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@@ -1,292 +1,3 @@
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January 5, 2023
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TA:T v2.0 Beta 60:
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Arm Penetrator armor increased to 4673 (3115).
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Arm Penetrator weapon [ARMMANNI_WEAPON] reload increased to 3.0 (2.0).
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Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE_A2A] area of effect increased to 96 (48).
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Arm Freedom Fighter and Core Avenger weapon [ARMVTOL_MISSILE] area of effect increased to 96 (32).
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Arm Banshee weapon [MED_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Venom weapon [VENOM_LASER] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Brawler weapon [VTOL_EMG] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 16375 (32750) and pitchtolerance reduced to 16375 (32750).
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Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 16375 (32750) and pitchtolerance increased to 16375 (32750).
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NOTE: Attempt 2: This reduces gunships to a close to 180° firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
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Arm Blade speed reduced to 5.0 (7.15).
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Core Blackdawn speed reduced to 4.547 (6.5).
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NOTE: This puts Blades and Blackdawns at 2/3s the speed of other gunships, as befits their role as a very heavy gunship.
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Arm MERL weapon [ARMTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 641 (380), and weapon acceleration increased to 84 (40).
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Core Diplomat weapon [CORTRUCK_ROCKET] weapontimer reduced to 3 (5), weapon velocity increased to 700 (415), and weapon acceleration increased to 80 (38).
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NOTE: This speeds up the rockets to around what Core Dominators use.
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Arm Big Bertha weapon [ARM_BERTHACANNON] area of effect increased to 233 (144) and (in)accuracy reduced to 1250 (1750).
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Arm Vulcan weapon [ARMVULC_WEAPON] shake magnitude reduced to 5 (20).
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Core Intimidator weapon [CORE_INTIMIDATOR] area of effect increased to 256 (192) and (in)accuracy reduced to 1375 (1925).
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Core Buzzsaw weapon [CORBUZZ_WEAPON] shake magnitude reduced to 5 (20).
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NOTE: This makes Big Berthas and Intimidators more appealing compared to saving up for a Vulcan or Buzzsaw, given they have a bigger area of effect and are more accurate.
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Added Control G hotkey to Core Banisher and Commando.
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Removed Control P hotkey from Arm and Core M.A.T. and A.M.A.T.
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Added Control P hotkey to Core Cauterizer.
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Added Control N hotkey to Arm Atlantis and Core Zulu and Cronus.
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Arm Bee armor reduced to 69 (160).
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Core Bladewing armor reduced to 76 (190).
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NOTE: Drones are cheap and effective, but not well armored.
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Arm Mercury and Core Screamer weapon [ADVSAM] reload reduced to 1.25 (1.87425), and damage reduced to 1000 (1500).
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Arm Demolisher and Panther and Core Poison Arrow scripts had the HitByWeapon and RockUnit functions commented out to prevent freezing up when hit by lots of weapons simultaneously.
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Arm Demolisher turret turn rate increased to 75 (65).
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Arm Demolisher weapon [ARM_HLIGHTNING] reload reduced to 1.5 (2.5), damage reduced to 404 (674), area of effect increased to 128 (96), and energy per shot reduced to 119 (198).
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Arm Marauder secondary weapon (missile) turret turn rate increased to 300 (140).
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Arm Rector energy cost increased to 90204 (45102).
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Arm Death Cavalry energy cost increased to 157632 (78816).
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Core Necro energy cost increased to 81720 (40860).
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Core Grim Reaper energy cost increased to 165864 (82932).
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NOTE: Resurrecting units can be very powerful, so this makes them more energy intensive to build.
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December 18, 2022
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TA:T v2.0 Beta 59:
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Arm Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
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Core Construction Kbot energy make reduced to 5.3 (8) and metal metal reduced to 0.11 (0.16).
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Arm Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32). Also removed extra standingmoveorder=1; line.
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Core Advanced Construction Kbot energy make reduced to 11 (16) and metal metal reduced to 0.21 (0.32).
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NOTE: This reduces the energy and metal production of construction Kbots by 1/3 to match their costs being reduced by 1/3 from their original cost back in Beta 25.
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Arm Penetrator armor reduced to 3115 (4673).
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Arm Penetrator weapon [ARMMANNI_WEAPON] reload reduced to 2.0 (5.066), damage reduced to 1184 (2000), area of effect increased to 64 (32), and energy per shot reduced to 697 (1177). Special damages adjusted accordingly.
