Compare commits
6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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a68550411d | ||
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4ef380b3c9 | ||
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e10fb63367 | ||
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3f578ce371 | ||
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04e02e3186 | ||
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1a217acb68 |
@@ -0,0 +1,14 @@
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||||
Beta 93
|
||||
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
|
||||
|
||||
Removed some colors and added others (Thanks ChaoStorm and Venom!).
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||||
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||||
New Megamap icons (Thanks ChaoStorm and Wiffer!).
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||||
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Arm Spider and Core Bladewing paralyzes for 1 second per shot instead of 10.
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||||
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Arm Mumbo weapon damage halved, energy per shot doubled, and it now rolls through things like the Beamer weapon.
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Core Termite weapon damage increased 33%, energy per shot doubled, and area of effect increased.
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||||
|
||||
Core Oppressor rockets no longer track.
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@@ -0,0 +1,42 @@
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Beta 94
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||||
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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||||
|
||||
Increased Arm Samson and Core Slasher line of sight and weapon range, reload, velocity, and area of effect.
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||||
Increased Arm Swatter, Core Slinger, and Core Exploiter weapon area of effect.
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|
||||
Removed firing ports from Arm Hulk and Core Envoy.
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||||
|
||||
Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
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||||
|
||||
Arm Guardian and Core Punisher scripts and weapons altered to support weapon switching. The ballistic weapon fires more slowly but with bigger damage and area of effect. Targeting uses X to switch and D to manually fire the ballistic weapon, like the Arm Fido.
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Core Punisher armor increased a bit to compensate for it using the same weapons as the Guardian.
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Arm Zipper and Core Pyro speeds increased to match Arm Peewee and Core A.K.
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||||
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||||
Core Pyro, Reaper, and Dragon's Maw weapons damage increased to 100% baseline (Was 50% baseline).
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||||
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Core Bladewing and Arm Spider costs cut to 1/3.
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||||
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Core Gimp metal cost increased (This was supposed to have been done in Beta 77, but was missed somehow. The other cost increases (energy, firepower, etc.) were already done then).
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All Seaplanes reduced to be the same speed as their advanced aircraft counterparts, instead of being 10% faster.
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Arm Phalanx and Archer and Core Copperhead and Shredder weapon area of effect increased.
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All flakker weapons set to line of sight instead of ballistic, allowing them to shoot at targets at a very high or low angle they couldn't before.
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Arm Gremlin armor halved and firepower doubled.
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Arm and Core Minelayer Nanolathe Turret build distance increased to match Fortification Turrets.
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Arm Dragon's Claw and Core Dragon's Maw line of sight increased.
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Arm Sneaky Pete and Veil and Core Castro and Shroud line of sight increased.
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Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat weapons had their turn rate reduced to only allow them to hit targets in the outer 25% of their range (Previously the outer 75% of their range).
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Core Banisher model altered to increase the height of the turret, allowing it to shoot over obstructions more easily.
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Core Banisher weapon changed to allow it to hit an empty spot manually targeted on the ground.
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@@ -0,0 +1,43 @@
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Beta 95
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||||
Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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||||
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||||
Fixed the dark green showing up as yellow on the minimap.
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Minelaying units now have the same icon as constructors.
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Fixed "slow" animations for water explosions.
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(Thanks ChaoStorm!)
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Fixed Arm Mumbo script to prevent the unit locking up and not firing when under heavy fire.
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Arm Mumbo weapon damage increased.
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Control G added to Arm Pelican.
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Fixed a script bug that prevented Arm Guardians and Core Punishers from firing in ballistic mode until they'd fired at least once in direct-fire mode.
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Seaplanes made more expensive and heavier than regular advanced aircraft:
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Previously, Seaplanes had the same armor/firepower as advanced aircraft, but cost only 2/3s as much. This changes Seaplanes to cost 25% more than advanced aircraft, but keep the same weapons, so all of the extra cost goes into armor, boosting their armor by about 56% over advanced aircraft. However, they also move about 10% slower. This makes Seaplanes much more heavily armored for a relatively small increase in cost compared to advanced aircraft while keeping the same weapons.
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Replaced Arm Sentinel and Core Gaat Gun models with their original OTA models which are shorter, but also target fast-moving units like Flash tanks more effectively.
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Core Viper weapon area of effect increased.
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Arm Spirit and Core Krow removed from Advanced Air Plants and added to Experimental Gantries.
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|
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Arm Spirit cost increased, speed reduced, weapon range reduced, damage increased, and reload reduced.
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Core Krow cost increased, speed reduced, weapon range reduced, and damage increased.
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|
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Arm Bantha weapon velocity increased to improve accuracy.
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Core Cauterizer turn rate increased.
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Arm and Core Commander explosion area of effect increased.
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Arm and Core Decoy Commander explosion area of effect increased.
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NOTE: This increase in the Commander blast area of effect prevents an enemy commander from destroying your commander with his anti-air missile from further away and surviving your blast. As always, remember that Commander blasts only affect units, leaving structures intact.
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|
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Arm and Core Micro Fusions cost and output reduced.
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NOTE: This puts Micro Fusions at the same metal/energy efficiency as regular fusions, instead of 23% more efficient. They also produce less energy each, meaning they take up more space and are therefore more hazardous to use.
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Arm and Core Amphibious Complex costs reduced 2/3 to equal the costs of Hovercraft Platforms.
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NOTE: This puts the Amphibious Complexes back to T1.5 level, just like Hover platforms.
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Hovers give better than T1 units, and a couple of advanced things like Micro Fusions, but mostly not advanced. Complexes give full-blown advanced units at half the cost of regular advanced, but you get a short list of units across both Kbots and Vehicles, so you'll just have to work with what you get.
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@@ -0,0 +1,21 @@
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Beta 96
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Vehicle artillery put at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. This affects the Arm Shellshocker, Mausser, and Luger, and Core Wolverine, Navarone, and Pillager.
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Arm Invader and Core Roach armor increased.
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Arm and Core Commander D-Gun range reduced.
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Arm and Core Decoy Commander D-Gun range reduced.
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Adjustment to prevent bomber/torpedo bomber stacking from being immune to area of effect damage.
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Arm Janus now has the speed/acceleration/turn rate of a Jeffy, but uses 10 energy per second while moving and energy cost increased.
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Core Leveler has 50% more armor and regenerates, but uses 10 energy per second (whether moving or not).
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Core Shodan energy cost reduced.
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Core Oppressor armor reduced and damage increased. Also the rocket moves faster.
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Standardized energy make and energy use for almost all units at 1/100 their metal cost, so a 100 metal unit creates 1.0 energy per second, and while moving, uses 1.0 energy per second. There are exceptions, such as construction units, which make 1/10 their metal cost in energy, but still only use 1/100 while moving.
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@@ -0,0 +1,11 @@
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Beta 97
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Arm and Core Advanced Vehicle, Kbot, Aircraft, and Shipyard factories now cost 50% more energy and metal.
|
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NOTE: This should help extend the viability of T1 units, so jumping to Advanced doesn't happen as quickly, or if it does, it's riskier.
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|
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Arm Spider and Core Bladewing weapon paralysis time doubled to 2 seconds.
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|
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Arm Gremlins take reduced damage from their destroyed explosions just like Lemmings.
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|
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Core Rapiers do reduced damage to themselves with their weapons to help reduce self-damage to groups when attacking normally.
