5 Commits
Author SHA1 Message Date
Axle1975 5bb48cc1c2 add taesc.ini 2026-02-09 10:53:00 +11:00
Axle1975 84bda192c7 Add TADEMO.ufo and Viewer.exe 2024-03-12 12:39:09 +11:00
Axle1975 a0d9a2c1f5 add dlls to version control 2024-03-12 12:31:57 +11:00
Axle1975 39d8362d09 taesc 9.94 2023-01-22 11:16:18 +11:00
Axle1975 4edbd7c5e6 TAESC 9.93 2022-10-02 10:31:57 +11:00
18 changed files with 24188 additions and 14 deletions
+6
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@@ -7,3 +7,9 @@ TotalA.exe filter=lfs diff=lfs merge=lfs -text
T2ESC.ufo filter=lfs diff=lfs merge=lfs -text
T3ESC.ufo filter=lfs diff=lfs merge=lfs -text
TXESC.ufo filter=lfs diff=lfs merge=lfs -text
emusi.dll filter=lfs diff=lfs merge=lfs -text
eplayx.dll filter=lfs diff=lfs merge=lfs -text
taesc.dll filter=lfs diff=lfs merge=lfs -text
ddraw.dll filter=lfs diff=lfs merge=lfs -text
Viewer.exe filter=lfs diff=lfs merge=lfs -text
TADEMO.ufo filter=lfs diff=lfs merge=lfs -text
+1 -1
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@@ -624,7 +624,7 @@ T3 Fusions +1250E (+12.5%)
- Shields
Shields absorb 75% of all incoming fire for any given building only mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin healing itself while draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
Shields absorb 75% of all incoming fire for any given building only mobile units of any kind are not protected (as they are not 'grounded'). Shield coverage is now clearly marked (via a hexagon symbol appearing above buildings within the coverage area) after a shield generator is built. However, coverage is only seen by the owner if units are shielded by the owner or a nearby allied player shield generator. Shields are always 'on', but do not cost any Energy to operate unless hit by any weapons or unit explosiions. When a shield generator is hit (note: not the shield coverage area, but the actual shield generator unit itself), a shield dome will emit which can be seen inside or outside of LOS by all players. A hit to a shield Generator results in 1 second of significant Energy drain. Shots hit within the same 1 second period are not accumulated, but crafty enemy players can provide constant to fire to a given shield generator to ensure constant Energy drain each second. When no longer under fire or taking damage, the shield generator will begin slowly healing itself while also draining Energy until fully healed. You can speed up healing the unit by repair with construction units.
- Teleporting (Gates, Horizon, Nomad, Link, Ambassador)
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; Total Annihilation Escalation advanced settings v9.9.4
; Windowed mode will disable many TA Escalation features (including some of these) and is not recommended
[Preferences] ; custom settings, if any entry is disabled the "TA Escalation default" values will be used
; HOTFIX - note: disabled by default
; This is a setting for the HOTFIX to fix performance on certain GPUs (typically on Win10)
; If you are not affected by the crash and already downloaded the fix anyway and it broke your game...
; ...you should disable this setting with a semi-colon
; TA v3.1 default is DISABLED
; TA Escalation default is DISABLED
UseVideoMemory = FALSE;
; Music Player
; Set to 0, 1, or 2 (0 = run from CD Player, 1 = run MP3s from common files folder under TOTALA, 2 = run from TAMUS folder)
; TA v3.1 default is 0
; TA Escalation default is 2
MP3Player = 2;
; Unit limit per player
; Set from 20 - 6553 (setting higher than 1000 WILL cause instability)
; All online players must have same unitlimit value
; TA v3.1 default is 250
; TA Escalation default is 1000
UnitLimit = 1000;
; Pathfinding cycles
; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
; TA v3.1 default is 1333
; TA Escalation default is 66650
AISearchMapEntries = 66650;
; Special effects limit (smoke, etc.)
; Setting too low (such as TA v3.1 default) will degrade visual quality
; This setting is still experimental, if you experience visual issues set to 400
; TA v3.1 default is 400
; TA Escalation default is 20480
SfxLimit = 20480;
; Unit model size limit
; Set max width and height for unit model drawing buffer
; TA v3.1 default is 600x600
; TA Escalation default is 1280x1280 (max is 4096x4096)
X_CompositeBuf = 1280;
Y_CompositeBuf = 1280;
; Unit ID limit
; Set the maximum number of unique unit IDs
; TA v3.1 default is 512
; TA Escalation default is 16000
UnitType = 16000;
; Weapon ID limit
; Set the maximum number of unique weapon IDs
; TA v3.1 default is 256
; TA Escalation default is 16000
WeaponType = 16000;
; Weapon ID multiplayer patch
; Set to TRUE to enable increased Weapon ID limit in multiplayer
; Set to FALSE to allow increased Weapon ID limit only in single player
; TA v3.1 default is FALSE
; TA Escalation default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
MultiGameWeapon = FALSE;
; Double-click selection
; Enable or disable the new "double-click to select all units of the same type on screen" feature
; TA v3.1 default is FALSE
; TA Escalation default is FALSE
DoubleClick = TRUE;
; Expanded Multiplayer Sharing Menu
; Enable or disable the new expanded multiplayer sharing menu
; TA v3.1 default is FALSE
; TA Escalation default is TRUE
ShareDialogExpand = TRUE;
; Main menu resolution adjuster
; Set to FALSE to keep main menu resolution at the default 640x480
; Set to TRUE to match main menu resolution to the in-game resolution set via options menu
; If TRUE, the main menu will not be upscaled to fit increased output resolution
; If resolution is not valid, the game will not start (use resolution overrider below to fix)
; TA v3.1 default is FALSE
; TA Escalation default is FALSE
MenuResolution = FALSE;
; Megamap
; Enable or disable the new megamap
; TA v3.1 default is FALSE
; TA Escalation default is TRUE
FullScreenMinimap = TRUE;
; Megamap FPS - currently disabled in v8.3
; Set desired value
; TA v3.1 default is 60
; TA Escalation default is 60
;MegamapFpsLimit= 60;
; Megamap Icon Configuration File
; Set the location of the megamap's icon configuration file
; TA Escalation default is .\Icon\iconcfg.ini
MegaMapConfig = .\Icon\iconcfg.ini;
; Megamap Configuration Settings
; Use the fields below to customize the megamap
; Megamap Mouse Wheel Zooming
; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
; TA Escalation default is TRUE;
WheelZoom = TRUE;
; Megamap Mouse Wheel Zoom In Mode
; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
; TA Escalation default is TRUE;
WheelMoveMegaMap = TRUE;
; Megamap Double-Click to Zoom Option
; Enable or disable the option to zoom to the cursor location...
