Version 11.3 changelog (from 11.2) - fixed crashing on water maps due to sfx issue - fixed shipyard buildpic on some core cons units - fixed swapped shipyard and airplant build buttons on some arm cons units - updated buildpics for Arm Assassin, Arm Samurai and Core Adonis T3 hovers - more tweaked/improved sounds - small increase in metal cost and buildtime for T3 fusions Version 11.2 changelog (from 10.92) - included new dplayx/tplayx setup from FunkyFr3sh - included new tdraw.dll with many fixes and features by Axle1975 **Engine Updates** thanks to Axle1975 - Set start positions based on teams (or alliances) set in battleroom - Repair battleroom team icons so they can be used to create teams before launching - Add +autoteam battleroom and in-game commands (host only) to automatically assign teams (in battleroom: by skill level. Ingame: by map position.) - Add +randomteam battleroom command (host only) to automatically assign random teams - Add gui buttons for common commands on H sharing dialog: +shootall, +noshake, .ready - Add gui button for .autopause in battleroom (active for host only) - ClickSnap to snap to nearest mex, geo or reclaimable feature (mayhem default/maximum: mex 3, reclaim 1) - add clicksnap settings to ctrl-F2 ingame dialog - Show clock and weather report (wind and tidal strength) on top resource panel (no need for +clock) - Sync wind speed across all players - Add .exereport, .tdreport, .tpreport, .gp3report, .crcreport battleroom commands to report CRC32 of each player's totala.exe, tdraw.dll, tplayx.dll, mayhem.gp3 or all of them respectively - Add ability to move queued orders - Con units patrol behaviour - hold position: reclaim only - Enable start button in multiplayer lobby if only one player + AI are present - Fix Allied victory if more than 2 players on a team still ingame - Fix the "ghost commander" bug (remote commanders appear in top left of map during first 50sec of game) - Fix the "units exploding in factories" bug by holding back recycling of deceased units' IDs for 5 seconds - Option to render DTs and fortwalls that belong to the map (not built by a player) - Supress "qqqqqq" whiteboard marker lables when "q" is used as the whiteboard key - Set default resolution on new installs to 1024x768 - Disable relay of F11 chatmacro text to other players (watchers can no longer exploit this to chat to players) - Prevent +logo commands from affecting other players - changes colour for local only - Change whiteboard, mappos and resource indicator colours in response to +logo commands - Ctrl-B selects only construction units, not mobile repair pads or carriers - Ctrl-F centres view on idle factory, selects only factories not silos etc - Set +lostype as a cheatcode (not available unless cheats enabled) - Increase megamap FPS. Add FPS counter to megamap (in F10 dev mode with cheats enabled) - Grey background on mega map to distinguish from unmapped area - Prevent Ctrl-F2 dialog and allies resource bar from moving off screen - Improve responsiveness of whiteboard marker movements sent to remote players - Render cursor while in megamap - Fix crash when removing markers - Fix crash on simultaneous whiteboard marker move and delete - Fix rare crash on TA Hook line drawing - Radar and sonar jammers no longer jam your own radar and sonar in >3 player multiplayer **Highlights and Bugfixes** - fixed sfx issues on water maps - hovers, subs, ships, amphib units - reduced commander animation at game start to 5 seconds from 52 seconds (because ghost commander bug is fixed!) - Arm and Core Construction