From e10fb63367e6a99f58b5bb2e7cab1c55d5895653 Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Wed, 14 Jan 2026 17:42:19 +1100 Subject: [PATCH] tatw-2.0b96 --- Beta 96 Changes Summary.txt | 21 +++ TAT-v2.0-Beta-Changelog.txt | 325 +++++++++++++++++++++++++++++++++++- rev31.gp3 | 4 +- 3 files changed, 347 insertions(+), 3 deletions(-) create mode 100644 Beta 96 Changes Summary.txt diff --git a/Beta 96 Changes Summary.txt b/Beta 96 Changes Summary.txt new file mode 100644 index 0000000..7124453 --- /dev/null +++ b/Beta 96 Changes Summary.txt @@ -0,0 +1,21 @@ +Beta 96 +Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release): + +Vehicle artillery put at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. This affects the Arm Shellshocker, Mausser, and Luger, and Core Wolverine, Navarone, and Pillager. + +Arm Invader and Core Roach armor increased. + +Arm and Core Commander D-Gun range reduced. +Arm and Core Decoy Commander D-Gun range reduced. + +Adjustment to prevent bomber/torpedo bomber stacking from being immune to area of effect damage. + +Arm Janus now has the speed/acceleration/turn rate of a Jeffy, but uses 10 energy per second while moving and energy cost increased. + +Core Leveler has 50% more armor and regenerates, but uses 10 energy per second (whether moving or not). + +Core Shodan energy cost reduced. + +Core Oppressor armor reduced and damage increased. Also the rocket moves faster. + +Standardized energy make and energy use for almost all units at 1/100 their metal cost, so a 100 metal unit creates 1.0 energy per second, and while moving, uses 1.0 energy per second. There are exceptions, such as construction units, which make 1/10 their metal cost in energy, but still only use 1/100 while moving. \ No newline at end of file diff --git a/TAT-v2.0-Beta-Changelog.txt b/TAT-v2.0-Beta-Changelog.txt index e2c003f..a07c7ab 100644 --- a/TAT-v2.0-Beta-Changelog.txt +++ b/TAT-v2.0-Beta-Changelog.txt @@ -1,3 +1,326 @@ +January 4, 2026 +TA:T v2.0 Beta 96: + +Arm Shellshocker armor reduced to 455 (683). +Arm Shellshocker weapon [TAWF113_weapon] damage increased to 315 (210). + +Core Wolverine armor reduced to 515 (773). +Core Wolverine weapon [CORWOLV_GUN] damage increased to 357 (238). + +Arm Mausser armor reduced to 684 (1130). +Core Navarone armor reduced to 796 (1194). +Arm Mausser and Core Navarone weapon [HOVER_ARTILLERY] damage increased to 433 (289). + +Arm Luger armor reduced to 1295 (1943). +Arm Luger weapon [ARM_ARTILLERY] damage increased to 733 (489). + +Core Pillager armor reduced to 1565 (2348). +Core Pillager weapon [CORE_ARTILLERY] damage increased to 903 (602). +NOTE: This puts vehicle artillery at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. + +Arm Invader armor increased to 1002 (771). +Core Roach armor increased to 1155 (882). + +Arm and Core Commander weapon [ARM_DISINTEGRATOR] range reduced to 250 (400). + +Arm and Core Decoy Commander weapon [DECOY_DISINTEGRATOR] range reduced to 250 (400). + +NOTE: This should help Commanders to be a little more vulnerable to being overrun by groups of units, especially T1 units, so that using them to hold an area may be a riskier choice than before. They're still quite strong, but shorter ranged units are more likely to survive long enough to at least get a shot or two in before being disintegrated. This puts the range back to what it was in Beta 19. + +Fixed a typo for the Arm Lancet self-destruct explosion: +Changed it to SelfDestructAs=MEDIUM_UNIT; (SelfDestructA06.2s=MEDIUM_UNIT;) + +[SMALL_UNITEX] special damage to Arm Thunder set to 360 (default of 50) and Core Shadow set to 400 (default of 50). + +[MEDIUM_UNITEX] special damage to Arm Phoenix set to 1240 (default of 125), Core Hurricane set to 1440 (default of 125), Arm Lancet set to 770 (default of 125), Core Titan set to 880 (default of 125), Arm Albatross set to 1190 (default of 125), Core Typhoon set to 1370 (default of 125), Arm Tsunami set to 1930 (default of 125), and Core Maelstrom set to 2230 (default of 125). + +NOTE: This means the [SMALL_UNITEX] and [MEDIUM_UNITEX] weapons now do extra damage to regular bombers and advanced bombers/torpedo bombers, respectively, which is the explosion they each have when destroyed. This is to prevent "stacked" bombers (bombers right on top of each other) from ignoring area of effect