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4
Commits
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9e280b9278 | ||
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0483c25ac2 | ||
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Beta 85
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Fixed build menu bugs for Arm Gantry Constructor and Arm/Core Strategic/Tactical nuclear silos
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Removed CTRL_G hotkeys from Arm and Core Construction Hovercraft.
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Arm and Core Nexus can now only transport 2x2 footprint units (Was 3x3 units).
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Arm and Core Advanced Construction Sub can now build the Amphibious Complex.
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Beta 86
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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The new TADR release is included in this beta, which includes the +autoteam command, metal extractor and wreckage "snap" functionality, etc. This includes a new totala.exe and .dlls to allow for the new functionality. For details, see tdraw.txt.
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Depthcharges now continue to track targets outside their range, like missiles, making it harder for subs (Or other units) to outrun them.
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Doubled the metal "weight" for being carried in multi-unit air transports (Arm Condor and Core Vindicator) for Arm Lemmings and Invaders and Core Roaches and Skuttles, so you can only carry half as many (10 Lemmings instead of 20, etc.).
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Arm Gremlin mincloakdistance increased to 50 (25).
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NOTE: This makes them easier to decloak, since it was really difficult before. Now a unit that comes within about a Gremlin's width of the Gremlin should decloak it.
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Tripled the energy costs for the Arm Epoch and Core Black Hydra.
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NOTE: Previously, Epochs and Black Hydras had the same energy to metal ratio as the Millenium and Warlord, despite the former being Gantry-level ships. Now their energy cost is tripled like other Gantry units.
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Core Cauterizer attack run length and turnrate reduced.
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NOTE: This should help "chain-bombing" to be less abuseable with the Cauterizer, especially while trying to change directions during it.
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Arm Hermes cost reduced, armor increased, and firepower reduced to 1/2. They now use the Arm Chainsaw weapon.
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Minelayer vehicles, Kbots, and ships now take 20% normal damage from mines (5% normal damage).
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Arm and Core Nexus speed reduced to 1.2 (1.3).
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NOTE: This gives them the same speed as Commanders.
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Core Tidal Generator footprint changed to 3x3 (4x4), so they take up as little space as an Arm Tidal Generator.
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Beta 90
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Fixed Commander explosions doing full damage instead of no damage to Arm Moho Twilight, Core Moho Exploiter, and Arm Thunderstorm.
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Arm Guardian and Core Punisher weapons are now line of sight weapons instead of ballistic.
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NOTE: This should help improve their ability to attack incoming units instead of just denying the area.
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Arm Radical and Core Blocker weapon [MEDIUMFIXED_GUN] range increased to 1280 (800), reload increased to 1.6 (1.0), weapon velocity reduced to 600 (800), and edge effectiveness reduced to 0 (0.333).
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NOTE: This puts the Radical/Blocker in the "budget Guardian/Punisher" category, giving a faster and cheaper option for defending against light T2 artillery attacks before you have T2 yourself.
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Adjusted Arm Hermes, Flea, and Tripod and Core Oppressor "weight" for the Arm Condor and Core Vindicator to match their current metal cost.
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Doubled build power for the Arm/Core Nanolathe Minelayer Turret.
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+2974
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