From 3acfb54a34fb9ccd745d6eb2c26f03a42ff51429 Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Fri, 15 Sep 2023 18:51:17 +1000 Subject: [PATCH] mayhem 10.9.1 --- 824e and OTA to 109 changelog.txt | 2753 +++++++++++++++++++++++++++++ TotalA.exe | 2 +- mayhem.gp3 | 4 +- 3 files changed, 2756 insertions(+), 3 deletions(-) create mode 100644 824e and OTA to 109 changelog.txt diff --git a/824e and OTA to 109 changelog.txt b/824e and OTA to 109 changelog.txt new file mode 100644 index 0000000..e62f301 --- /dev/null +++ b/824e and OTA to 109 changelog.txt @@ -0,0 +1,2753 @@ +OTA/ProTA to Mayhem change summary +- Solars are ~20 metal cheaper (but still same buildtime) +- metal extractors extract ~10% faster (15% for UW mexes) +- mohos extract ~7% faster (about 12% faster for UW mohos) +- there are pop-up solar panels for arm, egens for core +- all arm's mobile red lasers have been swapped out for projectile weapons except the commander. + + +**New units**: +Arm Colt (returns from v7!) and Core Wolverine (returns from an even earlier version!), light mobile artillery +Floating Light Laser towers +Arm Kodiak, T2 ballistic rocket kbot (semi-counter to the Dominator) +Core MAL, Armoured Sniper kbot (semi-counter to the Shooter) +Core Marlin, depthcharge bomber seaplane counterpart to Arm Kingfisher (renamed from Cyclone/Thornado) +Arm Indra, T3 heavy amphibious kbot (counter to the new role of The Boss) +Core Krab, T3 Armoured assault kbot (replaces Yokozuna) +Arm Kali and Core Dante T3 amphibious resurrection kbots +Arm Hamster and Core Argoth T3 land dreadnaughts +Arm Kali and Core Dante T3 amphibious resurrection kbots +Underwater unit factories - build T3 amphibious units, plus decoy commanders +T3 AA ships - Arm Arbelist and Core Trinity +T3 Amphibious Radar/Sonar Jammer vehicles + +Changes from 8.24e (v8) to 10.9 +**Units removed**: +T1 mex upgrades +Fury and Scythe AA lasers +Arm Janus and Blight +Core MAK and Shodan +Spider and Tortoise Labs +Arm Rover +Core Yokozuna + +**Unit role changes**: +Arm Sparrow and Core Kunai (was Mosquito) are now T1 fighter-gunships. +Warrior and Leveler moved to L2. Warrior is now Pyro counter, Leveler is now Panther counter. +Fido is now an artillery kbot - armed with a ballistic cannon. +Huntsman and Slingshot changed to T2 AA missile kbots. +Spider moved back to T2 Vehicle plant. +Arm MARS and Core Replenisher mobile air repair moved to T2 Vehicle plant. +Core Mammoth is now Amphibious Heavy artillery, a more direct counter to the Boa +Adv tidals removed weapons, now just resource generators - the light lasers are now a separate floating unit +Messenger replaced with Ronin, gauss cruiser +Core The Boss moved to T3, heavy amphibious kbot + +**Balance changes**: +**--Bulk balance changes** +T1 and T2 mobile constructors build speed reduced to same as OTA +T2 plants reduced energy cost ~30% closer to OTA and buildtime ~15% to match OTA +All air factories changed to default standing move order "Manuever" instead of "Roam" +all other factories change to default standing move order "hold position" +Air repair pads T1 and T2 reduced energy cost 50%, metal cost 67%, buildtime 60% +Sight distances reduced on a lot of units +Aircraft reduced metal cost back to OTA cost (mostly - especially T1) +Most T3 units reduced health by as much as 25% and some ranges reduced, but also some DPS increases +Most defenses reduced health much closer to OTA but still about 15-20% more than OTA but most are also take much less time to build (also closer to OTA) +Antinukes reduced metal cost, increased energy cost close to OTA, slight buildtime decrease +Nukes moved back to T2, reduced cost and weapon power +All AA missiles now have full range vs ground +All AA missies increased weapon acceleration, and increased turnrate and velocity on some +all flak weapons increased projectile velocity 40%, increased area of effect to match OTA +All jammers reduced energy cost ~25% metal cost 40% sight distance ~30% jamming radius ~10% + +**--T1** + +**T1 KBOTS** +**construction kbots** - 60 workertime - build speed (was 90) builddistance 90 +Arm +Energy 1450 - v8 1809 - OTA 2410 +Metal 125 - v8 142 - OTA 120 +buildtime 3750 - v8 5112 - OTA 5597 +speed 1.1 - v8 1.26 - OTA 0.8 +Core +Energy 1520 - v8 1819 - OTA 5818 +Metal 130 - v8 140 - OTA 130 +buildtime 3900 - v8 5040 - OTA 5818 +speed 1.15 - v8 1.22 - OTA 0.9 +**Arm Flea** +Energy 551 - v8 612 - OTA 712 +metal 40 - v8 45 - OTA 44 +buildtime 1200 - v8 1620 +health 102 - v8 89 - OTA 75 +sightdistance 340 - v8 360 - OTA 263 +maxvelocity 2.8 - v8 3.1 - OTA 3 +weapon range 290 - v8 270 - OTA 300 +Turret turnrate 180 - OTA 90 +DPS 19.05 DPS - v8 24 - OTA 10 +**Core Beetle** - Scout Kbot +Energy 565 - v8 640 +Metal 44 (unchanged) +buildtime 1320 - v8 1728 +health 114 - v8 120 +sightdistance 340 (unchanged) +maxvelocity 2.65 - v8 2.7 +weapon 45 per shot 2.4 reload 18.75 DPS - v8 50/2.6 19.2 DPS +**Arm Peewee** +Energy 660 - v8 697 - OTA 697 +Metal 53 - v8 59 - OTA 53 +buildtime 1590 - v8 1770 - OTA 1452 +health 280 - v8 260 - OTA 250 +sightdistance 300 - v8 330 - OTA 280 +speed 1.88 - v8 2.15 - OTA 1.8 +weapon range 184 - v8 190 - OTA 180 +weapontimer 0.6 - v8 0.8 - OTA 1 +burstrate 0.1 - v8 0.15 - OTA 0.1 +Damage 9x2 reload 0.3 DPS 60 - OTA 8x3/0.4 DPS 60 +weapon tolerance 3000 - OTA 0 +delay before aiming maximum 0.16s - OTA 0.8s +turret turnrate 210 - OTA 150 +added weapon explosion animation back in +**Core AK** +Energy 662 - v8 690 - OTA 696 +Metal 55 - v8 62 - OTA 56 +buildtime 1650 - v8 1860 - OTA 1523 +health 295 - v8 280 - OTA 265 +sightdistance 300 - v8 320 - OTA 275 +speed 1.8 - v8 2.1 - OTA 1.72 +laser 30 damage per shot 0.55 reload 54.6DPS - v8 44/0.85 51.8DPS - OTA 34.64DPS +weapon tolerance 1600 - OTA 0 +turret turnrate 200 - OTA 90 +**Arm Rocko** +Metal 117 - v8 112 - OTA 117 +buildtime 1872 - v8 2688 - OTA 1946 +turnrate 905 - v8 1005 - OTA 1005 +speed 1.3 - v8 1.35 - OTA 1.2 +sightdistance 270 - v8 260 - OTA 260 +weapon 115 per shot - v8 130 - OTA 105 +reload 3.7 - v8 3 - OTA 4 +DPS 31.08 - v8 43.33 - OTA 26.25 +weapon range 420 - v8 440 - OTA 400 +turret turnrate 160 - OTA 90 +delay before aiming 0.88s - v8 1.06s - OTA 1.96s +new larger rocket model +**Core Storm** +Metal 119 - v8 115 - OTA 118 +buildtime 1904 - v8 2760 - OTA 1969 +turnrate 903 - v8 1000 - OTA 1000 +speed 1.25 - v8 1.25 - OTA 1.25 +sightdistance 275 - v8 265 - OTA 265 +weapon damage 100 - v8 100 - OTA 100 +reload 3.2 - v8 2.4 - OTA 3.7 +DPS 31.25 - v8 41.67 - OTA 27.03 +range 420 - v8 440 - OTA 400 +turret turnrate 150 - OTA 90 +maxmium delay before aiming 0 +new larger rocket model +**Arm Jethro** +Energy 1027 - v8 1027 - OTA 1219 +Metal 107 - v8 107 - OTA 128 +Buildtime 2140 - v8 2544 - OTA 2631 +speed 1.35 - v8 1.35 - OTA 1.4 +sightdistance 298 - v8 290 - OTA 290 +full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft +turret can aim upwards - OTA cannot +turret turnrate 420 - OTA 275 +maximum delay before aiming 0.25s - OTA 1.346s +**Core Crasher** +Energy 1040 - v8 1040 - OTA 1224 +Metal 108 - v8 108 - OTA 129 +Buildtime 2160 - v8 2424 - OTA 2636 +speed 1.3 - v8 1.3 - OTA 1.25 +sightdistance 300 - v8 295 - OTA 292 +full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft +turret turnrate 400 - OTA 225 +maxmium delay before aiming 0 +**Arm Hammer** +Buildtime 2416 - v8 3624 - OTA 2340 +health 820 - v8 780 - OTA 800 +sightdistance 260 - v8 250 - OTA 250 +Weapon Range 500 - v8 520 - OTA 320 +Damage 80 - v8 85 - OTA 85 +Reload 1.6 - v8 1.55 - OTA 1.95 +DPS 50 - v8 54.84 - OTA 43.59 +maximum delay before aiming 1.061s - v8 1.791s - OTA 2.172s +**Core Thud** +Buildtime 2352 - v8 3528 - OTA 2171 +health 870 - v8 830 - OTA 800 +sightdistance 260 - v8 275 - OTA 245 +Weapon Range 500 - v8 510 - OTA 230 +Damage 70 - v8 80 - OTA 80 +Reload 1.4 - v8 1.45 - OTA 1.9 +DPS 50 - v8 55.17 - OTA 42.11 +maxmium delay before aiming 0 +**Arm Tick** +Energy 1280 metal 120 buildtime 2880 +Health 322 +Speed 1.75 acceleration 0.1 brakerate 0.6 turnrate 925 +sightdistance 260 +workertime 60 (same as cons kbot) +builddistance 75 (same as minelayers) +**Core Hatchling** +Energy 1320 metal 122 buildtime 2928 +Health 350 +Speed 1.65 accelleration 0.12 brakerate 0.4 turnrate 850 +sightdistance 260 +workertime 60 (same as cons kbot) +builddistance 75 (same as minelayers) + +**T1 VEHICLES** +**construction vehicles** - 90 workertime (was 120) +Arm +Metal 180 - v8 194 - OTA 185 +buildtime 5400 - v8 5820 - OTA 4951 +acceleration 0.015 (unchanged) +turnrate 270 - v8 320 - OTA 250 +speed 1.45 - v8 1.5 - OTA 1.4 +Core +Metal 175 - v8 190 - OTA 175 +buildtime 5250 - v8 5700 - OTA 5146 +acceleration 0.015 - v8 0.021 - OTA 0.011 +turnrate 280 - v8 280 - OTA 207 +speed 1.4 - v8 1.4 - OTA 1.3 +**Arm Jeffy** +Energy 524 - v8 524 - OTA 564 +Metal 37 - v8 40 - OTA 37 +buildtime 1332 - OTA 1440 - OTA 1465 +health 90 - v8 99 - OTA 79 +sightdistance 350 - v8 360 - OTA 310 +turnrate 520 - v8 545 - OTA 499 +Weapon - projectile (OTA - laser) +Damage 24 - OTA 30 +Reload 0.7 - OTA 0.865 +DPS 34.29 - OTA 34.68 +Velocity 390 - OTA 400 +turret turnrate 180 - OTA 90 +**Core Weasel** +Energy 530 - v8 535 - OTA 575 +Metal 38 - v8 42 - OTA 38 +buildtime 1368 - v8 1512 - OTA 1465 +health 95 - v8 104 - OTA 84 +sightdistance 350 - v8 360 - OTA 310 +Weapon reload 0.9 - OTA 0.865 +DPS 33.33 - OTA 34.68 +Velocity 700 - OTA 400 +turret turnrate 180 - OTA 90 +**Arm Flash** +Buildtime 1712 - v8 2120 - OTA 1676 +acceleration 0.018 - OTA 0.017 +brakerate 0.03 - v8 0.025 - OTA 0.02 +turnrate 475 (unchanged) +speed 2 (unchanged) +sightdistance 250 - v8 250 - OTA 225 +weapon range 184 - v8 190 - OTA 180 +weapontimer 0.6 - v8 0.8 - OTA 1 +burstrate 0.1 - v8 0.15 - OTA 0.1 +9x2 damage 0.3 60 DPS - OTA 8x3/0.4 damage 60 DPS +weapon tolerance 3000 - OTA 0 +turret turnrate 210 - OTA 90 +added weapon explosion animation back in +**Core Instigator** +Buildtime 1760 - v8 2200 - OTA 1737 +acceleration 0.018 - OTA 0.017 +brakerate 0.025 - v8 0.03 - OTA 0.009765625 (lol) +turnrate 490 - OTA 475 +speed 1.9 (unchanged) +sightdistance 250 - v8 240 - OTA 210 +laser 30 damage 0.55 reload 54.5 DPS - v8 44/0.85 51.8 DPS - OTA 44/1 44 DPS +weapon tolerance 2400 - OTA 0 +turret turnrate 200 - OTA 90 +**Arm Samson** +Metal 125 - v8 128 - OTA 119 +buildtime 2000 - v8 2560 - OTA 1941 +acceleration 0.016 - OTA 0.03 +brakerate 0.02 - OTA 0.012 +turnrate 438 - v8 438 - OTA 511 +speed 1.5 (unchanged) +sightdistance 265 - v8 275 - OTA 235 +full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft +**Core Slasher** +Metal 121 - v8 122 - OTA 116 +buildtime 1936 - v8 2440 - OTA 1820 +acceleration 0.015 - OTA 0.027 +brakerate 0.02 - OTA 0.012 +turnrate 440 - v8 450 - OTA 512 +speed 1.45 (unchanged) +sightdistance 260 - v8 270 - OTA 230 +full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft +**Arm Stumpy** +Energy 1246 - v8 1346 - OTA 1246 +Buildtime 2640 - v8 3260 - OTA 2404 +Health 1200 - v8 1160 - OTA 992 +acceleration 0.017 - v8 0.012 - OTA 0.016 +brakerate 0.022 - v8 0.024 - OTA 0.01 +turnrate 420 - v8 400 - OTA 450 +speed 1.6 - v8 1.6 - OTA 1.7 +**Core Raider** +Energy 1241 - v8 1341 - OTA 1241 +Buildtime 2704 - v8 3320 - OTA 2376 +Health 1260 - v8 1208 - OTA 1058 +acceleration 0.016 - v8 0.013 - OTA 0.013 +brakerate 0.02 v8 0.022 OTA 0.009765625 +turnrate 430 (unchanged) +Speed 1.54 - v8 1.5 - OTA 1.6 +Stumpy and Raider same weapon stats: +Range 290 - v8 320 - OTA 240 +Damage 80 - v8 96 - OTA 50 +Reload 1.5 - v8 1.5 - OTA 1.7 +DPS 53.33 - v8 64 - OTA 32.68 +**Arm Colt** -- light mobile artillery +1610E, 186M, 3720BT, 680 health +1.35 speed, 0.013 acceleration, 0.024 brakerate, 320 turnrate +**Core Wolverine** -- light mobile artillery +1560E, 180M, 3600BT, 695 health +1.3 speed, 0.014 acceleration, 0.023 brakerate, 339 turnrate +Colt and Wolverine same weapon stats: +Ballistic, 540 range, 125 damage per shot, 2.4 reload, 52DPS, 300 velocity, 48 area of effect +**Arm Podger** +Energy 1471 - v8 1591 - OTA 1031 +Metal 163 - v8 173 - OTA 173 +buildtime 3912 - v8 4152 - OTA 1519 +health 850 - v8 1080 - OTA 1200 +speed 1.6 - v8 1.7 - OTA 0.9 +acceleration 0.015 - v8 0.016 - OTA 0.015 +turnrate 300 - v8 380 - OTA 250 +workertime 90 - v8 120 - OTA 90 +increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0 +**Core Spoiler** +Energy 1497 - v8 1617 - OTA 1117 +metal 168 - v8 178 - OTA 187 +buildtime 4032 - v8 4272 OTA 1740 +health 900 - v8 1200 - OTA 1400 +maxvelocity 1.54 - v8 1.6 - OTA 0.8 +acceleration 0.014 - v8 0.015 - OTA 0.011 +turnrate 320 - v8 420 - OTA 230 +workertime 90 - v8 120 - OTA 90 +increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0 +**Mines explosions** reduced damage and also do not trigger each other to blow up all at once so easily + +**T1 SHIPS** +**Construction Ships** workertime 120 - v8 150 - OTA 120 +Arm - +Energy 2230 - v8 2330 - OTA 2130 +metal 235 - v8 245 - OTA 255 +buildtime 5640 - v8 5880 - OTA 5121 +acceleration 0.011 - v8 0.009 - OTA 0.009 +turnrate 230 - v8 200 - OTA 200 +Core - +Energy 2275 - v8 2375 - OTA 2375 +metal 238 - v8 238 - OTA 260 +Buildtime 5712 - v8 5712 - OTA 5537 +acceleration 0.012 - v8 0.008 - OTA 0.008 +turnrate 245 - v8 215 - OTA 205 +**Skeeter** +Energy 985 - v8 1185 - OTA 985 +metal 109 - v8 120 - OTA 100 +buildtime 2180 - v8 2400 - OTA 2062 +sight distance 350 - v8 390 - OTA 280 +speed 3.6 - v8 3.4 - OTA 3.8 +acceleration 0.06 - v8 0.04 - OTA 0.09 +brakerate 0.04 - v8 0.03 - OTA 0.02 +turnrate 411 - v8 411 - OTA 511 +Primary weapon range 210 - v8 248 - OTA 180 +Damage 18 per burst/0.5 reload 36 DPS - v8 44 DPS - OTA 13 DPS +AA missile now full range vs surface units +**Searcher** +Energy 937 - v8 1107 - OTA 917 +metal 105 - v8 115 - OTA 95 +buildtime 2100 - v8 2300 - OTA 1877 +sight distance 350 - v8 380 - OTA 280 +speed 3.4 - v8 3.2 - OTA 3.6 +acceleration 0.07 - v8 0.05 - OTA 0.1 +brakerate 0.04 - v8 0.04 - OTA 0.02 +turnrate 419 - v8 419 - OTA 519 +Primary weapon now 210 range - v8 240 - OTA 180 +30 damage per shot/0.9 reload 33.3 DPS - v8 42DPS - OTA 10.53 DPS +missile now full range vs surface units +**Arm Crusader** +Metal 818 - v8 808 - OTA 898 +Buildtime 13088 - v8 12928 - OTA 13391 +Health 2870 - v8 2970 - OTA 2870 +speed 2.7 - v8 2.6 - OTA 2.9 +brakerate 0.04 - v8 0.013 - OTA 0.013 +turnrate 170 - v8 175 - OTA 121 +sight distance 330 - v8 310 - OTA 330 +weapon damage 165 - v8 160 - OTA 165 +reload 1.9 - v8 1.8 - OTA 2 +DPS 86.84 - v8 88.89 - OTA 82.5 +**Core Enforcer** +Metal 807 - v8 798 - OTA 887 +Buildtime 12912 - v8 12768 - OTA 13368 +sight distance 330 - v8 320 - OTA 330 +speed 2.6 - v8 2.5 - OTA 2.93 +acceleration 0.025 - v8 0.3 - OTA 0.00915 +brakerate 0.045 - v8 0.018 - OTA 0.018 +turnrate 182 - v8 190 - OTA 128 +weapon damage 180 - v8 190 - OTA 180 +reload 2.2 - v8 2.15 - OTA 2.4 +DPS 81.81 - v8 88.37 - OTA 75 +**Arm Lurker** +Metal 1011 - v8 921 - OTA 1151 +Health 590 - 915 - OTA 610 +buildtime 10110 - v8 11052 - OTA 9894 +sonar distance 440 - v8 455 - OTA 405 +maxvelocity back to same as OTA +acceleration 0.025 - v8 0.018 - OTA 0.015 +**Core Snake** +Metal, 1059 - v8 959 - OTA 1199 +health 610 - v8 960 - OTA 590 +buildtime 10590 - v8 11508 - OTA 9729 +maxvelocity back to same as OTA +acceleration 0.03 - v8 0.02 - OTA 0.03 +**Arm Vanguard** -- rocket frigate +energy 2486 - v8 2786 +metal 330 - v8 390 +buildtime 5280 - v8 6240 +health 1380 - v8 1580 +speed 3 - v8 2.8 +brakerate 0.045 - v8 0.019 +acceleration 0.045 - v8 0.04 +turnrate 330 - v8 290 +larger rocket model +weapon maxvelocity 390 - v8 360 +startvelocity 260 - v8 240 +**Core Viking** -- rocket frigate +energy 2498 - v8 2898 +metal 324 - v8 379 +builtime 5184 - v8 6064 +health 1438 - v8 1648 +speed 2.9 - v8 2.7 +brakerate 0.044 - v8 0.022 +acceleration 0.044 - v8 0.04 +turnrate 345 - v8 300 +larger rocket model +weapon maxvelocity 390 - v8 360 +startvelocity 260 - v8 240 +**Arm Valiant** -- Minelayer ship +Energy 1835 - v8 1625 +Buildtime 5112 - v8 6390 +acceleration 0.013 - v8 0.012 +turnrate 260 (unchanged) +speed 2.4 - v8 1.72 +health 1005 - v8 1314 +energy/metal production 4/0.1 - v8 0.5/0 +workertime 120 - v8 150 - to match construction ships +**Core Limiter** Minelayer ship +Energy 1802 - v8 1602 +Buildtime 5304 - v8 6630 +acceleration 0.014 - v8 0.013 +speed 2.3 - v8 1.8 +health 1060 - v8 1438 +turnrate 279 (unchanged) +energy/metal production 4/0.1 - v8 0.5/0 +workertime 120 - v8 150 +**Arm Hulk** +Energy 3539 - v8 4339 - OTA 4639 +Metal 452 - v8 552 - OTA 919 +buildtime 9040 - v8 11040 - OTA 14538 +health 2000 - v8 2500 - OTA 2000 +sightdistance 270 - v8 290 - OTA 250 +speed 2.2 - v8 2.3 - OTA 1.9 +acceleration 0.02 - v8 0.018 - OTA 0.009 +brakerate 0.036 - v8 0.018 - OTA 0.018 +turnrate 256 - v8 256 - OTA 128 +**Core Envoy** Transport ship +Energy 3486 - v8 4286 - OTA 4786 +Metal 444 - v8 579 OTA 887 +buildtime 8880 - v8 11580 OTA 13663 +health 2120 - v8 2750 - OTA 2120 +sightdistance 270 - v8 280 - OTA 250 +speed 2.1 - v8 2.2 +acceleration 0.02 - v8 0.02 - OTA 0.00915 +brakerate 0.038 - v8 0.02 - OTA 0.0183 +turnrate 260 - v8 270 - OTA 130 + +**T1 AIRCRAFT** +Note: +* all the health numbers are doubled and the AA weapon special damages are also doubled - halving the effectiveness of non-aa weapons +- factory default standing move orders changed to "Manuever" from "Roam" +Construction Aircraft - workertime 30 same as OTA - v8: 60 +Arm +Energy 4320 - v8 5184 - OTA 4320 +metal 105 - v8 131 - OTA 105 +buildtime 8820 - v8 10480 - OTA 8844 +health 560* - v8 420 - OTA 280 +turnrate 100 - v8 108 - OTA 90 +Core +Energy 4480 - v8 5404 - OTA 4580 +metal 110 - v8 137 - OTA 110 +buildtime 9240 - v8 10960 - OTA 9286 +health 580* - v8 450 - OTA 290 +turnrate 108 - v8 120 - OTA 96 +**Peeper/Fink** now has pseudo "attack" button and will follow a strafing pattern +**Peeper** +Energy 1435 - v8 1475 - OTA 1475 +Metal 38 - v8 40 - OTA 40 +buildtime 2280 - v8 3200 - OTA 2585 +**Fink** +Energy 1369 (unchanged) +Metal 36 (unchanged) +buildtime 2160 - v8 2880 - OTA 2156 +**Freedom Fighter** +Metal 99 - v8 115 - OTA 99 +buildtime 8910 - v8 9200 - OTA 9182 +health 392* - v8 460 - OTA 196 +sight distance 400 - v8 420 - OTA 350 +acceleration 0.35 (unchanged) +brakerate 6 (unchanged) +turnrate 512 (unchanged) +**Avenger** +Metal 101 - v8 118 - OTA 101 +buildtime 9090 - v8 9440 - OTA 9196 +health 404* - v8 498 - OTA 202 +sight distance 400 - v8 420 - OTA 350 +acceleration 0.31 - v8 0.29 - OTA 0.21 +brakerate 5 - v8 3 - OTA 2 +turnrate 455 - v8 455 - OTA 405 +**Thunder** +Metal 130 - v8 156 - OTA 130 +buildtime 10400 - v8 12480 - OTA 10155 +health 640* - OTA 320 +sight distance 360 - v8 400 - OTA 350 +speed 8.6 - v8 9 - OTA 9 +attackrunlength 160 - v8 140 - OTA 120 +**Core Shadow** +Metal 134 - v8 150 - OTA 131 +buildtime 10720 - v8 12000 - OTA 10750 +health 650* - OTA 315 +sight distance 360 - v8 400 - OTA 350 +speed 8 (unchanged) +attackrunlength 220 (unchanged) +**Arm Atlas and Core Valkyrie** - back to OTA stats +**Arm Sparrow** - Fighter-Gunship +Energy 4893 - v8 4393 +metal 144 - v8 138 +buildtime 11520 - v8 11040 +health 624* - v8 760 +sight distance 360 - v8 400 +max velocity 7.5 - v8 9.7 +brakerate 3 v8 2 +acceleration 0.19 - v8 0.4 +turnrate 560 - v8 400 +hoverattack (gunship) +weapon range 420, damage 75 reload 2.2 (34.1DPS) velocity 400-540 acceleration 131, tracking, turnrate 21000 +**Core Kunai** (replaces Mosquito) +Energy 4741 metal 149, buildtime 11920 +health 660* sight distance 360 +speed 7.1, brakerate 2.5, acceleration 0.18, turnrate 620 +weapon as per Sparrow + +**T1 HOVERCRAFT** +**Construction Hovercraft** - workertime is now 60 (was 90), same as Cons kbots +Arm - +Energy 2918 - v8 2973 - OTA 4370 +Metal 167 - v8 188 - OTA 396 +buildtime 6012 - v8 6768 - OTA 10494 +health 650 - v8 650 - OTA 723 +maxvelocity 1.9 - v8 1.75 - OTA 2.2 +acceleration 0.036 - v8 0.012 - OTA 0.01 +brakerate 0.06 - v8 0.09 - OTA 0.006 +turnrate 440 - v8 450 - OTA 120 +footprint 2x2 - OTA 3x3 +Core - +Energy 2859 - v8 2974 - OTA 4455 +Metal 164 - v8 180 - OTA 390 +buildtime 5904 - v8 6480 - OTA 11028 +health 690 - v8 690 - OTA 740 +maxvelocity 1.8 - v8 1.65 - OTA 2.1 +Acceleration 0.04 - v8 0.013 - OTA 0.01 +brakerate 0.065 - v8 0.095 - OTA 0.008 +turnrate 450 - v8 440 - OTA 110 +footprint 2x2 - OTA 3x3 +**Arm Skimmer** +Energy 1169 - v8 1254 - OTA 1169 +metal 78 - v8 76 - OTA 76 +buildtime 2280 - v8 2520 - OTA 3388 +health 250 - v8 240 - OTA 200 +sightdistance 350 - v8 295 - OTA 280 +speed 3.3 - v8 3.3 - OTA 3.7 +acceleration 0.064 - v8 0.032 - OTA 0.11 +brakerate 0.058 - v8 0.04 - OTA 0.05 +turnrate 495 - v8 520 - OTA 310 +weapon range 210 - v8 240 - OTA 210 +DPS 32.14 - v8 44 - OTA 56.25 +**Core Scrubber** +Energy 1190 - v8 1271 - OTA 1252 +metal 76 - v8 80 - OTA 72 +buildtime 2280 - v8 2700 - OTA 3547 +health 260 - v8 265 - OTA 200 +sightdistance 350 - v8 280 - OTA 280 +speed 3.2 - v8 3.1 - OTA 3.5 +acceleration 0.06 - v8 0.03 - OTA 0.1 +brakerate 0.054 - v8 0.04 - OTA 0.05 +turnrate 510 - v8 540 - OTA 310 +weapon range 210 - v8 240 - OTA 210 +dps 31.25 - v8 42 - OTA 50 +**Arm Mongoose** Assault hover +Energy 1800 - v8 2629 +metal 150 - v8 184 +buildtime 3600 - v8 5520 +health 728 - v8 748 +speed 2.15 - v8 2.1 +acceleration 0.032 - v8 0.015 +brakerate 0.036 - v8 0.043 +turnrate 440 - v8 480 +sightdistance 270 - v8 260 +weapon 240 range +22x8 damage, 2.4 reload, 73.3DPS (was 18x8/1.5 96 DPS) +**Core Gharial** Riot hover +Energy 2060 - v8 2855 +metal 175 - v8 202 +buildtime 4200 - v8 6060 +health 725 - v8 810 +speed 2.2 - v8 2.0 +acceleration 0.031 - v8 0.016 +brakerate 0.032 - v8 0.036 +turnrate 430 - v8 450 +sightdistance 270 - v8 250 +weapon 264 range (was 260) +150 damage, 2.13 reload, 70.4DPS, 72 AOE (was 145/1.55 93.5 DPS 80 AOE) +**Arm Anaconda** +Energy 2110 - v8 2985 - OTA 2856 +metal 195 - v8 248 - OTA 272 +buildtime 3900 - v8 7440 - OTA 8115 +health 1110 - v8 1050 - OTA 880 +speed 2 - v8 1.7 - OTA 2.6 +acceleration 0.022 - v8 0.013 - OTA 0.06 +brakerate 0.03 - v8 0.04 - OTA 0.09 +turnrate 390 - v8 440 - OTA 250 +sightdistance 280 - v8 270 - OTA 280 +ballistic cannon 350 range +150 damage, 2.55 reload, 58.8 DPS - v8 2.95 reload 51.7 DPS +48 aoe +**Core Snapper** Hovertank +Energy 2190 - v8 2855 - OTA 3069 +metal 192 - v8 236 - OTA 280 +buildtime 3840 - v8 7080 - OTA 8564 +health 1150 - v8 1120 - OTA 850 +speed 1.9 - v8 1.62 - OTA 2.5 +acceleration 0.025 - v8 0.015 - OTA 0.05 +brakerate 0.035 - v8 0.04 - OTA 0.08 +turnrate 380 - v8 420 - OTA 240 +sightdistance 280 - v8 260 - OTA 270 +ballistic cannon 350 range +130 damage, 2.22 reload, 58.6 DPS - v8 2.52 reload 51.6 DPS +48 aoe +**Arm Swatter** +Energy 1670 - v8 1937 - OTA 1444 +metal 135 - v8 135 - OTA 120 +buildtime 3240 - v8 3960 - OTA 3747 +health 528 - v8 448 - OTA 375 +speed 2.3 - v8 2.0 - OTA 2.9 +acceleration 0.04 - v8 0.015 - OTA 0.07 +brakerate 0.05 - v8 0.03 - OTA 0.08 +turnrate 450 - v8 520 - OTA 280 +sightdistance 300 - v8 310 - OTA 280 +AA missiles full range vs ground +**Core Slinger** +Energy 1695 - v8 1885 - OTA 1542 +metal 130 - v8 130 - OTA 115 +buildtime 3120 - v8 3810 - OTA 3747 +health 545 - v8 465 - OTA 395 +speed 2.2 - v8 1.9 - OTA 2.9 +acceleration 0.038 - v8 0.016 - OTA 0.06 +brakerate 0.056 - v8 0.034 - OTA 0.09 +turnrate 460 - v8 500 - OTA 280 +sightdistance 300 - v8 300 - OTA 280 +**Arm Bear** +Energy 3969 - v8 5969 - OTA 7938 +metal 392 - v8 499 - OTA 665 +buildtime 9408 - v8 11976 - OTA 20341 +health 1250 - v8 1790 - OTA 1150 +acceleration 0.008 - v8 0.006 - OTA 0.004 +brakerate 0.036 - v8 0.018 - OTA 0.0018 +sight distance 290 - v8 320 - OTA 250 +**Core Turtle** +Energy 3871 - v8 5771 - OTA 7541 +metal 385 - v8 485 - OTA 650 +buildtime 9240 - v8 11880 - OTA 19587 +health 1320 - v8 1900 - OTA 1080 +acceleration 0.009 - v8 0.005 - OTA 0.003 +brakerate 0.034 - v8 0.034 - OTA 0.017 +sight distance 290 - v8 300 - OTA 250 + +**T1 STRUCTURES** +**Solars** - closer to OTA costs +Arm +energy 650 - v8 684 - OTA 760 +metal 128 - v8 109 - OTA 145 +buildtime 2560 - v8 2616 - OTA 2495 +damage modifier 0.333 - v8 0.4 - OTA 0.333 +Core - +energy 670 - v8 709 - OTA 790 +metal 124 - v8 106 - OTA 141 +buildtime 2480 - v8 2544 - OTA 2416 +damage modifier 0.333 - v8 0.4 - OTA 0.333 +*Wind* +Arm - +Energy 484 - v8 458 - OTA 509 +Metal 52 (unchanged) +buildtime 1560 - v8 1560 - OTA 1603 +Core - +496 energy - v8 470 - OTA 523 +metal 54 - v8 55 - OTA 55 +buildtime 1620 - v8 1650 - OTA 1687 +**Metal Extractors** - no longer upgradeable, extraction now 0.0011 - v8 0.001125 - OTA 0.001 +Arm +metal 55 - v8 62 - OTA 50 +buildtime 1650 - v8 1488 - OTA 1800 +Core - +metal 56 - v8 61 - OTA 51 +buildtime 1680 - v8 1464 - OTA 1874 +**Metal Makers** make 2 metal for 120 energy +Arm - +Energy 1750 - v8 1860 - OTA 687 +0 metal cost - v8 9 - OTA 0 +buildtime 5250 - v8 6000 - OTA 2605 +health 144 - v8 164 - OTA 144 +Core - +Energy 1770 - v8 1740 - OTA 700 +Metal 0 - v8 9 - OTA 0 +buildtime 5310 - v8 6000 - OTA 2682 +150 maxdamage (unchanged) +**Energy Storage** +Arm - +Energy 1215 - v8 1430 - OTA 2430 +metal 230 - v8 245 - OTA 245 +buildtime 5520 - v8 7350 - OTA 12710 +Core - +Energy 1245 - v8 1490 - OTA 2490 +metal 234 - v8 250 - OTA 250 +buildtime 5616 - v8 7500 - OTA 12750 +**Metal Storage** +Arm - +energy 535 (unchanged) +metal 244 - v8 239 - OTA 305 +buildtime 2928 - v8 2868 - OTA 2925 +Core - +energy 550 (unchanged) +metal 242 - v8 242 - OTA 320 +buildtime 2904 - v8 2904 - OTA 2925 +**Radar Tower** +Arm - +energy 620 - v8 750 - OTA 750 +metal 49 - v8 59 - OTA 49 +buildtime 1225 - v8 1770 - OTA 1137 +health 51 - v8 81 - OTA 51 +sight range 500 - v8 600 OTA 350 +radar range 1600 - v8 1920 - OTA 1440 +Core +energy 650 - v8 800 - OTA 800 +metal 50 - v8 55 - OTA 50 +buildtime 1250 - v8 1650 - OTA 1137 +health 51 - v8 81 - OTA 51 +sight range 500 - v8 590 - OTA 350 +radar distance 1600 - v8 1880 - OTA 1440 +**Light Laser Tower* (LLT) +Arm - +Energy 1590 - v8 1297 - OTA 2546 +metal 180 - v8 122 - OTA 262 +buildtime 2880 - v8 2928 - OTA 4662 +health 860 - v8 1020 - OTA 750 +sight distance 380 - v8 340 - OTA 380 +weapon range 404 - v8 404 - OTA 300 +damage 72 - v8 75 - OTA 60 +reload 0.6 - v8 0.65 - OTA 0.52 +DPS 120 - v8 115.4 - OTA 115.4 +Core - +Energy 1610 - v8 1204 - OTA 2608 +metal 182 - v8 125 - OTA 