OTA/ProTA to Mayhem change summary - Solars are ~20 metal cheaper (but still same buildtime) - metal extractors extract ~10% faster (15% for UW mexes) - mohos extract ~7% faster (about 12% faster for UW mohos) - there are pop-up solar panels for arm, egens for core - all arm's mobile red lasers have been swapped out for projectile weapons except the commander. **New units**: Arm Colt (returns from v7!) and Core Wolverine (returns from an even earlier version!), light mobile artillery Floating Light Laser towers Arm Kodiak, T2 ballistic rocket kbot (semi-counter to the Dominator) Core MAL, Armoured Sniper kbot (semi-counter to the Shooter) Core Marlin, depthcharge bomber seaplane counterpart to Arm Kingfisher (renamed from Cyclone/Thornado) Arm Indra, T3 heavy amphibious kbot (counter to the new role of The Boss) Core Krab, T3 Armoured assault kbot (replaces Yokozuna) Arm Kali and Core Dante T3 amphibious resurrection kbots Arm Hamster and Core Argoth T3 land dreadnaughts Arm Kali and Core Dante T3 amphibious resurrection kbots Underwater unit factories - build T3 amphibious units, plus decoy commanders T3 AA ships - Arm Arbelist and Core Trinity T3 Amphibious Radar/Sonar Jammer vehicles Changes from 8.24e (v8) to 10.9 **Units removed**: T1 mex upgrades Fury and Scythe AA lasers Arm Janus and Blight Core MAK and Shodan Spider and Tortoise Labs Arm Rover Core Yokozuna **Unit role changes**: Arm Sparrow and Core Kunai (was Mosquito) are now T1 fighter-gunships. Warrior and Leveler moved to L2. Warrior is now Pyro counter, Leveler is now Panther counter. Fido is now an artillery kbot - armed with a ballistic cannon. Huntsman and Slingshot changed to T2 AA missile kbots. Spider moved back to T2 Vehicle plant. Arm MARS and Core Replenisher mobile air repair moved to T2 Vehicle plant. Core Mammoth is now Amphibious Heavy artillery, a more direct counter to the Boa Adv tidals removed weapons, now just resource generators - the light lasers are now a separate floating unit Messenger replaced with Ronin, gauss cruiser Core The Boss moved to T3, heavy amphibious kbot **Balance changes**: **--Bulk balance changes** T1 and T2 mobile constructors build speed reduced to same as OTA T2 plants reduced energy cost ~30% closer to OTA and buildtime ~15% to match OTA All air factories changed to default standing move order "Manuever" instead of "Roam" all other factories change to default standing move order "hold position" Air repair pads T1 and T2 reduced energy cost 50%, metal cost 67%, buildtime 60% Sight distances reduced on a lot of units Aircraft reduced metal cost back to OTA cost (mostly - especially T1) Most T3 units reduced health by as much as 25% and some ranges reduced, but also some DPS increases Most defenses reduced health much closer to OTA but still about 15-20% more than OTA but most are also take much less time to build (also closer to OTA) Antinukes reduced metal cost, increased energy cost close to OTA, slight buildtime decrease Nukes moved back to T2, reduced cost and weapon power All AA missiles now have full range vs ground All AA missies increased weapon acceleration, and increased turnrate and velocity on some all flak weapons increased projectile velocity 40%, increased area of effect to match OTA All jammers reduced energy cost ~25% metal cost 40% sight distance ~30% jamming radius ~10% **--T1** **T1 KBOTS** **construction kbots** - 60 workertime - build speed (was 90) builddistance 90 Arm Energy 1450 - v8 1809 - OTA 2410 Metal 125 - v8 142 - OTA 120 buildtime 3750 - v8 5112 - OTA 5597 speed 1.1 - v8 1.26 - OTA 0.8 Core Energy 1520 - v8 1819 - OTA 5818 Metal 130 - v8 140 - OTA 130 buildtime 3900 - v8 5040 - OTA 5818 speed 1.15 - v8 1.22 - OTA 0.9 **Arm Flea** Energy 551 - v8 612 - OTA 712 metal 40 - v8 45 - OTA 44 buildtime 1200 - v8 1620 health 102 - v8 89 - OTA 75 sightdistance 340 - v8 360 - OTA 263 maxvelocity 2.8 - v8 3.1 - OTA 3 weapon range 290 - v8 270 - OTA 300 Turret turnrate 180 - OTA 90 DPS 19.05 DPS - v8 24 - OTA 10 **Core Beetle** - Scout Kbot Energy 565 - v8 640 Metal 44 (unchanged) buildtime 1320 - v8 1728 health 114 - v8 120 sightdistance 340 (unchanged) maxvelocity 2.65 - v8 2.7 weapon 45 per shot 2.4 reload 18.75 DPS - v8 50/2.6 19.2 DPS **Arm Peewee** Energy 660 - v8 697 - OTA 697 Metal 53 - v8 59 - OTA 53 buildtime 1590 - v8 1770 - OTA 1452 health 280 - v8 260 - OTA 250 sightdistance 300 - v8 330 - OTA 280 speed 1.88 - v8 2.15 - OTA 1.8 weapon range 184 - v8 190 - OTA 180 weapontimer 0.6 - v8 0.8 - OTA 1 burstrate 0.1 - v8 0.15 - OTA 0.1 Damage 9x2 reload 0.3 DPS 60 - OTA 8x3/0.4 DPS 60 weapon tolerance 3000 - OTA 0 delay before aiming maximum 0.16s - OTA 0.8s turret turnrate 210 - OTA 150 added weapon explosion animation back in **Core AK** Energy 662 - v8 690 - OTA 696 Metal 55 - v8 62 - OTA 56 buildtime 1650 - v8 1860 - OTA 1523 health 295 - v8 280 - OTA 265 sightdistance 300 - v8 320 - OTA 275 speed 1.8 - v8 2.1 - OTA 1.72 laser 30 damage per shot 0.55 reload 54.6DPS - v8 44/0.85 51.8DPS - OTA 34.64DPS weapon tolerance 1600 - OTA 0 turret turnrate 200 - OTA 90 **Arm Rocko** Metal 117 - v8 112 - OTA 117 buildtime 1872 - v8 2688 - OTA 1946 turnrate 905 - v8 1005 - OTA 1005 speed 1.3 - v8 1.35 - OTA 1.2 sightdistance 270 - v8 260 - OTA 260 weapon 115 per shot - v8 130 - OTA 105 reload 3.7 - v8 3 - OTA 4 DPS 31.08 - v8 43.33 - OTA 26.25 weapon range 420 - v8 440 - OTA 400 turret turnrate 160 - OTA 90 delay before aiming 0.88s - v8 1.06s - OTA 1.96s new larger rocket model **Core Storm** Metal 119 - v8 115 - OTA 118 buildtime 1904 - v8 2760 - OTA 1969 turnrate 903 - v8 1000 - OTA 1000 speed 1.25 - v8 1.25 - OTA 1.25 sightdistance 275 - v8 265 - OTA 265 weapon damage 100 - v8 100 - OTA 100 reload 3.2 - v8 2.4 - OTA 3.7 DPS 31.25 - v8 41.67 - OTA 27.03 range 420 - v8 440 - OTA 400 turret turnrate 150 - OTA 90 maxmium delay before aiming 0 new larger rocket model **Arm Jethro** Energy 1027 - v8 1027 - OTA 1219 Metal 107 - v8 107 - OTA 128 Buildtime 2140 - v8 2544 - OTA 2631 speed 1.35 - v8 1.35 - OTA 1.4 sightdistance 298 - v8 290 - OTA 290 full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft turret can aim upwards - OTA cannot turret turnrate 420 - OTA 275 maximum delay before aiming 0.25s - OTA 1.346s **Core Crasher** Energy 1040 - v8 1040 - OTA 1224 Metal 108 - v8 108 - OTA 129 Buildtime 2160 - v8 2424 - OTA 2636 speed 1.3 - v8 1.3 - OTA 1.25 sightdistance 300 - v8 295 - OTA 292 full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft turret turnrate 400 - OTA 225 maxmium delay before aiming 0 **Arm Hammer** Buildtime 2416 - v8 3624 - OTA 2340 health 820 - v8 780 - OTA 800 sightdistance 260 - v8 250 - OTA 250 Weapon Range 500 - v8 520 - OTA 320 Damage 80 - v8 85 - OTA 85 Reload 1.6 - v8 1.55 - OTA 1.95 DPS 50 - v8 54.84 - OTA 43.59 maximum delay before aiming 1.061s - v8 1.791s - OTA 2.172s **Core Thud** Buildtime 2352 - v8 3528 - OTA 2171 health 870 - v8 830 - OTA 800 sightdistance 260 - v8 275 - OTA 245 Weapon Range 500 - v8 510 - OTA 230 Damage 70 - v8 80 - OTA 80 Reload 1.4 - v8 1.45 - OTA 1.9 DPS 50 - v8 55.17 - OTA 42.11 maxmium delay before aiming 0 **Arm Tick** Energy 1280 metal 120 buildtime 2880 Health 322 Speed 1.75 acceleration 0.1 brakerate 0.6 turnrate 925 sightdistance 260 workertime 60 (same as cons kbot) builddistance 75 (same as minelayers) **Core Hatchling** Energy 1320 metal 122 buildtime 2928 Health 350 Speed 1.65 accelleration 0.12 brakerate 0.4 turnrate 850 sightdistance 260 workertime 60 (same as cons kbot) builddistance 75 (same as minelayers) **T1 VEHICLES** **construction vehicles** - 90 workertime (was 120) Arm Metal 180 - v8 194 - OTA 185 buildtime 5400 - v8 5820 - OTA 4951 acceleration 0.015 (unchanged) turnrate 270 - v8 320 - OTA 250 speed 1.45 - v8 1.5 - OTA 1.4 Core Metal 175 - v8 190 - OTA 175 buildtime 5250 - v8 5700 - OTA 5146 acceleration 0.015 - v8 0.021 - OTA 0.011 turnrate 280 - v8 280 - OTA 207 speed 1.4 - v8 1.4 - OTA 1.3 **Arm Jeffy** Energy 524 - v8 524 - OTA 564 Metal 37 - v8 40 - OTA 37 buildtime 1332 - OTA 1440 - OTA 1465 health 90 - v8 99 - OTA 79 sightdistance 350 - v8 360 - OTA 310 turnrate 520 - v8 545 - OTA 499 Weapon - projectile (OTA - laser) Damage 24 - OTA 30 Reload 0.7 - OTA 0.865 DPS 34.29 - OTA 34.68 Velocity 390 - OTA 400 turret turnrate 180 - OTA 90 **Core Weasel** Energy 530 - v8 535 - OTA 575 Metal 38 - v8 42 - OTA 38 buildtime 1368 - v8 1512 - OTA 1465 health 95 - v8 104 - OTA 84 sightdistance 350 - v8 360 - OTA 310 Weapon reload 0.9 - OTA 0.865 DPS 33.33 - OTA 34.68 Velocity 700 - OTA 400 turret turnrate 180 - OTA 90 **Arm Flash** Buildtime 1712 - v8 2120 - OTA 1676 acceleration 0.018 - OTA 0.017 brakerate 0.03 - v8 0.025 - OTA 0.02 turnrate 475 (unchanged) speed 2 (unchanged) sightdistance 250 - v8 250 - OTA 225 weapon range 184 - v8 190 - OTA 180 weapontimer 0.6 - v8 0.8 - OTA 1 burstrate 0.1 - v8 0.15 - OTA 0.1 9x2 damage 0.3 60 DPS - OTA 8x3/0.4 damage 60 DPS weapon tolerance 3000 - OTA 0 turret turnrate 210 - OTA 90 added weapon explosion animation back in **Core Instigator** Buildtime 1760 - v8 2200 - OTA 1737 acceleration 0.018 - OTA 0.017 brakerate 0.025 - v8 0.03 - OTA 0.009765625 (lol) turnrate 490 - OTA 475 speed 1.9 (unchanged) sightdistance 250 - v8 240 - OTA 210 laser 30 damage 0.55 reload 54.5 DPS - v8 44/0.85 51.8 DPS - OTA 44/1 44 DPS weapon tolerance 2400 - OTA 0 turret turnrate 200 - OTA 90 **Arm Samson** Metal 125 - v8 128 - OTA 119 buildtime 2000 - v8 2560 - OTA 1941 acceleration 0.016 - OTA 0.03 brakerate 0.02 - OTA 0.012 turnrate 438 - v8 438 - OTA 511 speed 1.5 (unchanged) sightdistance 265 - v8 275 - OTA 235 full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft **Core Slasher** Metal 121 - v8 122 - OTA 116 buildtime 1936 - v8 2440 - OTA 1820 acceleration 0.015 - OTA 0.027 brakerate 0.02 - OTA 0.012 turnrate 440 - v8 450 - OTA 512 speed 1.45 (unchanged) sightdistance 260 - v8 270 - OTA 230 full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft **Arm Stumpy** Energy 1246 - v8 1346 - OTA 1246 Buildtime 2640 - v8 3260 - OTA 2404 Health 1200 - v8 1160 - OTA 992 acceleration 0.017 - v8 0.012 - OTA 0.016 brakerate 0.022 - v8 0.024 - OTA 0.01 turnrate 420 - v8 400 - OTA 450 speed 1.6 - v8 1.6 - OTA 1.7 **Core Raider** Energy 1241 - v8 1341 - OTA 1241 Buildtime 2704 - v8 3320 - OTA 2376 Health 1260 - v8 1208 - OTA 1058 acceleration 0.016 - v8 0.013 - OTA 0.013 brakerate 0.02 v8 0.022 OTA 0.009765625 turnrate 430 (unchanged) Speed 1.54 - v8 1.5 - OTA 1.6 Stumpy and Raider same weapon stats: Range 290 - v8 320 - OTA 240 Damage 80 - v8 96 - OTA 50 Reload 1.5 - v8 1.5 - OTA 1.7 DPS 53.33 - v8 64 - OTA 32.68 **Arm Colt** -- light mobile artillery 1610E, 186M, 3720BT, 680 health 1.35 speed, 0.013 acceleration, 0.024 brakerate, 320 turnrate **Core Wolverine** -- light mobile artillery 1560E, 180M, 3600BT, 695 health 1.3 speed, 0.014 acceleration, 0.023 brakerate, 339 turnrate Colt and Wolverine same weapon stats: Ballistic, 540 range, 125 damage per shot, 2.4 reload, 52DPS, 300 velocity, 48 area of effect **Arm Podger** Energy 1471 - v8 1591 - OTA 1031 Metal 163 - v8 173 - OTA 173 buildtime 3912 - v8 4152 - OTA 1519 health 850 - v8 1080 - OTA 1200 speed 1.6 - v8 1.7 - OTA 0.9 acceleration 0.015 - v8 0.016 - OTA 0.015 turnrate 300 - v8 380 - OTA 250 workertime 90 - v8 120 - OTA 90 increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0 **Core Spoiler** Energy 1497 - v8 1617 - OTA 1117 metal 168 - v8 178 - OTA 187 buildtime 4032 - v8 4272 OTA 1740 health 900 - v8 1200 - OTA 1400 maxvelocity 1.54 - v8 1.6 - OTA 0.8 acceleration 0.014 - v8 0.015 - OTA 0.011 turnrate 320 - v8 420 - OTA 230 workertime 90 - v8 120 - OTA 90 increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0 **Mines explosions** reduced damage and also do not trigger each other to blow up all at once so easily **T1 SHIPS** **Construction Ships** workertime 120 - v8 150 - OTA 120 Arm - Energy 2230 - v8 2330 - OTA 2130 metal 235 - v8 245 - OTA 255 buildtime 5640 - v8 5880 - OTA 5121 acceleration 0.011 - v8 0.009 - OTA 0.009 turnrate 230 - v8 200 - OTA 200 Core - Energy 2275 - v8 2375 - OTA 2375 metal 238 - v8 238 - OTA 260 Buildtime 5712 - v8 5712 - OTA 5537 acceleration 0.012 - v8 0.008 - OTA 0.008 turnrate 245 - v8 215 - OTA 205 **Skeeter** Energy 985 - v8 1185 - OTA 985 metal 109 - v8 120 - OTA 100 buildtime 2180 - v8 2400 - OTA 2062 sight distance 350 - v8 390 - OTA 280 speed 3.6 - v8 3.4 - OTA 3.8 acceleration 0.06 - v8 0.04 - OTA 0.09 brakerate 0.04 - v8 0.03 - OTA 0.02 turnrate 411 - v8 411 - OTA 511 Primary weapon range 210 - v8 248 - OTA 