Compare commits
3
Commits
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038beec4a3 | ||
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af3a9ed1e5 | ||
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1a217acb68 |
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Beta 93
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Removed some colors and added others (Thanks ChaoStorm and Venom!).
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New Megamap icons (Thanks ChaoStorm and Wiffer!).
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Arm Spider and Core Bladewing paralyzes for 1 second per shot instead of 10.
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Arm Mumbo weapon damage halved, energy per shot doubled, and it now rolls through things like the Beamer weapon.
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Core Termite weapon damage increased 33%, energy per shot doubled, and area of effect increased.
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Core Oppressor rockets no longer track.
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+80
-8
@@ -2,22 +2,94 @@
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[Option] ; General Settings
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[Option] ; General Settings
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FillColor=245; ; The color that will be replaced by the player color
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FillColor=64; ; The color that will be replaced by the player color
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TransparentColor=9; ; The color that will be replaced by transparency
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TransparentColor=9; ; The color that will be replaced by transparency
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SelectedColor=255; ; The color that will be shown only when the unit is selected
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SelectedColor=255; ; The color that will be shown only when the unit is selected
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HoverColor=84; ; The color that will show when the icon is hovered on
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HoverColor=84; ; The color that will show when the icon is hovered on
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UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
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UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
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UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons
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UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
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[ICON] ; Custom Icons
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[ICON] ; Custom Icons,One tag per icon, list them in order of which you want to search ofr first e.g "AIRCON" has higher priority than "VTOL"
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Unknow=UNKNOWN.PCX;
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Unknow=UNKNOWN.PCX;
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Nothing=NONE.pcx;
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Nothing=NONE.pcx;
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NukeIcon=NUKEICON.pcx;
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NukeIcon=NUKEICON.pcx;
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; When custom icons are enabled, set them below using the category tags from unit fbi files
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T3CON=T3CON.pcx
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; You can use your own custom icon files, they must be in the TA color palette and PCX format
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AIRCON2=AIRCONS2.pcx
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; A disabled example of the syntax is provided below
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AIRCON=AIRCONS.pcx
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; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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KCON2=KBOTCON2.pcx
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KCON=KBOTCON.pcx
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VCON2=TANKCON2.pcx
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VCON=TANKCON.pcx
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CSSHIP=CSSHIP.pcx
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CSSUB=CSSUB.pcx
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SEAPLANECON=SEAPLANECON.pcx
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HOVERCON=HOVERCON.pcx
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GANTRY=GANTRY.pcx
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T3TANK=T3TANK.pcx
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T3MECH=T3MECH.pcx
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AAFUS=AAFUS.pcx
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CAFUS=CAFUS.pcx
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DEEPCORE=DEEPCORE.pcx
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SHIP3=SHIP3.pcx
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SUB3=SUB3.pcx
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BUZZSAW=BUZZSAW.pcx
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VULCAN=VULCAN.pcx
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NUCLEAR=NUCLEAR.pcx
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ANTINUKE=ANTINUKE.pcx
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BEHEMOTH=BEHEMOTH.pcx
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PRUDE=PRUDE.pcx
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MOHOGEOTHERMAL=MOHOGEOTHERMAL.pcx
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GEO=GEOTHERMAL.pcx
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JUNO=JUNO.pcx
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SEAPLANE=SEAPLANE.pcx
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VTOL2=AIR2.pcx
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KBOT2=KBOTT2.PCX
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TANK2=TANK2.PCX
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SHIP2=SHIP2.pcx
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SUB2=SUB2.pcx
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BERTHA=BERTHA.pcx
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TIMMY=TIMMY.pcx
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ARMFUS=ARMFUS.pcx
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CORFUS=CORFUS.pcx
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ARMMOHO=ARMMOHO.pcx
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CORMOHO=CORMOHO.pcx
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VTOL=AIRCRAFTCOMBAT.PCX
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KBOT=KBOT.pcx
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TANK=TANK.pcx
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SHIP=NAVAL.pcx
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SUB=SUB.pcx
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MICRO=MICRO.pcx
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ENERGY=ENERGY.pcx
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COREXTRACT=COREXTRACT.pcx
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EXTRACTOR=EXTRACTOR.pcx
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CONVERTER=CONVERTER.pcx
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STORAGE=STORAGE.pcx
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GUN=GUN.pcx
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ANTIAIR=ANTIAIR.pcx
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INFORMATION2=INFORMATION2.pcx
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INFORMATION=INFORMATION.pcx
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MINE=MINE.pcx
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HOVER=HOVER.pcx
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VPFACTORY2=VFACTORY2.pcx
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VPFACTORY=VFACTORY.pcx
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HPFACTORY=HFACTORY.pcx
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APFACTORY2=AFACTORY2.pcx
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APFACTORY=AFACTORY.pcx
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KFACTORY2=KFACTORY2.pcx
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KFACTORY=KFACTORY.pcx
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SHIPFACTORY2=NFACTORY2.pcx
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SHIPFACTORY=NFACTORY.pcx
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SPFACTORY=SPFACTORY.pcx
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UWFACTORY=UWFACTORY.pcx
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PLANT=FACTORY.PCX
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;KBOT=KBOT.pcx
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@@ -143,16 +143,16 @@ MegamapAntiNukeMinimum = 0;
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; Set from 0 to 255 to select colors from the TA indexed color palette
