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18
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taesc-9.90
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taesc-10.2
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@@ -4,3 +4,13 @@ T4ESC1.ufo filter=lfs diff=lfs merge=lfs -text
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T4ESC2.ufo filter=lfs diff=lfs merge=lfs -text
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TAESC.gp3 filter=lfs diff=lfs merge=lfs -text
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TotalA.exe filter=lfs diff=lfs merge=lfs -text
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T2ESC.ufo filter=lfs diff=lfs merge=lfs -text
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T3ESC.ufo filter=lfs diff=lfs merge=lfs -text
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TXESC.ufo filter=lfs diff=lfs merge=lfs -text
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TADEMO.ufo filter=lfs diff=lfs merge=lfs -text
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Viewer.exe filter=lfs diff=lfs merge=lfs -text
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ddraw.dll filter=lfs diff=lfs merge=lfs -text
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emusi.dll filter=lfs diff=lfs merge=lfs -text
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eplayx.dll filter=lfs diff=lfs merge=lfs -text
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taesc.dll filter=lfs diff=lfs merge=lfs -text
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T5ESC.ufo filter=lfs diff=lfs merge=lfs -text
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@@ -20,10 +20,13 @@ NukeIcon=NUKEICON.pcx;
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; A disabled example of the syntax is provided below
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; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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AIR=AIRCONS.pcx
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AIR=AIR.pcx
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LAB=FACTORY.pcx
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BLDG=BUILDING.pcx
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BIG=BIG.pcx
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LRG=LRG.pcx
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FAT=FAT.pcx
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AIRCONS=AIRCONS.pcx
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CONS=CONS.pcx
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BIGCON=BIGCON.pcx
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; Total Annihilation Escalation advanced settings v10.2.0
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; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
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[Preferences] ; custom settings, if any entry is disabled the "TA Escalation default" values will be used
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; HOTFIX - note: disabled by default
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; This is a setting for the HOTFIX to fix performance on certain GPUs (typically on Win10)
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; If you are not affected by the crash and already downloaded the fix anyway and it broke your game...
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; ...you should disable this setting with a semi-colon
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; TA v3.1 default is DISABLED
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; TA Escalation default is DISABLED
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UseVideoMemory = TRUE;
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; Override your "DisplayModeHeight" registry setting if lower than 768
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; If "DisplayModeWidth" is below 1024 it will override it as well
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; TA v3.1 default is FALSE
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; TA Escalation default is TRUE
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DisplayModeMinHeight768 = TRUE;
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; Music Player
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; Set to 0, 1, or 2 (0 = run from CD Player, 1 = run MP3s from common files folder under TOTALA, 2 = run from TAMUS folder)
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; TA v3.1 default is 0
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; TA Escalation default is 2
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MP3Player = 2;
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; Unit limit per player
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; Set from 20 - 6553 (setting higher than 1000 WILL cause instability)
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; All online players must have same unitlimit value
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; TA v3.1 default is 250
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; TA Escalation default is 1000
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UnitLimit = 1000;
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; Pathfinding cycles
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; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
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; TA v3.1 default is 1333
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; TA Escalation default is 66650
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AISearchMapEntries = 66650;
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; Special effects limit (smoke, etc.)
