From 890c541e52fe9fea6c2914c8497c5288a5162897 Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Mon, 19 Dec 2022 11:58:21 +1100 Subject: [PATCH] tatw-2.0b59 --- Beta 59 Changes Summary.txt | 20 +++++++++++ TAT-v2.0-Beta-Changelog.txt | 66 +++++++++++++++++++++++++++++++++++++ rev31.gp3 | 4 +-- 3 files changed, 88 insertions(+), 2 deletions(-) create mode 100644 Beta 59 Changes Summary.txt diff --git a/Beta 59 Changes Summary.txt b/Beta 59 Changes Summary.txt new file mode 100644 index 0000000..700d029 --- /dev/null +++ b/Beta 59 Changes Summary.txt @@ -0,0 +1,20 @@ +Beta 59 +Summary of changes: + +Arm and Core construction and advanced construction Kbots make 1/3 less energy and metal. This matches their costs being reduced by 1/3 from their original cost back in Beta 25. + +Arm Penetrator armor reduced by 50%, reload reduced to 2, damage roughly cut in half, and area of effect increased. + +NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot). + +Arm Annihilator and Core Doomsday and Gargoyle primary weapon area of effect increased. +NOTE: These are all Tachyon weapons, so they have a bigger area of effect than a mere laser. + +Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130). + +Fixed some missing units from build menus and added Shark's Teeth and Floating Radars to Arm Beaver and Core Muskrat. + +All minelayers (vehicles, kbots, and ships) cost doubled. +NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before. + +All gunships (Except the Core Krow) had their 360° firing arc reduce to the front 180°. This should help them not shoot down chasing fighters so easily. diff --git a/TAT-v2.0-Beta-Changelog.txt b/TAT-v2.0-Beta-Changelog.txt index e681b16..6f431b7 100644 --- a/TAT-v2.0-Beta-Changelog.txt +++ b/TAT-v2.0-Beta-Changelog.txt @@ -1,3 +1,69 @@ +December 18, 2022 +TA:T v2.0 Beta 59: + +Arm Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16). + +Core Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16). + +Arm Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32). Also removed extra standingmoveorder=1; line. + +Core Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32). + +NOTE: This reduces the energy and metal production of construction Kbots by 1/3 to match their costs being reduced by 1/3 from their original cost back in Beta 25. + +Arm Penetrator armor reduced to 3115 (4673). + +Arm Penetrator weapon [ARMMANNI_WEAPON] reload reduced to 2.0 (5.066), damage reduced to 1184 (2000), area of effect increased to 64 (32), and energy per shot reduced to 697 (1177). Special damages adjusted accordingly. +NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot). + +Arm Annihilator weapon [ARM_TOTAL_ANNIHILATOR] area of effect increased to 64 (48). + +Core Doomsday Machine and Gargoyle weapon [CORE_DOOMSDAY] area of effect increased to 64 (48). + +Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130). + +Arm Decade and Core Supporter had CTRL_N added to Category. +NOTE: This should fix the Control N hot key not selecting them. + +Multiple fixes for menu errors (Arm Conqueror missing from non-south facing advanced shipyard menus, Arm Invader missing from all Advanced KBot Lab menus, etc.) + +Added Shark's Teeth to the build menus for Arm Beaver and Core Muskrat. +Added missing Amphibious Complex to the Arm Beaver build menu. + +Added Floating Radars to the build menus for Arm Beaver and Core Muskrat. + +Fixed the Core Reaper build picture (It was showing the OTA double-cannoned build picture). + +Arm Podger metal cost increased to 204 (103), energy cost increased to 2914 (1456), buildtime increased to 5246 (2648), and armor increased to 1838 (928). + +Core Spoiler metal cost increased to 217 (107), energy cost increased to 3110 (1513), buildtime increased to 5718 (2820), and armor increased to 2153 (1062). + +Core Scorpion metal cost increased to 57 (29), energy cost increased to 839 (419), buildtime increased to 1511 (755), and armor increased to 475 (242). + +Arm Valiant metal cost increased to 255 (142), energy cost increased to 2869 (1597), buildtime increased to 4918 (2738), and armor increased to 1658 (986). + +Core Limiter cost increased to 260 (148), energy cost increased to 2925 (1665), buildtime increased to 5142 (2928), and armor increased to 1859 (1079). + +NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before. + +Arm Banshee weapon [MED_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Core Venom weapon [VENOM_LASER] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Arm Brawler weapon [VTOL_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500). + +Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 32750 (65500) and pitchtolerance increased to 32750 (65500). + +NOTE: This reduces gunships to a 180 degree firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind. + + + October 7, 2022 TA:T v2.0 Beta 58: diff --git a/rev31.gp3 b/rev31.gp3 index a358791..a264f7c 100644 --- a/rev31.gp3 +++ b/rev31.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:58b87967b1ba4d7f7880669383da69d99908749fcbb45f03417bb73d222b04e6 -size 58939815 +oid sha256:65b1913c01a7e9b32bb300f08d3a22264b8bc3723e9fc60d637855c7636d0f7f +size 59209304