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42 lines
2.2 KiB
42 lines
2.2 KiB
Beta 94
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Increased Arm Samson and Core Slasher line of sight and weapon range, reload, velocity, and area of effect.
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Increased Arm Swatter, Core Slinger, and Core Exploiter weapon area of effect.
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Removed firing ports from Arm Hulk and Core Envoy.
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Fixed a script error on the Arm Bear and Core Turtle allowing them to load enemy units.
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Arm Guardian and Core Punisher scripts and weapons altered to support weapon switching. The ballistic weapon fires more slowly but with bigger damage and area of effect. Targeting uses X to switch and D to manually fire the ballistic weapon, like the Arm Fido.
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Core Punisher armor increased a bit to compensate for it using the same weapons as the Guardian.
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Arm Zipper and Core Pyro speeds increased to match Arm Peewee and Core A.K.
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Core Pyro, Reaper, and Dragon's Maw weapons damage increased to 100% baseline (Was 50% baseline).
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Core Bladewing and Arm Spider costs cut to 1/3.
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Core Gimp metal cost increased (This was supposed to have been done in Beta 77, but was missed somehow. The other cost increases (energy, firepower, etc.) were already done then).
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All Seaplanes reduced to be the same speed as their advanced aircraft counterparts, instead of being 10% faster.
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Arm Phalanx and Archer and Core Copperhead and Shredder weapon area of effect increased.
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All flakker weapons set to line of sight instead of ballistic, allowing them to shoot at targets at a very high or low angle they couldn't before.
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Arm Gremlin armor halved and firepower doubled.
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Arm and Core Minelayer Nanolathe Turret build distance increased to match Fortification Turrets.
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Arm Dragon's Claw and Core Dragon's Maw line of sight increased.
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Arm Sneaky Pete and Veil and Core Castro and Shroud line of sight increased.
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Arm Wombat and MERL and Core Nixer, Dominator, Shiva, and Diplomat weapons had their turn rate reduced to only allow them to hit targets in the outer 25% of their range (Previously the outer 75% of their range).
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Core Banisher model altered to increase the height of the turret, allowing it to shoot over obstructions more easily.
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Core Banisher weapon changed to allow it to hit an empty spot manually targeted on the ground. |