damage. Instead, when one in the "stack" is destroyed, the rest take enough damage to be destroyed from the explosion and all are destroyed. This should only destroy bombers stacked on top of each other within a pixel or two of each other, simulating the area of effect damage of, say, a Flakker, damaging all the units in the stack, as should happen. + +Arm Warrior description changed to "Medium Infantry Gauss Kbot" ("Medium Infantry Kbot"). +Core Berserker description changed to "Medium Infantry Laser Kbot" ("Medium Infantry Kbot"). + +Arm Janus description changed to "Twin Rocket Launcher w/ Ovrchrged Drivetrain(-10E while moving)" ("Twin Medium Rocket Launcher"), energy cost increased to 2108 (1405), energy use increased to 10.0 (0.5), speed increased to 3.943 (2.968), acceleration increased to 0.035 (0.015), and turn rate increased to 742 (325). +NOTE: This is an experimental change. The Janus uses 10 energy per second while moving, but has the speed, acceleration, and turn rate of a Jeffy. They also cost 50% more energy over the standard to reflect the more advanced technology used in their construction. + +Core Leveler description changed to "Mobile Riot Cannon with Reinforced/Regen. Armor (+50%/-10E)" ("Mobile Riot Cannon"), armor increased to 2948 (1965), energy use increased to 10.0 (0.3), added "HealTime=4;" to enable regeneration, and added "ActivateWhenBuilt=1;". +NOTE: This is an experimental change. The Leveler uses 10 energy per second at all times (Whether moving or not), but has 50% more armor than it otherwise would, and the armor slowly regenerates as well (Regeneration, as usual, drains additional energy while active). Levelers already cost 50% more energy than the baseline. + +Core Shodan energy cost reduced to 2018 (3027). +NOTE: This removes the 50% extra energy cost of Shodans. + +Core Oppressor armor reduced to 219 (328) and description changed to "Light Vertical Launch Rocket Kbot" ("Light Vertical Launch Rocket Kbot (Can't hit close targets)."). +Core Oppressor weapon [OPPRESSOR_ROCKET] damage increased to 608 (405), weapon velocity increased to 700 (415), weapon acceleration increased to 80 (38), turnrate increased to 28384 (8410), and weapontimer reduced to 2 (4). +NOTE: This puts the Oppressor at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. Also, since the rocket doesn't track, I put it back to the older-style faster movement. + + +Arm Construction Kbot energy make increased to 5.4 (5.3), energy use reduced to 0.5 (8), metal make reduced to 0.1 (0.11), energy storage unchanged at 50, metal storage reduced to 5 (50), and description changed to "Tech Level 1 (90 Build Power +5.4E/+0.1M)" ("Tech Level 1 (90 Build Power)"). +Arm Peewee energy make increased to 0.4 (0.3) and energy use increased to 0.4 (0.3). +Arm Jethro energy make and energy use unchanged at 0.4. +Arm Rocko energy make increased to 0.8 (0.6) and energy use increased to 0.8 (0.6). +Arm Hammer energy make reduced to 0.5 (0.6) and energy use reduced to 0.5 (0.6). +Arm Warrior energy make increased to 1.4 (0.5) and energy use increased to 1.4 (0.5). +Arm Flea energy make reduced to 0.1 (0.4) and energy use reduced to 0.1 (0.4). +Arm Tripod energy make increased to 0.6 (0) and energy use increased to 0.6 (0.5). + +Arm and Core Nexus energy make reduced to 1.8 (2.6) and energy use reduced to 1.8 (2.5). + +Core Construction Kbot energy make increased to 5.7 (5.3), energy use reduced to 0.6 (8), metal make reduced to 0.1 (0.11), energy storage unchanged at 50, metal storage reduced to 5 (50), and description changed to "Tech Level 1 (90 Build Power +5.7E/+0.1M)" ("Tech Level 1 (90 Build Power)"). +Core A.K. energy make increased to 0.4 (0.3) and energy use increased to 0.4 (0.3). +Core Crasher energy make reduced to 0.4 (0.6) and energy use reduced to 0.4 (0.6). +Core Storm energy make increased to 0.8 (0.6) and energy use increased to 0.8 (0.6). +Core Thud energy make reduced to 0.5 (0.6) and energy use reduced to 0.5 (0.6). +Core Berserker energy make increased to 1.5 (0.3) and energy use increased to 1.5 (0.3). +Core Scorpion energy make increased to 0.6 (0.3) and energy use increased to 0.6 (0). +Core Oppressor energy make increased to 0.8 (0.7) and energy use increased to 0.8 (0.7). + +Arm Construction Vehicle energy make increased to 20.4 (20), energy use reduced to 2.0 