diff --git a/Beta 97 Changes Summary.txt b/Beta 97 Changes Summary.txt new file mode 100644 index 0000000..8dbf2ea --- /dev/null +++ b/Beta 97 Changes Summary.txt @@ -0,0 +1,11 @@ +Beta 97 +Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release): + +Arm and Core Advanced Vehicle, Kbot, Aircraft, and Shipyard factories now cost 50% more energy and metal. +NOTE: This should help extend the viability of T1 units, so jumping to Advanced doesn't happen as quickly, or if it does, it's riskier. + +Arm Spider and Core Bladewing weapon paralysis time doubled to 2 seconds. + +Arm Gremlins take reduced damage from their destroyed explosions just like Lemmings. + +Core Rapiers do reduced damage to themselves with their weapons to help reduce self-damage to groups when attacking normally. \ No newline at end of file diff --git a/TAT-v2.0-Beta-Changelog.txt b/TAT-v2.0-Beta-Changelog.txt index a07c7ab..6c00b9b 100644 --- a/TAT-v2.0-Beta-Changelog.txt +++ b/TAT-v2.0-Beta-Changelog.txt @@ -1,3 +1,37 @@ +April 21, 2026 +TA:T v2.0 Beta 97: + +Arm Advanced Vehicle Plant energy cost increased to 77018 (51345), metal cost increased to 6300 (4200), and build time increased to 126000 (84000). + +Arm Advanced Kbot Lab energy cost increased to 65442 (43628), metal cost increased to 5355 (3570), and build time increased to 107100 (71400). + +Arm Advanced Aircraft Plant energy cost increased to 93660 (62440), metal cost increased to 7665 (5110), and build time increased to 153300 (102200). + +Arm Advanced Shipyard energy cost increased to 115553 (77035), metal cost increased to 9450 (6300), and build time increased to 189000 (126000). + +Core Advanced Vehicle Plant energy cost increased to 79590 (53060), metal cost increased to 6510 (4340), and build time increased to 133539 (89026). + +Core Advanced Kbot Lab energy cost increased to 67844 (45229), metal cost increased to 5552 (3701), and build time increased to 113885 (75923). + +Core Advanced Aircraft Plant energy cost increased to 96233 (64155), metal cost increased to 7875 (5250), and build time increased to 161538 (107692). + +Core Advanced Shipyard energy cost increased to 118388 (78925), metal cost increased to 9687 (6458), and build time increased to 198693 (132462). + +Wreckage metal values adjusted for the above. +NOTE: This should help extend the viability of T1 units, so jumping to Advanced doesn't happen as quickly, or if it does, it's riskier. + +Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage increased to 60 (30) and the special damage to features increased to 600 (300). + +Arm Maverick description changed to "Lightly Armored Heavy Offensive Gauss Kbot" ("Lightly Armored Heavy Offensive Kbot"). + +Arm Lemming and Gremlin destroyed explosion special damage to Gremlins reduced to 9 (Was default damage of 439). +NOTE: This means Gremlins take reduced damage from their explosions just like Lemmings do. + +Core Rapier weapon [VTOL_ROCKET] special damage to Rapiers set to 64 (Default damage of 256). +NOTE: This is to help groups of Rapiers not blow themselves up when attacking targets. + + + January 4, 2026 TA:T v2.0 Beta 96: diff --git a/rev31.gp3 b/rev31.gp3 index 1e54e09..3bf3074 100644 --- a/rev31.gp3 +++ b/rev31.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2d2dc0e727b13f55330e7dc3f36269b5cb432e08de98f64034ef4048fda3c04f -size 59862505 +oid sha256:d0d2eb26ec9ee65d74680f75339d7b2132406ae4e7c35e491b2cf08c53629ade +size 59862543