tamayhem-11.3.0

This commit is contained in:
2024-06-22 22:28:58 +10:00
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;
; Default list of maps that the Random Map Selector (tm) will chose from, with weightings.
; Thanks to Xeno for making the list of mapnames!
;
; Structure of this file (quite simple)
;
; +Group_name
; <weight> <mapname>
; <weight> <mapname>
; ...
; +Group_name
; ...
;
; NOTE: If you want to disable a group, just remove the + since all lines that doesn't start with either an
; integer or a + will be considered as groups to ignore. (and no +10 won't count as an integer). If you want
; to disable a specific map, just delete the line or perhaps set the weight to 0.
;
; About the weightings: They are an INTEGER, and the chance for getting a certain map is proportional to
; <map_weighting> / <sum_of_all>.
+ORIGINAL TA MAPS
100 Brilliant Cut Lake
100 Cluster Freak
100 Comet Catcher
100 Gasplant Plain
100 [V] Aelston
100 [V] Anarky
100 [V] Apache Canyon
100 [V] Aramon Shores
100 [V] Astral Arena
100 [V] Back to War
100 [V] Brain Coral
100 [V] Bullet Holes
100 [V] Burnt Hills
100 [V] Capacitor
100 [V] Cappa
100 [V] Celestial
100 [V] Death Valley
100 [V] Duel - Acid
100 [V] Duel - Aramon
100 [V] Duel - Crystal
100 [V] Duel - Green
100 [V] Flasheller
100 [V] Gods of War 2
100 [V] Gods of Adaman
100 [V] Great Divide x2
100 [V] Green Ace Extended
100 [V] Irish Desert
100 [V] Island Stretch
100 [V] King of the Hill
100 [V] Matty's Clutch
100 [V] Matty's Pass
100 [V] Mesopotania
100 [V] Molten Floods
100 [V] Nuggenland
100 [V] Plains of Salt 2
100 [V] Sail Here
100 [V] Slate Meltdown
100 [V] Slated Hatred
100 [V] This Type of Thinking
100 [V] Utopia
100 [V] Volcano
100 [V] Water Corridor
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;
; TA Demo Recoder 0.90ß.
;
; This file describes different groups of units.
; You can therefore add 3rd party units etc to this list if you feel like.
;
; The hex-number <unitid> is the same number that is saved in a unit restrictions file. Don't know
; how that is related to the unit, or if it can be found in the unit's file somewhere. So if
; you know, feel free to enlighten me.
;
; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can
; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit
; names from those id numbers, this file might become obsolete)
;
; Edited by Fnordia 990220
; 991027
; 000219
; 010318
;
;
; Syntax: (very simple)
;
; = <group name / unit name>
; <unitid>
; <unitid>
; <...>
;
; = <group name>
;
; etc..
;
; update: only units in one of the +-groups will show. with the group furthest down takes presedence.
; however, the units before the first +-group will be tested for all groups
; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were
; enabled in the game, this group's name will be listed under used units.
=BAI
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=Queller
; albatross
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=Counterstrike
; fluxor
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+regular ta
=Core Contingency
; it's the nixter btw. :)
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=ARM Flea
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=ARM Scarab
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=CORE Hedgehog
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=CORE Immolator
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=ARM Fast Attack-Repair Kbot
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=CORE Necro
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+uberhack 1.0
=UberHack 1.0 TAEC
; The anemone
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+uberhack 1.1
=Uberhack 1.1
; the gimp
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=TAEC units
; the thumper hehe
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+uberhack 3.0
=Uberhack 3.0
;centurion
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+xta 0.8
=XTA 0.8
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+xta betas
=XTA pre1.0
; fortwall
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