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Tech Level 1 (150 Build Power +20.4E/+0.4M)" ("Tech Level 1 (150 Build Power)"). +Arm Jeffy energy make increased to 0.5 (0.2) and energy use increased to 0.5 (0.2). +Arm Flash energy make increased to 1.0 (0.5) and energy use increased to 1.0 (0.5). +Arm Stumpy energy make increased to 2.3 (0.6) and energy use increased to 2.3 (0.6). +Arm Samson energy make increased to 1.0 (0.5) and energy use increased to 1.0 (0.5). +Arm Lemming energy make increased to 0.3 (0) and energy use increased to 0.3 (0.1). +Arm Podger energy make increased to 2.0 (1) and energy use increased to 2.0 (1). +Arm Pincer energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5). +Arm Shellshocker energy make increased to 1.4 (1.0) and energy use increased to 1.4 (1.0). +Arm Janus energy make increased to 1.5 (0.5). +Arm Beaver energy make increased to 20.4 (20), energy use reduced to 2.0 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Amphibious Construction Vehicle (150 Build Power +20.4E/+0.4M)" ("Amphibious Construction Vehicle (150 Build Power)"). +Arm Courier energy make increased to 2.5 (5) and energy use increased to 2.5 (1). + +Core Construction Vehicle energy make increased to 21.7 (20), energy use reduced to 2.2 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Tech Level 1 (150 Build Power +21.7E/+0.4M)" ("Tech Level 1 (150 Build Power)"). +Core Weasel energy make increased to 0.5 (0.3) and energy use increased to 0.5 (0.3). +Core Instigator energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5). +Core Raider energy make increased to 2.3 (0.6) and energy use increased to 2.3 (0.6). +Core Slasher energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5). +Core Leveler energy make increased to 2.3 (0.3). +Core Spoiler energy make increased to 2.2 (1) and energy use increased to 2.2 (1). +Core Garpike energy make increased to 1.1 (0.9) and energy use increased to 1.1 (0.7). +Core Wolverine energy make increased to 1.5 (0.5) and energy use increased to 1.5 (0.5). +Core Shodan energy make increased to 2.1 (0.3) and energy use increased to 2.1 (0.3). +Core Muskrat energy make increased to 21.7 (20), energy use reduced to 2.2 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Amphibious Construction Vehicle (150 Build Power +21.7E/+0.4M)" ("Amphibious Construction Vehicle (150 Build Power)"). +Core Emissary energy make increased to 2.5 (5) and energy use increased to 2.5 (1). + +Arm Construction Ship energy make increased to 25.5 (24.8), energy use reduced to 2.6 (24.8), metal make unchanged at 0.48, energy storage increased to 250 (100), metal storage reduced to 25 (100), and description changed to "Tech Level 1 (210 Build Power +25.5E/+0.48M)" ("Tech Level 1 (210 Build Power)"). +Arm Skeeter energy make increased to 1.1 (0.2) and energy use increased to 1.1 (0.2). +Arm Decade energy make increased to 3.2 (1) and energy use increased to 3.2 (1). +Arm Lurker energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4). +Arm Crusader energy make increased to 7.4 (2) and energy use increased to 7.4 (2). +Arm Hulk energy make increased to 4.1 (0.3) and energy use increased to 4.1 (0.3). +Arm Valiant energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.5). + +Core Construction Ship energy make increased to 26.6 (24.8), energy use reduced to 2.6 (24.8), metal make unchanged at 0.48, energy storage increased to 250 (100), metal storage reduced to 25 (100), and description changed to "Tech Level 1 (210 Build Power +25.5E/+0.48M)" ("Tech Level 1 (210 Build Power)"). +Core Searcher energy make increased to 1.1 (0.23) and energy use increased to 1.1 (0.23). +Core Supporter energy make increased to 3.3 (1) and energy use increased to 3.3 (1). +Core Snake energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4). +Core Enforcer energy make increased to 7.5 (1.9) and energy use increased to 7.5 (1.9). +Core Envoy energy make increased to 4.2 (0.3) and energy use increased to 4.2 (0.3). +Core Limiter energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.5). + +Arm Construction Aircraft energy make increased to 11.5 (8), energy use reduced to 1.2 (8), metal make increased to 0.2 (0.16), energy storage increased to 100 (50), metal storage reduced to 10 (50), and description changed to "Tech Level 1 (60 Build Power +11.5E/+0.2M)" ("Tech