; ...when double-clicking terrain on the megamap
; TA Escalation default is FALSE;
DoubleClickMoveMegamap = FALSE;
; Megamap Unit Icon Flashing When Under Attack
; Enable or disable megamap unit icon flashing when under attack
UnderAttackFlash=TRUE;
; Megamap Minimum Sensor Range Ring Distances
; Set the minimum sensor values required to display range rings on the megamap
; These settings could be helpful if you want to eliminate clutter from short-ranged rings
MegamapRadarMinimum = 128; ;Default is 128
MegamapSonarMinimum = 128; ;Default is 128
MegamapSonarJamMinimum = 64; ;Default is 64
MegamapRadarJamMinimum = 64; ;Default is 64
MegamapAntiNukeMinimum = 512; ;Default is 512
; Player Icon and Line Marker Colors
; Customize the colors of the player minimap/megamap icons and line markers
; Set from 0 to 255 to select colors from the TA indexed color palette
; These settings are disabled by default (remove the semicolons to enable)
Player1DotColors=252; ;Default is 227
Player2DotColors=249; ;Default is 212
Player3DotColors=17; ;Default is 80
Player4DotColors=250; ;Default is 235
Player5DotColors=36; ;Default is 108
Player6DotColors=218; ;Default is 219
Player7DotColors=208; ;Default is 208
Player8DotColors=67; ;Default is 93
Player9DotColors=100; ;Default is 130
Player10DotColors=210; ;Default is 67
; Player Dot Marker Colors
; Customize the colors of player dot markers by setting a custom icon file
; Edit the example smallcircle.pcx file or create a new icon file
; The icon file must contain all 10 player markers from left to right
; The icon width and height settings must match the dimensions of your icons
; These settings are disabled by default (remove the semicolons to enable)
;PerPlayerMarkerWidth=10;
;PerPlayerMarkerHeight=10;
PlayerMarkerPcx=Icon\smallcircle.pcx;
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
; Sound mode
; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound
; When set to 3D, the speaker layout is read from the Windows control panel
; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
; TA v3.1 default is Mono (dword:1)
; TA Escalation default is 3D (dword:2)
"Sound Mode" = dword:2
; Max number of simultaneous sounds before sounds are cut off
; Set from 2 - 32 for specific limits or 33 or higher for unlimited
; TA v3.1 default is 8 (dword:8)
; TA Escalation default is 128 / unlimited (dword:128)
"MixingBuffers" = dword:128
; Default game speed
; Set from 0 - 20 (corresponding to game speed -10 to +10)
; Use plus and minus keys to adjust while playing
; TA and TA Escalation default is 10 which is equivalent to Normal game speed (dword:10)
"GameSpeed" = dword:10
; Group selection hotkey modifier
; Set to 1 to select unit groups with number key and build menus with ALT + number key
; Set to 0 to select build menus with number key and unit groups with ALT + number key
; TA v3.1 default is 0 (dword:0)
; TA Escalation default is 1 (dword:1)
"SwitchAlt" = dword:1
; Max number of players in skirmish mode
; Set from 2 - 10
; TA v3.1 default is 4 (dword:4)
; TA Escalation default is 10 (dword:10)
"NumSkirmishPlayers" = dword:10
; Default setting for display of chat messages from other players
; Set to 1 to enable and 0 to disable
; Use "+screenchat" command in-game to toggle setting for the current game
; TA and TA Escalation default is 1
"ScreenChat" = dword:1
; Music playback mode
; ***NOTE***: Custom mode is now fixed. This field is now disabled
; see MP3Player section in preferences above
; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom.
; When set to Custom, the game will attempt to use the dynamic build/battle system...
; TA v3.1 default is Custom (dword:4)
; TA Escalation default is Custom (dword:4)
;"CDMode" = dword:4
; Resolution overrider (disabled by default)
; Use this to override the resolution set in the options menu (remove semicolons to enable)
; All resolutions and aspect ratios supported by your setup are supported by the game...
; ...as long as they are available in 8-bit color depth (if not, create a custom resolution)
; If you set a resolution not supported by your setup (driver or display) the game will crash
; The override is set at game launch, using options menu will defeat override until next launch
; Example: dword:1920 x dword:1080 (1920x1080)
;"DisplayModeWidth" = dword:1920
;"DisplayModeHeight" = dword:1080
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