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Axle1975 821831ca93 Add tdraw.dll, tdraw.txt and LICENSE 2026-06-20 14:43:43 +10:00
Axle1975 0bdf4c184b tatw-2.0b61 2023-01-22 13:53:36 +11:00
Axle1975 1e1add9d42 tatw-2.0b60 2023-01-22 13:51:23 +11:00
Axle1975 890c541e52 tatw-2.0b59 2022-12-19 11:58:21 +11:00
5 changed files with 248 additions and 3 deletions
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Beta 59
Summary of changes:
Arm and Core construction and advanced construction Kbots make 1/3 less energy and metal. This matches their costs being reduced by 1/3 from their original cost back in Beta 25.
Arm Penetrator armor reduced by 50%, reload reduced to 2, damage roughly cut in half, and area of effect increased.
NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot).
Arm Annihilator and Core Doomsday and Gargoyle primary weapon area of effect increased.
NOTE: These are all Tachyon weapons, so they have a bigger area of effect than a mere laser.
Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130).
Fixed some missing units from build menus and added Shark's Teeth and Floating Radars to Arm Beaver and Core Muskrat.
All minelayers (vehicles, kbots, and ships) cost doubled.
NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before.
All gunships (Except the Core Krow) had their 360° firing arc reduce to the front 180°. This should help them not shoot down chasing fighters so easily.
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Beta 60
Summary of changes:
Arm Penetrator armor increased and reload increased.
Arm Freedom Fighters and Core Avengers weapons have bigger area of effect.
All gunships (Except the Core Krow) had their 360° firing arc reduced to roughly the front 180°. This wasn't done right in Beta 59, but should work now.
Arm Blade and Core Blackdawn speed reduced.
Arm MERL and Core Diplomat weapon velocity increased.
Arm Big Bertha and Core Intimidator weapons area of effect increased and (in)accuracy reduced.
NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
Arm Bee and Core Bladewing armor reduced.
NOTE: Drones are cheap and effective, but not well armored.
Arm Mercury and Core Screamer weapon reload reduced and damage reduced.
Arm Demolisher turret turn rate increased, reload reduced, damage reduced, and area of effect increased.
Arm Marauder secondary missile weapon turret turn rate increased.
Arm Rector and Death Cavalry and Core Necro and Grim Reaper energy costs doubled.
NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
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Beta 61
Summary of changes:
Arm Bulldog and Core Goliath reload and damage reduced.
Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat rockets given tracking.
NOTE: This gives tracking to the weapons of most vertically launched rocket units (Except the Arm Ranger and Core Messenger). The idea is to allow them to fire on incoming units with some effect, but not necessarily great effect, similar to artillery units, instead of relegating them almost exclusively to firing on stationary targets.
Arm Panther weapon [PANTHER_MISSILE] area of effect increased to 96 (12).
Core Leveler weapon [CORLEVLR_WEAPON] explosionart changed to explode3 (explode2).
NOTE: This is purely cosmetic and just reduces the visual explosion somewhat to more closely match the damage being dealt. Before it was using the same explosion art that the Guardian/Punisher use, but the damage isn't anywhere close to that.
Arm Marauder armor reduced and damage increased, and primary weapon given slight tracking.
NOTE: Halved the Marauder's armor and doubles its firepower, similar to the Core Shiva, and gives the Marauder's primary weapon a slight bit of tracking (The same as Flash tanks and Peewees have) to help them hit a bit better at range.
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January 20, 2023
TA:T v2.0 Beta 61:
Arm Bulldog weapon [ARM_BULL] reload decreased to 1.0 (1.5), damage reduced to 410 (615), and edge effectiveness increased to 0.1 (0).
Core Goliath weapon [COR_GOL] reload decreased to 1.5 (2.25), damage reduced to 633 (949), and edge effectiveness increased to 0 (0.1).
Core Commando CTRL_G hotkey removed.
Arm Atlantis CTRL_N hotkey removed.
Core Zulu CTRL_N hotkey removed.
Core Dominator weapon [CORHRK_ROCKET] weapontimer increased to 4 (2) and tracks set to 1 (0).