Kbot faster open/close - fixes to all mobile constructor building logic, no random interruption with rapid-building (eg nanoblocking with dts etc) ...this makes them more consistent but actually means nanoframes may not hang around for as long, because the construction unit will get out its nanolathe faster and start building - a nanoframe that hasn't been started on lasts longer than one that has. - changed self-destruct countdown on solars, wind generators and tidal generators (basic ones) to 3 secs instead of 5. - Changed self-d explosion to much smaller weapon that doesn't damage neighbouring units (small_unitex instead of small_building). - reduced durability of most corpses, especially T3 ones - fixed footprint sizes of of many corpses to match the unit - to avoid overlapping when resurrected - reduced health of corpses back to OTA levels - in some case lower than OTA. - drastically reduced health of T3 corpses - added more team colour to all hovercraft platforms at all tech levels - fixed core antinuke cloak button - fixed Core Mammoth torp and missing sonar - changed Gimp to 2-barrel laser, removed ballistic cannon, added small torpedo launcher, add short-range sonar - Updated Arm Huntsman and Core Slingshot models, both now pop down turret(s) when not firing - improved Arm Bulldog model - added basic build menus to Decoy Commanders (just resource/storage, radar/sonar) - improved Ranger model, improved Ranger and Hydra firing animation - reverted Hawk and Vamp to have 2 missile launchers (this was supposed to happen long ago)... - increased build distances for T2 constructors from 120-150 to 150-180 - increased build distances for T3 constructors from 160-200 to 224-270 - increased build speeds for T3 constructors - changed all T3 constructor names to say construction unit instead of giving them individual unit names. Updated all translations also - fixed intermittent crash bug with Orca/Proteus - updated buildpics: Arm Boa, Huntsman, Odin, Pike, Banisher, G2, Impala, Invincible, Mofo, Orca, T3 Metal-making fusion; Core Raider, Slingshot, Harbinger, Neptune, Proteus, Smasher - improved walking/aiming script for Razorback and Ketzer so they are ready to fire immediately instead of waiting for the current walk cycle to complete (~2.5 seconds) - fixed non-functional Damascus nuke bomber bomb (was dropping way too early) - adjusted accuracy of Arm Orion nuke bomber so it doesn't overshoot its target (still does slightly, but within its area of effect) - increased Shiva cannon animation speed to keep up with fire rate - changed Arm Impala to 3-barrel gattling style, faster reload - changed Arm MoFo to 2-barrel main weapon, faster reload - changed Arm Wolf to 2-barrel annihilator weapon, faster reload - changed Arm Orca to 2-barrel main weapon, faster reload - changed Core Harbinger to 3-barrel main weapon, faster reload - changed Orca to 3-barrel main weapon, faster reload - changed Core Walking Construction Ship to a Walking Construction Sub (walks on land) - reduced footprint of T3 super fusions - Updated Arm Samurai model to 8-barrel main weapon (2x4-barrel gattling) from 6 barrels (2x3) - Updated Core Broadsword model (thanks M1Garland) - Updated Arm T3 Construction Kbot model and script for increased readability - updated bomb drop sounds - added new sound schemes for most T3 land units - added new cannon sounds for many units - Arm Ghost T3 Amphibious Jammer added shootme=1 **T1 updates** Rocko Damage 110 down from 115 Reload 3.8s up from 3.7s DPS 28.9 down from 31.1 OTA for reference: 105/4s 26.25 DPS