Level 1 (60 Build Power)"). +Arm Peeper energy make increased to 0.3 (0.2) and energy use increased to 0.3 (0.2). +Arm Freedom Fighter energy make reduced to 0.3 (0.7) and energy use reduced to 0.3 (0.7). +Arm Thunder energy make reduced to 0.9 (1.1) and energy use reduced to 0.9 (1.1). +Arm Banshee energy make increased to 1.0 (0.8) and energy use increased to 1.0 (0.8). +Arm Bee energy make increased to 0.8 (0.1) and energy use increased to 0.8 (0.1). +Arm Atlas energy make increased to 0.7 (0.6) and energy use increased to 0.7 (0.6). +Arm Condor energy make reduced to 2.6 (3.4) and energy use reduced to 2.6 (3.4). + +Core Construction Aircraft energy make increased to 12.1 (8), energy use reduced to 1.2 (8), metal make increased to 0.2 (0.16), energy storage increased to 100 (50), metal storage reduced to 10 (50), and description changed to "Tech Level 1 (60 Build Power +12.1E/+0.2M)" ("Tech Level 1 (60 Build Power)"). +Core Fink energy make increased to 0.3 (0.2) and energy use increased to 0.3 (0.2). +Core Avenger energy make reduced to 0.3 (0.8) and energy use reduced to 0.3 (0.8). +Core Shadow energy make unchanged at 0.9 and energy use unchanged at 0.9. +Core Venom energy make increased to 1.1 (0.8) and energy use increased to 1.1 (0.8). +Core Bladewing energy make reduced to 0.1 (2) and energy use increased to 0.1 (0). +Core Valkyrie energy make unchanged at 0.7 and energy use unchanged at 0.7. +Core Vindicator energy make unchanged at 2.7 and energy use unchanged at 2.7. + +Arm Construction Hovercraft energy make increased to 30.6 (24), energy use reduced to 3.1 (24), metal make increased to 0.6 (0.48), energy storage increased to 600 (150), metal storage reduced to 30 (150), and description changed to "Tech Level 1.5 (300 Build Power +30.6E/+0.6M)" ("Tech Level 1.5 (300 Build Power)"). +Arm Skimmer energy make reduced to 1.6 (2.6) and energy use reduced to 1.6 (2.6). +Arm Anaconda energy make increased to 3.4 (2.6) and energy use increased to 3.4 (2.6). +Arm Swatter energy make increased to 1.6 (2.6) and energy use increased to 1.6 (2.6). +Arm Wombat energy make unchanged at 2.6 and energy use unchanged at 2.6. +Arm Bear energy make increased to 4.4 (2.4) and energy use increased to 4.4 (2.4). +Arm Mausser energy make reduced to 2.2 (2.8) and energy use reduced to 2.2 (2.8). +Arm Concealer energy make increased to 0.8 (9), energy use unchanged at 23, and description changed to "Radar-Jamming Hovercraft (-23E)" ("Radar-Jamming Hovercraft"). +Arm Spotter energy make reduced to 1.7 (7.5) and energy use unchanged at 36. + +Core Construction Hovercraft energy make increased to 32.6 (24), energy use reduced to 3.3 (24), metal make increased to 0.6 (0.48), energy storage increased to 600 (150), metal storage reduced to 30 (150), and description changed to "Tech Level 1.5 (300 Build Power +32.6E/+0.6M)" ("Tech Level 1.5 (300 Build Power)"). +Core Scrubber energy make reduced to 1.6 (2.6) and energy use reduced to 1.6 (2.6). +Core Snapper energy make increased to 3.5 (2.1) and energy use increased to 3.5 (2.1). +Core Slinger energy make increased to 1.6 (2.6) and energy use increased to 1.6 (2.6). +Core Nixer energy make increased to 2.8 (2.6) and energy use increased to 2.8 (2.6). +Core Turtle energy make increased to 4.6 (2.3) and energy use increased to 4.6 (2.3). +Core Navarone energy make increased to 2.2 (2.1) and energy use increased to 2.2 (2.1). +Core Blotter energy make reduced to 0.8 (9), energy use unchanged at 23, and description changed to "Radar-Jamming Hovercraft (-23E)" ("Radar-Jamming Hovercraft") +Core Watcher energy make reduced to 1.7 (7.5) and energy use unchanged at 36. +Core Clasher energy make increased to 6.9 (3.5) and energy use increased to 6.9 (3.5). + +Arm Advanced Construction Kbot energy make increased to 10.8 (11), energy use reduced to 1.1 (16), metal make reduced to 0.2 (0.21), energy storage increased to 300 (100), metal storage reduced to 10 (100), and description changed to "Tech Level 2 (270 Build Power +10.8E/+0.2M)" ("Tech Level 2 (270 Build Power)"). +Arm Zeus energy make increased to 4.2 (1.1) and energy use increased to 4.2 (1.1). +Arm Fido energy make increased to 2.2 (0.8) and energy use increased to 2.2 (0.8). +Arm Invader energy make increased to 1.3 (0.1) and energy use increased to 1.3 (0.1). +Arm Eraser energy