ProTA 4.4 changelog
------------------------------------

GUI notes:

- Replaced dark blue with tan 
- Improved purple
- Improved various minimap/megamap colours and contrast
- Added arrows to Shipyard build pictures to build rotated versions

Gameplay notes: 

- Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work)
- Added rotated versions of shipyards to improve pathfinding of exiting ships 
- Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms)
- Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort) 
- Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros 
- Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages
- Removed CTRL+V shortcut from Construction Seaplanes


Commanders
------------------------------------

Arm Commander:
		Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros 
		Reduced energy per shot (500->400) (D-gun)

Core Commander:
		Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros 
		Reduced energy per shot (500->400) (D-gun)


Buildings 
------------------------------------

Arm Shipyard:
		Changed yardmap to not allow ships to leave from sides, added rotated versions
		Changed to hold position by default 
		
Core Shipyard:
		Changed yardmap to not allow ships to leave from sides, added rotated versions
		Changed to hold position by default 
		
Arm Aircraft Plant:
		Changed to hold position by default 
		
Core Aircraft Plant:
		Changed to hold position by default 
		
Arm Seaplane Platform:
		Changed to hold position by default 

Core Seaplane Platform:
		Changed to hold position by default 		
		
Arm Geothermal Powerplant:
		Reduced energy cost (9568->9375)
		Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
		
Core Geothermal Powerplant:
		Increased energy cost (9375->9568)
		Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE)
		
Core Radar Tower:
		Increased health (51->56)
		
Core Sonar Station:
		Reduced sonar distance (1223->1180)
		
Arm Sentinel:
		Reduced health (1230->1200)
		Increased range (500->550)
		Increased reload time (0.965->1)
		Increased damage per shot (180->240)
		Increased DPS (186->240)
		
Core Gaat Gun:
		Increased health (1200->1230)
		Increased range (500->550)
		Increased reload time (0.965->1)
		Increased damage per shot (180->240)
		Increased DPS (186->240)
		
Core Viper:
		Reduced reload time (0.6->0.5)
		Increased DPS (233->280)
		
Arm Stingray:
		Increased damage per shot (200->240)
		Reduced reload time (1.1->1)
		Increased DPS (181.82->240)
		
Core Thunderbolt:
		Reduced build time (9488->8856)
		Increased damage per shot (195->240)
		Increased DPS (195->240)


Kbots
------------------------------------

Arm Construction Kbot:
		Increased energy cost (1316->1446)
		Increased build range (85->90)
		
Core Construction Kbot:
		Reduced energy cost (1593->1524)
		Increased build range (85->90)
		
Arm Peewee:
		Reduced health (300->280)
		
Core A.K.:
		Reduced health (315->295)
		
		
Vehicles
------------------------------------

Arm Construction Vehicle:
		Increased build range (85->90)
		
Core Construction Vehicle:
		Increased build range (85->90)

				
Hovercraft
------------------------------------

Arm Wombat:
		Increased health (450->540)
		
Core Nixer:
		Increased health (460->552)
				
				
Advanced Buildings
------------------------------------

Arm Adv. Shipyard:
		Changed yardmap to not allow ships to leave from sides, added rotated versions
		Changed to hold position by default 
		
Core Adv. Shipyard:
		Changed yardmap to not allow ships to leave from sides, added rotated versions
		Changed to hold position by default 
		
Arm Adv. Aircraft Plant:
		Changed to hold position by default 
		
Core Adv. Aircraft Plant:
		Changed to hold position by default 
		
Arm Moho Metal Maker:
		Reduced build time (34980->29176)
		
Core Moho Metal Maker:
		Reduced build time (41253->27356)
		Reduced damage modifier (0.7->0.5)
		
Arm Ambusher:
		Reduced DPS (128.57->120)
		Increased reload time (2.8->3)
		
Core Toaster:
		Reduced DPS (123.08->114.29)
		Increased reload time (2.6->2.8)
		