Storm Damage 100 (unchanged) Reload 3.4s up from 3.2s DPS 29.3 down from 31.25 OTA for reference: 100/3.7s 27 DPS Stumpy Health 1140 down from 1200 OTA: 992 ProTA: 1200 Speed 1.64 up from 1.6 OTA: 1.7 ProTA: 1.65 Raider Health 1200 health down from 1260 OTA: 1058 ProTA: 1250 Speed 1.58 up from 1.55 OTA: 1.6 ProTA: 1.55 **Defence Updates** Shark's Teeth: increased height of core one, was only 19 and arm's was 26. Both 26 now (both also waterline 3) Light Laser Towers: Arm Health 810 down from 860 Core Health 840 down from 890 OTA for reference: Health 700 and 710 Floating Light Laser Towers: Arm Shrimp Energy 1740 down from 1840 Metal 178 down from 195 Build time 3660 down from 3900 Health 695 down from 700 Core Floater Energy 1750 down from 1850 Metal 176 down from 190 Build time 3620 down from 3800 Health 710 down from 720 Arm Sunspot (EMG Tower) Health 1050 down from 1100 Core Immolator Health 1100 down from 1150 Arm Radical short-range plasma cannon Health 2010 down from 2109 Core Blocker short-range plasma cannon Health 2060 down from 2160 Arm Sentinel Health 1550 down from 1630 OTA: 1230 ProTA: 1250 Core GAAT gun Health 1600 down from 1680 OTA: 1200 ProTA: 1280 Arm Stingray (Floating HLT) Health 1480 down from 1530 OTA: 1325 Core Thunderbolt (Floating HLT) Health 1540 down from 1590 OTA: 1385 Arm Guardian Health 2848 down from 3017 OTA: 2477 Damage 384 up from 380 Reload 3s up from 2.9s DPS 128 down from 131 Core Punisher Health 2921 down from 3080 OTA: 2540 Reload 2.8s up from 2.7s DPS 121.43 down from 125.9 Arm Ambusher new gun sound Health 2940 down from 3540 Double health when closed (was 2.5x) OTA: 1658 ProTA: 2477 Range 1350 (unchanged) ProTA: 1350 Damage 520 up from 460 Reload 3.65s up from 3.2s DPS 142.5 down from 143.75 ProTA: 120 AOE 96 (unchanged) ProTA: 100 Core Toaster new gun sound Health 3020 down from 3592 Double health when closed (was 2.5x) OTA: 1877 ProTA: 2540 Range 1350 (unchanged) ProTA: 1350 Damage 465 down from 490 Reload 3.4s down from 3.5s DPS 136.8 down from 140 ProTA: 114.29 AOE: 108 (unchanged) ProTA: 100 Rapid fire medium range plasma cannons: Arm Archgun new gun sound Metal 3036 down from 3136 Build time 30360 up from 25088 Health 2423 down from 2723 Range 1480 (unchanged) Damage 260 (was 270) Reload 0.591s (was 0.55s) DPS 440 (was 540) AOE 64 (unchanged) Core Chainsaw new gun sound Metal 3112 down from 3212 Build time 31120 up from 25696 Health 2482 down from 2782 Range 1450 (unchanged) Damage 310 (unchanged) Reload 0.72s (was 0.66s) DPS 430.6 (was 469.7) AOE 80 (unchanged) Arm Annihilator Health 3520 down from 3620 Core Doomsday Machine Health 3800 down from 3925 T2 pop-up missile towers: Arm Warden Energy 3430 down from 3830 Metal 330 up from 320 Build Time 6600 down from 7680 Armored state when closed 50% (1800 health) instead of 40% (2250) DPS 59.72 to ground/323.6 to air, was 53.75/293.75 Core Smiter Energy 3405 down from 3905 Metal 322 up from 312 Buildtime 6440 down from 7488 Armored state when closed 50% (1840 health) instead of 40% (2300) DPS 60 to ground/324 to air, was 40.54/218.9 T2 Submersible missile towers: Arm Pantheon Energy 3687 down from 4287 Metal 358 (unchanged) buildtime 7160 down from 8592 Health 840 down from 860 DPS 59.72 to ground/323.6 to air, was 53.75/293.75 Core Duster Energy 3624 down from 4324 Metal 348 (unchanged) buildtime 6960 down from 8352 Health 850 down from 870 DPS 60 to ground/324 to air, was 48.93/264.3 Arm Moho Mine Health 1440 down from 1572 Upgrade Health 3600 down from 3930 Core Moho Mine health 1460 down from 1536 Upgrade health 3650 