Author SHA1 Message Date
Axle1975 4166c4ae89 remove guide, add SERVER.EXE, add mplayx.dll 2023-09-29 23:51:54 +10:00
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Mayhem 10.9.2 balance changelog
Arm Skimmer
EMG reload 0.45, 40 DPS (was 0.56, 32.14 DPS)
Core Scrubber
Laser damage 25 reload 0.65 38.46 DPS (was 30/0.96 31.25 DPS)
Arm Skeeter
EMG Reload 0.8s, 22.5 DPS (was 0.56, 32.14 DPS)
Core Searcher
Laser damage 25 reload 1.15 21.74 DPS (was 30/0.96 31.25 DPS)
Arm Odin (Heavy Infantry)
Health 2700 (was 2800)
Arm Huntsman (T2 AA Kbot)
Health 1082 (was 982)
Core Slingshot (T2 AA kbot)
Health 1295 (was 1245)
Arm Meerkat (pop-up gauss tower)
Buildtime 11120 (was 13900)
Arm Lelantus (Jammer tower)
Energy 4630 (was 4430)
health 280 (was 360)
Energy use 35 (was 25)
Energy make 10 (was 25)
Core Blanker (Jammer Tower)
Energy 4720 (was 4520)
Health 325 (was 440)
Energy use 35 (was 30)
Energy make 10 (was 30)
Arm Moho Metal Maker
Energy 19635 (was 18155)
Metal 55 (was 80)
Buildtime 44000 (was 40000)
Core Moho Metal Maker
Energy 17680 (was 15928)
Metal 50 (was 72)
Buildtime 40000 (was 36000)
Arm Warden (T2 Popup Missile tower)
- shorter popup time
Energy 3830 Metal 320 buildtime 7680 (was 4130/350/8480)
Health 900 (was 920)
Core Smiter (T2 Popup Missile tower)
- shorter popup time
Energy 3905 metal 312 buildtime 7488 (was 4205/340/8160)
Health 920 (was 940)
Arm Stunner
Energy 52134 Metal 1802 buildtime 64872 (was 76190/4055/162200)
Weapon Range 3200 (was 32000)
Higher velocity
Not targetable
stockpile 60s (was 140)
9000E 300M per shot (was 15600/1040)
Are of effect 480 edge effectivenes 0.8 (was 640, 0.5)
Stuns only Core units
Core Neutron
Energy 46920 Metal 1843 buildtime 66348 (was 78201/3843/153720)
Weapon Range 3200 (was 32000)
Higher velocity
Not targetable
stockpile 60s (was 150)
9000E 360M per shot (was 18200, 1300)
Area of effect 480 edge effectiveness 0.75 (was 640, 0.25)
Damages only Arm mobile units
Arm Protector
Health 1700/4250 when closed (was 2420/4840)
Core Fortitude
Health 1990/3980 when closed (was 2860/4767)
Arm Kali, Core Dante (T3 amphibious resurrection kbots)
- workertime 420 (was 360)
- build distance 180 (was 160)
Arm Ant (T3 construction kbot)
Metal cost 1770 (was 1893)
Buildtime 42480 (was 45432)
Workertime 390 (was 360)
Core Marshall (T3 construction kbot)
Metal Cost 1710 (was 1803)
Buildtime 41040 (was 43272)
Workertime 390 (was 360)
T3 construction hovercraft
- workertime 420 (was 300)
- builddistance 190 (was 160)
Arm Razorback
Health 15600 (was 16800)
- removed energy per shot for main weapon
- 400E per shot for noexplode weapon (was 600E)
- improved projectile visibilty
Core Ketzer
Health 16400 (was 17500)
Arm Shiva (mobile rapid-fire long range artillery)
Energy cost 575000 (was 565000)
Health 12000 (was 9600)
Core Defiler
Energy cost 594600 (was 584600)
Health 12800 (was 10350)
Arm Rex
Metal cost 27390 (was 27180)
Buildtime 657360 (was 652320)
Health 54000 (was 55000)
Core Krogoth
Health 62000 (was 63000)
Arm Impala
Health 10200 (was 10800)
War Machine
Health 9900/15840 when closed (was 9600/15360)
Arm Hamster
