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tamayhem/824e and OTA to 109 changel...

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99 KiB

OTA/ProTA to Mayhem change summary
- Solars are ~20 metal cheaper (but still same buildtime)
- metal extractors extract ~10% faster (15% for UW mexes)
- mohos extract ~7% faster (about 12% faster for UW mohos)
- there are pop-up solar panels for arm, egens for core
- all arm's mobile red lasers have been swapped out for projectile weapons except the commander.
**New units**:
Arm Colt (returns from v7!) and Core Wolverine (returns from an even earlier version!), light mobile artillery
Floating Light Laser towers
Arm Kodiak, T2 ballistic rocket kbot (semi-counter to the Dominator)
Core MAL, Armoured Sniper kbot (semi-counter to the Shooter)
Core Marlin, depthcharge bomber seaplane counterpart to Arm Kingfisher (renamed from Cyclone/Thornado)
Arm Indra, T3 heavy amphibious kbot (counter to the new role of The Boss)
Core Krab, T3 Armoured assault kbot (replaces Yokozuna)
Arm Kali and Core Dante T3 amphibious resurrection kbots
Arm Hamster and Core Argoth T3 land dreadnaughts
Arm Kali and Core Dante T3 amphibious resurrection kbots
Underwater unit factories - build T3 amphibious units, plus decoy commanders
T3 AA ships - Arm Arbelist and Core Trinity
T3 Amphibious Radar/Sonar Jammer vehicles
Changes from 8.24e (v8) to 10.9
**Units removed**:
T1 mex upgrades
Fury and Scythe AA lasers
Arm Janus and Blight
Core MAK and Shodan
Spider and Tortoise Labs
Arm Rover
Core Yokozuna
**Unit role changes**:
Arm Sparrow and Core Kunai (was Mosquito) are now T1 fighter-gunships.
Warrior and Leveler moved to L2. Warrior is now Pyro counter, Leveler is now Panther counter.
Fido is now an artillery kbot - armed with a ballistic cannon.
Huntsman and Slingshot changed to T2 AA missile kbots.
Spider moved back to T2 Vehicle plant.
Arm MARS and Core Replenisher mobile air repair moved to T2 Vehicle plant.
Core Mammoth is now Amphibious Heavy artillery, a more direct counter to the Boa
Adv tidals removed weapons, now just resource generators - the light lasers are now a separate floating unit
Messenger replaced with Ronin, gauss cruiser
Core The Boss moved to T3, heavy amphibious kbot
**Balance changes**:
**--Bulk balance changes**
T1 and T2 mobile constructors build speed reduced to same as OTA
T2 plants reduced energy cost ~30% closer to OTA and buildtime ~15% to match OTA
All air factories changed to default standing move order "Manuever" instead of "Roam"
all other factories change to default standing move order "hold position"
Air repair pads T1 and T2 reduced energy cost 50%, metal cost 67%, buildtime 60%
Sight distances reduced on a lot of units
Aircraft reduced metal cost back to OTA cost (mostly - especially T1)
Most T3 units reduced health by as much as 25% and some ranges reduced, but also some DPS increases
Most defenses reduced health much closer to OTA but still about 15-20% more than OTA but most are also take much less time to build (also closer to OTA)
Antinukes reduced metal cost, increased energy cost close to OTA, slight buildtime decrease
Nukes moved back to T2, reduced cost and weapon power
All AA missiles now have full range vs ground
All AA missies increased weapon acceleration, and increased turnrate and velocity on some
all flak weapons increased projectile velocity 40%, increased area of effect to match OTA
All jammers reduced energy cost ~25% metal cost 40% sight distance ~30% jamming radius ~10%
**--T1**
**T1 KBOTS**
**construction kbots** - 60 workertime - build speed (was 90) builddistance 90
Arm
Energy 1450 - v8 1809 - OTA 2410
Metal 125 - v8 142 - OTA 120
buildtime 3750 - v8 5112 - OTA 5597
speed 1.1 - v8 1.26 - OTA 0.8
Core
Energy 1520 - v8 1819 - OTA 5818
Metal 130 - v8 140 - OTA 130
buildtime 3900 - v8 5040 - OTA 5818
speed 1.15 - v8 1.22 - OTA 0.9
**Arm Flea**
Energy 551 - v8 612 - OTA 712
metal 40 - v8 45 - OTA 44
buildtime 1200 - v8 1620
health 102 - v8 89 - OTA 75
sightdistance 340 - v8 360 - OTA 263
maxvelocity 2.8 - v8 3.1 - OTA 3
weapon range 290 - v8 270 - OTA 300
Turret turnrate 180 - OTA 90
DPS 19.05 DPS - v8 24 - OTA 10
**Core Beetle** - Scout Kbot
Energy 565 - v8 640
Metal 44 (unchanged)
buildtime 1320 - v8 1728
health 114 - v8 120
sightdistance 340 (unchanged)
maxvelocity 2.65 - v8 2.7
weapon 45 per shot 2.4 reload 18.75 DPS - v8 50/2.6 19.2 DPS
**Arm Peewee**
Energy 660 - v8 697 - OTA 697
Metal 53 - v8 59 - OTA 53
buildtime 1590 - v8 1770 - OTA 1452
health 280 - v8 260 - OTA 250
sightdistance 300 - v8 330 - OTA 280
speed 1.88 - v8 2.15 - OTA 1.8
weapon range 184 - v8 190 - OTA 180
weapontimer 0.6 - v8 0.8 - OTA 1
burstrate 0.1 - v8 0.15 - OTA 0.1
Damage 9x2 reload 0.3 DPS 60 - OTA 8x3/0.4 DPS 60
weapon tolerance 3000 - OTA 0
delay before aiming maximum 0.16s - OTA 0.8s
turret turnrate 210 - OTA 150
added weapon explosion animation back in
**Core AK**
Energy 662 - v8 690 - OTA 696
Metal 55 - v8 62 - OTA 56
buildtime 1650 - v8 1860 - OTA 1523
health 295 - v8 280 - OTA 265
sightdistance 300 - v8 320 - OTA 275
speed 1.8 - v8 2.1 - OTA 1.72
laser 30 damage per shot 0.55 reload 54.6DPS - v8 44/0.85 51.8DPS - OTA 34.64DPS
weapon tolerance 1600 - OTA 0
turret turnrate 200 - OTA 90
**Arm Rocko**
Metal 117 - v8 112 - OTA 117
buildtime 1872 - v8 2688 - OTA 1946
turnrate 905 - v8 1005 - OTA 1005
speed 1.3 - v8 1.35 - OTA 1.2
sightdistance 270 - v8 260 - OTA 260
weapon 115 per shot - v8 130 - OTA 105
reload 3.7 - v8 3 - OTA 4
DPS 31.08 - v8 43.33 - OTA 26.25
weapon range 420 - v8 440 - OTA 400
turret turnrate 160 - OTA 90
delay before aiming 0.88s - v8 1.06s - OTA 1.96s
new larger rocket model
**Core Storm**
Metal 119 - v8 115 - OTA 118
buildtime 1904 - v8 2760 - OTA 1969
turnrate 903 - v8 1000 - OTA 1000
speed 1.25 - v8 1.25 - OTA 1.25
sightdistance 275 - v8 265 - OTA 265
weapon damage 100 - v8 100 - OTA 100
reload 3.2 - v8 2.4 - OTA 3.7
DPS 31.25 - v8 41.67 - OTA 27.03
range 420 - v8 440 - OTA 400
turret turnrate 150 - OTA 90
maxmium delay before aiming 0
new larger rocket model
**Arm Jethro**
Energy 1027 - v8 1027 - OTA 1219
Metal 107 - v8 107 - OTA 128
Buildtime 2140 - v8 2544 - OTA 2631
speed 1.35 - v8 1.35 - OTA 1.4
sightdistance 298 - v8 290 - OTA 290
full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft
turret can aim upwards - OTA cannot
turret turnrate 420 - OTA 275
maximum delay before aiming 0.25s - OTA 1.346s
**Core Crasher**
Energy 1040 - v8 1040 - OTA 1224
Metal 108 - v8 108 - OTA 129
Buildtime 2160 - v8 2424 - OTA 2636
speed 1.3 - v8 1.3 - OTA 1.25
sightdistance 300 - v8 295 - OTA 292
full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft
turret turnrate 400 - OTA 225
maxmium delay before aiming 0
**Arm Hammer**
Buildtime 2416 - v8 3624 - OTA 2340
health 820 - v8 780 - OTA 800
sightdistance 260 - v8 250 - OTA 250
Weapon Range 500 - v8 520 - OTA 320
Damage 80 - v8 85 - OTA 85
Reload 1.6 - v8 1.55 - OTA 1.95
DPS 50 - v8 54.84 - OTA 43.59
maximum delay before aiming 1.061s - v8 1.791s - OTA 2.172s
**Core Thud**
Buildtime 2352 - v8 3528 - OTA 2171
health 870 - v8 830 - OTA 800
sightdistance 260 - v8 275 - OTA 245
Weapon Range 500 - v8 510 - OTA 230
Damage 70 - v8 80 - OTA 80
Reload 1.4 - v8 1.45 - OTA 1.9
DPS 50 - v8 55.17 - OTA 42.11
maxmium delay before aiming 0
**Arm Tick**
Energy 1280 metal 120 buildtime 2880
Health 322
Speed 1.75 acceleration 0.1 brakerate 0.6 turnrate 925
sightdistance 260
workertime 60 (same as cons kbot)
builddistance 75 (same as minelayers)
**Core Hatchling**
Energy 1320 metal 122 buildtime 2928
Health 350
Speed 1.65 accelleration 0.12 brakerate 0.4 turnrate 850
sightdistance 260
workertime 60 (same as cons kbot)
builddistance 75 (same as minelayers)
**T1 VEHICLES**
**construction vehicles** - 90 workertime (was 120)
Arm
Metal 180 - v8 194 - OTA 185
buildtime 5400 - v8 5820 - OTA 4951
acceleration 0.015 (unchanged)
turnrate 270 - v8 320 - OTA 250
speed 1.45 - v8 1.5 - OTA 1.4
Core
Metal 175 - v8 190 - OTA 175
buildtime 5250 - v8 5700 - OTA 5146
acceleration 0.015 - v8 0.021 - OTA 0.011
turnrate 280 - v8 280 - OTA 207
speed 1.4 - v8 1.4 - OTA 1.3
**Arm Jeffy**
Energy 524 - v8 524 - OTA 564
Metal 37 - v8 40 - OTA 37
buildtime 1332 - OTA 1440 - OTA 1465
health 90 - v8 99 - OTA 79
sightdistance 350 - v8 360 - OTA 310
turnrate 520 - v8 545 - OTA 499
Weapon - projectile (OTA - laser)
Damage 24 - OTA 30
Reload 0.7 - OTA 0.865
DPS 34.29 - OTA 34.68
Velocity 390 - OTA 400
turret turnrate 180 - OTA 90
**Core Weasel**
Energy 530 - v8 535 - OTA 575
Metal 38 - v8 42 - OTA 38
buildtime 1368 - v8 1512 - OTA 1465
health 95 - v8 104 - OTA 84
sightdistance 350 - v8 360 - OTA 310
Weapon reload 0.9 - OTA 0.865
DPS 33.33 - OTA 34.68
Velocity 700 - OTA 400
turret turnrate 180 - OTA 90
**Arm Flash**
Buildtime 1712 - v8 2120 - OTA 1676
acceleration 0.018 - OTA 0.017
brakerate 0.03 - v8 0.025 - OTA 0.02
turnrate 475 (unchanged)
speed 2 (unchanged)
sightdistance 250 - v8 250 - OTA 225
weapon range 184 - v8 190 - OTA 180
weapontimer 0.6 - v8 0.8 - OTA 1
burstrate 0.1 - v8 0.15 - OTA 0.1
9x2 damage 0.3 60 DPS - OTA 8x3/0.4 damage 60 DPS
weapon tolerance 3000 - OTA 0
turret turnrate 210 - OTA 90
added weapon explosion animation back in
**Core Instigator**
Buildtime 1760 - v8 2200 - OTA 1737
acceleration 0.018 - OTA 0.017
brakerate 0.025 - v8 0.03 - OTA 0.009765625 (lol)
turnrate 490 - OTA 475
speed 1.9 (unchanged)
sightdistance 250 - v8 240 - OTA 210
laser 30 damage 0.55 reload 54.5 DPS - v8 44/0.85 51.8 DPS - OTA 44/1 44 DPS
weapon tolerance 2400 - OTA 0
turret turnrate 200 - OTA 90
**Arm Samson**
Metal 125 - v8 128 - OTA 119
buildtime 2000 - v8 2560 - OTA 1941
acceleration 0.016 - OTA 0.03
brakerate 0.02 - OTA 0.012
turnrate 438 - v8 438 - OTA 511
speed 1.5 (unchanged)
sightdistance 265 - v8 275 - OTA 235
full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft
**Core Slasher**
Metal 121 - v8 122 - OTA 116
buildtime 1936 - v8 2440 - OTA 1820
acceleration 0.015 - OTA 0.027
brakerate 0.02 - OTA 0.012
turnrate 440 - v8 450 - OTA 512
speed 1.45 (unchanged)
sightdistance 260 - v8 270 - OTA 230
full range vs ground, better weapon acceleration and max weapon velocity for hitting aircraft
**Arm Stumpy**
Energy 1246 - v8 1346 - OTA 1246
Buildtime 2640 - v8 3260 - OTA 2404
Health 1200 - v8 1160 - OTA 992
acceleration 0.017 - v8 0.012 - OTA 0.016
brakerate 0.022 - v8 0.024 - OTA 0.01
turnrate 420 - v8 400 - OTA 450
speed 1.6 - v8 1.6 - OTA 1.7
**Core Raider**
Energy 1241 - v8 1341 - OTA 1241
Buildtime 2704 - v8 3320 - OTA 2376
Health 1260 - v8 1208 - OTA 1058
acceleration 0.016 - v8 0.013 - OTA 0.013
brakerate 0.02 v8 0.022 OTA 0.009765625
turnrate 430 (unchanged)
Speed 1.54 - v8 1.5 - OTA 1.6
Stumpy and Raider same weapon stats:
Range 290 - v8 320 - OTA 240
Damage 80 - v8 96 - OTA 50
Reload 1.5 - v8 1.5 - OTA 1.7
DPS 53.33 - v8 64 - OTA 32.68
**Arm Colt** -- light mobile artillery
1610E, 186M, 3720BT, 680 health
1.35 speed, 0.013 acceleration, 0.024 brakerate, 320 turnrate
**Core Wolverine** -- light mobile artillery
1560E, 180M, 3600BT, 695 health
1.3 speed, 0.014 acceleration, 0.023 brakerate, 339 turnrate
Colt and Wolverine same weapon stats:
Ballistic, 540 range, 125 damage per shot, 2.4 reload, 52DPS, 300 velocity, 48 area of effect
**Arm Podger**
Energy 1471 - v8 1591 - OTA 1031
Metal 163 - v8 173 - OTA 173
buildtime 3912 - v8 4152 - OTA 1519
health 850 - v8 1080 - OTA 1200
speed 1.6 - v8 1.7 - OTA 0.9
acceleration 0.015 - v8 0.016 - OTA 0.015
turnrate 300 - v8 380 - OTA 250
workertime 90 - v8 120 - OTA 90
increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0
**Core Spoiler**
Energy 1497 - v8 1617 - OTA 1117
metal 168 - v8 178 - OTA 187
buildtime 4032 - v8 4272 OTA 1740
health 900 - v8 1200 - OTA 1400
maxvelocity 1.54 - v8 1.6 - OTA 0.8
acceleration 0.014 - v8 0.015 - OTA 0.011
turnrate 320 - v8 420 - OTA 230
workertime 90 - v8 120 - OTA 90
increased energy/metal production to 5/0.1 - v8 1/0 - OTA 1/0
**Mines explosions** reduced damage and also do not trigger each other to blow up all at once so easily
**T1 SHIPS**
**Construction Ships** workertime 120 - v8 150 - OTA 120
Arm -
Energy 2230 - v8 2330 - OTA 2130
metal 235 - v8 245 - OTA 255
buildtime 5640 - v8 5880 - OTA 5121
acceleration 0.011 - v8 0.009 - OTA 0.009
turnrate 230 - v8 200 - OTA 200
Core -
Energy 2275 - v8 2375 - OTA 2375
metal 238 - v8 238 - OTA 260
Buildtime 5712 - v8 5712 - OTA 5537
acceleration 0.012 - v8 0.008 - OTA 0.008
turnrate 245 - v8 215 - OTA 205
**Skeeter**
Energy 985 - v8 1185 - OTA 985
metal 109 - v8 120 - OTA 100
buildtime 2180 - v8 2400 - OTA 2062
sight distance 350 - v8 390 - OTA 280
speed 3.6 - v8 3.4 - OTA 3.8
acceleration 0.06 - v8 0.04 - OTA 0.09
brakerate 0.04 - v8 0.03 - OTA 0.02
turnrate 411 - v8 411 - OTA 511
Primary weapon range 210 - v8 248 - OTA 180
Damage 18 per burst/0.5 reload 36 DPS - v8 44 DPS - OTA 13 DPS
AA missile now full range vs surface units
**Searcher**
Energy 937 - v8 1107 - OTA 917
metal 105 - v8 115 - OTA 95
buildtime 2100 - v8 2300 - OTA 1877
sight distance 350 - v8 380 - OTA 280
speed 3.4 - v8 3.2 - OTA 3.6
acceleration 0.07 - v8 0.05 - OTA 0.1
brakerate 0.04 - v8 0.04 - OTA 0.02
turnrate 419 - v8 419 - OTA 519
Primary weapon now 210 range - v8 240 - OTA 180
30 damage per shot/0.9 reload 33.3 DPS - v8 42DPS - OTA 10.53 DPS
missile now full range vs surface units
