ProTA 4.5 changelog (test version)
------------------------------------

GUI notes:

- Edited title screen
- Edited build menu side panel
- Fixed campaign build menu glitches
- Re-enabled unit limit slider in battleroom

Gameplay notes: 

- Fixed campaign AI not building
- Fixed Core Mission 1, now has 1080p support
- Added missing special damages for seaplanes to Phoenix/Hurricane's laser
- Added missing special damages for seaplanes to Krogoth's rocket
- Fixed Core Adv Kbot Lab yardmap to allow units to leave from the sides better
- Improved Arm Hammer delay before firing
- Added .exe hacks:
	- Fix "Necro: Resurrection failed" misspelling
	- Prevent reclaiming feature sound from looping until finished (only plays it once)
	- Correct the reclaim sound when VTOL starts reclaiming a unit
	- Always show all player data at final scoreboard, even if they left
	- Allow AI to build and fire nukes/anti nukes 
	- Prevent AI from infinitely queueing stockpile weapons
	- Allow AI to turn off any energy-hungry appliances when energy is low
	- Increase number of build units (labs + construction + Commander himself) before AI Commanders go into repair patrol mode, from 5 to 10
	
Other notes:

- CnC-DDraw 5.1.0.0 by FunkyFr3sh included in install
- WGMUS 0.0.17 by MnHebi included in install 
- Moved CTRL+F2 menu to Settings.ini and ChatMacro.ini

	
Commanders
------------------------------------

Arm Commander:
		Increased death explosion AOE (550->580)

Core Commander:
		Increased death explosion AOE (550->580)
		

Buildings 
------------------------------------

Arm Metal Storage:
		Reduced metal cost (320->256)
	
Core Metal Storage:
		Reduced metal cost (305->244)
		
Arm Hovercraft Platform:
		Reduced energy cost (3166->2111)
		Reduced metal cost (1364->1254)

Core Hovercraft Platform:
		Reduced energy cost (3252->2168)
		Reduced metal cost (1327->1210)
		
Arm Underwater Metal Extractor:
		Reduced energy cost (1037->881)
		Reduced metal cost (100->91)
		Reduced health (330->280)

Core Underwater Metal Extractor:
		Reduced build time (4587->4357)
		Reduced energy cost (1059->900)
		Reduced metal cost (95->87)
		Reduced health (355->275)
		
Arm Underwater Metal Storage:
		Reduced metal cost (360->288)
		
Core Underwater Metal Storage:
		Reduced metal cost (350->280)

Arm Sentinel:
		Increased health (1200->1250)
		Reduced range (550->500)
	
Core Gaat Gun:
		Increased health (1230->1280)
		Reduced range (550->500)

		
Kbots
------------------------------------

Arm Construction Kbot:
		Increased build time (3358->3638)
		
Core Construction Kbot:
		Increased build time (3490->3782)
		
Arm Rocko:
		Removed guidance
		
Core Storm:
		Removed guidance
		
		
Vehicles
------------------------------------

Arm Jeffy:
		Increased aim speed (90->180)
		
Core Weasel:
		Increased aim speed (90->180)
		

Aircraft
------------------------------------

Arm Thunder:
		Reduced speed (9->8.6)
		Increased attack run length (120->160)


Hovercraft
------------------------------------

Arm Construction Hovercraft:
		Reduced energy cost (3059->2841)
		Reduced metal cost (277->267)
		Reduced build time (6977->6296)
		
Core Construction Hovercraft:
		Reduced energy cost (3118->2896)
		Reduced metal cost (273->263)
		Reduced build time (7333->6617)

Arm Skimmer:
		Increased aim speed (150->240)
		
Core Scrubber:
		Increased aim speed (150->240)
		
Arm Anaconda:
		Reduced build time (4463->4058)
		Increased aiming speed (170->255)
		
Core Snapper:
		Reduced build time (4710->4282)
		Increased aiming speed (150->235)
		
Arm Swatter:
		Reduced build time (3747->3372)

Core Slinger:
		Reduced build time (3747->3372)
		
Arm Wombat:
		Reduced build time (5972->5380)
		
Core Nixer:
		Reduced build time (6368->5737)


Seaplanes
------------------------------------

Arm Albatross:
		Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)

Core Typhoon:
		Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)


Advanced Buildings
------------------------------------

Arm Adv. Aircraft Plant
		Increased metal cost (2210->2341)
		
Core Adv. Aircraft Plant 
		Increased metal cost (2191->2410)

Arm Moho Mine:
		Increased energy cost (2897->4350)
		Increased metal cost (502->754)
		Increased build time (11905->17875)
		