Arm MERL weapon [ARMTRUCK_ROCKET] weapontimer increased to 4 (3) and tracks set to 1 (0).
Core Diplomat weapon [CORTRUCK_ROCKET] weapontimer increased to 4 (2) and tracks set to 1 (0).
Arm Wombat weapon [ARMMH_WEAPON] tracks set to 1 (0).
Core Nixer weapon [CORMH_WEAPON] tracks set to 1 (0).
Core Shiva weapon [SHIVA_ROCKET] weapontimer increased to 4 (3) and tracks set to 1 (0).
Arm Ranger weapon [ARMMSHIP_ROCKET] weapontimer increased to 4 (3).
Core Messenger weapon [CORMSHIP_ROCKET] weapontimer increased to 4 (3).
NOTE: This gives tracking to the weapons of most vertically launched rocket units (Except the Arm Ranger and Core Messenger). The idea is to allow them to fire on incoming units with some effect, but not necessarily great effect, similar to artillery units, instead of relegating them almost exclusively to firing on stationary targets.
Arm Maverick description changed to "Lightly Armored Heavy Offensive Kbot" ("Heavy Offensive Kbot").
Arm Panther weapon [PANTHER_MISSILE] area of effect increased to 96 (12).
Core Leveler weapon [CORLEVLR_WEAPON] explosionart changed to explode3 (explode2).
NOTE: This is purely cosmetic and just reduces the visual explosion somewhat to more closely match the damage being dealt. Before it was using the same explosion art that the Guardian/Punisher use, but the damage isn't anywhere close to that.
Arm Phoenix and Core Hurricane weapon [BOMBER_MISSILE] toairweapon set to 0 (1) and special damages added (Previously no special damages).
NOTE: The [BOMBER_MISSILE] weapon will now hit ground for 1/3 normal damage, whereas before it targeted air units only.
Arm Marauder armor reduced to 1722 (3447).
Arm Marauder weapon [ARMAMPH_MISSILE] replaced with [BOMBER_MISSILE].
Arm Marauder weapon [ARMMECH_CANNON] damage increased to 336 (170).
Arm Marauder weapon [ARMMECH_CANNON] weapontimer decreased to 1 (2), tolerance increased to 4500 (1600), turnrate set to 3000 (0), tracks set to 1 (0), and selfprop set to 1 (0).
NOTE: This halves the Marauder's armor and doubles its firepower, similar to the Core Shiva, and gives the Marauder's primary weapon a slight bit of tracking (The same as Flash tanks and Peewees have) to help them hit a bit better at range.
January 5, 2023
TA:T v2.0 Beta 60:
Arm Penetrator armor increased to 4673 (3115).
Arm Penetrator weapon [ARMMANNI_WEAPON] reload increased to 3.0 (2.0).
Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE_A2A] area of effect increased to 96 (48).
Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE] area of effect increased to 96 (32).
Arm Banshee weapon [MED_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Core Venom weapon [VENOM_LASER] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Arm Brawler weapon [VTOL_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 16375 (32750) and pitchtolerance increased to 16375 (32750).
NOTE: Attempt 2: This reduces gunships to a close to 180° firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
Arm Blade speed reduced to 5.0 (7.15).
Core Blackdawn speed reduced to 4.547 (6.5).
NOTE: This puts Blades and Blackdawns at 2/3s the speed of other gunships, as befits their role as a very heavy gunship.
Arm MERL weapon [ARMTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 641 (380), and weapon acceleration increased to 84 (40).
Core Diplomat weapon [CORTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 700 (415), and weapon acceleration increased to 80 (38).
NOTE: This speeds up the rockets to around what Core Dominators use.
Arm Big Bertha weapon [ARM_BERTHACANNON] area of effect increased to 233 (144) and (in)accuracy reduced to 1250 (1750).
Arm Vulcan weapon [ARMVULC_WEAPON] shake magnitude reduced to 5 (20).
Core Intimidator weapon [CORE_INTIMIDATOR] area of effect increased to 256 (192) and (in)accuracy reduced to 1375 (1925).
Core Buzzsaw weapon [CORBUZZ_WEAPON] shake magnitude reduced to 5 (20).
NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
Added Control G hotkey to Core Banisher and Commando.
Removed Control P hotkey from Arm and Core M.A.T. and A.M.A.T.
Added Control P hotkey to Core Cauterizer.
Added Control N hotkey to Arm Atlantis and Core Zulu and Cronus.
Arm Bee armor reduced to 69 (160).
Core Bladewing armor reduced to 76 (190).
NOTE: Drones are cheap and effective, but not well armored.
Arm Mercury and Core Screamer weapon [ADVSAM] reload reduced to 1.25 (1.87425), and damage reduced to 1000 (1500).
Arm Demolisher and Panther and Core Poison Arrow scripts had the HitByWeapon and RockUnit functions commented out to prevent freezing up when hit by lots of weapons simultaneously.
Arm Demolisher turret turn rate increased to 75 (65).
Arm Demolisher weapon [ARM_HLIGHTNING] reload reduced to 1.5 (2.5), damage reduced to 404 (674), area of effect increased to 128 (96), and energy per shot reduced to 119 (198).
Arm Marauder secondary weapon (missile) turret turn rate increased to 300 (140).
Arm Rector energy cost increased to 90204 (45102).
Arm Death Cavalry energy cost increased to 157632 (78816).
Core Necro energy cost increased to 81720 (40860).
Core Grim Reaper energy cost increased to 165864 (82932).
NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
December 18, 2022
TA:T v2.0 Beta 59:
Arm Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
Core Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
Arm Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32). Also removed extra standingmoveorder=1; line.
Core Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32).
NOTE: This reduces the energy and metal production of construction Kbots by 1/3 to match their costs being reduced by 1/3 from their original cost back in Beta 25.
Arm Penetrator armor reduced to 3115 (4673).
Arm Penetrator weapon [ARMMANNI_WEAPON] reload reduced to 2.0 (5.066), damage reduced to 1184 (2000), area of effect increased to 64 (32), and energy per shot reduced to 697 (1177). Special damages adjusted accordingly.
NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot).
Arm Annihilator weapon [ARM_TOTAL_ANNIHILATOR] area of effect increased to 64 (48).
Core Doomsday Machine and Gargoyle weapon [CORE_DOOMSDAY] area of effect increased to 64 (48).
Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130).
Arm Decade and Core Supporter had CTRL_N added to Category.
NOTE: This should fix the Control N hot key not selecting them.
Multiple fixes for menu errors (Arm Conqueror missing from non-south facing advanced shipyard menus, Arm Invader missing from all Advanced KBot Lab menus, etc.)
Added Shark's Teeth to the build menus for Arm Beaver and Core Muskrat.
Added missing Amphibious Complex to the Arm Beaver build menu.
Added Floating Radars to the build menus for Arm Beaver and Core Muskrat.
Fixed the Core Reaper build picture (It was showing the OTA double-cannoned build picture).
Arm Podger metal cost increased to 204 (103), energy cost increased to 2914 (1456), buildtime increased to 5246 (2648), and armor increased to 1838 (928).
Core Spoiler metal cost increased to 217 (107), energy cost increased to 3110 (1513), buildtime increased to 5718 (2820), and armor increased to 2153 (1062).
Core Scorpion metal cost increased to 57 (29), energy cost increased to 839 (419), buildtime increased to 1511 (755), and armor increased to 475 (242).
Arm Valiant metal cost increased to 255 (142), energy cost increased to 2869 (1597), buildtime increased to 4918 (2738), and armor increased to 1658 (986).
Core Limiter cost increased to 260 (148), energy cost increased to 2925 (1665), buildtime increased to 5142 (2928), and armor increased to 1859 (1079).
NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before.
Arm Banshee weapon [MED_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Core Venom weapon [VENOM_LASER] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Arm Brawler weapon [VTOL_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 32750 (65500) and pitchtolerance increased to 32750 (65500).
NOTE: This reduces gunships to a 180 degree firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
October 7, 2022 October 7, 2022
TA:T v2.0 Beta 58: TA:T v2.0 Beta 58:
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Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100). Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100).
Core Initimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150). Core Intimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150).
Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310). Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310).
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