180 Damage 18 per burst/0.5 reload 36 DPS - v8 44 DPS - OTA 13 DPS AA missile now full range vs surface units **Searcher** Energy 937 - v8 1107 - OTA 917 metal 105 - v8 115 - OTA 95 buildtime 2100 - v8 2300 - OTA 1877 sight distance 350 - v8 380 - OTA 280 speed 3.4 - v8 3.2 - OTA 3.6 acceleration 0.07 - v8 0.05 - OTA 0.1 brakerate 0.04 - v8 0.04 - OTA 0.02 turnrate 419 - v8 419 - OTA 519 Primary weapon now 210 range - v8 240 - OTA 180 30 damage per shot/0.9 reload 33.3 DPS - v8 42DPS - OTA 10.53 DPS missile now full range vs surface units **Arm Crusader** Metal 818 - v8 808 - OTA 898 Buildtime 13088 - v8 12928 - OTA 13391 Health 2870 - v8 2970 - OTA 2870 speed 2.7 - v8 2.6 - OTA 2.9 brakerate 0.04 - v8 0.013 - OTA 0.013 turnrate 170 - v8 175 - OTA 121 sight distance 330 - v8 310 - OTA 330 weapon damage 165 - v8 160 - OTA 165 reload 1.9 - v8 1.8 - OTA 2 DPS 86.84 - v8 88.89 - OTA 82.5 **Core Enforcer** Metal 807 - v8 798 - OTA 887 Buildtime 12912 - v8 12768 - OTA 13368 sight distance 330 - v8 320 - OTA 330 speed 2.6 - v8 2.5 - OTA 2.93 acceleration 0.025 - v8 0.3 - OTA 0.00915 brakerate 0.045 - v8 0.018 - OTA 0.018 turnrate 182 - v8 190 - OTA 128 weapon damage 180 - v8 190 - OTA 180 reload 2.2 - v8 2.15 - OTA 2.4 DPS 81.81 - v8 88.37 - OTA 75 **Arm Lurker** Metal 1011 - v8 921 - OTA 1151 Health 590 - 915 - OTA 610 buildtime 10110 - v8 11052 - OTA 9894 sonar distance 440 - v8 455 - OTA 405 maxvelocity back to same as OTA acceleration 0.025 - v8 0.018 - OTA 0.015 **Core Snake** Metal, 1059 - v8 959 - OTA 1199 health 610 - v8 960 - OTA 590 buildtime 10590 - v8 11508 - OTA 9729 maxvelocity back to same as OTA acceleration 0.03 - v8 0.02 - OTA 0.03 **Arm Vanguard** -- rocket frigate energy 2486 - v8 2786 metal 330 - v8 390 buildtime 5280 - v8 6240 health 1380 - v8 1580 speed 3 - v8 2.8 brakerate 0.045 - v8 0.019 acceleration 0.045 - v8 0.04 turnrate 330 - v8 290 larger rocket model weapon maxvelocity 390 - v8 360 startvelocity 260 - v8 240 **Core Viking** -- rocket frigate energy 2498 - v8 2898 metal 324 - v8 379 builtime 5184 - v8 6064 health 1438 - v8 1648 speed 2.9 - v8 2.7 brakerate 0.044 - v8 0.022 acceleration 0.044 - v8 0.04 turnrate 345 - v8 300 larger rocket model weapon maxvelocity 390 - v8 360 startvelocity 260 - v8 240 **Arm Valiant** -- Minelayer ship Energy 1835 - v8 1625 Buildtime 5112 - v8 6390 acceleration 0.013 - v8 0.012 turnrate 260 (unchanged) speed 2.4 - v8 1.72 health 1005 - v8 1314 energy/metal production 4/0.1 - v8 0.5/0 workertime 120 - v8 150 - to match construction ships **Core Limiter** Minelayer ship Energy 1802 - v8 1602 Buildtime 5304 - v8 6630 acceleration 0.014 - v8 0.013 speed 2.3 - v8 1.8 health 1060 - v8 1438 turnrate 279 (unchanged) energy/metal production 4/0.1 - v8 0.5/0 workertime 120 - v8 150 **Arm Hulk** Energy 3539 - v8 4339 - OTA 4639 Metal 452 - v8 552 - OTA 919 buildtime 9040 - v8 11040 - OTA 14538 health 2000 - v8 2500 - OTA 2000 sightdistance 270 - v8 290 - OTA 250 speed 2.2 - v8 2.3 - OTA 1.9 acceleration 0.02 - v8 0.018 - OTA 0.009 brakerate 0.036 - v8 0.018 - OTA 0.018 turnrate 256 - v8 256 - OTA 128 **Core Envoy** Transport ship Energy 3486 - v8 4286 - OTA 4786 Metal 444 - v8 579 OTA 887 buildtime 8880 - v8 11580 OTA 13663 health 2120 - v8 2750 - OTA 2120 sightdistance 270 - v8 280 - OTA 250 speed 2.1 - v8 2.2 acceleration 0.02 - v8 0.02 - OTA 0.00915 brakerate 0.038 - v8 0.02 - OTA 0.0183 turnrate 260 - v8 270 - OTA 130 **T1 AIRCRAFT** Note: * all the health numbers are doubled and the AA weapon special damages are also doubled - halving the effectiveness of non-aa weapons - factory default standing move orders changed to "Manuever" from "Roam" Construction Aircraft - workertime 30 same as OTA - v8: 60 Arm Energy 4320 - v8 5184 - OTA 4320 metal 105 - v8 131 - OTA 105 buildtime 8820 - v8 10480 - OTA 8844 health 560* - v8 420 - OTA 280 turnrate 100 - v8 108 - OTA 90 Core Energy 4480 - v8 5404 - OTA 4580 metal 110 - v8 137 - OTA 110 buildtime 9240 - v8 10960 - OTA 9286 health 580* - v8 450 - OTA 290 turnrate 108 - v8 120 - OTA 96 **Peeper/Fink** now has pseudo "attack" button and will follow a strafing pattern **Peeper** Energy 1435 - v8 1475 - OTA 1475 Metal 38 - v8 40 - OTA 40 buildtime 2280 - v8 3200 - OTA 2585 **Fink** Energy 1369 (unchanged) Metal 36 (unchanged) buildtime 2160 - v8 2880 - OTA 2156 **Freedom Fighter** Metal 99 - v8 115 - OTA 99 buildtime 8910 - v8 9200 - OTA 9182 health 392* - v8 460 - OTA 196 sight distance 400 - v8 420 - OTA 350 acceleration 0.35 (unchanged) brakerate 6 (unchanged) turnrate 512 (unchanged) **Avenger** Metal 101 - v8 118 - OTA 101 buildtime 9090 - v8 9440 - OTA 9196 health 404* - v8 498 - OTA 202 sight distance 400 - v8 420 - OTA 350 acceleration 0.31 - v8 0.29 - OTA 0.21 brakerate 5 - v8 3 - OTA 2 turnrate 455 - v8 455 - OTA 405 **Thunder** Metal 130 - v8 156 - OTA 130 buildtime 10400 - v8 12480 - OTA 10155 health 640* - OTA 320 sight distance 360 - v8 400 - OTA 350 speed 8.6 - v8 9 - OTA 9 attackrunlength 160 - v8 140 - OTA 120 **Core Shadow** Metal 134 - v8 150 - OTA 131 buildtime 10720 - v8 12000 - OTA 10750 health 650* - OTA 315 sight distance 360 - v8 400 - OTA 350 speed 8 (unchanged) attackrunlength 220 (unchanged) **Arm Atlas and Core Valkyrie** - back to OTA stats **Arm Sparrow** - Fighter-Gunship Energy 4893 - v8 4393 metal 144 - v8 138 buildtime 11520 - v8 11040 health 624* - v8 760 sight distance 360 - v8 400 max velocity 7.5 - v8 9.7 brakerate 3 v8 2 acceleration 0.19 - v8 0.4 turnrate 560 - v8 400 hoverattack (gunship) weapon range 420, damage 75 reload 2.2 (34.1DPS) velocity 400-540 acceleration 131, tracking, turnrate 21000 **Core Kunai** (replaces Mosquito) Energy 4741 metal 149, buildtime 11920 health 660* sight distance 360 speed 7.1, brakerate 2.5, acceleration 0.18, turnrate 620 weapon as per Sparrow **T1 HOVERCRAFT** **Construction Hovercraft** - workertime is now 60 (was 90), same as Cons kbots Arm - Energy 2918 - v8 2973 - OTA 4370 Metal 167 - v8 188 - OTA 396 buildtime 6012 - v8 6768 - OTA 10494 health 650 - v8 650 - OTA 723 maxvelocity 1.9 - v8 1.75 - OTA 2.2 acceleration 0.036 - v8 0.012 - OTA 0.01 brakerate 0.06 - v8 0.09 - OTA 0.006 turnrate 440 - v8 450 - OTA 120 footprint 2x2 - OTA 3x3 Core - Energy 2859 - v8 2974 - OTA 4455 Metal 164 - v8 180 - OTA 390 buildtime 5904 - v8 6480 - OTA 11028 health 690 - v8 690 - OTA 740 maxvelocity 1.8 - v8 1.65 - OTA 2.1 Acceleration 0.04 - v8 0.013 - OTA 0.01 brakerate 0.065 - v8 0.095 - OTA 0.008 turnrate 450 - v8 440 - OTA 110 footprint 2x2 - OTA 3x3 **Arm Skimmer** Energy 1169 - v8 1254 - OTA 1169 metal 78 - v8 76 - OTA 76 buildtime 2280 - v8 2520 - OTA 3388 health 250 - v8 240 - OTA 200 sightdistance 350 - v8 295 - OTA 280 speed 3.3 - v8 3.3 - OTA 3.7 acceleration 0.064 - v8 0.032 - OTA 0.11 brakerate 0.058 - v8 0.04 - OTA 0.05 turnrate 495 - v8 520 - OTA 310 weapon range 210 - v8 240 - OTA 210 DPS 32.14 - v8 44 - OTA 56.25 **Core Scrubber** Energy 1190 - v8 1271 - OTA 1252 metal 76 - v8 80 - OTA 72 buildtime 2280 - v8 2700 - OTA 3547 health 260 - v8 265 - OTA 200 sightdistance 350 - v8 280 - OTA 280 speed 3.2 - v8 3.1 - OTA 3.5 acceleration 0.06 - v8 0.03 - OTA 0.1 brakerate 0.054 - v8 0.04 - OTA 0.05 turnrate 510 - v8 540 - OTA 310 weapon range 210 - v8 240 - OTA 210 dps 31.25 - v8 42 - OTA 50 **Arm Mongoose** Assault hover Energy 1800 - v8 2629 metal 150 - v8 184 buildtime 3600 - v8 5520 health 728 - v8 748 speed 2.15 - v8 2.1 acceleration 0.032 - v8 0.015 brakerate 0.036 - v8 0.043 turnrate 440 - v8 480 sightdistance 270 - v8 260 weapon 240 range 22x8 damage, 2.4 reload, 73.3DPS (was 18x8/1.5 96 DPS) **Core Gharial** Riot hover Energy 2060 - v8 2855 metal 175 - v8 202 buildtime 4200 - v8 6060 health 725 - v8 810 speed 2.2 - v8 2.0 acceleration 0.031 - v8 0.016 brakerate 0.032 - v8 0.036 turnrate 430 - v8 450 sightdistance 270 - v8 250 weapon 264 range (was 260) 150 damage, 2.13 reload, 70.4DPS, 72 AOE (was 145/1.55 93.5 DPS 80 AOE) **Arm Anaconda** Energy 2110 - v8 2985 - OTA 2856 metal 195 - v8 248 - OTA 272 buildtime 3900 - v8 7440 - OTA 8115 health 1110 - v8 1050 - OTA 880 speed 2 - v8 1.7 - OTA 2.6 acceleration 0.022 - v8 0.013 - OTA 0.06 brakerate 0.03 - v8 0.04 - OTA 0.09 turnrate 390 - v8 440 - OTA 250 sightdistance 280 - v8 270 - OTA 280 ballistic cannon 350 range 150 damage, 2.55 reload, 58.8 DPS - v8 2.95 reload 51.7 DPS 48 aoe **Core Snapper** Hovertank Energy 2190 - v8 2855 - OTA 3069 metal 192 - v8 236 - OTA 280 buildtime 3840 - v8 7080 - OTA 8564 health 1150 - v8 1120 - OTA 850 speed 1.9 - v8 1.62 - OTA 2.5 acceleration 0.025 - v8 0.015 - OTA 0.05 brakerate 0.035 - v8 0.04 - OTA 0.08 turnrate 380 - v8 420 - OTA 240 sightdistance 280 - v8 260 - OTA 270 ballistic cannon 350 range 130 damage, 2.22 reload, 58.6 DPS - v8 2.52 reload 51.6 DPS 48 aoe **Arm Swatter** Energy 1670 - v8 1937 - OTA 1444 metal 135 - v8 135 - OTA 120 buildtime 3240 - v8 3960 - OTA 3747 health 528 - v8 448 - OTA 375 speed 2.3 - v8 2.0 - OTA 2.9 acceleration 0.04 - v8 0.015 - OTA 0.07 brakerate 0.05 - v8 0.03 - OTA 0.08 turnrate 450 - v8 520 - OTA 280 sightdistance 300 - v8 310 - OTA 280 AA missiles full range vs ground **Core Slinger** Energy 1695 - v8 1885 - OTA 1542 metal 130 - v8 130 - OTA 115 buildtime 3120 - v8 3810 - OTA 3747 health 545 - v8 465 - OTA 395 speed 2.2 - v8 1.9 - OTA 2.9 acceleration 0.038 - v8 0.016 - OTA 0.06 brakerate 0.056 - v8 0.034 - OTA 0.09 turnrate 460 - v8 500 - OTA 280 sightdistance 300 - v8 300 - OTA 280 **Arm Bear** Energy 3969 - v8 5969 - OTA 7938 metal 392 - v8 499 - OTA 665 buildtime 9408 - v8 11976 - OTA 20341 health 1250 - v8 1790 - OTA 1150 acceleration 0.008 - v8 0.006 - OTA 0.004 brakerate 0.036 - v8 0.018 - OTA 0.0018 sight distance 290 - v8 320 - OTA 250 **Core Turtle** Energy 3871 - v8 5771 - OTA 7541 metal 385 - v8 485 - OTA 650 buildtime 9240 - v8 11880 - OTA 19587 health 1320 - v8 1900 - OTA 1080 acceleration 0.009 - v8 0.005 - OTA 0.003 brakerate 0.034 - v8 0.034 - OTA 0.017 sight distance 290 - v8 300 - OTA 250 **T1 STRUCTURES** **Solars** - closer to OTA costs Arm energy 650 - v8 684 - OTA 760 metal 128 - v8 109 - OTA 145 buildtime 2560 - v8 2616 - OTA 2495 damage modifier 0.333 - v8 0.4 - OTA 0.333 Core - energy 670 - v8 709 - OTA 790 metal 124 - v8 106 - OTA 141 buildtime 2480 - v8 2544 - OTA 2416 damage modifier 0.333 - v8 0.4 - OTA 0.333 *Wind* Arm - Energy 484 - v8 458 - OTA 509 Metal 52 (unchanged) buildtime 1560 - v8 1560 - OTA 1603 Core - 496 energy - v8 470 - OTA 523 metal 54 - v8 55 - OTA 55 buildtime 1620 - v8 1650 - OTA 1687 **Metal Extractors** - no longer upgradeable, extraction now 0.0011 - v8 0.001125 - OTA 0.001 Arm metal 55 - v8 62 - OTA 50 buildtime 1650 - v8 1488 - OTA 1800 Core - metal 56 - v8 61 - OTA 51 buildtime 1680 - v8 1464 - OTA 1874 **Metal Makers** make 2 metal for 120 energy Arm - Energy 1750 - v8 1860 - OTA 687 0 metal cost - v8 9 - OTA 0 buildtime 5250 - v8 6000 - OTA 2605 health 144 - v8 164 - OTA 144 Core - Energy 1770 - v8 1740 - OTA 700 Metal 0 - v8 9 - OTA 0 buildtime 5310 - v8 6000 - OTA 2682 150 maxdamage (unchanged) **Energy Storage** Arm - Energy 1215 - v8 1430 - OTA 2430 metal 230 - v8 245 - OTA 245 buildtime 5520 - v8 7350 - OTA 12710 Core - Energy 1245 - v8 1490 - OTA 2490 metal 234 - v8 250 - OTA 250 buildtime 5616 - v8 7500 - OTA 12750 **Metal Storage** Arm - energy 535 (unchanged) metal 244 - v8 239 - OTA 305 buildtime 2928 - v8 2868 - OTA 2925 Core - energy 550 (unchanged) metal 242 - v8 242 - OTA 320 buildtime 2904 - v8 2904 - OTA 2925 **Radar Tower** Arm - energy 620 - v8 750 - OTA 750 metal 49 - v8 59 - OTA 49 buildtime 1225 - v8 1770 - OTA 1137 health 51 - v8 81 - OTA 51 sight range 500 - v8 600 OTA 350 radar range 1600 - v8 1920 - OTA 1440 Core energy 650 - v8 800 - OTA 800 metal 50 - v8 55 - OTA 50 buildtime 1250 - v8 1650 - OTA 1137 health 51 - v8 81 - OTA 51 sight range 500 - v8 590 - OTA 350 radar distance 1600 - v8 1880 - OTA 1440 **Light Laser Tower* (LLT) Arm - Energy 1590 - v8 1297 - OTA 2546 metal 180 - v8 122 - OTA 262 buildtime 2880 - v8 2928 - OTA 4662 health 860 - v8 1020 - OTA 750 sight distance 380 - v8 340 - OTA 380 weapon range 404 - v8 404 - OTA 300 damage 72 - v8 75 - OTA 60 reload 0.6 - v8 0.65 - OTA 0.52 DPS 120 - v8 115.4 - OTA 115.4 Core - Energy 1610 - v8 1204 - OTA 2608 metal 182 - v8 125 - OTA 268 buildtime 2912 - v8 3000 - OTA 4724 health 890 - v8 1080 - OTA 710 sight distance 380 - v8 340 - OTA 350 weapon range 404 - v8 404 - OTA 300 damage 72 - v8 75 - OTA 60 reload 0.6 - v8 0.65 - OTA 0.52 DPS 120 - v8 115.4 - OTA 115.4 **Arm Radical** Short-range plasma cannon