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+80
-8
@@ -2,22 +2,94 @@
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[Option] ; General Settings
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FillColor=245; ; The color that will be replaced by the player color
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FillColor=64; ; The color that will be replaced by the player color
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TransparentColor=9; ; The color that will be replaced by transparency
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||||
SelectedColor=255; ; The color that will be shown only when the unit is selected
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||||
HoverColor=84; ; The color that will show when the icon is hovered on
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UseCircleHover=FALSE; ; Enable or disable a drawn ring when hovered on, disabled by default
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UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons
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UseDefaultIcon=FALSE; ; Enable to use default icons, disable to use custom icons
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[ICON] ; Custom Icons
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[ICON] ; Custom Icons,One tag per icon, list them in order of which you want to search ofr first e.g "AIRCON" has higher priority than "VTOL"
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Unknow=UNKNOWN.PCX;
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Nothing=NONE.pcx;
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NukeIcon=NUKEICON.pcx;
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; When custom icons are enabled, set them below using the category tags from unit fbi files
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; You can use your own custom icon files, they must be in the TA color palette and PCX format
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||||
; A disabled example of the syntax is provided below
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||||
; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided)
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T3CON=T3CON.pcx
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AIRCON2=AIRCONS2.pcx
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||||
AIRCON=AIRCONS.pcx
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||||
KCON2=KBOTCON2.pcx
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||||
KCON=KBOTCON.pcx
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||||
VCON2=TANKCON2.pcx
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||||
VCON=TANKCON.pcx
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||||
CSSHIP=CSSHIP.pcx
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||||
CSSUB=CSSUB.pcx
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||||
SEAPLANECON=SEAPLANECON.pcx
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||||
HOVERCON=HOVERCON.pcx
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GANTRY=GANTRY.pcx
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||||
T3TANK=T3TANK.pcx
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||||
T3MECH=T3MECH.pcx
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||||
AAFUS=AAFUS.pcx
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||||
CAFUS=CAFUS.pcx
|
||||
DEEPCORE=DEEPCORE.pcx
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||||
SHIP3=SHIP3.pcx
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||||
SUB3=SUB3.pcx
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||||
|
||||
BUZZSAW=BUZZSAW.pcx
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||||
VULCAN=VULCAN.pcx
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||||
NUCLEAR=NUCLEAR.pcx
|
||||
ANTINUKE=ANTINUKE.pcx
|
||||
BEHEMOTH=BEHEMOTH.pcx
|
||||
PRUDE=PRUDE.pcx
|
||||
MOHOGEOTHERMAL=MOHOGEOTHERMAL.pcx
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||||
GEO=GEOTHERMAL.pcx
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||||
JUNO=JUNO.pcx
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||||
SEAPLANE=SEAPLANE.pcx
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||||
VTOL2=AIR2.pcx
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||||
KBOT2=KBOTT2.PCX
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||||
TANK2=TANK2.PCX
|
||||
SHIP2=SHIP2.pcx
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||||
SUB2=SUB2.pcx
|
||||
|
||||
BERTHA=BERTHA.pcx
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||||
TIMMY=TIMMY.pcx
|
||||
ARMFUS=ARMFUS.pcx
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||||
CORFUS=CORFUS.pcx
|
||||
ARMMOHO=ARMMOHO.pcx
|
||||
CORMOHO=CORMOHO.pcx
|
||||
|
||||
VTOL=AIRCRAFTCOMBAT.PCX
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||||
KBOT=KBOT.pcx
|
||||
TANK=TANK.pcx
|
||||
SHIP=NAVAL.pcx
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||||
SUB=SUB.pcx
|
||||
MICRO=MICRO.pcx
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||||
ENERGY=ENERGY.pcx
|
||||
COREXTRACT=COREXTRACT.pcx
|
||||
EXTRACTOR=EXTRACTOR.pcx
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||||
CONVERTER=CONVERTER.pcx
|
||||
STORAGE=STORAGE.pcx
|
||||
GUN=GUN.pcx
|
||||
ANTIAIR=ANTIAIR.pcx
|
||||
INFORMATION2=INFORMATION2.pcx
|
||||
INFORMATION=INFORMATION.pcx
|
||||
MINE=MINE.pcx
|
||||
HOVER=HOVER.pcx
|
||||
VPFACTORY2=VFACTORY2.pcx
|
||||
VPFACTORY=VFACTORY.pcx
|
||||
HPFACTORY=HFACTORY.pcx
|
||||
APFACTORY2=AFACTORY2.pcx
|
||||
APFACTORY=AFACTORY.pcx
|
||||
KFACTORY2=KFACTORY2.pcx
|
||||
KFACTORY=KFACTORY.pcx
|
||||
SHIPFACTORY2=NFACTORY2.pcx
|
||||
SHIPFACTORY=NFACTORY.pcx
|
||||
SPFACTORY=SPFACTORY.pcx
|
||||
UWFACTORY=UWFACTORY.pcx
|
||||
|
||||
PLANT=FACTORY.PCX
|
||||
|
||||
|
||||
|
||||
|
||||
;KBOT=KBOT.pcx
|
||||
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@@ -143,16 +143,16 @@ MegamapAntiNukeMinimum = 0;
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; Set from 0 to 255 to select colors from the TA indexed color palette
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; These settings are disabled by default (remove the semicolons to enable)
|
||||
|
||||
;Player1DotColors=227; ;Default is 227
|
||||
;Player2DotColors=212; ;Default is 212
|
||||
;Player3DotColors=80; ;Default is 80
|
||||
;Player4DotColors=235; ;Default is 235
|
||||
;Player5DotColors=108 ;Default is 108
|
||||
;Player6DotColors=219; ;Default is 219
|
||||
;Player7DotColors=208; ;Default is 208
|
||||
;Player8DotColors=93; ;Default is 93
|
||||
;Player9DotColors=130; ;Default is 130
|
||||
;Player10DotColors=67; ;Default is 67
|
||||
Player1DotColors=227; ;Default is 227
|
||||
Player2DotColors=203; ;Default is 212
|
||||
Player3DotColors=99; ;Default is 80
|
||||
Player4DotColors=234; ;Default is 235
|
||||
Player5DotColors=108 ;Default is 108
|
||||
Player6DotColors=149; ;Default is 219
|
||||
Player7DotColors=38; ;Default is 208
|
||||
Player8DotColors=198; ;Default is 93
|
||||
Player9DotColors=18; ;Default is 130
|
||||
Player10DotColors=179; ;Default is 67
|
||||
|
||||
; Player Dot Marker Colors
|
||||
; Customize the colors of player dot markers by setting a custom icon file
|
||||
@@ -161,9 +161,9 @@ MegamapAntiNukeMinimum = 0;
|
||||
; The icon width and height settings must match the dimensions of your icons
|
||||
; These settings are disabled by default (remove the semicolons to enable)
|
||||
|
||||
;PerPlayerMarkerWidth=10;
|
||||
;PerPlayerMarkerHeight=10;
|
||||
;PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||
PerPlayerMarkerWidth=10;
|
||||
PerPlayerMarkerHeight=10;
|
||||
PlayerMarkerPcx=Icon\smallcircle.pcx;
|
||||
|
||||
[REG] ; registry override settings, if any entry is disabled the last value used will be remembered
|
||||
|
||||
|
||||
+628
-1
@@ -1,3 +1,630 @@
|
||||
April 21, 2026
|
||||
TA:T v2.0 Beta 97:
|
||||
|
||||
Arm Advanced Vehicle Plant energy cost increased to 77018 (51345), metal cost increased to 6300 (4200), and build time increased to 126000 (84000).
|
||||
|
||||
Arm Advanced Kbot Lab energy cost increased to 65442 (43628), metal cost increased to 5355 (3570), and build time increased to 107100 (71400).
|
||||
|
||||
Arm Advanced Aircraft Plant energy cost increased to 93660 (62440), metal cost increased to 7665 (5110), and build time increased to 153300 (102200).
|
||||
|
||||
Arm Advanced Shipyard energy cost increased to 115553 (77035), metal cost increased to 9450 (6300), and build time increased to 189000 (126000).
|
||||
|
||||
Core Advanced Vehicle Plant energy cost increased to 79590 (53060), metal cost increased to 6510 (4340), and build time increased to 133539 (89026).
|
||||
|
||||
Core Advanced Kbot Lab energy cost increased to 67844 (45229), metal cost increased to 5552 (3701), and build time increased to 113885 (75923).
|
||||
|
||||
Core Advanced Aircraft Plant energy cost increased to 96233 (64155), metal cost increased to 7875 (5250), and build time increased to 161538 (107692).
|
||||
|
||||
Core Advanced Shipyard energy cost increased to 118388 (78925), metal cost increased to 9687 (6458), and build time increased to 198693 (132462).
|
||||
|
||||
Wreckage metal values adjusted for the above.
|
||||
NOTE: This should help extend the viability of T1 units, so jumping to Advanced doesn't happen as quickly, or if it does, it's riskier.
|
||||
|
||||
Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage increased to 60 (30) and the special damage to features increased to 600 (300).
|
||||
|
||||
Arm Maverick description changed to "Lightly Armored Heavy Offensive Gauss Kbot" ("Lightly Armored Heavy Offensive Kbot").
|
||||
|
||||
Arm Lemming and Gremlin destroyed explosion special damage to Gremlins reduced to 9 (Was default damage of 439).
|
||||
NOTE: This means Gremlins take reduced damage from their explosions just like Lemmings do.
|
||||
|
||||
Core Rapier weapon [VTOL_ROCKET] special damage to Rapiers set to 64 (Default damage of 256).
|
||||
NOTE: This is to help groups of Rapiers not blow themselves up when attacking targets.
|
||||
|
||||
|
||||
|
||||
January 4, 2026
|
||||
TA:T v2.0 Beta 96:
|
||||
|
||||
Arm Shellshocker armor reduced to 455 (683).
|
||||
Arm Shellshocker weapon [TAWF113_weapon] damage increased to 315 (210).
|
||||
|
||||
Core Wolverine armor reduced to 515 (773).
|
||||
Core Wolverine weapon [CORWOLV_GUN] damage increased to 357 (238).
|
||||
|
||||
Arm Mausser armor reduced to 684 (1130).
|
||||
Core Navarone armor reduced to 796 (1194).
|
||||
Arm Mausser and Core Navarone weapon [HOVER_ARTILLERY] damage increased to 433 (289).
|
||||
|
||||
Arm Luger armor reduced to 1295 (1943).
|
||||
Arm Luger weapon [ARM_ARTILLERY] damage increased to 733 (489).
|
||||
|
||||
Core Pillager armor reduced to 1565 (2348).
|
||||
Core Pillager weapon [CORE_ARTILLERY] damage increased to 903 (602).
|
||||
NOTE: This puts vehicle artillery at 1/3 armor and triple firepower instead of 1/2 armor and double firepower.
|
||||
|
||||
Arm Invader armor increased to 1002 (771).
|
||||
Core Roach armor increased to 1155 (882).
|
||||
|
||||
Arm and Core Commander weapon [ARM_DISINTEGRATOR] range reduced to 250 (400).
|
||||
|
||||
Arm and Core Decoy Commander weapon [DECOY_DISINTEGRATOR] range reduced to 250 (400).
|
||||
|
||||
NOTE: This should help Commanders to be a little more vulnerable to being overrun by groups of units, especially T1 units, so that using them to hold an area may be a riskier choice than before. They're still quite strong, but shorter ranged units are more likely to survive long enough to at least get a shot or two in before being disintegrated. This puts the range back to what it was in Beta 19.
|
||||
|
||||
Fixed a typo for the Arm Lancet self-destruct explosion:
|
||||
Changed it to SelfDestructAs=MEDIUM_UNIT; (SelfDestructA06.2s=MEDIUM_UNIT;)
|
||||
|
||||
[SMALL_UNITEX] special damage to Arm Thunder set to 360 (default of 50) and Core Shadow set to 400 (default of 50).
|
||||
|
||||
[MEDIUM_UNITEX] special damage to Arm Phoenix set to 1240 (default of 125), Core Hurricane set to 1440 (default of 125), Arm Lancet set to 770 (default of 125), Core Titan set to 880 (default of 125), Arm Albatross set to 1190 (default of 125), Core Typhoon set to 1370 (default of 125), Arm Tsunami set to 1930 (default of 125), and Core Maelstrom set to 2230 (default of 125).
|
||||
|
||||
NOTE: This means the [SMALL_UNITEX] and [MEDIUM_UNITEX] weapons now do extra damage to regular bombers and advanced bombers/torpedo bombers, respectively, which is the explosion they each have when destroyed. This is to prevent "stacked" bombers (bombers right on top of each other) from ignoring area of effect damage. Instead, when one in the "stack" is destroyed, the rest take enough damage to be destroyed from the explosion and all are destroyed. This should only destroy bombers stacked on top of each other within a pixel or two of each other, simulating the area of effect damage of, say, a Flakker, damaging all the units in the stack, as should happen.