268 +buildtime 2912 - v8 3000 - OTA 4724 +health 890 - v8 1080 - OTA 710 +sight distance 380 - v8 340 - OTA 350 +weapon range 404 - v8 404 - OTA 300 +damage 72 - v8 75 - OTA 60 +reload 0.6 - v8 0.65 - OTA 0.52 +DPS 120 - v8 115.4 - OTA 115.4 +**Arm Radical** Short-range plasma cannon +Energy 3163 (unchanged) +metal 562 - v8 414 +buildtime 4496 - v8 6624 +health 2109 - v8 2719 +weapon range 650 (unchanged) +damage 165 - v8 160 +reload 1.95 - v8 1.8 +DPS 86.8 - v8 88.9 +velocity 350 - v8 300 +**Core Blocker** Short-range plasma cannon +Energy 3014 (unchanged) +metal 568 - v8 421 +buildtime 4544 - v8 6736 +health 2160 - v8 2850) +weapon range 650 (unchanged) +damage 180 - v8 190 +reload 2.1 - v8 2.15 +DPS 83.7 - v8 88.3 +350 velocity - v8 300) +**Arm Sunspot** EMG Tower +Energy 2100 - v8 2000 +Metal 260 - v8 250 +buildtime 4160 - v8 5000 +health 1100 - v8 1520 +sightdistance 400 - v8 370 +weapon range 450 - v8 470 +21x5 damage 0.5 reload 210 DPS - v8 18x5/0.45 225 DPS +sprayangle 3072 - v8 3584 +**Core Immolator** Riot Tower +Energy 1990 - v8 2190 +metal 270 - v8 260 +buildtime 4320 - v8 5200 +health 1150 - v8 1664 +sightdistance 400 - v8 360 +weapon range 450 (unchanged) +50x3 damage 0.84 reload 178.6 DPS - v8 48x3/1 144 DPS +area of effect 70 - v8 80 +**Dragon's Teeth** +Arm - +energy 250 (unchanged) +metal 10 - v8 14 - OTA 10 +buildtime 500 - v8 560 - OTA 520 +Core - +energy 270 - v8 270 - OTA 300 +metal 11 - v8 15 - OTA 11 +buildime 550 - v8 600 - OTA 565 +**Arm Defender**, **Core Pulverizer** (MT) +Arm health 295 - v8 350 +core health 300 - v8 360 +Full range vs ground (was shorter). +Damage now 44 vs ground, 220 vs aircraft - v8 40/200 +weapon startvelocity 470, acceleration 210, max velocity 750 - v8 450/152/660 +tolerance 9000 pitchtolerance 18000 - v8 6400/12800 +**Arm Sentinel** (HLT) +energy 4860 - v8 5398 - OTA 5398 +metal 524 - v8 524 - OTA 584 +buildtime 8384 - v8 10480 - OTA 9575 +health 1630 - v8 2460 - OTA 1230 +sightdistance 440 - v8 430 - OTA 380 +weapon range 540 - v8 512 - OTA 430 +damage 240 - v8 225 - OTA 180 +reload 1.05 - v8 1.05 - OTA 0.965 +DPS 228.6 - v8 214.3 - OTA 186.5 +energy per shot 72 - v8 50 - OTA 75 +**Core GAAT** (HLT) +energy 4810 - v8 5343 - OTA 5443 +metal 530 - v8 530 - OTA 589 +buildtime 8480 - v8 10580 - OTA 9622 +health 1680 - v8 2540 - OTA 1200 +sightdistance 440 - v8 420 - OTA 350 +weapon range 540 - v8 504 - OTA 400 +damage 200 - v8 180 - OTA 180 +reload 0.88 - v8 0.85 - OTA 0.965 +DPS 227.27 - v8 212 - OTA 186.5 +energy per shot 60 - v8 40 - OTA 75 +**Arm Guardian** +metal 1721 - v8 1490 - OTA 1946 +buildtime 13768 - v8 17880 - OTA 13377 +health 3016 - v8 4544 - OTA 2477 +weapon range 1250 (unchanged) +damage 380 - v8 360 - OTA 360 +reload 2.9 - v8 2.6 - OTA 3 +DPS 131 - v8 138 - OTA 120 +weapon velocity 420 - v8 380 - OTA 350 +**Core Punisher** +metal 1700 - v8 1445 - OTA 1887 +buildtime 13600 - v8 17340 - OTA 13268 +health 3080 - v8 4666 - OTA 2540 +weapon range 1228 - OTA 1200 +damage 340 - v8 328 - OTA 320 +reload 2.7 - v8 2.4 - OTA 2.8 +DPS 126 - v8 137 - OTA 114.3 +weapon velocity 420 - v8 380 - OTA 350 +footprint 3x3 - OTA 4x3 +**Arm Centurion** - Rocket battery +Energy 5548 - v8 6548 +metal 790 - v8 770 +buildtime 7900 - v8 12320 +health 1852/3702 when closed - v8 2932/5864 +weapon range 750 - v8 800 +start velocity 280 - v8 260 +turnrate 24000 - v8 32000 +sightdistance 360 - v8 350 +**Core Bureaucrat** - guided rocket defense system +Energy 5431 - v8 6431 +metal 809 (unchanged) +buildtime 8090 - v8 12944 +health 2385 - v8 3485 +weapon range 750 - v 820 +start velocity 260 - v8 224 +max velocity 420 - v8 400 +turnrate 22500 - v8 30000 +**Arm Popup solar** - makes 50 energy (was 80) +Energy 1980 - v8 2600 +metal 275 - v8 375 +buildtime 5500 - v8 9000 +health 480/1920 when closed - v8 624/2496 +footprint size 5x5 - v8 6x6 +**Core E-gen** - makes 60 energy (was 90) +Energy 2370 - v8 3206 +metal 330 - v8 437 +buildtime 6600 - v8 10488 +health 800 - v8 920 +footprint size 5x5 - v8 4x4 +**Geos** yardmap changed so only one can be placed per vent even on metal maps +Arm Geo - +energy 8568 - v8 7968 - OTA 9568 +metal 520 - v8 624 - OTA 520 +buildtime 12480 - v8 14976 - OTA 13078 +health 900 - v8 968 - OTA 880 +Core Geo - +Energy 8425 - v8 7725 - OTA 9375 +metal 510 - v8 606 - OTA 505 +buildtime 12240 - v8 14544 - OTA 12875 +health 930 - v8 1033 - OTA 930 +**Geo Upgrades** - now add 150 energy instead of doubling to 250 +Arm - +Energy 12008 - v8 15408 +metal 980 - v8 1884 +buildtime 23520 - v8 37680 +health 3000 - v8 4840 +weapon range 1120 - v8 1220) +Core - +Energy 12206 - v8 15606 +metal 965 - v8 1795 +buildtime 23160 - v8 35900 +health 2325 - v8 5165 +weapon range 1120 - v8 1180) +**Air Repair pads** now in L1 construction menu +Arm - +Energy 2127 - v8 3155 - OTA 8510 +metal 106 - v8 357 - OTA 425 +buildtime 4240 - v8 8568 - OTA 21953 +sight range 420 - v8 450 - OTA 175 +Core - +energy 2148 - v8 2916 - OTA 8540 +metal 108 - v8 364 - OTA 430 +buildtime 4320 - v8 8736 - OTA 21587 +sight range 420 - v8 450 - OTA 175 + +**T1 SEA STRUCTURES** +**Tidals** +Arm - +Energy 652 - v8 768 - OTA 768 +Core - +Energy 639 - v8 752 - OTA 752 +footprint 3x3 - OTA 4x4 +v8 - corrected corpse footprint to 3x3 to match unit +**Underwater metal extractors** - extraction rate 0.001125 (was 0.00115), no longer upgradeable +Arm - +Energy 677 - v8 677 - OTA 2074 +metal 73 - v8 73 - OTA 130 +buildtime 1752 - v8 1752 - OTA 4175 +health 310 - v8 303 - OTA 330 +edited 3d model so unit cannot be damaged by missiles etc hitting the water surface +Core - +Energy 690 - v8 690 - OTA 2290 +metal 71 - v8 71 - OTA 125 +buildtime 1704 - v8 1704 - OTA 4587 +health 332 - v8 324 - OTA 355 +**Floating Metal Makers** - makes 2 metal for 120 energy as with land versions +Arm - +energy 2020 - v8 1920 - OTA 1480 +metal 0 - v8 10 - OTA 0 +buildtime 5643 - v8 6000 - OTA 2958 +health 110/275 when submerged - v8 190 - OTA 110 +Core - +energy 2040 - v8 1995 - OTA 1530 +metal 0 - v8 10 - OTA 0 +buildtime 5508 - v8 6000 - OTA 2682 +health 120/300 when submerged - v8 180) - OTA 120 +**UW Energy Storage** stores 5000 energy - OTA 3000 +Arm - +Energy 2450 - v8 2450 - OTA 2950 +metal 334 - v8 334 - OTA 284 +buildtime 8016 - v8 10020 - OTA 15741 +Health 1347 - OTA 1447 +Core - +Energy 2390 - v8 2390 - OTA 2540 +metal 325 - v8 320 - OTA 280 +buildtime 7800 - v8 9600 - OTA 14482 +health 1421 - OTA 1521 +**UW Metal Storage** stores 1500 metal - v8 2000 - OTA 1000 +Arm - +Energy 955 - v8 1155 - OTA 1255 +metal 340 - v8 360 - OTA 360 +buildtime 4080 - v8 4320 - OTA 3741 +health 1525 - v8 1625 - OTA 1625 +Core - +Energy 983 - v8 1223 - OTA 1523 +metal 332 - v8 370 - OTA 350 +buildtime 3984 - v8 4200 - OTA 3874 +Health 1620 - v8 1550 - OTA 1750 +**Sonar** +Arm - +metal 22 - v8 45 - OTA 20 +buildtime 880 - v8 1350 - OTA 912 +sight range 520 - v8 580 - OTA 175 +sonar range 1320 - v8 1498 - OTA 1180 +Core - +metal 21 - v8 44 - OTA 21 +buildtime 840 - 1320 - OTA 900 +sight range 520 - v8 580 - OTA 175 +sonar range 1350 - v8 1485 - OTA 1223 +**Torpedo Launcher** - +weapon range 500 - v8 500 - OTA 400 +turnrate 2400 - v8 4000 - OTA 0 +velocity 150 - v8 130 - OTA 100 +startvelocity 110 - v8 110 - OTA 100 +acceleration 20 - v8 15 - OTA 15 +Arm - +energy 2258 - v8 2658 - OTA 2658 +metal 516 - v8 362 - OTA 804 +buildtime 4128 - v8 5792 - OTA 4120 +sight range 340 - v8 360 - OTA 150 +health 1450 - v8 1550 - OTA 1450 +Core - +energy 2328 - v8 2788 - OTA 3058 +metal 526 - v8 376 - OTA 831 +buildtime 4208 - v8 6016 - OTA 4233 +sight range 340 - v8 360 - OTA 150 +health 1520 - v8 1700 - OTA 1520 +**Floating Light Laser Tower** - new units in v10 +Arm Core +Energy 1840 Energy 1880 +metal 192 metal 190 +buildtime 3840 buildtime 3800 +health 800 health 820 +sight range 400 sight range 400 +footprint 3x3 3x3 + same weapon as LLT +**Seadragon's Teeth** (aka floating dragon's teeth) +Arm - +energy 300 - v8 300 - OTA 600 +metal 20 - v8 27 - OTA 20 +buildtime 720 - v8 810 - OTA 930 +Core - +energy 320 - v8 340 - OTA 630 +metal 19 - v8 25 - OTA 18 +buildtime 684 - v8 750 - OTA 1000 +**Arm Patriot** (floating MT) +Metal 82 - v8 91 - OTA 71 +buildtime 1968 - v8 2184 - OTA 2163 +health 323 - v8 373 - OTA 252 +footprint 3x3 - OTA 4x4 +**Core Stinger** (floating MT) +Metal 84 - v8 92 - OTA 72 +buildtime 2016 - v8 2208 - OTA 2357 +health 345 - v8 435 - OTA 290 +footprint 3x3 - OTA 4x4 +**Arm Stingray** (floating HLT) +Energy 5506 - v8 5896 - OTA 5796 +metal 562 - v8 582 - OTA 524 +Buildtime 8992 - v8 11640 - OTA 10178 +health 1530 - v8 2320 - OTA 1325 +sight range 440 - v8 460 - OTA 380 +**Thunderbolt** (floating HLT) +Energy 5541 - v8 5872 - OTA 5812 +metal 569 - v8 589 - OTA 558 +Buildtime 9104 - v8 11780 - OTA 12651 +health 1590 - v8 2410 - OTA 1385 +sight range 440 - v8 450 - OTA 360 +**Advanced Tidals** - removed laser weapon +Arm - Core +Energy 1742 Energy 1790 +metal 185 metal 182 +Buildtime 4440 Buildtime 4368 +health 620 health 644 +sight distance 180 sight distance 180 + tidal generation 2.5x + footprint 4x4 + +**T2 KBOTS** +**Adv Construction Kbots** 150 workertime, 120 build distance - v8 180/150 - OTA 150/60 +Arm: +Energy 4784 metal - v8 5784 - OTA 5784 +Metal 310 - v8 358 - OTA 300 +buildtime 9300 - v8 10740 - OTA 13432 +health 1040 - v8 1140 - OTA 1040 +speed 1.2 - v8 1.3 - OTA 0.6 +Core: +Energy 4896 - v8 5896 - OTA 6096 +metal 320 - v8 372 - OTA 325 +buildtime 9600 - v8 11160 - OT 13963 +health 1090 - v8 1270 - OTA 1070 +speed 1.16 - v8 1.25 - OTA 0.6 +**crawling bombs** +damage 2800/1400 - v8 3000/1600 - OTA 2400/1200 +AOE 560/320 - v8 560/400 - OTA 512/275 +**Invader** +Energy 5273 - v8 4478 - OTA 5473 +Metal 65 - v8 151 - OTA 61 +Buildtime 7800 - v8 7248 - OTA 7901 +**Roach** +Energy 5127 - v8 4427 - OTA 5471 +Metal 67 - v8 155 - OTA 65 +Buildtime 8040 - v8 7440 - OTA 7899 +**Eraser** +Energy 1576 - v8 2276 - OTA 1326 +Metal 73 - v8 126 - OTA 73 +buildtime 4380 - v8 4536 - OTA 4937 +health 305 - v8 325 - OTA 305 +sight distance 480 - v8 720 - OTA 200 +speed 1.1 - v8 1.2 - OTA 1 +jamming radius 700 - v8 800 - OTA 500 +**Spectre** +Energy 1623 - v8 2253 - OTA 1453 +Metal 70 - v8 130 - OTA 70 +buildtime 4280 - v8 4680 - OTA 5439 +health 310 - v8 350 - OTA 310 +sight distance 480 - v8 700 - OTA 200 +speed 1.05 - v8 1.15 - OTA 1 +jamming radius 700 - v8 800 - OTA 490 +**Marky** +Energy 1252 - v8 1552 - OTA 1152 +Metal 85 - v8 109 - OTA 95 +Buildtime 3060 - v8 3924 - OTA 3800 +health 320 - v8 240 - OTA 320 +sight distance 540 - v8 740 - OTA 240 +speed 1.15 - v8 1.05 - OTA 0.94 +turnrate 705 - v8 505 - OTA 505 +radar range 2048 - v8 2300 - OTA 1250 +**Voyeur** +Energy 1293 - v8 1583 - OTA 1283 +Metal 83 - v8 104 - OTA 93 +Buildtime 2988 - v8 3744 - OTA 3945 +health 350 - v8 250 - OTA 350 +sight distance 540 - v8 750 - OTA 240 +speed 1.1 - v8 1 - OTA 1 +turnrate 740 - v8 530 - OTA 530 +radar range 2010 - v8 2420 - OTA 1200 +**Arm Zipper** +Energy 2540 - v8 3122 - OTA 2221 +Metal 180 - v8 208 - OTA 151 +buildtime 4320 - v8 6240 - OTA 6768 +speed 3.1 - v8 3.4 - OTA 2.53 +health 700 - v8 700 - OTA 550 +weapon range 220 - v8 230 - OTA 210 +75 DPS - v8 91 - OTA 50 +velocity 390 - v8 360 - OTA 400 +**Core Freaker** +Energy 2658, - v8 3288 - OTA 2658 +Metal 190 - v8 220 - OTA 175 +buildtime 4560 - v8 6600 - OTA 8541 +speed 2.95 - v8 3.2 - OTA 2.25 +health 760 - v8 790 - OTA 630 +weapon range 220 - v8 224 - OTA 180 +72 DPS - v8 80 - OTA 78.33 +velocity 750 - OTA 450 +**Arm Warrior** Medium Infantry kbot now L2 +Energy 2980 +metal 289 +buildtime 5780 +health 1500 +speed 1.5 +Main weapon "shotgun" range 240 +damage per burst 176, reload 1.3 +DPS 135.4 +Secondary weapon range 300 +75 damage, 1.25 reload, DPS 60, ballistic +**Core Pyro** +Energy 2940 - v8 3940 - OTA 2200 +Metal 282 - v8 326 - OTA 260 +buildtime 5640 - v8 7824 - OTA 3750 +health 1350 - v8 1610 - OTA 700 +speed 1.65 - v8 1.7 - OTA 1.526 +Flamethrower range 220 - OTA 180 +damage per burst 180 - v8 160 - OTA 170 +reload 0.85 - v8 0.8 - OTA 1.2 +DPS 211.8 - v8 200 - OTA 141.7 +**Arm Zeus** Assault Kbot +Energy 4040 - v8 4042 - OTA 2228 +Metal 400 - v8 334 - OTA 267 +buildtime 8000 - v8 8016 - OTA 5478 +health 2560 - v8 2120 - OTA 875 +speed 1.1 - v8 1.3 - OTA 1 +weapon range 280 - v8 260 - OTA 180 +damage 250 - v8 248 - OTA 180 +reload 1.28 - v8 1.55 - OTA 1.45 +DPS 195.3 - v8 160 - OTA 124.14 +Energy per shot 25 - OTA 0 +**Core Can** +Energy 4200 - v8 5600 - OTA 3500 +Metal 420 - v8 440 - OTA 420 +buildtime 8400 - v8 10560 - OTA 7500 +health 3100 - v8 3300 - OTA 2800 +speed 0.85 - v8 0.85 - OTA 0.5 +weapon range 300 - v8 320 - OTA 200 +damage 230 - v8 236 - OTA 220 +reload 1.15 - v8 1.27 - OTA 0.95 +DPS 200 - v8 185.8 - OTA 231.58 +Energy per shot 25 - OTA 75 +**Arm Pelican** +Energy 2850 - v8 3568 - OTA 2468 +metal 255 - v8 285 - OTA 255 +buildtime 6120 - v8 6840 - OTA 5982 +health 900 - v8 1320 - OTA 800 +speed 1.6 - v8 1.8 - OTA 1.5 +footprint 3x3 - v8 2x2 - OTA 3x3 +weapon range 284 - OTA 260 +damage 32 - v8 32 - OTA 60 +2 shots per 1.05s - v8 2 shots per 0.8s - OTA reload 1.6 +DPS 61 - v8 80 - OTA 37.5 +secondary weapon - AA missile +range 590 - OTA 700 +damage 23/125 vs air - OTA 46/97 +reload 1.8 - OTA 2 +DPS 12.8/69.4 - OTA 23/43.5 +**Core Gimp** +Energy 3080 - v8 4285 - OTA 2935 +metal 310 - 354 - OTA 324 +buildtime 6200 - v8 8496 - OTA 6820 +health 1600 - v8 2610 - OTA 1150 +speed 1.2 - v8 1.1 - OTA 0.8 +full speed underwater +Main laser range 270 - v8 320 - OTA 300 +damage 140 - v8 236 - OTA 90 +reload 1.6 - v8 2 - OTA 1.05 +DPS 87.5 - v8 118 - OTA 85.7 +Secondary cannon range 350 - v8 380 - OTA 230 +damage 130 - v8 140 - OTA 80 +reload 2.4 - v8 2 - OTA 1.9 +DPS 54.2 - v8 70 - OTA 42.11 +**Arm Fido** - now counter to Morty +Energy 4656 - v8 4956 - OTA 3556 +Metal 399, - v8 408 - OTA 398 +buildtime 7960 - v8 10032 - OTA 10827 +health 1200 - v8 1800 - OTA 1000 +sight range 320 - v8 360 - OTA 245 +speed 1.45 - v8 1.66 - OTA 1.75 +artillery cannon range 750 +damage 200 per burst (50x4) +reload 2.5 +DPS 80 +**Core Morty** +Energy 4300 - v8 4565 - OTA 2865 +Metal 354 - v8 364 - OTA 321 +buildtime 7080 - v8 8736 - OTA 7527 +health 1260 - v8 1460 - OTA 920 +sight range 320 - v8 330 - OTA 225 +weapon range 800 - v8 872 - OTA 655 +damage 100 - v8 148 - OTA 55 +reload 1.5 - v8 1.48 - OTA 1.45 +DPS 70 - v8 100 - OTA 37.93 +**Arm Maverick** +Energy 10914 - v8 11714 - OTA 10914 +metal 608 - v8 668 - OTA 492 +buildtime 18240 - v8 20040 - OTA 24850 +health 1900 - v8 2244 - OTA 1200 +sight range 320 - v8 340 - OTA 290 +speed 1.4 - v8 1.2 - OTA 1.4 +weapon range 320 - v8 370 - OTA 340 +damage 320 reload 0.8 400 DPS (unchanged) +**Core Sumo** +Energy 10480 - v8 15174 - OTA 5987 +metal 844, - v8 909 - OTA 844 +buildtime 20256 - v8 27270 - OTA 10975 +health 5400 - v8 7180 - OTA 4950 +sight range 360 - v8 460 - OTA 245 +weapon range 520 - v8 510 - OTA 300 +damage 280 - v8 330 - OTA 290 +reload 1.1 - v8 1.25 - OTA 1.05 +DPS 254 - v8 265 - OTA 276.19 +**Arm Odin** Fast Assault Kbot +Energy 8800 - v8 10687 +metal 740 - v8 820 +buildtime 17760 - v8 19680 +health 2800 - v8 3300 +speed 1.65 - v8 1.75 +acceleration 0.06 - v8 0.6 +damage per shot 32 effective DPS 240 - v8 30, DPS 225 +removed climbing ability, standard kbot movement class +**Core Reiver** Riot Kbot with AA missiles +Energy 9695 - v8 9895 +Metal 659 - v8 629 +buildtime 15816 - v8 18870 +health 2380 - v8 2560 +sight range 320 - v8 340 +primary weapon range 320 (was 350) +180 damage 0.6 reload 300 DPS (unchanged) +AOE 64 (unchanged) +secondary weapon now the Crasher's missile, full range vs ground +**Arm Shooter** +Energy 13427 - v8 16427 - OTA 14727 +metal 905 - v8 995 - OTA 935 +buildtime 21720 - v8 29850 - OTA 28137 +health 1200 - v8 1200 - OTA 320 +Speed 1.1 (unchanged) +brakerate 0.15 - v8 0.25 - OTA 0.15 +turnrate 816 - v8 816 - OTA 1216 +weapon range 850 - v8 950 - OTA 600 +damage 1450 - v8 1800 - OTA 1230 +reload 9.7 - v8 9.2 - OTA 20 +DPS 149.5 - v8 195.7 - OTA 61.5 +energy per shot 450 - v8 900 - OTA 1500 +**Core MAL** - Sniper Kbot, new unit +Energy 12980 +metal 952 +buildtime 22848 +health 1600 +speed 0.96 +weapon range 810 +damage 1000, reload 7 +DPS 142.9, 320 energy per shot +**Arm Kodiak** Ballistic Rocket Kbot, new unit +Energy 7543 +metal 652 +buildtime 13040 +health 1020 +max speed 1.25 +weapon range 840 +damage 240, reload 2.4, DPS 100, 56 AOE +can climb same as Morty +**Core Dominator** Heavy Rocket Kbot +Energy 7107 - v8 5107 - OTA 2107 +metal 608 - v8 408 - OTA 388 +buildtime 12160 - v8 9792 - OTA 5191 +health 1100 - v8 990 - OTA 620 +speed 1.15 - v8 1.25 - OTA 1.25 +weapon range 900 - v8 1020 +damage 420 - v8 700 - OTA 240 +reload 8s per 2 rockets - v8 7s per 1 rocket - OTA 8s +DPS 105 - v8 100 - OTA 30 +AOE 64 - v8 64 - OTA 60 +**Arm FARK* +Energy 4219 - v8 5219 - OTA 3219 +Metal 460 - v8 402 - OTA 480 +buildtime 9200 - v8 12060 - OTA 7931 +health 830 - v8 930 - OTA 830 +makes energy 15 and metal 0.3 - v8/OTA 17/0.5 +workertime 180 - v8 240 - OTA 180 +build distance 90 - v8 90 - OTA 60 +**Core Necro** +Energy 6082 - v8 8164 - OTA 10164 +Metal 520 - v8 520 - OTA 376 +buildtime 10400 - v8 15600 - OTA 11416 +health 940 - v8 1140 - OTA 470 +makes energy 14 and metal 0.3 - v8/OTA 4/0 +workertime 180 (unchanged) +build distance 90 - v8 90 - OTA n/a or 0 (bug) +**Arm Infiltrator** Spy Kbot +Energy 9219 - v8 5875 - OTA 9219 +Metal 128 - v8 186 - OTA 128 +buildtime 12800 - v8 11160 - OTA 22631 +sight range 640 - v8 960 - OTA 280 +radar range 800 - v8 960 - OTA 0 +cloak cost 120/moving 300 - v8 200/500 - OTA 210/800 +**Core Parasite** Spy Kbot +Energy 9452 - v8 5739 - OTA 13452 +Metal 132 - v8 190 - OTA 156 +buildtime 13200 - v8 11400 - OTA 28247 +sight range 640 - v8 920 - OTA 250 +radar range 840 - v8 920 - OTA 0 +cloak cost 120/moving 300 - v8 180/480) - OTA 350/900 +matched Arm Infiltrator's mincloakdistance of 80 (was 90) +**Decoy Commanders** +workertime 180, build distance 120 - v8 240/150 +death explosion radius 750 (matching new Commander explosion, was 960) +now amphibious +**Arm** +Energy 11561 - v8 10361 - OTA 11561 +Metal 721 (unchanged) +Buildtime 17304 - v8 21630 - 24048 +health 2900 - v8 3400 - OTA 1420 +**Core**: +Energy 12085 - v8 10085 - OTA 12085 +Metal 705 (unchanged) +buildtime 16920 - v 21150 - OTA 26941 +health 3000 - v8 3600 - OTA 1580 + +**T2 Vehicles** +**Construction Vehicles** +- Workertime 180 build distance 120 (was 240/150) +Arm: +Energy 5963 - v8 6963 - OTA 4263 +metal 457 - v8 506 - OTA 481 +buildtime 10968 - v8 15180 - OTA 10397 +health 1365 - v8 1505 - OTA 1205 +Core: +Energy 5704 - v8 6704 - OTA 4504 +metal 444 - v8 496 - OTA 455 +buildtime 10656 - v8 14880 - OTA 10806 +health 1420 - v8 1620 - OTA 1220 +**Arm Triton** +Energy 2890 - v8 3590 - OTA 2300 +metal 345 - v8 298 - OTA 298 +buildtime 5520 - v8 7152 - OTA 6112 +health 2142 - v8 1942 - OTA 1230 +speed 1.4 - v8 1.55 - OTA 1.3 +full speed underwater +weapon range 350 - v8 390 - OTA 320 +damage 160 - v8 168 - OTA 112 +reload 1.7 - v8 1.6 - OTA 1.8 +94 DPS - v8 105 DPS - OTA 62.22 +**Core Crock** +Energy 2810 - v8 3510 - OTA 2310 +metal 339 - OTA 292 - OTA 295 +buildtime 5424 - v8 7008 - OTA 6119 +health 2230 - v8 2030 - OTA 1144 +speed 1.35 - v8 1.45 - OTA 1.2 +full speed underwater +weapon range 350 - v8 380 - OTA 320 +damage 130 - v8 140 - OTA 127 +reload 1.4 - v8 1.3 - OTA 1.9 +93 DPS - v8 108 - OTA 66.84 +**Arm Panther** +Energy 3830 - v8 4830 - OTA 3830 +metal 324 - v8 354 - OTA 354 +buildtime 6480 - v8 8496 - OTA 9676 +health 1350 - v8 1800 - OTA 1100 +speed 1.85 - v8 1.68 - OTA 1.3 +primary weapon range 250 - v8 260 - OTA 210 +damage 176 - v8 250 - OTA 120 +reload 1.6 - v8 1.9 - OTA 1.55 +DPS 110 - v8 131.6 - OTA 77.42 +secondary weapon same as Jethro, full range vs ground +**Core Leveler** new L2 stats +Energy 3472 +metal 295 +buildtime 5900 +health 1500 +speed 1.75 +turnrate 450 +weapon range 264 +damage 160, reload 1.3, 123 DPS +velocity 400, area of effect 72 +**Arm Bulldog** +Energy 5994 - v8 7994 - OTA 2994 +metal 567 - v8 597 - OTA 467 +buildtime 11340 - v8 14328 - OTA 8675 +health 3604 - v8 4084 - OTA 2142 +sight range 320 - v8 360 - OTA 260 +speed 1.1 (unchanged) +acceleration 0.012 - v8 0.012 - OTA 0.01 +brakerate 0.04 - v8 0.04 - OTA 0.0076 +turnrate 300 - v8 260 - OTA 300 +weapon range 420 - v8 480 - OTA 320 +damage 240 - v8 230 - OTA 147 +reload 1.1 - v8 1.1 - OTA 1.4 +DPS 218 - v8 210 - OTA 105 +**Core Reaper** - Rocket Battle Tank +Energy 4960 - v8 6848 - OTA 3048 +Metal 473 (unchanged) +buildtime 9460 - v8 14190 - OTA 8730 +health 2719 - v8 2469 - OTA 2014 +sight distance 300 - v8 336 - OTA 240 +speed 1.38 - v8 1.52 - OTA 1.2 +weapon range 370 - v8 394 - OTA 320 +velocity 430, start velocity 360 - v8 400/350 - OTA ballistic, 210 +guidance turnrate 3000 - v8 15000 +damage 198 - v8 198 - OTA 143 +reload 0.9 - v8 0.9 - OTA 1.3 +DPS 220 - v8 220 - OTA 110 +**Arm Penetrator** +Energy 15729 - v8 21477 - OTA 17477 +metal 1275 - v8 1282 - OTA 2604 +buildtime 25500 - v8 38460 - OTA 35706 +health 2700 - v8 3100 - OTA 650 +speed 1 - v8 1 - OTA 0.6 +acceleration 0.012 - v8 0.012 - OTA 0.01 +brakerate 0.07 (unchanged) +turnrate 240 - v8 240 - OTA 170 +sight distance 400 - v8 480 - OTA 260 +weapon range 750 - v8 850 - OTA 700 +damage 1800 - v8 2400 - OTA 1300 +reload 6.4 - v8 7 - OTA 6 +DPS 281 - v8 342.9 - OTA 216.67 +Turret turnrate 90 - v8 90 - OTA 8 +**Core Goliath** +Energy 7812 - v8 9106 - OTA 3906 +metal 697 - v8 787 - OTA 697 +buildtime 11152 - v8 15740 - OTA 7058 +health 4879 - v8 5340 - OTA 2845 +speed 1 - v8 0.98 - OTA 0.8 +sight distance 320 - v8 360 - OTA 210 +weapon range 450 - v8 540 - OTA 400 +damage 400 - v8 400 - OTA 196 +reload 1.6 - v8 1.7 - OTA 1.5 +DPS 250 - v8 235 - OTA 130.7 +AOE 80 - v8 80 - OTA 64 +**Arm Luger** +Energy 2605 - v8 3905 - OTA 2140 +metal 302 - v8 370 - OTA 264 +buildtime 4832 - v8 7400 - OTA 4530 +speed 1.1 - v8 1.25 - OTA 1 +health 880 - v8 1202 - OTA 525 +sight range 280 - v8 340 - OTA 220 +weapon range 990 - v8 1020 - OTA 620 +damage 240 - v8 315 - OTA 130 +reload 3 - v8 3 - OTA 2.75 +DPS 80 - v8 105 - OTA 47.27 +velocity 360 - v8 320 - OTA 310 +AOE 72 - v8 72 - OTA 48 +Accuracy 200 - v8 144 - OTA 2000 +**Core Pillager** +Energy 2740 - v8 4040 - OTA 1535 +metal 318 - v8 384 - OTA 251 +buildtime 5088 - v8 7680 - OTA 4523 +speed 1.05 - v8 1.16 - OTA 0.9 +health 920 - v8 1350 - OTA 600 +sight range 280 - v8 332 - OTA 230 +weapon range 990 - v8 1050 - OTA 620 +damage 280 - v8 400 - OTA 140 +reload 3.5 - v8 3.8 - OTA 2.95 +DPS 80 - v8 105 - OTA 47.46 +velocity 360 - v8 320 - OTA 310 +AOE 80 - v8 80 - OTA 48 +Accuracy 200 - v8 160 - OTA 2000 +**Arm MERL** +Energy 4446 - v8 5570 - OTA 2746 +metal 462 - v8 437 - OTA 462 +buildtime 9240 - v8 10488 - OTA 8592 +speed 1.2 - v8 1.25 - OTA 1.2 +health 1000 - v8 1080 - OTA 540 +sight range 260 - v8 310 - OTA 230 +weapon range 1120 - v8 1190 - OTA 800 +damage 720 - v8 920 - OTA 500 +reload 8 - v8 8.2 - OTA 12 +DPS 90 - v8 112.2 - OTA 41.67 +increased rocket speed +**Core Diplomat** +Energy 4370 - v8 5746 - OTA 2470 +metal 447 - v8 452 - OTA 427 +buildtime 8940 - v8 10848 - OTA 9002 +speed 1.15 - v8 1.1 - OTA 1.1 +health 1080 - v8 1200 - OTA 602 +sight range 260 - v8 300 - OTA 230 +weapon range 1120 - v8 1170 - OTA 800 +damage 800 - v8 1050 - OTA 500 +reload 9 - v8 9.3 - OTA 13 +DPS 88.9 DPS - v8 112.9 - OTA 38.46 +increased rocket speed +**Arm Cipher** stealth tank +Energy 7223 - v8 8723 +metal 454 - v8 484 +buildtime 10896 - v8 14520 +health 1850 - v8 1982 +sight range 340 - v8 360 +speed 1.7 - v8 1.78 +acceleration 0.025 - v8 0.05 +brakerate 0.07 - v8 0.08 +weapon range 320 - v8 370 +damage 320 (unchanged) +reload 1.55, 206.5 DPS - v8 1.65, 193.9 DPS +**Core Cremator** flamethrower assault tank +Energy 6400 - v8 7487 +Metal 548 (unchanged) +buildtime 10960 - v8 13152 +health 2400 - v8 3034 +speed 1.66 (unchanged) +acceleration 0.02 - v8 0.04 +brakerate 0.06 - v8 0.07 +turnrate 350 - v8 360 +weapon range 300 (unchanged) +damage 324 per burst - v8 360 per burst +reload 1.2 (unchanged) +270 DPS - v8 300 +**Arm Duke** Mobile Gauss Turret +Energy 12860 (unchanged) +metal 830 (784) +buildtime 19872 - v8 23520 +health 1920/3072 while stationary - v8 2740/5480 +speed 1.45 - v8 1.5 +acceleration 0.009 - v8 0.012 +brakerate 0.1 - v8 0.08) +turnrate 235 (unchanged) +Weapon range 600 (unchanged) +damage 420 (unchanged) +reload 2.2 while moving - 191 DPS +reload 1.5 while stationary - 280 DPS +**Core Saturn** Mobile Laser Turret +Energy 11230 - v8 9430 +metal 802 - v8 692 +buildtime 19248 - v8 20760 +health 2025/3240 while stationary - v8 3125/6250 +speed 1.35 - v8 1.25 +acceleration 0.01 - v8 0.013 +brakerate 0.11 - v8 0.09 +turnrate 250 - v8 290 +weapon range 600 - v8 512 +damage 280 - v8 180 +reload 1.6 while moving - 175 DPS - v8 1.2s, 150 +reload 1.1 while stopped - 254 DPS - v8 0.85s, 211.8 +**Arm Boa** Amphibious Artillery Tank +Energy 7623 - v8 9623 +metal 752 - v8 782 +buildtime 12032 - v8 18768 +health 2560 - v8 2457 +speed 1.08 - v8 1.12 +acceleration 0.009 - v8 0.008 +brakerate 0.05 - v8 0.06 +added d-key for firing the minitorps +main weapon range 880 - v8 980 +405 damage - v8 320 +2.7 reload - v8 2.4 +150 DPS - v8 128 +AOE 72 +**Core Mammoth** - role changed to Amphibious Artillery Tank +Energy 8100 +metal 840 +buildtime 12800 +health 2950 +speed 0.96 +acceleration 0.01 +brakerate 0.04 - v8 0.02 +turnrate 224 - v8 220 +main weapon range 880 - v8 950 +damage 495 - v8 490 +reload 3.2 - v8 3.3 +DPS 155 - v8 148.5 +AOE 80 +secondary weapon - same minitorp as Boa + +**T2 Air** +Construction Aircraft - workertime 90 (was 120) +Arm - Energy 12408, metal 242, buildtime 24400 (was 14608/350/28000) +Core - Energy 12824, metal 250, buildtime 25000 (was 14824/346/27680) +**Arm Eagle** +Energy 5762, metal 165, buildtime 9900 (was 7062/178/14240), health 720 (was 700), sight range 710 (was 1200), radar distance 2600 (was 2860) +**Core Vulture** +Energy 5524, metal 169, buildtime 10140 (was 6824/186/14880), health 780 (was 740), sight range 720 (was 1150), radar distance 2620 (was 2920) +**Arm Hawk** +Energy 7582, metal 279, buildtime 16740 (was 7893/294/23520), health 1040 (was 1180), sight range 450 (was 540), speed 12 (was 12.5), higher acceleration and max speed of