down from 3840 **Hover updates** Arm Anaconda Metal 199 up from 195 Buildtime 3980 up from 3900 Health 1040 down from 1110 Core Snapper Metal 195 up from 192 Buildtime 3900 up from 3840 Health 1080 down from 1150 Arm Mongoose T1 Assault Hover Metal 154 up from 150 Buildtime 3696 up from 3600 Core Gharial T1 Assault Hover Metal 158 up from 155 Buildtime 3792 up from 3700 Arm Grizzly T2 Skirmish/Antisub Hover Health 1920 down from 1960 Speed 1.72 down from 1.8 Gauss weapon reload 1.7s up from 1.5s Damage 220 up from 210 DPS 129.4 down from 140 Core Kendo T2 Skirmish/Antisub Hover Health 2010 down from 2180 Speed 1.68 down from 1.7 Script error fixed - reload was 0.85s, 211.8 DPS should have been 1.3s, 138.5 DPS New reload 1.44s, 125 DPS new laser weapon sound Arm Hippo T2 Heavy Hovertank New cannon sound Health 3230 down from 3346 Core Crusher T2 Heavy Hovertank New cannon sound Health 3620 down from 3775 Arm Moose T2 Rapid Artillery Hover Energy 5589 Metal 428, up from 5389/418 Build time 10272 up from 10032 Damage 63 reload 0.75s 84 DPS down from 70/0.72s 97.2 DPS Health 1150 up from 1038 Core Viceroy T2 Artillery Hover Energy 5962 Metal 441, up from 5562/431 Build time 10584 up from 10344 Damage/shot 96 reload 1.25s 76.8 DPS up from 105/1.45s 72.4 DPS Laser Damage 40 reload 0.8s 50 DPS down from 44/0.8 55 DPS Health 1360 (unchanged) Arm Wombat T2 Vlaunch Rocket Hover Metal 455 up from 435 Buildtime 13650 up from 13050 Health 905 down from 925 Core Nixer T2 Vlaunch Rocket Hover Metal 450 up from 445 Buildtime 13500 up from 13350 Health 950 down from 990 Arm Hovercraft Platform Metal 755 up from 715 Build Time 7550 up from 7150 Arm Floating Hovercraft Platform Metal 787 up from 747 Build Time 7870 up from 7470 Core Hovercraft Platform Metal 750M up from 710 Build Time 7500 up from 7100 Core Floating Hovercraft Platform Metal 780 up from 740 Build Time 7800 up from 7400 **T2 Updates** Arm Panther Health 1320 down from 1400 Core Leveler Health 1440 down from 1560 Arm Triton Metal 342 down from 349 Build time 6156 up from 5520 Health 2030 down from 2142 Core Crock New cannon sound Metal 339M down from 342 Build time 6048 up from 5472 Health 2120 down from 2230 Arm Luger New cannon sound Health 1040 up from 930 Damage 225 down from 240 Reload 3s (unchanged) DPS 75 down from 80 OTA/ProTA: 130/2.75s 47.3 DPS Core Pillager New cannon sound Health 1130 up from 1010 Damage 262 down from 280 Reload 3.5s (unchanged) DPS 74.9 down from 80 OTA/ProTA: 140/2.95s 47.46 DPS Arm Cipher Fast Stealth Tank Energy 8020 down from 8620 Health 1780 down from 1880 Speed 1.72 (unchanged) Core Cremator - changed description to "Flame Assault Tank" Energy 7200 up from 6400 Metal 528 down from 548 Buildtime 12672 up from 10960 Health 2100 down from 2400 Speed 1.68 up from 1.64 Turnrate 390 up from 350 Core Replenisher Mobile Air Repair pad Health 1100 down from 1150 Speed 0.92 up from 0.78 Arm Warrior Changed description to "Heavy Infantry Kbot" (was "Medium Infantry Kbot) Health 1400 down from 1480 Speed 1.45 down from 1.54 turnrate 850 up from 750 Core Pyro - Assault Kbot (was "Fast Assault Kbot") Health 1280 down from 1350 Speed 1.6 down from 1.65 Arm Zeus changed description to "Armored Infantry Kbot" (was "Heavy Assault Kbot") Health 2560 up from 2500 Speed 1.02 down from 1.05 Core The Can - Armored Assault Kbot Health 2940 (unchanged) Speed 0.88 up from 0.85 Core Gimp Changed description to "Underwater Amphib Kbot" New laser sound Health 1540 down from 1660 Removed ballistic cannon, added torpedo launcher Changed laser to 2-barrel Laser