From 98207f76e15a50c0915167febae7a3aa7b38f924 Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Wed, 23 Nov 2022 22:41:18 +1100 Subject: [PATCH] tamayhem-10.8.3 --- Mayhem108Changelog.txt | 21 ++++++++++++++++++--- TotalA.exe | 2 +- mayhem.gp3 | 4 ++-- 3 files changed, 21 insertions(+), 6 deletions(-) diff --git a/Mayhem108Changelog.txt b/Mayhem108Changelog.txt index 247034b..74b2d28 100644 --- a/Mayhem108Changelog.txt +++ b/Mayhem108Changelog.txt @@ -1,9 +1,23 @@ https://mayhem.tauniverse.com/totalm/TotalM1082.zip +CRC32: 41BD8661 +**Mayhem 10.8.3** +- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably +- **Fark/Necro** reduced energy/metal production a little +- **geo upgrades** reduced cost +- **reiver** and **sumo** reduced health 5% +- **cremator** reduced speed to 1.5 from 1.6 reduced health 10% +- new explosion animations for red lasers, green lasers, blue lasers, rockets and missiles +- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers +- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration + + +https://mayhem.tauniverse.com/totalm/TotalM1082.zip +CRC32: 6FF04EC5 **Mayhem 10.8.2** change list **Balance changes** -- improved AA missile accuracy vs air - mostly increased weaponacceleration +- improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too - **T2 bombers** increase energy cost and buildtime ~15% -- *Arm Blade** increase energy cost 10% +- **Arm Blade** increase energy cost 10% - **all air plants** default standing move order changed to "Manuever". On "Hold Position" aircraft don't auto-attack anything unless it's REALLY close. Manuever is a good balance where they stay within the vicinity and don't Roam but they still attack. All other factories are default hold position to prioritise unit control - **Prophet, Omen, Mofo, Harbinger, Epoch, Magnate, Hamster, Argoth** - long (or longish) range 3-weapon mobile units swap weapons so the long-range weapon is weapon 3, so they can attack ground from a distance without trying to get in range of weapon 2. **Bugfix list** @@ -13,10 +27,11 @@ https://mayhem.tauniverse.com/totalm/TotalM1082.zip - reduce range of pseudo-weapon for aiming factory build pads for less annoying sounds from the AI - **Harbinger** fix model corruption - and upscale flak turret a little - **Hamster** fix incorrect/outdated buildpic - +**updated nanoframe preview feature** (dsound.dll) https://mayhem.tauniverse.com/totalm/TotalM108.zip +CRC32: 4A2106CA **Mayhem 10.8.1** change list **Balance** - Arm/Core T1 radars energy cost 620/680 down from 750/800 diff --git a/TotalA.exe b/TotalA.exe index 211fa00..d1d2265 100755 --- a/TotalA.exe +++ b/TotalA.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:27b4be1eba4268965ffe931541527c0140d73549092f08f7e198ed00f8d8bb78 +oid sha256:c198e6a0116583c6f02f95cd3757af135ecfbedf95763be21fe6cb8f740482c7 size 1179648 diff --git a/mayhem.gp3 b/mayhem.gp3 index 820d751..db29e12 100644 --- a/mayhem.gp3 +++ b/mayhem.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5104065f93186d9b38beb408624935001fe8a7c17814c39786714e15f7465bfd -size 16905224 +oid sha256:8b38dc4ce4d0d0c37514cf5287a131e350327782b8e989bcca8b88cc32af70a9 +size 16954073