tamayhem-11.3.0
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;
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; Default list of maps that the Random Map Selector (tm) will chose from, with weightings.
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; Thanks to Xeno for making the list of mapnames!
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;
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; Structure of this file (quite simple)
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;
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; +Group_name
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; <weight> <mapname>
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; <weight> <mapname>
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; ...
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; +Group_name
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; ...
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;
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; NOTE: If you want to disable a group, just remove the + since all lines that doesn't start with either an
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; integer or a + will be considered as groups to ignore. (and no +10 won't count as an integer). If you want
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; to disable a specific map, just delete the line or perhaps set the weight to 0.
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;
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; About the weightings: They are an INTEGER, and the chance for getting a certain map is proportional to
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; <map_weighting> / <sum_of_all>.
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+ORIGINAL TA MAPS
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100 Brilliant Cut Lake
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100 Cluster Freak
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100 Comet Catcher
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100 Gasplant Plain
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100 [V] Aelston
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100 [V] Anarky
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100 [V] Apache Canyon
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100 [V] Aramon Shores
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100 [V] Astral Arena
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100 [V] Back to War
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100 [V] Brain Coral
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100 [V] Bullet Holes
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100 [V] Burnt Hills
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100 [V] Capacitor
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100 [V] Cappa
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100 [V] Celestial
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100 [V] Death Valley
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100 [V] Duel - Acid
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100 [V] Duel - Aramon
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100 [V] Duel - Crystal
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100 [V] Duel - Green
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100 [V] Flasheller
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100 [V] Gods of War 2
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100 [V] Gods of Adaman
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100 [V] Great Divide x2
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100 [V] Green Ace Extended
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100 [V] Irish Desert
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100 [V] Island Stretch
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100 [V] King of the Hill
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100 [V] Matty's Clutch
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100 [V] Matty's Pass
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100 [V] Mesopotania
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100 [V] Molten Floods
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100 [V] Nuggenland
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100 [V] Plains of Salt 2
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100 [V] Sail Here
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100 [V] Slate Meltdown
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100 [V] Slated Hatred
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100 [V] This Type of Thinking
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100 [V] Utopia
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100 [V] Volcano
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100 [V] Water Corridor
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BIN
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@@ -0,0 +1,99 @@
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;
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; TA Demo Recoder 0.90ß.
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;
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; This file describes different groups of units.
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; You can therefore add 3rd party units etc to this list if you feel like.
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;
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; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
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; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
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; you know, feel free to enlighten me.
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;
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; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
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; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
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; names from those id numbers, this file might become obsolete)
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;
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; Edited by Fnordia 990220
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; 991027
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; 000219
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; 010318
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;
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;
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; Syntax: (very simple)
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;
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; = <group name / unit name>
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; <unitid>
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; <unitid>
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; <...>
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;
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; = <group name>
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;
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; etc..
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;
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; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
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; however, the units before the first +-group will be tested for all groups
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; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
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; enabled in the game, this group's name will be listed under used units.
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=BAI
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6da73737
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=Queller
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; albatross
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62cc5579
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=Counterstrike
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; fluxor
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9a34465c
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+regular ta
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=Core Contingency
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; it's the nixter btw. :)
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848ebee6
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=ARM Flea
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371d264a
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=ARM Scarab
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6b81b8be
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=CORE Hedgehog
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763476f4
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=CORE Immolator
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3fcf5935
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=ARM Fast Attack-Repair Kbot
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d6d867f3
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=CORE Necro
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f4c81832
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+uberhack 1.0
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=UberHack 1.0 TAEC
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; The anemone
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b9f36d39
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+uberhack 1.1
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=Uberhack 1.1
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; the gimp
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16b40f07
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=TAEC units
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; the thumper hehe
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a89cec32
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+uberhack 3.0
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=Uberhack 3.0
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;centurion
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3b978743
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+xta 0.8
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=XTA 0.8
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f804eafe
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+xta betas
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=XTA pre1.0
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; fortwall
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6d197dcf
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