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1a217acb68
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1a217acb68 | 5 months ago |
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09d94243e2 | 5 months ago |
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17856fe896 | 1 year ago |
@ -1,14 +0,0 @@
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Beta 90
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Fixed Commander explosions doing full damage instead of no damage to Arm Moho Twilight, Core Moho Exploiter, and Arm Thunderstorm.
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Arm Guardian and Core Punisher weapons are now line of sight weapons instead of ballistic.
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NOTE: This should help improve their ability to attack incoming units instead of just denying the area.
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Arm Radical and Core Blocker weapon [MEDIUMFIXED_GUN] range increased to 1280 (800), reload increased to 1.6 (1.0), weapon velocity reduced to 600 (800), and edge effectiveness reduced to 0 (0.333).
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NOTE: This puts the Radical/Blocker in the "budget Guardian/Punisher" category, giving a faster and cheaper option for defending against light T2 artillery attacks before you have T2 yourself.
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Adjusted Arm Hermes, Flea, and Tripod and Core Oppressor "weight" for the Arm Condor and Core Vindicator to match their current metal cost.
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Doubled build power for the Arm/Core Nanolathe Minelayer Turret.
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@ -0,0 +1,38 @@
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Beta 91
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Tweaked Arm Guardian and Core Punisher models to help with shots hitting the ground in front of targets.
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Added CTRL_W to the Arm Blade and Core Blackdawn and Krow.
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Depth charge damage to Commanders reduced to non-amphibious unit levels.
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Arm Dragonfly and Core Seahook cruise altitude reduced and Seahook model size increased.
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Core Oppressor rocket flighttime increased slightly to fix them not being able to hit targets south of them.
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Arm and Core strategic, tactical, and anti-nuke silos are now on the Gantry constuctor build menus (Thanks ChaoStorm).
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Defenses that can close or go underground to armor up now all take 1/6 damage, instead of 1/4:
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Arm Dragon's Claw
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Core Dragon's Maw
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Arm PACKO
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Arm Pit Bull
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Core Viper
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Arm Thunderstorm
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Arm Ambusher
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Core Toaster
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Arm Annihilator
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Core Doomsday Machine
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Arm Vanguard explosion sprite made smaller.
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Arm and Core Metal Generators now take 1/4 damage when closed instead of 1/2.
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Arm Avatar and Core Mauler weapon shaking reduced.
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Line of sight support increased up to 3000 pixels.
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Arm Sharpshooter weapon area of effect doubled.
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Arm Jeffy and Core Weasel armor reduced and firepower increased.
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@ -0,0 +1,33 @@
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Beta 92
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Arm and Core MRUs energy cost increased to match standard energy drain for building advanced vehicles.
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The following amphibious units had their energy cost lowered to 50% above baseline instead of 100% above:
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Arm Pincer
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Arm Pelican
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Arm Triton
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Arm Marauder
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Core Garpike
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Core Gimp
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Core Shiva
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Core Croc
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Core Poison Arrow
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Arm PomPom and Core Aries had their energy cost increased by 50% and their speed increased by 25% to match the other amphibious units.
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Core Gimp speed increased proportionately match the Arm Pelican.
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The following advanced tanks have had their armor increased by 50% and their firepower decreased by 50%:
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Arm Mumbo
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Arm Triton
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Arm Demolisher
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Core Reaper
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Core Poison Arrow
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Core Termite
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Core Halberd
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The Arm Bulldog and Core Goliath have had their armor doubled and their firepower halved.
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Arm Sneaky Pete and Veil and Core Castro and Shroud no longer automatically cloak as soon as you start to build them. The T1 and T2 jamming towers were also set to cost twice as much metal and energy as the T1 and T2 radar towers. This reduced the T1 jammers cost and increased the T2 jammers cost.
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@ -0,0 +1,14 @@
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Beta 93
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Removed some colors and added others (Thanks ChaoStorm and Venom!).
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New Megamap icons (Thanks ChaoStorm and Wiffer!).
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Arm Spider and Core Bladewing paralyzes for 1 second per shot instead of 10.
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Arm Mumbo weapon damage halved, energy per shot doubled, and it now rolls through things like the Beamer weapon.
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Core Termite weapon damage increased 33%, energy per shot doubled, and area of effect increased.
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Core Oppressor rockets no longer track.
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