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Commits
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4166c4ae89 |
File diff suppressed because it is too large
Load Diff
@@ -1,312 +0,0 @@
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||||
Mayhem 10.9.2 balance changelog
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Arm Skimmer
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EMG reload 0.45, 40 DPS (was 0.56, 32.14 DPS)
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Core Scrubber
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Laser damage 25 reload 0.65 38.46 DPS (was 30/0.96 31.25 DPS)
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Arm Skeeter
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EMG Reload 0.8s, 22.5 DPS (was 0.56, 32.14 DPS)
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Core Searcher
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Laser damage 25 reload 1.15 21.74 DPS (was 30/0.96 31.25 DPS)
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Arm Odin (Heavy Infantry)
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Health 2700 (was 2800)
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Arm Huntsman (T2 AA Kbot)
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Health 1082 (was 982)
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Core Slingshot (T2 AA kbot)
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Health 1295 (was 1245)
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Arm Meerkat (pop-up gauss tower)
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Buildtime 11120 (was 13900)
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Arm Lelantus (Jammer tower)
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Energy 4630 (was 4430)
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health 280 (was 360)
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Energy use 35 (was 25)
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Energy make 10 (was 25)
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Core Blanker (Jammer Tower)
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Energy 4720 (was 4520)
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Health 325 (was 440)
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Energy use 35 (was 30)
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Energy make 10 (was 30)
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Arm Moho Metal Maker
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Energy 19635 (was 18155)
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Metal 55 (was 80)
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Buildtime 44000 (was 40000)
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Core Moho Metal Maker
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Energy 17680 (was 15928)
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Metal 50 (was 72)
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Buildtime 40000 (was 36000)
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Arm Warden (T2 Popup Missile tower)
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- shorter popup time
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Energy 3830 Metal 320 buildtime 7680 (was 4130/350/8480)
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Health 900 (was 920)
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Core Smiter (T2 Popup Missile tower)
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- shorter popup time
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Energy 3905 metal 312 buildtime 7488 (was 4205/340/8160)
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Health 920 (was 940)
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Arm Stunner
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Energy 52134 Metal 1802 buildtime 64872 (was 76190/4055/162200)
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Weapon Range 3200 (was 32000)
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Higher velocity
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Not targetable
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stockpile 60s (was 140)
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9000E 300M per shot (was 15600/1040)
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Are of effect 480 edge effectivenes 0.8 (was 640, 0.5)
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Stuns only Core units
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Core Neutron
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Energy 46920 Metal 1843 buildtime 66348 (was 78201/3843/153720)
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Weapon Range 3200 (was 32000)
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Higher velocity
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Not targetable
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stockpile 60s (was 150)
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9000E 360M per shot (was 18200, 1300)
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Area of effect 480 edge effectiveness 0.75 (was 640, 0.25)
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Damages only Arm mobile units
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Arm Protector
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Health 1700/4250 when closed (was 2420/4840)
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Core Fortitude
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Health 1990/3980 when closed (was 2860/4767)
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Arm Kali, Core Dante (T3 amphibious resurrection kbots)
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- workertime 420 (was 360)
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- build distance 180 (was 160)
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Arm Ant (T3 construction kbot)
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Metal cost 1770 (was 1893)
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Buildtime 42480 (was 45432)
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Workertime 390 (was 360)
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Core Marshall (T3 construction kbot)
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Metal Cost 1710 (was 1803)
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Buildtime 41040 (was 43272)
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Workertime 390 (was 360)
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T3 construction hovercraft
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- workertime 420 (was 300)
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- builddistance 190 (was 160)
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Arm Razorback
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Health 15600 (was 16800)
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- removed energy per shot for main weapon
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- 400E per shot for noexplode weapon (was 600E)
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- improved projectile visibilty
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Core Ketzer
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Health 16400 (was 17500)