**Arm Crusader**
Metal 818 - v8 808 - OTA 898
Buildtime 13088 - v8 12928 - OTA 13391
Health 2870 - v8 2970 - OTA 2870
speed 2.7 - v8 2.6 - OTA 2.9
brakerate 0.04 - v8 0.013 - OTA 0.013
turnrate 170 - v8 175 - OTA 121
sight distance 330 - v8 310 - OTA 330
weapon damage 165 - v8 160 - OTA 165
reload 1.9 - v8 1.8 - OTA 2
DPS 86.84 - v8 88.89 - OTA 82.5
**Core Enforcer**
Metal 807 - v8 798 - OTA 887
Buildtime 12912 - v8 12768 - OTA 13368
sight distance 330 - v8 320 - OTA 330
speed 2.6 - v8 2.5 - OTA 2.93
acceleration 0.025 - v8 0.3 - OTA 0.00915
brakerate 0.045 - v8 0.018 - OTA 0.018
turnrate 182 - v8 190 - OTA 128
weapon damage 180 - v8 190 - OTA 180
reload 2.2 - v8 2.15 - OTA 2.4
DPS 81.81 - v8 88.37 - OTA 75
**Arm Lurker**
Metal 1011 - v8 921 - OTA 1151
Health 590 - 915 - OTA 610
buildtime 10110 - v8 11052 - OTA 9894
sonar distance 440 - v8 455 - OTA 405
maxvelocity back to same as OTA
acceleration 0.025 - v8 0.018 - OTA 0.015
**Core Snake**
Metal, 1059 - v8 959 - OTA 1199
health 610 - v8 960 - OTA 590
buildtime 10590 - v8 11508 - OTA 9729
maxvelocity back to same as OTA
acceleration 0.03 - v8 0.02 - OTA 0.03
**Arm Vanguard** -- rocket frigate
energy 2486 - v8 2786
metal 330 - v8 390
buildtime 5280 - v8 6240
health 1380 - v8 1580
speed 3 - v8 2.8
brakerate 0.045 - v8 0.019
acceleration 0.045 - v8 0.04
turnrate 330 - v8 290
larger rocket model
weapon maxvelocity 390 - v8 360
startvelocity 260 - v8 240
**Core Viking** -- rocket frigate
energy 2498 - v8 2898
metal 324 - v8 379
builtime 5184 - v8 6064
health 1438 - v8 1648
speed 2.9 - v8 2.7
brakerate 0.044 - v8 0.022
acceleration 0.044 - v8 0.04
turnrate 345 - v8 300
larger rocket model
weapon maxvelocity 390 - v8 360
startvelocity 260 - v8 240
**Arm Valiant** -- Minelayer ship
Energy 1835 - v8 1625
Buildtime 5112 - v8 6390
acceleration 0.013 - v8 0.012
turnrate 260 (unchanged)
speed 2.4 - v8 1.72
health 1005 - v8 1314
energy/metal production 4/0.1 - v8 0.5/0
workertime 120 - v8 150 - to match construction ships
**Core Limiter** Minelayer ship
Energy 1802 - v8 1602
Buildtime 5304 - v8 6630
acceleration 0.014 - v8 0.013
speed 2.3 - v8 1.8
health 1060 - v8 1438
turnrate 279 (unchanged)
energy/metal production 4/0.1 - v8 0.5/0
workertime 120 - v8 150
**Arm Hulk**
Energy 3539 - v8 4339 - OTA 4639
Metal 452 - v8 552 - OTA 919
buildtime 9040 - v8 11040 - OTA 14538
health 2000 - v8 2500 - OTA 2000
sightdistance 270 - v8 290 - OTA 250
speed 2.2 - v8 2.3 - OTA 1.9
acceleration 0.02 - v8 0.018 - OTA 0.009
brakerate 0.036 - v8 0.018 - OTA 0.018
turnrate 256 - v8 256 - OTA 128
**Core Envoy** Transport ship
Energy 3486 - v8 4286 - OTA 4786
Metal 444 - v8 579 OTA 887
buildtime 8880 - v8 11580 OTA 13663
health 2120 - v8 2750 - OTA 2120
sightdistance 270 - v8 280 - OTA 250
speed 2.1 - v8 2.2
acceleration 0.02 - v8 0.02 - OTA 0.00915
brakerate 0.038 - v8 0.02 - OTA 0.0183
turnrate 260 - v8 270 - OTA 130
**T1 AIRCRAFT**
Note:
* all the health numbers are doubled and the AA weapon special damages are also doubled - halving the effectiveness of non-aa weapons
- factory default standing move orders changed to "Manuever" from "Roam"
Construction Aircraft - workertime 30 same as OTA - v8: 60
Arm
Energy 4320 - v8 5184 - OTA 4320
metal 105 - v8 131 - OTA 105
buildtime 8820 - v8 10480 - OTA 8844
health 560* - v8 420 - OTA 280
turnrate 100 - v8 108 - OTA 90
Core
Energy 4480 - v8 5404 - OTA 4580
metal 110 - v8 137 - OTA 110
buildtime 9240 - v8 10960 - OTA 9286
health 580* - v8 450 - OTA 290
turnrate 108 - v8 120 - OTA 96
**Peeper/Fink** now has pseudo "attack" button and will follow a strafing pattern
**Peeper**
Energy 1435 - v8 1475 - OTA 1475
Metal 38 - v8 40 - OTA 40
buildtime 2280 - v8 3200 - OTA 2585
**Fink**
Energy 1369 (unchanged)
Metal 36 (unchanged)
buildtime 2160 - v8 2880 - OTA 2156
**Freedom Fighter**
Metal 99 - v8 115 - OTA 99
buildtime 8910 - v8 9200 - OTA 9182
health 392* - v8 460 - OTA 196
sight distance 400 - v8 420 - OTA 350
acceleration 0.35 (unchanged)
brakerate 6 (unchanged)
turnrate 512 (unchanged)
**Avenger**
Metal 101 - v8 118 - OTA 101
buildtime 9090 - v8 9440 - OTA 9196
health 404* - v8 498 - OTA 202
sight distance 400 - v8 420 - OTA 350
acceleration 0.31 - v8 0.29 - OTA 0.21
brakerate 5 - v8 3 - OTA 2
turnrate 455 - v8 455 - OTA 405
**Thunder**
Metal 130 - v8 156 - OTA 130
buildtime 10400 - v8 12480 - OTA 10155
health 640* - OTA 320
sight distance 360 - v8 400 - OTA 350
speed 8.6 - v8 9 - OTA 9
attackrunlength 160 - v8 140 - OTA 120
**Core Shadow**
Metal 134 - v8 150 - OTA 131
buildtime 10720 - v8 12000 - OTA 10750
health 650* - OTA 315
sight distance 360 - v8 400 - OTA 350
speed 8 (unchanged)
attackrunlength 220 (unchanged)
**Arm Atlas and Core Valkyrie** - back to OTA stats
**Arm Sparrow** - Fighter-Gunship
Energy 4893 - v8 4393
metal 144 - v8 138
buildtime 11520 - v8 11040
health 624* - v8 760
sight distance 360 - v8 400
max velocity 7.5 - v8 9.7
brakerate 3 v8 2
acceleration 0.19 - v8 0.4
turnrate 560 - v8 400
hoverattack (gunship)
weapon range 420, damage 75 reload 2.2 (34.1DPS) velocity 400-540 acceleration 131, tracking, turnrate 21000
**Core Kunai** (replaces Mosquito)
Energy 4741 metal 149, buildtime 11920
health 660* sight distance 360
speed 7.1, brakerate 2.5, acceleration 0.18, turnrate 620
weapon as per Sparrow
**T1 HOVERCRAFT**
**Construction Hovercraft** - workertime is now 60 (was 90), same as Cons kbots
Arm -
Energy 2918 - v8 2973 - OTA 4370
Metal 167 - v8 188 - OTA 396
buildtime 6012 - v8 6768 - OTA 10494
health 650 - v8 650 - OTA 723
maxvelocity 1.9 - v8 1.75 - OTA 2.2
acceleration 0.036 - v8 0.012 - OTA 0.01
brakerate 0.06 - v8 0.09 - OTA 0.006
turnrate 440 - v8 450 - OTA 120
footprint 2x2 - OTA 3x3
Core -
Energy 2859 - v8 2974 - OTA 4455
Metal 164 - v8 180 - OTA 390
buildtime 5904 - v8 6480 - OTA 11028
health 690 - v8 690 - OTA 740
maxvelocity 1.8 - v8 1.65 - OTA 2.1
Acceleration 0.04 - v8 0.013 - OTA 0.01
brakerate 0.065 - v8 0.095 - OTA 0.008
turnrate 450 - v8 440 - OTA 110
footprint 2x2 - OTA 3x3
**Arm Skimmer**
Energy 1169 - v8 1254 - OTA 1169
metal 78 - v8 76 - OTA 76
buildtime 2280 - v8 2520 - OTA 3388
health 250 - v8 240 - OTA 200
sightdistance 350 - v8 295 - OTA 280
speed 3.3 - v8 3.3 - OTA 3.7
acceleration 0.064 - v8 0.032 - OTA 0.11
brakerate 0.058 - v8 0.04 - OTA 0.05
turnrate 495 - v8 520 - OTA 310
weapon range 210 - v8 240 - OTA 210
DPS 32.14 - v8 44 - OTA 56.25
**Core Scrubber**
Energy 1190 - v8 1271 - OTA 1252
metal 76 - v8 80 - OTA 72
buildtime 2280 - v8 2700 - OTA 3547
health 260 - v8 265 - OTA 200
sightdistance 350 - v8 280 - OTA 280
speed 3.2 - v8 3.1 - OTA 3.5
acceleration 0.06 - v8 0.03 - OTA 0.1
brakerate 0.054 - v8 0.04 - OTA 0.05
turnrate 510 - v8 540 - OTA 310
weapon range 210 - v8 240 - OTA 210
dps 31.25 - v8 42 - OTA 50
**Arm Mongoose** Assault hover
Energy 1800 - v8 2629
metal 150 - v8 184
buildtime 3600 - v8 5520
health 728 - v8 748
speed 2.15 - v8 2.1
acceleration 0.032 - v8 0.015
brakerate 0.036 - v8 0.043
turnrate 440 - v8 480
sightdistance 270 - v8 260
weapon 240 range
22x8 damage, 2.4 reload, 73.3DPS (was 18x8/1.5 96 DPS)
**Core Gharial** Riot hover
Energy 2060 - v8 2855
metal 175 - v8 202
buildtime 4200 - v8 6060
health 725 - v8 810
speed 2.2 - v8 2.0
acceleration 0.031 - v8 0.016
brakerate 0.032 - v8 0.036
turnrate 430 - v8 450
sightdistance 270 - v8 250
weapon 264 range (was 260)
150 damage, 2.13 reload, 70.4DPS, 72 AOE (was 145/1.55 93.5 DPS 80 AOE)
**Arm Anaconda**
Energy 2110 - v8 2985 - OTA 2856
metal 195 - v8 248 - OTA 272
buildtime 3900 - v8 7440 - OTA 8115
health 1110 - v8 1050 - OTA 880
speed 2 - v8 1.7 - OTA 2.6
acceleration 0.022 - v8 0.013 - OTA 0.06
brakerate 0.03 - v8 0.04 - OTA 0.09
turnrate 390 - v8 440 - OTA 250
sightdistance 280 - v8 270 - OTA 280
ballistic cannon 350 range
150 damage, 2.55 reload, 58.8 DPS - v8 2.95 reload 51.7 DPS
48 aoe
**Core Snapper** Hovertank
Energy 2190 - v8 2855 - OTA 3069
metal 192 - v8 236 - OTA 280
buildtime 3840 - v8 7080 - OTA 8564
health 1150 - v8 1120 - OTA 850
speed 1.9 - v8 1.62 - OTA 2.5
acceleration 0.025 - v8 0.015 - OTA 0.05
brakerate 0.035 - v8 0.04 - OTA 0.08
turnrate 380 - v8 420 - OTA 240
sightdistance 280 - v8 260 - OTA 270
ballistic cannon 350 range
130 damage, 2.22 reload, 58.6 DPS - v8 2.52 reload 51.6 DPS
48 aoe
**Arm Swatter**
Energy 1670 - v8 1937 - OTA 1444
metal 135 - v8 135 - OTA 120
buildtime 3240 - v8 3960 - OTA 3747
health 528 - v8 448 - OTA 375
speed 2.3 - v8 2.0 - OTA 2.9
acceleration 0.04 - v8 0.015 - OTA 0.07
brakerate 0.05 - v8 0.03 - OTA 0.08
turnrate 450 - v8 520 - OTA 280
sightdistance 300 - v8 310 - OTA 280
AA missiles full range vs ground
**Core Slinger**
Energy 1695 - v8 1885 - OTA 1542
metal 130 - v8 130 - OTA 115
buildtime 3120 - v8 3810 - OTA 3747
health 545 - v8 465 - OTA 395
speed 2.2 - v8 1.9 - OTA 2.9
acceleration 0.038 - v8 0.016 - OTA 0.06
brakerate 0.056 - v8 0.034 - OTA 0.09
turnrate 460 - v8 500 - OTA 280
sightdistance 300 - v8 300 - OTA 280
**Arm Bear**
Energy 3969 - v8 5969 - OTA 7938
metal 392 - v8 499 - OTA 665
buildtime 9408 - v8 11976 - OTA 20341
health 1250 - v8 1790 - OTA 1150
acceleration 0.008 - v8 0.006 - OTA 0.004
brakerate 0.036 - v8 0.018 - OTA 0.0018
sight distance 290 - v8 320 - OTA 250
**Core Turtle**
Energy 3871 - v8 5771 - OTA 7541
metal 385 - v8 485 - OTA 650
buildtime 9240 - v8 11880 - OTA 19587
health 1320 - v8 1900 - OTA 1080
acceleration 0.009 - v8 0.005 - OTA 0.003
brakerate 0.034 - v8 0.034 - OTA 0.017
sight distance 290 - v8 300 - OTA 250
**T1 STRUCTURES**
**Solars** - closer to OTA costs
Arm
energy 650 - v8 684 - OTA 760
metal 128 - v8 109 - OTA 145
buildtime 2560 - v8 2616 - OTA 2495
damage modifier 0.333 - v8 0.4 - OTA 0.333
Core -
energy 670 - v8 709 - OTA 790
metal 124 - v8 106 - OTA 141
buildtime 2480 - v8 2544 - OTA 2416
damage modifier 0.333 - v8 0.4 - OTA 0.333
*Wind*
Arm -
Energy 484 - v8 458 - OTA 509
Metal 52 (unchanged)
buildtime 1560 - v8 1560 - OTA 1603
Core -
496 energy - v8 470 - OTA 523
metal 54 - v8 55 - OTA 55
buildtime 1620 - v8 1650 - OTA 1687
**Metal Extractors** - no longer upgradeable, extraction now 0.0011 - v8 0.001125 - OTA 0.001
Arm
metal 55 - v8 62 - OTA 50
buildtime 1650 - v8 1488 - OTA 1800
Core -
metal 56 - v8 61 - OTA 51
buildtime 1680 - v8 1464 - OTA 1874
**Metal Makers** make 2 metal for 120 energy
Arm -
Energy 1750 - v8 1860 - OTA 687
0 metal cost - v8 9 - OTA 0
buildtime 5250 - v8 6000 - OTA 2605
health 144 - v8 164 - OTA 144
Core -
Energy 1770 - v8 1740 - OTA 700
Metal 0 - v8 9 - OTA 0
buildtime 5310 - v8 6000 - OTA 2682
150 maxdamage (unchanged)
**Energy Storage**
Arm -
Energy 1215 - v8 1430 - OTA 2430
metal 230 - v8 245 - OTA 245
buildtime 5520 - v8 7350 - OTA 12710
Core -
Energy 1245 - v8 1490 - OTA 2490
metal 234 - v8 250 - OTA 250
buildtime 5616 - v8 7500 - OTA 12750
**Metal Storage**
Arm -
energy 535 (unchanged)
metal 244 - v8 239 - OTA 305
buildtime 2928 - v8 2868 - OTA 2925
Core -
energy 550 (unchanged)
metal 242 - v8 242 - OTA 320
buildtime 2904 - v8 2904 - OTA 2925
**Radar Tower**
Arm -
energy 620 - v8 750 - OTA 750
metal 49 - v8 59 - OTA 49
buildtime 1225 - v8 1770 - OTA 1137
health 51 - v8 81 - OTA 51
sight range 500 - v8 600 OTA 350
radar range 1600 - v8 1920 - OTA 1440
Core
energy 650 - v8 800 - OTA 800
metal 50 - v8 55 - OTA 50
buildtime 1250 - v8 1650 - OTA 1137
health 51 - v8 81 - OTA 51
sight range 500 - v8 590 - OTA 350
radar distance 1600 - v8 1880 - OTA 1440
**Light Laser Tower* (LLT)
Arm -
Energy 1590 - v8 1297 - OTA 2546
metal 180 - v8 122 - OTA 262
buildtime 2880 - v8 2928 - OTA 4662
health 860 - v8 1020 - OTA 750
sight distance 380 - v8 340 - OTA 380
weapon range 404 - v8 404 - OTA 300
damage 72 - v8 75 - OTA 60
reload 0.6 - v8 0.65 - OTA 0.52
DPS 120 - v8 115.4 - OTA 115.4
Core -
Energy 1610 - v8 1204 - OTA 2608
metal 182 - v8 125 - OTA 268
buildtime 2912 - v8 3000 - OTA 4724
health 890 - v8 1080 - OTA 710
sight distance 380 - v8 340 - OTA 350
weapon range 404 - v8 404 - OTA 300
damage 72 - v8 75 - OTA 60
reload 0.6 - v8 0.65 - OTA 0.52
DPS 120 - v8 115.4 - OTA 115.4
**Arm Radical** Short-range plasma cannon
Energy 3163 (unchanged)
metal 562 - v8 414
buildtime 4496 - v8 6624
health 2109 - v8 2719
weapon range 650 (unchanged)
damage 165 - v8 160
reload 1.95 - v8 1.8
DPS 86.8 - v8 88.9
velocity 350 - v8 300
**Core Blocker** Short-range plasma cannon
Energy 3014 (unchanged)
metal 568 - v8 421
buildtime 4544 - v8 6736
health 2160 - v8 2850)
weapon range 650 (unchanged)
damage 180 - v8 190
reload 2.1 - v8 2.15
DPS 83.7 - v8 88.3
350 velocity - v8 300)
**Arm Sunspot** EMG Tower
Energy 2100 - v8 2000
Metal 260 - v8 250
buildtime 4160 - v8 5000
health 1100 - v8 1520
sightdistance 400 - v8 370
weapon range 450 - v8 470
21x5 damage 0.5 reload 210 DPS - v8 18x5/0.45 225 DPS
sprayangle 3072 - v8 3584
**Core Immolator** Riot Tower
Energy 1990 - v8 2190
metal 270 - v8 260
buildtime 4320 - v8 5200
health 1150 - v8 1664
sightdistance 400 - v8 360
weapon range 450 (unchanged)
50x3 damage 0.84 reload 178.6 DPS - v8 48x3/1 144 DPS
area of effect 70 - v8 80
**Dragon's Teeth**
Arm -
energy 250 (unchanged)
metal 10 - v8 14 - OTA 10
buildtime 500 - v8 560 - OTA 520
Core -
energy 270 - v8 270 - OTA 300
metal 11 - v8 15 - OTA 11
buildime 550 - v8 600 - OTA 565
**Arm Defender**, **Core Pulverizer** (MT)
Arm health 295 - v8 350
core health 300 - v8 360
Full range vs ground (was shorter).