Energy 3163 (unchanged) metal 562 - v8 414 buildtime 4496 - v8 6624 health 2109 - v8 2719 weapon range 650 (unchanged) damage 165 - v8 160 reload 1.95 - v8 1.8 DPS 86.8 - v8 88.9 velocity 350 - v8 300 **Core Blocker** Short-range plasma cannon Energy 3014 (unchanged) metal 568 - v8 421 buildtime 4544 - v8 6736 health 2160 - v8 2850) weapon range 650 (unchanged) damage 180 - v8 190 reload 2.1 - v8 2.15 DPS 83.7 - v8 88.3 350 velocity - v8 300) **Arm Sunspot** EMG Tower Energy 2100 - v8 2000 Metal 260 - v8 250 buildtime 4160 - v8 5000 health 1100 - v8 1520 sightdistance 400 - v8 370 weapon range 450 - v8 470 21x5 damage 0.5 reload 210 DPS - v8 18x5/0.45 225 DPS sprayangle 3072 - v8 3584 **Core Immolator** Riot Tower Energy 1990 - v8 2190 metal 270 - v8 260 buildtime 4320 - v8 5200 health 1150 - v8 1664 sightdistance 400 - v8 360 weapon range 450 (unchanged) 50x3 damage 0.84 reload 178.6 DPS - v8 48x3/1 144 DPS area of effect 70 - v8 80 **Dragon's Teeth** Arm - energy 250 (unchanged) metal 10 - v8 14 - OTA 10 buildtime 500 - v8 560 - OTA 520 Core - energy 270 - v8 270 - OTA 300 metal 11 - v8 15 - OTA 11 buildime 550 - v8 600 - OTA 565 **Arm Defender**, **Core Pulverizer** (MT) Arm health 295 - v8 350 core health 300 - v8 360 Full range vs ground (was shorter). Damage now 44 vs ground, 220 vs aircraft - v8 40/200 weapon startvelocity 470, acceleration 210, max velocity 750 - v8 450/152/660 tolerance 9000 pitchtolerance 18000 - v8 6400/12800 **Arm Sentinel** (HLT) energy 4860 - v8 5398 - OTA 5398 metal 524 - v8 524 - OTA 584 buildtime 8384 - v8 10480 - OTA 9575 health 1630 - v8 2460 - OTA 1230 sightdistance 440 - v8 430 - OTA 380 weapon range 540 - v8 512 - OTA 430 damage 240 - v8 225 - OTA 180 reload 1.05 - v8 1.05 - OTA 0.965 DPS 228.6 - v8 214.3 - OTA 186.5 energy per shot 72 - v8 50 - OTA 75 **Core GAAT** (HLT) energy 4810 - v8 5343 - OTA 5443 metal 530 - v8 530 - OTA 589 buildtime 8480 - v8 10580 - OTA 9622 health 1680 - v8 2540 - OTA 1200 sightdistance 440 - v8 420 - OTA 350 weapon range 540 - v8 504 - OTA 400 damage 200 - v8 180 - OTA 180 reload 0.88 - v8 0.85 - OTA 0.965 DPS 227.27 - v8 212 - OTA 186.5 energy per shot 60 - v8 40 - OTA 75 **Arm Guardian** metal 1721 - v8 1490 - OTA 1946 buildtime 13768 - v8 17880 - OTA 13377 health 3016 - v8 4544 - OTA 2477 weapon range 1250 (unchanged) damage 380 - v8 360 - OTA 360 reload 2.9 - v8 2.6 - OTA 3 DPS 131 - v8 138 - OTA 120 weapon velocity 420 - v8 380 - OTA 350 **Core Punisher** metal 1700 - v8 1445 - OTA 1887 buildtime 13600 - v8 17340 - OTA 13268 health 3080 - v8 4666 - OTA 2540 weapon range 1228 - OTA 1200 damage 340 - v8 328 - OTA 320 reload 2.7 - v8 2.4 - OTA 2.8 DPS 126 - v8 137 - OTA 114.3 weapon velocity 420 - v8 380 - OTA 350 footprint 3x3 - OTA 4x3 **Arm Centurion** - Rocket battery Energy 5548 - v8 6548 metal 790 - v8 770 buildtime 7900 - v8 12320 health 1852/3702 when closed - v8 2932/5864 weapon range 750 - v8 800 start velocity 280 - v8 260 turnrate 24000 - v8 32000 sightdistance 360 - v8 350 **Core Bureaucrat** - guided rocket defense system Energy 5431 - v8 6431 metal 809 (unchanged) buildtime 8090 - v8 12944 health 2385 - v8 3485 weapon range 750 - v 820 start velocity 260 - v8 224 max velocity 420 - v8 400 turnrate 22500 - v8 30000 **Arm Popup solar** - makes 50 energy (was 80) Energy 1980 - v8 2600 metal 275 - v8 375 buildtime 5500 - v8 9000 health 480/1920 when closed - v8 624/2496 footprint size 5x5 - v8 6x6 **Core E-gen** - makes 60 energy (was 90) Energy 2370 - v8 3206 metal 330 - v8 437 buildtime 6600 - v8 10488 health 800 - v8 920 footprint size 5x5 - v8 4x4 **Geos** yardmap changed so only one can be placed per vent even on metal maps Arm Geo - energy 8568 - v8 7968 - OTA 9568 metal 520 - v8 624 - OTA 520 buildtime 12480 - v8 14976 - OTA 13078 health 900 - v8 968 - OTA 880 Core Geo - Energy 8425 - v8 7725 - OTA 9375 metal 510 - v8 606 - OTA 505 buildtime 12240 - v8 14544 - OTA 12875 health 930 - v8 1033 - OTA 930 **Geo Upgrades** - now add 150 energy instead of doubling to 250 Arm - Energy 12008 - v8 15408 metal 980 - v8 1884 buildtime 23520 - v8 37680 health 3000 - v8 4840 weapon range 1120 - v8 1220) Core - Energy 12206 - v8 15606 metal 965 - v8 1795 buildtime 23160 - v8 35900 health 2325 - v8 5165 weapon range 1120 - v8 1180) **Air Repair pads** now in L1 construction menu Arm - Energy 2127 - v8 3155 - OTA 8510 metal 106 - v8 357 - OTA 425 buildtime 4240 - v8 8568 - OTA 21953 sight range 420 - v8 450 - OTA 175 Core - energy 2148 - v8 2916 - OTA 8540 metal 108 - v8 364 - OTA 430 buildtime 4320 - v8 8736 - OTA 21587 sight range 420 - v8 450 - OTA 175 **T1 SEA STRUCTURES** **Tidals** Arm - Energy 652 - v8 768 - OTA 768 Core - Energy 639 - v8 752 - OTA 752 footprint 3x3 - OTA 4x4 v8 - corrected corpse footprint to 3x3 to match unit **Underwater metal extractors** - extraction rate 0.001125 (was 0.00115), no longer upgradeable Arm - Energy 677 - v8 677 - OTA 2074 metal 73 - v8 73 - OTA 130 buildtime 1752 - v8 1752 - OTA 4175 health 310 - v8 303 - OTA 330 edited 3d model so unit cannot be damaged by missiles etc hitting the water surface Core - Energy 690 - v8 690 - OTA 2290 metal 71 - v8 71 - OTA 125 buildtime 1704 - v8 1704 - OTA 4587 health 332 - v8 324 - OTA 355 **Floating Metal Makers** - makes 2 metal for 120 energy as with land versions Arm - energy 2020 - v8 1920 - OTA 1480 metal 0 - v8 10 - OTA 0 buildtime 5643 - v8 6000 - OTA 2958 health 110/275 when submerged - v8 190 - OTA 110 Core - energy 2040 - v8 1995 - OTA 1530 metal 0 - v8 10 - OTA 0 buildtime 5508 - v8 6000 - OTA 2682 health 120/300 when submerged - v8 180) - OTA 120 **UW Energy Storage** stores 5000 energy - OTA 3000 Arm - Energy 2450 - v8 2450 - OTA 2950 metal 334 - v8 334 - OTA 284 buildtime 8016 - v8 10020 - OTA 15741 Health 1347 - OTA 1447 Core - Energy 2390 - v8 2390 - OTA 2540 metal 325 - v8 320 - OTA 280 buildtime 7800 - v8 9600 - OTA 14482 health 1421 - OTA 1521 **UW Metal Storage** stores 1500 metal - v8 2000 - OTA 1000 Arm - Energy 955 - v8 1155 - OTA 1255 metal 340 - v8 360 - OTA 360 buildtime 4080 - v8 4320 - OTA 3741 health 1525 - v8 1625 - OTA 1625 Core - Energy 983 - v8 1223 - OTA 1523 metal 332 - v8 370 - OTA 350 buildtime 3984 - v8 4200 - OTA 3874 Health 1620 - v8 1550 - OTA 1750 **Sonar** Arm - metal 22 - v8 45 - OTA 20 buildtime 880 - v8 1350 - OTA 912 sight range 520 - v8 580 - OTA 175 sonar range 1320 - v8 1498 - OTA 1180 Core - metal 21 - v8 44 - OTA 21 buildtime 840 - 1320 - OTA 900 sight range 520 - v8 580 - OTA 175 sonar range 1350 - v8 1485 - OTA 1223 **Torpedo Launcher** - weapon range 500 - v8 500 - OTA 400 turnrate 2400 - v8 4000 - OTA 0 velocity 150 - v8 130 - OTA 100 startvelocity 110 - v8 110 - OTA 100 acceleration 20 - v8 15 - OTA 15 Arm - energy 2258 - v8 2658 - OTA 2658 metal 516 - v8 362 - OTA 804 buildtime 4128 - v8 5792 - OTA 4120 sight range 340 - v8 360 - OTA 150 health 1450 - v8 1550 - OTA 1450 Core - energy 2328 - v8 2788 - OTA 3058 metal 526 - v8 376 - OTA 831 buildtime 4208 - v8 6016 - OTA 4233 sight range 340 - v8 360 - OTA 150 health 1520 - v8 1700 - OTA 1520 **Floating Light Laser Tower** - new units in v10 Arm Core Energy 1840 Energy 1880 metal 192 metal 190 buildtime 3840 buildtime 3800 health 800 health 820 sight range 400 sight range 400 footprint 3x3 3x3 same weapon as LLT **Seadragon's Teeth** (aka floating dragon's teeth) Arm - energy 300 - v8 300 - OTA 600 metal 20 - v8 27 - OTA 20 buildtime 720 - v8 810 - OTA 930 Core - energy 320 - v8 340 - OTA 630 metal 19 - v8 25 - OTA 18 buildtime 684 - v8 750 - OTA 1000 **Arm Patriot** (floating MT) Metal 82 - v8 91 - OTA 71 buildtime 1968 - v8 2184 - OTA 2163 health 323 - v8 373 - OTA 252 footprint 3x3 - OTA 4x4 **Core Stinger** (floating MT) Metal 84 - v8 92 - OTA 72 buildtime 2016 - v8 2208 - OTA 2357 health 345 - v8 435 - OTA 290 footprint 3x3 - OTA 4x4 **Arm Stingray** (floating HLT) Energy 5506 - v8 5896 - OTA 5796 metal 562 - v8 582 - OTA 524 Buildtime 8992 - v8 11640 - OTA 10178 health 1530 - v8 2320 - OTA 1325 sight range 440 - v8 460 - OTA 380 **Thunderbolt** (floating HLT) Energy 5541 - v8 5872 - OTA 5812 metal 569 - v8 589 - OTA 558 Buildtime 9104 - v8 11780 - OTA 12651 health 1590 - v8 2410 - OTA 1385 sight range 440 - v8 450 - OTA 360 **Advanced Tidals** - removed laser weapon Arm - Core Energy 1742 Energy 1790 metal 185 metal 182 Buildtime 4440 Buildtime 4368 health 620 health 644 sight distance 180 sight distance 180 tidal generation 2.5x footprint 4x4 **T2 KBOTS** **Adv Construction Kbots** 150 workertime, 120 build distance - v8 180/150 - OTA 150/60 Arm: Energy 4784 metal - v8 5784 - OTA 5784 Metal 310 - v8 358 - OTA 300 buildtime 9300 - v8 10740 - OTA 13432 health 1040 - v8 1140 - OTA 1040 speed 1.2 - v8 1.3 - OTA 0.6 Core: Energy 4896 - v8 5896 - OTA 6096 metal 320 - v8 372 - OTA 325 buildtime 9600 - v8 11160 - OT 13963 health 1090 - v8 1270 - OTA 1070 speed 1.16 - v8 1.25 - OTA 0.6 **crawling bombs** damage 2800/1400 - v8 3000/1600 - OTA 2400/1200 AOE 560/320 - v8 560/400 - OTA 512/275 **Invader** Energy 5273 - v8 4478 - OTA 5473 Metal 65 - v8 151 - OTA 61 Buildtime 7800 - v8 7248 - OTA 7901 **Roach** Energy 5127 - v8 4427 - OTA 5471 Metal 67 - v8 155 - OTA 65 Buildtime 8040 - v8 7440 - OTA 7899 **Eraser** Energy 1576 - v8 2276 - OTA 1326 Metal 73 - v8 126 - OTA 73 buildtime 4380 - v8 4536 - OTA 4937 health 305 - v8 325 - OTA 305 sight distance 480 - v8 720 - OTA 200 speed 1.1 - v8 1.2 - OTA 1 jamming radius 700 - v8 800 - OTA 500 **Spectre** Energy 1623 - v8 2253 - OTA 1453 Metal 70 - v8 130 - OTA 70 buildtime 4280 - v8 4680 - OTA 5439 health 310 - v8 350 - OTA 310 sight distance 480 - v8 700 - OTA 200 speed 1.05 - v8 1.15 - OTA 1 jamming radius 700 - v8 800 - OTA 490 **Marky** Energy 1252 - v8 1552 - OTA 1152 Metal 85 - v8 109 - OTA 95 Buildtime 3060 - v8 3924 - OTA 3800 health 320 - v8 240 - OTA 320 sight distance 540 - v8 740 - OTA 240 speed 1.15 - v8 1.05 - OTA 0.94 turnrate 705 - v8 505 - OTA 505 radar range 2048 - v8 2300 - OTA 1250 **Voyeur** Energy 1293 - v8 1583 - OTA 1283 Metal 83 - v8 104 - OTA 93 Buildtime 2988 - v8 3744 - OTA 3945 health 350 - v8 250 - OTA 350 sight distance 540 - v8 750 - OTA 240 speed 1.1 - v8 1 - OTA 1 turnrate 740 - v8 530 - OTA 530 radar range 2010 - v8 2420 - OTA 1200 **Arm Zipper** Energy 2540 - v8 3122 - OTA 2221 Metal 180 - v8 208 - OTA 151 buildtime 4320 - v8 6240 - OTA 6768 speed 3.1 - v8 3.4 - OTA 2.53 health 700 - v8 700 - OTA 550 weapon range 220 - v8 230 - OTA 210 75 DPS - v8 91 - OTA 50 velocity 390 - v8 360 - OTA 400 **Core Freaker** Energy 2658, - v8 3288 - OTA 2658 Metal 190 - v8 220 - OTA 175 buildtime 4560 - v8 6600 - OTA 8541 speed 2.95 - v8 3.2 - OTA 2.25 health 760 - v8 790 - OTA 630 weapon range 220 - v8 224 - OTA 180 72 DPS - v8 80 - OTA 78.33 velocity 750 - OTA 450 **Arm Warrior** Medium Infantry kbot now L2 Energy 2980 metal 289 buildtime 5780 health 1500 speed 1.5 Main weapon "shotgun" range 240 damage per burst 176, reload 1.3 DPS 135.4 Secondary weapon range 300 75 damage, 1.25 reload, DPS 60, ballistic **Core Pyro** Energy 2940 - v8 3940 - OTA 2200 Metal 282 - v8 326 - OTA 260 buildtime 5640 - v8 7824 - OTA 3750 health 1350 - v8 1610 - OTA 700 speed 1.65 - v8 1.7 - OTA 1.526 Flamethrower range 220 - OTA 180 damage per burst 180 - v8 160 - OTA 170 reload 0.85 - v8 0.8 - OTA 1.2 DPS 211.8 - v8 200 - OTA 141.7 **Arm Zeus** Assault Kbot Energy 4040 - v8 4042 - OTA 2228 Metal 400 - v8 334 - OTA 267 buildtime 8000 - v8 8016 - OTA 5478 health 2560 - v8 2120 - OTA 875 speed 1.1 - v8 1.3 - OTA 1 weapon range 280 - v8 260 - OTA 180 damage 250 - v8 248 - OTA 180 reload 1.28 - v8 1.55 - OTA 1.45 DPS 195.3 - v8 160 - OTA 124.14 Energy per shot 25 - OTA 0 **Core Can** Energy 4200 - v8 5600 - OTA 3500 Metal 420 - v8 440 - OTA 420 buildtime 8400 - v8 10560 - OTA 7500 health 3100 - v8 3300 - OTA 2800 speed 0.85 - v8 0.85 - OTA 0.5 weapon range 300 - v8 320 - OTA 200 damage 230 - v8 236 - OTA 220 reload 1.15 - v8 1.27 - OTA 0.95 DPS 200 - v8 185.8 - OTA 231.58 Energy per shot 25 - OTA 75 **Arm Pelican** Energy 2850 - v8 3568 - OTA 2468 metal 255 - v8 285 - OTA 255 buildtime 6120 - v8 6840 - OTA 5982 health 900 - v8 1320 - OTA 800 speed 1.6 - v8 1.8 - OTA 1.5 footprint 3x3 - v8 2x2 - OTA 3x3 weapon range 284 - OTA 260 damage 32 - v8 32 - OTA 60 2 shots per 1.05s - v8 2 shots per 0.8s - OTA reload 1.6 DPS 61 - v8 80 - OTA 37.5 secondary weapon - AA missile range 590 - OTA 700 damage 23/125 vs air - OTA 46/97 reload 1.8 - OTA 2 DPS 12.8/69.4 - OTA 23/43.5 **Core Gimp** Energy 3080 - v8 4285 - OTA 2935 metal 310 - 354 - OTA 324 buildtime 6200 - v8 8496 - OTA 6820 health 1600 - v8 2610 - OTA 1150 speed 1.2 - v8 1.1 - OTA 0.8 full speed underwater Main laser range 270 - v8 320 - OTA 300 damage 140 - v8 236 - OTA 90 reload 1.6 - v8 2 - OTA 1.05 DPS 87.5 - v8 118 - OTA 85.7 Secondary cannon range 350 - v8 380 - OTA 230 damage 130 - v8 140 - OTA 80 reload 2.4 - v8 2 - OTA 1.9 DPS 54.2 - v8 70 - OTA 42.11 **Arm Fido** - now counter to Morty Energy 4656 - v8 4956 - OTA 3556 Metal 399, - v8 408 - OTA 398 buildtime 7960 - v8 10032 - OTA 10827 health 1200 - v8 1800 - OTA 1000 sight range 320 - v8 360 - OTA 245 speed 1.45 - v8 1.66 - OTA 1.75 artillery cannon range 750 damage 200 per burst (50x4) reload 2.5 DPS 80 **Core Morty** Energy 4300 - v8 4565 - OTA 2865 Metal 354 - v8 364 - OTA 321 buildtime 7080 - v8 8736 - OTA 7527 health 1260 - v8 1460 - OTA 920 sight range 320 - v8 330 - OTA 225 weapon range 800 - v8 872 - OTA 655 damage 100 - v8 148 - OTA 55 reload 1.5 - v8 1.48 - OTA 1.45 DPS 70 - v8 100 - OTA 37.93 **Arm Maverick** Energy 10914 - v8 11714 - OTA 10914 metal 608 - v8 668 - OTA 492 buildtime 18240 - v8 20040 - OTA 24850 health 1900 - v8 2244 - OTA 1200 sight range 320 - v8 340 - OTA 290 speed 1.4 - v8 1.2 - OTA 1.4 weapon range 320 - v8 370 - OTA 340 damage 320 reload 0.8 400 DPS (unchanged) **Core Sumo** Energy 10480 - v8 15174 - OTA 5987 metal 844, - v8 909 - OTA 844 buildtime 20256 - v8 27270 - OTA 10975 health 5400 - v8 7180 - OTA 4950 sight range 360 - v8 460 - OTA 245 weapon range 520 - v8 510 - OTA 300 damage 280 - v8 330 - OTA 290 reload 1.1 - v8 1.25 - OTA 1.05 DPS 254 - v8 265 - OTA 276.19 **Arm Odin** Fast Assault Kbot Energy 8800 - v8 10687 metal 740 - v8 820 buildtime 17760 - v8 19680 health 2800 - v8 3300 speed 1.65 - v8 1.75 acceleration 0.06 - v8 0.6 damage per shot 32 effective DPS 240 - v8 30, DPS 225 removed climbing ability, standard kbot movement class **Core Reiver** Riot Kbot with AA missiles Energy 9695 - v8 9895 Metal 659 - v8 629 buildtime 15816 - v8 18870 health 2380 - v8 2560 sight range 320 - v8 340 primary weapon range 320 (was 350) 180 damage 0.6 reload 300 DPS (unchanged) AOE 64 (unchanged) secondary weapon now the Crasher's missile, full range vs ground **Arm Shooter** Energy 13427 - v8 16427 - OTA 14727 metal 905 - v8 995 - OTA 935 buildtime 21720 - v8 29850 - OTA 28137 health 1200 - v8 1200 - OTA 320 Speed 1.1 (unchanged) brakerate 0.15 - v8 0.25 - OTA 0.15 turnrate 816 - v8 816 - OTA 1216 weapon range 850 - v8 950 - OTA 600 damage 1450 - v8 1800 - OTA 1230 reload 9.7 - v8 9.2 - OTA 20 DPS 149.5 - v8 195.7 - OTA 61.5 energy per shot 450 - v8 900 - OTA 1500 **Core MAL** - Sniper Kbot, new unit Energy 12980 metal 952 buildtime 22848 health 1600 speed 0.96 weapon range 810 damage 1000, reload 7 DPS 142.9, 320 energy per shot **Arm Kodiak** Ballistic Rocket Kbot, new unit Energy 7543 metal 652 buildtime 13040 health 1020 max speed 1.25 weapon range 840 damage 240, reload 2.4, DPS 100, 56 AOE can climb same as Morty **Core Dominator** Heavy Rocket Kbot Energy 7107 - v8 5107 - OTA 2107 metal 608 - v8 408 - OTA 388 buildtime 12160 - v8 9792 - OTA 5191 health 1100 - v8 990 - OTA 620 speed 1.15 - v8 1.25 - OTA 1.25 weapon range 900 - v8 1020 damage 420 - v8 700 - OTA 240 reload 8s per 2 rockets - v8 7s per 1 rocket - OTA 8s DPS 105 - v8 100 - OTA 30 AOE 64 - v8 64 - OTA 60 **Arm FARK* Energy 4219 - v8 5219 - OTA 3219 Metal 460 - v8 402 - OTA 480 buildtime 9200 - v8 12060 - OTA 7931 health 830 - v8 930 - OTA 830 makes energy 15 and metal 0.3 - v8/OTA 17/0.5 workertime 180 - v8 240 - OTA 180 build distance 90 - v8 90 - OTA 60 **Core Necro** Energy 6082 - v8 8164 - OTA 10164 Metal 520 - v8 520 - OTA 376 buildtime 10400 - v8 15600 - OTA 11416 health 940 - v8 1140 - OTA 470 makes energy 14 and metal 0.3 - v8/OTA 4/0 workertime 180 (unchanged) build distance 90 - v8 90 - OTA n/a or 0 (bug) **Arm Infiltrator** Spy Kbot Energy 9219 - v8 5875 - OTA 9219 Metal 128 - v8 186 - OTA 128 buildtime 12800 - v8 11160 - OTA 22631 sight range 640 - v8 960 - OTA 280 radar range 800 - v8 960 - OTA 0 cloak cost 120/moving 300 - v8 200/500 - OTA 210/800 **Core Parasite** Spy Kbot Energy 9452 - v8 5739 - OTA 13452 Metal 132 - v8 190 - OTA 156 buildtime 13200 - v8 11400 - OTA 28247 sight range 640 - v8 920 - OTA 250 radar range 840 - v8 920 - OTA 0 cloak cost 120/moving 300 - v8 180/480) - OTA 350/900 matched Arm Infiltrator's mincloakdistance of 80 (was 90) **Decoy Commanders** workertime 180, build distance 120 - v8 240/150 death explosion radius 750 (matching new Commander explosion, was 960) now amphibious **Arm** Energy 11561 - v8 10361 - OTA 11561 Metal 721 (unchanged) Buildtime 17304 - v8 21630 - 24048 health 2900 - v8 3400 - OTA 1420 **Core**: Energy 12085 - v8 10085 - OTA 12085 Metal 705 (unchanged) buildtime 16920 - v 21150 - OTA 26941 health 3000 - v8 3600 - OTA 1580 **T2 Vehicles** **Construction Vehicles** - Workertime 180 build distance 120 (was 240/150) Arm: Energy 5963 - v8 6963 - OTA 4263 metal 457 - v8 506 - OTA 481 buildtime 10968 - v8 15180 - OTA 10397 health 1365 - v8 1505 - OTA 1205 Core: Energy 5704 - v8 6704 - OTA 4504 metal 444 - v8 496 - OTA 455 buildtime 10656 - v8 14880 - OTA 10806 health 1420 - v8 1620 - OTA 1220 **Arm Triton** Energy 2890 - v8 3590 - OTA 2300 metal 345 - v8 298 - OTA 298 buildtime 5520 - v8 7152 - OTA 6112 health 2142 - v8 1942 - OTA 1230 speed 1.4 - v8 1.55 - OTA 1.3 full speed underwater weapon range 350 - v8 390 - OTA 320 damage 160 - v8 168 - OTA 112 reload 1.7 - v8 1.6 - OTA 1.8 94 DPS - v8 105 DPS - OTA 62.22 **Core Crock** Energy 2810 - v8 3510 - OTA 2310 metal 339 - OTA 292 - OTA 295 buildtime 5424 - v8 7008 - OTA 6119 health 2230 - v8 2030 - OTA 1144 speed 1.35 - v8 1.45 - OTA 1.2 full speed underwater weapon range 350 - v8 380 - OTA 320 damage 130 - v8 140 - OTA 127 reload 1.4 - v8 1.3 - OTA 1.9 93 DPS - v8 108 - OTA 66.84 **Arm Panther** Energy 3830 - v8 4830 - OTA 3830 metal 324 - v8 354 - OTA 354 buildtime 6480 - v8 8496 - OTA 9676 health 1350 - v8 1800 - OTA 1100 speed 1.85 - v8 1.68 - OTA 1.3 primary weapon range 250 - v8 260 - OTA 210 damage 176 - v8 250 - OTA 120 reload 1.6 - v8 1.9 - OTA 1.55 DPS 110 - v8 131.6 - OTA 77.42 secondary weapon same as Jethro, full range vs ground **Core Leveler** new L2 stats Energy 3472 metal 295 buildtime 5900 health 1500 speed 1.75 turnrate 450 weapon range 264 damage 160, reload 1.3, 123 DPS velocity 400, area of effect 72 **Arm Bulldog** Energy 5994 - v8 7994 - OTA 2994 metal 567 - v8 597 - OTA 467 buildtime 11340 - v8 14328 - OTA 8675 health 3604 - v8 4084 - OTA 2142 sight range 320 - v8 360 - OTA 260 speed 1.1 (unchanged) acceleration 0.012 - v8 0.012 - OTA 0.01 brakerate 0.04 - v8 0.04 - OTA 0.0076 turnrate 300 - v8 260 - OTA 300 weapon range 420 - v8 480 - OTA 320 damage 240 - v8 230 - OTA 147 reload 1.1 - v8 1.1 - OTA 1.4 DPS 218 - v8 210 - OTA 105 **Core Reaper** - Rocket Battle Tank Energy 4960 - v8 6848 - OTA 3048 Metal 473 (unchanged) buildtime 9460 - v8 14190 - OTA 8730 health 2719 - v8 2469 - OTA 2014 sight distance 300 - v8 336 - OTA 240 speed 1.38 - v8 1.52 - OTA 1.2 weapon range 370 - v8 394 - OTA 320 velocity 430, start velocity 360 - v8 400/350 - OTA ballistic, 210 guidance turnrate 3000 - v8 15000 damage 198 - v8 198 - OTA 143 reload 0.9 - v8 0.9 - OTA 1.3 DPS 220 - v8 220 - OTA 110 **Arm Penetrator** Energy 15729 - v8 21477 - OTA 17477 metal 1275 - v8 1282 - OTA 2604 buildtime 25500 - v8 38460 - OTA 35706 health 2700 - v8 3100 - OTA 650 speed 1 - v8 1 - OTA 0.6 acceleration 0.012 - v8 0.012 - OTA 0.01 brakerate 0.07 (unchanged) turnrate 240 - v8 240 - OTA 170 sight distance 400 - v8 480 - OTA 260 weapon range 750 - v8 850 - OTA 700 damage 1800 - v8 2400 - OTA 1300 reload 6.4 - v8 7 - OTA 6 DPS 281 - v8 342.9 - OTA 216.67 Turret turnrate 90 - v8 90 - OTA 8 **Core Goliath** Energy 7812 - v8 9106 - OTA 3906 metal 697 - v8 787 - OTA 697 buildtime 11152 - v8 15740 - OTA 7058 health 4879 - v8 5340 - OTA 2845 speed 1 - v8 0.98 - OTA 0.8 sight distance 320 - v8 360 - OTA 210 weapon range 450 - v8 540 - OTA 400 damage 400 - v8 400 - OTA 196 reload 1.6 - v8 1.7 - OTA 1.5 DPS 250 - v8 235 - OTA 130.7 AOE 80 - v8 80 - OTA 64 **Arm Luger** Energy 2605 - v8 3905 - OTA 2140 metal 302 - v8 370 - OTA 264 buildtime 4832 - v8 7400 - OTA 4530 speed 1.1 - v8 1.25 - OTA 1 health 880 - v8 1202 - OTA 525 sight range 280 - v8 340 - OTA 220 weapon range 990 - v8 1020 - OTA 620 damage 240 - v8 315 - OTA 130 reload 3 - v8 3 - OTA 2.75 DPS 80 - v8 105 - OTA 47.27 velocity 360 - v8 320 - OTA 310 AOE 72 - v8 72 - OTA 48 Accuracy 200 - v8 144 - OTA 2000 **Core Pillager** Energy 2740 - v8 4040 - OTA 1535 metal 318 - v8 384 - OTA 251 buildtime 5088 - v8 7680 - OTA 4523 speed 1.05 - v8 1.16 - OTA 0.9 health 920 - v8 1350 - OTA 600 sight range 280 - v8 332 - OTA 230 weapon range 990 - v8 1050 - OTA 620 damage 280 - v8 400 - OTA 140 reload 3.5 - v8 3.8 - OTA 2.95 DPS 80 - v8 105 - OTA 47.46 velocity 360 - v8 320 - OTA 310 AOE 80 - v8 80 - OTA 48 Accuracy 200 - v8 160 - OTA 2000 **Arm MERL** Energy 4446 - v8 5570 - OTA 2746 metal 462 - v8 437 - OTA 462 buildtime 9240 - v8 10488 - OTA 8592 speed 1.2 - v8 1.25 - OTA 1.2 health 1000 - v8 1080 - OTA 540 sight range 260 - v8 310 - OTA 230 weapon range 1120 - v8 1190 - OTA 800 damage 720 - v8 920 - OTA 500 reload 8 - v8 8.2 - OTA 12 DPS 90 - v8 112.2 - OTA 41.67 increased rocket speed **Core Diplomat** Energy 4370 - v8 5746 - OTA 2470 metal 447 - v8 452 - OTA 427 buildtime 8940 - v8 10848 - OTA 9002 speed 1.15 - v8 1.1 - OTA 1.1 health 1080 - v8 1200 - OTA 602 sight range 260 - v8 300 - OTA 230 weapon range 1120 - v8 1170 - OTA 800 damage 800 - v8 1050 - OTA 500 reload 9 - v8 9.3 - OTA 13 DPS 88.9 DPS - v8 112.9 - OTA 38.46 increased rocket speed **Arm Cipher** stealth tank Energy 7223 - v8 8723 metal 454 - v8 484 buildtime 10896 - v8 14520 health 1850 - v8 1982 sight range 340 - v8 360 speed 1.7 - v8 1.78 acceleration 0.025 - v8 0.05 brakerate 0.07 - v8 0.08 weapon range 320 - v8 370 damage 320 (unchanged) reload 1.55, 206.5 DPS - v8 1.65, 193.9 DPS **Core Cremator** flamethrower assault tank Energy 6400 - v8 7487 Metal 548 (unchanged) buildtime 10960 - v8 13152 health 2400 - v8 3034 speed 1.66 (unchanged) acceleration 0.02 - v8 0.04 brakerate 0.06 - v8 0.07 turnrate 350 - v8 360 weapon range 300 (unchanged) damage 324 per burst - v8 360 per burst reload 1.2 (unchanged) 270 DPS - v8 300 **Arm Duke** Mobile Gauss Turret Energy 12860 (unchanged) metal 830 (784) buildtime 19872 - v8 23520 health 1920/3072 while stationary - v8 2740/5480 speed 1.45 - v8 1.5 acceleration 0.009 - v8 0.012 brakerate 0.1 - v8 0.08) turnrate 235 (unchanged) Weapon range 600 (unchanged) damage 420 (unchanged) reload 2.2 while moving - 191 DPS reload 1.5 while stationary - 280 DPS **Core Saturn** Mobile Laser Turret Energy 11230 - v8 9430 metal 802 - v8 692 buildtime 19248 - v8 20760 health 2025/3240 while stationary - v8 3125/6250 speed 1.35 - v8 1.25 acceleration 0.01 - v8 0.013 brakerate 0.11 - v8 0.09 turnrate 250 - v8 290 weapon range 600 - v8 512 damage 280 - v8 180 reload 1.6 while moving - 175 DPS - v8 1.2s, 150 reload 1.1 while stopped - 254 DPS - v8 0.85s, 211.8 **Arm Boa** Amphibious Artillery Tank Energy 7623 - v8 9623 metal 752 - v8 782 buildtime 12032 - v8 18768 health 2560 - v8 2457 speed 1.08 - v8 1.12 acceleration 0.009 - v8 0.008 brakerate 0.05 - v8 0.06 added d-key for firing the minitorps main weapon range 880 - v8 980 405 damage - v8 320 2.7 reload - v8 2.4 150 DPS - v8 128 AOE 72 **Core Mammoth** - role changed to Amphibious Artillery Tank Energy 8100 metal 840 buildtime 12800 health 2950 speed 0.96 acceleration 0.01 brakerate 0.04 - v8 0.02 turnrate 224 - v8 220 main weapon range 880 - v8 950 damage 495 - v8 490 reload 3.2 - v8 3.3 DPS 155 - v8 148.5 AOE 80 secondary weapon - same minitorp as Boa **T2 Air** Construction Aircraft - workertime 90 (was 120) Arm - Energy 12408, metal 242, buildtime 24400 (was 14608/350/28000) Core - Energy 12824, metal 250, buildtime 25000 (was 14824/346/27680) **Arm Eagle** Energy 5762, metal 165, buildtime 9900 (was 7062/178/14240), health 720 (was 700), sight range 710 (was 1200), radar distance 2600 (was 2860) **Core Vulture** Energy 5524, metal 169, buildtime 10140 (was 6824/186/14880), health 780 (was 740), sight range 720 (was 1150), radar distance 2620 (was 2920) **Arm Hawk** Energy 7582, metal 279, buildtime 16740 (was 7893/294/23520), health 1040 (was 1180), sight range 450 (was 540), speed 12 (was 12.5), higher acceleration and max speed of missiles **Core Vamp** Energy 7670, metal 283, buildtime 16980 (was 