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Arm Shiva (mobile rapid-fire long range artillery)
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Energy cost 575000 (was 565000)
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Health 12000 (was 9600)
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Core Defiler
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Energy cost 594600 (was 584600)
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Health 12800 (was 10350)
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Arm Rex
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Metal cost 27390 (was 27180)
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Buildtime 657360 (was 652320)
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Health 54000 (was 55000)
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Core Krogoth
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Health 62000 (was 63000)
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Arm Impala
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Health 10200 (was 10800)
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War Machine
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Health 9900/15840 when closed (was 9600/15360)
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Arm Hamster
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Energy cost 956000 (was 900000)
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Metal Cost 39900 (was 37500)
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Buildtime 957600 (was 900000)
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health 72000 (was 78500)
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Core Argus
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Energy cost 995000 (was 936000)
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Metal cost 41600 (was 39000)
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Buildtime 998400 (was 936000)
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Health 77000 (was 82000)
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Arm Samurai
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Health 37000 (was 35200)
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Core Broadsword
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Health 40000 (was 37000)
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Arm Banisher:
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damage 270, 844 DPS (was 300, 938 DPS)
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Weapon tolerance 10000 (was 16000)
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New firing sound and more visible projectile
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Core Temman:
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Damage 650, 722 DPS (was 720, 800 DPS)
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Weapon tolerance 10000 (was 15000)
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removed tracking
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Extinguisher:
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4500E to fire (down from 6000)
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9x1000 damage, 9000/3secs = 3k DPS (was 8x1200 damage, 9600/3.2secs = 3k DPS)
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1500E/sec (down from 1875)
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Nightmare:
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200E to fire (down from 240) - 2kE/sec (down from 2400)
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Arm Vulcan
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Energy cost 519111 (was 479111)
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Health 5400 (was 6000)
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8 shots per 6.1s, 1521.3 DPS (was 7.24s, 1281.8 DPS)
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3k energy per shot (was 2800)
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Core Buzzsaw
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Energy cost 532600 (was 502600)
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Health 5800 (was 6400)
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6 shots per 7.5s, 1440 DPS (was 8.5s, 1270.6 DPS)
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Arm Dora
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Increased metal cost 119500 (from 109500)
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Increased health 8800 (from 8600)
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Reduced Buildtime 2390000 (from 2628000)
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Core Terminator
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Increase metal cost 126000 (from 116000)
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Increased health 9300 (from 9200)
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Reduced buildtime 2520000 (from 2784000)
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Annihilator - fixed freezing bug after open/close
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fixed running-in-place bug for Core Gimp, Core Hatchling, Arm Kodiak
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Major fixes to Hover, Ship and T3 Air transports
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Mayhem 10.9.1 balance changelog
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**Core Beetle**
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Sped up weapon reload animation so that reload time is what it should be
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This also shortens load time to fire weapon to 0.7s from 1.15s
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**Arm Adv Construction Aircraft**
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Health 710 (was 740)
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Buildtime 24200 (was 24400)
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**Core Adv Construction Aircraft**
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Health 740 (was 710)
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**Adv Construction Sub** (both Arm and Core)
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Workertime 240 (was 270)
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Sightdistance 210 (was 220)
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Sonardistance 400 (was 480)
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**Arm Zipper**
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Weapon damage 12x6 reload 0.94 76.6 DPS (was 15x6/1.18s 76 DPS)
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**Core Freaker**
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Weapon damage 80 reload 1.08 74.07 DPS (was 90/1.25s 72 DPS)
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**Arm Kodiak**
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Energy 8420 (was 8543)
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Weapon Damage 264, 110 DPS (was 240 100 DPS)
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**Core Dominator**
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Weapon damage 420, reload 2 per 8s 105 DPS (was2 per 9.1s 92.3 DPS)