Energy cost 956000 (was 900000)
Metal Cost 39900 (was 37500)
Buildtime 957600 (was 900000)
health 72000 (was 78500)
Core Argus
Energy cost 995000 (was 936000)
Metal cost 41600 (was 39000)
Buildtime 998400 (was 936000)
Health 77000 (was 82000)
Arm Samurai
Health 37000 (was 35200)
Core Broadsword
Health 40000 (was 37000)
Arm Banisher:
damage 270, 844 DPS (was 300, 938 DPS)
Weapon tolerance 10000 (was 16000)
New firing sound and more visible projectile
Core Temman:
Damage 650, 722 DPS (was 720, 800 DPS)
Weapon tolerance 10000 (was 15000)
removed tracking
Extinguisher:
4500E to fire (down from 6000)
9x1000 damage, 9000/3secs = 3k DPS (was 8x1200 damage, 9600/3.2secs = 3k DPS)
1500E/sec (down from 1875)
Nightmare:
200E to fire (down from 240) - 2kE/sec (down from 2400)
Arm Vulcan
Energy cost 519111 (was 479111)
Health 5400 (was 6000)
8 shots per 6.1s, 1521.3 DPS (was 7.24s, 1281.8 DPS)
3k energy per shot (was 2800)
Core Buzzsaw
Energy cost 532600 (was 502600)
Health 5800 (was 6400)
6 shots per 7.5s, 1440 DPS (was 8.5s, 1270.6 DPS)
Arm Dora
Increased metal cost 119500 (from 109500)
Increased health 8800 (from 8600)
Reduced Buildtime 2390000 (from 2628000)
Core Terminator
Increase metal cost 126000 (from 116000)
Increased health 9300 (from 9200)
Reduced buildtime 2520000 (from 2784000)
Annihilator - fixed freezing bug after open/close
fixed running-in-place bug for Core Gimp, Core Hatchling, Arm Kodiak
Major fixes to Hover, Ship and T3 Air transports
Mayhem 10.9.1 balance changelog
**Core Beetle**
Sped up weapon reload animation so that reload time is what it should be
This also shortens load time to fire weapon to 0.7s from 1.15s
**Arm Adv Construction Aircraft**
Health 710 (was 740)
Buildtime 24200 (was 24400)
**Core Adv Construction Aircraft**
Health 740 (was 710)
**Adv Construction Sub** (both Arm and Core)
Workertime 240 (was 270)
Sightdistance 210 (was 220)
Sonardistance 400 (was 480)
**Arm Zipper**
Weapon damage 12x6 reload 0.94 76.6 DPS (was 15x6/1.18s 76 DPS)
**Core Freaker**
Weapon damage 80 reload 1.08 74.07 DPS (was 90/1.25s 72 DPS)
**Arm Kodiak**
Energy 8420 (was 8543)
Weapon Damage 264, 110 DPS (was 240 100 DPS)
**Core Dominator**
Weapon damage 420, reload 2 per 8s 105 DPS (was2 per 9.1s 92.3 DPS)
**Core Morty**
Damage 102 reload 1.45 70.34 DPS (was 105/1.5 70 DPS)
**Arm Penetrator** **Shooter** **Wolf**
Primary weapon Bad target category LEVEL1 (was NOWEAPON)
**Arm Eraser** Radar Jamming Kbot
Energy 2276 (was 1576)
Jam distance 540 (was 700)
Speed 1.15 (was 1.1)
**Core Spectre** Radar Jamming Kbot
Energy 2353 (was 1653)
Jam Distance 540 (was 700)
Speed 1.1 (was 1.05)
**Arm Jammer** Radar Jamming Vehicle
Energy 2021 (was 1721)
Jam Distance 480 (was 600)
**Core Deleter** Radar Jamming Vehicle
Energy 2157 (was 1857)
Jam Distance 480 (was 600)
**Arm Lelantus** Radar Jamming Tower
Energy 4430 (was 3730)
Jam Distance 800 (was 950)
**Core Blanker** Radar Jamming Tower
Energy 4520 (was 3820)
Jam Distance 800 (was 950)
**Arm Ghost** T3 Amphibious Radar/Sonar Jammer
Sonar distance 480 (was 400)
Speed 1.6 (was 1.5)
**Core Troller** T3 Amphibious Radar/Sonar Jammer
Sonar distance 500 (was 400)