missiles +**Core Vamp** +Energy 7670, metal 283, buildtime 16980 (was 8073/310/24800), health 1080 (was 1250), sight range 450 (was 540), higher acceleration and max speed of missiles +**Arm Phoenix** +Energy 9520, metal 244, buildtime 19520 (was 10248/340/27600), health 1000 (was 1588!!), sight range 400 (was 480) +**Core Hurricane** +Energy 9750, metal 248, buildtime 19840 (was 10900/357/28960), health 1020 (was 1690!!), sight range 400 (was 470) +**Arm Brawler** +Energy 5343, metal 304, buildtime 12160 (was 8274/356/21360), health 2200 (was 2500), sight range 400 (was 450), brakerate 4 (was 2.4), acceleration 0.2 (was 0.25), weapon range 420 (was 450), 133.3 DPS (was 160), sprayangle 256 (was 512) +**Core Rapier** +Energy 5489, metal 294, buildtime 11760 (was 8078/374/22440), health 2280 (was 2750), sight range 400 (was 420), brakerate 3.2 (was 2), acceleration 0.18 (was 0.28), weapon range 440 (was 480), 125DPS (was 150), sprayangle 512 (was 1280), pitchtolerance 12000 (same as brawler EMG, was 9000) +**Arm Blade** stealth gunship +Energy 11315, metal 390, buildtime 19500 (was 15315/630/38400), health 2600 (was 3200), sight range 420 (was 480), acceleration 0.24 (was 0.27), weapon range 500 (was 560), damage 280, reload 1.9, 147.4 DPS (was 450/2/225) +**Core Meteor** stealth bomber +Energy 13750, metal 340, buildtime 27200 (was 17250/580/46400), health 1596 (was 2396), sight distance 420 (was 500), speed 10.2 (was 10.5), bomb damage 450 (was 600), area of effect 84 edge effectiveness 0.2 (was 128/0.5) +**Arm Dragonfly** heavy airlifter +Energy 8718, metal 405, buildtime 16200 (was 12418/705/42300), sight distance 350 (was 375), speed 8 (was 8.3) +**Core Falcon** heavy airlifter +Energy 8910, metal 414, buildtime 16560 (was 12910/744/44640), sight distance 350 (was 360) + +**T2 Navy** +Construction Subs workertime 240 (was 300), build distance 150 (was 180), sonar distance 480 (was 400) +**Arm Colossus** +health 3390 (was 4290), radar distance 2500 (was 2800), speed 2.3 (was 2.2), turnrate 72 (was 68), footprint reverted to 6x6 size (was 7x7) +**Core Hive** +health 3500 (was 4550), radar distance 2550 (was 2850), speed 2.2 (was 2.1), turnrate 80 (was 64), footprint reverted to 6x6 size (was 7x7) +**Arm Conqueror** +Energy 8840, metal 1537, buildtime 18444 (was 10251/1592/19104), health 4240 (was 4750), weapon range 1100 (was 1300), damage 260 reload 1.9, 136.8 DPS (was 2.1 123.8 DPS), weapon velocity 420 (was 380) +**Core Executioner** +Energy 8750, metal 1552, buildtime 18624 (was 10612/1567/18804), health 4370 (was 4970), weapon range 1100 (was 1300), damage 295, reload 2.2, 134.1 DPS (was 290, 2.4, 121 DPS), weapon velocity 420 (was 380) +**Arm Archer** +Energy 16058, metal 1358, buildtime 27160 (was 14458/1248/29952), health 2640 (was 3976) +**Core Shredder** +Energy 16721, metal 1314, buildtime 26280 (was 14921/1214/29136), health 2760 (was 4120) +**Arm Piranha** +Energy 7673, metal 1348, buildtime 16176 (was 8481/1288/20608), health 870, turnrate 512 (was 412), sonar range 530 (was 540) +**Core Shark** +Energy 7343, metal 1296, buildtime 15552 (was 8245/1256/20096), health 840, sonar range 530 (was 500) +**Arm Ranger** +Energy 13657, metal 1761, buildtime 21132 (was 16047/1948/31168), health 2720 (was 3320), sight range 410 (was 510), main weapon range 1650 (was 1750), damage 840, reload 8, 105 DPS (was 1140/7/162.9), both weapons velocity and acceleration increased +**Core Hydra** +Energy 13347, metal 1712, buildtime 20544 (was 16231/1883/30128), health 2850 (was 3550), sight range 420 (was 500), main weapon range 1640 (was 1710), damage 960, reload 9, 106.7 DPS (was 1280/7.5/170.7), both weapons velocity and acceleration increased +**Arm Ronin** (Gauss ship - replaces Messenger) +Energy 13250, metal 1400, buildtime 21000, health 3600, sight range 420, speed 2.6, turnrate 195, weapon range 810, damage 320, reload 1.5, 213.3 DPS +**Core Omni** Guided Rocket Cruiser +Energy 12294, metal 1375, buildtime 20625 (was 15394/1625/28500), health 3720 (was 4200), sight range 420 (was 450), speed 2.5 (was 2.4), brakerate 0.05 (was 0.03), turnrate 210 (was 230), main weapon range 800 (was 750), reload 2.8, start velocity 120, velocity 360, acceleration 50, turnrate 15000 (was 260/420/80/30000), 400 damage, reload 2.8, 142.9 DPS (was 480/3.5/137.1 DPS) +**Arm Fibber** +metal 590 buildtime 14160 (was 443/13290), health 350 (was 450), sight distance 300 (was 500), sonar jam distance 360 (was 400), jamming turns off if enemy sea/surface unit within 320 range (was 400), speed 2 (was 2.8), brakerate 0.06 (was 0.36), acceleration 0.02 (was 0.2) +**Core Phantom** +sight distance 440 (was 510), brakerate 0.08 (was 0.018), acceleration 0.05 (was 0.08) +**Arm Pike** heavy assault sub +Energy 17200, metal 2850, buildtime 28500 (was 20200/2950/35400), health 3400 (4808), sight range 450 (was 400), weapon damage 360 reload 1.6 225 DPS (was 360/1.4/257.1 DPS) +**Core Leviathan** +Energy 16450, metal 3080, buildtime 30800 (was 19940/3180/38160), health 3878 (was 5736) weapon damage 720 reload 3.3 218.2 DPS (was 720/2.2/327.3 DPS), acceleration 60 max velocity 160 (was 50/140) +**Arm Millenium** +Energy 22300, metal 3494, buildtime 34940 (was 25096/4204/50448), health 7250 (was 10714), sight distance 540 (was 560), brake rate 0.04 (was 0.018, acceleration 0.008 (was 0.005), turnrate 96 (was 84) reverted to smaller footprint 6x6 (was 7x7) +**Core Warlord** +Energy 23690, metal 3541, buildtime 35410 (was 25612/4181/50172), health 7680 (was 11903), brakerate 0.045 (was 0.018), acceleration 0.008 (was 0.0045), turnrate 104 (was 90), reverted to smaller footprint 6x6 (was 7x7) + +**T2 HOVERCRAFT** +**Adv construction hovers** workertime 150 (was 180) +Arm - energy 7570, metal 412, builtime 12360 (was 8570/452/13560) +Core - energy 7355, metal 405, buidtime 12150 (was 8755/448/13440) +**Arm Grizzly** Skirmish anti-sub hovercraft +buildtime 14280 (was 17850), health 1960 (was 1760), main weapon range 450 (was 500), damage 210, reload 1.75, 120 DPS (was 190/1.8/105.6 DPS) +**Core Kendo** Assault Anti-sub hovercraft +buildtime 13920 (was 17400), health 2080 (was 1860), main weapon range 444 (was 504), damage 180, reload 1.5, 120 DPS (was 180/1.8/100 DPS) +**Arm Apollo** AA/Radar Hovercraft +Energy 15088, metal 909, buildtime 27270 (was 13688/909/32724), health 1575 (was 1825), sight range 480 (was 520), radar distance 1100 (was 1200) +**Core Slugger** AA/Radar Hovercraft +Energy 15325, metal 887, buildtime 26610 (was 13825/947/34092), health 1675 (was 2095), sight range 480 (was 510), radar distance 1100 (was 1200) +**Arm Hippo** Heavy Hovertank +Energy 10280, metal 710, buildtime 17040 (was 11780/780/23400), health 3146 (unchanged), weapon range 472 (was 500), 360 per burst 1.4 reload 257 DPS (was 270/1.2/225), improved turret aiming speed to 140 (from 100) +**Core Crusher** Heavy Hovertank +Energy 11604, metal 740, buildtime 17760 (was 12604/862/25860), health 3575 (unchanged), sight range 340 (same as Hippo. Was 360), weapon range 480 (was 540), 400 per shot 1.6 reload 250 DPS (was 400/1.7/235), improved turret aiming speed to 140 (from 120) +**Arm Wombat** +health 880 (was 850), sight distance 300 (was 320), weapon range 1100 (was 1180), 780 damage 8.3 reload 93.9 DPS (was 840 damage 8 reload 105 DPS) +**Core Nixer** +health 940 (was 910), sight distance 300 (was 320), weapon range 1080 (was 1150), 700 damage 7.4 reload 94.6 DPS (was 720 damage average 6 reload 120 DPS!!) +**Arm Moose** Artillery Hovercraft +Energy 5389, metal 388, buildtime 9312 (was 7389/508/15240), health 1125 (was 1225), speed 1.6 (was 1.7), sight range 320 (was 360), weapon range 750 (was 890), 80 damage 0.72 reload 111 DPS (was 85 damage 118 DPS) +**Core Viceroy** Artillery Hovercraft +Energy 5762, metal 401, buildtime 9624 (was 7762/551/18030), health 1360 (was 1976), speed 1.5 (was 1.6), turnrate 400 (was 320), sight range 320 (was 360), main weapon (Morty) range 800 (was 872), 128 damage 1.6 reload 80 dps (was 148/1.48/100), secondary weapon laser 280 range (was 400), 44 damage 0.8 reload 55 dps (was 72/0.6/120), secondary now moved to slot 3 so main weapon can target ground +**Arm Oasis** Air-repair energy generator hover carrier +Energy 3750, metal 325, buildtime 7800 (was 6050/500/15000), sight distance 400 (was 450), radar distance 1420 (was 1500), generates 90E (was 80), uses 5E (was 10) +**Core Haven** Air-repair energy generator hover carrier +Energy 3650, metal 314, buildtime 7536 (was 6750/539/15336), sight distance 400 (was 440), Radar distance 1440 (was 1600), generates 90E (unchanged), uses 5E (was 10) + +**Fusions** +Arm - no change +Core - health 3000 (was 3400, arm 3100, OTA Core 3000) +**Cloaking Fusions** - still automatically cloaks when built +Arm - Energy 74816, metal 6845, buildtime 136900 (was 84816/8145/192480), energy 1600 (was 1800), health 3400 (was 4900), cloak cost 320 (was 400) +Core - Energy 82450, metal 7582, buildtime 151640 (was 95850/9182/220368), energy 1900 (was 2200), health 3450 (was 4950), cloak cost 400 (was 500) +**Advanced Radar** +Arm - Metal 132, buildtime 4732 (was 188/4512), health 130 (was 250), sight range 640 (was 780), radar distance 4008 (was 4320) +Core - Metal 130, buildtime 4680 (was 183/4392), health 150 (was 390), sight distance 640 (was 800), radar distance 4000 (was 4440) +**Arm Bertha** is now fire-at-will default +Energy 75680, metal 4802, buildtime 76832 (was 85680/5620/134880), health 2285 (was 3000), weapon range 4424 (was 4640), 2100 damage reload 7 300 dps (was 2000/7 286 DPS), energy per shot 3000 (was 4000), area of effect 80 (was 120), accuracy 500 (was 600) +**Core Intimidator** also fire-at-will default +Energy 78520, metal 4960, buildtime 79360 (was 92520/5995/143880), health 2400 (was 3600), weapon range 4710 (was 4800), 2400 damage 8 reload 300 DPS (was 8.4 reload 286 DPS), energy per shot 3600 (was 5000), area of effect 96 (was 160), accuracy 750 (unchanged) +**Moho Extractor** extraction rate 0.0032 (was 0.0036) +Arm - Energy 5220 Metal 754 builtime 15080 (was 9700/967/23208), health 1572 (was 1300), self destruct countdown reduced to 3 (was 5) +Core - Energy 5470 Metal 725 buildtime 14500 (was 9921/995/23880), health 1516 (was 1360), self destruct countdown reduced to 3 (was 5) +**Moho Upgrade** +Arm - Energy 16191, Metal 1146, buildtime 22920 (was 28191/2388/47760), health 3930 (was 5200) +Core - Energy 15460, metal 1127, builditme 22540 (was 27060/2255/45100), health 3790 (was 5440) +**Moho Metal Maker** +Arm - Energy 18155 Metal 80 buildtime 40000 (was 19155/125/62500), health 500, 1000 when off (was 600/1200), makes 16 metal for 900 energy (unchanged) +Core - Energy 15928 Metal 72 buildtime 36000 (was 15928/105/52500), health 600- 960 when off (was 800/1280), makes 14 metal for 800 energy (unchanged) +**Arm Meerkat** gauss tower +Energy 7580, metal 695, buildtime 11120 (was 9680/805/16100), health 1880 (was 3040), damage 420 reload 1.09 385 DPS (was reload 1.15 365 DPS) +**Core Viper** +Energy 7287, metal 672, buildtime 10752 (was 9987/821/16420), health 1920 (was 3162), damage 480 reload 1.3 369.2 DPS (was 540/1.6 337.5 DPS) +**Arm Stunner** +Energy 53134, metal 2802, buildtime 100872 (was 33134/3004/108144), weapon range 32000 (was 7200), build energy 15600, metal 1040, 130s (was 10500/350 70s), stun time 4-30 seconds (was 3-30 seconds), area of effect 640 (was 750), edge effectiveness 0.5 (was 0.2) +**Core Neutron** +Energy 49134, metal 2758, buildtime 99288 (was 39134/3124/112464), weapon range 3200 (was 7200), default damage 4000 (was 0), special damage 0 for structures +**Arm Annihilator** +Energy 27527, metal 2750, buildtime 44000 (was 49025/3387/101610), health 3675 (was 5940), sight distance 480 (was 510), radar range 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4.55 659.3 DPS (was 4000/4.55/879), energy per shot 1000 (was 2000) +**Core Doomsday** +Energy 28490, metal 2675, buildtime 42880 (was 46712/3274/98220), health 3925 (was 6324), sight distance 480 (was 500), main weapon range 1200 (was 1300), damage 2100 reload 3.89 539.8 DPS +secondary weapon range 810, damage 240, reload 1.2, 192 DPS (was 330/1.45 227.6 DPS) +tertiary weapon range 440 (was 450), damage 72, reload 0.5, 144 DPS (unchanged) +**Arm Flakker** +Energy 11500, metal 706, buildtime 21180 (was 11740/654/19620), health 2029 (was 2736), weapon range 750 (was 720), 300 damage 0.6 reload 500 DPS (was 360/0.6 600), velocity 1350 (was 900), area of effect 120 (was 96), edge effectiveness 0.9 (was 0) +**Core Cobra** +weapon range 750 (was 720), 340 damage 0.7 reload 485.7 DPS (was 360/0.6 600 DPS), velocity 1350 (was 900), area of effect 125 (was 96), edge effectiveness 0.9 (was 0) +**Fortification Walls** +Arm - Metal 26 Buildtime 936 (was 42/1260), health 4200 (was 9000 lulz) +Core - Metal 24 Buildtime 864 (was 37/1110), health 4000 (was 9200) +**Arm Ambusher** +Energy 15821 metal 1970 buildtime 19700 (was 17821/1950/31200), health 3440 (was 4840), weapon range 1350 (was 1380) damage 460 reload 3.2 144 DPS (was 600/2.9 207 DPS), weapon velocity 450 (was 420) area of effect 96 (was 108) +**Core Toaster** +Energy 14787 metal 1900 buildtime 19000 (was 17687/1998/31968), health 3592 (was 5092), weapon range 1340 (was 1360) damage 490 reload 3.5 140 DPS (was 700/3.4 206 DPS), weapon velocity 444 (was 410) area of effect 108 (was 128) +**Arm Retaliator** now T2, was T3 +Energy 63400, metal 3030, buildtime 121200 (was 226402/10100/363600), health 2600 (was 4500), sight range 320 (was 350), weapon velocity 350 (was 400), metal 2400 time 180secs (was 1800, 120s), damage 16000 (was 24000), area of effect 600 (was 890), edge effectiveness 0.125 (was 0.08) +**Core Silencer** now T2, was T3 +Energy 66300, metal 3100, buildtime 124000 (was 219304/10750/387000). health 2720 (was 4820) weapon velocity 350 (was 400), metal 2400, 180secs (was 1800, 120s), damage 15000 (was 21000), area of effect 640 (was 980), edge effectiveness 0.125 (was 0.1) +**Arm Protector** +Energy 70000, metal 1437, buildtime 86220 (was 44000/1821/87408), health 2420 - 4840 when closed, cloak cost 300 (was 250, now same as Core Fortitude) +**Core Fortitude** +Energy 72000, metal 1478, buildtime 88680 (was 46160/1862/89376), health 2860 - 4576 when closed +**Arm Lelantus** Jammer Tower +Energy 3730, metal 238, buildtime 7140 (was 4630/296/7104), sight range 560 (was 720), jam distance 950 (was 1080) +**Core Blanker** Jammer Tower +Energy 3820, metal 236, buildtime 7080 (was 4820/293/7032), sight range 550 (was 700), jam distance 960 (was 1200) +**Arm Archgun** Rapid-fire medium-range plasma cannon +Energy 21242, metal 3136, buildtime 31360 (was 38542/3466/69320), health 2723, weapon range 1480 (was 1600), damage 270, reload 0.55, 490.9 DPS (was 300/0.6 500 DPS), area of effect 64 (was 72) +**Core Chainsaw** Rapid-fire medium-range plasma cannon +Energy 21145, metal 3212, buildtime 32120 (was 38645/3512/70240), health 2782, weapon range 1450 (was 1560), damage 310, reload 0.65, 477 DPS (was 350/0.72 486.1 DPS), area of effect 80 (unchanged) +**Advanced Storage** stores 30k energy, 10k metal +Arm - Energy 18430, Metal 2030, buildtime 48720 (was 26430/2130/51600), health 3200 (was 4000) +Core - Energy 19090, Metal 2060, buildtime 49440 (was 27490/2230/53520), health 3370 (was 4370) +**Aircraft Repair Centre** - 4 pads in one +Arm - Energy 6280, metal 400, buildtime 12000 (was 12540/1200/28800), health 1640 (was 3040), radar distance 1600 (was 1800), 8x8 footprint size (was 9x9) +Core - Energy 6580, metal 412, buildtime 12360 (was 13160/1260/30240), health 1720 (was 3270), radar distance 1610 (was 1900), 8x8 footprint size (was 9x9) +**Arm Warden** T2 missile tower +Energy 4130, metal 350, buildtime 8400 (was 4730/420/10080), health 920 (was 1520), sight distance 460 (was 480), weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500) +**Core Smiter** T2 missile tower +Energy 4205, metal 340. buildtime 8160 (was 4905/410/9840), health 940 (was 1620), sight distance 450 (was 470), weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680) + +**T2 SEA STRUCTURES** +**Underwater Fusion** +Arm - Energy 63787, Metal 6785, buildtime 135700 (was 53787/6497/127940), health 2462 (was 3462, OTA 1231) 1500 energy production (unchanged) +Core - Energy 69849, Metal 7460, buildtime 149200 (was 59849/6850/137000), health 2650 (was 3850, OTA 1425) 1800 energy production (unchanged) +**Advanced Sonar** +Arm - Metal 163, buildtime 5868 (was 244/5856), health 220 (was 420), sight distance 650 (was 750), sonar distance 2880 (unchanged) +Core - Metal 154, buildtime 5544 (was 225/5472), health 240 (was 480), sight distance 650 (was 780), sonar distance 2800 (was 2960) +**Advanced Torpedo Launcher** +Arm - Energy 6942, metal 1252, buildtime 12520 (was 8942/1081/21620), health 2050 (was 2720), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50) +Core - Energy 7289, metal 1280, buildtime 12800 (was 9089/1052/21040), health 2110 (was 2932), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50) +**Underwater Moho Extractor** self-d countdown 3 seconds, extraction rate 0.0033 (was 0.004) +Arm - Energy 6960, metal 920, buildtime 18400 (was 8482/1042/25008), energy use 20 (was 40) +Core - Energy 7290, metal 910, buildtime 18200 (was 8788/1102/26448), energy use 20 (was 40) +**Underwater Moho upgrade** +Arm - 14524 energy, 1693 metal, buildtime 27088 (was 18524/1881/45144), health 3300 (was 4400) +Core - 14100 energy, 1710 metal, buildtime 27360 (was 18100/1902/45648), health 3510 (was 4680) +**UW Moho Metal Maker** +Arm - Energy 21051, metal 120, buildtime 48000 (was 16051/140/70000), health 520, 832 when off (was 600/1000), makes 18 metal for 1010 energy (was 18 for 1020) +Core - Energy 18077, metal 108, buildtime 43200 (was 14077/120/60000), health 570, 855 when off (was 750/1200), makes 15 metal for 840 energy (was 15 for 850) +**Arm Pantheon** T2 submersible MT +Energy 4687, metal 368, buildtime 8736 (was 5287/436/10464), health 860 (was 1443), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500) +**Core Duster** T2 submersible MT +Energy 4724, metal 362. buildtime 8688 (was 5454/432/10368), health 875 (was 1525), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680) +**Arm Trident** T2 submersible plasma cannon +Buildtime 28428 (was 37904), health 3320 (was 4220), faster/more reliable surfacing-to-fire sequence +**Core Kraken** T2 submersible plasma cannon +Metal 2480, Buildtime 27900 (was 37200), health 3400 (was 4460), faster/more reliable surfacing-to-fire sequence + +**T3 Kbots** +**Arm Ant** T3 Construction Kbot, Amphibious +Energy 25405, metal 1893, buildtime 45432 (was 30805/1893/56790), health 3500 (was 3800), radar range 800 (was 960), heal rate increased to half that of Commander, workertime 360 +**Core Marshall** T3 Construction Kbot, Amphibious +Energy 24710, metal 1803, buildtime 43272 (was 28510/1803/52090), health 3600 (was 4000), radar range 800 (was 900), heal rate increased to half that of Commander, workertime 360 +**Arm Indra** Heavy Amphibious Assault Kbot - new unit +Energy 49600, metal 3910, buildtime 93840, health 9200 (14720 when closed), sight range 400, sonar range 400, speed 1.25, full speed underwater, gauss weapon range 820, damage 320, reload 0.65, 492.3 DPS, torpedo range 540, damage 360, reload 2.4, 150 DPS +**Core Boss** Heavy Amphibious Riot Kbot - new/repurposed unit +Energy 48800, metal 3820, buildtime 91680, health 10100 (16160 when closed), sight range 400, sonar range 400, speed 1.16, full speed underwater, riot weapon range 800, damage 450, reload 1, 450 DPS, AOE 80, torpedo range 540, damage 360, reload 2.4, 150 DPS +**Arm Razorback** Super-Heavy Assault Kbot +Energy 84000, metal 6210, buildtime 141840 (was 160388/8410/201840), health 16800 (was 27235), sight range 490 (was 540), speed 1.6 (was 1.56), acceleration 0.04 (was 0.05), turnrate 595 (was 495), weapon range 420 damage 254 reload 0.3 846.7 DPS (unchanged), tolerance 4500 (was 1600), secondary weapon noexplode, range 640 (was 660), damage 480, reload 6, 80+ DPS (was 600/5 120+ DPS) +**Core Ketzer** Super-heavy Riot Kbot +Energy 81800, metal 6140, buildtime 147360 (was 151824/8215/197160), health 17560 (was 29700), sight range 480 (was 500), speed 1.5 (was 1.45), acceleration 0.045 (was 0.06), turnrate 630 (was 530) +**Arm Wolf** Amphibious Sniper Kbot +Energy 120000 (was 133245), metal 7413, buildtime 177912 (unchanged), health 9000 (14400 when closed), sight range 640 (was 850), speed 1.08 (unchanged), radar distance 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4 750 DPS (was 4000/3.9 1025 DPS) +**Core Krab** Amphibious Energy Weapon Kbot (new unit) +Energy 108000, metal 6900, buildtime 165600, health 13200, sight range 600, speed 0.85, laser range 600, 480 damage, reload 0.97, 495 DPS. noexplode weapon range 1080, 600 damage, 3.2 reload 187.5+ DPS, AOE 64 +**Arm Zephyr** Shielded Anti-Air kbot +Energy 58189 (was 51189), Metal 3470, buildtime 83280 (unchanged), health 12400 (was 29796), sight distance 800 (was 992), radar distance 2800 (was 3500) +**Core Jupiter** Armoured Anti-Air Kbot +Energy 57731 (was 54731), metal 3634, buildtime 87216 (unchanged), health 13964 (was 25705), sight distance 800 (was 960), radar distance 2760 (was 3600), main weapon now flakker instead of AA laser +**Arm Kali** Amphibious Resurrection Kbot - new unit +Energy 19800, metal 1480, buildtime 35520, health 3000, sight distance 350, sonar distance 350, speed 1.55, workertime 360 +**Core Dante** Amphibious Resurrection Kbot - new unit +Energy 19400, metal 1520, buildtime 36480, health 3400, sight distance 350, sonar distance 350, speed 1.45, workertime 360 +**Arm Shiva** Rapid-fire Artillery kbot +Energy 565000, metal 22800, buildtime 547200 (was 685510/25025/600624), health 10800 (was 8250), sight range 450 (was 472), max speed 0.92 (was 0.9), weapon range 2120 (was 3000), 1080 damage 0.7 reload 1542.9 DPS (was 1180/0.6 1967 DPS), 800E per shot (was 1200), AOE 80 (was 96) +**Core Defiler** Rapid-fire Artillery kbot +Energy 584600 metal 23200, buildtime 556800 (was 720000/26100/626400), health 11600 (was 9000), sight range 450, weapon range 2200 (was 3200), 980 damage 0.64 reload, 1531.3 DPS (was 1450 damage 0.75 reload 1933 DPS), 720E per shot (was 1600), AOE 96 (was 112) +**Arm Drake** Experimental Kbot +Energy 630000, metal 27180, buildtime 652320 (unchanged), health 53500 (was 88000), speed 1.35 (was 1.5), sight range 700 (was 690), turnrate 640 (was 480), main weapon range 950 (no change), 2400 per burst 2.7 reload 888.9 DPS (was reload 3 800 DPS), energy per shot 900, noexplode weapon 500 range 200 damage 0.4 reload 500+ DPS (was 160/0.4 400+ DPS), missiles 0.24s before turning to target (was 0.5), start velocity 250 acceleration 440 max velocity 1000 (was 240/240/750), turnrate 62000 (was 61000) +**Core Krogoth** Experimental Kbot +Energy 666666, metal 29489, buildtime 707736 (unchanged), health 60500 (was 98136), speed 1.15 (was 1.25), main weapon range 1100, damage 2000, reload 2.2, 909 DPS (was reload 2.6 769 DPS), energy per shot 800 (was 1500), noexplode guns 540 range 500 damage 1 reload 500+ DPS (was 450 damage 450+DPS), missiles turn to target 0.2s (was 0.4), start velocity 270 acceleration 420 max velocity 1020 (was 250/200/650) + +**T3 Vehicles** +**Arm Fabricator** T3 Construction Vehicle, Amphibious +Energy 30434, metal 2219, buildtime 53256 (was 32534/2219/33570), health 4000 (was 4950), workertime 480 (unchanged) +**Core Custodian** T3 Construction Vehicle, Amphibious +Energy 30210, metal 2206, buildtime 52944 (was 31210/2206/66180), health 4200 (was 5250), workertime 480 (unchanged) +**Arm Orca** Heavy Amphibious Tank +Energy 32000, metal 2530, buildtime 50600 (was 46500/3280/78720), health 8800 (was 15190), speed 1.75 (was 1.7), acceleration 0.012 (was 0.01), brakerate 0.024 (was 0.015), turnrate 250 (was 240), weapon range 600 damage 420 reload 0.9 466 DPS (was reload 1.1 381 DPS) +**Core Proteus** Heavy Amphibious Tank +Energy 31000, metal 2450, buildtime 49000 (was 45100/3150/75600), health 8990 (was 16125), speed 1.65 (was 1.6), acceleration 0.013 (was 0.012), brakerate 0.025 (was 0.02), turnrate 260 (was 250), weapon range 580 (was 504), damage 340, reload 0.75, 453 DPS (was 300/0.7 428 DPS) +**Arm Tiger** Lightning Battle Tank +Energy 94240, metal 8455, buildtime 169100 (was 170840/9555/229320), health 19600 (was 32040), speed 1.45 (was 1.4), acceleration 0.0075, brakerate 0.022, turnrate 210 (was 0.007/0.018/215), sight range 560 (was 600), main weapon x2 - 1250 per burst, 2.5 reload, 500 DPS (was reload 2.75), weapontimer 0.65 (was 1) +**Core Rattlesnake** Rapid Laser Battle tank +Energy 92380, metal 8080, buildtime 161600 (was 161482/9081/217944), health 20660 (was 34060), speed 1.4 (was 1.3), acceleration 0.008 brakerate 0.25 (was 0.007/0.02), sight range 560 (unchanged), laser damage 275 reload 0.32 859.4 DPS (was reload 0.35 785 DPS), secondary rocket 750 range (was 800), damage 480 reload 2.5 192 DPS (unchanged), startvelocity 260 (was 225), max velocity 420 (was 400), turnrate 22500 (was 30000) +**Arm Impala** Stealth Disruptor tank +Energy 99000, Metal 6600, buildtime 132000 (was 107000/6000/144000), health 9600 (was 15600), sight range 540 (was 640), speed 1.7 (was 1.75, weapon range 1080 (unchanged), noexplode damage 320 reload 1.54 207+ DPS (was 360/1.75 205+ DPS) +**Core War Machine** Mobile Doomsday Machine +Energy 120500, metal 7350, buildtime 176400 (was 140500/7750/186000), health 9400, 15040 when closed (was 10500/16800), sight range 640 (was 820), acceleration 0.0064 (was 0.006), main weapon 1200 range (was 1280), damage 2100 reload 3.5 600 DPS (was 3000/4.4 682 DPS), green laser 600 range (was 604), 280 damage 1.25 reload 224 DPS (was 270/1.15 235 DPS), red laser 440 range (was 450), 72 damage 0.6 reload 120 DPS (was 72/0.54 133 DPS) +**Arm G2** - Rapid-fire Artillery tank +Energy 135000 - v8 235530 +Metal 9860 - v8 12964 +Buildtime 197200 - v8 311136 +Health 21180 - v8 27180 +Sight distance 520 - v8 530 +Speed 1.25 - v8 1.2 +acceleration 0.0056 (unchanged) +weapon range 1120 - v8 1220 + damage 224 (unchanged) + reload 0.32 (unchanged) + DPS 700 + weapon velocity 420 - v8 400 + AOE 64 +weapon 600 range, damage 420 reload 0.8 DPS 525 (unchanged) +**Core Smasher** - Heavy Siege Tank +Energy 132000 - v8 229236 +Metal 9690 - v8 13392 +Buildtime - 193800 - v8 290208 +Health 21740 - v8 28540 +Sight range 520 - v8 510 +Speed 1.12 - v8 1.1 +Acceleration 0.006 - v8 0.005 +weapon range 1120 - v8 1180 + damage 400 (unchanged) + reload 0.6 DPS 666 + AOE 80 +secondary weapon 606 range + damage 888 + reload 1.85 - v8 2.4 + DPS 480 - v8 370 + AOE 144 - v8 192 +**Arm MoFo** - Mobile Siege Artillery +Energy 490000 - v8 560000 +Metal 24400 - v8 23100 +Buildtime 585600 - v8 554400 +Health 36800 - v8 66000 +Speed 0.98 - v8 1 +Acceleration 0.004 - v8 0.002 +Brakerate 0.015 - v8 0.01 +turnrate 110 - v8 120 +weapon 3 range 2240 - v8 2320 + damage 1980 - v8 1920 + reload 3 (unchanged) + DPS 660 - v8 640 + AOE 88 - v8 108 +weapon 1 vlaunch rockets range 800 - v8 860 + damage 300, 8 per salvo + 1 salvo every 3.35 seconds + DPS 716.4 +weapon 2 - vlaunch AA missiles, range 870 + 138 DPS vs ground, 730.4 vs air +footprint 5x5 +**Core Harbinger** - Mobile Siege Artillery +Energy 502000 - v8 592000 +Metal 25000 (unchanged) +Buildtime 600000 (unchanged) +Health 38400 - v8 71000 +Speed 0.94 - v8 0.92 +Acceleration 0.0042 - v8 0.0024 +Brakerate 0.013 - v8 0.012 +Turnrate 120 - v8 160 +Weapon 3 range 2200 - v8 2400 + damage 980 + 2 shots per 3 seconds + DPS 653 + AOE 96 +weapon 1 lasers range 810 + damage 240 + reload 0.4 + DPS 600 +weapon 2 flak - air-only + damage 340 reload 0.7 DPS 485.7 +footprint 5x5 +**Arm Hamster** - Land Dreadnaught +Energy 800000 +Metal 37500 +Buildtime 900000 +Health 78500 +Sight range 800 +Radar range 1500 +Speed 0.9 +Acceleration 0.0032 +Brakerate 0.012 +Turnrate 120 +energy production 220, energy use 72 +Weapon 3 range 1350, ballistic + damage 460 reload 0.5 DPS 920 + AOE 96 +Weapon 1 range 780, noexplode + Damage 320+, reload 0.32, DPS 1000+ + AOE 24 +Weapon 2 range 870, vlaunch missile + damage 144/762 to air, reload 0.64, DPS 225/1190 +footprint 6x6 +**Core Argus** +Energy 832000 +Metal 39000 +Buildtime 936000 +Health 82000 +sight range 780 +radar range 1500 +speed 0.86 +acceleration 0.003 +brakerate 0.013 +turnrate 140 +energy production 240, energy use 80 +Weapon 3 range 1450, ballistic rockets + damage 640 reload 0.8 DPS 800 + AOE 72 +weapon 1 range 790, noexplode + dps 750+ reload 0.8 DPS 937.5 + AOE 64 +weapon 2 range 900, vlaunch missile + damage 195/1038 to air, reload 0.82, DPS 238/1266 + +**T3 NAVY** +**Arm Amphibious Construction Sub** +Energy 34068 - v8 44068 +Metal 2795 (unchanged) +Buildtime 55900 - v8 83850 +workertime 540 (unchanged) +sight distance 400 (unchanged) +sonar/radar 512 (unchanged) +speed 1.6 - full speed underwater (unchanged) +build distance 200 - v8 240 +**Core Walking Construction Ship** +Energy 33411 - v8 42411 +Metal 2700 - v8 2750) +buildtime 54000 - v8 82500 +workertime 540 (unchanged) +sight range 400 (unchanged) +sonar/radar 540 - v8 560 +speed 1.5 - v8 1.45 +build distance 200 - v8 240 +**Arm Longreach - Heavy Antinuke carrier** +Energy 99507 (unchanged) +metal 7020 (unchanged) +Buildtime 140400 - v8 168480 +health 9500 - v8 12800 +sight range 960 (unchanged) +radar range 3660 - v8 3860 +speed 2 (unchanged) +acceleration 0.0032 - v8 0.0025 +brakerate 0.015 (unchanged) +turnrate 80 - v8 72 +energy production 750 (unchanged) +energy use 30 - v8 40 +4x air repair pads +**Core Fulcrum - Heavy Antinuke carrier** +Energy 97864 (unchanged) +metal 7200 - v8 7600 +buildtime 144000 - v8 182400 +health 10200 - v8 14600 +Sight range 950 - v8 900 +radar range 3710 - v8 3910 +speed 1.9 - v8 1.85 +acceleration 0.003 - v8 0.002 +brakerate 0.012 (unchanged) +turnrate 88 - v8 80 +energy production 800 - v8 900 +energy use 35 - v8 50 +4x repair pads +**Arm Invincible - Battlecruiser** +Energy 124900 - v8 220978 +Metal 10200 - v8 12001 +Buildtime 204000 - v8 300024 +Health 22400 - v8 35500 +sight range 550 - v8 750 +sonar range 700 - unchanged +speed 2.45 - unchanged +acceleration 0.004 - unchanged +brakerate 0.018 - v8 0.02 +turnrate 140 - v8 120 +weapon 1 range 820 - v8 1000 + damage 420 - v8 400 + reload 0.4 - v8 0.39 + DPS 1050 - v8 1025 +weapon 2 range 1280 - v8 1500 - vlaunch rocket + damage 1000 reload 4 DPS 250 - unchanged + start velocity 300 - v8 270 + weapontimer 0.4 - v8 0.8 + weapon acceleration 150 - v8 120 +weapon 3 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +**Core Excelsior - Battlecruiser +Energy 129400 - v8 248684 +Metal 10800 - v8 13156 +buildtime 216000 - v8 327744 +Health 23000 - v8 38350 +sight range 540 - v8 700 +sonar range 700 - unchanged +speed 2.3 - unchanged +acceleration 0.004 - unchanged +brakerate 0.019 - v8 0.025 +turnrate 152 - v8 128 +weapon 1 range 800 - v8 900 - riot + damage 450 - v8 360 + reload 0.5 - v8 0.45 + DPS 900 - v8 800 +weapon 2 range 1080 - v8 1300 - noexplode + damage 600+ + reload 3.2 - v8 4 + DPS 187.5+ - v8 150+ +weapon 3 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +**Arm Epoch - Dreadnought Battleship** +Energy 168000 - v8 263316 +Metal 12900 - v8 13927 +Buildtime 258000 - v8 334248 +health 29000 - v8 32925 +sight range 660 - v8 690 +speed 2.2 - v8 2.25 +acceleration 0.0035 - v8 0.0032 +brakerate 0.014 - v8 0.025 +weapon 3 range 2120 - v8 2240 - ballistic + damage 1080 - v8 1020 + 4 shots every 4.62 seconds - v8 4.16s + DPS 935 - v8 980.8 + energy per shot 640 - v8 800 +weapon 1 range 1480 - v8 1600 - ballistic + damage 270 - v8 300 + reload 0.5 - v8 0.6 + DPS 540 - v8 500 +weapon 2 range 820 - v8 850 + damage 320 reload 0.6 DPS 533.3 - unchanged +**Core Magnate - Heavy Battleship** +Energy 174600 - v8 295534 +Metal 13300 - v8 14726 +Buildtime 266000 - v8 353424 +Health 31135 - v8 36815 +sight range 650 - v8 660 +speed 2.15 - v8 2.1 +acceleration 0.0032 - v8 0.003 +brakerate 0.015 - v8 0.02 +weapon 3 range 2200 - v8 2400 - ballistic + damage 980 - v8 900 + 4 shots every 4.29s - v8 4.17s + DPS 913.8 - v8 863.3 +weapon 1 1450 range - ballistic rocket + damage 640 - v8 560 + reload 1.25 - v8 1.5 + DPS 512 - v8 373 +Weapon 2 range 810 - v8 850 - laser + damage 240 - v8 330 + reload 0.44 - v8 0.4 + DPS 545 - v8 825 +**Arm Poseidon - Capital Sub** +Energy 146010 - v8 224010 +Metal 18400 - v8 15050 +Buildtime 220800 - v8 361200 +Health 48800 - v8 +speed 1.45 - v8 1.4 +acceleration 0.0035 - v8 0.003 +turnrate 84 - unchanged +sight range 640 - unchanged +sonar range 1600 - unchanged +weapon 1 range 920 - torpedo + damage 1821 - unchanged + reload 2.9 - v8 2.6 + DPS 628 - v8 700 + double damage vs other capital subs and all amphibious units +weapon 2 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +weapon 3 range 650 - v8 640 + damage 1000 - v8 8000 + reload 2.5 - v8 2.4 + DPS 400 - v8 333.3 + startvelocity 110 - v8 90 +**Core Neptune - Capital sub** +Energy 152000 - v8 229221 +Metal 19200 - v8 15750 +Health 52000 - v8 85600 +Speed 1.4 - v8 1.3 +acceleration 0.0033 - v8 0.0028 +brakerate 0.01 - unchanged +turnrate 90 - v8 80 +sight range 620 - v8 600 +sonar range 1700 - unchanged +weapon 1 range 900 - torpedo + damage 2130 (unchanged) + reload 3.3 - v8 3.1 + DPS 645.5 - v8 687 + double damage vs other capital subs and all amphibious units +weapon 2 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +weapon 3 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +**Arm Prophet - Capital Ship** +Energy 916500 - v8 1026494 +Metal 50220 - v8 48220 +Buildtime 1004400 - v8 1157280 +Health 76800 - v8 88060 +Sight range 950 - v8 1024 +Speed 2.1 - unchanged +acceleration 0.0021 - v8 0.0016 +brakerate 0.006 - v8 0.012 +turnrate 54 - unchanged +weapon 3 range 2800 - v8 3000 - ballistic + damage 1140 - v8 1180 + 8 shot salvo every 6.71s - v8 6.85s + DPS 1359.2 - v8 1378.1 + AOE 80 - v8 96 + energy per shot 1000 - v8 1200 +weapon 1 range 1080 - unchanged - noexplode + damage 320+ - v8 360+ + reload 0.32s - v8 0.3s + DPS 1000+ - v8 1200+ + energy per shot 300 - unchanged - 937.5 e per sec +weapon 2 range 800 - unchanged - air-only flak + damage 360 - v8 420 + reload 0.24 - unchanged + DPS 1500 - v8 1750 + velocity 1400 - v8 900 +AOE 140/0.9 edgeffectiveness - v8 104/0 +**Core Omen - Capital Ship** +Energy 959494 - v8 1079494 +Metal 53232 - 51032 +Buildtime 1064640 - v8 1224768 +Health 82000 - v8 94700 +Sight range 920 - unchanged +speed 1.95 - unchanged +acceleration 0.002 - v8 0.0015 +brakerate 0.005 - v8 0.011 +turnrate 60 - unchanged +weapon 3 range 2980 - v8 3200 - ballistic + damage 1400 - v8 1450 + 6 shot salvo every 6.25s - v8 6.4s + DPS 1344 - v8 1359.4 +Weapon 1 range 1100 - unchanged - blue laser + damage 2100 - v8 2700 + reload 1 - unchanged + DPS 2100 - v8 2700 + energy per shot 750 - v8 1500 - 750 e per sec +weapon 2 range 900, vlaunch missile + damage 195/1038 to air, reload 0.82, DPS 238/1266 + +**T3 Aircraft** +**Arm Halo - T3 Construction Aircraft** +Energy 57453 - unchanged +Metal 1287 - v8 1687 +Buildtime 102960 - v8 134960 +Health 3880* - v8 4430* +Sight range 450 - v8 490 +workertime 240 - unchanged +Build distance 120 - v8 180 +**Core Condor - T3 Construction Aircraft** +Energy 56850 - unchanged +Metal 1232 - v8 1622 +Buildtime 98560 - v8 129760 +sight range 450 - v8 480 +workertime 240 - unchanged +Build distance 120 - v8 180 +**Arm Odyssey - Radar/Sonar Support aircraft** +Energy 48600 - v8 58583 +Metal 2320 - v2898 +Buildtime 116000 - v8 231840 +Health 7960* - v8 9160* +Sight range 1240 - v8 1500 +Radar range 3200 - v8 3900 +Sonar range 2200 - unchanged +energy production 75 - v8 125 +energy use 25 - unchanged +Weapon 1 - bomb. Area of effect 640 - v8 1120 + edgeeffectiveness 0.25 - v8 0.125 (or ZERO because it said "edgeffectiveness") + damage 320 - v8 400 + damage to radars, sonars, jammers 1000 - v8 2000 + reload 4 - unchanged + DPS 80/250 - v8 100/500 + energy per shot 200 - v8 500 +Weapon 2 - range 700 - v8 800 + damage 320/640 to aircraft + reload 1.25, DPS 256/512 - unchanged + velocity 1300 - v8 1000 + AOE 88 - v8 72 + tolerance 16000 - v8 400 + pitchtolerance 12000 - v8 0 + turret turnrate 600 - v8 400 +**Core Oracle - Radar/sonar Support aircraft** +Energy 51200 - v8 62023 +metal 2450 - v8 3120 +Buildtime 122500 - v8 249600 +Health 8500* - v8 9700* +Sight range 1220 - v8 1420 +Radar range 3280 - v8 3950 +Sonar range 2280 - unchanged +energy production 80 - v8 120 +energy use 30 - unchanged +Weapon 1 - bomb. AOE 720 - v8 1280 + edgeeffectiveness 0.125 - v8 0.1 (or ZERO because it said "edgeffectiveness") + damage 420 - v8 640 + energy generators - solars, wind, tidal, fusion etc 1200 - was 4000 + reload 5 + DPS 84/240 - v8 128/800 + energy per shot 250 - was 600 +Weapon2 range 680 - v8 800 + damage 200/400 to aircraft - v8 160/360 + reload 0.75 - v8 0.6 + DPS 266.7/533.3 - v8 266.7/600 + AOE 48 - v8 16 + tolerance 16000/pitchtolerance 12000 - unchanged + turret turnrate 660 - v8 600 +**Arm Gryphon - Heavy Air Interceptor** +Energy 47000 - unchanged +Metal 1760 - v8 2000 +Buildtime 105600 - v8 160000 +Health 7200* - v8 8000* +Sight distance 700 - v8 800 +Weapon 1 missile - range 1150 - unchanged + Damage 250/1355 to air - v8 220/1200 + Reload 1.75 - v8 2 + DPS 142/774.3 - v8 110/600 + AOE 120 - unchanged + edgeeffectiveness 0.8 - v8 0.25 +Weapon 2 turreted missile launcher range 844 + Damage 134/737 to air - v8 127/672 + reload 1 - v8 1.4 + DPS 134/737 - v8 90.7/480 + AOE 64 - unchanged +**Core Astra - Air Superiority Fighter** +Energy 45932 - unchanged +Metal 1710 - v8 1920 +Buildtime 102600 - v8 153600 +Health 7480* - v8 8520* +sight range 690 - v8 780 +Weapon 1 range 1080 - v8 1150 + Damage 193/1038 to air - v8 220/1200 + reload 1.3 - v8 2 + DPS 148.5/798.5 - v8 110/600 + AOE 108 - v8 120 + edgeeffectiveness 0.9 - v8 0.25 +Weapon 2 range 760 + damage 140/768 - unchanged +reload 1.9s - v8 1.6 +DPS 73.7/404.2 - v8 87.5/480 +AOE 64 - unchanged +Weapon 3 range 760 - new weapon, same as weapon 2 +**Arm Banisher - Experimental Gunship** +Energy 88000 - v8 125485 +Metal 3700 - v8 4737 +Buildtime 148000 - v8 378960 +Health 15000* - v8 22704* +Sight range 600 - v8 650 +speed 7.8 - unchanged +acceleration 0.15 - v8 0.16 +turnrate 720 - v8 450 +bankscale 1 - v8 0.8 +energy make/use 15 - v8 5 +Main weapon - range 600 + damage 300 - v8 280 + reload 0.32 DPS 937.5 - v8 875 + Tolerance 16000 (was 8000) + pitchtolerance 16000 (was 6000) + energypershot 80 - v8 64 +Secondary weapon range 700 - new weapon + damage 320/640 to aircraft + reload 1.25, DPS 256/512 + velocity 1300 + AOE 88 - v8 72 + tolerance 16000 + pitchtolerance 12000 +**Core Temman - Experimental Gunship** +Energy 87000 - v8 133978 +Metal 3850 - v8 5194 +Buildtime 154000 - was 415520 +Health 16100* - was 25752* +Sight range 610 - was 660 +speed 7.5 - unchanged +acceleration 0.13 - v8 0.12 +Turnrate 770 - v8 510 +Bankscale 1 - v8 0.5 +energy make/use 16 - v8 5 +Main weapon range 640 - v8 700 + Damage 720 reload 0.9 DPS 800 - unchanged + AOE 80 - unchanged + tolerance 15000 - v8 8000 + pitchtolerance 15000 - v8 12000 +Secondary weapon v-launch rocket + damage 250 - unchanged + 4 rockets per 3.8s - v8 4.3s + DPS 263.2 - v8 232.5 + AOE 88 - v8 108 + -- improvements to launcher door open/close script +**Arm Orion - Nuclear Bomber** +Energy 806700 - v8 806793 +metal 16080 - unchanged +buildtime 964800 - v8 1286400 +health 22928* - v8 26928* +speed 8.5 - v8 9 +acceleration 0.05 - v8 0.045 +brakerate 0.25 - unchanged +turnrate 311 - unchanged +Primary weapon range 1280 + damage 12800 - v8 19200 + reload 20 - unchanged + DPS 640 - v8 960 + AOE 512 - v8 600 + edgeeffectiveness 0.125 - v8 0.02 + energy per shot 10000 - v8 10800 +secondary weapon - range 720 - v8 700 - air-only flak + Damage 225 - v8 240 + Reload 0.45 - v8 0.4 + DPS 500 - v8 600 + velocity 1350 - v8 900 + AOE 120 - v8 88 + edgeffectiveness 0.9 - v8 0 +**Core Damascus - Nuclear Bomber** +Energy 838800 - unchanged +Metal 16600 - unchanged +Buildtime 996000 - v8 1328000 +Health 23984* - v8 28584* +speed 8.2 - v8 8.5 +acceleration 0.054 - unchanged +brakerate 0.27 - v8 0.3 +turnrate 330 - unchanged +Primary weapon - range 1280 + Damage 12000 - v8 18000 + reload 20 - unchanged + DPS 600 - v8 900 + AOE 540 - v8 640 + edgeeffectiveness 0.125 - v8 0.025 + energy per shot 10000 +secondary weapon - range 750 - v8 720 + damage 340 - v8 360 + reload 0.7 - v8 0.6 + DPS 485.7 - v8 600 + AOE 128 - v8 96 + edgeffectiveness 0.9 - v8 0 + velocity 1350 - v8 900 + +**T3 HOVERCRAFT** +**Beaver - T3 Construction Hovercraft** +Energy 36370 - v8 41670 +Metal 1956 - v8 2046 +Buildtime 58680 - v8 61380 +Health 3230 - v8 3023 +workertime 300 - v8 360 +build distance 180 - v8 210 +Speed 2 - v8 1.9 +**Emissary - T3 Construction Hovercraft** +Energy 35955 - v8 40255 +Metal 1990 -v8 2090 +Buildtime 59700 - v8 62700 +health 3340 - unchanged +workertime 300 - v8 360 +build distance 180 - v8 210 +speed 1.9 - v8 1.8 +**Arm Tempest - Assault Hovercraft** +Energy 88000 - v8 104000 +Metal 5480 - v8 5850 +Buildtime 131520 - v8 175500 +Health 13000 - v8 16500 +Speed 2.1 - v8 1.8 +Brakerate 0.025 - v8 0.05 +turnrate 350 - v8 370 +Primary weapon Burst lightning - range 500 - v8 520 + damage 250 x 5 - v8 248 + reload 2.5 - v8 2.75 + DPS 500 + Secondary weapon range 340 + weapontimer 0.65 - v8 1 +secondary weapon noexplode, range 640 + damage 480+, reload 8, 60+ DPS +**Core Firedevil - Heavy Laser Hovertank** +Energy 84400 - v8 97134 +Metal 5242 - v8 5642 +Buildtime 128208 - v8 169260 +Health 14200 - v8 17600 +speed 2 - v8 1.7 +brakerate 0.02 - v8 0.04 +turnrate 380 - v8 360 +Weapon range 596 - laser + Damage 480 - v8 560 + Reload 0.92 - v8 1.1 + DPS 521.7 - v8 509.1 +**Arm Jackhammer - Rocket Battery Hovertank** +Energy 67834 - v8 63834 +Metal 4040 - v8 3640 +Buildtime 96960 - v8 109200 +Health 9150 - v8 9750 +Sight range 500 - v8 600 +Speed 1.8 - v8 1.7 +Weapon 900 range - v8 950 + Damage 396 - v8 330 + reload 0.9 - unchanged + DPS 440 - v8 366.7 + weapontimer 0.3 - v8 0.5 vertical flight time before it turns toward target + turnrate 50000 - v8 55000 + AOE 80 - unchanged +**Core Berserker - Rocket Battery Hovertank** +Energy 69500 - v8 68159 +Metal 4235 - v8 4035 +Buildtime 101640 - v8 121050 +Health 9625 - v8 111925 +Sight range 500 - v8 542 +Speed 1.7 - v8 1.6 +Weapon Range 950 - v8 1050 + Damage 250 + 4 missiles per 2.4s - v8 2.66 + 416.7 DPS - v8 376 + weapontimer 0.25 - v8 0.5 vertical flight time before it turns toward target + turnrate 45000 - v8 59444 + AOE 96 - v8 108 +**Arm Assassin - Annihilator Hovercraft** +Energy 123400 - v8 138152 +Metal 6848 - v8 7548 +Buildtime 166512 - v8 226440 +Health 9800 - v8 9029 +Sight range 600 - v8 800 +Speed 1.75 - v8 1.7 +Turnrate 320 - v8 300 +Weapon Range 1320 - v8 1380 + Damage 3000 - v8 4000 + reload 4 - v8 3.9 + DPS 750 - v8 1025.6 + Energy per shot 1000 - v8 2000 + AOE 20 - v8 24 +**Core Adonis - Experimental Weapon Hovercraft** +Energy 132000 - v8 168000 +Metal 7200 - v8 8700 +Buildtime 172800 - v8 261000 +Health 10600 - v8 10200 +Sight range 620 - v8 720 +Speed 1.6 - v8 1.5 +Turnrate 340 - v8 350 +Weapon range 1080 - v8 1180 - noexplode + Damage 600+ - unchanged + Reload 3 - v8 4 + DPS 200+ - v8 150+ + Energy Per shot 600 - v8 1200 + AOE 64 - unchanged +**Arm Big John - Long range plasma hovercraft** +Energy 142500 - v8 112475 +Metal 6224 - v8 6024 +Buildtime 186720 - v8 180720 +Health 7320 - v8 9120 +Speed 1.5 - v8 1.6 +Brakerate 0.015 - v8 0.012 +Turnrate 270 - v8 340 +Weapon 2120 range - v8 2240 + Damage 1080 - v8 1020 + reload 3 - v8 3.15 + DPS 360 - v8 323.8 + velocity 640 - v8 540 + energy per shot 540 - v8 800 + Improved weapon sounds +**Core Tormentor - Long range plasma hovercraft** +Energy 150000 - v8 122046 +Metal 6432 - unchanged +Buildtime 192960 - unchanged +Health 7930 - v8 9830 +Speed 1.45 - v8 1.5 +Acceleration 0.0048 - v8 0.0045 +Turnrate 280 - v8 320 +Weapon 2200 range - v8 2400 + Damage 980 - v8 900 + reload 2.66 - v8 2.8 + DPS 368.4 - v8 321.4 + velocity 660 - v8 600 + energy per shot 500 - v8 720 + Improved weapon sounds +**Arm Samurai - Experimental Hovertank** +Energy 399100 - v8 529124 +metal 20800 - v8 21468 +Buildtime 499200 - v8 644040 +Health 33400 - v8 45470 +Speed 1.65 - v8 1.6 +Acceleration 0.0072 - v8 0.006 +Brakerate 0.009 - v8 0.02 +Turnrate 220 - v8 200 +Weapon 1 range 820 - v8 1080 + Damage 420 - v8 400 + reload 0.4 - v8 0.39 + DPS 1050 - v8 1025.6 +Weapon 2 range 900 - vlaunch missiles + Damage 127/672 to air - unchanged + reload 0.9 - v8 0.92 + DPS 141.1/746.7 - v8 138/730.4 + weapontimer 0.24s before turning to target - v8 0.5 + start velocity 250 acceleration 440 max velocity 1000 - v8 240/240/750 + turnrate 62000 (was 61000) +Weapon 3 range 560 - torpedo + damage 360 - unchanged + reload 1 - v8 0.8 + DPS 360 - v8 450 +**Core Broadsword - Experimental Hovertank** +Energy 420600 - v8 572674 +Metal 21400 - v8 22870 +Buildtime 513600 - v8 686100 +Health 35000 - v8 49925 +Speed 1.56 - v8 1.5 +Acceleration 0.007 - v8 0.006 +Brakerate 0.0096 - v8 0.024 +Turnrate 240 - v8 220 +Weapon 1 range 810 - v8 1180 + Damage 1000 - v8 2700 + reload 0.93 - v8 3 shots per 9 seconds + DPS 1075.3 - v8 900 +Weapon 2 range 850 - missiles + Damage 171/885 to aircraft - v8 240/800 + Reload 1.2 - unchanged + DPS 142.5/737.5 - was 200/666.7 +Weapon 3 range 640 - torpedo + Damage 1000 + reload 3.3 + DPS 303 + +**T3 STRUCTURES** +**Arm Super Fusion - Produces 10k energy** +Energy 609949 - unchanged +Metal 40975 - unchanged +Buildtime 983400 - unchanged +Health 9250 - v8 12850 +Sight range 420 - v8 450 +Energy storage 5000 - v8 8000 +Switch on to use 5000E/s to make 96M/s +Cloak cost 1000 - v8 1000 +Min Cloak Distance 128 - v8 208 +Footprint 14x8 - unchanged +**Core Uber Fusion Plant - Produces 12k energy** - v8 12.5k +Energy 689800 - v8 669800 +Metal 45200 - v8 44646 +Buildtime 1084800 - v8 1071504 +Health 9900 - v8 14770 +Sight range 420 - v8 440 +Energy storage 6000 - v8 9600 +Switch on to use 6000E/s to make 115M/s +Cloak cost 1100 - v8 1250 +Min cloak distance 140 - v8 240 +Footprint 12x12 - unchanged +**Arm Targeting Facility - enables automatic radar targeting** +Energy 63000 - v8 50352 - OTA 136058 +Metal 3782 - v8 3782 - OTA 15130 +Buildtime 75640 - v8 75640 - OTA 154785 +Health 2400/4800 when off - v8 3000/6000 - OTA 1900 and no ARMORED state in script +Uses 1000e/s - v8 1000 - OTA 1250e/s +**Core Targeting Facility - enables automatic radar targeting** +Energy 64500 - v8 52049 - OTA 141148 +Metal 3891 - v8 3991 - OTA 14982 +Buildtime 77820 - v8 95784 - OTA 161287 +Health 2500/5000 when off - v8 3250/6500 - OTA 1850 and no ARMORED state in script +Uses 1000e/s - v8 1000 - OTA 1300e/s +**Arm Prescient - Extra-Long Range Radar Tower** +Energy 30575 - v8 25575 +Metal 1625 - unchanged +Buildtime 48750 - unchanged +Health 2400/6000 when off - was 3200/8000 +Sight range 1200 - unchanged +Radar range 9240 - v8 10740 +Cloak cost 240 min cloak distance 64 - unchanged +**Core XLR - Extra-Long Range Radar Tower** +Energy - 31800 - v8 26800 +Metal - 1710 - v8 1780 +Buildtime 51300 - v8 53400 +Health 2700/5400 when off - v8 3900/7800 +Sight range 1180 - v8 1160 +Radar range 9420 - v8 11020 +Cloak cost 200 min cloak distance 80 - unchanged +**Arm Vulcan - Rapid-fire Long-range Plasma Cannon** +Energy 539111 - v8 699111 - OTA 579111 +Metal 36158 - v8 35158 - OTA 45198 +Buildtime 723160 - v8 843792 - OTA 587421 +Health 6000 - v8 6500 - OTA 1400 +Fire-at-will by default - v8 and OTA hold-fire default +Footprint 5x5 - v8 5x5 - OTA 3x3 +Weapon range 5000 - v8 6000 - OTA 3080 + Damage 1160 - v8 1280 - OTA 1000 + Reload 0.32 - v8 0.4 - OTA 0.25 + DPS 3625 - v8 3200 - OTA 4000 + AOE 90 - v8 88 - OTA 100 + Energy/shot 2800 - v8 4000 - OTA 2000 + Energy/sec 8750 - v8 10000 - OTA 8000 +**Core Buzzsaw - Rapid-fire Long-range Plasma Cannon** +Energy 562600 - v8 762648 - OTA 462648 +Metal 36990 - v8 37790 - OTA 35264 +Buildtime 739800 - v8 906960 - OTA 634011 +Health 6500 - v8 7200 - OTA 1700 +Fire-at-will by default - v8 and OTA hold-fire default +Footprint 5x5 - v8 5x5 - OTA 3x3 +Weapon range 5200 - v8 6240 - OTA 3800 + Damage 1800 - v8 1840 - OTA 1800 + Reload 0.52 - v8 0.6 - OTA 0.5 + DPS 3462 - v8 3066 - OTA 3600 + AOE 112 - v8 160 - OTA 120 + Energy/shot 4500 - v8 6000 - OTA 2000 + Energy/sec 8653.8 - v8 10000 - OTA 4000 +**Arm Mantle Mine - Metal Extraction station** +Energy 44000 - v8 48000 +Metal 3480 - v8 4040 +Buildtime 69600 - v8 96960 +Health 4000 - v8 6319 +Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged +footprint 7x7 - unchanged +smaller death explosion +**Core Mantle Mine - Metal Extraction station** +Energy 44900 - v8 49210 +Metal 3540 - v8 4160 +Buildtime 70800 - v8 99840 +Health 3720/4960 when closed - v8 6095/9752 +Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged +footprint 7x7 - unchanged +smaller death explosion +**Arm Extinguisher - Experimental Point Defence** +Energy 168000 - v8 302089 +Metal 10760 - v8 16760 +Buildtime 258240 - v8 402240 +Health 8900/35600 momentarily when damaged - v8 13200/52800 +Radar range 1560 - v8 1750 +Weapon range 1560 - v8 1750 + damage 15000 per burst - v8 12800 + reload 3 - v8 3.2 + DPS 5000 - v8 4000 + sprayangle 1920 (10.5 degrees) - unchanged + new weapon explosion animation + energy/shot 6000 - v8 7500 + energy/sec 2000 - v8 2500 +**Core Nightmare - Dark Energy Weapon** +Energy 174000 - v8 326258 +Metal 11020 - v8 17960 +Health 10600 - 15600 +Radar range 1520 - v8 1700 +Weapon 1520 range - v8 1690 + Damage 336 per burst Reload 0.1 DPS 3360 - unchanged + Turnrate 50000 - tracking + Energy/shot 240 - v8 320 + Energy/sec 2400 - v8 3200 +**Arm RAAMS - Rapid Anti-Air Missile System** +Energy 56693 - unchanged +Metal 3824 - unchanged +Buildtime 91776 - unchanged +Health 8080 - v8 16100 +Sight range 940 - v8 1140 +Weapon range 1280 - v8 1480 + Damage 994 - v8 864 - air only + Reload 0.5 - unchanged + DPS 1988 + startvelocity 540 - v8 498 + velocity 1260 - v8 864 + acceleration 490 - v8 290 + AOE 160 - unchanged + pitchtolerance 16000 - v8 12000 +**Core Screamer - Experimental Missile Tower** +Energy 59830 - unchanged +Metal 3952 - unchanged +Buildtime 94848 - unchanged +Health 8560 - v8 17300 +Sight range 920 - v8 1180 +Weapon range 1360 - v8 1600 + Damage 3030 - v8 2640 - air-only + Reload 1.6 - unchanged + DPS 1893.75 + startvelocity 500 - v8 450 + velocity 1290 - v8 900 + acceleration 500 - v8 270 + AOE 192 - unchanged + pitchtolerance 18000 - v8 13500 +**Arm Dora - Nuclear Cannon** +Energy 1883400 - v8 1783400 +Metal 79500 - v8 81582 +Buildtime 1908000 - v8 2447460 +Health 8600 - v8 9100 +Sight range 450 - v8 480 +Weapon range 9200 - v8 11820 + Damage 13500 - v8 15000 + Reload 25 - v8 24 + DPS 540 - v8 625 + AOE 500 - v8 640 + Energy/shot 64000 - v8 72000 + Energy/sec 2560 - v8 3000 + Accuracy 800 - v8 750 +**Core Terminator - Nuclear Cannon** +Energy 1965000 - v8 1962680 +Metal 83800 - v8 89145 +Buildtime 2011200 - v8 2674350 +Health 9200 - v8 10800 +Sight range 440 - v8 420 +Weapon range 9500 - v8 12100 + Damage 5000 x3 burst - v8 5400 + Reload 27 - unchanged + DPS 555.56 - v8 600 + AOE 420 - v8 540 + sprayangle 480 - v8 560 + Energy/shot 70000 - v8 80000 + Energy/sec 2593 - v8 2963 + Accuracy 850 - v8 900 + +**Other changes**: +build menu gui changed to standard extended with 12 buttons per page +build menu hotkeys changed to match Esc and ProTA. +Hotkey overlays added on build buttons for ease of use +highlighted/underlined hotkeys on all other order/action buttons and toggles +ctrl-keys for unit categories changed to match Esc and ProTA +build buttons for land and sea versions of all hovercraft plants combined into a single button diff --git a/TotalA.exe b/TotalA.exe index 5755004..8c0135f 100755 --- a/TotalA.exe +++ b/TotalA.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:af109f0497b0c097f0fc1356a2cad17fdfb628b5c0ec31194cacd8c3961bfad1 +oid sha256:517e066dd1236d9e378d89096d28da0b285d907e47c7d7929839d2f1d3b62120 size 1179648 diff --git a/mayhem.gp3 b/mayhem.gp3 index dff43db..969c185 100644 --- a/mayhem.gp3 +++ b/mayhem.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:68b3da042f68de68bd34378ae72eff1a71d64efeb0a76b1b2db58a547a830a8b -size 16981463 +oid sha256:d8f61a6e695caec61bfbd39ca735a8f0a3daed1ae253909e2b61ef6c29c36e54 +size 17740665