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**Core Morty**
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Damage 102 reload 1.45 70.34 DPS (was 105/1.5 70 DPS)
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**Arm Penetrator** **Shooter** **Wolf**
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Primary weapon Bad target category LEVEL1 (was NOWEAPON)
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**Arm Eraser** Radar Jamming Kbot
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Energy 2276 (was 1576)
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Jam distance 540 (was 700)
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Speed 1.15 (was 1.1)
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**Core Spectre** Radar Jamming Kbot
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Energy 2353 (was 1653)
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Jam Distance 540 (was 700)
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Speed 1.1 (was 1.05)
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**Arm Jammer** Radar Jamming Vehicle
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Energy 2021 (was 1721)
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Jam Distance 480 (was 600)
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**Core Deleter** Radar Jamming Vehicle
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Energy 2157 (was 1857)
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Jam Distance 480 (was 600)
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**Arm Lelantus** Radar Jamming Tower
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Energy 4430 (was 3730)
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Jam Distance 800 (was 950)
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**Core Blanker** Radar Jamming Tower
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Energy 4520 (was 3820)
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Jam Distance 800 (was 950)
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**Arm Ghost** T3 Amphibious Radar/Sonar Jammer
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Sonar distance 480 (was 400)
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Speed 1.6 (was 1.5)
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**Core Troller** T3 Amphibious Radar/Sonar Jammer
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Sonar distance 500 (was 400)
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Speed 1.5 (was 1.4)
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**Arm Eagle** Stealth Radar Plane
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Energy 7256, Buildtime 11880 (was 5762/9900)
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Health 620 (was 360)
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**Core Vulture** Stealth Radar Plane
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Energy 6956, Buildtime 12168 (was 5524/10140)
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Health 660 (was 390)
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**Arm Brawler**
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Energy 6249 Metal 314 Buildtime 12560 (was 5343/304/12160)
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**Core Rapier**
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Energy 6172 Metal 302 Buildtime 12080 (was 5489/394/10760)
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**Arm Dragonfly** Heavy airlifter
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Energy 9718 metal 455 buildtime 18200 (was 8718/405/16200)
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Acceleration 0.045 (was 0.06)
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Turnrate 220 (was 328)
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**Core Falcon** Heavy airlifter
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Energy 9910 Metal 464 Buildtime 18560 (was 8910/414/16560)
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Acceleration 0.05 (was 0.07)
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Turnrate 210 (was 300)
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**Arm Phoenix**
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Acceleration 0.07 (was 0.09)
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Turnrate 365 (was 420)
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**Core Hurricane**
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Speed 9.1 (was 9)
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Acceleration 0.075 (was 0.08)
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Turnrate 350 (was 400)
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**Arm Kingfisher** Depth charge bomber
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Energy 10500 metal 340 buildtime 20400 (was 9700/320/19200)
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Health 1400* (was 1480)
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Speed 9 (was 9.2)
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**Core Marlin** Depth charge bomber
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Energy 10350 Metal 350 buildtime 21000 (was 9350/330/16500)
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Health 1460* (was 1760)
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**Arm Millenium**
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Sight Distance 510 (was 540)
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**Core Warlord**
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sight distance 500 (was 520)
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**Arm Conqueror**
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Depth Charge weapon damage 100 DPS 50 (was 120, DPS 60)
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**Core Executioner**
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Cannon damage 290 Reload 2.1 138.1 DPS (was 295/2.2 134.1 DPS)
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Depth Charge weapon damage 100 DPS 50 (was 120, DPS 60)
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**Arm Ronin** Skirmish Cruiser
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Metal 1320 Buildtime 15840 (was 1360/16320)
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Speed 2.7 (was 2.6)
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Acceleration 0.024 (was 0.02)
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Brakerate 0.072 (was 0.05)
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Turnrate 210 (was 195)
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**Core Omni**
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Energy 10194 Metal 1305 Buildtime 15660 (was 10294/1325/15900)
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Health 3840 (was 3720)
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Speed 2.6 (was 2.5)
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acceleration 0.025 (was 0.022)
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Brakerate 0.075 (was 0.05)
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Turnrate 230 (was 208)
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**Arm Piranha**
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Turnrate 560 (was 512)