|
||||
|
||||
Arm Warrior description changed to "Medium Infantry Gauss Kbot" ("Medium Infantry Kbot").
|
||||
Core Berserker description changed to "Medium Infantry Laser Kbot" ("Medium Infantry Kbot").
|
||||
|
||||
Arm Janus description changed to "Twin Rocket Launcher w/ Ovrchrged Drivetrain(-10E while moving)" ("Twin Medium Rocket Launcher"), energy cost increased to 2108 (1405), energy use increased to 10.0 (0.5), speed increased to 3.943 (2.968), acceleration increased to 0.035 (0.015), and turn rate increased to 742 (325).
|
||||
NOTE: This is an experimental change. The Janus uses 10 energy per second while moving, but has the speed, acceleration, and turn rate of a Jeffy. They also cost 50% more energy over the standard to reflect the more advanced technology used in their construction.
|
||||
|
||||
Core Leveler description changed to "Mobile Riot Cannon with Reinforced/Regen. Armor (+50%/-10E)" ("Mobile Riot Cannon"), armor increased to 2948 (1965), energy use increased to 10.0 (0.3), added "HealTime=4;" to enable regeneration, and added "ActivateWhenBuilt=1;".
|
||||
NOTE: This is an experimental change. The Leveler uses 10 energy per second at all times (Whether moving or not), but has 50% more armor than it otherwise would, and the armor slowly regenerates as well (Regeneration, as usual, drains additional energy while active). Levelers already cost 50% more energy than the baseline.
|
||||
|
||||
Core Shodan energy cost reduced to 2018 (3027).
|
||||
NOTE: This removes the 50% extra energy cost of Shodans.
|
||||
|
||||
Core Oppressor armor reduced to 219 (328) and description changed to "Light Vertical Launch Rocket Kbot" ("Light Vertical Launch Rocket Kbot (Can't hit close targets).").
|
||||
Core Oppressor weapon [OPPRESSOR_ROCKET] damage increased to 608 (405), weapon velocity increased to 700 (415), weapon acceleration increased to 80 (38), turnrate increased to 28384 (8410), and weapontimer reduced to 2 (4).
|
||||
NOTE: This puts the Oppressor at 1/3 armor and triple firepower instead of 1/2 armor and double firepower. Also, since the rocket doesn't track, I put it back to the older-style faster movement.
|
||||
|
||||
|
||||
Arm Construction Kbot energy make increased to 5.4 (5.3), energy use reduced to 0.5 (8), metal make reduced to 0.1 (0.11), energy storage unchanged at 50, metal storage reduced to 5 (50), and description changed to "Tech Level 1 (90 Build Power +5.4E/+0.1M)" ("Tech Level 1 (90 Build Power)").
|
||||
Arm Peewee energy make increased to 0.4 (0.3) and energy use increased to 0.4 (0.3).
|
||||
Arm Jethro energy make and energy use unchanged at 0.4.
|
||||
Arm Rocko energy make increased to 0.8 (0.6) and energy use increased to 0.8 (0.6).
|
||||
Arm Hammer energy make reduced to 0.5 (0.6) and energy use reduced to 0.5 (0.6).
|
||||
Arm Warrior energy make increased to 1.4 (0.5) and energy use increased to 1.4 (0.5).
|
||||
Arm Flea energy make reduced to 0.1 (0.4) and energy use reduced to 0.1 (0.4).
|
||||
Arm Tripod energy make increased to 0.6 (0) and energy use increased to 0.6 (0.5).
|
||||
|
||||
Arm and Core Nexus energy make reduced to 1.8 (2.6) and energy use reduced to 1.8 (2.5).
|
||||
|
||||
Core Construction Kbot energy make increased to 5.7 (5.3), energy use reduced to 0.6 (8), metal make reduced to 0.1 (0.11), energy storage unchanged at 50, metal storage reduced to 5 (50), and description changed to "Tech Level 1 (90 Build Power +5.7E/+0.1M)" ("Tech Level 1 (90 Build Power)").
|
||||
Core A.K. energy make increased to 0.4 (0.3) and energy use increased to 0.4 (0.3).
|
||||
Core Crasher energy make reduced to 0.4 (0.6) and energy use reduced to 0.4 (0.6).
|
||||
Core Storm energy make increased to 0.8 (0.6) and energy use increased to 0.8 (0.6).
|
||||
Core Thud energy make reduced to 0.5 (0.6) and energy use reduced to 0.5 (0.6).
|
||||
Core Berserker energy make increased to 1.5 (0.3) and energy use increased to 1.5 (0.3).
|
||||
Core Scorpion energy make increased to 0.6 (0.3) and energy use increased to 0.6 (0).
|
||||
Core Oppressor energy make increased to 0.8 (0.7) and energy use increased to 0.8 (0.7).
|
||||
|
||||
Arm Construction Vehicle energy make increased to 20.4 (20), energy use reduced to 2.0 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Tech Level 1 (150 Build Power +20.4E/+0.4M)" ("Tech Level 1 (150 Build Power)").
|
||||
Arm Jeffy energy make increased to 0.5 (0.2) and energy use increased to 0.5 (0.2).
|
||||
Arm Flash energy make increased to 1.0 (0.5) and energy use increased to 1.0 (0.5).
|
||||
Arm Stumpy energy make increased to 2.3 (0.6) and energy use increased to 2.3 (0.6).
|
||||
Arm Samson energy make increased to 1.0 (0.5) and energy use increased to 1.0 (0.5).
|
||||
Arm Lemming energy make increased to 0.3 (0) and energy use increased to 0.3 (0.1).
|
||||
Arm Podger energy make increased to 2.0 (1) and energy use increased to 2.0 (1).
|
||||
Arm Pincer energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5).
|
||||
Arm Shellshocker energy make increased to 1.4 (1.0) and energy use increased to 1.4 (1.0).
|
||||
Arm Janus energy make increased to 1.5 (0.5).
|
||||
Arm Beaver energy make increased to 20.4 (20), energy use reduced to 2.0 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Amphibious Construction Vehicle (150 Build Power +20.4E/+0.4M)" ("Amphibious Construction Vehicle (150 Build Power)").
|
||||
Arm Courier energy make increased to 2.5 (5) and energy use increased to 2.5 (1).
|
||||
|
||||
Core Construction Vehicle energy make increased to 21.7 (20), energy use reduced to 2.2 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Tech Level 1 (150 Build Power +21.7E/+0.4M)" ("Tech Level 1 (150 Build Power)").
|
||||
Core Weasel energy make increased to 0.5 (0.3) and energy use increased to 0.5 (0.3).
|
||||
Core Instigator energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5).
|
||||
Core Raider energy make increased to 2.3 (0.6) and energy use increased to 2.3 (0.6).
|
||||
Core Slasher energy make increased to 1.1 (0.5) and energy use increased to 1.1 (0.5).
|
||||
Core Leveler energy make increased to 2.3 (0.3).
|
||||
Core Spoiler energy make increased to 2.2 (1) and energy use increased to 2.2 (1).
|
||||
Core Garpike energy make increased to 1.1 (0.9) and energy use increased to 1.1 (0.7).
|
||||
Core Wolverine energy make increased to 1.5 (0.5) and energy use increased to 1.5 (0.5).
|
||||
Core Shodan energy make increased to 2.1 (0.3) and energy use increased to 2.1 (0.3).
|
||||
Core Muskrat energy make increased to 21.7 (20), energy use reduced to 2.2 (20), metal make unchanged at 0.4, energy storage increased to 200 (100), metal storage reduced to 20 (100), line of sight increased to 240 (218), and description changed to "Amphibious Construction Vehicle (150 Build Power +21.7E/+0.4M)" ("Amphibious Construction Vehicle (150 Build Power)").
|
||||
Core Emissary energy make increased to 2.5 (5) and energy use increased to 2.5 (1).
|
||||
|
||||
Arm Construction Ship energy make increased to 25.5 (24.8), energy use reduced to 2.6 (24.8), metal make unchanged at 0.48, energy storage increased to 250 (100), metal storage reduced to 25 (100), and description changed to "Tech Level 1 (210 Build Power +25.5E/+0.48M)" ("Tech Level 1 (210 Build Power)").
|
||||
Arm Skeeter energy make increased to 1.1 (0.2) and energy use increased to 1.1 (0.2).
|
||||
Arm Decade energy make increased to 3.2 (1) and energy use increased to 3.2 (1).
|
||||
Arm Lurker energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4).
|
||||
Arm Crusader energy make increased to 7.4 (2) and energy use increased to 7.4 (2).
|
||||
Arm Hulk energy make increased to 4.1 (0.3) and energy use increased to 4.1 (0.3).
|
||||
Arm Valiant energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.5).
|
||||
|
||||
Core Construction Ship energy make increased to 26.6 (24.8), energy use reduced to 2.6 (24.8), metal make unchanged at 0.48, energy storage increased to 250 (100), metal storage reduced to 25 (100), and description changed to "Tech Level 1 (210 Build Power +25.5E/+0.48M)" ("Tech Level 1 (210 Build Power)").
|
||||
Core Searcher energy make increased to 1.1 (0.23) and energy use increased to 1.1 (0.23).
|
||||
Core Supporter energy make increased to 3.3 (1) and energy use increased to 3.3 (1).
|
||||
Core Snake energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4).
|
||||
Core Enforcer energy make increased to 7.5 (1.9) and energy use increased to 7.5 (1.9).
|
||||
Core Envoy energy make increased to 4.2 (0.3) and energy use increased to 4.2 (0.3).
|
||||
Core Limiter energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.5).
|
||||
|
||||
Arm Construction Aircraft energy make increased to 11.5 (8), energy use reduced to 1.2 (8), metal make increased to 0.2 (0.16), energy storage increased to 100 (50), metal storage reduced to 10 (50), and description changed to "Tech Level 1 (60 Build Power +11.5E/+0.2M)" ("Tech Level 1 (60 Build Power)").
