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Author SHA1 Message Date
Axle1975 038beec4a3 Add tdraw.dll, tdraw.txt and LICENSE 2026-06-20 14:44:46 +10:00
Axle1975 af3a9ed1e5 tatw-2.0b93 track TotalA.exe, TA.ini and Icons 2025-09-08 11:23:00 +10:00
Axle1975 1a217acb68 tatw-2.0b93 2025-08-27 11:04:16 +10:00
81 changed files with 155 additions and 23 deletions
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Beta 93
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
Removed some colors and added others (Thanks ChaoStorm and Venom!).
New Megamap icons (Thanks ChaoStorm and Wiffer!).
Arm Spider and Core Bladewing paralyzes for 1 second per shot instead of 10.
Arm Mumbo weapon damage halved, energy per shot doubled, and it now rolls through things like the Beamer weapon.
Core Termite weapon damage increased 33%, energy per shot doubled, and area of effect increased.
Core Oppressor rockets no longer track.
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[Option] ; General Settings
FillColor=245; ; The color that will be replaced by the player color
FillColor=64; ; The color that will be replaced by the player color
TransparentColor=9; ; The color that will be replaced by transparency
SelectedColor=255; ; The color that will be shown only when the unit is selected
HoverColor=84; ; The color that will show when the icon is hovered on
UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons
UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
[ICON] ; Custom Icons
[ICON] ; Custom Icons,One tag per icon, list them in order of which you want to search ofr first e.g "AIRCON" has higher priority than "VTOL"
Unknow=UNKNOWN.PCX;
Nothing=NONE.pcx;
NukeIcon=NUKEICON.pcx;
; When custom icons are enabled, set them below using the category tags from unit fbi files
; You can use your own custom icon files, they must be in the TA color palette and PCX format
; A disabled example of the syntax is provided below
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
T3CON=T3CON.pcx
AIRCON2=AIRCONS2.pcx
AIRCON=AIRCONS.pcx
KCON2=KBOTCON2.pcx
KCON=KBOTCON.pcx
VCON2=TANKCON2.pcx
VCON=TANKCON.pcx
CSSHIP=CSSHIP.pcx
CSSUB=CSSUB.pcx
SEAPLANECON=SEAPLANECON.pcx
HOVERCON=HOVERCON.pcx
GANTRY=GANTRY.pcx
T3TANK=T3TANK.pcx
T3MECH=T3MECH.pcx
AAFUS=AAFUS.pcx
CAFUS=CAFUS.pcx
DEEPCORE=DEEPCORE.pcx
SHIP3=SHIP3.pcx
SUB3=SUB3.pcx
BUZZSAW=BUZZSAW.pcx
VULCAN=VULCAN.pcx
NUCLEAR=NUCLEAR.pcx
ANTINUKE=ANTINUKE.pcx
BEHEMOTH=BEHEMOTH.pcx
PRUDE=PRUDE.pcx
MOHOGEOTHERMAL=MOHOGEOTHERMAL.pcx
GEO=GEOTHERMAL.pcx
JUNO=JUNO.pcx
SEAPLANE=SEAPLANE.pcx
VTOL2=AIR2.pcx
KBOT2=KBOTT2.PCX
TANK2=TANK2.PCX
SHIP2=SHIP2.pcx
SUB2=SUB2.pcx
BERTHA=BERTHA.pcx
TIMMY=TIMMY.pcx
ARMFUS=ARMFUS.pcx
CORFUS=CORFUS.pcx
ARMMOHO=ARMMOHO.pcx
CORMOHO=CORMOHO.pcx
VTOL=AIRCRAFTCOMBAT.PCX
KBOT=KBOT.pcx
TANK=TANK.pcx
SHIP=NAVAL.pcx
SUB=SUB.pcx
MICRO=MICRO.pcx
ENERGY=ENERGY.pcx
COREXTRACT=COREXTRACT.pcx
EXTRACTOR=EXTRACTOR.pcx
CONVERTER=CONVERTER.pcx
STORAGE=STORAGE.pcx
GUN=GUN.pcx
ANTIAIR=ANTIAIR.pcx
INFORMATION2=INFORMATION2.pcx
INFORMATION=INFORMATION.pcx
MINE=MINE.pcx
HOVER=HOVER.pcx
VPFACTORY2=VFACTORY2.pcx
VPFACTORY=VFACTORY.pcx
HPFACTORY=HFACTORY.pcx
APFACTORY2=AFACTORY2.pcx
APFACTORY=AFACTORY.pcx
KFACTORY2=KFACTORY2.pcx
KFACTORY=KFACTORY.pcx
SHIPFACTORY2=NFACTORY2.pcx
SHIPFACTORY=NFACTORY.pcx
SPFACTORY=SPFACTORY.pcx
UWFACTORY=UWFACTORY.pcx
PLANT=FACTORY.PCX
;KBOT=KBOT.pcx
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+13 -13
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@@ -143,16 +143,16 @@ MegamapAntiNukeMinimum = 0;
; Set from 0 to 255 to select colors from the TA indexed color palette
; These settings are disabled by default (remove the semicolons to enable)
;Player1DotColors=227; ;Default is 227
;Player2DotColors=212; ;Default is 212
;Player3DotColors=80; ;Default is 80
;Player4DotColors=235; ;Default is 235
;Player5DotColors=108 ;Default is 108
;Player6DotColors=219; ;Default is 219
;Player7DotColors=208; ;Default is 208
;Player8DotColors=93; ;Default is 93
;Player9DotColors=130; ;Default is 130
;Player10DotColors=67; ;Default is 67
Player1DotColors=227; ;Default is 227
Player2DotColors=203; ;Default is 212
