diff --git a/Beta 54 Changes Summary.txt b/Beta 54 Changes Summary.txt new file mode 100644 index 0000000..cf967b0 --- /dev/null +++ b/Beta 54 Changes Summary.txt @@ -0,0 +1,36 @@ +Beta 54 +Summary of changes: + +DONE: + +Arm Pit Bull is more accurate. + +Core Viper area of effect increased. + +Arm Flea range increased and damage reduced. +NOTE: This will help Fleas bring their numbers to bear better in a large group, as they're usually used. + +Arm and Core Deep Core Moho Mines metal cost reduced to 1/3, energy cost and build time increased 66%, and energy use almost cut in half. + +Arm Lemmings take less damage from other Lemmings explosions. +NOTE: This puts Lemmings as taking 2% of the normal damage from their own blasts, which is what crawling bombs take from their own blasts. This allows them to be used in groups more effectively. + +Arm FatBoy and Core Morty weapon velocity increased to fix firing at less than their full ranges. + +Arm Fido ballistic weapon mode now has advanced artillery range and damage reduced. +NOTE: This lets the Fidos use their secondary/ballistic weapon mode to perform in more of a light artillery role, whereas previously Arm Advanced Kbots only had heavy artillery in the form of the FatBoy. + +Remember that turning Fidos to On switches them to using their long-range ballistic weapon, and to attack the ground in that mode you use the D (D-Gun) button to attack, not the A (Attack) button. Turning the Fidos back to Off switches them to their closer range direct fire Gauss weapon. This lets them flexibly switch from skirmish units to a support artillery role and back again. + +Core Shiva cannon range increased to advanced artillery range and damage reduced. +NOTE: This put Shivas more into a medium/heavy artillery role, where before Core Advanced Kbots only have light artillery in the form of Morties. Remember that Shivas only fire their rocket when specifically told to with the D-Gun button. + +Arm MERL and Core Diplomat reload and damage increased. +NOTE: This should help MERLs and Diplomats more effectively engage heavier defensive lines. + +Fixed issue with the M.A.T. and the A.M.A.T. triggering a unit drop by themselves without your command. + +Arm and Core Commander and Decoy Commander scripts adjusted to help with units locking up and not firing sometimes. + +Arm Hulk and Core Envoy now use the Exploiter laser as a weapon instead of the Arm or Core Light Laser weapon. +NOTE: As before, the laser won't fire until you have at least 4 units loaded on board to man the gun. \ No newline at end of file diff --git a/rev31.gp3 b/rev31.gp3 index f128fbf..3176cb1 100644 --- a/rev31.gp3 +++ b/rev31.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:37bd627cefba00af30d3ef4c58148f275999117047d96c71f329eeafa497d4e6 -size 47738965 +oid sha256:5aa04355b3d9f12a01a7879e81a8ec34a30535fa7334f100a4e59c3993f1e711 +size 47739003