Damage 120 reload 1.3s DPS 92.3 (was 128/1.6s 80 DPS) Torpedo range 320 damage 116 reload 3.2s DPS 36.25 Arm Maverick Health 1750 down from 1900 Speed 1.4 (unchanged) Range 330 up from 320 Core Reiver T2 Riot Kbot Energy 10295 up from 9695 Metal 639 up from 599 Build time 19170 up from 17970 Health 2200 down from 2250 Speed 1.3 up from 1.25 Range 320 up from 310 Arm Fido Burst Artillery Kbot New cannon sound Energy 3950 down from 4250 Speed 1.35 down from 1.45 Turnrate 720 down from 800 Acceleration 0.06 down from 0.1 Range 720 down from 750 Damage 45 down from 48 (burst 4) Sprayangle 720 down from 800 DPS 72 down from 76.8 Core Morty New cannon sound Energy 3600 up from 3500 Speed 1.2 (unchanged) Damage 96 down from 105 DPS 66 down from 72.4 Range 800 (unchanged) Improved script: - maximum time to fire while walking 0.2s (was 1.23s) Arm Kodiak Ballistic Rocket Kbot Health 1290 up from 1120 Core Dominator Ballistic Rocket Kbot Health 1380 up from 1180 Arm Odin - Fast Assault Kbot Energy 9800 up from 8800 Metal 770 up from 730 Buildtime 18480 up from 17520 Health 2300 down from 2700 Weapon range 260 down from 284 T2 AA Kbots - both have pop-up turrets now Arm Huntsman Energy 3700 up from 3500 Metal 360 up from 340 Buildtime 7200 up from 6800 Added armored state: takes 75% damage (1520 health) when closed. 1140 health when opened to fire (unchanged) Reload 0.85s down from 1s DPS 50.6 vs ground 274 vs air, up from 42/235 Core Slingshot Energy 3800 up from 3600 Metal 370 up from 350 Buildtime 7400 up from 7000 Added armored state: takes 75% damage (1760 health) when closed. 1320 health when opened to fire (unchanged) Reload 1.5s down from 1.8s DPS 50 vs ground 270 vs air, up from 41.67/225 Arm Hawk, Core Vamp Reverted back to 2 missile launchers instead of 1 with half the reload Arm Brawler, Core Rapier Death Explosion SMALL_UNITEX (was BIG_UNITEX) - less chain reaction from multiple aircraft deaths close together Arm Millenium New cannon sound Increased delay between cannon salvos to 4.5 seconds (was 4s) 260 per shot (was 270) 3 shots per 5.5 secs, 141.8 DPS (was 270*3/5s 162 DPS) Core Warlord New cannon sound Increased delay between cannon salvos to 4.95 seconds (was 4.3s) 310 per shot (unchanged) 3 shots per 6.6 secs, 140.9 DPS (was 310*3/5.6 166.1 DPS) Bertha and Intimidator: Made descriptions only show the energy/shot Same for Vulcan, Buzzsaw, Dora, Terminator **T3 Updates** T3 Construction Kbots: build speed 480 up from 420 build range 224 up from 160 T3 Construction Vehicles: build speed 600 up from 480 Build range 270 up from 180 T3 Construction Subs: build speed 720 up from 540 Build range 300 up from 200 T3 Construction Hovercraft: Build speed 540 up from 420 Build range 256 up from 190 T3 Construction Aircraft: Build speed 360 up from 270 Build range 200 up from 120 T3 Resurrection Kbots (Kali, Dante) Build speed 600 up from 480 (also applies to resurrect speed) Build range 256 up from 180 - also reduced footprint to 2x2 (same as commander, construction kbots) Arm Indra Amphibious crawler Metal 4210M up from 3910 Build time 84200 down from 93840 Health 11000 up from 9400 Damage 320 (unchanged) Reload 0.6s down from 0.7 DPS 533.3 up from 457 AOE 24 (unchanged) Core Boss Amphibious kbot Metal 4120 up from 3820 Build time 82400 down from 91680 Health 12000 up from 10200 Damage 640 up from 450 Reload 1.22s up from 1.1s DPS 525 up from 409 AOE 108 (unchanged) Arm Razorback Heavy Assault Kbot Energy 95000 up from 89000 Metal 6650 up from 6350 Build time 159600 up from 152400 Main weapon: Range 400 down from 420 