- **Arm Tiger** reduce weapontimer from 1 to 0.65 - lightning stops at 585 (range is 500)
- **Tiger/Rattlesnake** small increase in speed, DPS and health
**Bugfixes etc**
- **Arm Trident and Core Kraken** script fix for not popping up when units are in range. Also changed shading of parts so they look much better now
- **Arm Pantheon** T2 submersible missile tower small tweak to script so they stay out of the water for a few seconds longer when first built (same as the Core counterpart)
- **Arm Jethro** fix restore script so they don't walk around looking at the sky
- **Core Stinger** floating MT fix corpse footprint size
- **Core Leviathan** add missing piece declaration to script so that torpedos fire from the correct location
- **Core Argus** renamed from Argoth
- **Arm Hamster**tweaks to aiming/firing script
- **Hamster/Argus** added full corpses
- new rocket explosion animations added in 10.8.3 scaled down to match explosion size
**Mayhem 10.8.3**
- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably
- **Fark/Necro** reduced energy/metal production a little
@ -10,9 +42,6 @@ CRC32: 41BD8661
- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers
- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration