Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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c10c80a735 | ||
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04e02e3186 | ||
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1a217acb68 |
@@ -0,0 +1,14 @@
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|||||||
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Beta 93
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||||||
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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||||||
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||||||
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Removed some colors and added others (Thanks ChaoStorm and Venom!).
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||||||
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||||||
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New Megamap icons (Thanks ChaoStorm and Wiffer!).
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||||||
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||||||
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Arm Spider and Core Bladewing paralyzes for 1 second per shot instead of 10.
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||||||
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Arm Mumbo weapon damage halved, energy per shot doubled, and it now rolls through things like the Beamer weapon.
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||||||
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||||||
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Core Termite weapon damage increased 33%, energy per shot doubled, and area of effect increased.
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||||||
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||||||
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Core Oppressor rockets no longer track.
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||||||
@@ -0,0 +1,42 @@
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|||||||
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Beta 94
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||||||
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
|
||||||
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|
||||||
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Increased Arm Samson and Core Slasher line of sight and weapon range, reload, velocity, and area of effect.
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||||||
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|
||||||
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Increased Arm Swatter, Core Slinger, and Core Exploiter weapon area of effect.
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||||||
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||||||
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Removed firing ports from Arm Hulk and Core Envoy.
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||||||
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||||||
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Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
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||||||
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||||||
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Arm Guardian and Core Punisher scripts and weapons altered to support weapon switching. The ballistic weapon fires more slowly but with bigger damage and area of effect. Targeting uses X to switch and D to manually fire the ballistic weapon, like the Arm Fido.
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||||||
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||||||
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Core Punisher armor increased a bit to compensate for it using the same weapons as the Guardian.
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||||||
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||||||
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Arm Zipper and Core Pyro speeds increased to match Arm Peewee and Core A.K.
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||||||
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||||||
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Core Pyro, Reaper, and Dragon's Maw weapons damage increased to 100% baseline (Was 50% baseline).
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||||||
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||||||
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Core Bladewing and Arm Spider costs cut to 1/3.
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||||||
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||||||
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Core Gimp metal cost increased (This was supposed to have been done in Beta 77, but was missed somehow. The other cost increases (energy, firepower, etc.) were already done then).
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All Seaplanes reduced to be the same speed as their advanced aircraft counterparts, instead of being 10% faster.
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Arm Phalanx and Archer and Core Copperhead and Shredder weapon area of effect increased.
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All flakker weapons set to line of sight instead of ballistic, allowing them to shoot at targets at a very high or low angle they couldn't before.
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Arm Gremlin armor halved and firepower doubled.
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Arm and Core Minelayer Nanolathe Turret build distance increased to match Fortification Turrets.
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Arm Dragon's Claw and Core Dragon's Maw line of sight increased.
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Arm Sneaky Pete and Veil and Core Castro and Shroud line of sight increased.
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Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat weapons had their turn rate reduced to only allow them to hit targets in the outer 25% of their range (Previously the outer 75% of their range).
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Core Banisher model altered to increase the height of the turret, allowing it to shoot over obstructions more easily.
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Core Banisher weapon changed to allow it to hit an empty spot manually targeted on the ground.
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+80
-8
@@ -2,22 +2,94 @@
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|||||||
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||||||
[Option] ; General Settings
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[Option] ; General Settings
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||||||
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|
||||||
FillColor=245; ; The color that will be replaced by the player color
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FillColor=64; ; The color that will be replaced by the player color
|
||||||
TransparentColor=9; ; The color that will be replaced by transparency
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TransparentColor=9; ; The color that will be replaced by transparency
|
||||||
SelectedColor=255; ; The color that will be shown only when the unit is selected
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SelectedColor=255; ; The color that will be shown only when the unit is selected
|
||||||
HoverColor=84; ; The color that will show when the icon is hovered on
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HoverColor=84; ; The color that will show when the icon is hovered on
|
||||||
UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
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UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
|
||||||
UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons
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UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
|
||||||
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|
||||||
[ICON] ; Custom Icons
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[ICON] ; Custom Icons,One tag per icon, list them in order of which you want to search ofr first e.g "AIRCON" has higher priority than "VTOL"
|
||||||
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||||||
Unknow=UNKNOWN.PCX;
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Unknow=UNKNOWN.PCX;
|
||||||
Nothing=NONE.pcx;
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Nothing=NONE.pcx;
|
||||||
NukeIcon=NUKEICON.pcx;
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NukeIcon=NUKEICON.pcx;
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||||||
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||||||
; When custom icons are enabled, set them below using the category tags from unit fbi files
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T3CON=T3CON.pcx
|
||||||
; You can use your own custom icon files, they must be in the TA color palette and PCX format
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AIRCON2=AIRCONS2.pcx
|
||||||
; A disabled example of the syntax is provided below
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AIRCON=AIRCONS.pcx
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; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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KCON2=KBOTCON2.pcx
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KCON=KBOTCON.pcx
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VCON2=TANKCON2.pcx
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VCON=TANKCON.pcx
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CSSHIP=CSSHIP.pcx
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CSSUB=CSSUB.pcx
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||||||
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SEAPLANECON=SEAPLANECON.pcx
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HOVERCON=HOVERCON.pcx
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||||||
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||||||
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GANTRY=GANTRY.pcx
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||||||
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T3TANK=T3TANK.pcx
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||||||
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T3MECH=T3MECH.pcx
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||||||
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AAFUS=AAFUS.pcx
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||||||
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CAFUS=CAFUS.pcx
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||||||
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DEEPCORE=DEEPCORE.pcx
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||||||
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SHIP3=SHIP3.pcx
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||||||
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SUB3=SUB3.pcx
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||||||
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||||||
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BUZZSAW=BUZZSAW.pcx
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||||||
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VULCAN=VULCAN.pcx
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||||||
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NUCLEAR=NUCLEAR.pcx
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||||||
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ANTINUKE=ANTINUKE.pcx
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BEHEMOTH=BEHEMOTH.pcx
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||||||
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PRUDE=PRUDE.pcx
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||||||
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MOHOGEOTHERMAL=MOHOGEOTHERMAL.pcx
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GEO=GEOTHERMAL.pcx
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JUNO=JUNO.pcx
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SEAPLANE=SEAPLANE.pcx
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||||||
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VTOL2=AIR2.pcx
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||||||
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KBOT2=KBOTT2.PCX
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||||||
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TANK2=TANK2.PCX
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||||||
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SHIP2=SHIP2.pcx
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SUB2=SUB2.pcx
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||||||
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||||||
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BERTHA=BERTHA.pcx
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TIMMY=TIMMY.pcx
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ARMFUS=ARMFUS.pcx
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CORFUS=CORFUS.pcx
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ARMMOHO=ARMMOHO.pcx
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||||||
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CORMOHO=CORMOHO.pcx
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||||||
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VTOL=AIRCRAFTCOMBAT.PCX
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||||||
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KBOT=KBOT.pcx
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||||||
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TANK=TANK.pcx
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||||||
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SHIP=NAVAL.pcx
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||||||
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SUB=SUB.pcx
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||||||
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MICRO=MICRO.pcx
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||||||
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ENERGY=ENERGY.pcx
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||||||
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COREXTRACT=COREXTRACT.pcx
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||||||
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EXTRACTOR=EXTRACTOR.pcx
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||||||
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CONVERTER=CONVERTER.pcx
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||||||
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STORAGE=STORAGE.pcx
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||||||
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GUN=GUN.pcx
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||||||
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ANTIAIR=ANTIAIR.pcx
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||||||
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INFORMATION2=INFORMATION2.pcx
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||||||
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INFORMATION=INFORMATION.pcx
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||||||
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MINE=MINE.pcx
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||||||
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HOVER=HOVER.pcx
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||||||
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VPFACTORY2=VFACTORY2.pcx
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||||||
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VPFACTORY=VFACTORY.pcx
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||||||
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HPFACTORY=HFACTORY.pcx
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||||||
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APFACTORY2=AFACTORY2.pcx
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||||||
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APFACTORY=AFACTORY.pcx
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||||||
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KFACTORY2=KFACTORY2.pcx
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||||||
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KFACTORY=KFACTORY.pcx
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||||||
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SHIPFACTORY2=NFACTORY2.pcx
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||||||
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SHIPFACTORY=NFACTORY.pcx
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||||||
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SPFACTORY=SPFACTORY.pcx
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||||||
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UWFACTORY=UWFACTORY.pcx
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||||||
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||||||
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PLANT=FACTORY.PCX
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||||||
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||||||
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||||||
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||||||
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||||||
;KBOT=KBOT.pcx
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||||||
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@@ -143,16 +143,16 @@ MegamapAntiNukeMinimum = 0;
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|||||||
; Set from 0 to 255 to select colors from the TA indexed color palette
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; Set from 0 to 255 to select colors from the TA indexed color palette
|
||||||
; These settings are disabled by default (remove the semicolons to enable)
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; These settings are disabled by default (remove the semicolons to enable)
|
||||||
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|
||||||
;Player1DotColors=227; ;Default is 227
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Player1DotColors=227; ;Default is 227
|
||||||
;Player2DotColors=212; ;Default is 212
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Player2DotColors=203; ;Default is 212
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||||||
;Player3DotColors=80; ;Default is 80
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Player3DotColors=99; ;Default is 80
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||||||
;Player4DotColors=235; ;Default is 235
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Player4DotColors=234; ;Default is 235
|
||||||
;Player5DotColors=108 ;Default is 108
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Player5DotColors=108 ;Default is 108
|
||||||
;Player6DotColors=219; ;Default is 219
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Player6DotColors=149; ;Default is 219
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||||||
;Player7DotColors=208; ;Default is 208
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Player7DotColors=38; ;Default is 208
|
||||||
;Player8DotColors=93; ;Default is 93
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Player8DotColors=198; ;Default is 93
|
||||||
;Player9DotColors=130; ;Default is 130
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Player9DotColors=18; ;Default is 130
|
||||||
;Player10DotColors=67; ;Default is 67
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Player10DotColors=179; ;Default is 67
|
||||||
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|
||||||
; Player Dot Marker Colors
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; Player Dot Marker Colors
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||||||
; Customize the colors of player dot markers by setting a custom icon file
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; Customize the colors of player dot markers by setting a custom icon file
|
||||||
@@ -161,9 +161,9 @@ MegamapAntiNukeMinimum = 0;
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|||||||
; The icon width and height settings must match the dimensions of your icons
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; The icon width and height settings must match the dimensions of your icons
|
||||||
; These settings are disabled by default (remove the semicolons to enable)
|
; These settings are disabled by default (remove the semicolons to enable)
|
||||||
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|
||||||
;PerPlayerMarkerWidth=10;
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PerPlayerMarkerWidth=10;
|
||||||
;PerPlayerMarkerHeight=10;
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PerPlayerMarkerHeight=10;
|
||||||
;PlayerMarkerPcx=Icon\smallcircle.pcx;
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PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||||
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|
||||||
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
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[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
|
||||||
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|
||||||
|
|||||||
@@ -1,3 +1,174 @@
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September 7, 2025
|
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TA:T v2.0 Beta 94:
|
||||||
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|
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Replaced NONE.PCX icon to fix radar dots being black (Thanks ChaoStorm!).
|
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|
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Fixed PACKO having yellow areas on the model (LOGOS.GAF).
|
||||||
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|
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Fixed Core Shodan not having an icon (Added TANK category).
|
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Arm Samson and Core Slasher weapon [ARMTRUCK_MISSILE] range increased to 600 (500), reload increased to 1.5696 (1.308), weaponvelocity increased to 650 (450), startvelocity increased to 550 (350), and area of effect increased to 128 (96).
|
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|
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Arm Samson and Core Slasher line of sight increased to 650 (560).
|
||||||
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|
||||||
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Arm Swatter, Core Slinger, and Exploiter weapon [ARMAH_WEAPON] area of effect increased to 128 (96).
|
||||||
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|
||||||
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Removed firing ports from Arm Hulk and Core Envoy:
|
||||||
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IsAirBase set to 0 (1) and changed description to "Naval Transport (4 units to fire laser)(capacity 24 4x4 units)" ("Naval Transport w/ Firing Ports (capacity 24 4x4 units)").
|
||||||
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NOTE: This removes the "firing ports" allowing transported units to fire while inside the transport. Depending on the units being carried, it was a nice boost, or very hard to deal with and outclassed other ships. They still have their laser that can be fired if at least 4 units are being carried.
|
||||||
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|
||||||
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Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
|
||||||
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|
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Arm Guardian and Core Punisher scripts altered to support weapon switching.