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; Setting too low (such as TA v3.1 default) will degrade visual quality
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; This setting is still experimental, if you experience visual issues set to 400
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; TA v3.1 default is 400
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; TA Escalation default is 20480
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SfxLimit = 20480;
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; Unit model size limit
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; Set max width and height for unit model drawing buffer
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; TA v3.1 default is 600x600
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; TA Escalation default is 1280x1280 (max is 4096x4096)
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X_CompositeBuf = 1280;
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Y_CompositeBuf = 1280;
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; Unit ID limit
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; Set the maximum number of unique unit IDs
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; TA v3.1 default is 512
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; TA Escalation default is 16000
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UnitType = 16000;
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; Weapon ID limit
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; Set the maximum number of unique weapon IDs
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; TA v3.1 default is 256
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; TA Escalation default is 16000
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WeaponType = 16000;
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; Weapon ID multiplayer patch
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; Set to TRUE to enable increased Weapon ID limit in multiplayer
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; Set to FALSE to allow increased Weapon ID limit only in single player
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; TA v3.1 default is FALSE
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; TA Escalation default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
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MultiGameWeapon = FALSE;
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; Double-click selection
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; Enable or disable the new "double-click to select all units of the same type on screen" feature
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; TA v3.1 default is FALSE
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; TA Escalation default is TRUE
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DoubleClick = TRUE;
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; Expanded Multiplayer Sharing Menu
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; Enable or disable the new expanded multiplayer sharing menu
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; TA v3.1 default is FALSE
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; TA Escalation default is TRUE
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ShareDialogExpand = TRUE;
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; Main menu resolution adjuster
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; Set to FALSE to keep main menu resolution at the default 640x480
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; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
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; If TRUE, the main menu will not be upscaled to fit increased output resolution
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; If resolution is not valid, the game will not start (use resolution overrider below to fix)
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; TA v3.1 default is FALSE
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; TA Escalation default is FALSE
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MenuResolution = FALSE;
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; Megamap
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; Enable or disable the new megamap
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; TA v3.1 default is FALSE
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; TA Escalation default is TRUE
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FullScreenMinimap = TRUE;
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; Preserve enhanced minimap colours in TA's built-in 126x126 minimap.
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; Re-renders the stored TNT minimap at its final display size so TA's normal
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; 2x downscale does not collapse colour dithering back to brown.
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EnhancedBuiltInMinimap = TRUE;
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; Dither the megamap and the built-in minimap
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; TA's palette has no mid-luminance desaturated greens, so downscaled terrain
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; colours are reproduced by dithering two palette entries against each other
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; Set to FALSE to snap each pixel to its nearest palette colour instead:
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; flatter and free of stipple, but grass and similar mixed terrain go brown
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; Takes effect at the next map load
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; TA patch default is TRUE
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MegamapDither = FALSE;
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; Nanoframe Build Preview Fill
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; The placement preview shown under the build cursor is drawn as a shimmering
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; wireframe of the structure plus a scanline sweeping through it
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; Set to TRUE to also fill in the model with the shimmering nanoframe shading,
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; for a preview that looks like the nanoframe the building starts out as
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; Takes effect at the next TA start
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; TA patch default is FALSE
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NanoframePreviewFill = FALSE;
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; Megamap FPS - currently disabled in v9.9.9
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; Set desired value
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; TA v3.1 default is 60
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; TA Escalation default is 60
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;MegamapFpsLimit= 60;
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; Megamap Icon Configuration File
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; Set the location of the megamap's icon configuration file
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; TA Escalation default is .\Icon\iconcfg.ini
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MegaMapConfig = .\Icon\iconcfg.ini;
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; Megamap Configuration Settings
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; Use the fields below to customize the megamap
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; Megamap Mouse Wheel Zooming
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; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
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; TA Escalation default is TRUE;
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WheelZoom = TRUE;
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; Megamap Mouse Wheel Zoom In Mode
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; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
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; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
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; TA Escalation default is TRUE;
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WheelMoveMegaMap = TRUE;
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; Megamap Double-Click to Zoom Option
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; Enable or disable the option to zoom to the cursor location...