Damage now 44 vs ground, 220 vs aircraft - v8 40/200
weapon startvelocity 470, acceleration 210, max velocity 750 - v8 450/152/660
tolerance 9000 pitchtolerance 18000 - v8 6400/12800
**Arm Sentinel** (HLT)
energy 4860 - v8 5398 - OTA 5398
metal 524 - v8 524 - OTA 584
buildtime 8384 - v8 10480 - OTA 9575
health 1630 - v8 2460 - OTA 1230
sightdistance 440 - v8 430 - OTA 380
weapon range 540 - v8 512 - OTA 430
damage 240 - v8 225 - OTA 180
reload 1.05 - v8 1.05 - OTA 0.965
DPS 228.6 - v8 214.3 - OTA 186.5
energy per shot 72 - v8 50 - OTA 75
**Core GAAT** (HLT)
energy 4810 - v8 5343 - OTA 5443
metal 530 - v8 530 - OTA 589
buildtime 8480 - v8 10580 - OTA 9622
health 1680 - v8 2540 - OTA 1200
sightdistance 440 - v8 420 - OTA 350
weapon range 540 - v8 504 - OTA 400
damage 200 - v8 180 - OTA 180
reload 0.88 - v8 0.85 - OTA 0.965
DPS 227.27 - v8 212 - OTA 186.5
energy per shot 60 - v8 40 - OTA 75
**Arm Guardian**
metal 1721 - v8 1490 - OTA 1946
buildtime 13768 - v8 17880 - OTA 13377
health 3016 - v8 4544 - OTA 2477
weapon range 1250 (unchanged)
damage 380 - v8 360 - OTA 360
reload 2.9 - v8 2.6 - OTA 3
DPS 131 - v8 138 - OTA 120
weapon velocity 420 - v8 380 - OTA 350
**Core Punisher**
metal 1700 - v8 1445 - OTA 1887
buildtime 13600 - v8 17340 - OTA 13268
health 3080 - v8 4666 - OTA 2540
weapon range 1228 - OTA 1200
damage 340 - v8 328 - OTA 320
reload 2.7 - v8 2.4 - OTA 2.8
DPS 126 - v8 137 - OTA 114.3
weapon velocity 420 - v8 380 - OTA 350
footprint 3x3 - OTA 4x3
**Arm Centurion** - Rocket battery
Energy 5548 - v8 6548
metal 790 - v8 770
buildtime 7900 - v8 12320
health 1852/3702 when closed - v8 2932/5864
weapon range 750 - v8 800
start velocity 280 - v8 260
turnrate 24000 - v8 32000
sightdistance 360 - v8 350
**Core Bureaucrat** - guided rocket defense system
Energy 5431 - v8 6431
metal 809 (unchanged)
buildtime 8090 - v8 12944
health 2385 - v8 3485
weapon range 750 - v 820
start velocity 260 - v8 224
max velocity 420 - v8 400
turnrate 22500 - v8 30000
**Arm Popup solar** - makes 50 energy (was 80)
Energy 1980 - v8 2600
metal 275 - v8 375
buildtime 5500 - v8 9000
health 480/1920 when closed - v8 624/2496
footprint size 5x5 - v8 6x6
**Core E-gen** - makes 60 energy (was 90)
Energy 2370 - v8 3206
metal 330 - v8 437
buildtime 6600 - v8 10488
health 800 - v8 920
footprint size 5x5 - v8 4x4
**Geos** yardmap changed so only one can be placed per vent even on metal maps
Arm Geo -
energy 8568 - v8 7968 - OTA 9568
metal 520 - v8 624 - OTA 520
buildtime 12480 - v8 14976 - OTA 13078
health 900 - v8 968 - OTA 880
Core Geo -
Energy 8425 - v8 7725 - OTA 9375
metal 510 - v8 606 - OTA 505
buildtime 12240 - v8 14544 - OTA 12875
health 930 - v8 1033 - OTA 930
**Geo Upgrades** - now add 150 energy instead of doubling to 250
Arm -
Energy 12008 - v8 15408
metal 980 - v8 1884
buildtime 23520 - v8 37680
health 3000 - v8 4840
weapon range 1120 - v8 1220)
Core -
Energy 12206 - v8 15606
metal 965 - v8 1795
buildtime 23160 - v8 35900
health 2325 - v8 5165
weapon range 1120 - v8 1180)
**Air Repair pads** now in L1 construction menu
Arm -
Energy 2127 - v8 3155 - OTA 8510
metal 106 - v8 357 - OTA 425
buildtime 4240 - v8 8568 - OTA 21953
sight range 420 - v8 450 - OTA 175
Core -
energy 2148 - v8 2916 - OTA 8540
metal 108 - v8 364 - OTA 430
buildtime 4320 - v8 8736 - OTA 21587
sight range 420 - v8 450 - OTA 175
**T1 SEA STRUCTURES**
**Tidals**
Arm -
Energy 652 - v8 768 - OTA 768
Core -
Energy 639 - v8 752 - OTA 752
footprint 3x3 - OTA 4x4
v8 - corrected corpse footprint to 3x3 to match unit
**Underwater metal extractors** - extraction rate 0.001125 (was 0.00115), no longer upgradeable
Arm -
Energy 677 - v8 677 - OTA 2074
metal 73 - v8 73 - OTA 130
buildtime 1752 - v8 1752 - OTA 4175
health 310 - v8 303 - OTA 330
edited 3d model so unit cannot be damaged by missiles etc hitting the water surface
Core -
Energy 690 - v8 690 - OTA 2290
metal 71 - v8 71 - OTA 125
buildtime 1704 - v8 1704 - OTA 4587
health 332 - v8 324 - OTA 355
**Floating Metal Makers** - makes 2 metal for 120 energy as with land versions
Arm -
energy 2020 - v8 1920 - OTA 1480
metal 0 - v8 10 - OTA 0
buildtime 5643 - v8 6000 - OTA 2958
health 110/275 when submerged - v8 190 - OTA 110
Core -
energy 2040 - v8 1995 - OTA 1530
metal 0 - v8 10 - OTA 0
buildtime 5508 - v8 6000 - OTA 2682
health 120/300 when submerged - v8 180) - OTA 120
**UW Energy Storage** stores 5000 energy - OTA 3000
Arm -
Energy 2450 - v8 2450 - OTA 2950
metal 334 - v8 334 - OTA 284
buildtime 8016 - v8 10020 - OTA 15741
Health 1347 - OTA 1447
Core -
Energy 2390 - v8 2390 - OTA 2540
metal 325 - v8 320 - OTA 280
buildtime 7800 - v8 9600 - OTA 14482
health 1421 - OTA 1521
**UW Metal Storage** stores 1500 metal - v8 2000 - OTA 1000
Arm -
Energy 955 - v8 1155 - OTA 1255
metal 340 - v8 360 - OTA 360
buildtime 4080 - v8 4320 - OTA 3741
health 1525 - v8 1625 - OTA 1625
Core -
Energy 983 - v8 1223 - OTA 1523
metal 332 - v8 370 - OTA 350
buildtime 3984 - v8 4200 - OTA 3874
Health 1620 - v8 1550 - OTA 1750
**Sonar**
Arm -
metal 22 - v8 45 - OTA 20
buildtime 880 - v8 1350 - OTA 912
sight range 520 - v8 580 - OTA 175
sonar range 1320 - v8 1498 - OTA 1180
Core -
metal 21 - v8 44 - OTA 21
buildtime 840 - 1320 - OTA 900
sight range 520 - v8 580 - OTA 175
sonar range 1350 - v8 1485 - OTA 1223
**Torpedo Launcher** -
weapon range 500 - v8 500 - OTA 400
turnrate 2400 - v8 4000 - OTA 0
velocity 150 - v8 130 - OTA 100
startvelocity 110 - v8 110 - OTA 100
acceleration 20 - v8 15 - OTA 15
Arm -
energy 2258 - v8 2658 - OTA 2658
metal 516 - v8 362 - OTA 804
buildtime 4128 - v8 5792 - OTA 4120
sight range 340 - v8 360 - OTA 150
health 1450 - v8 1550 - OTA 1450
Core -
energy 2328 - v8 2788 - OTA 3058
metal 526 - v8 376 - OTA 831
buildtime 4208 - v8 6016 - OTA 4233
sight range 340 - v8 360 - OTA 150
health 1520 - v8 1700 - OTA 1520
**Floating Light Laser Tower** - new units in v10
Arm Core
Energy 1840 Energy 1880
metal 192 metal 190
buildtime 3840 buildtime 3800
health 800 health 820
sight range 400 sight range 400
footprint 3x3 3x3
same weapon as LLT
**Seadragon's Teeth** (aka floating dragon's teeth)
Arm -
energy 300 - v8 300 - OTA 600
metal 20 - v8 27 - OTA 20
buildtime 720 - v8 810 - OTA 930
Core -
energy 320 - v8 340 - OTA 630
metal 19 - v8 25 - OTA 18
buildtime 684 - v8 750 - OTA 1000
**Arm Patriot** (floating MT)
Metal 82 - v8 91 - OTA 71
buildtime 1968 - v8 2184 - OTA 2163
health 323 - v8 373 - OTA 252
footprint 3x3 - OTA 4x4
**Core Stinger** (floating MT)
Metal 84 - v8 92 - OTA 72
buildtime 2016 - v8 2208 - OTA 2357
health 345 - v8 435 - OTA 290
footprint 3x3 - OTA 4x4
**Arm Stingray** (floating HLT)
Energy 5506 - v8 5896 - OTA 5796
metal 562 - v8 582 - OTA 524
Buildtime 8992 - v8 11640 - OTA 10178
health 1530 - v8 2320 - OTA 1325
sight range 440 - v8 460 - OTA 380
**Thunderbolt** (floating HLT)
Energy 5541 - v8 5872 - OTA 5812
metal 569 - v8 589 - OTA 558
Buildtime 9104 - v8 11780 - OTA 12651
health 1590 - v8 2410 - OTA 1385
sight range 440 - v8 450 - OTA 360
**Advanced Tidals** - removed laser weapon
Arm - Core
Energy 1742 Energy 1790
metal 185 metal 182
Buildtime 4440 Buildtime 4368
health 620 health 644
sight distance 180 sight distance 180
tidal generation 2.5x
footprint 4x4
**T2 KBOTS**
**Adv Construction Kbots** 150 workertime, 120 build distance - v8 180/150 - OTA 150/60
Arm:
Energy 4784 metal - v8 5784 - OTA 5784
Metal 310 - v8 358 - OTA 300
buildtime 9300 - v8 10740 - OTA 13432
health 1040 - v8 1140 - OTA 1040
speed 1.2 - v8 1.3 - OTA 0.6
Core:
Energy 4896 - v8 5896 - OTA 6096
metal 320 - v8 372 - OTA 325
buildtime 9600 - v8 11160 - OT 13963
health 1090 - v8 1270 - OTA 1070
speed 1.16 - v8 1.25 - OTA 0.6
**crawling bombs**
damage 2800/1400 - v8 3000/1600 - OTA 2400/1200
AOE 560/320 - v8 560/400 - OTA 512/275
**Invader**
Energy 5273 - v8 4478 - OTA 5473
Metal 65 - v8 151 - OTA 61
Buildtime 7800 - v8 7248 - OTA 7901
**Roach**
Energy 5127 - v8 4427 - OTA 5471
Metal 67 - v8 155 - OTA 65
Buildtime 8040 - v8 7440 - OTA 7899
**Eraser**
Energy 1576 - v8 2276 - OTA 1326
Metal 73 - v8 126 - OTA 73
buildtime 4380 - v8 4536 - OTA 4937
health 305 - v8 325 - OTA 305
sight distance 480 - v8 720 - OTA 200
speed 1.1 - v8 1.2 - OTA 1
jamming radius 700 - v8 800 - OTA 500
**Spectre**
Energy 1623 - v8 2253 - OTA 1453
Metal 70 - v8 130 - OTA 70
buildtime 4280 - v8 4680 - OTA 5439
health 310 - v8 350 - OTA 310
sight distance 480 - v8 700 - OTA 200
speed 1.05 - v8 1.15 - OTA 1
jamming radius 700 - v8 800 - OTA 490
**Marky**
Energy 1252 - v8 1552 - OTA 1152
Metal 85 - v8 109 - OTA 95
Buildtime 3060 - v8 3924 - OTA 3800
health 320 - v8 240 - OTA 320
sight distance 540 - v8 740 - OTA 240
speed 1.15 - v8 1.05 - OTA 0.94
turnrate 705 - v8 505 - OTA 505
radar range 2048 - v8 2300 - OTA 1250
**Voyeur**
Energy 1293 - v8 1583 - OTA 1283
Metal 83 - v8 104 - OTA 93
Buildtime 2988 - v8 3744 - OTA 3945
health 350 - v8 250 - OTA 350
sight distance 540 - v8 750 - OTA 240
speed 1.1 - v8 1 - OTA 1
turnrate 740 - v8 530 - OTA 530
radar range 2010 - v8 2420 - OTA 1200
**Arm Zipper**
Energy 2540 - v8 3122 - OTA 2221
Metal 180 - v8 208 - OTA 151
buildtime 4320 - v8 6240 - OTA 6768
speed 3.1 - v8 3.4 - OTA 2.53
health 700 - v8 700 - OTA 550
weapon range 220 - v8 230 - OTA 210
75 DPS - v8 91 - OTA 50
velocity 390 - v8 360 - OTA 400
**Core Freaker**
Energy 2658, - v8 3288 - OTA 2658
Metal 190 - v8 220 - OTA 175
buildtime 4560 - v8 6600 - OTA 8541
speed 2.95 - v8 3.2 - OTA 2.25
health 760 - v8 790 - OTA 630
weapon range 220 - v8 224 - OTA 180
72 DPS - v8 80 - OTA 78.33
velocity 750 - OTA 450
**Arm Warrior** Medium Infantry kbot now L2
Energy 2980
metal 289
buildtime 5780
health 1500
speed 1.5
Main weapon "shotgun" range 240
damage per burst 176, reload 1.3
DPS 135.4
Secondary weapon range 300
75 damage, 1.25 reload, DPS 60, ballistic
**Core Pyro**
Energy 2940 - v8 3940 - OTA 2200
Metal 282 - v8 326 - OTA 260
buildtime 5640 - v8 7824 - OTA 3750
health 1350 - v8 1610 - OTA 700
speed 1.65 - v8 1.7 - OTA 1.526
Flamethrower range 220 - OTA 180
damage per burst 180 - v8 160 - OTA 170
reload 0.85 - v8 0.8 - OTA 1.2
DPS 211.8 - v8 200 - OTA 141.7
**Arm Zeus** Assault Kbot
Energy 4040 - v8 4042 - OTA 2228
Metal 400 - v8 334 - OTA 267
buildtime 8000 - v8 8016 - OTA 5478
health 2560 - v8 2120 - OTA 875
speed 1.1 - v8 1.3 - OTA 1
weapon range 280 - v8 260 - OTA 180
damage 250 - v8 248 - OTA 180
reload 1.28 - v8 1.55 - OTA 1.45
DPS 195.3 - v8 160 - OTA 124.14
Energy per shot 25 - OTA 0