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; Set from 0 to 255 to select colors from the TA indexed color palette
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; These settings are disabled by default (remove the semicolons to enable)
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; These settings are disabled by default (remove the semicolons to enable)
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;Player1DotColors=227; ;Default is 227
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Player1DotColors=227; ;Default is 227
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;Player2DotColors=212; ;Default is 212
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Player2DotColors=203; ;Default is 212
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;Player3DotColors=80; ;Default is 80
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Player3DotColors=99; ;Default is 80
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;Player4DotColors=235; ;Default is 235
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Player4DotColors=234; ;Default is 235
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;Player5DotColors=108 ;Default is 108
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Player5DotColors=108 ;Default is 108
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;Player6DotColors=219; ;Default is 219
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Player6DotColors=149; ;Default is 219
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;Player7DotColors=208; ;Default is 208
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Player7DotColors=38; ;Default is 208
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;Player8DotColors=93; ;Default is 93
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Player8DotColors=198; ;Default is 93
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;Player9DotColors=130; ;Default is 130
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Player9DotColors=18; ;Default is 130
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;Player10DotColors=67; ;Default is 67
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Player10DotColors=179; ;Default is 67
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; Player Dot Marker Colors
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; Player Dot Marker Colors
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; Customize the colors of player dot markers by setting a custom icon file
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; Customize the colors of player dot markers by setting a custom icon file
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@@ -161,9 +161,9 @@ MegamapAntiNukeMinimum = 0;
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; The icon width and height settings must match the dimensions of your icons
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; The icon width and height settings must match the dimensions of your icons
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; These settings are disabled by default (remove the semicolons to enable)
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; These settings are disabled by default (remove the semicolons to enable)
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;PerPlayerMarkerWidth=10;
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PerPlayerMarkerWidth=10;
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;PerPlayerMarkerHeight=10;
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PerPlayerMarkerHeight=10;
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;PlayerMarkerPcx=Icon\smallcircle.pcx;
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PlayerMarkerPcx=Icon\smallcircle.pcx;
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[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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@@ -1,3 +1,49 @@
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May 8, 2025
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TA:T v2.0 Beta 93:
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Added new colors! We're trying out some new colors, but this requires removing some others, so this is what we're trying out for now:
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Removed:
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White
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Green
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Yellow
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Black
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Sky Blue
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Tan
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Red
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Added:
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Greyish Blue
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Lime
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Dark Green
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Orange
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Pink
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Mustard
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Darker Red
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Feedback is welcome, since this is just something we're trying out. Thank you ChaoStorm for your hard work, and also Venom of ProTA for being a huge help in answering a lot of questions and pointing us in the right direction!
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Added new megamap icons! Chaostorm has been working hard on adding category tages to 330 different units for the icons, as well as the icons themselves (Along with a lot of help from Wiffer!). This release comes with a TA.ini file and an Icons folder to replace the existing ones (We recommend backing up your existing Icons folder and TA.ini file). The icons are still a work in progress, but the idea is to help make units showing up on the megamap more useful and identifiable for strategic play. We'll need feedback on how visible they are, how easy they are to identify, etc. Also, remember that the new icons only show on the megamap for units you have line of sight on. Radar coverage will just show regular dots. You should still be able to turn off the new icons and use the normal ones if you want.
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Thanks ChaoStorm and Wiffer!
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Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage reduced to 30 (300) and the special damage to features reduced to 300 (1200).
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NOTE: This reduces the paralysis time for each shot from 10 seconds to 1 second. The special damage to features was changed from 4x regular damage to 10x regular damage. This means a single Bladewing or Spider can keep a unit locked down if they fire on it continually, but it will unfreeze as soon as they stop. Of course, multiple shots from multiple units can still stack the paralysis, but each extra shot will only add an additional one second, instead of ten.
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Arm Mumbo description changed to "Heavy Rapid-Fire Piercing Pulse-Laser Tank" ("Heavy Rapid-Fire Pulse-Laser Tank").
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Arm Mumbo weapon [TAWF003_weapon] damage reduced to 19 (38), energy per shot increased to 22 (11), and noexplode=1 added.
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NOTE: This makes the Mumbo weapon pierce through targets and features, much like the Arm Beamer does. In return, it does half the previous damage (As it can potentially hit a target multiple times on the way through), and costs twice as much energy to fire.
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Core Termite weapon [CORE_TERMITE_LASER] area of effect increased to 64 (12), edge effectiveness reduced to 0.5 (1.0), energy per shot increased to 172 (86), damage increased to 324 (243), explosiongaf set to yellowboom (fx), and explosionart set to yellowboom (explode5).
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NOTE: This doubles the energy cost per shot to give 33% more damage and a big (for a beam weapon) area of effect.
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Fixed the build power for Arm and Core Advanced Shipyards being in the name of the unit instead of the description.
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Fixed the Arm and Core Minelayer Nanolathe Turret description to show the correct build power of 60.
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Core Oppressor weapon [OPPRESSOR_ROCKET] had "guidance" and "tracks" disabled.
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NOTE: This means Oppressor rockets will not track.
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February 14, 2025
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February 14, 2025
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TA:T v2.0 Beta 92:
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TA:T v2.0 Beta 92:
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Reference in New Issue
Block a user