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33 lines
1.2 KiB
33 lines
1.2 KiB
Beta 92
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Summary of changes (For more details and notes, see the full changelog (TAT-v2.0-Beta-Changelog.txt) included in the release):
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Arm and Core MRUs energy cost increased to match standard energy drain for building advanced vehicles.
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The following amphibious units had their energy cost lowered to 50% above baseline instead of 100% above:
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Arm Pincer
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Arm Pelican
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Arm Triton
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Arm Marauder
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Core Garpike
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Core Gimp
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Core Shiva
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Core Croc
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Core Poison Arrow
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Arm PomPom and Core Aries had their energy cost increased by 50% and their speed increased by 25% to match the other amphibious units.
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Core Gimp speed increased proportionately match the Arm Pelican.
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The following advanced tanks have had their armor increased by 50% and their firepower decreased by 50%:
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Arm Mumbo
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Arm Triton
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Arm Demolisher
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Core Reaper
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Core Poison Arrow
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Core Termite
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Core Halberd
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The Arm Bulldog and Core Goliath have had their armor doubled and their firepower halved.
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Arm Sneaky Pete and Veil and Core Castro and Shroud no longer automatically cloak as soon as you start to build them. The T1 and T2 jamming towers were also set to cost twice as much metal and energy as the T1 and T2 radar towers. This reduced the T1 jammers cost and increased the T2 jammers cost. |