Noexplode weapon: Range 560 down from 640 Damage 540+ up from 480+ Reload 6.5s up from 6s DPS 83+ up from 80 vlaunch AA missile (new): Range 800, DPS: 56 to ground 300 to air, AOE 64 Core Ketzer Heavy Assault Kbot Energy 93600 up from 85600 Metal 6740M up from 6240 Build time 161760 up from 149760 Main weapon: Range 408 down from 428 noexplode weapon (new): Range 560, Damage 480+, Reload 5.8s, DPS 82.8+, AOE 48 Arm Zephyr AA kbot Health 10560 up from 10000 Core Jupiter AA kbot Health 11200 up from 10760 Max speed 0.95 up from 0.9 Arm Wolf - Amphibious Sniper doggo Kbot Health 15000 up from 13500 Core Krab - Amphibious Energy Weapon (noexplode) Kbot Health 17200 up from 16000 Arm Tiger - Heavy Assault Tank (with flak) Health 20800 up from 20200 Core Rattlesnake - Rapid Laser Assault Tank Health 21600 up from 21200 Arm Impala - Energy weapon (noexplode) Tank Health 14000 up from 13200 Core War Machine - Energy Weapon Tank Health 15900 up from 14900 Arm G2 - Rapid Artillery Tank 149000E down from 156000E Health 23600 up from 21800 Core Smasher - Heavy Artillery Tank 144000E down from 150000E Health 24800 up from 23000 Arm Scudd - Mobile Tactical Nuke Launcher Health 4250 down from 4800 Turnrate 200 down from 210 Core Precluder - Mobile Tactical Nuke Launcher Health 4500 down from 5400 Turnrate 215 down from 230 Arm Invincible Gauss weapon Damage 450 down from 480 Reload 0.45s down from 0.55s DPS 1000 up from 872.7 Range 820 (unchanged) AOE 32 (unchanged) Core Excelsior - Battlecruiser Riot weapon Damage 640 up from 450 Reload 0.7s up from 0.5s DPS 914 up from 900 Range 800 (unchanged) AOE 108 (unchanged) T3 Aircraft carriers - changed description to "Aircraft Repair and Antinuke with Radar and Sonar" Arm Longreach Metal 7220 up from 7020 Buildtime 144400 up from 140400 Energy production 1250 up from 800 Core Fulcrum Metal 7400 up from 7200 Buildtime 148000 up from 144000 Energy production 1320 up from 900 Arm Prophet - Capital Ship Radar range 2800 down from 3000 (to match main gun range) Energy production 1500 up from 450 Energy storage 2500 (unchanged) Long range cannon range 2800 (unchanged) Faster reload between shots, longer delay between salvos - reload 0.4s from 0.54s damage 1080 down from 1140 delay between 8-shot salvos 3.463s up from 2.928s 8 shots per 6.263s down from 6.708s DPS 1379.5 up from 1359.6 Energy per shot 1200 up from 1000 Energy/sec average 1532.8 Core Omen - Capital Ship Radar range 2980 down from 3100 (to match main gun range) Energy production 1600 up from 480 Energy storage 3000 up from 2500 Long range cannon Range 2980 (unchanged) Faster reload between shots, longer delay between salvos - reload 0.56s from 0.72s damage 1440 (unchanged) delay between 6-shot salvos 3.483s up from 2.65s 6 shots per 6.283s down from 6.4s DPS 1375 up from 1350 Energy per shot 1600 up from 1250 Energy/sec average 1528 Arm Samurai - Dreadnaught Hovercraft 499100E, 22500M, 540000 BT up from 459100E 21200M 508800 BT Health 42000 up from 37000 Main weapon range 820 (unchanged) Damage 450 reload 0.32 1406 DPS up from 480/0.4 1200 DPS Core Broadsword - Dreadnaught Hovercraft 520600E, 23100M, 554400 BT up from 480600E 21800M 523200 BT Health 45000 up from 40000 Main weapon range 820 (up from 810) Damage 1000 reload 0.75 1333 DPS up from 1000/0.92 1087 DPS **T3 Defence updates** Arm Vulcan reload 0.3 (was 0.32) 4 second delay between 8-shot salvos (was 5.2s) DPS 1521.3 up from 1288.9 Energy to fire: 3000/shot, average 3934/sec Core Buzzsaw 4.7 second delay between 6-shot salvos (was 6 seconds) DPS 1500 up from 1270.6 