**Core Can**
Energy 4200 - v8 5600 - OTA 3500
Metal 420 - v8 440 - OTA 420
buildtime 8400 - v8 10560 - OTA 7500
health 3100 - v8 3300 - OTA 2800
speed 0.85 - v8 0.85 - OTA 0.5
weapon range 300 - v8 320 - OTA 200
damage 230 - v8 236 - OTA 220
reload 1.15 - v8 1.27 - OTA 0.95
DPS 200 - v8 185.8 - OTA 231.58
Energy per shot 25 - OTA 75
**Arm Pelican**
Energy 2850 - v8 3568 - OTA 2468
metal 255 - v8 285 - OTA 255
buildtime 6120 - v8 6840 - OTA 5982
health 900 - v8 1320 - OTA 800
speed 1.6 - v8 1.8 - OTA 1.5
footprint 3x3 - v8 2x2 - OTA 3x3
weapon range 284 - OTA 260
damage 32 - v8 32 - OTA 60
2 shots per 1.05s - v8 2 shots per 0.8s - OTA reload 1.6
DPS 61 - v8 80 - OTA 37.5
secondary weapon - AA missile
range 590 - OTA 700
damage 23/125 vs air - OTA 46/97
reload 1.8 - OTA 2
DPS 12.8/69.4 - OTA 23/43.5
**Core Gimp**
Energy 3080 - v8 4285 - OTA 2935
metal 310 - 354 - OTA 324
buildtime 6200 - v8 8496 - OTA 6820
health 1600 - v8 2610 - OTA 1150
speed 1.2 - v8 1.1 - OTA 0.8
full speed underwater
Main laser range 270 - v8 320 - OTA 300
damage 140 - v8 236 - OTA 90
reload 1.6 - v8 2 - OTA 1.05
DPS 87.5 - v8 118 - OTA 85.7
Secondary cannon range 350 - v8 380 - OTA 230
damage 130 - v8 140 - OTA 80
reload 2.4 - v8 2 - OTA 1.9
DPS 54.2 - v8 70 - OTA 42.11
**Arm Fido** - now counter to Morty
Energy 4656 - v8 4956 - OTA 3556
Metal 399, - v8 408 - OTA 398
buildtime 7960 - v8 10032 - OTA 10827
health 1200 - v8 1800 - OTA 1000
sight range 320 - v8 360 - OTA 245
speed 1.45 - v8 1.66 - OTA 1.75
artillery cannon range 750
damage 200 per burst (50x4)
reload 2.5
DPS 80
**Core Morty**
Energy 4300 - v8 4565 - OTA 2865
Metal 354 - v8 364 - OTA 321
buildtime 7080 - v8 8736 - OTA 7527
health 1260 - v8 1460 - OTA 920
sight range 320 - v8 330 - OTA 225
weapon range 800 - v8 872 - OTA 655
damage 100 - v8 148 - OTA 55
reload 1.5 - v8 1.48 - OTA 1.45
DPS 70 - v8 100 - OTA 37.93
**Arm Maverick**
Energy 10914 - v8 11714 - OTA 10914
metal 608 - v8 668 - OTA 492
buildtime 18240 - v8 20040 - OTA 24850
health 1900 - v8 2244 - OTA 1200
sight range 320 - v8 340 - OTA 290
speed 1.4 - v8 1.2 - OTA 1.4
weapon range 320 - v8 370 - OTA 340
damage 320 reload 0.8 400 DPS (unchanged)
**Core Sumo**
Energy 10480 - v8 15174 - OTA 5987
metal 844, - v8 909 - OTA 844
buildtime 20256 - v8 27270 - OTA 10975
health 5400 - v8 7180 - OTA 4950
sight range 360 - v8 460 - OTA 245
weapon range 520 - v8 510 - OTA 300
damage 280 - v8 330 - OTA 290
reload 1.1 - v8 1.25 - OTA 1.05
DPS 254 - v8 265 - OTA 276.19
**Arm Odin** Fast Assault Kbot
Energy 8800 - v8 10687
metal 740 - v8 820
buildtime 17760 - v8 19680
health 2800 - v8 3300
speed 1.65 - v8 1.75
acceleration 0.06 - v8 0.6
damage per shot 32 effective DPS 240 - v8 30, DPS 225
removed climbing ability, standard kbot movement class
**Core Reiver** Riot Kbot with AA missiles
Energy 9695 - v8 9895
Metal 659 - v8 629
buildtime 15816 - v8 18870
health 2380 - v8 2560
sight range 320 - v8 340
primary weapon range 320 (was 350)
180 damage 0.6 reload 300 DPS (unchanged)
AOE 64 (unchanged)
secondary weapon now the Crasher's missile, full range vs ground
**Arm Shooter**
Energy 13427 - v8 16427 - OTA 14727
metal 905 - v8 995 - OTA 935
buildtime 21720 - v8 29850 - OTA 28137
health 1200 - v8 1200 - OTA 320
Speed 1.1 (unchanged)
brakerate 0.15 - v8 0.25 - OTA 0.15
turnrate 816 - v8 816 - OTA 1216
weapon range 850 - v8 950 - OTA 600
damage 1450 - v8 1800 - OTA 1230
reload 9.7 - v8 9.2 - OTA 20
DPS 149.5 - v8 195.7 - OTA 61.5
energy per shot 450 - v8 900 - OTA 1500
**Core MAL** - Sniper Kbot, new unit
Energy 12980
metal 952
buildtime 22848
health 1600
speed 0.96
weapon range 810
damage 1000, reload 7
DPS 142.9, 320 energy per shot
**Arm Kodiak** Ballistic Rocket Kbot, new unit
Energy 7543
metal 652
buildtime 13040
health 1020
max speed 1.25
weapon range 840
damage 240, reload 2.4, DPS 100, 56 AOE
can climb same as Morty
**Core Dominator** Heavy Rocket Kbot
Energy 7107 - v8 5107 - OTA 2107
metal 608 - v8 408 - OTA 388
buildtime 12160 - v8 9792 - OTA 5191
health 1100 - v8 990 - OTA 620
speed 1.15 - v8 1.25 - OTA 1.25
weapon range 900 - v8 1020
damage 420 - v8 700 - OTA 240
reload 8s per 2 rockets - v8 7s per 1 rocket - OTA 8s
DPS 105 - v8 100 - OTA 30
AOE 64 - v8 64 - OTA 60
**Arm FARK*
Energy 4219 - v8 5219 - OTA 3219
Metal 460 - v8 402 - OTA 480
buildtime 9200 - v8 12060 - OTA 7931
health 830 - v8 930 - OTA 830
makes energy 15 and metal 0.3 - v8/OTA 17/0.5
workertime 180 - v8 240 - OTA 180
build distance 90 - v8 90 - OTA 60
**Core Necro**
Energy 6082 - v8 8164 - OTA 10164
Metal 520 - v8 520 - OTA 376
buildtime 10400 - v8 15600 - OTA 11416
health 940 - v8 1140 - OTA 470
makes energy 14 and metal 0.3 - v8/OTA 4/0
workertime 180 (unchanged)
build distance 90 - v8 90 - OTA n/a or 0 (bug)
**Arm Infiltrator** Spy Kbot
Energy 9219 - v8 5875 - OTA 9219
Metal 128 - v8 186 - OTA 128
buildtime 12800 - v8 11160 - OTA 22631
sight range 640 - v8 960 - OTA 280
radar range 800 - v8 960 - OTA 0
cloak cost 120/moving 300 - v8 200/500 - OTA 210/800
**Core Parasite** Spy Kbot
Energy 9452 - v8 5739 - OTA 13452
Metal 132 - v8 190 - OTA 156
buildtime 13200 - v8 11400 - OTA 28247
sight range 640 - v8 920 - OTA 250
radar range 840 - v8 920 - OTA 0
cloak cost 120/moving 300 - v8 180/480) - OTA 350/900
matched Arm Infiltrator's mincloakdistance of 80 (was 90)
**Decoy Commanders**
workertime 180, build distance 120 - v8 240/150
death explosion radius 750 (matching new Commander explosion, was 960)
now amphibious
**Arm**
Energy 11561 - v8 10361 - OTA 11561
Metal 721 (unchanged)
Buildtime 17304 - v8 21630 - 24048
health 2900 - v8 3400 - OTA 1420
**Core**:
Energy 12085 - v8 10085 - OTA 12085
Metal 705 (unchanged)
buildtime 16920 - v 21150 - OTA 26941
health 3000 - v8 3600 - OTA 1580
**T2 Vehicles**
**Construction Vehicles**
- Workertime 180 build distance 120 (was 240/150)
Arm:
Energy 5963 - v8 6963 - OTA 4263
metal 457 - v8 506 - OTA 481
buildtime 10968 - v8 15180 - OTA 10397
health 1365 - v8 1505 - OTA 1205
Core:
Energy 5704 - v8 6704 - OTA 4504
metal 444 - v8 496 - OTA 455
buildtime 10656 - v8 14880 - OTA 10806
health 1420 - v8 1620 - OTA 1220
**Arm Triton**
Energy 2890 - v8 3590 - OTA 2300
metal 345 - v8 298 - OTA 298
buildtime 5520 - v8 7152 - OTA 6112
health 2142 - v8 1942 - OTA 1230
speed 1.4 - v8 1.55 - OTA 1.3
full speed underwater
weapon range 350 - v8 390 - OTA 320
damage 160 - v8 168 - OTA 112
reload 1.7 - v8 1.6 - OTA 1.8
94 DPS - v8 105 DPS - OTA 62.22
**Core Crock**
Energy 2810 - v8 3510 - OTA 2310
metal 339 - OTA 292 - OTA 295
buildtime 5424 - v8 7008 - OTA 6119
health 2230 - v8 2030 - OTA 1144
speed 1.35 - v8 1.45 - OTA 1.2
full speed underwater
weapon range 350 - v8 380 - OTA 320
damage 130 - v8 140 - OTA 127
reload 1.4 - v8 1.3 - OTA 1.9
93 DPS - v8 108 - OTA 66.84
**Arm Panther**
Energy 3830 - v8 4830 - OTA 3830
metal 324 - v8 354 - OTA 354
buildtime 6480 - v8 8496 - OTA 9676
health 1350 - v8 1800 - OTA 1100
speed 1.85 - v8 1.68 - OTA 1.3
primary weapon range 250 - v8 260 - OTA 210
damage 176 - v8 250 - OTA 120
reload 1.6 - v8 1.9 - OTA 1.55
DPS 110 - v8 131.6 - OTA 77.42
secondary weapon same as Jethro, full range vs ground
**Core Leveler** new L2 stats
Energy 3472
metal 295
buildtime 5900
health 1500
speed 1.75
turnrate 450
weapon range 264
damage 160, reload 1.3, 123 DPS
velocity 400, area of effect 72
**Arm Bulldog**
Energy 5994 - v8 7994 - OTA 2994
metal 567 - v8 597 - OTA 467
buildtime 11340 - v8 14328 - OTA 8675
health 3604 - v8 4084 - OTA 2142
sight range 320 - v8 360 - OTA 260
speed 1.1 (unchanged)
acceleration 0.012 - v8 0.012 - OTA 0.01
brakerate 0.04 - v8 0.04 - OTA 0.0076
turnrate 300 - v8 260 - OTA 300
weapon range 420 - v8 480 - OTA 320
damage 240 - v8 230 - OTA 147
reload 1.1 - v8 1.1 - OTA 1.4
DPS 218 - v8 210 - OTA 105
**Core Reaper** - Rocket Battle Tank
Energy 4960 - v8 6848 - OTA 3048
Metal 473 (unchanged)
buildtime 9460 - v8 14190 - OTA 8730
health 2719 - v8 2469 - OTA 2014
sight distance 300 - v8 336 - OTA 240
speed 1.38 - v8 1.52 - OTA 1.2
weapon range 370 - v8 394 - OTA 320
velocity 430, start velocity 360 - v8 400/350 - OTA ballistic, 210
guidance turnrate 3000 - v8 15000
damage 198 - v8 198 - OTA 143
reload 0.9 - v8 0.9 - OTA 1.3
DPS 220 - v8 220 - OTA 110
**Arm Penetrator**
Energy 15729 - v8 21477 - OTA 17477
metal 1275 - v8 1282 - OTA 2604
buildtime 25500 - v8 38460 - OTA 35706
health 2700 - v8 3100 - OTA 650
speed 1 - v8 1 - OTA 0.6
acceleration 0.012 - v8 0.012 - OTA 0.01
brakerate 0.07 (unchanged)
turnrate 240 - v8 240 - OTA 170
sight distance 400 - v8 480 - OTA 260
weapon range 750 - v8 850 - OTA 700
damage 1800 - v8 2400 - OTA 1300
reload 6.4 - v8 7 - OTA 6
DPS 281 - v8 342.9 - OTA 216.67
Turret turnrate 90 - v8 90 - OTA 8
**Core Goliath**
Energy 7812 - v8 9106 - OTA 3906
metal 697 - v8 787 - OTA 697
buildtime 11152 - v8 15740 - OTA 7058
health 4879 - v8 5340 - OTA 2845
speed 1 - v8 0.98 - OTA 0.8
sight distance 320 - v8 360 - OTA 210
weapon range 450 - v8 540 - OTA 400
damage 400 - v8 400 - OTA 196
reload 1.6 - v8 1.7 - OTA 1.5
DPS 250 - v8 235 - OTA 130.7
AOE 80 - v8 80 - OTA 64
**Arm Luger**
Energy 2605 - v8 3905 - OTA 2140
metal 302 - v8 370 - OTA 264
buildtime 4832 - v8 7400 - OTA 4530
speed 1.1 - v8 1.25 - OTA 1
health 880 - v8 1202 - OTA 525
sight range 280 - v8 340 - OTA 220
weapon range 990 - v8 1020 - OTA 620
damage 240 - v8 315 - OTA 130
reload 3 - v8 3 - OTA 2.75
DPS 80 - v8 105 - OTA 47.27
velocity 360 - v8 320 - OTA 310
AOE 72 - v8 72 - OTA 48
Accuracy 200 - v8 144 - OTA 2000
**Core Pillager**
Energy 2740 - v8 4040 - OTA 1535
metal 318 - v8 384 - OTA 251
buildtime 5088 - v8 7680 - OTA 4523
speed 1.05 - v8 1.16 - OTA 0.9
health 920 - v8 1350 - OTA 600
sight range 280 - v8 332 - OTA 230
weapon range 990 - v8 1050 - OTA 620
damage 280 - v8 400 - OTA 140
reload 3.5 - v8 3.8 - OTA 2.95
DPS 80 - v8 105 - OTA 47.46
velocity 360 - v8 320 - OTA 310
AOE 80 - v8 80 - OTA 48
Accuracy 200 - v8 160 - OTA 2000
**Arm MERL**
Energy 4446 - v8 5570 - OTA 2746
metal 462 - v8 437 - OTA 462
buildtime 9240 - v8 10488 - OTA 8592
speed 1.2 - v8 1.25 - OTA 1.2
health 1000 - v8 1080 - OTA 540
sight range 260 - v8 310 - OTA 230
weapon range 1120 - v8 1190 - OTA 800
damage 720 - v8 920 - OTA 500
reload 8 - v8 8.2 - OTA 12
DPS 90 - v8 112.2 - OTA 41.67
increased rocket speed
**Core Diplomat**
Energy 4370 - v8 5746 - OTA 2470
metal 447 - v8 452 - OTA 427
buildtime 8940 - v8 10848 - OTA 9002
speed 1.15 - v8 1.1 - OTA 1.1