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NOTE: This should help balance out the Arm Penetrator as compared to the Core Banisher. The Penetrator does more damage and fires more rapidly, but has less armor and requires energy to fire. The Banisher has tracking and a much bigger blast radius and doesn't require energy to fire, but fires much more slowly and does less damage per second (though not per shot).
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Arm Annihilator weapon [ARM_TOTAL_ANNIHILATOR] area of effect increased to 64 (48).
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Core Doomsday Machine and Gargoyle weapon [CORE_DOOMSDAY] area of effect increased to 64 (48).
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Arm and Core Repair Nanolathe Turret metal cost reduced to 50 (130).
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Arm Decade and Core Supporter had CTRL_N added to Category.
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NOTE: This should fix the Control N hot key not selecting them.
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Multiple fixes for menu errors (Arm Conqueror missing from non-south facing advanced shipyard menus, Arm Invader missing from all Advanced KBot Lab menus, etc.)
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Added Shark's Teeth to the build menus for Arm Beaver and Core Muskrat.
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Added missing Amphibious Complex to the Arm Beaver build menu.
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Added Floating Radars to the build menus for Arm Beaver and Core Muskrat.
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Fixed the Core Reaper build picture (It was showing the OTA double-cannoned build picture).
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Arm Podger metal cost increased to 204 (103), energy cost increased to 2914 (1456), buildtime increased to 5246 (2648), and armor increased to 1838 (928).
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Core Spoiler metal cost increased to 217 (107), energy cost increased to 3110 (1513), buildtime increased to 5718 (2820), and armor increased to 2153 (1062).
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Core Scorpion metal cost increased to 57 (29), energy cost increased to 839 (419), buildtime increased to 1511 (755), and armor increased to 475 (242).
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Arm Valiant metal cost increased to 255 (142), energy cost increased to 2869 (1597), buildtime increased to 4918 (2738), and armor increased to 1658 (986).
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Core Limiter cost increased to 260 (148), energy cost increased to 2925 (1665), buildtime increased to 5142 (2928), and armor increased to 1859 (1079).
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NOTE: Previously, minelayers had twice the build power of an equivalent construction unit and cost half as much to build, giving them four times the build power per cost of a construction unit. Now they still have double the build power, but cost the same as a construction unit, keeping them effective for assisting construction units or rapidly putting up mines and basic level 1 defenses, but as much as before.
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Arm Banshee weapon [MED_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Venom weapon [VENOM_LASER] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Brawler weapon [VTOL_EMG] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Rapier weapon [VTOL_ROCKET] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Blade and Core Blackdawn weapon [Vtol_Sabot] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Arm Sabre weapon [VTOL_EMG2] tolerance reduced to 32750 (65500) and pitchtolerance reduced to 32750 (65500).
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Core Cutlass weapon [VTOL_ROCKET2] tolerance reduced to 32750 (65500) and pitchtolerance increased to 32750 (65500).
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NOTE: This reduces gunships to a 180 degree firing arc (In the front). This will help prevent gunships from easily shooting fighters chasing them from behind.
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October 7, 2022
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TA:T v2.0 Beta 58:
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Complete build menu overhaul: Added new, bigger menus (12 units per page instead of 6), and new hotkeys, custom crafted by TA:T's own ChaoStorm! Thanks Chao!
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NOTE: There may still be some bugs, missing hot keys, etc., so let us know if you find an issue.
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Arm Peewee armor reduced to 162 (212), speed increased to 2.535 (1.94), and line of sight increased to 360 (320).
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Arm Peewee weapon [PEEWEE_EMG] range increased to 480 (360), damage reduced to 9 (12), and weapon timer increased to .9333 (.7).
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Core A.K. armor reduced to 192 (251), speed increased to 2.305 (1.76), and line of sight increased to 360 (320).
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Core A.K. weapon [AK_LASER] range increased to 480 (360) and damage reduced to 17 (22).
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NOTE: Despite being the "standard/basic" level 1 Kbot, Peewees/A.K.s were being outperformed by most of the other Kbots in most situations, but didn't have something they were overly good at in comparison.
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This change has them trading armor for speed and damage for range, allowing them to close the distance to a target more quickly and come into range sooner, but at the cost of doing less damage and being easier to destroy. They should be a better overall swarm unit; light, fast, built cheaply, and destroyed easily.
