Compare commits

..
Author SHA1 Message Date
Axle1975 9d40e90f8a Add tdraw.dll, tdraw.txt and LICENSE 2026-06-20 14:44:16 +10:00
Axle1975 0483c25ac2 tatw-2.0b86 2024-05-12 23:02:49 +10:00
Axle1975 03f06f24b5 tatw-2.0b85 2024-04-21 21:38:17 +10:00
Axle1975 0bdf4c184b tatw-2.0b61 2023-01-22 13:53:36 +11:00
5 changed files with 2657 additions and 12 deletions
+15
View File
@@ -0,0 +1,15 @@
Beta 61
Summary of changes:
Arm Bulldog and Core Goliath reload and damage reduced.
Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat rockets given tracking.
NOTE: This gives tracking to the weapons of most vertically launched rocket units (Except the Arm Ranger and Core Messenger). The idea is to allow them to fire on incoming units with some effect, but not necessarily great effect, similar to artillery units, instead of relegating them almost exclusively to firing on stationary targets.
Arm Panther weapon [PANTHER_MISSILE] area of effect increased to 96 (12).
Core Leveler weapon [CORLEVLR_WEAPON] explosionart changed to explode3 (explode2).
NOTE: This is purely cosmetic and just reduces the visual explosion somewhat to more closely match the damage being dealt. Before it was using the same explosion art that the Guardian/Punisher use, but the damage isn't anywhere close to that.
Arm Marauder armor reduced and damage increased, and primary weapon given slight tracking.
NOTE: Halved the Marauder's armor and doubles its firepower, similar to the Core Shiva, and gives the Marauder's primary weapon a slight bit of tracking (The same as Flash tanks and Peewees have) to help them hit a bit better at range.
+10
View File
@@ -0,0 +1,10 @@
Beta 85
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Fixed build menu bugs for Arm Gantry Constructor and Arm/Core Strategic/Tactical nuclear silos
Removed CTRL_G hotkeys from Arm and Core Construction Hovercraft.
Arm and Core Nexus can now only transport 2x2 footprint units (Was 3x3 units).
Arm and Core Advanced Construction Sub can now build the Amphibious Complex.
+26
View File
@@ -0,0 +1,26 @@
Beta 86
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
The new TADR release (Thanks TADR devs!) is included in this beta, which includes the +autoteam command, metal extractor and wreckage "snap" functionality, showing the current wind speed and tidal strength, etc. You can bring up the control panel in game with Control F2. This includes a new totala.exe and .dlls to allow for the new functionality. For details, see tdraw.txt.
Depthcharges now continue to track targets outside their range, like missiles, making it harder for subs (Or other units) to outrun them.
Doubled the metal "weight" for being carried in multi-unit air transports (Arm Condor and Core Vindicator) for Arm Lemmings and Invaders and Core Roaches and Skuttles, so you can only carry half as many (10 Lemmings instead of 20, etc.).
Arm Gremlin mincloakdistance increased to 50 (25).
NOTE: This makes them easier to decloak, since it was really difficult before. Now a unit that comes within about a Gremlin's width of the Gremlin should decloak it.
Tripled the energy costs for the Arm Epoch and Core Black Hydra.
NOTE: Previously, Epochs and Black Hydras had the same energy to metal ratio as the Millenium and Warlord, despite the former being Gantry-level ships. Now their energy cost is tripled like other Gantry units.
Core Cauterizer attack run length and turnrate reduced.
NOTE: This should help "chain-bombing" to be less abuseable with the Cauterizer, especially while trying to change directions during it.
Arm Hermes cost reduced, armor increased, and firepower reduced to 1/2. They now use the Arm Chainsaw weapon.
Minelayer vehicles, Kbots, and ships now take 20% normal damage from mines (5% normal damage).
Arm and Core Nexus speed reduced to 1.2 (1.3).
NOTE: This gives them the same speed as Commanders.
Core Tidal Generator footprint changed to 3x3 (4x4), so they take up as little space as an Arm Tidal Generator.
File diff suppressed because it is too large Load Diff
BIN
View File
Binary file not shown.