|
||||||
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|
||||||
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Core Punisher weapon [CORFIXED_GUN] range reduced to 1280 (1295), changed to ballistic (line of sight), reload increased to 3.75 (2.7), weaponvelocity reduced to 450 (600), and damage increased to 1477 (1119).
|
||||||
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|
||||||
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Arm Guardian tertiary weapon set to [CORFIXED_GUN] (none).
|
||||||
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Core Punisher primary weapon changed to [ARMFIXED_GUN] ([CORFIXED_GUN]) and tertiary weapon set to [CORFIXED_GUN] (none).
|
||||||
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|
||||||
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Added the following to Arm Guardian and Core Punisher:
|
||||||
|
wspe_badTargetCategory=VTOL;
|
||||||
|
Onoffable=1;
|
||||||
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Activatewhenbuilt=0;
|
||||||
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canDgun=1;
|
||||||
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|
||||||
|
Arm Guardian and Core Punisher description changed to "Med.Range Plasma Battery.X switches weapons.D targets ballistic" ("Medium Range Plasma Battery").
|
||||||
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|
||||||
|
NOTE:
|
||||||
|
This gives both the Arm Guardian and the Core Punisher the ability to change between a direct fire weapon (like they already had) and a ballistic weapon, which fires more slowly, but does more damage per hit, and has more area of effect. The selected weapon is toggled the same way as the Arm Fido, with the X key (Or clicking the On/Off button). Off (Default) is the direct-fire weapon, and On uses the ballistic weapon, instead. Remember that when using the ballistic weapon, to manually target you must use the D key (Or click the D-Gun button), instead of the A key (Attack button).
|
||||||
|
|
||||||
|
Core Punisher armor increased to 4427 (4208).
|
||||||
|
NOTE: This is because the Punisher is now using the same weapons as the Guardian, despite costing a bit more.
|
||||||
|
|
||||||
|
Removed wsec_badTargetCategory=VTOL and added wspe_badTargetCategory=VTOL to Arm Fido.
|
||||||
|
NOTE: The Fido doesn't have a secondary weapon, only a primary and a tertiary weapon.
|
||||||
|
|
||||||
|
Arm Zipper speed increased to 2.535 (2.3).
|
||||||
|
Core Pyro speed increased to 2.305 (2.091).
|
||||||
|
|
||||||
|
Increased flamethrower weapons from 50% bonus damage to 100% bonus damage:
|
||||||
|
|
||||||
|
Core Pyro weapon [FLAMETHROWER] reload reduced to 0.6719 (0.6826) and damage increased to 21 (16) and special damages adjusted accordingly.
|
||||||
|
|
||||||
|
Core Reaper weapon [CORE_REAP] reload reduced to 0.4718 (0.481) and damage increased to 17 (13) and special damages adjusted accordingly.
|
||||||
|
|
||||||
|
Core Dragon's Maw weapon [DMAW] damage increased to 16 (12).
|
||||||
|
NOTE: Flames are very damaging, and don't cost energy, but move relatively slowly and spread out as they travel, often causing them to miss a lot unless in a target-rich environment or against targets that are stationary.
|
||||||
|
|
||||||
|
|
||||||
|
Core Bladewing energy cost reduced to 142 (425), metal cost reduced to 9 (27), armor reduced to 25 (76), buildtime reduced to 296 (888), destroyed explosion set to TINY_BUILDINGEX (SMALL_UNITEX), and self-destruct explosion set to SMALL_UNITEX (SMALL_UNIT).
|
||||||
|
|
||||||
|
Arm Spider energy cost reduced to 1385 (4155), metal cost reduced to 32 (95), armor reduced to 252 (756), buildtime reduced to 1203 (3608), destroyed explosion set to TINY_BUILDINGEX (SMALL_UNITEX), and self-destruct explosion set to SMALL_UNITEX (SMALL_UNIT).
|
||||||
|
|
||||||
|
Core Gimp metal cost increased to 295 (230).
|
||||||
|
NOTE: This was supposed to have been done in Beta 77, and the rest of the changes were made at that time (Increased energy cost, buildtime, armor, firepower, etc.) but the metal cost was left unchanged at 230 instead of being increased to 295.
|
||||||
|
|
||||||
|
Arm Tornado speed reduced to 9.5 (10.45).