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Default Damage 280/560 to subs (was 300/600)
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Reload 2.2 127.27/254.55 DPS (was 2.3 130.43/260.87)
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**Arm Ranger**
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Weapon Range 1600 (was 1650)
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Reload 7.5 112 DPS (was 8, 105 DPS)
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**Core Hydra**
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Weapon range 1600 (was 1620)
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Reload 8.5 112.9 DPS (was 10.5, 91.4 DPS)
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+8
-34
@@ -1,37 +1,5 @@
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**Mayhem 10.8.4**
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**Balance changes**
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- **Arm Flea** increased range to 290 (was 270, is 300 in OTA, Beetle 295), slower reload 1.1 sec 18.18DPS (was 1 sec, 20DPS)
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- **Core Beetle** damage 45 reload 2.5 18 DPS (was damage 50 reload 2.6 19.2 DPS)
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- **Arm Skeeter** health 480 (was 520). Now killed by a destroyer (either side) in 3 shots
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- **Core Searcher** health 490 (was 530). Now killed by a destroyer (either side) in 3 shots
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- **Arm Vanguard** energy 2436 (was 2786), metal 330 (was 390), buildtime 5280 (was 6240), turnrate 330 (was 300), 91.2DPS (was 85.2)
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- **Core Viking** energy 2498 (was 2898), metal 324 (was 379), buildtime 5184 (was 6064), turnrate 340 (was 310), 90.9DPS (was 83.9)
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- **T1 hovers** small adjustments to some costs
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- **Arm Mongoose and Core Gharial** T1 assault hovers small nerf to damage/DPS
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- **Bureaucrat** correct corpse name
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- **fighters** (both L1 and L2) increase pitchtolerance
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- **Pike/Leviathan** reduce firepower, fix torp/depthcharge special damages
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- **depthcharge bombers** change weapon from burst to regular short reload
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- **arm antinuke** increased cloak cost to 300 to match Core's (was 250)
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- **vulcan/buzzsaw** reduce range to 5000/5250 (from 5400/5600), reduce aoe to 88/100 (from 96/112), reduce DPS ~6%, reduce energy per sec ~10%
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- **nuke cannons** reduce range to 9000/9250 (was 9800/10000), AOE 500/400 (from 540/420), sprayangle on core's 3-shot burst to 480 from 512, damage 13500/540 DPS and 3x5200/557DPS (was 14000 560DPS/3x5300 567DPS)
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- **nuke silos** reduce weapon aoe 600/640 (from 690/720) (OTA is 512)
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- **nuke bombers** add flashing "reloading" indicator, reduce AOE to 512/540 (was 600/640)
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- **nuke/anti** fix gui cloak button
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- **Arm Tiger** reduce weapontimer from 1 to 0.65 - lightning stops at 585 (range is 500)
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- **Tiger/Rattlesnake** small increase in speed, DPS and health
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**Bugfixes etc**
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- **Arm Trident and Core Kraken** script fix for not popping up when units are in range. Also changed shading of parts so they look much better now
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- **Arm Pantheon** T2 submersible missile tower small tweak to script so they stay out of the water for a few seconds longer when first built (same as the Core counterpart)
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- **Arm Jethro** fix restore script so they don't walk around looking at the sky
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- **Core Stinger** floating MT fix corpse footprint size
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- **Core Leviathan** add missing piece declaration to script so that torpedos fire from the correct location
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- **Core Argus** renamed from Argoth
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- **Arm Hamster**tweaks to aiming/firing script
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- **Hamster/Argus** added full corpses
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- new rocket explosion animations added in 10.8.3 scaled down to match explosion size
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||||
https://mayhem.tauniverse.com/totalm/TotalM1082.zip
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CRC32: 41BD8661
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**Mayhem 10.8.3**
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- **Annihilator/Doomsday** increase height for firing over fortwalls more reliably
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- **Fark/Necro** reduced energy/metal production a little
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@@ -42,6 +10,9 @@
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- added pitchtolerance=180 to reduce pitchtolerance for green and blue lasers
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- core **geo upgrade**, **magnate** and **Argoth** increased rocket velocity and acceleration
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https://mayhem.tauniverse.com/totalm/TotalM1082.zip
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||||
CRC32: 6FF04EC5
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**Mayhem 10.8.2** change list
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**Balance changes**
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- improved AA missile accuracy vs air - mostly increased weaponacceleration, but increased turnrate and max velocity in some cases too
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@@ -58,6 +29,9 @@
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- **Hamster** fix incorrect/outdated buildpic
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**updated nanoframe preview feature** (dsound.dll)
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https://mayhem.tauniverse.com/totalm/TotalM108.zip
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CRC32: 4A2106CA
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**Mayhem 10.8.1** change list
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**Balance**
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- Arm/Core T1 radars energy cost 620/680 down from 750/800
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Reference in New Issue
Block a user