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@@ -1,3 +1,136 @@
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December 18, 2022
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TA:T v2.0 Beta 59:
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Arm Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
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Core Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
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Arm Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32). Also removed extra standingmoveorder=1; line.
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Core Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32).
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NOTE: This reduces the energy and metal production of construction Kbots by 1/3 to match their costs being reduced by 1/3 from their original cost back in Beta 25.
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Arm Penetrator armor reduced to 3115 (4673).
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Arm Penetrator weapon [ARMMANNI_WEAPON] reload reduced to 2.0 (5.066), damage reduced to 1184 (2000), area of effect increased to 64 (32), and energy per shot reduced to 697 (1177). Special damages adjusted accordingly.
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NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot).
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Arm Annihilator weapon [ARM_TOTAL_ANNIHILATOR] area of effect increased to 64 (48).
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Core Doomsday Machine and Gargoyle weapon [CORE_DOOMSDAY] area of effect increased to 64 (48).
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Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130).
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Arm Decade and Core Supporter had CTRL_N added to Category.
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NOTE: This should fix the Control N hot key not selecting them.
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Multiple fixes for menu errors (Arm Conqueror missing from non-south facing advanced shipyard menus, Arm Invader missing from all Advanced KBot Lab menus, etc.)
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Added Shark's Teeth to the build menus for Arm Beaver and Core Muskrat.
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Added missing Amphibious Complex to the Arm Beaver build menu.
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Added Floating Radars to the build menus for Arm Beaver and Core Muskrat.
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Fixed the Core Reaper build picture (It was showing the OTA double-cannoned build picture).
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Arm Podger metal cost increased to 204 (103), energy cost increased to 2914 (1456), buildtime increased to 5246 (2648), and armor increased to 1838 (928).
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Core Spoiler metal cost increased to 217 (107), energy cost increased to 3110 (1513), buildtime increased to 5718 (2820), and armor increased to 2153 (1062).
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Core Scorpion metal cost increased to 57 (29), energy cost increased to 839 (419), buildtime increased to 1511 (755), and armor increased to 475 (242).
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Arm Valiant metal cost increased to 255 (142), energy cost increased to 2869 (1597), buildtime increased to 4918 (2738), and armor increased to 1658 (986).
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Core Limiter cost increased to 260 (148), energy cost increased to 2925 (1665), buildtime increased to 5142 (2928), and armor increased to 1859 (1079).
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NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before.
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Arm Banshee weapon [MED_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Venom weapon [VENOM_LASER] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Brawler weapon [VTOL_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 32750 (65500) and pitchtolerance increased to 32750 (65500).
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NOTE: This reduces gunships to a 180 degree firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
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October 7, 2022
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TA:T v2.0 Beta 58:
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Complete build menu overhaul: Added new, bigger menus (12 units per page instead of 6), and new hotkeys, custom crafted by TA:T's own ChaoStorm! Thanks Chao!
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NOTE: There may still be some bugs, missing hot keys, etc., so let us know if you find an issue.
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Arm Peewee armor reduced to 162 (212), speed increased to 2.535 (1.94), and line of sight increased to 360 (320).
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Arm Peewee weapon [PEEWEE_EMG] range increased to 480 (360), damage reduced to 9 (12), and weapon timer increased to .9333 (.7).
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Core A.K. armor reduced to 192 (251), speed increased to 2.305 (1.76), and line of sight increased to 360 (320).
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Core A.K. weapon [AK_LASER] range increased to 480 (360) and damage reduced to 17 (22).
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NOTE: Despite being the "standard/basic" level 1 Kbot, Peewees/A.K.s were being outperformed by most of the other Kbots in most situations, but didn't have something they were overly good at in comparison.
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This change has them trading armor for speed and damage for range, allowing them to close the distance to a target more quickly and come into range sooner, but at the cost of doing less damage and being easier to destroy. They should be a better overall swarm unit; light, fast, built cheaply, and destroyed easily.
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Arm and Core Sabotage Mine/Micro Nuke build time increased to 900 (10).
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NOTE: This means it will take one second for a Spy Kbot to build the micro-nuke. This is enough time to decloak to build it and have it destroy something before the spy is destroyed, but long enough that it can't be rapidly clicked on a large gantry unit and used 5 to 10 times before the spy is destroyed.
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Arm Rocko and Core Storm weapon [KBOT_ROCKET] area of effect reduced to 96 (128).
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Arm Janus weapon [JANUS_ROCKET] reload reduced to 3.8 (5.263), damage increased to 374 (518), and tolerance increased to 2000 (1000).
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Core Krogtaar weapon [COR_TAAR_RC] weapon velocity increased to 800 (600).
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Core Reapers and Pyros now take half damage from [TREEBURN] and [SHRUBBURN] weapons.
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Arm Infiltrator and Core Parasite weapon [TWILIGHT] range increased to 1200 (800).
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Added anti-mine rockets to the Arm Valiant and Core Limiter:
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firestandorders=1;
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StandingFireOrder=0;
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canpatrol=0; (Was 1)
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CanAttack=1;
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Weapon1=ANTIMINE_ROCKET;
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BadTargetCategory=VTOL;
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wpri_badTargetCategory=VTOL;
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and their scripts were changed to allow them to use a weapon.
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Arm Spider turret turn rate increased to 480 (180).
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Arm and Core Construction Hovercraft can now build:
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Micro Fusions
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Moho Metal Makers
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Amphibious Complex
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Seaplane Platform
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Arm Moho Twilight now has a defensive paralysis weapon. The following was added:
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canattack=1;
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shootme=1;
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firestandorders=1;
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StandingFireOrder=1;
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canstop=1;
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downloadable=1;
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Weapon1=ARMTICK_PARALYZER; (Not currently used by any unit)
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wpri_badTargetCategory=ALL;
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BadTargetCategory=NOWEAPON;
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NoChaseCategory=ALL;
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immunetoparalyzer=1;
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and its script was changed to allow it to use a weapon.
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NOTE: The weapon is a burst of EMP grenades that spray out in a circle in random directions, hopefully paralyzing its enemies. It defaults to Return Fire, so that if enemies go by without noticing it, it won't reveal itself unnecessarily. Of course, you can set it to Fire at Will or Hold Fire, if you so choose.
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September 24, 2022
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September 24, 2022
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TA:T v2.0 Beta 57:
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TA:T v2.0 Beta 57:
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