|
||||||
|
Core Voodoo speed reduced to 8.64 (9.5).
|
||||||
|
Arm Albatross speed reduced to 7.333 (8.0663).
|
||||||
|
Core Typhoon speed reduced to 6.666 (7.333).
|
||||||
|
Arm Tsunami speed reduced to 7.333 (8.066).
|
||||||
|
Core Maelstrom speed reduced to 6.666 (7.333).
|
||||||
|
Arm Sabre speed reduced to 7.5 (8.25).
|
||||||
|
Core Cutlass speed reduced to 6.82 (7.49).
|
||||||
|
Arm Seahawk speed reduced to 9.2 (10.12).
|
||||||
|
Core Hunter speed reduced to 8.4 (9.24).
|
||||||
|
Arm Construction Seaplane speed reduced to 7.3 (8.03).
|
||||||
|
Core Construction Seaplane speed reduced to 6.6363 (7.7).
|
||||||
|
Core Advanced Construction Aircraft speed reduced to 6.6363 (7).
|
||||||
|
NOTE: This puts all Seaplanes at the same speed as their advanced aircraft counterparts, instead of being 10% faster.
|
||||||
|
|
||||||
|
Arm Phalanx and Archer and Core Copperhead and Shredder weapon [ARMYORK_GUN] area of effect increased to 192 (150) and set to lineofsight (ballistic).
|
||||||
|
|
||||||
|
Arm Flakker and Flakker NS weapon [ARMFLAK_GUN] set to lineofsight (ballistic).
|
||||||
|
Core Cobra and Cobra NS weapon [CORFLAK_GUN] set to lineofsight (ballistic).
|
||||||
|
NOTE: Due to being ballistic, flakkers wouldn't shoot at things with too low or too high of an angle. An aircraft directly over a flakker could not be shot. This should fix that.
|
||||||
|
|
||||||
|
Arm and Core Fortress walls damaged version armor increased to 29500 (14750).
|
||||||
|
|
||||||
|
Arm Gremlin armor reduced to 1012 (2022).
|
||||||
|
Arm Gremlin weapon [ARMST_GAUSS] damage increased to 208 (104).
|
||||||
|
NOTE: Since Gremlins may not have much time after decloaking before they are destroyed and explode, this will help them to do more damage in that time.
|
||||||
|
|
||||||
|
Arm and Core Minelayer Nanolathe Turret build distance increased to 1325 (1000), line of sight increased to 1325 (1000), and description changed to "Build mines and DT in large radius (Cloaks) (60 Build Power)" ("Build mines and DT in medium radius (Cloaks) (60 Build Power)").
|
||||||
|
|
||||||
|
Arm Dragon's Claw line of sight increased to 900 (675).
|
||||||
|
Core Dragon's Maw line of sight increased to 900 (675).
|
||||||
|
|
||||||
|
Arm Sneaky Pete line of sight increased to 1325 (1094).
|
||||||
|
Core Castro line of sight increased to 1205 (995).
|
||||||
|
|
||||||
|
Arm Veil line of sight increased to 2650 (2188).
|
||||||
|
Core Shroud line of sight increased to 2409 (1989).
|
||||||
|
|
||||||
|
Core Dominator weapon [CORHRK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 8.5 (7.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
Core Shiva weapon [SHIVA_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 8.5 (7.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
Arm MERL weapon [ARMTRUCK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 9.5 (7.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
Core Diplomat weapon [CORTRUCK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 9.0 (7.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
Arm Wombat weapon [ARMMH_WEAPON] turnrate reduced to 7168 (12615), flight time increased to 7.0 (6.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
Core Nixer weapon [CORMH_WEAPON] turnrate reduced to 7168 (12615), flight time increased to 7.0 (6.0), and noautorange set to 0 (1).
|
||||||
|
|
||||||
|
NOTE: This decrease in the tracking of the vertically launched rockets makes them only able to hit targets in approximately the outer 25% of their range. Previously they could hit targets in the outer 75% of their range.
|
||||||
|
|
||||||
|
Core Banisher model adjusted to put the turret higher up to help it avoid hitting obstructions on the ground when firing.
|
||||||
|
NOTE: This should help make it easier to fire over wreckage or even small bumps in the terrain than before.