8073/310/24800), health 1080 (was 1250), sight range 450 (was 540), higher acceleration and max speed of missiles **Arm Phoenix** Energy 9520, metal 244, buildtime 19520 (was 10248/340/27600), health 1000 (was 1588!!), sight range 400 (was 480) **Core Hurricane** Energy 9750, metal 248, buildtime 19840 (was 10900/357/28960), health 1020 (was 1690!!), sight range 400 (was 470) **Arm Brawler** Energy 5343, metal 304, buildtime 12160 (was 8274/356/21360), health 2200 (was 2500), sight range 400 (was 450), brakerate 4 (was 2.4), acceleration 0.2 (was 0.25), weapon range 420 (was 450), 133.3 DPS (was 160), sprayangle 256 (was 512) **Core Rapier** Energy 5489, metal 294, buildtime 11760 (was 8078/374/22440), health 2280 (was 2750), sight range 400 (was 420), brakerate 3.2 (was 2), acceleration 0.18 (was 0.28), weapon range 440 (was 480), 125DPS (was 150), sprayangle 512 (was 1280), pitchtolerance 12000 (same as brawler EMG, was 9000) **Arm Blade** stealth gunship Energy 11315, metal 390, buildtime 19500 (was 15315/630/38400), health 2600 (was 3200), sight range 420 (was 480), acceleration 0.24 (was 0.27), weapon range 500 (was 560), damage 280, reload 1.9, 147.4 DPS (was 450/2/225) **Core Meteor** stealth bomber Energy 13750, metal 340, buildtime 27200 (was 17250/580/46400), health 1596 (was 2396), sight distance 420 (was 500), speed 10.2 (was 10.5), bomb damage 450 (was 600), area of effect 84 edge effectiveness 0.2 (was 128/0.5) **Arm Dragonfly** heavy airlifter Energy 8718, metal 405, buildtime 16200 (was 12418/705/42300), sight distance 350 (was 375), speed 8 (was 8.3) **Core Falcon** heavy airlifter Energy 8910, metal 414, buildtime 16560 (was 12910/744/44640), sight distance 350 (was 360) **T2 Navy** Construction Subs workertime 240 (was 300), build distance 150 (was 180), sonar distance 480 (was 400) **Arm Colossus** health 3390 (was 4290), radar distance 2500 (was 2800), speed 2.3 (was 2.2), turnrate 72 (was 68), footprint reverted to 6x6 size (was 7x7) **Core Hive** health 3500 (was 4550), radar distance 2550 (was 2850), speed 2.2 (was 2.1), turnrate 80 (was 64), footprint reverted to 6x6 size (was 7x7) **Arm Conqueror** Energy 8840, metal 1537, buildtime 18444 (was 10251/1592/19104), health 4240 (was 4750), weapon range 1100 (was 1300), damage 260 reload 1.9, 136.8 DPS (was 2.1 123.8 DPS), weapon velocity 420 (was 380) **Core Executioner** Energy 8750, metal 1552, buildtime 18624 (was 10612/1567/18804), health 4370 (was 4970), weapon range 1100 (was 1300), damage 295, reload 2.2, 134.1 DPS (was 290, 2.4, 121 DPS), weapon velocity 420 (was 380) **Arm Archer** Energy 16058, metal 1358, buildtime 27160 (was 14458/1248/29952), health 2640 (was 3976) **Core Shredder** Energy 16721, metal 1314, buildtime 26280 (was 14921/1214/29136), health 2760 (was 4120) **Arm Piranha** Energy 7673, metal 1348, buildtime 16176 (was 8481/1288/20608), health 870, turnrate 512 (was 412), sonar range 530 (was 540) **Core Shark** Energy 7343, metal 1296, buildtime 15552 (was 8245/1256/20096), health 840, sonar range 530 (was 500) **Arm Ranger** Energy 13657, metal 1761, buildtime 21132 (was 16047/1948/31168), health 2720 (was 3320), sight range 410 (was 510), main weapon range 1650 (was 1750), damage 840, reload 8, 105 DPS (was 1140/7/162.9), both weapons velocity and acceleration increased **Core Hydra** Energy 13347, metal 1712, buildtime 20544 (was 16231/1883/30128), health 2850 (was 3550), sight range 420 (was 500), main weapon range 1640 (was 1710), damage 960, reload 9, 106.7 DPS (was 1280/7.5/170.7), both weapons velocity and acceleration increased **Arm Ronin** (Gauss ship - replaces Messenger) Energy 13250, metal 1400, buildtime 21000, health 3600, sight range 420, speed 2.6, turnrate 195, weapon range 810, damage 320, reload 1.5, 213.3 DPS **Core Omni** Guided Rocket Cruiser Energy 12294, metal 1375, buildtime 20625 (was 15394/1625/28500), health 3720 (was 4200), sight range 420 (was 450), speed 2.5 (was 2.4), brakerate 0.05 (was 0.03), turnrate 210 (was 230), main weapon range 800 (was 750), reload 2.8, start velocity 120, velocity 360, acceleration 50, turnrate 15000 (was 260/420/80/30000), 400 damage, reload 2.8, 142.9 DPS (was 480/3.5/137.1 DPS) **Arm Fibber** metal 590 buildtime 14160 (was 443/13290), health 350 (was 450), sight distance 300 (was 500), sonar jam distance 360 (was 400), jamming turns off if enemy sea/surface unit within 320 range (was 400), speed 2 (was 2.8), brakerate 0.06 (was 0.36), acceleration 0.02 (was 0.2) **Core Phantom** sight distance 440 (was 510), brakerate 0.08 (was 0.018), acceleration 0.05 (was 0.08) **Arm Pike** heavy assault sub Energy 17200, metal 2850, buildtime 28500 (was 20200/2950/35400), health 3400 (4808), sight range 450 (was 400), weapon damage 360 reload 1.6 225 DPS (was 360/1.4/257.1 DPS) **Core Leviathan** Energy 16450, metal 3080, buildtime 30800 (was 19940/3180/38160), health 3878 (was 5736) weapon damage 720 reload 3.3 218.2 DPS (was 720/2.2/327.3 DPS), acceleration 60 max velocity 160 (was 50/140) **Arm Millenium** Energy 22300, metal 3494, buildtime 34940 (was 25096/4204/50448), health 7250 (was 10714), sight distance 540 (was 560), brake rate 0.04 (was 0.018, acceleration 0.008 (was 0.005), turnrate 96 (was 84) reverted to smaller footprint 6x6 (was 7x7) **Core Warlord** Energy 23690, metal 3541, buildtime 35410 (was 25612/4181/50172), health 7680 (was 11903), brakerate 0.045 (was 0.018), acceleration 0.008 (was 0.0045), turnrate 104 (was 90), reverted to smaller footprint 6x6 (was 7x7) **T2 HOVERCRAFT** **Adv construction hovers** workertime 150 (was 180) Arm - energy 7570, metal 412, builtime 12360 (was 8570/452/13560) Core - energy 7355, metal 405, buidtime 12150 (was 8755/448/13440) **Arm Grizzly** Skirmish anti-sub hovercraft buildtime 14280 (was 17850), health 1960 (was 1760), main weapon range 450 (was 500), damage 210, reload 1.75, 120 DPS (was 190/1.8/105.6 DPS) **Core Kendo** Assault Anti-sub hovercraft buildtime 13920 (was 17400), health 2080 (was 1860), main weapon range 444 (was 504), damage 180, reload 1.5, 120 DPS (was 180/1.8/100 DPS) **Arm Apollo** AA/Radar Hovercraft Energy 15088, metal 909, buildtime 27270 (was 13688/909/32724), health 1575 (was 1825), sight range 480 (was 520), radar distance 1100 (was 1200) **Core Slugger** AA/Radar Hovercraft Energy 15325, metal 887, buildtime 26610 (was 13825/947/34092), health 1675 (was 2095), sight range 480 (was 510), radar distance 1100 (was 1200) **Arm Hippo** Heavy Hovertank Energy 10280, metal 710, buildtime 17040 (was 11780/780/23400), health 3146 (unchanged), weapon range 472 (was 500), 360 per burst 1.4 reload 257 DPS (was 270/1.2/225), improved turret aiming speed to 140 (from 100) **Core Crusher** Heavy Hovertank Energy 11604, metal 740, buildtime 17760 (was 12604/862/25860), health 3575 (unchanged), sight range 340 (same as Hippo. Was 360), weapon range 480 (was 540), 400 per shot 1.6 reload 250 DPS (was 400/1.7/235), improved turret aiming speed to 140 (from 120) **Arm Wombat** health 880 (was 850), sight distance 300 (was 320), weapon range 1100 (was 1180), 780 damage 8.3 reload 93.9 DPS (was 840 damage 8 reload 105 DPS) **Core Nixer** health 940 (was 910), sight distance 300 (was 320), weapon range 1080 (was 1150), 700 damage 7.4 reload 94.6 DPS (was 720 damage average 6 reload 120 DPS!!) **Arm Moose** Artillery Hovercraft Energy 5389, metal 388, buildtime 9312 (was 7389/508/15240), health 1125 (was 1225), speed 1.6 (was 1.7), sight range 320 (was 360), weapon range 750 (was 890), 80 damage 0.72 reload 111 DPS (was 85 damage 118 DPS) **Core Viceroy** Artillery Hovercraft Energy 5762, metal 401, buildtime 9624 (was 7762/551/18030), health 1360 (was 1976), speed 1.5 (was 1.6), turnrate 400 (was 320), sight range 320 (was 360), main weapon (Morty) range 800 (was 872), 128 damage 1.6 reload 80 dps (was 148/1.48/100), secondary weapon laser 280 range (was 400), 44 damage 0.8 reload 55 dps (was 72/0.6/120), secondary now moved to slot 3 so main weapon can target ground **Arm Oasis** Air-repair energy generator hover carrier Energy 3750, metal 325, buildtime 7800 (was 6050/500/15000), sight distance 400 (was 450), radar distance 1420 (was 1500), generates 90E (was 80), uses 5E (was 10) **Core Haven** Air-repair energy generator hover carrier Energy 3650, metal 314, buildtime 7536 (was 6750/539/15336), sight distance 400 (was 440), Radar distance 1440 (was 1600), generates 90E (unchanged), uses 5E (was 10) **Fusions** Arm - no change Core - health 3000 (was 3400, arm 3100, OTA Core 3000) **Cloaking Fusions** - still automatically cloaks when built Arm - Energy 74816, metal 6845, buildtime 136900 (was 84816/8145/192480), energy 1600 (was 1800), health 3400 (was 4900), cloak cost 320 (was 400) Core - Energy 82450, metal 7582, buildtime 151640 (was 95850/9182/220368), energy 1900 (was 2200), health 3450 (was 4950), cloak cost 400 (was 500) **Advanced Radar** Arm - Metal 132, buildtime 4732 (was 188/4512), health 130 (was 250), sight range 640 (was 780), radar distance 4008 (was 4320) Core - Metal 130, buildtime 4680 (was 183/4392), health 150 (was 390), sight distance 640 (was 800), radar distance 4000 (was 4440) **Arm Bertha** is now fire-at-will default Energy 75680, metal 4802, buildtime 76832 (was 85680/5620/134880), health 2285 (was 3000), weapon range 4424 (was 4640), 2100 damage reload 7 300 dps (was 2000/7 286 DPS), energy per shot 3000 (was 4000), area of effect 80 (was 120), accuracy 500 (was 600) **Core Intimidator** also fire-at-will default Energy 78520, metal 4960, buildtime 79360 (was 92520/5995/143880), health 2400 (was 3600), weapon range 4710 (was 4800), 2400 damage 8 reload 300 DPS (was 8.4 reload 286 DPS), energy per shot 3600 (was 5000), area of effect 96 (was 160), accuracy 750 (unchanged) **Moho Extractor** extraction rate 0.0032 (was 0.0036) Arm - Energy 5220 Metal 754 builtime 15080 (was 9700/967/23208), health 1572 (was 1300), self destruct countdown reduced to 3 (was 5) Core - Energy 5470 Metal 725 buildtime 14500 (was 9921/995/23880), health 1516 (was 1360), self destruct countdown reduced to 3 (was 5) **Moho Upgrade** Arm - Energy 16191, Metal 1146, buildtime 22920 (was 28191/2388/47760), health 3930 (was 5200) Core - Energy 15460, metal 1127, builditme 22540 (was 27060/2255/45100), health 3790 (was 5440) **Moho Metal Maker** Arm - Energy 18155 Metal 80 buildtime 40000 (was 19155/125/62500), health 500, 1000 when off (was 600/1200), makes 16 metal for 900 energy (unchanged) Core - Energy 15928 Metal 72 buildtime 36000 (was 15928/105/52500), health 600- 960 when off (was 800/1280), makes 14 metal for 800 energy (unchanged) **Arm Meerkat** gauss tower Energy 7580, metal 695, buildtime 11120 (was 9680/805/16100), health 1880 (was 3040), damage 420 reload 1.09 385 DPS (was reload 1.15 365 DPS) **Core Viper** Energy 7287, metal 672, buildtime 10752 (was 9987/821/16420), health 1920 (was 3162), damage 480 reload 1.3 369.2 DPS (was 540/1.6 337.5 DPS) **Arm Stunner** Energy 53134, metal 2802, buildtime 100872 (was 33134/3004/108144), weapon range 32000 (was 7200), build energy 15600, metal 1040, 130s (was 10500/350 70s), stun time 4-30 seconds (was 3-30 seconds), area of effect 640 (was 750), edge effectiveness 0.5 (was 0.2) **Core Neutron** Energy 49134, metal 2758, buildtime 99288 (was 39134/3124/112464), weapon range 3200 (was 7200), default damage 4000 (was 0), special damage 0 for structures **Arm Annihilator** Energy 27527, metal 2750, buildtime 44000 (was 49025/3387/101610), health 3675 (was 5940), sight distance 480 (was 510), radar range 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4.55 659.3 DPS (was 4000/4.55/879), energy per shot 1000 (was 2000) **Core Doomsday** Energy 28490, metal 2675, buildtime 42880 (was 46712/3274/98220), health 3925 (was 6324), sight distance 480 (was 500), main weapon range 1200 (was 1300), damage 2100 reload 3.89 539.8 DPS secondary weapon range 810, damage 240, reload 1.2, 192 DPS (was 330/1.45 227.6 DPS) tertiary weapon range 440 (was 450), damage 72, reload 0.5, 144 DPS (unchanged) **Arm Flakker** Energy 11500, metal 706, buildtime 21180 (was 11740/654/19620), health 2029 (was 2736), weapon range 750 (was 720), 300 damage 0.6 reload 500 DPS (was 360/0.6 600), velocity 1350 (was 900), area of effect 120 (was 96), edge effectiveness 0.9 (was 0) **Core Cobra** weapon range 750 (was 720), 340 damage 0.7 reload 485.7 DPS (was 360/0.6 600 DPS), velocity 1350 (was 900), area of effect 125 (was 96), edge effectiveness 0.9 (was 0) **Fortification Walls** Arm - Metal 26 