health 1080 - v8 1200 - OTA 602
sight range 260 - v8 300 - OTA 230
weapon range 1120 - v8 1170 - OTA 800
damage 800 - v8 1050 - OTA 500
reload 9 - v8 9.3 - OTA 13
DPS 88.9 DPS - v8 112.9 - OTA 38.46
increased rocket speed
**Arm Cipher** stealth tank
Energy 7223 - v8 8723
metal 454 - v8 484
buildtime 10896 - v8 14520
health 1850 - v8 1982
sight range 340 - v8 360
speed 1.7 - v8 1.78
acceleration 0.025 - v8 0.05
brakerate 0.07 - v8 0.08
weapon range 320 - v8 370
damage 320 (unchanged)
reload 1.55, 206.5 DPS - v8 1.65, 193.9 DPS
**Core Cremator** flamethrower assault tank
Energy 6400 - v8 7487
Metal 548 (unchanged)
buildtime 10960 - v8 13152
health 2400 - v8 3034
speed 1.66 (unchanged)
acceleration 0.02 - v8 0.04
brakerate 0.06 - v8 0.07
turnrate 350 - v8 360
weapon range 300 (unchanged)
damage 324 per burst - v8 360 per burst
reload 1.2 (unchanged)
270 DPS - v8 300
**Arm Duke** Mobile Gauss Turret
Energy 12860 (unchanged)
metal 830 (784)
buildtime 19872 - v8 23520
health 1920/3072 while stationary - v8 2740/5480
speed 1.45 - v8 1.5
acceleration 0.009 - v8 0.012
brakerate 0.1 - v8 0.08)
turnrate 235 (unchanged)
Weapon range 600 (unchanged)
damage 420 (unchanged)
reload 2.2 while moving - 191 DPS
reload 1.5 while stationary - 280 DPS
**Core Saturn** Mobile Laser Turret
Energy 11230 - v8 9430
metal 802 - v8 692
buildtime 19248 - v8 20760
health 2025/3240 while stationary - v8 3125/6250
speed 1.35 - v8 1.25
acceleration 0.01 - v8 0.013
brakerate 0.11 - v8 0.09
turnrate 250 - v8 290
weapon range 600 - v8 512
damage 280 - v8 180
reload 1.6 while moving - 175 DPS - v8 1.2s, 150
reload 1.1 while stopped - 254 DPS - v8 0.85s, 211.8
**Arm Boa** Amphibious Artillery Tank
Energy 7623 - v8 9623
metal 752 - v8 782
buildtime 12032 - v8 18768
health 2560 - v8 2457
speed 1.08 - v8 1.12
acceleration 0.009 - v8 0.008
brakerate 0.05 - v8 0.06
added d-key for firing the minitorps
main weapon range 880 - v8 980
405 damage - v8 320
2.7 reload - v8 2.4
150 DPS - v8 128
AOE 72
**Core Mammoth** - role changed to Amphibious Artillery Tank
Energy 8100
metal 840
buildtime 12800
health 2950
speed 0.96
acceleration 0.01
brakerate 0.04 - v8 0.02
turnrate 224 - v8 220
main weapon range 880 - v8 950
damage 495 - v8 490
reload 3.2 - v8 3.3
DPS 155 - v8 148.5
AOE 80
secondary weapon - same minitorp as Boa
**T2 Air**
Construction Aircraft - workertime 90 (was 120)
Arm - Energy 12408, metal 242, buildtime 24400 (was 14608/350/28000)
Core - Energy 12824, metal 250, buildtime 25000 (was 14824/346/27680)
**Arm Eagle**
Energy 5762, metal 165, buildtime 9900 (was 7062/178/14240), health 720 (was 700), sight range 710 (was 1200), radar distance 2600 (was 2860)
**Core Vulture**
Energy 5524, metal 169, buildtime 10140 (was 6824/186/14880), health 780 (was 740), sight range 720 (was 1150), radar distance 2620 (was 2920)
**Arm Hawk**
Energy 7582, metal 279, buildtime 16740 (was 7893/294/23520), health 1040 (was 1180), sight range 450 (was 540), speed 12 (was 12.5), higher acceleration and max speed of missiles
**Core Vamp**
Energy 7670, metal 283, buildtime 16980 (was 8073/310/24800), health 1080 (was 1250), sight range 450 (was 540), higher acceleration and max speed of missiles
**Arm Phoenix**
Energy 9520, metal 244, buildtime 19520 (was 10248/340/27600), health 1000 (was 1588!!), sight range 400 (was 480)
**Core Hurricane**
Energy 9750, metal 248, buildtime 19840 (was 10900/357/28960), health 1020 (was 1690!!), sight range 400 (was 470)
**Arm Brawler**
Energy 5343, metal 304, buildtime 12160 (was 8274/356/21360), health 2200 (was 2500), sight range 400 (was 450), brakerate 4 (was 2.4), acceleration 0.2 (was 0.25), weapon range 420 (was 450), 133.3 DPS (was 160), sprayangle 256 (was 512)
**Core Rapier**
Energy 5489, metal 294, buildtime 11760 (was 8078/374/22440), health 2280 (was 2750), sight range 400 (was 420), brakerate 3.2 (was 2), acceleration 0.18 (was 0.28), weapon range 440 (was 480), 125DPS (was 150), sprayangle 512 (was 1280), pitchtolerance 12000 (same as brawler EMG, was 9000)
**Arm Blade** stealth gunship
Energy 11315, metal 390, buildtime 19500 (was 15315/630/38400), health 2600 (was 3200), sight range 420 (was 480), acceleration 0.24 (was 0.27), weapon range 500 (was 560), damage 280, reload 1.9, 147.4 DPS (was 450/2/225)
**Core Meteor** stealth bomber
Energy 13750, metal 340, buildtime 27200 (was 17250/580/46400), health 1596 (was 2396), sight distance 420 (was 500), speed 10.2 (was 10.5), bomb damage 450 (was 600), area of effect 84 edge effectiveness 0.2 (was 128/0.5)
**Arm Dragonfly** heavy airlifter
Energy 8718, metal 405, buildtime 16200 (was 12418/705/42300), sight distance 350 (was 375), speed 8 (was 8.3)
**Core Falcon** heavy airlifter
Energy 8910, metal 414, buildtime 16560 (was 12910/744/44640), sight distance 350 (was 360)
**T2 Navy**
Construction Subs workertime 240 (was 300), build distance 150 (was 180), sonar distance 480 (was 400)
**Arm Colossus**
health 3390 (was 4290), radar distance 2500 (was 2800), speed 2.3 (was 2.2), turnrate 72 (was 68), footprint reverted to 6x6 size (was 7x7)
**Core Hive**
health 3500 (was 4550), radar distance 2550 (was 2850), speed 2.2 (was 2.1), turnrate 80 (was 64), footprint reverted to 6x6 size (was 7x7)
**Arm Conqueror**
Energy 8840, metal 1537, buildtime 18444 (was 10251/1592/19104), health 4240 (was 4750), weapon range 1100 (was 1300), damage 260 reload 1.9, 136.8 DPS (was 2.1 123.8 DPS), weapon velocity 420 (was 380)
**Core Executioner**
Energy 8750, metal 1552, buildtime 18624 (was 10612/1567/18804), health 4370 (was 4970), weapon range 1100 (was 1300), damage 295, reload 2.2, 134.1 DPS (was 290, 2.4, 121 DPS), weapon velocity 420 (was 380)
**Arm Archer**
Energy 16058, metal 1358, buildtime 27160 (was 14458/1248/29952), health 2640 (was 3976)
**Core Shredder**
Energy 16721, metal 1314, buildtime 26280 (was 14921/1214/29136), health 2760 (was 4120)
**Arm Piranha**
Energy 7673, metal 1348, buildtime 16176 (was 8481/1288/20608), health 870, turnrate 512 (was 412), sonar range 530 (was 540)
**Core Shark**
Energy 7343, metal 1296, buildtime 15552 (was 8245/1256/20096), health 840, sonar range 530 (was 500)
**Arm Ranger**
Energy 13657, metal 1761, buildtime 21132 (was 16047/1948/31168), health 2720 (was 3320), sight range 410 (was 510), main weapon range 1650 (was 1750), damage 840, reload 8, 105 DPS (was 1140/7/162.9), both weapons velocity and acceleration increased
**Core Hydra**
Energy 13347, metal 1712, buildtime 20544 (was 16231/1883/30128), health 2850 (was 3550), sight range 420 (was 500), main weapon range 1640 (was 1710), damage 960, reload 9, 106.7 DPS (was 1280/7.5/170.7), both weapons velocity and acceleration increased
**Arm Ronin** (Gauss ship - replaces Messenger)
Energy 13250, metal 1400, buildtime 21000, health 3600, sight range 420, speed 2.6, turnrate 195, weapon range 810, damage 320, reload 1.5, 213.3 DPS
**Core Omni** Guided Rocket Cruiser
Energy 12294, metal 1375, buildtime 20625 (was 15394/1625/28500), health 3720 (was 4200), sight range 420 (was 450), speed 2.5 (was 2.4), brakerate 0.05 (was 0.03), turnrate 210 (was 230), main weapon range 800 (was 750), reload 2.8, start velocity 120, velocity 360, acceleration 50, turnrate 15000 (was 260/420/80/30000), 400 damage, reload 2.8, 142.9 DPS (was 480/3.5/137.1 DPS)
**Arm Fibber**
metal 590 buildtime 14160 (was 443/13290), health 350 (was 450), sight distance 300 (was 500), sonar jam distance 360 (was 400), jamming turns off if enemy sea/surface unit within 320 range (was 400), speed 2 (was 2.8), brakerate 0.06 (was 0.36), acceleration 0.02 (was 0.2)
**Core Phantom**
sight distance 440 (was 510), brakerate 0.08 (was 0.018), acceleration 0.05 (was 0.08)
**Arm Pike** heavy assault sub
Energy 17200, metal 2850, buildtime 28500 (was 20200/2950/35400), health 3400 (4808), sight range 450 (was 400), weapon damage 360 reload 1.6 225 DPS (was 360/1.4/257.1 DPS)
**Core Leviathan**
Energy 16450, metal 3080, buildtime 30800 (was 19940/3180/38160), health 3878 (was 5736) weapon damage 720 reload 3.3 218.2 DPS (was 720/2.2/327.3 DPS), acceleration 60 max velocity 160 (was 50/140)
**Arm Millenium**
Energy 22300, metal 3494, buildtime 34940 (was 25096/4204/50448), health 7250 (was 10714), sight distance 540 (was 560), brake rate 0.04 (was 0.018, acceleration 0.008 (was 0.005), turnrate 96 (was 84) reverted to smaller footprint 6x6 (was 7x7)
**Core Warlord**
Energy 23690, metal 3541, buildtime 35410 (was 25612/4181/50172), health 7680 (was 11903), brakerate 0.045 (was 0.018), acceleration 0.008 (was 0.0045), turnrate 104 (was 90), reverted to smaller footprint 6x6 (was 7x7)
**T2 HOVERCRAFT**
**Adv construction hovers** workertime 150 (was 180)
Arm - energy 7570, metal 412, builtime 12360 (was 8570/452/13560)
Core - energy 7355, metal 405, buidtime 12150 (was 8755/448/13440)
**Arm Grizzly** Skirmish anti-sub hovercraft
buildtime 14280 (was 17850), health 1960 (was 1760), main weapon range 450 (was 500), damage 210, reload 1.75, 120 DPS (was 190/1.8/105.6 DPS)
**Core Kendo** Assault Anti-sub hovercraft
buildtime 13920 (was 17400), health 2080 (was 1860), main weapon range 444 (was 504), damage 180, reload 1.5, 120 DPS (was 180/1.8/100 DPS)
**Arm Apollo** AA/Radar Hovercraft
Energy 15088, metal 909, buildtime 27270 (was 13688/909/32724), health 1575 (was 1825), sight range 480 (was 520), radar distance 1100 (was 1200)
**Core Slugger** AA/Radar Hovercraft
Energy 15325, metal 887, buildtime 26610 (was 13825/947/34092), health 1675 (was 2095), sight range 480 (was 510), radar distance 1100 (was 1200)
**Arm Hippo** Heavy Hovertank
Energy 10280, metal 710, buildtime 17040 (was 11780/780/23400), health 3146 (unchanged), weapon range 472 (was 500), 360 per burst 1.4 reload 257 DPS (was 270/1.2/225), improved turret aiming speed to 140 (from 100)
**Core Crusher** Heavy Hovertank
Energy 11604, metal 740, buildtime 17760 (was 12604/862/25860), health 3575 (unchanged), sight range 340 (same as Hippo. Was 360), weapon range 480 (was 540), 400 per shot 1.6 reload 250 DPS (was 400/1.7/235), improved turret aiming speed to 140 (from 120)
**Arm Wombat**
health 880 (was 850), sight distance 300 (was 320), weapon range 1100 (was 1180), 780 damage 8.3 reload 93.9 DPS (was 840 damage 8 reload 105 DPS)
**Core Nixer**
health 940 (was 910), sight distance 300 (was 320), weapon range 1080 (was 1150), 700 damage 7.4 reload 94.6 DPS (was 720 damage average 6 reload 120 DPS!!)