make reduced to 0.5 (10), energy use unchanged at 16, and description changed to "Radar Jammer Kbot (-16E)" ("Radar Jammer Kbot"). +Arm Zipper energy make increased to 1.2 (0.4) and energy use increased to 1.2 (0). +Arm Maverick energy make increased to 4.3 (0.4) and energy use increased to 4.3 (0.4). +Arm Tick energy make increased to 2.8 (0) and energy use increased to 2.8 (0.4). +Arm Marky energy make reduced to 1.0 (4.5) and energy use unchanged at 18. +Arm Spider energy make reduced to 0.3 (0.7) and energy use reduced to 0.3 (0.7). +Arm Pelican energy make increased to 2.1 (0.4) and energy use increased to 2.1 (0.4). +Arm Sharpshooter energy make increased to 3.6 (0.9) and energy use increased to 3.6 (0.9). +Arm Infiltrator energy make reduced to 2.6 (25) and energy use unchanged at 93. +Arm Decoy Commander energy make unchanged at 25 and energy use increased to 4.8 (0). +Arm Rector energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.4). +Arm FARK energy make reduced to 0.7 (12), energy use reduced to 0.7 (12), and metal make reduced to 0 (0.24). +Arm Marauder energy make reduced to 5.6 (19) and energy use increased to 5.6 (1.1). +Arm FatBoy energy make increased to 6.4 (5.1) and energy use increased to 6.4 (5). +Arm PomPom energy make increased to 1.8 (0.6) and energy use increased to 1.8 (0.6). + +Core Advanced Construction Kbot energy make increased to 11.5 (11), energy use reduced to 1.2 (16), metal make reduced to 0.2 (0.21), energy storage increased to 300 (100), metal storage reduced to 10 (100), and description changed to "Tech Level 2 (270 Build Power +11.5E/+0.2M)" ("Tech Level 2 (270 Build Power)"). +Core Pyro energy make increased to 1.3 (1.1) and energy use increased to 1.3 (1.1). +Core Can energy make increased to 4.5 (0.8) and energy use increased to 4.5 (0.8). +Core Roach energy make increased to 1.3 (0.1) and energy use increased to 1.3 (0.1). +Core Spectre energy make increased to 0.5 (10) energy use unchanged at 16, and description changed to "Radar Jammer Kbot (-16E)" ("Radar Jammer Kbot"). +Core Freaker energy make increased to 0.9 (12), energy use increased to 0.9 (12), and metal make reduced to 0 (0.24). +Core Morty energy make increased to 1.5 (1) and energy use increased to 1.5 (1). +Core Dominator energy make increased to 2.0 (0.6) and energy use increased to 2.0 (0.6). +Core Voyeur energy make reduced to 1.0 (4.5) and energy use unchanged at 18. +Core Sumo energy make reduced to 8.0 (20) and energy use increased to 8.0 (2.8). +Core Gimp energy make increased to 3.0 (0.4) and energy use increased to 3.0 (0.4). +Core Skuttle energy make increased to 3.4 (0.2) and energy use increased to 3.4 (0.2). +Core Parasite energy make reduced to 2.8 (25) and energy use unchanged at 93. +Core Decoy Commander energy make unchanged at 25 and energy use increased to 4.7 (0). +Core Necro energy make increased to 2.5 (0.4) and energy use increased to 2.5 (0.4). +Core Commando energy make increased to 4.1 (0.8) and energy use increased to 4.1 (0.8). +Core Shiva energy make increased to 6.0 (2.1) and energy use increased to 6.0 (2.1). +Core Aries energy make increased to 1.8 (0.4) and energy use increased to 1.8 (0.4). + +Arm Advanced Construction Vehicle energy make increased to 40.8 (40), energy use reduced to 4.1 (40), metal make unchanged at 0.8, energy storage increased to 1200 (200), metal storage reduced to 40 (200), line of sight increased to 240 (218), and description changed to "Tech Level 2 (450 Build Power +40.8E/+0.8M)" ("Tech Level 2 (450 Build Power)"). +Arm Triton energy make increased to 4.5 (0.5) and energy use increased to 4.5 (0.5). +Arm Bulldog energy make increased to 10.4 (0.8) and energy use increased to 10.4 (0.8). +Arm Jammer energy make reduced to 1.0 (11.5) energy use unchanged at 31, and description changed to "Radar Jammer Vehicle (-31E)" ("Radar Jammer Vehicle"). +Arm Luger energy make increased to 4.1 (0.5) and energy use increased to 4.1 (0.5). +Arm Recluse energy make increased to 3.2 (0.7) and energy use increased to 3.2 (0.7). +Arm Seer energy make increased to 2.2 (5) and energy use unchanged at 32. +Arm MERL energy make increased to 5.3 (0.5) and energy use increased to 5.3 (0.5). +Arm Penetrator energy make increased to 9.8 (5.2), energy use increased to 9.8 (5.2), and description changed to "Mobile Tachyon Weapon (1177E/shot)" ("Mobile Tachyon Weapon"). +Arm Phalanx energy make increased to 4.2 (0.5) and energy use increased to 4.2 (0.5). +Arm Scarab energy make increased to 9.6 (0) and energy use increased to 9.6 (0). +Arm Gremlin energy make increased to 2.1 (0.9) and energy use increased to 2.1 (0.9). +Arm Panther energy make increased to 2.2 (1.5) and energy use increased to 2.2 (1.5). +Arm MRU energy make unchanged at 500 and energy use increased to 20.5 (0). +Arm Mumbo energy make reduced to 4.3 (5.0) and energy use reduced to 4.3 (5.0). +Arm Hermes energy make increased to 6.2 (0.5) and energy use increased to 6.2 (0.5). +Arm Consul energy make increased to 1.6 (20), energy use reduced to 1.6 (20), and metal make reduced to 0 (0.24). +Arm Demolisher energy make increased to 6.4 (4) and energy use increased to 6.4 (4). + +Core Advanced Construction Vehicle energy make increased to 43.4 (40), energy use reduced to 4.3 (40), metal make unchanged at 0.8, energy storage increased to 1200 (200), metal storage reduced to 40 (200), line of sight increased to 240 (218), and description changed to "Tech Level 2 (450 Build Power +43.4E/+0.8M)" ("Tech Level 2 (450 Build Power)"). +Core Croc energy make increased to 2.3 (0.5) and energy use increased to 2.3 (0.5). +Core Reaper energy make increased to 4.7 (0.8) and energy use increased to 4.7 (0.8). +Core Deleter energy make increased to 1.0 (11.5), energy use unchanged at 31, and description changed to "Radar Jammer Vehicle (-31E)" ("Radar Jammer Vehicle"). +Core Pillager energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4). +Core Goliath energy make increased to 10.7 (0.5) and energy use increased to 10.7 (0.5). +Core Informant energy make reduced to 2.2 (5) and energy use unchanged at 32. +Core Diplomat energy make increased to 5.6 (0.5) and energy use increased to 5.6 (0.5). +Core Hedgehog energy make increased to 10.0 (0) and energy use increased to 10.0 (0). +Core Copperhead energy make increased to 4.3 (0.3) and energy use increased to 4.3 (0.8). +Core Poison Arrow energy make increased to 6.8 (2.1) and energy use increased to 6.8 (2.1). +Core Banisher energy make increased to 10.0 (1.1) and energy use increased to 10.0 (1.1). +Core Termite energy make increased to 6.9 (0.7) and energy use increased to 6.9 (0.7). +Core MRU energy make unchanged at 500 and energy use increased to 20.0 (0). +Core Tremor energy make increased to 10.0 (2.1) and energy use increased to 10.0 (2.1). +Core Intruder energy make increased to 12.6 (2.6) and energy use increased to 12.6 (2.9). + +Arm Advanced Construction Sub energy make increased to 51.0 (49.6), energy use reduced to 5.1 (49.6), metal make increased to 1.0 (0.96), energy storage increased to 1500 (200), metal storage reduced to 50 (200), and description changed to "Tech Level 2 (630 Build Power +51.0E/+1.0M)" ("Tech Level 2 (630 Build Power)"). +Arm Conqueror energy make increased to 14.0 (2.6) and energy use increased to 14.0 (2.5). +Arm Millennium energy make reduced to 40.3 (100) and energy use reduced to 40.3 (48). +Arm Piranha energy make increased to 10.5 (0.5) and energy use increased to 10.5 (0.5). +Arm Colossus energy make unchanged at 500 and energy use increased to 40.7 (15). +Arm Ranger energy make increased to 12.6 (0.8) and energy use increased to 12.6 (0.8). +Arm Fibber energy make reduced to 7.0 (11.5) and energy use unchanged at 46.5. +Arm Sea Serpent energy make increased to 40.0 (15) and energy use increased to 40.0 (15). +Arm Atlantis energy make reduced to 34.4 (50) and energy use reduced to 34.4 (48). +Arm Abel energy make reduced to 30.0 (52) and energy use reduced to 30.0 (52). +Arm Epoch energy make reduced to 141.1 (300) and energy use reduced to 141.1 (300). +Arm Archer energy make increased to 12.1 (7) and energy use increased to 12.1 (7). +Arm Viking energy make increased to 12.2 (0) and energy use increased to 12.2 (0). +Arm Escort energy make reduced to 3.0 (13.5) and energy use unchanged at 106. +Arm Death Cavalry energy make reduced to 5.7 (17) and energy use increased to 5.7 (1.5). + +Core Advanced Construction Sub energy make increased to 52.0 (49.6), energy use reduced to 5.2 (49.6), metal make increased to 1.0 (0.96), energy storage increased to 1500 (200), metal storage reduced to 50 (200), and description changed to "Tech Level 2 (630 Build