Speed 1.5 (was 1.4)
**Arm Eagle** Stealth Radar Plane
Energy 7256, Buildtime 11880 (was 5762/9900)
Health 620 (was 360)
**Core Vulture** Stealth Radar Plane
Energy 6956, Buildtime 12168 (was 5524/10140)
Health 660 (was 390)
**Arm Brawler**
Energy 6249 Metal 314 Buildtime 12560 (was 5343/304/12160)
**Core Rapier**
Energy 6172 Metal 302 Buildtime 12080 (was 5489/394/10760)
**Arm Dragonfly** Heavy airlifter
Energy 9718 metal 455 buildtime 18200 (was 8718/405/16200)
Acceleration 0.045 (was 0.06)
Turnrate 220 (was 328)
**Core Falcon** Heavy airlifter
Energy 9910 Metal 464 Buildtime 18560 (was 8910/414/16560)
Acceleration 0.05 (was 0.07)
Turnrate 210 (was 300)
**Arm Phoenix**
Acceleration 0.07 (was 0.09)
Turnrate 365 (was 420)
**Core Hurricane**
Speed 9.1 (was 9)
Acceleration 0.075 (was 0.08)
Turnrate 350 (was 400)
**Arm Kingfisher** Depth charge bomber
Energy 10500 metal 340 buildtime 20400 (was 9700/320/19200)
Health 1400* (was 1480)
Speed 9 (was 9.2)
**Core Marlin** Depth charge bomber
Energy 10350 Metal 350 buildtime 21000 (was 9350/330/16500)
Health 1460* (was 1760)
**Arm Millenium**
Sight Distance 510 (was 540)
**Core Warlord**
sight distance 500 (was 520)
**Arm Conqueror**
Depth Charge weapon damage 100 DPS 50 (was 120, DPS 60)
**Core Executioner**
Cannon damage 290 Reload 2.1 138.1 DPS (was 295/2.2 134.1 DPS)
Depth Charge weapon damage 100 DPS 50 (was 120, DPS 60)
**Arm Ronin** Skirmish Cruiser
Metal 1320 Buildtime 15840 (was 1360/16320)
Speed 2.7 (was 2.6)
Acceleration 0.024 (was 0.02)
Brakerate 0.072 (was 0.05)
Turnrate 210 (was 195)
**Core Omni**
Energy 10194 Metal 1305 Buildtime 15660 (was 10294/1325/15900)
Health 3840 (was 3720)
Speed 2.6 (was 2.5)
acceleration 0.025 (was 0.022)
Brakerate 0.075 (was 0.05)
Turnrate 230 (was 208)
**Arm Piranha**
Turnrate 560 (was 512)
Default Damage 280/560 to subs (was 300/600)
Reload 2.2 127.27/254.55 DPS (was 2.3 130.43/260.87)
**Arm Ranger**
Weapon Range 1600 (was 1650)
Reload 7.5 112 DPS (was 8, 105 DPS)
**Core Hydra**
Weapon range 1600 (was 1620)
Reload 8.5 112.9 DPS (was 10.5, 91.4 DPS)
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https://mayhem.tauniverse.com/totalm/TotalM1082.zip
**Mayhem 10.8.4** CRC32: 41BD8661
**Balance changes**
- **Arm Flea** increased range to 290 (was 270, is 300 in OTA, Beetle 295), slower reload 1.1 sec 18.18DPS (was 1 sec, 20DPS)
- **Core Beetle** damage 45 reload 2.5 18 DPS (was damage 50 reload 2.6 19.2 DPS)
- **Arm Skeeter** health 480 (was 520). Now killed by a destroyer (either side) in 3 shots
- **Core Searcher** health 490 (was 530). Now killed by a destroyer (either side) in 3 shots
- **Arm Vanguard** energy 2436 (was 2786), metal 330 (was 390), buildtime 5280 (was 6240), turnrate 330 (was 300), 91.2DPS (was 85.2)
- **Core Viking** energy 2498 (was 2898), metal 324 (was 379), buildtime 5184 (was 6064), turnrate 340 (was 310), 90.9DPS (was 83.9)
- **T1 hovers** small adjustments to some costs
- **Arm Mongoose and Core Gharial** T1 assault hovers small nerf to damage/DPS
- **Bureaucrat** correct corpse name