Energy to fire: 5000/shot, average 4167/sec Note: with veterancy, energy/sec will increase Arm RAAMS T3 AA missile tower Reload 0.45 (was 0.5) - 2209 DPS vs air, was 1988 Startvelocity 740 up from 540 Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase Smokedelay 0.01 from 0.1 (more smoketrail) removed unitsonly tag Core Screamer T3 AA missile tower Reload 1.4 (was 1.6) - 2164 DPS vs air, was 1894 Startvelocity 700 up from 500 Added edgeeffectiveness=0.9 same as flak (was 0) - big effective damage area increase Smokedelay 0.01 from 0.1 (more smoketrail) removed unitsonly tag **Eco Updates** Moho Metal makers: reduced costs, big reduction in build time Reduced production, and slightly reduced energy to metal conversion efficiency (still better than T1 60E/1M) Arm Moho Metal Maker Energy 16360 down from 19635 Metal 50 down from 55 Buildtime 30000 down from 44000 Energy use 800 down from 900 Metal production 14 down from 16 Efficiency 57.2E/1M, was 56.25 OTA/ProTA: -800E/+16M, efficiency 50E/1M Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was ESTOR_BUILDING (1900 damage 420 AOE) Self-D explosion ESTOR_BUILDING (unchanged) Core Moho Metal Maker Energy 15845 down from 17680 Metal 46 down from 50 Buildtime 27600 down from 40000 Energy use 690 down from 800 Metal production 12 down from 14 Efficiency 57.5E/1M, was 57.2 OTA/ProTA: -625E/12M, efficiency 52.1E/1M Death Explosion ESTOR_BUILDINGEX (900 damage 220 AOE) was LARGE_BUILDING (1800 damage 400 AOE) Self-D explosion LARGE_BUILDING (unchanged) Arm Underwater Moho Metal Maker Energy 18200 down from 21051 Metal 85 down from 120 Buildtime 34000 down from 48000 Energy use 912 down from 1020 Metal production 16 down from 18 (efficiency 57.0E/1M, was 56.67) Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING) Core Underwater Moho Metal Maker Energy 17800 down from 18077 Metal 80 down from 108 Buildtime 32000 down from 43200 Energy Use 860 up from 850 Metal production 15 (unchanged) (efficiency 57.33E/1M, was 56.67) Death and self-d explosion same as land version (was LARGE_BUILDING/LARGE_BUILDING) Arm Fusion Energy 39865 down from 42865 Metal 5180 (unchanged) Build time 102600 (unchanged) Energy production 1050 (up from 1000) Core Fusion Energy 43725 down from 48225 Metal 5592 down from 5804 Buildtime 111840 down from 116080 Energy production 1200 (unchanged) Arm Cloaking Fusion Energy 67816 down from 72816 Metal 6575 down from 6845 Build Time 157800 up from 136900 Energy Production 1500 down from 1600 Cloak Cost 280 down from 320 Core Cloaking Fusion Energy 73850 down from 79850 Metal 7074 down from 7582 Build time 169776 up from 151640 Energy Production 1700 down from 1900 Cloak Cost 300 down from 400 Arm Underwater Fusion Energy 54787 down from 63787 Metal 6885 up from 6785 Build time 137700 up from 135700 Energy production 1400 down from 1500 Core Underwater Fusion Energy 60849 down from 69849 Metal 7480 up from 7460 Buildtime 149600 up from 149200 Energy Production 1600 down from 1800 Arm Metal Making Super Fusion Makes 10500 energy up from 10k turned on trades -5k E for +90 metal down from +96 Metal conversion efficiency: 55.6E/1M (was 52.1) Cloaks for 1000E (unchanged) Reduced footprint to 12x7 from 14x8 Metal cost 42800 up from 40800 Buildtime 856000 up from 816000 Core Metal Making Uber Fusion Makes 12k energy (unchanged) turned on trades -6K E for +107 metal down from +115 Metal conversion efficiency: 56.1E/1m (was 52.2) Cloaks for 1100E (unchanged) Reduced footprint to 10x10 from 12x12 Metal cost 46200 up from 44200 Buildtime 924000 up from 884000