diff --git a/Mayhem108Changelog.txt b/Mayhem108Changelog.txt new file mode 100644 index 0000000..247034b --- /dev/null +++ b/Mayhem108Changelog.txt @@ -0,0 +1,70 @@ +https://mayhem.tauniverse.com/totalm/TotalM1082.zip +**Mayhem 10.8.2** change list +**Balance changes** +- improved AA missile accuracy vs air - mostly increased weaponacceleration +- **T2 bombers** increase energy cost and buildtime ~15% +- *Arm Blade** increase energy cost 10% +- **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control +- **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2. +**Bugfix list** +- **Krab** - make the shorter range laser an independent turret on top +- **Core Minelayer factory** UI fix +- **Thunder, Shadow** can now actually be built in Seaplane Platform +- reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI +- **Harbinger** fix model corruption - and upscale flak turret a little +- **Hamster** fix incorrect/outdated buildpic + + + +https://mayhem.tauniverse.com/totalm/TotalM108.zip +**Mayhem 10.8.1** change list +**Balance** +- Arm/Core T1 radars energy cost 620/680 down from 750/800 +- Popup solars, egens, adv tidals lower buildtime (lower by 20%), small drop in energy cost, small drop in health +- separate adv tidals and floating LLTs +- make adv tidal wreckage non-blocking like all other sea wrecks +- Colt and Wolverine L1 mobile arty reduce cost and buildtime ~10%, increase health and max speed ~5% +- Mongoose, Gharial, Snapper and Anaconda L1 hovertanks lower e cost ~10%, lower buildtime ~20% +- small increase in laser tower health +- small drop in LLT energy cost +- remove climbing from Odin. Add to Kodiak +- Zipper, Warrior reduce weapontimer so the projectiles stop just a little beyond range +- slight increase in weapontimer for Pyro so that projectiles stop just a little beyond range +- Pelicans lower DPS 10% and increase footprint back to 3x3 same as OTA +- Put Gimps on the bottom of the sea again +- Mammoth - reduce cost and buildtime 10%, increase health 10% +- revert footprint of T2 battleships and carriers to 6x6 as per OTA instead of 7x7 +- changes to shipyards to mak +- faster reload for Viper - 1.32s/364DPS (from 1.5s/320dps) +- faster reload for Meerkat - 1.1s/381DPS (from 1.15s/365DPS) +- reduce health of L2 quad airpads 1940/2070 to 1640/1720 +- faster reload for Firedevil, Krab green laser - 0.96s/500dps (from 1.1s 436dps) +- Orca and Proteussmall health increase ~5%, DPS increase ~12% +- Harbinger - swap AA missile for a flakker. +- Prophet and Omen, Neptune and Poseidon, Samurai and Broadsword small increase in acceleration +- Vulcan, Buzzsaw, Dora and Terminator small reduction in health, increase energy cost +- Vulcan and Buzzsaw increase cost per shot and faster reload. Increase metal cost and buildtime +- Dora/Terminator increase reload to 25/28 seconds (from 20/25). Reduce damage per burst for Terminator to 15900 from 16800. +- Drake and Krogoth - increase damage for miniguns/arm guns, reduce weapontimer on missiles so they turn to hit target faster +- T3 vehicle plants tweaks to yardmap +**bugfixes etc** +- fix missing wakes on Firedevil +- remove onoff button from Guardian +- change pathfinding cycles to 366650 from 66650 +- fix energy-per-shot in description for Scudd, Precluder, nuke cannons +- Nuke bombers add a ready/reloading indicator +- fix several amphibious units so they leave non-blocking corpses on water +- all cannon weapons using the bertha/timmy explosion animation and sound consistent +- mines hotkey overlays (nonworking) removed, fix Core minelayer gui +- combine land and floating versions of hovercraft plants into a single button. much more tidy! +- fix targeting behaviour for Krab so that the lasers take precedence when in range +- improvements to some weapon sounds +**New Units** +- **Penguin**! Add back in as asymmetric counter to Pelican +- T3 amphibious resurrection kbots **Kali** and **Dante** +- T3 amphibious assault kbots **Indra** and **The Boss** +- T3 flagship tanks **Hamster* and *Argoth** + +Not done yet: +- Razorback and Ketzer. Consider add AA to Razorback and noexplode weapon to Ketzer +- T3 amphibious radar jammer vehicles \ No newline at end of file diff --git a/TotalA.exe b/TotalA.exe index d68f636..211fa00 100755 --- a/TotalA.exe +++ b/TotalA.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:079547011016482cae09cd963fdd150e2bb0d1406148628779106069892ffacd +oid sha256:27b4be1eba4268965ffe931541527c0140d73549092f08f7e198ed00f8d8bb78 size 1179648 diff --git a/mayhem.gp3 b/mayhem.gp3 index 661f334..820d751 100644 --- a/mayhem.gp3 +++ b/mayhem.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a7626985fe85c95a23e2be7493e479bf808b795462b67ec1247bd330470244fa -size 18343721 +oid sha256:5104065f93186d9b38beb408624935001fe8a7c17814c39786714e15f7465bfd +size 16905224