|
||||
Arm Peeper energy make increased to 0.3 (0.2) and energy use increased to 0.3 (0.2).
|
||||
Arm Freedom Fighter energy make reduced to 0.3 (0.7) and energy use reduced to 0.3 (0.7).
|
||||
Arm Thunder energy make reduced to 0.9 (1.1) and energy use reduced to 0.9 (1.1).
|
||||
Arm Banshee energy make increased to 1.0 (0.8) and energy use increased to 1.0 (0.8).
|
||||
Arm Bee energy make increased to 0.8 (0.1) and energy use increased to 0.8 (0.1).
|
||||
Arm Atlas energy make increased to 0.7 (0.6) and energy use increased to 0.7 (0.6).
|
||||
Arm Condor energy make reduced to 2.6 (3.4) and energy use reduced to 2.6 (3.4).
|
||||
|
||||
Core Construction Aircraft energy make increased to 12.1 (8), energy use reduced to 1.2 (8), metal make increased to 0.2 (0.16), energy storage increased to 100 (50), metal storage reduced to 10 (50), and description changed to "Tech Level 1 (60 Build Power +12.1E/+0.2M)" ("Tech Level 1 (60 Build Power)").
|
||||
Core Fink energy make increased to 0.3 (0.2) and energy use increased to 0.3 (0.2).
|
||||
Core Avenger energy make reduced to 0.3 (0.8) and energy use reduced to 0.3 (0.8).
|
||||
Core Shadow energy make unchanged at 0.9 and energy use unchanged at 0.9.
|
||||
Core Venom energy make increased to 1.1 (0.8) and energy use increased to 1.1 (0.8).
|
||||
Core Bladewing energy make reduced to 0.1 (2) and energy use increased to 0.1 (0).
|
||||
Core Valkyrie energy make unchanged at 0.7 and energy use unchanged at 0.7.
|
||||
Core Vindicator energy make unchanged at 2.7 and energy use unchanged at 2.7.
|
||||
|
||||
Arm Construction Hovercraft energy make increased to 30.6 (24), energy use reduced to 3.1 (24), metal make increased to 0.6 (0.48), energy storage increased to 600 (150), metal storage reduced to 30 (150), and description changed to "Tech Level 1.5 (300 Build Power +30.6E/+0.6M)" ("Tech Level 1.5 (300 Build Power)").
|
||||
Arm Skimmer energy make reduced to 1.6 (2.6) and energy use reduced to 1.6 (2.6).
|
||||
Arm Anaconda energy make increased to 3.4 (2.6) and energy use increased to 3.4 (2.6).
|
||||
Arm Swatter energy make increased to 1.6 (2.6) and energy use increased to 1.6 (2.6).
|
||||
Arm Wombat energy make unchanged at 2.6 and energy use unchanged at 2.6.
|
||||
Arm Bear energy make increased to 4.4 (2.4) and energy use increased to 4.4 (2.4).
|
||||
Arm Mausser energy make reduced to 2.2 (2.8) and energy use reduced to 2.2 (2.8).
|
||||
Arm Concealer energy make increased to 0.8 (9), energy use unchanged at 23, and description changed to "Radar-Jamming Hovercraft (-23E)" ("Radar-Jamming Hovercraft").
|
||||
Arm Spotter energy make reduced to 1.7 (7.5) and energy use unchanged at 36.
|
||||
|
||||
Core Construction Hovercraft energy make increased to 32.6 (24), energy use reduced to 3.3 (24), metal make increased to 0.6 (0.48), energy storage increased to 600 (150), metal storage reduced to 30 (150), and description changed to "Tech Level 1.5 (300 Build Power +32.6E/+0.6M)" ("Tech Level 1.5 (300 Build Power)").
|
||||
Core Scrubber energy make reduced to 1.6 (2.6) and energy use reduced to 1.6 (2.6).
|
||||
Core Snapper energy make increased to 3.5 (2.1) and energy use increased to 3.5 (2.1).
|
||||
Core Slinger energy make increased to 1.6 (2.6) and energy use increased to 1.6 (2.6).
|
||||
Core Nixer energy make increased to 2.8 (2.6) and energy use increased to 2.8 (2.6).
|
||||
Core Turtle energy make increased to 4.6 (2.3) and energy use increased to 4.6 (2.3).
|
||||
Core Navarone energy make increased to 2.2 (2.1) and energy use increased to 2.2 (2.1).
|
||||
Core Blotter energy make reduced to 0.8 (9), energy use unchanged at 23, and description changed to "Radar-Jamming Hovercraft (-23E)" ("Radar-Jamming Hovercraft")
|
||||
Core Watcher energy make reduced to 1.7 (7.5) and energy use unchanged at 36.
|
||||
Core Clasher energy make increased to 6.9 (3.5) and energy use increased to 6.9 (3.5).
|
||||
|
||||
Arm Advanced Construction Kbot energy make increased to 10.8 (11), energy use reduced to 1.1 (16), metal make reduced to 0.2 (0.21), energy storage increased to 300 (100), metal storage reduced to 10 (100), and description changed to "Tech Level 2 (270 Build Power +10.8E/+0.2M)" ("Tech Level 2 (270 Build Power)").
|
||||
Arm Zeus energy make increased to 4.2 (1.1) and energy use increased to 4.2 (1.1).
|
||||
Arm Fido energy make increased to 2.2 (0.8) and energy use increased to 2.2 (0.8).
|
||||
Arm Invader energy make increased to 1.3 (0.1) and energy use increased to 1.3 (0.1).
|
||||
Arm Eraser energy make reduced to 0.5 (10), energy use unchanged at 16, and description changed to "Radar Jammer Kbot (-16E)" ("Radar Jammer Kbot").
|
||||
Arm Zipper energy make increased to 1.2 (0.4) and energy use increased to 1.2 (0).
|
||||
Arm Maverick energy make increased to 4.3 (0.4) and energy use increased to 4.3 (0.4).
|
||||
Arm Tick energy make increased to 2.8 (0) and energy use increased to 2.8 (0.4).
|
||||
Arm Marky energy make reduced to 1.0 (4.5) and energy use unchanged at 18.
|
||||
Arm Spider energy make reduced to 0.3 (0.7) and energy use reduced to 0.3 (0.7).
|
||||
Arm Pelican energy make increased to 2.1 (0.4) and energy use increased to 2.1 (0.4).
|
||||
Arm Sharpshooter energy make increased to 3.6 (0.9) and energy use increased to 3.6 (0.9).
|
||||
Arm Infiltrator energy make reduced to 2.6 (25) and energy use unchanged at 93.
|
||||
Arm Decoy Commander energy make unchanged at 25 and energy use increased to 4.8 (0).
|
||||
Arm Rector energy make increased to 2.6 (0.5) and energy use increased to 2.6 (0.4).
|
||||
Arm FARK energy make reduced to 0.7 (12), energy use reduced to 0.7 (12), and metal make reduced to 0 (0.24).
|
||||
Arm Marauder energy make reduced to 5.6 (19) and energy use increased to 5.6 (1.1).
|
||||
Arm FatBoy energy make increased to 6.4 (5.1) and energy use increased to 6.4 (5).
|
||||
Arm PomPom energy make increased to 1.8 (0.6) and energy use increased to 1.8 (0.6).
|
||||
|
||||
Core Advanced Construction Kbot energy make increased to 11.5 (11), energy use reduced to 1.2 (16), metal make reduced to 0.2 (0.21), energy storage increased to 300 (100), metal storage reduced to 10 (100), and description changed to "Tech Level 2 (270 Build Power +11.5E/+0.2M)" ("Tech Level 2 (270 Build Power)").
|
||||
Core Pyro energy make increased to 1.3 (1.1) and energy use increased to 1.3 (1.1).
|
||||
Core Can energy make increased to 4.5 (0.8) and energy use increased to 4.5 (0.8).
|
||||
Core Roach energy make increased to 1.3 (0.1) and energy use increased to 1.3 (0.1).
|
||||
Core Spectre energy make increased to 0.5 (10) energy use unchanged at 16, and description changed to "Radar Jammer Kbot (-16E)" ("Radar Jammer Kbot").
|
||||
Core Freaker energy make increased to 0.9 (12), energy use increased to 0.9 (12), and metal make reduced to 0 (0.24).
|
||||
Core Morty energy make increased to 1.5 (1) and energy use increased to 1.5 (1).
|
||||
Core Dominator energy make increased to 2.0 (0.6) and energy use increased to 2.0 (0.6).
|
||||
Core Voyeur energy make reduced to 1.0 (4.5) and energy use unchanged at 18.
|
||||
Core Sumo energy make reduced to 8.0 (20) and energy use increased to 8.0 (2.8).
|
||||
Core Gimp energy make increased to 3.0 (0.4) and energy use increased to 3.0 (0.4).
|
||||
Core Skuttle energy make increased to 3.4 (0.2) and energy use increased to 3.4 (0.2).
|
||||
Core Parasite energy make reduced to 2.8 (25) and energy use unchanged at 93.
|
||||
Core Decoy Commander energy make unchanged at 25 and energy use increased to 4.7 (0).
|
||||
Core Necro energy make increased to 2.5 (0.4) and energy use increased to 2.5 (0.4).
|
||||
Core Commando energy make increased to 4.1 (0.8) and energy use increased to 4.1 (0.8).
|
||||
Core Shiva energy make increased to 6.0 (2.1) and energy use increased to 6.0 (2.1).
|
||||
Core Aries energy make increased to 1.8 (0.4) and energy use increased to 1.8 (0.4).
|
||||
|
||||
Arm Advanced Construction Vehicle energy make increased to 40.8 (40), energy use reduced to 4.1 (40), metal make unchanged at 0.8, energy storage increased to 1200 (200), metal storage reduced to 40 (200), line of sight increased to 240 (218), and description changed to "Tech Level 2 (450 Build Power +40.8E/+0.8M)" ("Tech Level 2 (450 Build Power)").
|
||||
Arm Triton energy make increased to 4.5 (0.5) and energy use increased to 4.5 (0.5).