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Arm and Core Sabotage Mine/Micro Nuke build time increased to 900 (10).
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NOTE: This means it will take one second for a Spy Kbot to build the micro-nuke. This is enough time to decloak to build it and have it destroy something before the spy is destroyed, but long enough that it can't be rapidly clicked on a large gantry unit and used 5 to 10 times before the spy is destroyed.
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Arm Rocko and Core Storm weapon [KBOT_ROCKET] area of effect reduced to 96 (128).
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Arm Janus weapon [JANUS_ROCKET] reload reduced to 3.8 (5.263), damage increased to 374 (518), and tolerance increased to 2000 (1000).
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Core Krogtaar weapon [COR_TAAR_RC] weapon velocity increased to 800 (600).
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Core Reapers and Pyros now take half damage from [TREEBURN] and [SHRUBBURN] weapons.
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Arm Infiltrator and Core Parasite weapon [TWILIGHT] range increased to 1200 (800).
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Added anti-mine rockets to the Arm Valiant and Core Limiter:
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firestandorders=1;
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StandingFireOrder=0;
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canpatrol=0; (Was 1)
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CanAttack=1;
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Weapon1=ANTIMINE_ROCKET;
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BadTargetCategory=VTOL;
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wpri_badTargetCategory=VTOL;
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and their scripts were changed to allow them to use a weapon.
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Arm Spider turret turn rate increased to 480 (180).
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Arm and Core Construction Hovercraft can now build:
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Micro Fusions
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Moho Metal Makers
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Amphibious Complex
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Seaplane Platform
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Arm Moho Twilight now has a defensive paralysis weapon. The following was added:
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canattack=1;
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shootme=1;
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firestandorders=1;
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StandingFireOrder=1;
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canstop=1;
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downloadable=1;
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Weapon1=ARMTICK_PARALYZER; (Not currently used by any unit)
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wpri_badTargetCategory=ALL;
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BadTargetCategory=NOWEAPON;
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NoChaseCategory=ALL;
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immunetoparalyzer=1;
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and its script was changed to allow it to use a weapon.
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NOTE: The weapon is a burst of EMP grenades that spray out in a circle in random directions, hopefully paralyzing its enemies. It defaults to Return Fire, so that if enemies go by without noticing it, it won't reveal itself unnecessarily. Of course, you can set it to Fire at Will or Hold Fire, if you so choose.
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September 24, 2022
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TA:T v2.0 Beta 57:
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Core Instigator description changed to "Light Assault Laser Tank" ("Light Assault Tank").
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Core Instigator weapon [GATOR_LASER] energy per shot increased to 9 (0) and damage increased to 80 (53).
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NOTE: Arm Flash tanks already get a 25% damage bonus from their EMG weapons which take no energy. Core Instigators now get a 50% damage bonus (Like most other energy weapons), but will require energy to fire.
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Arm Spider turn rate increased to 1650 (1020), steeringmode set to 2 (1), and brake rate increased to 0.25 (0.15).
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Arm Mark XVII Bolo and Core Class A Heavy Yavac weapon [HELLBORE_CANNON] area of effect reduced to 384 (512).
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Core Bladewing speed reduced to 6.82 (7.0).
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NOTE: This should help Bladewings stay in a group with Venoms more easily.
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Arm Bee build distance increased to 300 (60), armor reduced to 160 (369), and speed reduced to 7.5 (7.7).
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NOTE: This helps Bees not to stack right on top of each other so much when building/repairing (Since units stacked exactly on top of each other seem to ignore area of effect damage a lot). Bees are small flying nano-drones, able to quickly bring build/repair power to bear, but also fragile and vulnerable to attack, much like nano-turrets.
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Arm Metal Generator metal cost reduced to 501 (1050), energy cost reduced to 10017 (31491), build time reduced to 18214 (57258), metalmake=3.0 removed, makesmetal=2 added, and onoffable set to 1 (0).
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Core Metal Generator metal cost reduced to 520 (1089), energy cost reduced to 10209 (32094), build time reduced to 19039 (59850), metalmake=3.0 removed, makesmetal=2 added, and onoffable set to 1 (0).
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NOTE: This makes Metal Generators about 50% more metal efficient than Fusions and Moho Metal Makers (For the metal spent, since Metal Generators don't use energy unless cloaking). They already closed up to take less damage like solars do, but previously didn't stop making metal when they did so ("metalmake" always produces metal, but "makesmetal" only produces when the unit is on). Now they do stop making metal when closed and can be manually toggled on or off.