Buildtime 936 (was 42/1260), health 4200 (was 9000 lulz) Core - Metal 24 Buildtime 864 (was 37/1110), health 4000 (was 9200) **Arm Ambusher** Energy 15821 metal 1970 buildtime 19700 (was 17821/1950/31200), health 3440 (was 4840), weapon range 1350 (was 1380) damage 460 reload 3.2 144 DPS (was 600/2.9 207 DPS), weapon velocity 450 (was 420) area of effect 96 (was 108) **Core Toaster** Energy 14787 metal 1900 buildtime 19000 (was 17687/1998/31968), health 3592 (was 5092), weapon range 1340 (was 1360) damage 490 reload 3.5 140 DPS (was 700/3.4 206 DPS), weapon velocity 444 (was 410) area of effect 108 (was 128) **Arm Retaliator** now T2, was T3 Energy 63400, metal 3030, buildtime 121200 (was 226402/10100/363600), health 2600 (was 4500), sight range 320 (was 350), weapon velocity 350 (was 400), metal 2400 time 180secs (was 1800, 120s), damage 16000 (was 24000), area of effect 600 (was 890), edge effectiveness 0.125 (was 0.08) **Core Silencer** now T2, was T3 Energy 66300, metal 3100, buildtime 124000 (was 219304/10750/387000). health 2720 (was 4820) weapon velocity 350 (was 400), metal 2400, 180secs (was 1800, 120s), damage 15000 (was 21000), area of effect 640 (was 980), edge effectiveness 0.125 (was 0.1) **Arm Protector** Energy 70000, metal 1437, buildtime 86220 (was 44000/1821/87408), health 2420 - 4840 when closed, cloak cost 300 (was 250, now same as Core Fortitude) **Core Fortitude** Energy 72000, metal 1478, buildtime 88680 (was 46160/1862/89376), health 2860 - 4576 when closed **Arm Lelantus** Jammer Tower Energy 3730, metal 238, buildtime 7140 (was 4630/296/7104), sight range 560 (was 720), jam distance 950 (was 1080) **Core Blanker** Jammer Tower Energy 3820, metal 236, buildtime 7080 (was 4820/293/7032), sight range 550 (was 700), jam distance 960 (was 1200) **Arm Archgun** Rapid-fire medium-range plasma cannon Energy 21242, metal 3136, buildtime 31360 (was 38542/3466/69320), health 2723, weapon range 1480 (was 1600), damage 270, reload 0.55, 490.9 DPS (was 300/0.6 500 DPS), area of effect 64 (was 72) **Core Chainsaw** Rapid-fire medium-range plasma cannon Energy 21145, metal 3212, buildtime 32120 (was 38645/3512/70240), health 2782, weapon range 1450 (was 1560), damage 310, reload 0.65, 477 DPS (was 350/0.72 486.1 DPS), area of effect 80 (unchanged) **Advanced Storage** stores 30k energy, 10k metal Arm - Energy 18430, Metal 2030, buildtime 48720 (was 26430/2130/51600), health 3200 (was 4000) Core - Energy 19090, Metal 2060, buildtime 49440 (was 27490/2230/53520), health 3370 (was 4370) **Aircraft Repair Centre** - 4 pads in one Arm - Energy 6280, metal 400, buildtime 12000 (was 12540/1200/28800), health 1640 (was 3040), radar distance 1600 (was 1800), 8x8 footprint size (was 9x9) Core - Energy 6580, metal 412, buildtime 12360 (was 13160/1260/30240), health 1720 (was 3270), radar distance 1610 (was 1900), 8x8 footprint size (was 9x9) **Arm Warden** T2 missile tower Energy 4130, metal 350, buildtime 8400 (was 4730/420/10080), health 920 (was 1520), sight distance 460 (was 480), weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500) **Core Smiter** T2 missile tower Energy 4205, metal 340. buildtime 8160 (was 4905/410/9840), health 940 (was 1620), sight distance 450 (was 470), weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680) **T2 SEA STRUCTURES** **Underwater Fusion** Arm - Energy 63787, Metal 6785, buildtime 135700 (was 53787/6497/127940), health 2462 (was 3462, OTA 1231) 1500 energy production (unchanged) Core - Energy 69849, Metal 7460, buildtime 149200 (was 59849/6850/137000), health 2650 (was 3850, OTA 1425) 1800 energy production (unchanged) **Advanced Sonar** Arm - Metal 163, buildtime 5868 (was 244/5856), health 220 (was 420), sight distance 650 (was 750), sonar distance 2880 (unchanged) Core - Metal 154, buildtime 5544 (was 225/5472), health 240 (was 480), sight distance 650 (was 780), sonar distance 2800 (was 2960) **Advanced Torpedo Launcher** Arm - Energy 6942, metal 1252, buildtime 12520 (was 8942/1081/21620), health 2050 (was 2720), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50) Core - Energy 7289, metal 1280, buildtime 12800 (was 9089/1052/21040), health 2110 (was 2932), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50) **Underwater Moho Extractor** self-d countdown 3 seconds, extraction rate 0.0033 (was 0.004) Arm - Energy 6960, metal 920, buildtime 18400 (was 8482/1042/25008), energy use 20 (was 40) Core - Energy 7290, metal 910, buildtime 18200 (was 8788/1102/26448), energy use 20 (was 40) **Underwater Moho upgrade** Arm - 14524 energy, 1693 metal, buildtime 27088 (was 18524/1881/45144), health 3300 (was 4400) Core - 14100 energy, 1710 metal, buildtime 27360 (was 18100/1902/45648), health 3510 (was 4680) **UW Moho Metal Maker** Arm - Energy 21051, metal 120, buildtime 48000 (was 16051/140/70000), health 520, 832 when off (was 600/1000), makes 18 metal for 1010 energy (was 18 for 1020) Core - Energy 18077, metal 108, buildtime 43200 (was 14077/120/60000), health 570, 855 when off (was 750/1200), makes 15 metal for 840 energy (was 15 for 850) **Arm Pantheon** T2 submersible MT Energy 4687, metal 368, buildtime 8736 (was 5287/436/10464), health 860 (was 1443), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500) **Core Duster** T2 submersible MT Energy 4724, metal 362. buildtime 8688 (was 5454/432/10368), health 875 (was 1525), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680) **Arm Trident** T2 submersible plasma cannon Buildtime 28428 (was 37904), health 3320 (was 4220), faster/more reliable surfacing-to-fire sequence **Core Kraken** T2 submersible plasma cannon Metal 2480, Buildtime 27900 (was 37200), health 3400 (was 4460), faster/more reliable surfacing-to-fire sequence **T3 Kbots** **Arm Ant** T3 Construction Kbot, Amphibious Energy 25405, metal 1893, buildtime 45432 (was 30805/1893/56790), health 3500 (was 3800), radar range 800 (was 960), heal rate increased to half that of Commander, workertime 360 **Core Marshall** T3 Construction Kbot, Amphibious Energy 24710, metal 1803, buildtime 43272 (was 28510/1803/52090), health 3600 (was 4000), radar range 800 (was 900), heal rate increased to half that of Commander, workertime 360 **Arm Indra** Heavy Amphibious Assault Kbot - new unit Energy 49600, metal 3910, buildtime 93840, health 9200 (14720 when closed), sight range 400, sonar range 400, speed 1.25, full speed underwater, gauss weapon range 820, damage 320, reload 0.65, 492.3 DPS, torpedo range 540, damage 360, reload 2.4, 150 DPS **Core Boss** Heavy Amphibious Riot Kbot - new/repurposed unit Energy 48800, metal 3820, buildtime 91680, health 10100 (16160 when closed), sight range 400, sonar range 400, speed 1.16, full speed underwater, riot weapon range 800, damage 450, reload 1, 450 DPS, AOE 80, torpedo range 540, damage 360, reload 2.4, 150 DPS **Arm Razorback** Super-Heavy Assault Kbot Energy 84000, metal 6210, buildtime 141840 (was 160388/8410/201840), health 16800 (was 27235), sight range 490 (was 540), speed 1.6 (was 1.56), acceleration 0.04 (was 0.05), turnrate 595 (was 495), weapon range 420 damage 254 reload 0.3 846.7 DPS (unchanged), tolerance 4500 (was 1600), secondary weapon noexplode, range 640 (was 660), damage 480, reload 6, 80+ DPS (was 600/5 120+ DPS) **Core Ketzer** Super-heavy Riot Kbot Energy 81800, metal 6140, buildtime 147360 (was 151824/8215/197160), health 17560 (was 29700), sight range 480 (was 500), speed 1.5 (was 1.45), acceleration 0.045 (was 0.06), turnrate 630 (was 530) **Arm Wolf** Amphibious Sniper Kbot Energy 120000 (was 133245), metal 7413, buildtime 177912 (unchanged), health 9000 (14400 when closed), sight range 640 (was 850), speed 1.08 (unchanged), radar distance 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4 750 DPS (was 4000/3.9 1025 DPS) **Core Krab** Amphibious Energy Weapon Kbot (new unit) Energy 108000, metal 6900, buildtime 165600, health 13200, sight range 600, speed 0.85, laser range 600, 480 damage, reload 0.97, 495 DPS. noexplode weapon range 1080, 600 damage, 3.2 reload 187.5+ DPS, AOE 64 **Arm Zephyr** Shielded Anti-Air kbot Energy 58189 (was 51189), Metal 3470, buildtime 83280 (unchanged), health 12400 (was 29796), sight distance 800 (was 992), radar distance 2800 (was 3500) **Core Jupiter** Armoured Anti-Air Kbot Energy 57731 (was 54731), metal 3634, buildtime 87216 (unchanged), health 13964 (was 25705), sight distance 800 (was 960), radar distance 2760 (was 3600), main weapon now flakker instead of AA laser **Arm Kali** Amphibious Resurrection Kbot - new unit Energy 19800, metal 1480, buildtime 35520, health 3000, sight distance 350, sonar distance 350, speed 1.55, workertime 360 **Core Dante** Amphibious Resurrection Kbot - new unit Energy 19400, metal 1520, buildtime 36480, health 3400, sight distance 350, sonar distance 350, speed 1.45, workertime 360 **Arm Shiva** Rapid-fire Artillery kbot Energy 565000, metal 22800, buildtime 547200 (was 685510/25025/600624), health 10800 (was 8250), sight range 450 (was 472), max speed 0.92 (was 0.9), weapon range 2120 (was 3000), 1080 damage 0.7 reload 1542.9 DPS (was 1180/0.6 1967 DPS), 800E per shot (was 1200), AOE 80 (was 96) **Core Defiler** Rapid-fire Artillery kbot Energy 584600 metal 23200, buildtime 556800 (was 720000/26100/626400), health 11600 (was 9000), sight range 450, weapon range 2200 (was 3200), 980 damage 0.64 reload, 1531.3 DPS (was 1450 damage 0.75 reload 1933 DPS), 720E per shot (was 1600), AOE 96 (was 112) **Arm Drake** Experimental Kbot Energy 630000, metal 27180, buildtime 652320 (unchanged), health 53500 (was 88000), speed 1.35 (was 1.5), sight range 700 (was 690), turnrate 640 (was 480), main weapon range 950 (no change), 2400 per burst 2.7 reload 888.9 DPS (was reload 3 800 DPS), energy per shot 900, noexplode weapon 500 range 200 damage 0.4 reload 500+ DPS (was 160/0.4 400+ DPS), missiles 0.24s before turning to target (was 0.5), start velocity 250 acceleration 440 max velocity 1000 (was 240/240/750), turnrate 62000 (was 61000) **Core Krogoth** Experimental Kbot Energy 666666, metal 29489, buildtime 707736 (unchanged), health 60500 (was 98136), speed 1.15 (was 1.25), main weapon range 1100, damage 2000, reload 2.2, 909 DPS (was reload 2.6 769 DPS), energy per shot 800 (was 1500), noexplode guns 540 range 500 damage 1 reload 500+ DPS (was 450 damage 450+DPS), missiles turn to target 0.2s (was 0.4), start velocity 270 acceleration 420 max velocity 1020 (was 250/200/650) **T3 Vehicles** **Arm Fabricator** T3 Construction Vehicle, Amphibious Energy 30434, metal 2219, buildtime 53256 (was 32534/2219/33570), health 4000 (was 4950), workertime 480 (unchanged) **Core Custodian** T3 Construction Vehicle, Amphibious Energy 30210, metal 2206, buildtime 52944 (was 31210/2206/66180), health 4200 (was 5250), workertime 480 (unchanged) **Arm Orca** Heavy Amphibious Tank Energy 32000, metal 2530, buildtime 50600 (was 46500/3280/78720), health 8800 (was 15190), speed 1.75 (was 1.7), acceleration 0.012 (was 0.01), brakerate 0.024 (was 0.015), turnrate 250 (was 240), weapon range 600 damage 420 reload 0.9 466 DPS (was reload 1.1 381 DPS) **Core Proteus** Heavy Amphibious Tank Energy 31000, metal 2450, buildtime 49000 (was 45100/3150/75600), health 8990 (was 16125), speed 1.65 (was 1.6), acceleration 0.013 (was 0.012), brakerate 0.025 (was 0.02), turnrate 260 (was 250), weapon range 580 (was 504), damage 340, reload 0.75, 453 DPS (was 300/0.7 428 DPS) **Arm Tiger** Lightning Battle Tank Energy 94240, metal 8455, buildtime 169100 (was 170840/9555/229320), health 19600 (was 32040), speed 1.45 (was 1.4), acceleration 0.0075, brakerate 0.022, turnrate 210 (was 0.007/0.018/215), sight range 560 (was 600), main weapon x2 - 1250 per burst, 2.5 reload, 500 DPS (was reload 2.75), weapontimer 0.65 (was 1) **Core Rattlesnake** Rapid Laser Battle tank Energy 92380, metal 8080, buildtime 161600 (was 161482/9081/217944), health 20660 (was 34060), speed 1.4 (was 1.3), acceleration 0.008 brakerate 0.25 (was 0.007/0.02), sight range 560 (unchanged), laser damage 275 reload 0.32 859.4 DPS (was reload 0.35 785 DPS), secondary rocket 750 range (was 800), damage 480 reload 2.5 192 DPS (unchanged), startvelocity 260 (was 225), max velocity 420 (was 400), turnrate 22500 (was 30000) **Arm Impala** Stealth Disruptor tank Energy 99000, Metal 6600, buildtime 132000 (was 107000/6000/144000), health 9600 (was 15600), sight range 540 (was 640), speed 1.7 (was 1.75, weapon range 1080 (unchanged), noexplode damage 320 reload 1.54 207+ DPS (was 360/1.75 205+ DPS) **Core War Machine** Mobile Doomsday