|
||||
Arm Bulldog energy make increased to 10.4 (0.8) and energy use increased to 10.4 (0.8).
|
||||
Arm Jammer energy make reduced to 1.0 (11.5) energy use unchanged at 31, and description changed to "Radar Jammer Vehicle (-31E)" ("Radar Jammer Vehicle").
|
||||
Arm Luger energy make increased to 4.1 (0.5) and energy use increased to 4.1 (0.5).
|
||||
Arm Recluse energy make increased to 3.2 (0.7) and energy use increased to 3.2 (0.7).
|
||||
Arm Seer energy make increased to 2.2 (5) and energy use unchanged at 32.
|
||||
Arm MERL energy make increased to 5.3 (0.5) and energy use increased to 5.3 (0.5).
|
||||
Arm Penetrator energy make increased to 9.8 (5.2), energy use increased to 9.8 (5.2), and description changed to "Mobile Tachyon Weapon (1177E/shot)" ("Mobile Tachyon Weapon").
|
||||
Arm Phalanx energy make increased to 4.2 (0.5) and energy use increased to 4.2 (0.5).
|
||||
Arm Scarab energy make increased to 9.6 (0) and energy use increased to 9.6 (0).
|
||||
Arm Gremlin energy make increased to 2.1 (0.9) and energy use increased to 2.1 (0.9).
|
||||
Arm Panther energy make increased to 2.2 (1.5) and energy use increased to 2.2 (1.5).
|
||||
Arm MRU energy make unchanged at 500 and energy use increased to 20.5 (0).
|
||||
Arm Mumbo energy make reduced to 4.3 (5.0) and energy use reduced to 4.3 (5.0).
|
||||
Arm Hermes energy make increased to 6.2 (0.5) and energy use increased to 6.2 (0.5).
|
||||
Arm Consul energy make increased to 1.6 (20), energy use reduced to 1.6 (20), and metal make reduced to 0 (0.24).
|
||||
Arm Demolisher energy make increased to 6.4 (4) and energy use increased to 6.4 (4).
|
||||
|
||||
Core Advanced Construction Vehicle energy make increased to 43.4 (40), energy use reduced to 4.3 (40), metal make unchanged at 0.8, energy storage increased to 1200 (200), metal storage reduced to 40 (200), line of sight increased to 240 (218), and description changed to "Tech Level 2 (450 Build Power +43.4E/+0.8M)" ("Tech Level 2 (450 Build Power)").
|
||||
Core Croc energy make increased to 2.3 (0.5) and energy use increased to 2.3 (0.5).
|
||||
Core Reaper energy make increased to 4.7 (0.8) and energy use increased to 4.7 (0.8).
|
||||
Core Deleter energy make increased to 1.0 (11.5), energy use unchanged at 31, and description changed to "Radar Jammer Vehicle (-31E)" ("Radar Jammer Vehicle").
|
||||
Core Pillager energy make increased to 4.5 (0.4) and energy use increased to 4.5 (0.4).
|
||||
Core Goliath energy make increased to 10.7 (0.5) and energy use increased to 10.7 (0.5).
|
||||
Core Informant energy make reduced to 2.2 (5) and energy use unchanged at 32.
|
||||
Core Diplomat energy make increased to 5.6 (0.5) and energy use increased to 5.6 (0.5).
|
||||
Core Hedgehog energy make increased to 10.0 (0) and energy use increased to 10.0 (0).
|
||||
Core Copperhead energy make increased to 4.3 (0.3) and energy use increased to 4.3 (0.8).
|
||||
Core Poison Arrow energy make increased to 6.8 (2.1) and energy use increased to 6.8 (2.1).
|
||||
Core Banisher energy make increased to 10.0 (1.1) and energy use increased to 10.0 (1.1).
|
||||
Core Termite energy make increased to 6.9 (0.7) and energy use increased to 6.9 (0.7).
|
||||
Core MRU energy make unchanged at 500 and energy use increased to 20.0 (0).
|
||||
Core Tremor energy make increased to 10.0 (2.1) and energy use increased to 10.0 (2.1).
|
||||
Core Intruder energy make increased to 12.6 (2.6) and energy use increased to 12.6 (2.9).
|
||||
|
||||
Arm Advanced Construction Sub energy make increased to 51.0 (49.6), energy use reduced to 5.1 (49.6), metal make increased to 1.0 (0.96), energy storage increased to 1500 (200), metal storage reduced to 50 (200), and description changed to "Tech Level 2 (630 Build Power +51.0E/+1.0M)" ("Tech Level 2 (630 Build Power)").
|
||||
Arm Conqueror energy make increased to 14.0 (2.6) and energy use increased to 14.0 (2.5).
|
||||
Arm Millennium energy make reduced to 40.3 (100) and energy use reduced to 40.3 (48).
|
||||
Arm Piranha energy make increased to 10.5 (0.5) and energy use increased to 10.5 (0.5).
|
||||
Arm Colossus energy make unchanged at 500 and energy use increased to 40.7 (15).
|
||||
Arm Ranger energy make increased to 12.6 (0.8) and energy use increased to 12.6 (0.8).
|
||||
Arm Fibber energy make reduced to 7.0 (11.5) and energy use unchanged at 46.5.
|
||||
Arm Sea Serpent energy make increased to 40.0 (15) and energy use increased to 40.0 (15).
|
||||
Arm Atlantis energy make reduced to 34.4 (50) and energy use reduced to 34.4 (48).
|
||||
Arm Abel energy make reduced to 30.0 (52) and energy use reduced to 30.0 (52).
|
||||
Arm Epoch energy make reduced to 141.1 (300) and energy use reduced to 141.1 (300).
|
||||
Arm Archer energy make increased to 12.1 (7) and energy use increased to 12.1 (7).
|
||||
Arm Viking energy make increased to 12.2 (0) and energy use increased to 12.2 (0).
|
||||
Arm Escort energy make reduced to 3.0 (13.5) and energy use unchanged at 106.
|
||||
Arm Death Cavalry energy make reduced to 5.7 (17) and energy use increased to 5.7 (1.5).
|
||||
|
||||
Core Advanced Construction Sub energy make increased to 52.0 (49.6), energy use reduced to 5.2 (49.6), metal make increased to 1.0 (0.96), energy storage increased to 1500 (200), metal storage reduced to 50 (200), and description changed to "Tech Level 2 (630 Build Power +52.0E/+1.0M)" ("Tech Level 2 (630 Build Power)").
|
||||
Core Executioner energy make increased to 14.7 (2.2) and energy use increased to 14.7 (2.2).
|
||||
Core Warlord energy make increased to 42.0 (46) and energy use increased to 42.0 (44).
|
||||
Core Shark energy make increased to 10.7 (0.5) and energy use increased to 10.7 (0.5).
|
||||
Core Hive energy make unchanged at 500 and energy use increased to 42.5 (15).
|
||||
Core Messenger energy make increased to 13.0 (0.9) and energy use increased to 13.0 (0.9).
|
||||
Core Nautilus energy make increased to 5.3 (1.2) and energy use increased to 5.3 (1.2).
|
||||
Core Leviathan energy make increased to 41.6 (0.5) and energy use increased to 41.6 (15).
|
||||
Core Zulu energy make increased to 68.8 (50) and energy use increased to 68.8 (48).
|
||||
Core Caine energy make increased to 31.7 (102) and energy use increased to 31.7 (60).
|
||||
Core Black Hydra energy make reduced to 147.2 (300) and energy use reduced to 147.2 (300).
|
||||
Core Shredder energy make increased to 12.5 (8) and energy use increased to 12.5 (8).
|
||||
Core Phantom energy make reduced to 3.1 (13.5) and energy use unchanged at 106.
|
||||
Core Cronus energy make reduced to 12.9 (16) and energy use increased to 12.9 (0).
|
||||
Core Grim Reaper energy make reduced to 5.9 (16.4) and energy use increased to 5.9 (1.6).
|
||||
|
||||
Arm Advanced Construction Aircraft energy make increased to 23.0 (16), energy use reduced to 2.3 (16), metal make increased to 0.4 (0.32), energy storage increased to 600 (100), metal storage reduced to 20 (100), and description changed to "Tech Level 2 (180 Build Power +23.0E/+0.4M)" ("Tech Level 2 (180 Build Power)").
|
||||
Arm Hawk energy make reduced to 1.3 (2) and energy use reduced to 1.3 (2).
|
||||
Arm Phoenix energy make increased to 3.2 (1.8) and energy use increased to 3.2 (1.8).
|
||||
Arm Brawler energy make increased to 3.4 (0.8) and energy use increased to 3.4 (0.8).
|
||||
Arm Eagle energy make reduced to 2.1 (13) and energy use unchanged at 42.
|
||||
Arm Lancet energy make increased to 2.0 (1.5) and energy use increased to 2.0 (1.5).
|
||||
Arm Blade energy make increased to 10.4 (0.8) and energy use increased to 10.4 (0.9).
|
||||
Arm Dragonfly energy make increased to 8.0 (0.6) and energy use increased to 8.0 (0.6).
|
||||
Arm Stiletto energy make reduced to 2.6 (15) and energy use reduced to 2.6 (15).
|
||||
|
||||
Core Advanced Construction Aircraft energy make increased to 24.2 (16), energy use reduced to 2.4 (16), metal make increased to 0.4 (0.32), energy storage increased to 600 (100), metal storage reduced to 20 (100), and description changed to "Tech Level 2 (180 Build Power +24.2E/+0.4M)" ("Tech Level 2 (180 Build Power)").
|
||||
Core Vamp energy make reduced to 1.4 (1.5) and energy use reduced to 1.4 (1.5).
|
||||
Core Hurricane energy make increased to 3.4 (0.6) and energy use increased to 3.4 (0.6).
|
||||
Core Rapier energy make increased to 3.7 (0.6) and energy use increased to 3.7 (0.6).
|
||||
Core Vulture energy make reduced to 2.1 (13) and energy use unchanged at 42.
|
||||
Core Titan energy make increased to 2.1 (0.5) and energy use increased to 2.1 (0.5).