Power +52.0E/+1.0M)" ("Tech Level 2 (630 Build Power)"). +Core Executioner energy make increased to 14.7 (2.2) and energy use increased to 14.7 (2.2). +Core Warlord energy make increased to 42.0 (46) and energy use increased to 42.0 (44). +Core Shark energy make increased to 10.7 (0.5) and energy use increased to 10.7 (0.5). +Core Hive energy make unchanged at 500 and energy use increased to 42.5 (15). +Core Messenger energy make increased to 13.0 (0.9) and energy use increased to 13.0 (0.9). +Core Nautilus energy make increased to 5.3 (1.2) and energy use increased to 5.3 (1.2). +Core Leviathan energy make increased to 41.6 (0.5) and energy use increased to 41.6 (15). +Core Zulu energy make increased to 68.8 (50) and energy use increased to 68.8 (48). +Core Caine energy make increased to 31.7 (102) and energy use increased to 31.7 (60). +Core Black Hydra energy make reduced to 147.2 (300) and energy use reduced to 147.2 (300). +Core Shredder energy make increased to 12.5 (8) and energy use increased to 12.5 (8). +Core Phantom energy make reduced to 3.1 (13.5) and energy use unchanged at 106. +Core Cronus energy make reduced to 12.9 (16) and energy use increased to 12.9 (0). +Core Grim Reaper energy make reduced to 5.9 (16.4) and energy use increased to 5.9 (1.6). + +Arm Advanced Construction Aircraft energy make increased to 23.0 (16), energy use reduced to 2.3 (16), metal make increased to 0.4 (0.32), energy storage increased to 600 (100), metal storage reduced to 20 (100), and description changed to "Tech Level 2 (180 Build Power +23.0E/+0.4M)" ("Tech Level 2 (180 Build Power)"). +Arm Hawk energy make reduced to 1.3 (2) and energy use reduced to 1.3 (2). +Arm Phoenix energy make increased to 3.2 (1.8) and energy use increased to 3.2 (1.8). +Arm Brawler energy make increased to 3.4 (0.8) and energy use increased to 3.4 (0.8). +Arm Eagle energy make reduced to 2.1 (13) and energy use unchanged at 42. +Arm Lancet energy make increased to 2.0 (1.5) and energy use increased to 2.0 (1.5). +Arm Blade energy make increased to 10.4 (0.8) and energy use increased to 10.4 (0.9). +Arm Dragonfly energy make increased to 8.0 (0.6) and energy use increased to 8.0 (0.6). +Arm Stiletto energy make reduced to 2.6 (15) and energy use reduced to 2.6 (15). + +Core Advanced Construction Aircraft energy make increased to 24.2 (16), energy use reduced to 2.4 (16), metal make increased to 0.4 (0.32), energy storage increased to 600 (100), metal storage reduced to 20 (100), and description changed to "Tech Level 2 (180 Build Power +24.2E/+0.4M)" ("Tech Level 2 (180 Build Power)"). +Core Vamp energy make reduced to 1.4 (1.5) and energy use reduced to 1.4 (1.5). +Core Hurricane energy make increased to 3.4 (0.6) and energy use increased to 3.4 (0.6). +Core Rapier energy make increased to 3.7 (0.6) and energy use increased to 3.7 (0.6). +Core Vulture energy make reduced to 2.1 (13) and energy use unchanged at 42. +Core Titan energy make increased to 2.1 (0.5) and energy use increased to 2.1 (0.5). +Core Blackdawn energy make increased to 11.1 (0.8) and energy use increased to 11.1 (0.9). +Core Seahook energy make increased to 6.9 (3) and energy use increased to 6.9 (16). +Core Cauterizer energy make increased to 13.5 (0.5) and energy use increased to 13.5 (1.2). + +Arm Construction Seaplane energy make increased to 28.8 (20), energy use reduced to 2.9 (20), metal make increased to 0.5 (0.4), energy storage increased to 900 (100), metal storage reduced to 30 (100), and description changed to "Tech Level 2 (180 Build Power +28.8E/+0.5M)" ("Tech Level 2 (180 Build Power)"). +Arm Tornado energy make reduced to 1.7 (2) and energy use reduced to 1.7 (2). +Arm Tsunami energy make increased to 4.0 (1.1) and energy use increased to 4.0 (1.1). +Arm Albatross energy make increased to 2.5 (0.7) and energy use increased to 2.5 (0.7). +Arm Sabre energy make increased to 4.3 (0.8) and energy use increased to 4.3 (0.8). +Arm Seahawk energy make reduced to 2.6 (31.5) and energy use unchanged at 101. + +Core Construction Seaplane energy make increased to 30.3 (20), energy use reduced to 3.0 (20), metal make increased to 0.5 (0.4), energy storage increased to 900 (100), metal storage reduced to 30 (100), and description changed to "Tech Level 2 (180 Build Power +30.3E/+0.5M)" ("Tech Level 2 (180 Build Power)"). +Core