|
||||||
|
|
||||||
|
Core Banisher and Arm Bolo weapon [TAWF_BANISHER] burnblow set to 1 (Not set previously) and weapontimer increased to 5 (3).
|
||||||
|
NOTE: The burnblow will allow it to hit an empty spot manually targeted on the ground instead of veering off to the side and then blowing up somewhere else.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
May 9, 2025
|
||||||
|
TA:T v2.0 Beta 93:
|
||||||
|
|
||||||
|
Added new colors! We're trying out some new colors, but this requires removing some others, so this is what we're trying out for now:
|
||||||
|
Removed:
|
||||||
|
White
|
||||||
|
Green
|
||||||
|
Yellow
|
||||||
|
Black
|
||||||
|
Sky Blue
|
||||||
|
Tan
|
||||||
|
Red
|
||||||
|
|
||||||
|
Added:
|
||||||
|
Greyish Blue
|
||||||
|
Lime
|
||||||
|
Dark Green
|
||||||
|
Orange
|
||||||
|
Pink
|
||||||
|
Mustard
|
||||||
|
Darker Red
|
||||||
|
|
||||||
|
Feedback is welcome, since this is just something we're trying out. Thank you ChaoStorm for your hard work, and also Venom of ProTA for being a huge help in answering a lot of questions and pointing us in the right direction!
|
||||||
|
|
||||||
|
Added new megamap icons! Chaostorm has been working hard on adding category tages to 330 different units for the icons, as well as the icons themselves (Along with a lot of help from Wiffer!). This release comes with a TA.ini file and an Icons folder to replace the existing ones (We recommend backing up your existing Icons folder and TA.ini file). The icons are still a work in progress, but the idea is to help make units showing up on the megamap more useful and identifiable for strategic play. We'll need feedback on how visible they are, how easy they are to identify, etc. Also, remember that the new icons only show on the megamap for units you have line of sight on. Radar coverage will just show regular dots. You should still be able to turn off the new icons and use the normal ones if you want.
|
||||||
|
Thanks ChaoStorm and Wiffer!
|
||||||
|
|
||||||
|
Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage reduced to 30 (300) and the special damage to features reduced to 300 (1200).
|
||||||
|
NOTE: This reduces the paralysis time for each shot from 10 seconds to 1 second. The special damage to features was changed from 4x regular damage to 10x regular damage. This means a single Bladewing or Spider can keep a unit locked down if they fire on it continually, but it will unfreeze as soon as they stop. Of course, multiple shots from multiple units can still stack the paralysis, but each extra shot will only add an additional one second, instead of ten.
|
||||||
|
|
||||||
|
Arm Mumbo description changed to "Heavy Rapid-Fire Piercing Pulse-Laser Tank" ("Heavy Rapid-Fire Pulse-Laser Tank").
|
||||||
|
Arm Mumbo weapon [TAWF003_weapon] damage reduced to 19 (38), energy per shot increased to 22 (11), and noexplode=1 added.
|
||||||
|
NOTE: This makes the Mumbo weapon pierce through targets and features, much like the Arm Beamer does. In return, it does half the previous damage (As it can potentially hit a target multiple times on the way through), and costs twice as much energy to fire.
|
||||||
|
|
||||||
|
Core Termite weapon [CORE_TERMITE_LASER] area of effect increased to 64 (12), edge effectiveness reduced to 0.5 (1.0), energy per shot increased to 172 (86), damage increased to 324 (243), explosiongaf set to yellowboom (fx), and explosionart set to yellowboom (explode5).
|
||||||
|
NOTE: This doubles the energy cost per shot to give 33% more damage and a big (for a beam weapon) area of effect.
|
||||||
|
|
||||||
|
Fixed the build power for Arm and Core Advanced Shipyards being in the name of the unit instead of the description.
|
||||||
|
|
||||||
|
Fixed the Arm and Core Minelayer Nanolathe Turret description to show the correct build power of 60.
|
||||||
|
|
||||||
|
Core Oppressor weapon [OPPRESSOR_ROCKET] had "guidance" and "tracks" disabled.
|
||||||
|
NOTE: This means Oppressor rockets will not track.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
February 14, 2025
|
February 14, 2025
|
||||||
TA:T v2.0 Beta 92:
|
TA:T v2.0 Beta 92:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user