|
||||
Core Blackdawn energy make increased to 11.1 (0.8) and energy use increased to 11.1 (0.9).
|
||||
Core Seahook energy make increased to 6.9 (3) and energy use increased to 6.9 (16).
|
||||
Core Cauterizer energy make increased to 13.5 (0.5) and energy use increased to 13.5 (1.2).
|
||||
|
||||
Arm Construction Seaplane energy make increased to 28.8 (20), energy use reduced to 2.9 (20), metal make increased to 0.5 (0.4), energy storage increased to 900 (100), metal storage reduced to 30 (100), and description changed to "Tech Level 2 (180 Build Power +28.8E/+0.5M)" ("Tech Level 2 (180 Build Power)").
|
||||
Arm Tornado energy make reduced to 1.7 (2) and energy use reduced to 1.7 (2).
|
||||
Arm Tsunami energy make increased to 4.0 (1.1) and energy use increased to 4.0 (1.1).
|
||||
Arm Albatross energy make increased to 2.5 (0.7) and energy use increased to 2.5 (0.7).
|
||||
Arm Sabre energy make increased to 4.3 (0.8) and energy use increased to 4.3 (0.8).
|
||||
Arm Seahawk energy make reduced to 2.6 (31.5) and energy use unchanged at 101.
|
||||
|
||||
Core Construction Seaplane energy make increased to 30.3 (20), energy use reduced to 3.0 (20), metal make increased to 0.5 (0.4), energy storage increased to 900 (100), metal storage reduced to 30 (100), and description changed to "Tech Level 2 (180 Build Power +30.3E/+0.5M)" ("Tech Level 2 (180 Build Power)").
|
||||
Core Voodoo energy make increased to 1.7 (1.5) and energy use increased to 1.7 (1.5).
|
||||
Core Maelstrom energy make increased to 4.2 (0.9) and energy use increased to 4.2 (0.9).
|
||||
Core Typhoon energy make increased to 2.6 (0.7) and energy use increased to 2.6 (0.7).
|
||||
Core Cutlass energy make increased to 4.6 (0.6) and energy use increased to 4.6 (0.6).
|
||||
Core Hunter energy make reduced to 2.7 (31.5) and energy use unchanged at 101.
|
||||
|
||||
Arm Experimental Construction Vehicle energy make reduced to 81.6 (160), energy use increased to 8.2 (0.4), energy storage increased to 2400 (500), metal storage reduced to 160 (500), and description changed to "Tech Level 3 (1350 Build Power +81.6E/+1.6M)" ("Tech Level 3 (1350 Build Power)").
|
||||
Arm Razorback energy make reduced to 6.7 (10) and energy use increased to 6.7 (5).
|
||||
Arm Vanguard energy make increased to 11.8 (1) and energy use increased to 11.8 (1).
|
||||
Arm Bantha energy make increased to 26.7 (1.1) and energy use increased to 26.7 (1.1).
|
||||
Arm Orcone energy make increased to 88.4 (1.1) and energy use increased to 88.4 (0.9).
|
||||
Arm Avatar energy make increased to 11.2 (0.4) and energy use increased to 11.2 (0.4).
|
||||
Arm Requiter energy make increased to 13.9 (0) and energy use increased to 13.9 (0.8).
|
||||
Arm Antarion energy make increased to 51.7 (1) and energy use increased to 51.7 (1).
|
||||
Arm Bolo energy make increased to 75.0 (0.5) and energy use increased to 75.0 (1.1).
|
||||
Arm Spirit energy make increased to 31.9 (0) and energy use reduced to 31.9 (40).
|
||||
|
||||
Core Experimental Construction Vehicle energy make reduced to 86.8 (160), energy use increased to 8.7 (0.1), energy storage increased to 2400 (500), metal storage reduced to 160 (500), and description changed to "Tech Level 3 (1350 Build Power +81.6E/+1.6M)" ("Tech Level 3 (1350 Build Power)").
|
||||
Core Karganeth energy make increased to 6.9 (1.1) and energy use increased to 6.9 (1.1).
|
||||
Core Juggernaut energy make increased to 36.0 (5) and energy use increased to 36.0 (10).
|
||||
Core Krogtaar energy make increased to 27.7 (3) and energy use increased to 27.7 (3).
|
||||
Core Krogoth energy make increased to 100.6 (1.1) and energy use increased to 100.6 (1.1).
|
||||
Core Mauler energy make increased to 11.5 (1.0) and energy use increased to 11.5 (2.0).
|
||||
Core Precluder energy make increased to 14.3 (0) and energy use increased to 14.3 (0.8).
|
||||
Core Gargoyle energy make increased to 56.8 (5) and energy use increased to 56.8 (5).
|
||||
Core Yavac energy make increased to 77.2 (0.8) and energy use increased to 77.2 (0.6).
|
||||
Core Krow energy make increased to 33.8 (10) and energy use reduced to 33.8 (50).
|
||||
|
||||
NOTE: This standardizes energy make and energy use for almost all units at 1/100 their metal cost, so a 100 metal unit creates 1.0 energy per second, and while moving, uses 1.0 energy per second. There are exceptions, such as construction units, which make 1/10 their metal cost in energy, but still only use 1/100 while moving. This reflects the internal power plants of units that power their movement. Bigger units produce and require more energy.
|
||||
|
||||
|
||||
|
||||
October 22, 2025
|
||||
TA:T v2.0 Beta 95:
|
||||
|
||||
Fixed the dark green showing up as yellow on the minimap.
|
||||
Minelaying units now have the same icon as constructors.
|
||||
Fixed "slow" animations for water explosions.
|
||||
(Thanks ChaoStorm!)
|
||||
|
||||
Adjusted Arm Mumbo script to avoid it locking up when being hit by lots of enemy fire all at once.
|
||||
|
||||
Arm Mumbo weapon [TAWF003_weapon] damage increased to 26 (19).
|
||||
NOTE: The Mumbo weapon often hits twice on a target, due to the area of effect, but sometimes only hits once. It's hard to estimate how often, but this increase should help better off-set the times it's only hitting once on a target.
|
||||
|
||||
Added Control G hotkey to Arm Pelican.
|
||||
|
||||
Fixed a script bug that prevented Arm Guardians and Core Punishers from firing in ballistic mode until they'd fired at least once in direct-fire mode.
|
||||
|
||||
|
||||
Arm Seaplane Platform description changed to Builds Armored Seaplanes (540 Build Power) (Builds Seaplanes (540 Build Power)).
|
||||
|
||||
Arm Construction Seaplane energy cost increased to 20729 (11054), metal cost increased to 288 (153), build time increased to 14063 (7500), armor increased to 916 (586), speed reduced to 6.6363 (7.3), and description changed to Armored Construction Seaplane (Construction Seaplane).
|
||||
|
||||
Arm Tornado energy cost increased to 5296 (2825), metal cost increased to 166 (89), build time increased to 5390 (2875), armor increased to 497 (318), speed reduced to 8.64 (9.5), and description changed to Armored Stealth Seaplane Fighter (Stealth Seaplane Fighter).
|
||||
|
||||
Arm Tsunami energy cost increased to 25483 (13591), metal cost increased to 401 (214), build time increased to 12966 (6915), armor increased to 1916 (1226), speed reduced to 6.667 (7.333), and description changed to Armored Seaplane Bomber (Seaplane Bomber).
|
||||
|
||||
Arm Albatross energy cost increased to 7778 (4148), metal cost increased to 245 (131), build time increased to 7915 (4221), armor increased to 1170 (749), speed reduced to 6.667 (7.333), and description changed to Armored Torpedo Seaplane (Torpedo Seaplane).
|
||||
|
||||
Arm Sabre energy cost increased to 13510 (7206), metal cost increased to 426 (227), build time increased to 13750 (7333), armor increased to 1695 (1085), speed reduced to 6.82 (7.5), and description changed to Armored Seaplane Laser Gunship (Seaplane Laser Gunship).
|
||||
|
||||
Arm Seahawk energy cost increased to 29975 (15986), metal cost increased to 259 (138), build time increased to 30513 (16273), armor increased to 1648 (1055), speed reduced to 8.4 (9.2), and description changed to Armored Radar/Sonar/Line of sight Seaplane (-101E) (Radar/Sonar/Line of sight Seaplane (-101E)).
|
||||
|
||||
Core Seaplane Platform description changed to Builds Armored Seaplanes (540 Build Power) (Builds Seaplanes (540 Build Power)).
|
||||
|
||||
Core Construction Seaplane energy cost increased to 21786 (11619), metal cost increased to 303 (161), build time increased to 15156 (8083), armor increased to 1059 (678), speed reduced to 6.033 (6.6363), and description changed to Armored Construction Seaplane (Construction Seaplane).
|
||||
|
||||
Core Voodoo energy cost increased to 5459 (2911), metal cost increased to 173 (92), build time increased to 5694 (3037), armor increased to 589 (377), speed reduced to 7.855 (8.64), and description changed to Armored Stealth Seaplane Fighter (Stealth Seaplane Fighter).
|
||||
|
||||
Core Maelstrom energy cost increased to 26781 (14283), metal cost increased to 423 (225), build time increased to 13978 (7455), armor increased to 2217 (1419), speed reduced to 6.06 (6.666), and description changed to Armored Seaplane Bomber (Seaplane Bomber).
|
||||
|
||||
Core Typhoon energy cost increased to 8166 (4355), metal cost increased to 258 (137), build time increased to 8523 (4545), armor increased to 1353 (866), speed reduced to 6.06 (6.666), and description changed to Armored Torpedo Seaplane (Torpedo Seaplane).
|
||||
|
||||
Core Cutlass energy cost increased to 14488 (7727), metal cost increased to 456 (243), build time increased to 15115 (8061), armor increased to 1997 (1278), speed reduced to 6.2 (6.82), and description changed to Armored Seaplane Riot Cannon Gunship (Seaplane Riot Cannon Gunship).
|
||||
|
||||
Core Hunter energy cost increased to 30700 (16373), metal cost increased to 265 (141), build time increased to 32031 (17083), armor increased to 1852 (1185), speed reduced to 7.64 (8.4), and description changed to Armored Radar/Sonar/Line of sight Seaplane (-101E) (Radar/Sonar/Line of sight Seaplane (-101E)).
