From 1e1add9d42bccea07fb90e404d963d5ddad05155 Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Sun, 22 Jan 2023 13:51:23 +1100 Subject: [PATCH] tatw-2.0b60 --- Beta 60 Changes Summary.txt | 27 +++++++++++++ TAT-v2.0-Beta-Changelog.txt | 75 ++++++++++++++++++++++++++++++++++++- rev31.gp3 | 4 +- 3 files changed, 103 insertions(+), 3 deletions(-) create mode 100644 Beta 60 Changes Summary.txt diff --git a/Beta 60 Changes Summary.txt b/Beta 60 Changes Summary.txt new file mode 100644 index 0000000..ccccf24 --- /dev/null +++ b/Beta 60 Changes Summary.txt @@ -0,0 +1,27 @@ +Beta 60 +Summary of changes: + +Arm Penetrator armor increased and reload increased. + +Arm Freedom Fighters and Core Avengers weapons have bigger area of effect. + +All gunships (Except the Core Krow) had their 360° firing arc reduced to roughly the front 180°. This wasn't done right in Beta 59, but should work now. + +Arm Blade and Core Blackdawn speed reduced. + +Arm MERL and Core Diplomat weapon velocity increased. + +Arm Big Bertha and Core Intimidator weapons area of effect increased and (in)accuracy reduced. +NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate. + +Arm Bee and Core Bladewing armor reduced. +NOTE: Drones are cheap and effective, but not well armored. + +Arm Mercury and Core Screamer weapon reload reduced and damage reduced. + +Arm Demolisher turret turn rate increased, reload reduced, damage reduced, and area of effect increased. + +Arm Marauder secondary missile weapon turret turn rate increased. + +Arm Rector and Death Cavalry and Core Necro and Grim Reaper energy costs doubled. +NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build. \ No newline at end of file diff --git a/TAT-v2.0-Beta-Changelog.txt b/TAT-v2.0-Beta-Changelog.txt index 6f431b7..e0e3a5d 100644 --- a/TAT-v2.0-Beta-Changelog.txt +++ b/TAT-v2.0-Beta-Changelog.txt @@ -1,3 +1,76 @@ +January 5, 2023 +TA:T v2.0 Beta 60: + +Arm Penetrator armor increased to 4673 (3115). + +Arm Penetrator weapon [ARMMANNI_WEAPON] reload increased to 3.0 (2.0). + +Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE_A2A] area of effect increased to 96 (48). + +Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE] area of effect increased to 96 (32). + +Arm Banshee weapon [MED_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Core Venom weapon [VENOM_LASER] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Arm Brawler weapon [VTOL_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750). + +Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 16375 (32750) and pitchtolerance increased to 16375 (32750). + +NOTE: Attempt 2: This reduces gunships to a close to 180° firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind. + +Arm Blade speed reduced to 5.0 (7.15). + +Core Blackdawn speed reduced to 4.547 (6.5). +NOTE: This puts Blades and Blackdawns at 2/3s the speed of other gunships, as befits their role as a very heavy gunship. + +Arm MERL weapon [ARMTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 641 (380), and weapon acceleration increased to 84 (40). + +Core Diplomat weapon [CORTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 700 (415), and weapon acceleration increased to 80 (38). +NOTE: This speeds up the rockets to around what Core Dominators use. + +Arm Big Bertha weapon [ARM_BERTHACANNON] area of effect increased to 233 (144) and (in)accuracy reduced to 1250 (1750). + +Arm Vulcan weapon [ARMVULC_WEAPON] shake magnitude reduced to 5 (20). + +Core Intimidator weapon [CORE_INTIMIDATOR] area of effect increased to 256 (192) and (in)accuracy reduced to 1375 (1925). + +Core Buzzsaw weapon [CORBUZZ_WEAPON] shake magnitude reduced to 5 (20). +NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate. + +Added Control G hotkey to Core Banisher and Commando. +Removed Control P hotkey from Arm and Core M.A.T. and A.M.A.T. +Added Control P hotkey to Core Cauterizer. +Added Control N hotkey to Arm Atlantis and Core Zulu and Cronus. + +Arm Bee armor reduced to 69 (160). +Core Bladewing armor reduced to 76 (190). +NOTE: Drones are cheap and effective, but not well armored. + +Arm Mercury and Core Screamer weapon [ADVSAM] reload reduced to 1.25 (1.87425), and damage reduced to 1000 (1500). + +Arm Demolisher and Panther and Core Poison Arrow scripts had the HitByWeapon and RockUnit functions commented out to prevent freezing up when hit by lots of weapons simultaneously. + +Arm Demolisher turret turn rate increased to 75 (65). +Arm Demolisher weapon [ARM_HLIGHTNING] reload reduced to 1.5 (2.5), damage reduced to 404 (674), area of effect increased to 128 (96), and energy per shot reduced to 119 (198). + +Arm Marauder secondary weapon (missile) turret turn rate increased to 300 (140). + +Arm Rector energy cost increased to 90204 (45102). +Arm Death Cavalry energy cost increased to 157632 (78816). + +Core Necro energy cost increased to 81720 (40860). +Core Grim Reaper energy cost increased to 165864 (82932). +NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build. + + + December 18, 2022 TA:T v2.0 Beta 59: @@ -3099,7 +3172,7 @@ Arm Big Bertha weapon [ARM_BERTHACANNON] weapon velocity reduced to 1000 (1100). Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100). -Core Initimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150). +Core Intimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150). Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310). diff --git a/rev31.gp3 b/rev31.gp3 index a264f7c..5098170 100644 --- a/rev31.gp3 +++ b/rev31.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:65b1913c01a7e9b32bb300f08d3a22264b8bc3723e9fc60d637855c7636d0f7f -size 59209304 +oid sha256:1a2c8facca4ba81ef6fc041bd6f23bacf75ffc4322c2ddf6627e5e85021ee38b +size 59213884