the dimensions of your icons
|
||||||
|
; These settings are disabled by default (remove the semicolons to enable)
|
||||||
|
|
||||||
|
;PerPlayerMarkerWidth=10;
|
||||||
|
;PerPlayerMarkerHeight=10;
|
||||||
|
PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||||
|
|
||||||
|
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
|
||||||
|
|
||||||
|
; Sound mode
|
||||||
|
; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
|
||||||
|
; When set to 3D, the speaker layout is read from the Windows control panel
|
||||||
|
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
|
||||||
|
; TA v3.1 default is Mono (dword:1)
|
||||||
|
; TA Escalation default is 3D (dword:2)
|
||||||
|
|
||||||
|
"Sound Mode" = dword:2
|
||||||
|
|
||||||
|
; Max number of simultaneous sounds before sounds are cut off
|
||||||
|
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
|
||||||
|
; TA v3.1 default is 8 (dword:8)
|
||||||
|
; TA Escalation default is 128 / unlimited (dword:128)
|
||||||
|
|
||||||
|
"MixingBuffers" = dword:128
|
||||||
|
|
||||||
|
; Default game speed
|
||||||
|
; Set from 0 - 20 (corresponding to game speed -10 to +10)
|
||||||
|
; Use plus and minus keys to adjust while playing
|
||||||
|
; TA and TA Escalation default is 10 which is equivalent to Normal game speed (dword:10)
|
||||||
|
|
||||||
|
"GameSpeed" = dword:10
|
||||||
|
|
||||||
|
; Group selection hotkey modifier
|
||||||
|
; Set to 1 to select unit groups with number key and build menus with ALT + number key
|
||||||
|
; Set to 0 to select build menus with number key and unit groups with ALT + number key
|
||||||
|
; TA v3.1 default is 0 (dword:0)
|
||||||
|
; TA Escalation default is 1 (dword:1)
|
||||||
|
|
||||||
|
"SwitchAlt" = dword:1
|
||||||
|
|
||||||
|
; Max number of players in skirmish mode
|
||||||
|
; Set from 2 - 10
|
||||||
|
; TA v3.1 default is 4 (dword:4)
|
||||||
|
; TA Escalation default is 10 (dword:10)
|
||||||
|
|
||||||
|
"NumSkirmishPlayers" = dword:10
|
||||||
|
|
||||||
|
; Default setting for display of chat messages from other players
|
||||||
|
; Set to 1 to enable and 0 to disable
|
||||||
|
; Use "+screenchat" command in-game to toggle setting for the current game
|
||||||
|
; TA and TA Escalation default is 1
|
||||||
|
|
||||||
|
"ScreenChat" = dword:1
|
||||||
|
|
||||||
|
; Music playback mode
|
||||||
|
; ***NOTE***: Custom mode is now fixed. This field is now disabled
|
||||||
|
; see MP3Player section in preferences above
|
||||||
|
; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
|
||||||
|
; When set to Custom, the game will attempt to use the dynamic build/battle system...
|
||||||
|
; TA v3.1 default is Custom (dword:4)
|
||||||
|
; TA Escalation default is Custom (dword:4)
|
||||||
|
|
||||||
|
;"CDMode" = dword:4
|
||||||
|
|
||||||
|
; Resolution overrider (disabled by default)
|
||||||
|
; Use this to override the resolution set in the options menu (remove semicolons to enable)
|
||||||
|
; All resolutions and aspect ratios supported by your setup are supported by the game...
|
||||||
|
; ...as long as they are available in 8-bit color depth (if not, create a custom resolution)
|
||||||
|
; If you set a resolution not supported by your setup (driver or display) the game will crash
|
||||||
|
; The override is set at game launch, using options menu will defeat override until next launch
|
||||||
|
; Example: dword:1920 x dword:1080 (1920x1080)
|
||||||
|
|
||||||
|
;"DisplayModeWidth" = dword:1920
|
||||||
|
;"DisplayModeHeight" = dword:1080
|
||||||
|
|
||||||
LFS
BIN
Binary file not shown.
Reference in New Issue
Block a user