|
||||
|
||||
NOTE: Previously, Seaplanes had the same armor/firepower as advanced aircraft, but cost only 2/3s as much. This changes Seaplanes to cost 25% more than advanced aircraft, but keep the same weapons, so all of the extra cost goes into armor, boosting their armor by about 56% over advanced aircraft. However, they also move about 10% slower. This makes Seaplanes much more heavily armored for a relatively small increase in cost compared to advanced aircraft while keeping the same weapons.
|
||||
|
||||
Arm Detonator and Core Catalyst weapon [ARMEMP_WEAPON] special damage set to 34000 for the Goliath (Was default damage of 25000).
|
||||
|
||||
Arm Retaliator weapon [NUCLEAR_MISSILE] and Core Silencer weapon [CRBLMSSL] special damage set to 34000 for the Goliath (Was default damage of 25000).
|
||||
NOTE: This prevents a full veteran status Goliath from surviving a direct nuclear hit.
|
||||
|
||||
Replaced Arm Sentinel and Core Gaat Gun models with their original OTA models which are shorter, but also target fast-moving units like Flash tanks more effectively.
|
||||
|
||||
Core Clasher description changed to Heavy Blast-Laser Hovercraft (Heavy Laser Hovercraft).
|
||||
|
||||
Core Termite description changed to All-terrain Assault Blast-Laser Vehicle (All-terrain Assault Laser Vehicle).
|
||||
NOTE: This just reflects that the weapon has a larger area of effect (for a laser).
|
||||
|
||||
Core Viper weapon [CORVIPE_LASER] area of effect increased to 168 (128).
|
||||
|
||||
Arm Spirit and Core Krow removed from Advanced Air Plants and added to Experimental Gantries.
|
||||
|
||||
Arm Spirit model size increased 33%.
|
||||
|
||||
Arm Spirit energy cost increased to 202355 (151766), metal cost increased to 3185 (2389), buildtime increased to 102969 (77227), armor increased to 8635 (6476), and speed reduced to 8.1712 (10.214).
|
||||
|
||||
Arm Spirit weapon [Arm_pidr] range reduced to 535 (713), reload reduced to 7.847 (10.463), and damage increased to 16000 (12000).
|
||||
|
||||
Core Krow energy cost increased to 214392 (160794), metal cost increased to 3376 (2532), buildtime increased to 111855 (83891), armor increased to 23632 (17724), speed reduced to 4.956 (6.195), acceleration reduced to 0.1285 (0.25), and turn rate reduced to 414 (572).
|
||||
Core Krow weapon [KROWLASER2] range reduced to 489 (611), damage increased to 652 (391) and energy per shot increased to 156 (117).
|
||||
Core Krow weapon [KROWLASER] range reduced to 534 (667), damage increased to 358 (215) and energy per shot increased to 95 (71).
|
||||
|
||||
Arm Bantha weapon [ARMBANTHA_FIRE] weapon velocity increased to 600 (450) and tolerance reduced to 3500 (6000).
|
||||
NOTE: This should let them hit faster moving targets more easily.
|
||||
|
||||
Core Cauterizer turnrate increased to 140 (70).
|
||||
|
||||
Arm and Core Commander explosion [COMMANDER_BLAST] area of effect increased to 1600 (960).
|
||||
|
||||
Arm and Core Decoy Commander destroyed explosion [DECOY_COMMANDER_BLAST] area of effect increased to 1600 (960).
|
||||
NOTE: This increase in the Commander blast area of effect prevents an enemy commander from destroying your commander with his anti-air missile from further away and surviving your blast. As always, remember that Commander blasts only affect units, leaving structures intact.
|
||||
|
||||
Arm and Core Micro Fusion energy cost reduced to 10453 (15072), metal cost reduced to 608 (876), buildtime reduced to 18471 (27751), armor reduced to 352 (616), energy make reduced to 200 (350), and description updated.
|
||||
NOTE: This puts Micro Fusions at the same metal/energy efficiency as regular fusions, instead of 23% more efficient. They also produce less energy each, meaning they take up more space and are therefore more hazardous to use.
|
||||
|
||||
Arm Amphibious Complex energy cost reduced to 12836 (19259), metal cost reduced to 2100 (3150), and build time reduced to 42000 (63000).
|
||||
|
||||
Core Amphibious Complex energy cost reduced to 13265 (19734), metal cost reduced to 2170 (3231), and build time reduced to 44512 (66277).
|
||||
NOTE: This puts the Amphibious Complexes back to T1.5 level, just like Hover platforms.
|
||||
Hovers give better than T1 units, and a couple of advanced things like Micro Fusions, but mostly not advanced. Complexes give full-blown advanced units at half the cost of regular advanced, but you get a short list of units across both Kbots and Vehicles, so you'll just have to work with what you get.
|
||||
|
||||
Arm Fortification Gates destroyed explosion set to [MEDIUM_BUILDINGEX] ([LARGE_BUILDINGEX]) and self-destruct explosion set to [MEDIUM_BUILDING] ([LARGE_BUILDING]).
|
||||
|
||||
Core Fortification Gates destroyed explosion set to [MEDIUM_BUILDINGEX] ([LARGE_BUILDINGEX]) and self-destruct explosion set to [MEDIUM_BUILDING] ([LARGE_BUILDING]).
|
||||
|
||||
|
||||
|
||||
September 7, 2025
|
||||
TA:T v2.0 Beta 94:
|
||||
|
||||
Replaced NONE.PCX icon to fix radar dots being black (Thanks ChaoStorm!).
|
||||
|
||||
Fixed PACKO having yellow areas on the model (LOGOS.GAF).
|
||||
|
||||
Fixed Core Shodan not having an icon (Added TANK category).
|
||||
|
||||
Arm Samson and Core Slasher weapon [ARMTRUCK_MISSILE] range increased to 600 (500), reload increased to 1.5696 (1.308), weaponvelocity increased to 650 (450), startvelocity increased to 550 (350), and area of effect increased to 128 (96).
|
||||
|
||||
Arm Samson and Core Slasher line of sight increased to 650 (560).
|
||||
|
||||
Arm Swatter, Core Slinger, and Exploiter weapon [ARMAH_WEAPON] area of effect increased to 128 (96).
|
||||
|
||||
Removed firing ports from Arm Hulk and Core Envoy:
|
||||
IsAirBase set to 0 (1) and changed description to "Naval Transport (4 units to fire laser)(capacity 24 4x4 units)" ("Naval Transport w/ Firing Ports (capacity 24 4x4 units)").
|
||||
NOTE: This removes the "firing ports" allowing transported units to fire while inside the transport. Depending on the units being carried, it was a nice boost, or very hard to deal with and outclassed other ships. They still have their laser that can be fired if at least 4 units are being carried.
|
||||
|
||||
Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
|
||||
|
||||
Arm Guardian and Core Punisher scripts altered to support weapon switching.
|
||||
|
||||
Core Punisher weapon [CORFIXED_GUN] range reduced to 1280 (1295), changed to ballistic (line of sight), reload increased to 3.75 (2.7), weaponvelocity reduced to 450 (600), and damage increased to 1477 (1119).
|
||||
|
||||
Arm Guardian tertiary weapon set to [CORFIXED_GUN] (none).
|
||||
Core Punisher primary weapon changed to [ARMFIXED_GUN] ([CORFIXED_GUN]) and tertiary weapon set to [CORFIXED_GUN] (none).
|
||||
|
||||
Added the following to Arm Guardian and Core Punisher:
|
||||
wspe_badTargetCategory=VTOL;
|
||||
Onoffable=1;
|
||||
Activatewhenbuilt=0;
|
||||
canDgun=1;
|
||||
|
||||
Arm Guardian and Core Punisher description changed to "Med.Range Plasma Battery.X switches weapons.D targets ballistic" ("Medium Range Plasma Battery").
|
||||
|
||||
NOTE:
|
||||
This gives both the Arm Guardian and the Core Punisher the ability to change between a direct fire weapon (like they already had) and a ballistic weapon, which fires more slowly, but does more damage per hit, and has more area of effect. The selected weapon is toggled the same way as the Arm Fido, with the X key (Or clicking the On/Off button). Off (Default) is the direct-fire weapon, and On uses the ballistic weapon, instead. Remember that when using the ballistic weapon, to manually target you must use the D key (Or click the D-Gun button), instead of the A key (Attack button).
|
||||
|
||||
Core Punisher armor increased to 4427 (4208).
|
||||
NOTE: This is because the Punisher is now using the same weapons as the Guardian, despite costing a bit more.
|
||||
|
||||
Removed wsec_badTargetCategory=VTOL and added wspe_badTargetCategory=VTOL to Arm Fido.
|
||||
NOTE: The Fido doesn't have a secondary weapon, only a primary and a tertiary weapon.
|
||||
|
||||
Arm Zipper speed increased to 2.535 (2.3).
|
||||
Core Pyro speed increased to 2.305 (2.091).
|
||||
|
||||
Increased flamethrower weapons from 50% bonus damage to 100% bonus damage:
|
||||
|
||||
Core Pyro weapon [FLAMETHROWER] reload reduced to 0.6719 (0.6826) and damage increased to 21 (16) and special damages adjusted accordingly.
|
||||
|
||||
Core Reaper weapon [CORE_REAP] reload reduced to 0.4718 (0.481) and damage increased to 17 (13) and special damages adjusted accordingly.
|
||||
|
||||
Core Dragon's Maw weapon [DMAW] damage increased to 16 (12).
|
||||
NOTE: Flames are very damaging, and don't cost energy, but move relatively slowly and spread out as they travel, often causing them to miss a lot unless in a target-rich environment or against targets that are stationary.
|
||||
|
||||
|
||||
Core Bladewing energy cost reduced to 142 (425), metal cost reduced to 9 (27), armor reduced to 25 (76), buildtime reduced to 296 (888), destroyed explosion set to TINY_BUILDINGEX (SMALL_UNITEX), and self-destruct explosion set to SMALL_UNITEX (SMALL_UNIT).