Arm Flakker:
		Changed footprint from 2x2 to 3x3 
		Scaled model up by 20%
		
Core Cobra:
		Changed footprint from 2x2 to 3x3 
		Scaled model up by 20%

Arm Stunner:
		Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
		
Core Neutron:
		Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages
		Increased AOE (362->512)

Arm Retaliator:
		Reduced build time (178453->143517)
		
Core Silencer:
		Reduced build time (181243->144675)
		
Arm Advanced Sonar Station:
		Reduced health (320->220)
		Increased damage modifier (0.46->0.5)
		Increased sonar distance (2250->2360)
		
Core Advanced Sonar Station:
		Increased sonar distance (2250->2360)


Advanced Kbots
------------------------------------

Arm Adv. Construction Kbot:
		Increased build range (85->90)
		
Core Adv. Construction Kbot:
		Increased build range (85->90)
		
Arm Zipper:
		Reduced build time (5076->4400)
		Increased speed (2.9->3)
		Given climbing ability of other Kbots - Increased MaxSlope (11->15)
		
Core Freaker:
		Reduced build time (5124->4484)
		Increased speed (2.7->2.85)
		Given climbing ability of other Kbots - Increased MaxSlope (11->15)

Core Pyro:
		Reduced DPS (258.82->232.94)
		Reduced range (215->205)
		
Arm Zeus:
		Increased build time (7669->7806)
		Increased damage per shot (220->250)
		Increased reload time (1.15->1.3)
		
Arm Fido:
		Increased range (540->600)
		Reduced health (1500->1250)
		
Arm Maverick:
		Reduced health (1540->1305)
		
Arm Shooter:
		Reduced health (1250->960)
		Reduced turn rate (1216->608)
		Reduced torso aiming rate (210->105)
		
Core Sumo:
		Increased build time (14268->15365)
		Reduced health (6000->5500)
		
Arm FARK:
		Increased build range (85->90)
		
Core Necro:
		Increased build range (85->90)
		
Arm Infiltrator:
		Reduced build time (18105->11316)
		
Core Parasite:
		Reduced build time (19772->12711)
		

Advanced Vehicles 
------------------------------------

Arm Adv. Construction Vehicle:
		Increased build range (85->90)
		
Core Adv. Construction Vehicle:
		Increased build range (85->90)
		
Arm Bulldog:
		Increased range (320->340)
		Increased DPS (200->215)
		Increased damage per shot (240->258)
		Increased weapon velocity (350->385)
		
Core Reaper:
		Increased DPS (200->215)
		Reduced damage per shot (180->172)
		Reduced reload time (0.9->0.8)
		
Arm Luger:
		Increased area of effect (48->64)
		
Core Pillager:
		Increased area of effect (48->64)
		
Arm Penetrator:
		Increased build time (16067->17853)
		Reduced health (2400->2200)
		Reduced speed (0.7->0.6)
		
Core Goliath:
		Increased damage per shot (392->420)
		Increased DPS (261.33->280)
		Increased AOE (64->85)
		
Arm Phalanx:
		Increased health (1242->1273)
		
Core Copperhead:
		Increased health (1370->1404)
		
	
Advanced Aircraft
------------------------------------

Arm Brawler:
		Reduced spray angle (1024->512)
		Increased damage per shot (14->15)
		Increased DPS (116.67->125)

Arm Hawk:
		Increased metal cost (254->279)	
		Increased energy cost (6893->7582)
		Increased build time (15285->16814)
		Reduced range (659->650)
		Reduced damage to land units (70->65)
		
Core Vamp:
		Increased metal cost (257->283)
		Increased energy cost (6973->7670)
		Increased build time (15924->17516)
		Reduced range (650->641)
		Reduced damage to land units (68->63)
		
Arm Eagle:
		Increased radar distance (1650->2160)
		
Core Vulture:
		Increased radar distance (1590->2100)

		
Advanced Ships
------------------------------------

Arm Ranger:
		Increased damage per shot (600->900)
		
Core Hydra:
		Increased damage per shot (600->900)
		
Arm Archer:
		Reduced build time (38628->28971)
		
Core Shredder:
		Reduced build time (41791->31343)