**Arm Moose** Artillery Hovercraft
Energy 5389, metal 388, buildtime 9312 (was 7389/508/15240), health 1125 (was 1225), speed 1.6 (was 1.7), sight range 320 (was 360), weapon range 750 (was 890), 80 damage 0.72 reload 111 DPS (was 85 damage 118 DPS)
**Core Viceroy** Artillery Hovercraft
Energy 5762, metal 401, buildtime 9624 (was 7762/551/18030), health 1360 (was 1976), speed 1.5 (was 1.6), turnrate 400 (was 320), sight range 320 (was 360), main weapon (Morty) range 800 (was 872), 128 damage 1.6 reload 80 dps (was 148/1.48/100), secondary weapon laser 280 range (was 400), 44 damage 0.8 reload 55 dps (was 72/0.6/120), secondary now moved to slot 3 so main weapon can target ground
**Arm Oasis** Air-repair energy generator hover carrier
Energy 3750, metal 325, buildtime 7800 (was 6050/500/15000), sight distance 400 (was 450), radar distance 1420 (was 1500), generates 90E (was 80), uses 5E (was 10)
**Core Haven** Air-repair energy generator hover carrier
Energy 3650, metal 314, buildtime 7536 (was 6750/539/15336), sight distance 400 (was 440), Radar distance 1440 (was 1600), generates 90E (unchanged), uses 5E (was 10)
**Fusions**
Arm - no change
Core - health 3000 (was 3400, arm 3100, OTA Core 3000)
**Cloaking Fusions** - still automatically cloaks when built
Arm - Energy 74816, metal 6845, buildtime 136900 (was 84816/8145/192480), energy 1600 (was 1800), health 3400 (was 4900), cloak cost 320 (was 400)
Core - Energy 82450, metal 7582, buildtime 151640 (was 95850/9182/220368), energy 1900 (was 2200), health 3450 (was 4950), cloak cost 400 (was 500)
**Advanced Radar**
Arm - Metal 132, buildtime 4732 (was 188/4512), health 130 (was 250), sight range 640 (was 780), radar distance 4008 (was 4320)
Core - Metal 130, buildtime 4680 (was 183/4392), health 150 (was 390), sight distance 640 (was 800), radar distance 4000 (was 4440)
**Arm Bertha** is now fire-at-will default
Energy 75680, metal 4802, buildtime 76832 (was 85680/5620/134880), health 2285 (was 3000), weapon range 4424 (was 4640), 2100 damage reload 7 300 dps (was 2000/7 286 DPS), energy per shot 3000 (was 4000), area of effect 80 (was 120), accuracy 500 (was 600)
**Core Intimidator** also fire-at-will default
Energy 78520, metal 4960, buildtime 79360 (was 92520/5995/143880), health 2400 (was 3600), weapon range 4710 (was 4800), 2400 damage 8 reload 300 DPS (was 8.4 reload 286 DPS), energy per shot 3600 (was 5000), area of effect 96 (was 160), accuracy 750 (unchanged)
**Moho Extractor** extraction rate 0.0032 (was 0.0036)
Arm - Energy 5220 Metal 754 builtime 15080 (was 9700/967/23208), health 1572 (was 1300), self destruct countdown reduced to 3 (was 5)
Core - Energy 5470 Metal 725 buildtime 14500 (was 9921/995/23880), health 1516 (was 1360), self destruct countdown reduced to 3 (was 5)
**Moho Upgrade**
Arm - Energy 16191, Metal 1146, buildtime 22920 (was 28191/2388/47760), health 3930 (was 5200)
Core - Energy 15460, metal 1127, builditme 22540 (was 27060/2255/45100), health 3790 (was 5440)
**Moho Metal Maker**
Arm - Energy 18155 Metal 80 buildtime 40000 (was 19155/125/62500), health 500, 1000 when off (was 600/1200), makes 16 metal for 900 energy (unchanged)
Core - Energy 15928 Metal 72 buildtime 36000 (was 15928/105/52500), health 600- 960 when off (was 800/1280), makes 14 metal for 800 energy (unchanged)
**Arm Meerkat** gauss tower
Energy 7580, metal 695, buildtime 11120 (was 9680/805/16100), health 1880 (was 3040), damage 420 reload 1.09 385 DPS (was reload 1.15 365 DPS)
**Core Viper**
Energy 7287, metal 672, buildtime 10752 (was 9987/821/16420), health 1920 (was 3162), damage 480 reload 1.3 369.2 DPS (was 540/1.6 337.5 DPS)
**Arm Stunner**
Energy 53134, metal 2802, buildtime 100872 (was 33134/3004/108144), weapon range 32000 (was 7200), build energy 15600, metal 1040, 130s (was 10500/350 70s), stun time 4-30 seconds (was 3-30 seconds), area of effect 640 (was 750), edge effectiveness 0.5 (was 0.2)
**Core Neutron**
Energy 49134, metal 2758, buildtime 99288 (was 39134/3124/112464), weapon range 3200 (was 7200), default damage 4000 (was 0), special damage 0 for structures
**Arm Annihilator**
Energy 27527, metal 2750, buildtime 44000 (was 49025/3387/101610), health 3675 (was 5940), sight distance 480 (was 510), radar range 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4.55 659.3 DPS (was 4000/4.55/879), energy per shot 1000 (was 2000)
**Core Doomsday**
Energy 28490, metal 2675, buildtime 42880 (was 46712/3274/98220), health 3925 (was 6324), sight distance 480 (was 500), main weapon range 1200 (was 1300), damage 2100 reload 3.89 539.8 DPS
secondary weapon range 810, damage 240, reload 1.2, 192 DPS (was 330/1.45 227.6 DPS)
tertiary weapon range 440 (was 450), damage 72, reload 0.5, 144 DPS (unchanged)
**Arm Flakker**
Energy 11500, metal 706, buildtime 21180 (was 11740/654/19620), health 2029 (was 2736), weapon range 750 (was 720), 300 damage 0.6 reload 500 DPS (was 360/0.6 600), velocity 1350 (was 900), area of effect 120 (was 96), edge effectiveness 0.9 (was 0)
**Core Cobra**
weapon range 750 (was 720), 340 damage 0.7 reload 485.7 DPS (was 360/0.6 600 DPS), velocity 1350 (was 900), area of effect 125 (was 96), edge effectiveness 0.9 (was 0)
**Fortification Walls**
Arm - Metal 26 Buildtime 936 (was 42/1260), health 4200 (was 9000 lulz)
Core - Metal 24 Buildtime 864 (was 37/1110), health 4000 (was 9200)
**Arm Ambusher**
Energy 15821 metal 1970 buildtime 19700 (was 17821/1950/31200), health 3440 (was 4840), weapon range 1350 (was 1380) damage 460 reload 3.2 144 DPS (was 600/2.9 207 DPS), weapon velocity 450 (was 420) area of effect 96 (was 108)
**Core Toaster**
Energy 14787 metal 1900 buildtime 19000 (was 17687/1998/31968), health 3592 (was 5092), weapon range 1340 (was 1360) damage 490 reload 3.5 140 DPS (was 700/3.4 206 DPS), weapon velocity 444 (was 410) area of effect 108 (was 128)
**Arm Retaliator** now T2, was T3
Energy 63400, metal 3030, buildtime 121200 (was 226402/10100/363600), health 2600 (was 4500), sight range 320 (was 350), weapon velocity 350 (was 400), metal 2400 time 180secs (was 1800, 120s), damage 16000 (was 24000), area of effect 600 (was 890), edge effectiveness 0.125 (was 0.08)
**Core Silencer** now T2, was T3
Energy 66300, metal 3100, buildtime 124000 (was 219304/10750/387000). health 2720 (was 4820) weapon velocity 350 (was 400), metal 2400, 180secs (was 1800, 120s), damage 15000 (was 21000), area of effect 640 (was 980), edge effectiveness 0.125 (was 0.1)
**Arm Protector**
Energy 70000, metal 1437, buildtime 86220 (was 44000/1821/87408), health 2420 - 4840 when closed, cloak cost 300 (was 250, now same as Core Fortitude)
**Core Fortitude**
Energy 72000, metal 1478, buildtime 88680 (was 46160/1862/89376), health 2860 - 4576 when closed
**Arm Lelantus** Jammer Tower
Energy 3730, metal 238, buildtime 7140 (was 4630/296/7104), sight range 560 (was 720), jam distance 950 (was 1080)
**Core Blanker** Jammer Tower
Energy 3820, metal 236, buildtime 7080 (was 4820/293/7032), sight range 550 (was 700), jam distance 960 (was 1200)
**Arm Archgun** Rapid-fire medium-range plasma cannon
Energy 21242, metal 3136, buildtime 31360 (was 38542/3466/69320), health 2723, weapon range 1480 (was 1600), damage 270, reload 0.55, 490.9 DPS (was 300/0.6 500 DPS), area of effect 64 (was 72)
**Core Chainsaw** Rapid-fire medium-range plasma cannon
Energy 21145, metal 3212, buildtime 32120 (was 38645/3512/70240), health 2782, weapon range 1450 (was 1560), damage 310, reload 0.65, 477 DPS (was 350/0.72 486.1 DPS), area of effect 80 (unchanged)
**Advanced Storage** stores 30k energy, 10k metal
Arm - Energy 18430, Metal 2030, buildtime 48720 (was 26430/2130/51600), health 3200 (was 4000)
Core - Energy 19090, Metal 2060, buildtime 49440 (was 27490/2230/53520), health 3370 (was 4370)
**Aircraft Repair Centre** - 4 pads in one
Arm - Energy 6280, metal 400, buildtime 12000 (was 12540/1200/28800), health 1640 (was 3040), radar distance 1600 (was 1800), 8x8 footprint size (was 9x9)
Core - Energy 6580, metal 412, buildtime 12360 (was 13160/1260/30240), health 1720 (was 3270), radar distance 1610 (was 1900), 8x8 footprint size (was 9x9)
**Arm Warden** T2 missile tower
Energy 4130, metal 350, buildtime 8400 (was 4730/420/10080), health 920 (was 1520), sight distance 460 (was 480), weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500)
**Core Smiter** T2 missile tower
Energy 4205, metal 340. buildtime 8160 (was 4905/410/9840), health 940 (was 1620), sight distance 450 (was 470), weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680)
**T2 SEA STRUCTURES**
**Underwater Fusion**
Arm - Energy 63787, Metal 6785, buildtime 135700 (was 53787/6497/127940), health 2462 (was 3462, OTA 1231) 1500 energy production (unchanged)
Core - Energy 69849, Metal 7460, buildtime 149200 (was 59849/6850/137000), health 2650 (was 3850, OTA 1425) 1800 energy production (unchanged)
**Advanced Sonar**
Arm - Metal 163, buildtime 5868 (was 244/5856), health 220 (was 420), sight distance 650 (was 750), sonar distance 2880 (unchanged)
Core - Metal 154, buildtime 5544 (was 225/5472), health 240 (was 480), sight distance 650 (was 780), sonar distance 2800 (was 2960)
**Advanced Torpedo Launcher**
Arm - Energy 6942, metal 1252, buildtime 12520 (was 8942/1081/21620), health 2050 (was 2720), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50)
Core - Energy 7289, metal 1280, buildtime 12800 (was 9089/1052/21040), health 2110 (was 2932), weapon reload 4.2, 238.1 DPS (was 4.75, 210.5 DPS), weapon velocity 160 (was 140), weapon acceleration 60 (was 50)
**Underwater Moho Extractor** self-d countdown 3 seconds, extraction rate 0.0033 (was 0.004)
Arm - Energy 6960, metal 920, buildtime 18400 (was 8482/1042/25008), energy use 20 (was 40)
Core - Energy 7290, metal 910, buildtime 18200 (was 8788/1102/26448), energy use 20 (was 40)
**Underwater Moho upgrade**
Arm - 14524 energy, 1693 metal, buildtime 27088 (was 18524/1881/45144), health 3300 (was 4400)
Core - 14100 energy, 1710 metal, buildtime 27360 (was 18100/1902/45648), health 3510 (was 4680)
**UW Moho Metal Maker**
Arm - Energy 21051, metal 120, buildtime 48000 (was 16051/140/70000), health 520, 832 when off (was 600/1000), makes 18 metal for 1010 energy (was 18 for 1020)
Core - Energy 18077, metal 108, buildtime 43200 (was 14077/120/60000), health 570, 855 when off (was 750/1200), makes 15 metal for 840 energy (was 15 for 850)
**Arm Pantheon** T2 submersible MT
Energy 4687, metal 368, buildtime 8736 (was 5287/436/10464), health 860 (was 1443), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 440, acceleration 260, max velocity 790 (was 380/121/590), 18000 pitchtolerance (was 13500)
**Core Duster** T2 submersible MT
Energy 4724, metal 362. buildtime 8688 (was 5454/432/10368), health 875 (was 1525), sight range 450 (was 480), faster/more reliable surfacing-to-fire sequence, weapon start velocity 450, acceleration 240, max velocity 830 (was 405/161/680)
**Arm Trident** T2 submersible plasma cannon
Buildtime 28428 (was 37904), health 3320 (was 4220), faster/more reliable surfacing-to-fire sequence
**Core Kraken** T2 submersible plasma cannon
Metal 2480, Buildtime 27900 (was 37200), health 3400 (was 4460), faster/more reliable surfacing-to-fire sequence
**T3 Kbots**
**Arm Ant** T3 Construction Kbot, Amphibious
Energy 25405, metal 1893, buildtime 45432 (was 30805/1893/56790), health 3500 (was 3800), radar range 800 (was 960), heal rate increased to half that of Commander, workertime 360
**Core Marshall** T3 Construction Kbot, Amphibious
Energy 24710, metal 1803, buildtime 43272 (was 28510/1803/52090), health 3600 (was 4000), radar range 800 (was 900), heal rate increased to half that of Commander, workertime 360
**Arm Indra** Heavy Amphibious Assault Kbot - new unit
Energy 49600, metal 3910, buildtime 93840, health 9200 (14720 when closed), sight range 400, sonar range 400, speed 1.25, full speed underwater, gauss weapon range 820, damage 320, reload 0.65, 492.3 DPS, torpedo range 540, damage 360, reload 2.4, 150 DPS
**Core Boss** Heavy Amphibious Riot Kbot - new/repurposed unit
Energy 48800, metal 3820, buildtime 91680, health 10100 (16160 when closed), sight range 400, sonar range 400, speed 1.16, full speed underwater, riot weapon range 800, damage 450, reload 1, 450 DPS, AOE 80, torpedo range 540, damage 360, reload 2.4, 150 DPS
**Arm Razorback** Super-Heavy Assault Kbot
Energy 84000, metal 6210, buildtime 141840 (was 160388/8410/201840), health 16800 (was 27235), sight range 490 (was 540), speed 1.6 (was 1.56), acceleration 0.04 (was 0.05), turnrate 595 (was 495), weapon range 420 damage 254 reload 0.3 846.7 DPS (unchanged), tolerance 4500 (was 1600), secondary weapon noexplode, range 640 (was 660), damage 480, reload 6, 80+ DPS (was 600/5 120+ DPS)
**Core Ketzer** Super-heavy Riot Kbot
Energy 81800, metal 6140, buildtime 147360 (was 151824/8215/197160), health 17560 (was 29700), sight range 480 (was 500), speed 1.5 (was 1.45), acceleration 0.045 (was 0.06), turnrate 630 (was 530)
**Arm Wolf** Amphibious Sniper Kbot
Energy 120000 (was 133245), metal 7413, buildtime 177912 (unchanged), health 9000 (14400 when closed), sight range 640 (was 850), speed 1.08 (unchanged), radar distance 1320 (was 1500), weapon range 1320 (was 1500), damage 3000 reload 4 750 DPS (was 4000/3.9 1025 DPS)
**Core Krab** Amphibious Energy Weapon Kbot (new unit)
Energy 108000, metal 6900, buildtime 165600, health 13200, sight range 600, speed 0.85, laser range 600, 480 damage, reload 0.97, 495 DPS. noexplode weapon range 1080, 600 damage, 3.2 reload 187.5+ DPS, AOE 64
**Arm Zephyr** Shielded Anti-Air kbot
Energy 58189 (was 51189), Metal 3470, buildtime 83280 (unchanged), health 12400 (was 29796), sight distance 800 (was 992), radar distance 2800 (was 3500)
**Core Jupiter** Armoured Anti-Air Kbot
Energy 57731 (was 54731), metal 3634, buildtime 87216 (unchanged), health 13964 (was 25705), sight distance 800 (was 960), radar distance 2760 (was 3600), main weapon now flakker instead of AA laser
**Arm Kali** Amphibious Resurrection Kbot - new unit
Energy 19800, metal 1480, buildtime 35520, health 3000, sight distance 350, sonar distance 350, speed 1.55, workertime 360
**Core Dante** Amphibious Resurrection Kbot - new unit
Energy 19400, metal 1520, buildtime 36480, health 3400, sight distance 350, sonar distance 350, speed 1.45, workertime 360