- **fighters** (both L1 and L2) increase pitchtolerance
- **Pike/Leviathan** reduce firepower, fix torp/depthcharge special damages
- **depthcharge bombers** change weapon from burst to regular short reload
- **arm antinuke** increased cloak cost to 300 to match Core's (was 250)
- **vulcan/buzzsaw** reduce range to 5000/5250 (from 5400/5600), reduce aoe to 88/100 (from 96/112), reduce DPS ~6%, reduce energy per sec ~10%
- **nuke cannons** reduce range to 9000/9250 (was 9800/10000), AOE 500/400 (from 540/420), sprayangle on core's 3-shot burst to 480 from 512, damage 13500/540 DPS and 3x5200/557DPS (was 14000 560DPS/3x5300 567DPS)
- **nuke silos** reduce weapon aoe 600/640 (from 690/720) (OTA is 512)
- **nuke bombers** add flashing "reloading" indicator, reduce AOE to 512/540 (was 600/640)
- **nuke/anti** fix gui cloak button
- **Arm Tiger** reduce weapontimer from 1 to 0.65 - lightning stops at 585 (range is 500)
- **Tiger/Rattlesnake** small increase in speed, DPS and health
**Bugfixes etc**
- **Arm Trident and Core Kraken** script fix for not popping up when units are in range. Also changed shading of parts so they look much better now
- **Arm Pantheon** T2 submersible missile tower small tweak to script so they stay out of the water for a few seconds longer when first built (same as the Core counterpart)
- **Arm Jethro** fix restore script so they don't walk around looking at the sky
- **Core Stinger** floating MT fix corpse footprint size
- **Core Leviathan** add missing piece declaration to script so that torpedos fire from the correct location
- **Core Argus** renamed from Argoth
- **Arm Hamster**tweaks to aiming/firing script
- **Hamster/Argus** added full corpses
- new rocket explosion animations added in 10.8.3 scaled down to match explosion size
**Mayhem 10.8.3** **Mayhem 10.8.3**
- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably - **Annihilator/Doomsday** increase height for firing over fortwalls more reliably
- **Fark/Necro** reduced energy/metal production a little - **Fark/Necro** reduced energy/metal production a little
@@ -42,6 +10,9 @@
- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers - added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers
- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration - core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
CRC32: 6FF04EC5
**Mayhem 10.8.2** change list **Mayhem 10.8.2** change list
**Balance changes** **Balance changes**
- improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too - improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too
@@ -58,6 +29,9 @@
- **Hamster** fix incorrect/outdated buildpic - **Hamster** fix incorrect/outdated buildpic
**updated nanoframe preview feature** (dsound.dll) **updated nanoframe preview feature** (dsound.dll)
https://mayhem.tauniverse.com/totalm/TotalM108.zip
CRC32: 4A2106CA
**Mayhem 10.8.1** change list **Mayhem 10.8.1** change list
**Balance** **Balance**
- Arm/Core T1 radars energy cost 620/680 down from 750/800 - Arm/Core T1 radars energy cost 620/680 down from 750/800
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