|
||||
|
||||
Arm Spider energy cost reduced to 1385 (4155), metal cost reduced to 32 (95), armor reduced to 252 (756), buildtime reduced to 1203 (3608), destroyed explosion set to TINY_BUILDINGEX (SMALL_UNITEX), and self-destruct explosion set to SMALL_UNITEX (SMALL_UNIT).
|
||||
|
||||
Core Gimp metal cost increased to 295 (230).
|
||||
NOTE: This was supposed to have been done in Beta 77, and the rest of the changes were made at that time (Increased energy cost, buildtime, armor, firepower, etc.) but the metal cost was left unchanged at 230 instead of being increased to 295.
|
||||
|
||||
Arm Tornado speed reduced to 9.5 (10.45).
|
||||
Core Voodoo speed reduced to 8.64 (9.5).
|
||||
Arm Albatross speed reduced to 7.333 (8.0663).
|
||||
Core Typhoon speed reduced to 6.666 (7.333).
|
||||
Arm Tsunami speed reduced to 7.333 (8.066).
|
||||
Core Maelstrom speed reduced to 6.666 (7.333).
|
||||
Arm Sabre speed reduced to 7.5 (8.25).
|
||||
Core Cutlass speed reduced to 6.82 (7.49).
|
||||
Arm Seahawk speed reduced to 9.2 (10.12).
|
||||
Core Hunter speed reduced to 8.4 (9.24).
|
||||
Arm Construction Seaplane speed reduced to 7.3 (8.03).
|
||||
Core Construction Seaplane speed reduced to 6.6363 (7.7).
|
||||
Core Advanced Construction Aircraft speed reduced to 6.6363 (7).
|
||||
NOTE: This puts all Seaplanes at the same speed as their advanced aircraft counterparts, instead of being 10% faster.
|
||||
|
||||
Arm Phalanx and Archer and Core Copperhead and Shredder weapon [ARMYORK_GUN] area of effect increased to 192 (150) and set to lineofsight (ballistic).
|
||||
|
||||
Arm Flakker and Flakker NS weapon [ARMFLAK_GUN] set to lineofsight (ballistic).
|
||||
Core Cobra and Cobra NS weapon [CORFLAK_GUN] set to lineofsight (ballistic).
|
||||
NOTE: Due to being ballistic, flakkers wouldn't shoot at things with too low or too high of an angle. An aircraft directly over a flakker could not be shot. This should fix that.
|
||||
|
||||
Arm and Core Fortress walls damaged version armor increased to 29500 (14750).
|
||||
|
||||
Arm Gremlin armor reduced to 1012 (2022).
|
||||
Arm Gremlin weapon [ARMST_GAUSS] damage increased to 208 (104).
|
||||
NOTE: Since Gremlins may not have much time after decloaking before they are destroyed and explode, this will help them to do more damage in that time.
|
||||
|
||||
Arm and Core Minelayer Nanolathe Turret build distance increased to 1325 (1000), line of sight increased to 1325 (1000), and description changed to "Build mines and DT in large radius (Cloaks) (60 Build Power)" ("Build mines and DT in medium radius (Cloaks) (60 Build Power)").
|
||||
|
||||
Arm Dragon's Claw line of sight increased to 900 (675).
|
||||
Core Dragon's Maw line of sight increased to 900 (675).
|
||||
|
||||
Arm Sneaky Pete line of sight increased to 1325 (1094).
|
||||
Core Castro line of sight increased to 1205 (995).
|
||||
|
||||
Arm Veil line of sight increased to 2650 (2188).
|
||||
Core Shroud line of sight increased to 2409 (1989).
|
||||
|
||||
Core Dominator weapon [CORHRK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 8.5 (7.0), and noautorange set to 0 (1).
|
||||
|
||||
Core Shiva weapon [SHIVA_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 8.5 (7.0), and noautorange set to 0 (1).
|
||||
|
||||
Arm MERL weapon [ARMTRUCK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 9.5 (7.0), and noautorange set to 0 (1).
|
||||
|
||||
Core Diplomat weapon [CORTRUCK_ROCKET] turnrate reduced to 5632 (12615), flight time increased to 9.0 (7.0), and noautorange set to 0 (1).
|
||||
|
||||
Arm Wombat weapon [ARMMH_WEAPON] turnrate reduced to 7168 (12615), flight time increased to 7.0 (6.0), and noautorange set to 0 (1).
|
||||
|
||||
Core Nixer weapon [CORMH_WEAPON] turnrate reduced to 7168 (12615), flight time increased to 7.0 (6.0), and noautorange set to 0 (1).
|
||||
|
||||
NOTE: This decrease in the tracking of the vertically launched rockets makes them only able to hit targets in approximately the outer 25% of their range. Previously they could hit targets in the outer 75% of their range.
|
||||
|
||||
Core Banisher model adjusted to put the turret higher up to help it avoid hitting obstructions on the ground when firing.
|
||||
NOTE: This should help make it easier to fire over wreckage or even small bumps in the terrain than before.
|
||||
|
||||
Core Banisher and Arm Bolo weapon [TAWF_BANISHER] burnblow set to 1 (Not set previously) and weapontimer increased to 5 (3).
|
||||
NOTE: The burnblow will allow it to hit an empty spot manually targeted on the ground instead of veering off to the side and then blowing up somewhere else.
|
||||
|
||||
|
||||
|
||||
May 9, 2025
|
||||
TA:T v2.0 Beta 93:
|
||||
|
||||
Added new colors! We're trying out some new colors, but this requires removing some others, so this is what we're trying out for now:
|
||||
Removed:
|
||||
White
|
||||
Green
|
||||
Yellow
|
||||
Black
|
||||
Sky Blue
|
||||
Tan
|
||||
Red
|
||||
|
||||
Added:
|
||||
Greyish Blue
|
||||
Lime
|
||||
Dark Green
|
||||
Orange
|
||||
Pink
|
||||
Mustard
|
||||
Darker Red
|
||||
|
||||
Feedback is welcome, since this is just something we're trying out. Thank you ChaoStorm for your hard work, and also Venom of ProTA for being a huge help in answering a lot of questions and pointing us in the right direction!
|
||||
|
||||
Added new megamap icons! Chaostorm has been working hard on adding category tages to 330 different units for the icons, as well as the icons themselves (Along with a lot of help from Wiffer!). This release comes with a TA.ini file and an Icons folder to replace the existing ones (We recommend backing up your existing Icons folder and TA.ini file). The icons are still a work in progress, but the idea is to help make units showing up on the megamap more useful and identifiable for strategic play. We'll need feedback on how visible they are, how easy they are to identify, etc. Also, remember that the new icons only show on the megamap for units you have line of sight on. Radar coverage will just show regular dots. You should still be able to turn off the new icons and use the normal ones if you want.
|
||||
Thanks ChaoStorm and Wiffer!
|
||||
|
||||
Arm Spider and Core Bladewing weapon [ARM_PARALYZER] damage reduced to 30 (300) and the special damage to features reduced to 300 (1200).
|
||||
NOTE: This reduces the paralysis time for each shot from 10 seconds to 1 second. The special damage to features was changed from 4x regular damage to 10x regular damage. This means a single Bladewing or Spider can keep a unit locked down if they fire on it continually, but it will unfreeze as soon as they stop. Of course, multiple shots from multiple units can still stack the paralysis, but each extra shot will only add an additional one second, instead of ten.
|
||||
|
||||
Arm Mumbo description changed to "Heavy Rapid-Fire Piercing Pulse-Laser Tank" ("Heavy Rapid-Fire Pulse-Laser Tank").
|
||||
Arm Mumbo weapon [TAWF003_weapon] damage reduced to 19 (38), energy per shot increased to 22 (11), and noexplode=1 added.
|
||||
NOTE: This makes the Mumbo weapon pierce through targets and features, much like the Arm Beamer does. In return, it does half the previous damage (As it can potentially hit a target multiple times on the way through), and costs twice as much energy to fire.
|
||||
|
||||
Core Termite weapon [CORE_TERMITE_LASER] area of effect increased to 64 (12), edge effectiveness reduced to 0.5 (1.0), energy per shot increased to 172 (86), damage increased to 324 (243), explosiongaf set to yellowboom (fx), and explosionart set to yellowboom (explode5).
|
||||
NOTE: This doubles the energy cost per shot to give 33% more damage and a big (for a beam weapon) area of effect.
|
||||
|
||||
Fixed the build power for Arm and Core Advanced Shipyards being in the name of the unit instead of the description.
|
||||
|
||||
Fixed the Arm and Core Minelayer Nanolathe Turret description to show the correct build power of 60.
|
||||
|
||||
Core Oppressor weapon [OPPRESSOR_ROCKET] had "guidance" and "tracks" disabled.
|
||||
NOTE: This means Oppressor rockets will not track.
|
||||
|
||||
|
||||
|
||||
February 14, 2025
|
||||
TA:T v2.0 Beta 92:
|
||||
|
||||
@@ -339,7 +966,7 @@ Core Pillager weapon [CORE_ARTILLERY] weaponvelocity increased to 600 (500).
|
||||
Arm Mausser and Core Navarone weapon [HOVER_ARTILLERY] weaponvelocity increased to 600 (400).
|
||||
|
||||
Core Tremor weapon [TREM1] weaponvelocity increased to 600 (400).
|
||||
NOTE: This will help vehicle artillery feel "heavier" and be more effective without actually increasing their damage. Previously even faster Kbots like Peewees could often charge vehicle artillery and be mostly un-hit, unless the artillery was manually targetted or had higher veteran status.
|
||||
NOTE: This will help vehicle artillery feel "heavier" and be more effective without actually increasing their damage. Previously even faster Kbots like Peewees could often charge vehicle artillery and be mostly un-hit, unless the artillery was manually targeted or had higher veteran status.
|
||||
|
||||
Arm Flea armor reduced to 12 (16).
|
||||
Arm Flea weapon [FLEA_LASER] damage increased to 24 (18).
|
||||
|
||||
Reference in New Issue
Block a user