**Arm Shiva** Rapid-fire Artillery kbot
Energy 565000, metal 22800, buildtime 547200 (was 685510/25025/600624), health 10800 (was 8250), sight range 450 (was 472), max speed 0.92 (was 0.9), weapon range 2120 (was 3000), 1080 damage 0.7 reload 1542.9 DPS (was 1180/0.6 1967 DPS), 800E per shot (was 1200), AOE 80 (was 96)
**Core Defiler** Rapid-fire Artillery kbot
Energy 584600 metal 23200, buildtime 556800 (was 720000/26100/626400), health 11600 (was 9000), sight range 450, weapon range 2200 (was 3200), 980 damage 0.64 reload, 1531.3 DPS (was 1450 damage 0.75 reload 1933 DPS), 720E per shot (was 1600), AOE 96 (was 112)
**Arm Drake** Experimental Kbot
Energy 630000, metal 27180, buildtime 652320 (unchanged), health 53500 (was 88000), speed 1.35 (was 1.5), sight range 700 (was 690), turnrate 640 (was 480), main weapon range 950 (no change), 2400 per burst 2.7 reload 888.9 DPS (was reload 3 800 DPS), energy per shot 900, noexplode weapon 500 range 200 damage 0.4 reload 500+ DPS (was 160/0.4 400+ DPS), missiles 0.24s before turning to target (was 0.5), start velocity 250 acceleration 440 max velocity 1000 (was 240/240/750), turnrate 62000 (was 61000)
**Core Krogoth** Experimental Kbot
Energy 666666, metal 29489, buildtime 707736 (unchanged), health 60500 (was 98136), speed 1.15 (was 1.25), main weapon range 1100, damage 2000, reload 2.2, 909 DPS (was reload 2.6 769 DPS), energy per shot 800 (was 1500), noexplode guns 540 range 500 damage 1 reload 500+ DPS (was 450 damage 450+DPS), missiles turn to target 0.2s (was 0.4), start velocity 270 acceleration 420 max velocity 1020 (was 250/200/650)
**T3 Vehicles**
**Arm Fabricator** T3 Construction Vehicle, Amphibious
Energy 30434, metal 2219, buildtime 53256 (was 32534/2219/33570), health 4000 (was 4950), workertime 480 (unchanged)
**Core Custodian** T3 Construction Vehicle, Amphibious
Energy 30210, metal 2206, buildtime 52944 (was 31210/2206/66180), health 4200 (was 5250), workertime 480 (unchanged)
**Arm Orca** Heavy Amphibious Tank
Energy 32000, metal 2530, buildtime 50600 (was 46500/3280/78720), health 8800 (was 15190), speed 1.75 (was 1.7), acceleration 0.012 (was 0.01), brakerate 0.024 (was 0.015), turnrate 250 (was 240), weapon range 600 damage 420 reload 0.9 466 DPS (was reload 1.1 381 DPS)
**Core Proteus** Heavy Amphibious Tank
Energy 31000, metal 2450, buildtime 49000 (was 45100/3150/75600), health 8990 (was 16125), speed 1.65 (was 1.6), acceleration 0.013 (was 0.012), brakerate 0.025 (was 0.02), turnrate 260 (was 250), weapon range 580 (was 504), damage 340, reload 0.75, 453 DPS (was 300/0.7 428 DPS)
**Arm Tiger** Lightning Battle Tank
Energy 94240, metal 8455, buildtime 169100 (was 170840/9555/229320), health 19600 (was 32040), speed 1.45 (was 1.4), acceleration 0.0075, brakerate 0.022, turnrate 210 (was 0.007/0.018/215), sight range 560 (was 600), main weapon x2 - 1250 per burst, 2.5 reload, 500 DPS (was reload 2.75), weapontimer 0.65 (was 1)
**Core Rattlesnake** Rapid Laser Battle tank
Energy 92380, metal 8080, buildtime 161600 (was 161482/9081/217944), health 20660 (was 34060), speed 1.4 (was 1.3), acceleration 0.008 brakerate 0.25 (was 0.007/0.02), sight range 560 (unchanged), laser damage 275 reload 0.32 859.4 DPS (was reload 0.35 785 DPS), secondary rocket 750 range (was 800), damage 480 reload 2.5 192 DPS (unchanged), startvelocity 260 (was 225), max velocity 420 (was 400), turnrate 22500 (was 30000)
**Arm Impala** Stealth Disruptor tank
Energy 99000, Metal 6600, buildtime 132000 (was 107000/6000/144000), health 9600 (was 15600), sight range 540 (was 640), speed 1.7 (was 1.75, weapon range 1080 (unchanged), noexplode damage 320 reload 1.54 207+ DPS (was 360/1.75 205+ DPS)
**Core War Machine** Mobile Doomsday Machine
Energy 120500, metal 7350, buildtime 176400 (was 140500/7750/186000), health 9400, 15040 when closed (was 10500/16800), sight range 640 (was 820), acceleration 0.0064 (was 0.006), main weapon 1200 range (was 1280), damage 2100 reload 3.5 600 DPS (was 3000/4.4 682 DPS), green laser 600 range (was 604), 280 damage 1.25 reload 224 DPS (was 270/1.15 235 DPS), red laser 440 range (was 450), 72 damage 0.6 reload 120 DPS (was 72/0.54 133 DPS)
**Arm G2** - Rapid-fire Artillery tank
Energy 135000 - v8 235530
Metal 9860 - v8 12964
Buildtime 197200 - v8 311136
Health 21180 - v8 27180
Sight distance 520 - v8 530
Speed 1.25 - v8 1.2
acceleration 0.0056 (unchanged)
weapon range 1120 - v8 1220
damage 224 (unchanged)
reload 0.32 (unchanged)
DPS 700
weapon velocity 420 - v8 400
AOE 64
weapon 600 range, damage 420 reload 0.8 DPS 525 (unchanged)
**Core Smasher** - Heavy Siege Tank
Energy 132000 - v8 229236
Metal 9690 - v8 13392
Buildtime - 193800 - v8 290208
Health 21740 - v8 28540
Sight range 520 - v8 510
Speed 1.12 - v8 1.1
Acceleration 0.006 - v8 0.005
weapon range 1120 - v8 1180
damage 400 (unchanged)
reload 0.6 DPS 666
AOE 80
secondary weapon 606 range
damage 888
reload 1.85 - v8 2.4
DPS 480 - v8 370
AOE 144 - v8 192
**Arm MoFo** - Mobile Siege Artillery
Energy 490000 - v8 560000
Metal 24400 - v8 23100
Buildtime 585600 - v8 554400
Health 36800 - v8 66000
Speed 0.98 - v8 1
Acceleration 0.004 - v8 0.002
Brakerate 0.015 - v8 0.01
turnrate 110 - v8 120
weapon 3 range 2240 - v8 2320
damage 1980 - v8 1920
reload 3 (unchanged)
DPS 660 - v8 640
AOE 88 - v8 108
weapon 1 vlaunch rockets range 800 - v8 860
damage 300, 8 per salvo
1 salvo every 3.35 seconds
DPS 716.4
weapon 2 - vlaunch AA missiles, range 870
138 DPS vs ground, 730.4 vs air
footprint 5x5
**Core Harbinger** - Mobile Siege Artillery
Energy 502000 - v8 592000
Metal 25000 (unchanged)
Buildtime 600000 (unchanged)
Health 38400 - v8 71000
Speed 0.94 - v8 0.92
Acceleration 0.0042 - v8 0.0024
Brakerate 0.013 - v8 0.012
Turnrate 120 - v8 160
Weapon 3 range 2200 - v8 2400
damage 980
2 shots per 3 seconds
DPS 653
AOE 96
weapon 1 lasers range 810
damage 240
reload 0.4
DPS 600
weapon 2 flak - air-only
damage 340 reload 0.7 DPS 485.7
footprint 5x5
**Arm Hamster** - Land Dreadnaught
Energy 800000
Metal 37500
Buildtime 900000
Health 78500
Sight range 800
Radar range 1500
Speed 0.9
Acceleration 0.0032
Brakerate 0.012
Turnrate 120
energy production 220, energy use 72
Weapon 3 range 1350, ballistic
damage 460 reload 0.5 DPS 920
AOE 96
Weapon 1 range 780, noexplode
Damage 320+, reload 0.32, DPS 1000+
AOE 24
Weapon 2 range 870, vlaunch missile
damage 144/762 to air, reload 0.64, DPS 225/1190
footprint 6x6
**Core Argus**
Energy 832000
Metal 39000
Buildtime 936000
Health 82000
sight range 780
radar range 1500
speed 0.86
acceleration 0.003
brakerate 0.013
turnrate 140
energy production 240, energy use 80
Weapon 3 range 1450, ballistic rockets
damage 640 reload 0.8 DPS 800
AOE 72
weapon 1 range 790, noexplode
dps 750+ reload 0.8 DPS 937.5
AOE 64
weapon 2 range 900, vlaunch missile
damage 195/1038 to air, reload 0.82, DPS 238/1266
**T3 NAVY**
**Arm Amphibious Construction Sub**
Energy 34068 - v8 44068
Metal 2795 (unchanged)
Buildtime 55900 - v8 83850
workertime 540 (unchanged)
sight distance 400 (unchanged)
sonar/radar 512 (unchanged)
speed 1.6 - full speed underwater (unchanged)
build distance 200 - v8 240
**Core Walking Construction Ship**
Energy 33411 - v8 42411
Metal 2700 - v8 2750)
buildtime 54000 - v8 82500
workertime 540 (unchanged)
sight range 400 (unchanged)
sonar/radar 540 - v8 560
speed 1.5 - v8 1.45
build distance 200 - v8 240
**Arm Longreach - Heavy Antinuke carrier**
Energy 99507 (unchanged)
metal 7020 (unchanged)
Buildtime 140400 - v8 168480
health 9500 - v8 12800
sight range 960 (unchanged)
radar range 3660 - v8 3860
speed 2 (unchanged)
acceleration 0.0032 - v8 0.0025
brakerate 0.015 (unchanged)
turnrate 80 - v8 72
energy production 750 (unchanged)
energy use 30 - v8 40
4x air repair pads
**Core Fulcrum - Heavy Antinuke carrier**
Energy 97864 (unchanged)
metal 7200 - v8 7600
buildtime 144000 - v8 182400
health 10200 - v8 14600
Sight range 950 - v8 900
radar range 3710 - v8 3910
speed 1.9 - v8 1.85
acceleration 0.003 - v8 0.002
brakerate 0.012 (unchanged)
turnrate 88 - v8 80
energy production 800 - v8 900
energy use 35 - v8 50
4x repair pads
**Arm Invincible - Battlecruiser**
Energy 124900 - v8 220978
Metal 10200 - v8 12001
Buildtime 204000 - v8 300024
Health 22400 - v8 35500
sight range 550 - v8 750
sonar range 700 - unchanged
speed 2.45 - unchanged
acceleration 0.004 - unchanged
brakerate 0.018 - v8 0.02
turnrate 140 - v8 120
weapon 1 range 820 - v8 1000
damage 420 - v8 400
reload 0.4 - v8 0.39
DPS 1050 - v8 1025
weapon 2 range 1280 - v8 1500 - vlaunch rocket
damage 1000 reload 4 DPS 250 - unchanged
start velocity 300 - v8 270
weapontimer 0.4 - v8 0.8
weapon acceleration 150 - v8 120
weapon 3 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
**Core Excelsior - Battlecruiser
Energy 129400 - v8 248684
Metal 10800 - v8 13156
buildtime 216000 - v8 327744
Health 23000 - v8 38350
sight range 540 - v8 700
sonar range 700 - unchanged
speed 2.3 - unchanged
acceleration 0.004 - unchanged
brakerate 0.019 - v8 0.025
turnrate 152 - v8 128
weapon 1 range 800 - v8 900 - riot
damage 450 - v8 360
reload 0.5 - v8 0.45
DPS 900 - v8 800
weapon 2 range 1080 - v8 1300 - noexplode
damage 600+
reload 3.2 - v8 4
DPS 187.5+ - v8 150+
weapon 3 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
**Arm Epoch - Dreadnought Battleship**
Energy 168000 - v8 263316
Metal 12900 - v8 13927
Buildtime 258000 - v8 334248
health 29000 - v8 32925
sight range 660 - v8 690
speed 2.2 - v8 2.25
acceleration 0.0035 - v8 0.0032
brakerate 0.014 - v8 0.025
weapon 3 range 2120 - v8 2240 - ballistic
damage 1080 - v8 1020
4 shots every 4.62 seconds - v8 4.16s
DPS 935 - v8 980.8
energy per shot 640 - v8 800
weapon 1 range 1480 - v8 1600 - ballistic
damage 270 - v8 300
reload 0.5 - v8 0.6
DPS 540 - v8 500
weapon 2 range 820 - v8 850
damage 320 reload 0.6 DPS 533.3 - unchanged
**Core Magnate - Heavy Battleship**
Energy 174600 - v8 295534
Metal 13300 - v8 14726
Buildtime 266000 - v8 353424
Health 31135 - v8 36815
sight range 650 - v8 660
speed 2.15 - v8 2.1
acceleration 0.0032 - v8 0.003
brakerate 0.015 - v8 0.02
weapon 3 range 2200 - v8 2400 - ballistic
damage 980 - v8 900
4 shots every 4.29s - v8 4.17s
DPS 913.8 - v8 863.3
weapon 1 1450 range - ballistic rocket
damage 640 - v8 560
reload 1.25 - v8 1.5
DPS 512 - v8 373
Weapon 2 range 810 - v8 850 - laser
damage 240 - v8 330
reload 0.44 - v8 0.4
DPS 545 - v8 825
**Arm Poseidon - Capital Sub**
Energy 146010 - v8 224010
Metal 18400 - v8 15050
Buildtime 220800 - v8 361200
Health 48800 - v8
speed 1.45 - v8 1.4
acceleration 0.0035 - v8 0.003
turnrate 84 - unchanged
sight range 640 - unchanged
sonar range 1600 - unchanged
weapon 1 range 920 - torpedo
damage 1821 - unchanged
reload 2.9 - v8 2.6
DPS 628 - v8 700
double damage vs other capital subs and all amphibious units
weapon 2 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
weapon 3 range 650 - v8 640
damage 1000 - v8 8000
reload 2.5 - v8 2.4
DPS 400 - v8 333.3
startvelocity 110 - v8 90
**Core Neptune - Capital sub**
Energy 152000 - v8 229221
Metal 19200 - v8 15750
Health 52000 - v8 85600
Speed 1.4 - v8 1.3
acceleration 0.0033 - v8 0.0028
brakerate 0.01 - unchanged
turnrate 90 - v8 80
sight range 620 - v8 600
sonar range 1700 - unchanged
weapon 1 range 900 - torpedo
damage 2130 (unchanged)
reload 3.3 - v8 3.1
DPS 645.5 - v8 687
double damage vs other capital subs and all amphibious units
weapon 2 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
weapon 3 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
**Arm Prophet - Capital Ship**
Energy 916500 - v8 1026494
Metal 50220 - v8 48220
Buildtime 1004400 - v8 1157280
Health 76800 - v8 88060
Sight range 950 - v8 1024
Speed 2.1 - unchanged
acceleration 0.0021 - v8 0.0016
brakerate 0.006 - v8 0.012
turnrate 54 - unchanged
weapon 3 range 2800 - v8 3000 - ballistic
damage 1140 - v8 1180
8 shot salvo every 6.71s - v8 6.85s
DPS 1359.2 - v8 1378.1
AOE 80 - v8 96
energy per shot 1000 - v8 1200
weapon 1 range 1080 - unchanged - noexplode
damage 320+ - v8 360+
reload 0.32s - v8 0.3s
DPS 1000+ - v8 1200+
energy per shot 300 - unchanged - 937.5 e per sec
weapon 2 range 800 - unchanged - air-only flak
damage 360 - v8 420
reload 0.24 - unchanged
DPS 1500 - v8 1750
velocity 1400 - v8 900
AOE 140/0.9 edgeffectiveness - v8 104/0
**Core Omen - Capital Ship**
Energy 959494 - v8 1079494
Metal 53232 - 51032
Buildtime 1064640 - v8 1224768
Health 82000 - v8 94700
Sight range 920 - unchanged
speed 1.95 - unchanged
acceleration 0.002 - v8 0.0015
brakerate 0.005 - v8 0.011
turnrate 60 - unchanged
weapon 3 range 2980 - v8 3200 - ballistic
damage 1400 - v8 1450
6 shot salvo every 6.25s - v8 6.4s
DPS 1344 - v8 1359.4
Weapon 1 range 1100 - unchanged - blue laser
damage 2100 - v8 2700
reload 1 - unchanged
DPS 2100 - v8 2700
energy per shot 750 - v8 1500 - 750 e per sec
weapon 2 range 900, vlaunch missile
damage 195/1038 to air, reload 0.82, DPS 238/1266
**T3 Aircraft**
**Arm Halo - T3 Construction Aircraft**
Energy 57453 - unchanged
Metal 1287 - v8 1687
Buildtime 102960 - v8 134960
Health 3880* - v8 4430*
Sight range 450 - v8 490
workertime 240 - unchanged
Build distance 120 - v8 180
**Core Condor - T3 Construction Aircraft**
Energy 56850 - unchanged
Metal 1232 - v8 1622
Buildtime 98560 - v8 129760
sight range 450 - v8 480
workertime 240 - unchanged
Build distance 120 - v8 180
**Arm Odyssey - Radar/Sonar Support aircraft**
Energy 48600 - v8 58583
Metal 2320 - v2898
Buildtime 116000 - v8 231840
Health 7960* - v8 9160*
Sight range 1240 - v8 1500
Radar range 3200 - v8 3900
Sonar range 2200 - unchanged
energy production 75 - v8 125
energy use 25 - unchanged
Weapon 1 - bomb. Area of effect 640 - v8 1120
edgeeffectiveness 0.25 - v8 0.125 (or ZERO because it said "edgeffectiveness")
damage 320 - v8 400
damage to radars, sonars, jammers 1000 - v8 2000
reload 4 - unchanged
DPS 80/250 - v8 100/500
energy per shot 200 - v8 500
Weapon 2 - range 700 - v8 800
damage 320/640 to aircraft
reload 1.25, DPS 256/512 - unchanged
velocity 1300 - v8 1000
AOE 88 - v8 72
tolerance 16000 - v8 400
pitchtolerance 12000 - v8 0
turret turnrate 600 - v8 400
**Core Oracle - Radar/sonar Support aircraft**
Energy 51200 - v8 62023
metal 2450 - v8 3120
Buildtime 122500 - v8 249600
Health 8500* - v8 9700*
Sight range 1220 - v8 1420
Radar range 3280 - v8 3950
Sonar range 2280 - unchanged
energy production 80 - v8 120
energy use 30 - unchanged
Weapon 1 - bomb. AOE 720 - v8 1280
edgeeffectiveness 0.125 - v8 0.1 (or ZERO because it said "edgeffectiveness")