Machine Energy 120500, metal 7350, buildtime 176400 (was 140500/7750/186000), health 9400, 15040 when closed (was 10500/16800), sight range 640 (was 820), acceleration 0.0064 (was 0.006), main weapon 1200 range (was 1280), damage 2100 reload 3.5 600 DPS (was 3000/4.4 682 DPS), green laser 600 range (was 604), 280 damage 1.25 reload 224 DPS (was 270/1.15 235 DPS), red laser 440 range (was 450), 72 damage 0.6 reload 120 DPS (was 72/0.54 133 DPS) **Arm G2** - Rapid-fire Artillery tank Energy 135000 - v8 235530 Metal 9860 - v8 12964 Buildtime 197200 - v8 311136 Health 21180 - v8 27180 Sight distance 520 - v8 530 Speed 1.25 - v8 1.2 acceleration 0.0056 (unchanged) weapon range 1120 - v8 1220 damage 224 (unchanged) reload 0.32 (unchanged) DPS 700 weapon velocity 420 - v8 400 AOE 64 weapon 600 range, damage 420 reload 0.8 DPS 525 (unchanged) **Core Smasher** - Heavy Siege Tank Energy 132000 - v8 229236 Metal 9690 - v8 13392 Buildtime - 193800 - v8 290208 Health 21740 - v8 28540 Sight range 520 - v8 510 Speed 1.12 - v8 1.1 Acceleration 0.006 - v8 0.005 weapon range 1120 - v8 1180 damage 400 (unchanged) reload 0.6 DPS 666 AOE 80 secondary weapon 606 range damage 888 reload 1.85 - v8 2.4 DPS 480 - v8 370 AOE 144 - v8 192 **Arm MoFo** - Mobile Siege Artillery Energy 490000 - v8 560000 Metal 24400 - v8 23100 Buildtime 585600 - v8 554400 Health 36800 - v8 66000 Speed 0.98 - v8 1 Acceleration 0.004 - v8 0.002 Brakerate 0.015 - v8 0.01 turnrate 110 - v8 120 weapon 3 range 2240 - v8 2320 damage 1980 - v8 1920 reload 3 (unchanged) DPS 660 - v8 640 AOE 88 - v8 108 weapon 1 vlaunch rockets range 800 - v8 860 damage 300, 8 per salvo 1 salvo every 3.35 seconds DPS 716.4 weapon 2 - vlaunch AA missiles, range 870 138 DPS vs ground, 730.4 vs air footprint 5x5 **Core Harbinger** - Mobile Siege Artillery Energy 502000 - v8 592000 Metal 25000 (unchanged) Buildtime 600000 (unchanged) Health 38400 - v8 71000 Speed 0.94 - v8 0.92 Acceleration 0.0042 - v8 0.0024 Brakerate 0.013 - v8 0.012 Turnrate 120 - v8 160 Weapon 3 range 2200 - v8 2400 damage 980 2 shots per 3 seconds DPS 653 AOE 96 weapon 1 lasers range 810 damage 240 reload 0.4 DPS 600 weapon 2 flak - air-only damage 340 reload 0.7 DPS 485.7 footprint 5x5 **Arm Hamster** - Land Dreadnaught Energy 800000 Metal 37500 Buildtime 900000 Health 78500 Sight range 800 Radar range 1500 Speed 0.9 Acceleration 0.0032 Brakerate 0.012 Turnrate 120 energy production 220, energy use 72 Weapon 3 range 1350, ballistic damage 460 reload 0.5 DPS 920 AOE 96 Weapon 1 range 780, noexplode Damage 320+, reload 0.32, DPS 1000+ AOE 24 Weapon 2 range 870, vlaunch missile damage 144/762 to air, reload 0.64, DPS 225/1190 footprint 6x6 **Core Argus** Energy 832000 Metal 39000 Buildtime 936000 Health 82000 sight range 780 radar range 1500 speed 0.86 acceleration 0.003 brakerate 0.013 turnrate 140 energy production 240, energy use 80 Weapon 3 range 1450, ballistic rockets damage 640 reload 0.8 DPS 800 AOE 72 weapon 1 range 790, noexplode dps 750+ reload 0.8 DPS 937.5 AOE 64 weapon 2 range 900, vlaunch missile damage 195/1038 to air, reload 0.82, DPS 238/1266 **T3 NAVY** **Arm Amphibious Construction Sub** Energy 34068 - v8 44068 Metal 2795 (unchanged) Buildtime 55900 - v8 83850 workertime 540 (unchanged) sight distance 400 (unchanged) sonar/radar 512 (unchanged) speed 1.6 - full speed underwater (unchanged) build distance 200 - v8 240 **Core Walking Construction Ship** Energy 33411 - v8 42411 Metal 2700 - v8 2750) buildtime 54000 - v8 82500 workertime 540 (unchanged) sight range 400 (unchanged) sonar/radar 540 - v8 560 speed 1.5 - v8 1.45 build distance 200 - v8 240 **Arm Longreach - Heavy Antinuke carrier** Energy 99507 (unchanged) metal 7020 (unchanged) Buildtime 140400 - v8 168480 health 9500 - v8 12800 sight range 960 (unchanged) radar range 3660 - v8 3860 speed 2 (unchanged) acceleration 0.0032 - v8 0.0025 brakerate 0.015 (unchanged) turnrate 80 - v8 72 energy production 750 (unchanged) energy use 30 - v8 40 4x air repair pads **Core Fulcrum - Heavy Antinuke carrier** Energy 97864 (unchanged) metal 7200 - v8 7600 buildtime 144000 - v8 182400 health 10200 - v8 14600 Sight range 950 - v8 900 radar range 3710 - v8 3910 speed 1.9 - v8 1.85 acceleration 0.003 - v8 0.002 brakerate 0.012 (unchanged) turnrate 88 - v8 80 energy production 800 - v8 900 energy use 35 - v8 50 4x repair pads **Arm Invincible - Battlecruiser** Energy 124900 - v8 220978 Metal 10200 - v8 12001 Buildtime 204000 - v8 300024 Health 22400 - v8 35500 sight range 550 - v8 750 sonar range 700 - unchanged speed 2.45 - unchanged acceleration 0.004 - unchanged brakerate 0.018 - v8 0.02 turnrate 140 - v8 120 weapon 1 range 820 - v8 1000 damage 420 - v8 400 reload 0.4 - v8 0.39 DPS 1050 - v8 1025 weapon 2 range 1280 - v8 1500 - vlaunch rocket damage 1000 reload 4 DPS 250 - unchanged start velocity 300 - v8 270 weapontimer 0.4 - v8 0.8 weapon acceleration 150 - v8 120 weapon 3 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 **Core Excelsior - Battlecruiser Energy 129400 - v8 248684 Metal 10800 - v8 13156 buildtime 216000 - v8 327744 Health 23000 - v8 38350 sight range 540 - v8 700 sonar range 700 - unchanged speed 2.3 - unchanged acceleration 0.004 - unchanged brakerate 0.019 - v8 0.025 turnrate 152 - v8 128 weapon 1 range 800 - v8 900 - riot damage 450 - v8 360 reload 0.5 - v8 0.45 DPS 900 - v8 800 weapon 2 range 1080 - v8 1300 - noexplode damage 600+ reload 3.2 - v8 4 DPS 187.5+ - v8 150+ weapon 3 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 **Arm Epoch - Dreadnought Battleship** Energy 168000 - v8 263316 Metal 12900 - v8 13927 Buildtime 258000 - v8 334248 health 29000 - v8 32925 sight range 660 - v8 690 speed 2.2 - v8 2.25 acceleration 0.0035 - v8 0.0032 brakerate 0.014 - v8 0.025 weapon 3 range 2120 - v8 2240 - ballistic damage 1080 - v8 1020 4 shots every 4.62 seconds - v8 4.16s DPS 935 - v8 980.8 energy per shot 640 - v8 800 weapon 1 range 1480 - v8 1600 - ballistic damage 270 - v8 300 reload 0.5 - v8 0.6 DPS 540 - v8 500 weapon 2 range 820 - v8 850 damage 320 reload 0.6 DPS 533.3 - unchanged **Core Magnate - Heavy Battleship** Energy 174600 - v8 295534 Metal 13300 - v8 14726 Buildtime 266000 - v8 353424 Health 31135 - v8 36815 sight range 650 - v8 660 speed 2.15 - v8 2.1 acceleration 0.0032 - v8 0.003 brakerate 0.015 - v8 0.02 weapon 3 range 2200 - v8 2400 - ballistic damage 980 - v8 900 4 shots every 4.29s - v8 4.17s DPS 913.8 - v8 863.3 weapon 1 1450 range - ballistic rocket damage 640 - v8 560 reload 1.25 - v8 1.5 DPS 512 - v8 373 Weapon 2 range 810 - v8 850 - laser damage 240 - v8 330 reload 0.44 - v8 0.4 DPS 545 - v8 825 **Arm Poseidon - Capital Sub** Energy 146010 - v8 224010 Metal 18400 - v8 15050 Buildtime 220800 - v8 361200 Health 48800 - v8 speed 1.45 - v8 1.4 acceleration 0.0035 - v8 0.003 turnrate 84 - unchanged sight range 640 - unchanged sonar range 1600 - unchanged weapon 1 range 920 - torpedo damage 1821 - unchanged reload 2.9 - v8 2.6 DPS 628 - v8 700 double damage vs other capital subs and all amphibious units weapon 2 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 weapon 3 range 650 - v8 640 damage 1000 - v8 8000 reload 2.5 - v8 2.4 DPS 400 - v8 333.3 startvelocity 110 - v8 90 **Core Neptune - Capital sub** Energy 152000 - v8 229221 Metal 19200 - v8 15750 Health 52000 - v8 85600 Speed 1.4 - v8 1.3 acceleration 0.0033 - v8 0.0028 brakerate 0.01 - unchanged turnrate 90 - v8 80 sight range 620 - v8 600 sonar range 1700 - unchanged weapon 1 range 900 - torpedo damage 2130 (unchanged) reload 3.3 - v8 3.1 DPS 645.5 - v8 687 double damage vs other capital subs and all amphibious units weapon 2 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 weapon 3 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 **Arm Prophet - Capital Ship** Energy 916500 - v8 1026494 Metal 50220 - v8 48220 Buildtime 1004400 - v8 1157280 Health 76800 - v8 88060 Sight range 950 - v8 1024 Speed 2.1 - unchanged acceleration 0.0021 - v8 0.0016 brakerate 0.006 - v8 0.012 turnrate 54 - unchanged weapon 3 range 2800 - v8 3000 - ballistic damage 1140 - v8 1180 8 shot salvo every 6.71s - v8 6.85s DPS 1359.2 - v8 1378.1 AOE 80 - v8 96 energy per shot 1000 - v8 1200 weapon 1 range 1080 - unchanged - noexplode damage 320+ - v8 360+ reload 0.32s - v8 0.3s DPS 1000+ - v8 1200+ energy per shot 300 - unchanged - 937.5 e per sec weapon 2 range 800 - unchanged - air-only flak damage 360 - v8 420 reload 0.24 - unchanged DPS 1500 - v8 1750 velocity 1400 - v8 900 AOE 140/0.9 edgeffectiveness - v8 104/0 **Core Omen - Capital Ship** Energy 959494 - v8 1079494 Metal 53232 - 51032 Buildtime 1064640 - v8 1224768 Health 82000 - v8 94700 Sight range 920 - unchanged speed 1.95 - unchanged acceleration 0.002 - v8 0.0015 brakerate 0.005 - v8 0.011 turnrate 60 - unchanged weapon 3 range 2980 - v8 3200 - ballistic damage 1400 - v8 1450 6 shot salvo every 6.25s - v8 6.4s DPS 1344 - v8 1359.4 Weapon 1 range 1100 - unchanged - blue laser damage 2100 - v8 2700 reload 1 - unchanged DPS 2100 - v8 2700 energy per shot 750 - v8 1500 - 750 e per sec weapon 2 range 900, vlaunch missile damage 195/1038 to air, reload 0.82, DPS 238/1266 **T3 Aircraft** **Arm Halo - T3 Construction Aircraft** Energy 57453 - unchanged Metal 1287 - v8 1687 Buildtime 102960 - v8 134960 Health 3880* - v8 4430* Sight range 450 - v8 490 workertime 240 - unchanged Build distance 120 - v8 180 **Core Condor - T3 Construction Aircraft** Energy 56850 - unchanged Metal 1232 - v8 1622 Buildtime 98560 - v8 129760 sight range 450 - v8 480 workertime 240 - unchanged Build distance 120 - v8 180 **Arm Odyssey - Radar/Sonar Support aircraft** Energy 48600 - v8 58583 Metal 2320 - v2898 Buildtime 116000 - v8 231840 Health 7960* - v8 9160* Sight range 1240 - v8 1500 Radar range 3200 - v8 3900 Sonar range 2200 - unchanged energy production 75 - v8 125 energy use 25 - unchanged Weapon 1 - bomb. Area of effect 640 - v8 1120 edgeeffectiveness 0.25 - v8 0.125 (or ZERO because it said "edgeffectiveness") damage 320 - v8 400 damage to radars, sonars, jammers 1000 - v8 2000 reload 4 - unchanged DPS 80/250 - v8 100/500 energy per shot 200 - v8 500 Weapon 2 - range 700 - v8 800 damage 320/640 to aircraft reload 1.25, DPS 256/512 - unchanged velocity 1300 - v8 1000 AOE 88 - v8 72 tolerance 16000 - v8 400 pitchtolerance 12000 - v8 0 turret turnrate 600 - v8 400 **Core Oracle - Radar/sonar Support aircraft** Energy 51200 - v8 62023 metal 2450 - v8 3120 Buildtime 122500 - v8 249600 Health 8500* - v8 9700* Sight range 1220 - v8 1420 Radar range 3280 - v8 3950 Sonar range 2280 - unchanged energy production 80 - v8 120 energy use 30 - unchanged Weapon 1 - bomb. AOE 720 - v8 1280 edgeeffectiveness 0.125 - v8 0.1 (or ZERO because it said "edgeffectiveness") damage 420 - v8 640 energy generators - solars, wind, tidal, fusion etc 1200 - was 4000 reload 5 DPS 84/240 - v8 128/800 energy per shot 250 - was 600 Weapon2 range 680 - v8 800 damage 200/400 to aircraft - v8 160/360 reload 0.75 - v8 0.6 DPS 266.7/533.3 - v8 266.7/600 AOE 48 - v8 16 tolerance 16000/pitchtolerance 12000 - unchanged turret turnrate 660 - v8 600 **Arm Gryphon - Heavy Air Interceptor** Energy 47000 - unchanged Metal 1760 - v8 2000 Buildtime 105600 - v8 160000 Health 7200* - v8 8000* Sight distance 700 - v8 800 Weapon 1 missile - range 1150 - unchanged Damage 250/1355 to air - v8 220/1200 Reload 1.75 - v8 2 DPS 142/774.3 - v8 110/600 AOE 120 - unchanged edgeeffectiveness 0.8 - v8 0.25 Weapon 2 turreted missile launcher range 844 Damage 134/737 to air - v8 127/672 reload 1 - v8 1.4 DPS 134/737 - v8 90.7/480 AOE 64 - unchanged **Core Astra - Air Superiority Fighter** Energy 45932 - unchanged Metal 1710 - v8 1920 Buildtime 102600 - v8 153600 Health 7480* - v8 8520* sight range 690 - v8 780 Weapon 1 range 1080 - v8 1150 Damage 193/1038 to air - v8 220/1200 reload 1.3 - v8 2 DPS 148.5/798.5 - v8 110/600 AOE 108 - v8 120 edgeeffectiveness 0.9 - v8 0.25 Weapon 2 range 760 damage 140/768 - unchanged reload 1.9s - v8 1.6 DPS 73.7/404.2 - v8 87.5/480 AOE 64 - unchanged Weapon 3 range 760 - new weapon, same as weapon 2 **Arm Banisher - Experimental Gunship** Energy 88000 - v8 125485 Metal 3700 - v8 4737 Buildtime 148000 - v8 378960 Health 15000* - v8 22704* Sight range 600 - v8 650 speed 7.8 - unchanged acceleration 0.15 - v8 0.16 turnrate 720 - v8 450 bankscale 1 - v8 0.8 energy make/use 15 - v8 5 Main weapon - range 600 damage 300 - v8 280 reload 0.32 DPS 937.5 - v8 875 Tolerance 16000 (was 8000) pitchtolerance 16000 (was 6000) energypershot 80 - v8 64 Secondary weapon range 700 - new weapon damage 