Voodoo energy make increased to 1.7 (1.5) and energy use increased to 1.7 (1.5). +Core Maelstrom energy make increased to 4.2 (0.9) and energy use increased to 4.2 (0.9). +Core Typhoon energy make increased to 2.6 (0.7) and energy use increased to 2.6 (0.7). +Core Cutlass energy make increased to 4.6 (0.6) and energy use increased to 4.6 (0.6). +Core Hunter energy make reduced to 2.7 (31.5) and energy use unchanged at 101. + +Arm Experimental Construction Vehicle energy make reduced to 81.6 (160), energy use increased to 8.2 (0.4), energy storage increased to 2400 (500), metal storage reduced to 160 (500), and description changed to "Tech Level 3 (1350 Build Power +81.6E/+1.6M)" ("Tech Level 3 (1350 Build Power)"). +Arm Razorback energy make reduced to 6.7 (10) and energy use increased to 6.7 (5). +Arm Vanguard energy make increased to 11.8 (1) and energy use increased to 11.8 (1). +Arm Bantha energy make increased to 26.7 (1.1) and energy use increased to 26.7 (1.1). +Arm Orcone energy make increased to 88.4 (1.1) and energy use increased to 88.4 (0.9). +Arm Avatar energy make increased to 11.2 (0.4) and energy use increased to 11.2 (0.4). +Arm Requiter energy make increased to 13.9 (0) and energy use increased to 13.9 (0.8). +Arm Antarion energy make increased to 51.7 (1) and energy use increased to 51.7 (1). +Arm Bolo energy make increased to 75.0 (0.5) and energy use increased to 75.0 (1.1). +Arm Spirit energy make increased to 31.9 (0) and energy use reduced to 31.9 (40). + +Core Experimental Construction Vehicle energy make reduced to 86.8 (160), energy use increased to 8.7 (0.1), energy storage increased to 2400 (500), metal storage reduced to 160 (500), and description changed to "Tech Level 3 (1350 Build Power +81.6E/+1.6M)" ("Tech Level 3 (1350 Build Power)"). +Core Karganeth energy make increased to 6.9 (1.1) and energy use increased to 6.9 (1.1). +Core Juggernaut energy make increased to 36.0 (5) and energy use increased to 36.0 (10). +Core Krogtaar energy make increased to 27.7 (3) and energy use increased to 27.7 (3). +Core Krogoth energy make increased to 100.6 (1.1) and energy use increased to 100.6 (1.1). +Core Mauler energy make increased to 11.5 (1.0) and energy use increased to 11.5 (2.0). +Core Precluder energy make increased to 14.3 (0) and energy use increased to 14.3 (0.8). +Core Gargoyle energy make increased to 56.8 (5) and energy use increased to 56.8 (5). +Core Yavac energy make increased to 77.2 (0.8) and energy use increased to 77.2 (0.6). +Core Krow energy make increased to 33.8 (10) and energy use reduced to 33.8 (50). + +NOTE: This standardizes energy make and energy use for almost all units at 1/100 their metal cost, so a 100 metal unit creates 1.0 energy per second, and while moving, uses 1.0 energy per second. There are exceptions, such as construction units, which make 1/10 their metal cost in energy, but still only use 1/100 while moving. This reflects the internal power plants of units that power their movement. Bigger units produce and require more energy. + + + October 22, 2025 TA:T v2.0 Beta 95: @@ -609,7 +932,7 @@ Core Pillager weapon [CORE_ARTILLERY] weaponvelocity increased to 600 (500). Arm Mausser and Core Navarone weapon [HOVER_ARTILLERY] weaponvelocity increased to 600 (400). Core Tremor weapon [TREM1] weaponvelocity increased to 600 (400). -NOTE: This will help vehicle artillery feel "heavier" and be more effective without actually increasing their damage. Previously even faster Kbots like Peewees could often charge vehicle artillery and be mostly un-hit, unless the artillery was manually targetted or had higher veteran status. +NOTE: This will help vehicle artillery feel "heavier" and be more effective without actually increasing their damage. Previously even faster Kbots like Peewees could often charge vehicle artillery and be mostly un-hit, unless the artillery was manually targeted or had higher veteran status. Arm Flea armor reduced to 12 (16). Arm Flea weapon [FLEA_LASER] damage increased to 24 (18). diff --git a/rev31.gp3 b/rev31.gp3 index 99ed5ff..1e54e09 100644 --- a/rev31.gp3 +++ b/rev31.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:48035366e801a1d317b81621d2af03c97a9c6dd5eb1ae10bea20b9afc23d54be -size 59861630 +oid sha256:2d2dc0e727b13f55330e7dc3f36269b5cb432e08de98f64034ef4048fda3c04f +size 59862505