damage 420 - v8 640
energy generators - solars, wind, tidal, fusion etc 1200 - was 4000
reload 5
DPS 84/240 - v8 128/800
energy per shot 250 - was 600
Weapon2 range 680 - v8 800
damage 200/400 to aircraft - v8 160/360
reload 0.75 - v8 0.6
DPS 266.7/533.3 - v8 266.7/600
AOE 48 - v8 16
tolerance 16000/pitchtolerance 12000 - unchanged
turret turnrate 660 - v8 600
**Arm Gryphon - Heavy Air Interceptor**
Energy 47000 - unchanged
Metal 1760 - v8 2000
Buildtime 105600 - v8 160000
Health 7200* - v8 8000*
Sight distance 700 - v8 800
Weapon 1 missile - range 1150 - unchanged
Damage 250/1355 to air - v8 220/1200
Reload 1.75 - v8 2
DPS 142/774.3 - v8 110/600
AOE 120 - unchanged
edgeeffectiveness 0.8 - v8 0.25
Weapon 2 turreted missile launcher range 844
Damage 134/737 to air - v8 127/672
reload 1 - v8 1.4
DPS 134/737 - v8 90.7/480
AOE 64 - unchanged
**Core Astra - Air Superiority Fighter**
Energy 45932 - unchanged
Metal 1710 - v8 1920
Buildtime 102600 - v8 153600
Health 7480* - v8 8520*
sight range 690 - v8 780
Weapon 1 range 1080 - v8 1150
Damage 193/1038 to air - v8 220/1200
reload 1.3 - v8 2
DPS 148.5/798.5 - v8 110/600
AOE 108 - v8 120
edgeeffectiveness 0.9 - v8 0.25
Weapon 2 range 760
damage 140/768 - unchanged
reload 1.9s - v8 1.6
DPS 73.7/404.2 - v8 87.5/480
AOE 64 - unchanged
Weapon 3 range 760 - new weapon, same as weapon 2
**Arm Banisher - Experimental Gunship**
Energy 88000 - v8 125485
Metal 3700 - v8 4737
Buildtime 148000 - v8 378960
Health 15000* - v8 22704*
Sight range 600 - v8 650
speed 7.8 - unchanged
acceleration 0.15 - v8 0.16
turnrate 720 - v8 450
bankscale 1 - v8 0.8
energy make/use 15 - v8 5
Main weapon - range 600
damage 300 - v8 280
reload 0.32 DPS 937.5 - v8 875
Tolerance 16000 (was 8000)
pitchtolerance 16000 (was 6000)
energypershot 80 - v8 64
Secondary weapon range 700 - new weapon
damage 320/640 to aircraft
reload 1.25, DPS 256/512
velocity 1300
AOE 88 - v8 72
tolerance 16000
pitchtolerance 12000
**Core Temman - Experimental Gunship**
Energy 87000 - v8 133978
Metal 3850 - v8 5194
Buildtime 154000 - was 415520
Health 16100* - was 25752*
Sight range 610 - was 660
speed 7.5 - unchanged
acceleration 0.13 - v8 0.12
Turnrate 770 - v8 510
Bankscale 1 - v8 0.5
energy make/use 16 - v8 5
Main weapon range 640 - v8 700
Damage 720 reload 0.9 DPS 800 - unchanged
AOE 80 - unchanged
tolerance 15000 - v8 8000
pitchtolerance 15000 - v8 12000
Secondary weapon v-launch rocket
damage 250 - unchanged
4 rockets per 3.8s - v8 4.3s
DPS 263.2 - v8 232.5
AOE 88 - v8 108
-- improvements to launcher door open/close script
**Arm Orion - Nuclear Bomber**
Energy 806700 - v8 806793
metal 16080 - unchanged
buildtime 964800 - v8 1286400
health 22928* - v8 26928*
speed 8.5 - v8 9
acceleration 0.05 - v8 0.045
brakerate 0.25 - unchanged
turnrate 311 - unchanged
Primary weapon range 1280
damage 12800 - v8 19200
reload 20 - unchanged
DPS 640 - v8 960
AOE 512 - v8 600
edgeeffectiveness 0.125 - v8 0.02
energy per shot 10000 - v8 10800
secondary weapon - range 720 - v8 700 - air-only flak
Damage 225 - v8 240
Reload 0.45 - v8 0.4
DPS 500 - v8 600
velocity 1350 - v8 900
AOE 120 - v8 88
edgeffectiveness 0.9 - v8 0
**Core Damascus - Nuclear Bomber**
Energy 838800 - unchanged
Metal 16600 - unchanged
Buildtime 996000 - v8 1328000
Health 23984* - v8 28584*
speed 8.2 - v8 8.5
acceleration 0.054 - unchanged
brakerate 0.27 - v8 0.3
turnrate 330 - unchanged
Primary weapon - range 1280
Damage 12000 - v8 18000
reload 20 - unchanged
DPS 600 - v8 900
AOE 540 - v8 640
edgeeffectiveness 0.125 - v8 0.025
energy per shot 10000
secondary weapon - range 750 - v8 720
damage 340 - v8 360
reload 0.7 - v8 0.6
DPS 485.7 - v8 600
AOE 128 - v8 96
edgeffectiveness 0.9 - v8 0
velocity 1350 - v8 900
**T3 HOVERCRAFT**
**Beaver - T3 Construction Hovercraft**
Energy 36370 - v8 41670
Metal 1956 - v8 2046
Buildtime 58680 - v8 61380
Health 3230 - v8 3023
workertime 300 - v8 360
build distance 180 - v8 210
Speed 2 - v8 1.9
**Emissary - T3 Construction Hovercraft**
Energy 35955 - v8 40255
Metal 1990 -v8 2090
Buildtime 59700 - v8 62700
health 3340 - unchanged
workertime 300 - v8 360
build distance 180 - v8 210
speed 1.9 - v8 1.8
**Arm Tempest - Assault Hovercraft**
Energy 88000 - v8 104000
Metal 5480 - v8 5850
Buildtime 131520 - v8 175500
Health 13000 - v8 16500
Speed 2.1 - v8 1.8
Brakerate 0.025 - v8 0.05
turnrate 350 - v8 370
Primary weapon Burst lightning - range 500 - v8 520
damage 250 x 5 - v8 248
reload 2.5 - v8 2.75
DPS 500
Secondary weapon range 340
weapontimer 0.65 - v8 1
secondary weapon noexplode, range 640
damage 480+, reload 8, 60+ DPS
**Core Firedevil - Heavy Laser Hovertank**
Energy 84400 - v8 97134
Metal 5242 - v8 5642
Buildtime 128208 - v8 169260
Health 14200 - v8 17600
speed 2 - v8 1.7
brakerate 0.02 - v8 0.04
turnrate 380 - v8 360
Weapon range 596 - laser
Damage 480 - v8 560
Reload 0.92 - v8 1.1
DPS 521.7 - v8 509.1
**Arm Jackhammer - Rocket Battery Hovertank**
Energy 67834 - v8 63834
Metal 4040 - v8 3640
Buildtime 96960 - v8 109200
Health 9150 - v8 9750
Sight range 500 - v8 600
Speed 1.8 - v8 1.7
Weapon 900 range - v8 950
Damage 396 - v8 330
reload 0.9 - unchanged
DPS 440 - v8 366.7
weapontimer 0.3 - v8 0.5 vertical flight time before it turns toward target
turnrate 50000 - v8 55000
AOE 80 - unchanged
**Core Berserker - Rocket Battery Hovertank**
Energy 69500 - v8 68159
Metal 4235 - v8 4035
Buildtime 101640 - v8 121050
Health 9625 - v8 111925
Sight range 500 - v8 542
Speed 1.7 - v8 1.6
Weapon Range 950 - v8 1050
Damage 250
4 missiles per 2.4s - v8 2.66
416.7 DPS - v8 376
weapontimer 0.25 - v8 0.5 vertical flight time before it turns toward target
turnrate 45000 - v8 59444
AOE 96 - v8 108
**Arm Assassin - Annihilator Hovercraft**
Energy 123400 - v8 138152
Metal 6848 - v8 7548
Buildtime 166512 - v8 226440
Health 9800 - v8 9029
Sight range 600 - v8 800
Speed 1.75 - v8 1.7
Turnrate 320 - v8 300
Weapon Range 1320 - v8 1380
Damage 3000 - v8 4000
reload 4 - v8 3.9
DPS 750 - v8 1025.6
Energy per shot 1000 - v8 2000
AOE 20 - v8 24
**Core Adonis - Experimental Weapon Hovercraft**
Energy 132000 - v8 168000
Metal 7200 - v8 8700
Buildtime 172800 - v8 261000
Health 10600 - v8 10200
Sight range 620 - v8 720
Speed 1.6 - v8 1.5
Turnrate 340 - v8 350
Weapon range 1080 - v8 1180 - noexplode
Damage 600+ - unchanged
Reload 3 - v8 4
DPS 200+ - v8 150+
Energy Per shot 600 - v8 1200
AOE 64 - unchanged
**Arm Big John - Long range plasma hovercraft**
Energy 142500 - v8 112475
Metal 6224 - v8 6024
Buildtime 186720 - v8 180720
Health 7320 - v8 9120
Speed 1.5 - v8 1.6
Brakerate 0.015 - v8 0.012
Turnrate 270 - v8 340
Weapon 2120 range - v8 2240
Damage 1080 - v8 1020
reload 3 - v8 3.15
DPS 360 - v8 323.8
velocity 640 - v8 540
energy per shot 540 - v8 800
Improved weapon sounds
**Core Tormentor - Long range plasma hovercraft**
Energy 150000 - v8 122046
Metal 6432 - unchanged
Buildtime 192960 - unchanged
Health 7930 - v8 9830
Speed 1.45 - v8 1.5
Acceleration 0.0048 - v8 0.0045
Turnrate 280 - v8 320
Weapon 2200 range - v8 2400
Damage 980 - v8 900
reload 2.66 - v8 2.8
DPS 368.4 - v8 321.4
velocity 660 - v8 600
energy per shot 500 - v8 720
Improved weapon sounds
**Arm Samurai - Experimental Hovertank**
Energy 399100 - v8 529124
metal 20800 - v8 21468
Buildtime 499200 - v8 644040
Health 33400 - v8 45470
Speed 1.65 - v8 1.6
Acceleration 0.0072 - v8 0.006
Brakerate 0.009 - v8 0.02
Turnrate 220 - v8 200
Weapon 1 range 820 - v8 1080
Damage 420 - v8 400
reload 0.4 - v8 0.39
DPS 1050 - v8 1025.6
Weapon 2 range 900 - vlaunch missiles
Damage 127/672 to air - unchanged
reload 0.9 - v8 0.92
DPS 141.1/746.7 - v8 138/730.4
weapontimer 0.24s before turning to target - v8 0.5
start velocity 250 acceleration 440 max velocity 1000 - v8 240/240/750
turnrate 62000 (was 61000)
Weapon 3 range 560 - torpedo
damage 360 - unchanged
reload 1 - v8 0.8
DPS 360 - v8 450
**Core Broadsword - Experimental Hovertank**
Energy 420600 - v8 572674
Metal 21400 - v8 22870
Buildtime 513600 - v8 686100
Health 35000 - v8 49925
Speed 1.56 - v8 1.5
Acceleration 0.007 - v8 0.006
Brakerate 0.0096 - v8 0.024
Turnrate 240 - v8 220
Weapon 1 range 810 - v8 1180
Damage 1000 - v8 2700
reload 0.93 - v8 3 shots per 9 seconds
DPS 1075.3 - v8 900
Weapon 2 range 850 - missiles
Damage 171/885 to aircraft - v8 240/800
Reload 1.2 - unchanged
DPS 142.5/737.5 - was 200/666.7
Weapon 3 range 640 - torpedo
Damage 1000
reload 3.3
DPS 303
**T3 STRUCTURES**
**Arm Super Fusion - Produces 10k energy**
Energy 609949 - unchanged
Metal 40975 - unchanged
Buildtime 983400 - unchanged
Health 9250 - v8 12850
Sight range 420 - v8 450
Energy storage 5000 - v8 8000
Switch on to use 5000E/s to make 96M/s
Cloak cost 1000 - v8 1000
Min Cloak Distance 128 - v8 208
Footprint 14x8 - unchanged
**Core Uber Fusion Plant - Produces 12k energy** - v8 12.5k
Energy 689800 - v8 669800
Metal 45200 - v8 44646
Buildtime 1084800 - v8 1071504
Health 9900 - v8 14770
Sight range 420 - v8 440
Energy storage 6000 - v8 9600
Switch on to use 6000E/s to make 115M/s
Cloak cost 1100 - v8 1250
Min cloak distance 140 - v8 240
Footprint 12x12 - unchanged
**Arm Targeting Facility - enables automatic radar targeting**
Energy 63000 - v8 50352 - OTA 136058
Metal 3782 - v8 3782 - OTA 15130
Buildtime 75640 - v8 75640 - OTA 154785
Health 2400/4800 when off - v8 3000/6000 - OTA 1900 and no ARMORED state in script
Uses 1000e/s - v8 1000 - OTA 1250e/s
**Core Targeting Facility - enables automatic radar targeting**
Energy 64500 - v8 52049 - OTA 141148
Metal 3891 - v8 3991 - OTA 14982
Buildtime 77820 - v8 95784 - OTA 161287
Health 2500/5000 when off - v8 3250/6500 - OTA 1850 and no ARMORED state in script
Uses 1000e/s - v8 1000 - OTA 1300e/s
**Arm Prescient - Extra-Long Range Radar Tower**
Energy 30575 - v8 25575
Metal 1625 - unchanged
Buildtime 48750 - unchanged
Health 2400/6000 when off - was 3200/8000
Sight range 1200 - unchanged
Radar range 9240 - v8 10740
Cloak cost 240 min cloak distance 64 - unchanged
**Core XLR - Extra-Long Range Radar Tower**
Energy - 31800 - v8 26800
Metal - 1710 - v8 1780
Buildtime 51300 - v8 53400
Health 2700/5400 when off - v8 3900/7800
Sight range 1180 - v8 1160
Radar range 9420 - v8 11020
Cloak cost 200 min cloak distance 80 - unchanged
**Arm Vulcan - Rapid-fire Long-range Plasma Cannon**
Energy 539111 - v8 699111 - OTA 579111
Metal 36158 - v8 35158 - OTA 45198
Buildtime 723160 - v8 843792 - OTA 587421
Health 6000 - v8 6500 - OTA 1400
Fire-at-will by default - v8 and OTA hold-fire default
Footprint 5x5 - v8 5x5 - OTA 3x3
Weapon range 5000 - v8 6000 - OTA 3080
Damage 1160 - v8 1280 - OTA 1000
Reload 0.32 - v8 0.4 - OTA 0.25
DPS 3625 - v8 3200 - OTA 4000
AOE 90 - v8 88 - OTA 100
Energy/shot 2800 - v8 4000 - OTA 2000
Energy/sec 8750 - v8 10000 - OTA 8000
**Core Buzzsaw - Rapid-fire Long-range Plasma Cannon**
Energy 562600 - v8 762648 - OTA 462648
Metal 36990 - v8 37790 - OTA 35264
Buildtime 739800 - v8 906960 - OTA 634011
Health 6500 - v8 7200 - OTA 1700
Fire-at-will by default - v8 and OTA hold-fire default
Footprint 5x5 - v8 5x5 - OTA 3x3
Weapon range 5200 - v8 6240 - OTA 3800
Damage 1800 - v8 1840 - OTA 1800
Reload 0.52 - v8 0.6 - OTA 0.5
DPS 3462 - v8 3066 - OTA 3600
AOE 112 - v8 160 - OTA 120
Energy/shot 4500 - v8 6000 - OTA 2000
Energy/sec 8653.8 - v8 10000 - OTA 4000
**Arm Mantle Mine - Metal Extraction station**
Energy 44000 - v8 48000
Metal 3480 - v8 4040
Buildtime 69600 - v8 96960
Health 4000 - v8 6319
Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged
footprint 7x7 - unchanged
smaller death explosion
**Core Mantle Mine - Metal Extraction station**
Energy 44900 - v8 49210
Metal 3540 - v8 4160
Buildtime 70800 - v8 99840
Health 3720/4960 when closed - v8 6095/9752
Extraction rate 0.01 - 9x T1 mex, 3.1x T2 moho - unchanged
footprint 7x7 - unchanged
smaller death explosion
**Arm Extinguisher - Experimental Point Defence**
Energy 168000 - v8 302089
Metal 10760 - v8 16760
Buildtime 258240 - v8 402240
Health 8900/35600 momentarily when damaged - v8 13200/52800
Radar range 1560 - v8 1750
Weapon range 1560 - v8 1750
damage 15000 per burst - v8 12800
reload 3 - v8 3.2
DPS 5000 - v8 4000
sprayangle 1920 (10.5 degrees) - unchanged
new weapon explosion animation
energy/shot 6000 - v8 7500
energy/sec 2000 - v8 2500
**Core Nightmare - Dark Energy Weapon**
Energy 174000 - v8 326258
Metal 11020 - v8 17960
Health 10600 - 15600
Radar range 1520 - v8 1700
Weapon 1520 range - v8 1690
Damage 336 per burst Reload 0.1 DPS 3360 - unchanged
Turnrate 50000 - tracking
Energy/shot 240 - v8 320
Energy/sec 2400 - v8 3200
**Arm RAAMS - Rapid Anti-Air Missile System**
Energy 56693 - unchanged
Metal 3824 - unchanged
Buildtime 91776 - unchanged
Health 8080 - v8 16100
Sight range 940 - v8 1140
Weapon range 1280 - v8 1480
Damage 994 - v8 864 - air only
Reload 0.5 - unchanged
DPS 1988
startvelocity 540 - v8 498
velocity 1260 - v8 864
acceleration 490 - v8 290
AOE 160 - unchanged
pitchtolerance 16000 - v8 12000
**Core Screamer - Experimental Missile Tower**
Energy 59830 - unchanged
Metal 3952 - unchanged
Buildtime 94848 - unchanged
Health 8560 - v8 17300
Sight range 920 - v8 1180
Weapon range 1360 - v8 1600
Damage 3030 - v8 2640 - air-only
Reload 1.6 - unchanged
DPS 1893.75
startvelocity 500 - v8 450
velocity 1290 - v8 900
acceleration 500 - v8 270
AOE 192 - unchanged
pitchtolerance 18000 - v8 13500
**Arm Dora - Nuclear Cannon**
Energy 1883400 - v8 1783400
Metal 79500 - v8 81582
Buildtime 1908000 - v8 2447460
Health 8600 - v8 9100
Sight range 450 - v8 480
Weapon range 9200 - v8 11820
Damage 13500 - v8 15000
Reload 25 - v8 24
DPS 540 - v8 625
AOE 500 - v8 640
Energy/shot 64000 - v8 72000
Energy/sec 2560 - v8 3000
Accuracy 800 - v8 750
**Core Terminator - Nuclear Cannon**
Energy 1965000 - v8 1962680
Metal 83800 - v8 89145
Buildtime 2011200 - v8 2674350
Health 9200 - v8 10800
Sight range 440 - v8 420
Weapon range 9500 - v8 12100
Damage 5000 x3 burst - v8 5400
Reload 27 - unchanged
DPS 555.56 - v8 600
AOE 420 - v8 540
sprayangle 480 - v8 560
Energy/shot 70000 - v8 80000
Energy/sec 2593 - v8 2963
Accuracy 850 - v8 900
**Other changes**:
build menu gui changed to standard extended with 12 buttons per page
build menu hotkeys changed to match Esc and ProTA.
Hotkey overlays added on build buttons for ease of use
highlighted/underlined hotkeys on all other order/action buttons and toggles
ctrl-keys for unit categories changed to match Esc and ProTA
build buttons for land and sea versions of all hovercraft plants combined into a single button