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Arm MRU metalmake increased to 3.0 (1.0).
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Core MRU metalmake increased to 3.0 (1.0).
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Fixed the Core north-facing Shipyard model being about 18% bigger than the models that face the other directions.
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August 24, 2022
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TA:T v2.0 Beta 56:
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Arm Bee armor increased to 369 (160).
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Core Bladewing StandingMoveOrder set to 2 (1).
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NOTE: This sets them to Roaming as their default.
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Core Bladewing metal cost reduced to 27 (68), energy cost reduced to 567 (1429), and buildtime reduced to 888 (2237).
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Arm Mumbo weapon [TAWF003_weapon] model set to "rbshot" ("RazPlasma")
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Arm Razorback weapon [MECH_RAPIDLASER] area of effect increased to 64 (12), tolerance increasd to 6000 (1000), explosiongaf set to RazFX2 ("fx"), and explosionart set to "exploblu" ("explode5").
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NOTE: This gives it the same kind of "pulse-laser" semi-plasma/energy bolt that the Mumbo has with a modest area of effect.
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Core Karganeth weapon [KARG_FLAME] damage reduced to 12 (16).
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NOTE: This reduced the flame bonus on the Karganeth from 100% to 50%, as was done to other flame units in Beta 55.
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Arm Bantha torso turn rate increased to 185 (100).
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Arm Bantha weapon [ARMBANTHA_FIRE] area of effect increased to 128 (64).
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Core Krogtaar weapon [COR_TAAR_RC] range increased to 750 (500) and damage reduced to 1260 (1890).
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Arm Detonator energy cost reduced to 111449 (222897) and build time reduced to 101317 (202634).
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Arm Protector energy cost reduced to 89159 (178317) and build time reduced to 81053 (162106).
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Arm Scarab energy cost reduced to 88000 (176000) and build time reduced to 40000 (80000).
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Core Catalyst energy cost reduced to 114306 (228612) and build time reduced to 106579 (213158).
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Core Fortitude energy cost reduced to 91445 (182889) and build time reduced to 85263 (170526).
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Core Hedgehog energy cost reduced to 92321 (184642) and build time reduced to 43051 (86101).
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NOTE: This cuts the energy costs on tactical nuclear silos and anti-nuke silos/units while keeping their energy drain while building them the same. Previously tactical nuclear silos cost 80% of the energy and metal of a strategic nuclear silo.
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This should help tactical silos to be more accessible in the mid-game.
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Arm Phoenix and Tsunami and Core Hurricane and Maelstrom weapon [ARMADVBOMB] damage increased to 387 (335) (special damages to fighters and bombers adjusted accordingly).
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Arm Spider armor increased to 756 (555).
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Arm Antarion metal cost increased to 5167 (3750), energy cost increased to 296332 (215066), build time increased to 289889 (210390), armor reduced to 25830 (26020), acceleration increased to 0.00675 (0.0045), turn rate increased to 126 (84), and added DamageModifier=0.5; (And set ARMORED to 1; in their scripts) while reducing their armor accordingly.
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Arm Antarion weapon [ARMANTAR_LASER] reload reduced to 0.75 (1.5), damage increased to 746 (662), energy per shot increased to 476 (422), and weapon velocity reduced to 1000 (1500).
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NOTE: The reduction in weapon velocity is to help prevent shots from missing.
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NOTE: This puts the Antarion at roughly 10% less cost than the Gargoyle and with similar ratios of armor vs firepower.
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Core Gargoyle acceleration increased to 0.006 (0.004), turn rate increased to 116 (77), and armor increased to 31256 (30680).
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July 21, 2022
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TA:T v2.0 Beta 55:
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@@ -3172,7 +2883,7 @@ Arm Big Bertha weapon [ARM_BERTHACANNON] weapon velocity reduced to 1000 (1100).
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Arm Vulcan weapon [ARMVULC_WEAPON] weapon velocity reduced to 1000 (1100) and (in)accuracy reduced to 1750 (2100).
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Core Intimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150).
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Core Initimidator weapon [CORE_INTIMIDATOR] weapon velocity reduced to 1050 (1150).
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Core Buzzsaw weapon [CORBUZZ_WEAPON] weapon velocity reduced to 1000 (1150) and (in)accuracy reduced to 1925 (2310).
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