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; ...when double-clicking terrain on the megamap
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; TA Escalation default is FALSE;
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DoubleClickMoveMegamap = FALSE;
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; Megamap Unit Icon Flashing When Under Attack
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; Enable or disable megamap unit icon flashing when under attack
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UnderAttackFlash=TRUE;
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; Megamap Minimum Sensor Range Ring Distances
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; Set the minimum sensor values required to display range rings on the megamap
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; These settings could be helpful if you want to eliminate clutter from short-ranged rings
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MegamapRadarMinimum = 128; ;Default is 128
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MegamapSonarMinimum = 128; ;Default is 128
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MegamapSonarJamMinimum = 64; ;Default is 64
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MegamapRadarJamMinimum = 64; ;Default is 64
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MegamapAntiNukeMinimum = 512; ;Default is 512
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; Player Icon and Line Marker Colors
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; Customize the colors of the player minimap/megamap icons and line markers
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; Set from 0 to 255 to select colors from the TA indexed color palette
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; These settings are disabled by default (remove the semicolons to enable)
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Player1DotColors=252; ;Default is 227
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Player2DotColors=249; ;Default is 212
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Player3DotColors=17; ;Default is 80
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Player4DotColors=250; ;Default is 235
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Player5DotColors=36; ;Default is 108
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Player6DotColors=218; ;Default is 219
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Player7DotColors=208; ;Default is 208
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Player8DotColors=67; ;Default is 93
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Player9DotColors=100; ;Default is 130
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Player10DotColors=210; ;Default is 67
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; Player Dot Marker Colors
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; Customize the colors of player dot markers by setting a custom icon file
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; Edit the example smallcircle.pcx file or create a new icon file
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; The icon file must contain all 10 player markers from left to right
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; The icon width and height settings must match the dimensions of your icons
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; These settings are disabled by default (remove the semicolons to enable)
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;PerPlayerMarkerWidth=10;
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;PerPlayerMarkerHeight=10;
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PlayerMarkerPcx=Icon\smallcircle.pcx;
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[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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; Sound mode
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; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
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; When set to 3D, the speaker layout is read from the Windows control panel
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; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
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; TA v3.1 default is Mono (dword:1)
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; TA Escalation default is 3D (dword:2)
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"Sound Mode" = dword:2
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; Max number of simultaneous sounds before sounds are cut off
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; Set from 2 - 32 for specific limits or 33 or higher for unlimited
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; TA v3.1 default is 8 (dword:8)
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; TA Escalation default is 128 / unlimited (dword:128)
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"MixingBuffers" = dword:128
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; Default game speed
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; Set from 0 - 20 (corresponding to game speed -10 to +10)
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; Use plus and minus keys to adjust while playing
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; TA and TA Escalation default is 10 which is equivalent to Normal game speed (dword:10)
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"GameSpeed" = dword:10
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; Group selection hotkey modifier
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; Set to 1 to select unit groups with number key and build menus with ALT + number key
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; Set to 0 to select build menus with number key and unit groups with ALT + number key
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; TA v3.1 default is 0 (dword:0)
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; TA Escalation default is 1 (dword:1)
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"SwitchAlt" = dword:1
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; Max number of players in skirmish mode
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; Set from 2 - 10
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; TA v3.1 default is 4 (dword:4)
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; TA Escalation default is 10 (dword:10)
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"NumSkirmishPlayers" = dword:10
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; Default setting for display of chat messages from other players
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; Set to 1 to enable and 0 to disable
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; Use "+screenchat" command in-game to toggle setting for the current game
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; TA and TA Escalation default is 1
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"ScreenChat" = dword:1
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; Music playback mode
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; ***NOTE***: Custom mode is now fixed. This field is now disabled
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; see MP3Player section in preferences above
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; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
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; When set to Custom, the game will attempt to use the dynamic build/battle system...
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; TA v3.1 default is Custom (dword:4)
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; TA Escalation default is Custom (dword:4)
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;"CDMode" = dword:4
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; Resolution overrider (disabled by default)
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; Use this to override the resolution set in the options menu (remove semicolons to enable)
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; All resolutions and aspect ratios supported by your setup are supported by the game...
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; ...as long as they are available in 8-bit color depth (if not, create a custom resolution)
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; If you set a resolution not supported by your setup (driver or display) the game will crash
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; The override is set at game launch, using options menu will defeat override until next launch
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; Example: dword:1920 x dword:1080 (1920x1080)
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;"DisplayModeWidth" = dword:1920
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;"DisplayModeHeight" = dword:1080
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Reference in New Issue
Block a user