Core Moho Mine:
		Increased energy cost (3010->4561)
		Increased metal cost (483->725)
		Increased build time (10823->16250)

Arm Cloakable Fusion Reactor:
		Increased energy cost (42058->52573)
		Increased metal cost (5420->6775)
		Increased build time (105487->131859)
		Increased energy production (1000->1250)

Core Cloakable Fusion Reactor:
		Increased energy cost (46225->57781)
		Increased metal cost (5321->6651)
		Increased build time (111874->139843)
		Increased energy production (1050->1300)

Arm Big Bertha:
		Increased reload time (7.5->8)
		
Core Intimidator:
		Increased accuracy (750->625)
		Increased reload time (8->8.5)
		
Arm Annihilator:
		Reduced energy per shot (2000->1500)
		Increased health (2820->2960)
		
Arm Stunner:
		Increased area of effect (512->640)
		
Core Neutron:
		Increased area of effect (512->640)
	
Arm Retaliator:
		Increased area of effect (512->640)
	
Core Silencer:
		Increased area of effect (512->640)
	

Advanced Kbots
------------------------------------

Core Pyro:
		Reduced health (1400->1350)
		
Core Gimp:
		Changed AA missile to AA only 
		Reduced missile reload time (4->2)
		Increased missile damage to air (80->90)
		Increased weapon velocity (900->1000)
		Increased weapon acceleration (300->350)
		Reduced turn rate (700->600)
		
Arm Fido:
		Reduced build time (8661->8120)
		Increased health (1250->1300)
		Converted to triple shot burst weapon
		Reduced damage per shot (140->65)
		Increased DPS (53.85->75)
		Reduced bullet velocity (400->350)
		
Core Morty:
		Reduced damage per shot (80->65)
		Reduced reload time (1.6->1.45)
		Reduced DPS (50->44.82)
		
Core Can:
		Increased speed (0.8->0.85)

Core Dominator:
		Increased build time (10382->11420)
		Reduced speed (1.1->1)
		Reduced turn rate (700->600)
		Reduced health (1550->1500)
		
Arm Shooter:
		Increased energy cost (8976->10309)
		Reduced damage per shot (1500->1250)
		Reduced reload time (10->9)
		Reduced DPS (150->138.88)

Core Sumo:
		Increased energy cost (5987->11974)
		Increased build time (15365->19206)
		Reduced health (5500->5000)
		Reduced damage per shot (420->400)
		Increased reload time (1.75->2)
		Reduced DPS (240->200)
		

Advanced Vehicles 
------------------------------------

Arm Panther:
		Reduced range (200->190)
		
Arm Triton:
		Reduced health (2400->2276)

Core Crock:
		Reduced health (2288->2174)
		
Core Diplomat:
		Increased rocket weapon velocity (575->600)
		Increased rocket weapon acceleration (76->80)

Arm Penetrator:
		Increased energy cost (6991->11360)

Core Goliath:
		Increased build time (12947->13410)
		Increased energy cost (3906->7812)
		Increased turn rate (206->270)
		Increased aim speed (80->115)
		
Arm Phalanx:
		Increased health (1273->1397)
		
Core Copperhead:
		Increased health (1404->1541)
		

Advanced Aircraft
------------------------------------

Arm Phoenix:
		Increased energy cost (7624->8768)
		Increased build time (16064->17670)
		
Core Hurricane:
		Increased energy cost (8050->8855)
		Increased build time (16269->17896)

Arm Lancet:
		Increased turn rate (420->462)
		Increased weapon velocity (150->175)
		Reduced reload time (8.5->4.25)
		
Core Titan:
		Increased turn rate (409->450)
		Increased weapon velocity (150->175)
		Reduced reload time (9->4.5)


Advanced Ships
------------------------------------

Arm Ranger:
		Increased radar distance (0->1250)
		Increased missile weapon velocity (450->650)
		Increased missile start velocity (430->450)
		Reduced rocket reload time (12->10)
		Increased brake rate (0.032->0.064)
		
Core Hydra:
		Increased missile weapon velocity (450->650)
		Increased missile start velocity (400->450)
		Reduced rocket reload time (11->9)
		Increased brake rate (0.03->0.06)
		
Arm Archer:
		Increased missile weapon velocity (450->650)
		Increased missile start velocity (430->450)
	
Core Shredder:
		Increased missile weapon velocity (450->650)
		Increased missile start velocity (430->450)

Arm Piranha:
		Reduced build time (17767->15102)
		
Core Shark:
		Reduced build time (17529->14900)