Player3DotColors=99; ;Default is 80
Player4DotColors=234; ;Default is 235
Player5DotColors=108 ;Default is 108
Player6DotColors=149; ;Default is 219
Player7DotColors=38; ;Default is 208
Player8DotColors=198; ;Default is 93
Player9DotColors=18; ;Default is 130
Player10DotColors=179; ;Default is 67
; Player Dot Marker Colors
; Customize the colors of player dot markers by setting a custom icon file
@@ -161,9 +161,9 @@ MegamapAntiNukeMinimum = 0;
; The icon width and height settings must match the dimensions of your icons
; These settings are disabled by default (remove the semicolons to enable)
;PerPlayerMarkerWidth=10;
;PerPlayerMarkerHeight=10;
;PlayerMarkerPcx=Icon\smallcircle.pcx;
PerPlayerMarkerWidth=10;
PerPlayerMarkerHeight=10;
PlayerMarkerPcx=Icon\smallcircle.pcx;
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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May 8, 2025
TA:T v2.0 Beta 93:
Added new colors! We're trying out some new colors, but this requires removing some others, so this is what we're trying out for now:
Removed:
White
Green
Yellow
Black
Sky Blue
Tan
Red
Added:
Greyish Blue
Lime
Dark Green
Orange
Pink
Mustard
Darker Red
Feedback is welcome, since this is just something we're trying out. Thank you ChaoStorm for your hard work, and also Venom of ProTA for being a huge help in answering a lot of questions and pointing us in the right direction!
Added new megamap icons! Chaostorm has been working hard on adding category tages to 330 different units for the icons, as well as the icons themselves (Along with a lot of help from Wiffer!). This release comes with a TA.ini file and an Icons folder to replace the existing ones (We recommend backing up your existing Icons folder and TA.ini file). The icons are still a work in progress, but the idea is to help make units showing up on the megamap more useful and identifiable for strategic play. We'll need feedback on how visible they are, how easy they are to identify, etc. Also, remember that the new icons only show on the megamap for units you have line of sight on. Radar coverage will just show regular dots. You should still be able to turn off the new icons and use the normal ones if you want.
Thanks ChaoStorm and Wiffer!
Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage reduced to 30 (300) and the special damage to features reduced to 300 (1200).
NOTE: This reduces the paralysis time for each shot from 10 seconds to 1 second. The special damage to features was changed from 4x regular damage to 10x regular damage. This means a single Bladewing or Spider can keep a unit locked down if they fire on it continually, but it will unfreeze as soon as they stop. Of course, multiple shots from multiple units can still stack the paralysis, but each extra shot will only add an additional one second, instead of ten.
Arm Mumbo description changed to "Heavy Rapid-Fire Piercing Pulse-Laser Tank" ("Heavy Rapid-Fire Pulse-Laser Tank").
Arm Mumbo weapon [TAWF003_weapon] damage reduced to 19 (38), energy per shot increased to 22 (11), and noexplode=1 added.
NOTE: This makes the Mumbo weapon pierce through targets and features, much like the Arm Beamer does. In return, it does half the previous damage (As it can potentially hit a target multiple times on the way through), and costs twice as much energy to fire.
Core Termite weapon [CORE_TERMITE_LASER] area of effect increased to 64 (12), edge effectiveness reduced to 0.5 (1.0), energy per shot increased to 172 (86), damage increased to 324 (243), explosiongaf set to yellowboom (fx), and explosionart set to yellowboom (explode5).
NOTE: This doubles the energy cost per shot to give 33% more damage and a big (for a beam weapon) area of effect.
Fixed the build power for Arm and Core Advanced Shipyards being in the name of the unit instead of the description.
Fixed the Arm and Core Minelayer Nanolathe Turret description to show the correct build power of 60.
Core Oppressor weapon [OPPRESSOR_ROCKET] had "guidance" and "tracks" disabled.
NOTE: This means Oppressor rockets will not track.
February 14, 2025
TA:T v2.0 Beta 92:
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