tamayhem-10.8.4

tamayhem-10.8.4
Axle1975 3 years ago
parent 98207f76e1
commit 57b7eab67a

@ -1,5 +1,37 @@
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
CRC32: 41BD8661
**Mayhem 10.8.4**
**Balance changes**
- **Arm Flea** increased range to 290 (was 270, is 300 in OTA, Beetle 295), slower reload 1.1 sec 18.18DPS (was 1 sec, 20DPS)
- **Core Beetle** damage 45 reload 2.5 18 DPS (was damage 50 reload 2.6 19.2 DPS)
- **Arm Skeeter** health 480 (was 520). Now killed by a destroyer (either side) in 3 shots
- **Core Searcher** health 490 (was 530). Now killed by a destroyer (either side) in 3 shots
- **Arm Vanguard** energy 2436 (was 2786), metal 330 (was 390), buildtime 5280 (was 6240), turnrate 330 (was 300), 91.2DPS (was 85.2)
- **Core Viking** energy 2498 (was 2898), metal 324 (was 379), buildtime 5184 (was 6064), turnrate 340 (was 310), 90.9DPS (was 83.9)
- **T1 hovers** small adjustments to some costs
- **Arm Mongoose and Core Gharial** T1 assault hovers small nerf to damage/DPS
- **Bureaucrat** correct corpse name
- **fighters** (both L1 and L2) increase pitchtolerance
- **Pike/Leviathan** reduce firepower, fix torp/depthcharge special damages
- **depthcharge bombers** change weapon from burst to regular short reload
- **arm antinuke** increased cloak cost to 300 to match Core's (was 250)
- **vulcan/buzzsaw** reduce range to 5000/5250 (from 5400/5600), reduce aoe to 88/100 (from 96/112), reduce DPS ~6%, reduce energy per sec ~10%
- **nuke cannons** reduce range to 9000/9250 (was 9800/10000), AOE 500/400 (from 540/420), sprayangle on core's 3-shot burst to 480 from 512, damage 13500/540 DPS and 3x5200/557DPS (was 14000 560DPS/3x5300 567DPS)
- **nuke silos** reduce weapon aoe 600/640 (from 690/720) (OTA is 512)
- **nuke bombers** add flashing "reloading" indicator, reduce AOE to 512/540 (was 600/640)
- **nuke/anti** fix gui cloak button
- **Arm Tiger** reduce weapontimer from 1 to 0.65 - lightning stops at 585 (range is 500)
- **Tiger/Rattlesnake** small increase in speed, DPS and health
**Bugfixes etc**
- **Arm Trident and Core Kraken** script fix for not popping up when units are in range. Also changed shading of parts so they look much better now
- **Arm Pantheon** T2 submersible missile tower small tweak to script so they stay out of the water for a few seconds longer when first built (same as the Core counterpart)
- **Arm Jethro** fix restore script so they don't walk around looking at the sky
- **Core Stinger** floating MT fix corpse footprint size
- **Core Leviathan** add missing piece declaration to script so that torpedos fire from the correct location
- **Core Argus** renamed from Argoth
- **Arm Hamster**tweaks to aiming/firing script
- **Hamster/Argus** added full corpses
- new rocket explosion animations added in 10.8.3 scaled down to match explosion size
**Mayhem 10.8.3**
- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably
- **Fark/Necro** reduced energy/metal production a little
@ -10,9 +42,6 @@ CRC32: 41BD8661
- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers
- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
CRC32: 6FF04EC5
**Mayhem 10.8.2** change list
**Balance changes**
- improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too
@ -29,9 +58,6 @@ CRC32: 6FF04EC5
- **Hamster** fix incorrect/outdated buildpic
**updated nanoframe preview feature** (dsound.dll)
https://mayhem.tauniverse.com/totalm/TotalM108.zip
CRC32: 4A2106CA
**Mayhem 10.8.1** change list
**Balance**
- Arm/Core T1 radars energy cost 620/680 down from 750/800

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