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TADEMO.UFO filter=lfs diff=lfs merge=lfs -text
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online.dll filter=lfs diff=lfs merge=lfs -text
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rev31.gp3 filter=lfs diff=lfs merge=lfs -text
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Beta 52
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Summary of changes:
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Arm Rocko and Core Storm weapon range increased and damage decreased.
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Note: This should help Rockos and Storms be a bit more effective against defenses.
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All gunships have been given a 360 degree firing arc like Core Bladewings have so they can shoot in any direction at all times. Essentially, they have their weapons mounted on a quickly turning turret. This will make them better at shooting at targets as they fly over an area.
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Flak and mobile flak weapons edge effectiveness reduced to about 1/3 of the previous value.
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NOTE: Reducing Flak weapons edge effectiveness should help gunships to last a bit longer when bunched up, but still allow them to destroy fighters with ease.
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Arm Phalanx and Archer and Core Copperhead and Shredder weapon range reduced to 2/3 and damage increased to 150%.
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The Arm Phalanx and Archer and Core Copperhead and Shredder weapon change was to help the Phalanx and Copperhead specifically be better at their anti-air role, since they're all you have to work with in advanced vehicles (Barring the Arm Hermes). They gain damage at the expense of losing range, but most aircraft cover the distance rapidly enough it doesn't make as much difference as you might think.
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Arm Thunder and Core Shadow weapon [ARMBOMB] damage reduced to 25% (50%) against regular, advanced, and seaplane fighters and bombers.
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Arm Phoenix and Tsunami and Core Hurricane and Maelstrom weapon [ARMADVBOMB] damage reduced to 25% (50%) against regular, advanced, and seaplane fighters and bombers.
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NOTE: This is to help prevent bombers and fighters nearby taking damage from bombs while flying overhead.
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Arm Phoenix and Tsunami and Core Hurricane and Maelstrom weapon [ARMADVBOMB] area of effect reduced to 256 (400).
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NOTE: This puts Advanced/Seaplane Bomber bombs at the same area of effect as level 1 bombers. The bigger area of effect was to easy to do widespread damage with, especially if you keep up a steady stream of bombs, eclipsing the usefulness of other aircraft.
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Arm and Core Commander destroyed explosion [COMMANDER_BLAST] special damage increased to 30000 (23000).
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NOTE: This damage is the same as a strategic nuke and should help it to destroy almost any unit (But not structure).
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Arm Decoy Fusion metal cost increased to 327 (218), energy cost increased to 5396 (3597), build time increased to 9810 (6540), armor increased to 1800 (1200), energy storage increased to 5000 (300) and metal storage increased to 1000 (100).
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NOTE: This lets a Decoy Fusion store more metal and energy, making them more passively useful in addition to being used as a decoy.
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All Arm and Core level 1 metal and energy storages have had their storage and costs reduced to 25% of the original values, but their armor only reduced to 80%. This doesn't change their cost to storage ratio, but makes them take up more space, however, they should also be more resistant to raiding.
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