320/640 to aircraft reload 1.25, DPS 256/512 velocity 1300 AOE 88 - v8 72 tolerance 16000 pitchtolerance 12000 **Core Temman - Experimental Gunship** Energy 87000 - v8 133978 Metal 3850 - v8 5194 Buildtime 154000 - was 415520 Health 16100* - was 25752* Sight range 610 - was 660 speed 7.5 - unchanged acceleration 0.13 - v8 0.12 Turnrate 770 - v8 510 Bankscale 1 - v8 0.5 energy make/use 16 - v8 5 Main weapon range 640 - v8 700 Damage 720 reload 0.9 DPS 800 - unchanged AOE 80 - unchanged tolerance 15000 - v8 8000 pitchtolerance 15000 - v8 12000 Secondary weapon v-launch rocket damage 250 - unchanged 4 rockets per 3.8s - v8 4.3s DPS 263.2 - v8 232.5 AOE 88 - v8 108 -- improvements to launcher door open/close script **Arm Orion - Nuclear Bomber** Energy 806700 - v8 806793 metal 16080 - unchanged buildtime 964800 - v8 1286400 health 22928* - v8 26928* speed 8.5 - v8 9 acceleration 0.05 - v8 0.045 brakerate 0.25 - unchanged turnrate 311 - unchanged Primary weapon range 1280 damage 12800 - v8 19200 reload 20 - unchanged DPS 640 - v8 960 AOE 512 - v8 600 edgeeffectiveness 0.125 - v8 0.02 energy per shot 10000 - v8 10800 secondary weapon - range 720 - v8 700 - air-only flak Damage 225 - v8 240 Reload 0.45 - v8 0.4 DPS 500 - v8 600 velocity 1350 - v8 900 AOE 120 - v8 88 edgeffectiveness 0.9 - v8 0 **Core Damascus - Nuclear Bomber** Energy 838800 - unchanged Metal 16600 - unchanged Buildtime 996000 - v8 1328000 Health 23984* - v8 28584* speed 8.2 - v8 8.5 acceleration 0.054 - unchanged brakerate 0.27 - v8 0.3 turnrate 330 - unchanged Primary weapon - range 1280 Damage 12000 - v8 18000 reload 20 - unchanged DPS 600 - v8 900 AOE 540 - v8 640 edgeeffectiveness 0.125 - v8 0.025 energy per shot 10000 secondary weapon - range 750 - v8 720 damage 340 - v8 360 reload 0.7 - v8 0.6 DPS 485.7 - v8 600 AOE 128 - v8 96 edgeffectiveness 0.9 - v8 0 velocity 1350 - v8 900 **T3 HOVERCRAFT** **Beaver - T3 Construction Hovercraft** Energy 36370 - v8 41670 Metal 1956 - v8 2046 Buildtime 58680 - v8 61380 Health 3230 - v8 3023 workertime 300 - v8 360 build distance 180 - v8 210 Speed 2 - v8 1.9 **Emissary - T3 Construction Hovercraft** Energy 35955 - v8 40255 Metal 1990 -v8 2090 Buildtime 59700 - v8 62700 health 3340 - unchanged workertime 300 - v8 360 build distance 180 - v8 210 speed 1.9 - v8 1.8 **Arm Tempest - Assault Hovercraft** Energy 88000 - v8 104000 Metal 5480 - v8 5850 Buildtime 131520 - v8 175500 Health 13000 - v8 16500 Speed 2.1 - v8 1.8 Brakerate 0.025 - v8 0.05 turnrate 350 - v8 370 Primary weapon Burst lightning - range 500 - v8 520 damage 250 x 5 - v8 248 reload 2.5 - v8 2.75 DPS 500 Secondary weapon range 340 weapontimer 0.65 - v8 1 secondary weapon noexplode, range 640 damage 480+, reload 8, 60+ DPS **Core Firedevil - Heavy Laser Hovertank** Energy 84400 - v8 97134 Metal 5242 - v8 5642 Buildtime 128208 - v8 169260 Health 14200 - v8 17600 speed 2 - v8 1.7 brakerate 0.02 - v8 0.04 turnrate 380 - v8 360 Weapon range 596 - laser Damage 480 - v8 560 Reload 0.92 - v8 1.1 DPS 521.7 - v8 509.1 **Arm Jackhammer - Rocket Battery Hovertank** Energy 67834 - v8 63834 Metal 4040 - v8 3640 Buildtime 96960 - v8 109200 Health 9150 - v8 9750 Sight range 500 - v8 600 Speed 1.8 - v8 1.7 Weapon 900 range - v8 950 Damage 396 - v8 330 reload 0.9 - unchanged DPS 440 - v8 366.7 weapontimer 0.3 - v8 0.5 vertical flight time before it turns toward target turnrate 50000 - v8 55000 AOE 80 - unchanged **Core Berserker - Rocket Battery Hovertank** Energy 69500 - v8 68159 Metal 4235 - v8 4035 Buildtime 101640 - v8 121050 Health 9625 - v8 111925 Sight range 500 - v8 542 Speed 1.7 - v8 1.6 Weapon Range 950 - v8 1050 Damage 250 4 missiles per 2.4s - v8 2.66 416.7 DPS - v8 376 weapontimer 0.25 - v8 0.5 vertical flight time before it turns toward target turnrate 45000 - v8 59444 AOE 96 - v8 108 **Arm Assassin - Annihilator Hovercraft** Energy 123400 - v8 138152 Metal 6848 - v8 7548 Buildtime 166512 - v8 226440 Health 9800 - v8 9029 Sight range 600 - v8 800 Speed 1.75 - v8 1.7 Turnrate 320 - v8 300 Weapon Range 1320 - v8 1380 Damage 3000 - v8 4000 reload 4 - v8 3.9 DPS 750 - v8 1025.6 Energy per shot 1000 - v8 2000 AOE 20 - v8 24 **Core Adonis - Experimental Weapon Hovercraft** Energy 132000 - v8 168000 Metal 7200 - v8 8700 Buildtime 172800 - v8 261000 Health 10600 - v8 10200 Sight range 620 - v8 720 Speed 1.6 - v8 1.5 Turnrate 340 - v8 350 Weapon range 1080 - v8 1180 - noexplode Damage 600+ - unchanged Reload 3 - v8 4 DPS 200+ - v8 150+ Energy Per shot 600 - v8 1200 AOE 64 - unchanged **Arm Big John - Long range plasma hovercraft** Energy 142500 - v8 112475 Metal 6224 - v8 6024 Buildtime 186720 - v8 180720 Health 7320 - v8 9120 Speed 1.5 - v8 1.6 Brakerate 0.015 - v8 0.012 Turnrate 270 - v8 340 Weapon 2120 range - v8 2240 Damage 1080 - v8 1020 reload 3 - v8 3.15 DPS 360 - v8 323.8 velocity 640 - v8 540 energy per shot 540 - v8 800 Improved weapon sounds **Core Tormentor - Long range plasma hovercraft** Energy 150000 - v8 122046 Metal 6432 - unchanged Buildtime 192960 - unchanged Health 7930 - v8 9830 Speed 1.45 - v8 1.5 Acceleration 0.0048 - v8 0.0045 Turnrate 280 - v8 320 Weapon 2200 range - v8 2400 Damage 980 - v8 900 reload 2.66 - v8 2.8 DPS 368.4 - v8 321.4 velocity 660 - v8 600 energy per shot 500 - v8 720 Improved weapon sounds **Arm Samurai - Experimental Hovertank** Energy 399100 - v8 529124 metal 20800 - v8 21468 Buildtime 499200 - v8 644040 Health 33400 - v8 45470 Speed 1.65 - v8 1.6 Acceleration 0.0072 - v8 0.006 Brakerate 0.009 - v8 0.02 Turnrate 220 - v8 200 Weapon 1 range 820 - v8 1080 Damage 420 - v8 400 reload 0.4 - v8 0.39 DPS 1050 - v8 1025.6 Weapon 2 range 900 - vlaunch missiles Damage 127/672 to air - unchanged reload 0.9 - v8 0.92 DPS 141.1/746.7 - v8 138/730.4 weapontimer 0.24s before turning to target - v8 0.5 start velocity 250 acceleration 440 max velocity 1000 - v8 240/240/750 turnrate 62000 (was 61000) Weapon 3 range 560 - torpedo damage 360 - unchanged reload 1 - v8 0.8 DPS 360 - v8 450 **Core Broadsword - Experimental Hovertank** Energy 420600 - v8 572674 Metal 21400 - v8 22870 Buildtime 513600 - v8 686100 Health 35000 - v8 49925 Speed 1.56 - v8 1.5 Acceleration 0.007 - v8 0.006 Brakerate 0.0096 - v8 0.024 Turnrate 240 - v8 220 Weapon 1 range 810 - v8 1180 Damage 1000 - v8 2700 reload 0.93 - v8 3 shots per 9 seconds DPS 1075.3 - v8 900 Weapon 2 range 850 - missiles Damage 171/885 to aircraft - v8 240/800 Reload 1.2 - unchanged DPS 142.5/737.5 - was 200/666.7 Weapon 3 range 640 - torpedo Damage 1000 reload 3.3 DPS 303 **T3 STRUCTURES** **Arm Super Fusion - Produces 10k energy** Energy 609949 - unchanged Metal 40975 - unchanged Buildtime 983400 - unchanged Health 9250 - v8 12850 Sight range 420 - v8 450 Energy storage 5000 - v8 8000 Switch on to use 5000E/s to make 96M/s Cloak cost 1000 - v8 1000 Min Cloak Distance 128 - v8 208 Footprint 14x8 - unchanged **Core Uber Fusion Plant - Produces 12k energy** - v8 12.5k Energy 689800 - v8 669800 Metal 45200 - v8 44646 Buildtime 1084800 - v8 1071504 Health 9900 - v8 14770 Sight range 420 - v8 440 Energy storage 6000 - v8 9600 Switch on to use 6000E/s to make 115M/s Cloak cost 1100 - v8 1250 Min cloak distance 140 - v8 240 Footprint 12x12 - unchanged **Arm Targeting Facility - enables automatic radar targeting** Energy 63000 - v8 50352 - OTA 136058 Metal 3782 - v8 3782 - OTA 15130 Buildtime 75640 - v8 75640 - OTA 154785 Health 2400/4800 when off - v8 3000/6000 - OTA 1900 and no ARMORED state in script Uses 1000e/s - v8 1000 - OTA 1250e/s **Core Targeting Facility - enables automatic radar targeting** Energy 64500 - v8 52049 - OTA 141148 Metal 3891 - v8 3991 - OTA 14982 Buildtime 77820 - v8 95784 - OTA 161287 Health 2500/5000 when off - v8 3250/6500 - OTA 1850 and no ARMORED state in script Uses 1000e/s - v8 1000 - OTA 1300e/s **Arm Prescient - Extra-Long Range Radar Tower** Energy 30575 - v8 25575 Metal 1625 - unchanged Buildtime 48750 - unchanged Health 2400/6000 when off - was 3200/8000 Sight range 1200 - unchanged Radar range 9240 - v8 10740 Cloak cost 240 min cloak distance 64 - unchanged **Core XLR - Extra-Long Range Radar Tower** Energy - 31800 - v8 26800 Metal - 1710 - v8 1780 Buildtime 51300 - v8 53400 Health 2700/5400 when off - v8 3900/7800 Sight range 1180 - v8 1160 Radar range 9420 - v8 11020 Cloak cost 200 min cloak distance 80 - unchanged **Arm Vulcan - Rapid-fire Long-range Plasma Cannon** Energy 539111 - v8 699111 - OTA 579111 Metal 36158 - v8 35158 - OTA 45198 Buildtime 723160 - v8 843792 - OTA 587421 Health 6000 - v8 6500 - OTA 1400 Fire-at-will by default - v8 and OTA hold-fire default Footprint 5x5 - v8 5x5 - OTA 3x3 Weapon range 5000 - v8 6000 - OTA 3080 Damage 1160 - v8 1280 - OTA 1000 Reload 0.32 - v8 0.4 - OTA 0.25 DPS 3625 - v8 3200 - OTA 4000 AOE 90 - v8 88 - OTA 100 Energy/shot 2800 - v8 4000 - OTA 2000 Energy/sec 8750 - v8 10000 - OTA 8000 **Core Buzzsaw - Rapid-fire Long-range Plasma Cannon** Energy 562600 - v8 762648 - OTA 462648 Metal 36990 - v8 37790 - OTA 35264 Buildtime 739800 - v8 906960 - OTA 634011 Health 6500 - v8 7200 - OTA 1700 Fire-at-will by default - v8 and OTA hold-fire default Footprint 5x5 - v8 5x5 - OTA 3x3 Weapon range 5200 - v8 6240 - OTA 3800 Damage 1800 - v8 1840 - OTA 1800 Reload 0.52 - v8 0.6 - OTA 0.5 DPS 3462 - v8 3066 - OTA 3600 AOE 112 - v8 160 - OTA 120 Energy/shot 4500 - v8 6000 - OTA 2000 Energy/sec 8653.8 - v8 10000 - OTA 4000 **Arm Mantle Mine - Metal Extraction station** Energy 44000 - v8 48000 Metal 3480 - v8 4040 Buildtime 69600 - v8 96960 Health 4000 - v8 6319 Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged footprint 7x7 - unchanged smaller death explosion **Core Mantle Mine - Metal Extraction station** Energy 44900 - v8 49210 Metal 3540 - v8 4160 Buildtime 70800 - v8 99840 Health 3720/4960 when closed - v8 6095/9752 Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged footprint 7x7 - unchanged smaller death explosion **Arm Extinguisher - Experimental Point Defence** Energy 168000 - v8 302089 Metal 10760 - v8 16760 Buildtime 258240 - v8 402240 Health 8900/35600 momentarily when damaged - v8 13200/52800 Radar range 1560 - v8 1750 Weapon range 1560 - v8 1750 damage 15000 per burst - v8 12800 reload 3 - v8 3.2 DPS 5000 - v8 4000 sprayangle 1920 (10.5 degrees) - unchanged new weapon explosion animation energy/shot 6000 - v8 7500 energy/sec 2000 - v8 2500 **Core Nightmare - Dark Energy Weapon** Energy 174000 - v8 326258 Metal 11020 - v8 17960 Health 10600 - 15600 Radar range 1520 - v8 1700 Weapon 1520 range - v8 1690 Damage 336 per burst Reload 0.1 DPS 3360 - unchanged Turnrate 50000 - tracking Energy/shot 240 - v8 320 Energy/sec 2400 - v8 3200 **Arm RAAMS - Rapid Anti-Air Missile System** Energy 56693 - unchanged Metal 3824 - unchanged Buildtime 91776 - unchanged Health 8080 - v8 16100 Sight range 940 - v8 1140 Weapon range 1280 - v8 1480 Damage 994 - v8 864 - air only Reload 0.5 - unchanged DPS 1988 startvelocity 540 - v8 498 velocity 1260 - v8 864 acceleration 490 - v8 290 AOE 160 - unchanged pitchtolerance 16000 - v8 12000 **Core Screamer - Experimental Missile Tower** Energy 59830 - unchanged Metal 3952 - unchanged Buildtime 94848 - unchanged Health 8560 - v8 17300 Sight range 920 - v8 1180 Weapon range 1360 - v8 1600 Damage 3030 - v8 2640 - air-only Reload 1.6 - unchanged DPS 1893.75 startvelocity 500 - v8 450 velocity 1290 - v8 900 acceleration 500 - v8 270 AOE 192 - unchanged pitchtolerance 18000 - v8 13500 **Arm Dora - Nuclear Cannon** Energy 1883400 - v8 1783400 Metal 79500 - v8 81582 Buildtime 1908000 - v8 2447460 Health 8600 - v8 9100 Sight range 450 - v8 480 Weapon range 9200 - v8 11820 Damage 13500 - v8 15000 Reload 25 - v8 24 DPS 540 - v8 625 AOE 500 - v8 640 Energy/shot 64000 - v8 72000 Energy/sec 2560 - v8 3000 Accuracy 800 - v8 750 **Core Terminator - Nuclear Cannon** Energy 1965000 - v8 1962680 Metal 83800 - v8 89145 Buildtime 2011200 - v8 2674350 Health 9200 - v8 10800 Sight range 440 - v8 420 Weapon range 9500 - v8 12100 Damage 5000 x3 burst - v8 5400 Reload 27 - unchanged DPS 555.56 - v8 600 AOE 420 - v8 540 sprayangle 480 - v8 560 Energy/shot 70000 - v8 80000 Energy/sec 2593 - v8 2963 Accuracy 850 - v8 900 **Other changes**: build menu gui changed to standard extended with 12 buttons per page build menu hotkeys changed to match Esc and ProTA. Hotkey overlays added on build buttons for ease of use highlighted/underlined hotkeys on all other order/action buttons and toggles ctrl-keys for unit categories changed to match Esc and ProTA build buttons for land and sea versions of all hovercraft plants combined into a single button