diff --git a/Icon/AIRCONS.PCX b/Icon/AIRCONS.PCX new file mode 100644 index 0000000..8f3d914 Binary files /dev/null and b/Icon/AIRCONS.PCX differ diff --git a/Icon/AIRCRAFTCOMBAT.PCX b/Icon/AIRCRAFTCOMBAT.PCX new file mode 100644 index 0000000..8f3d914 Binary files /dev/null and b/Icon/AIRCRAFTCOMBAT.PCX differ diff --git a/Icon/ARM.pcx b/Icon/ARM.pcx new file mode 100644 index 0000000..36c08bc Binary files /dev/null and b/Icon/ARM.pcx differ diff --git a/Icon/BUILDING.PCX b/Icon/BUILDING.PCX new file mode 100644 index 0000000..2a3240d Binary files /dev/null and b/Icon/BUILDING.PCX differ diff --git a/Icon/CONS.PCX b/Icon/CONS.PCX new file mode 100644 index 0000000..6f392fe Binary files /dev/null and b/Icon/CONS.PCX differ diff --git a/Icon/CORE.pcx b/Icon/CORE.pcx new file mode 100644 index 0000000..e1d80d9 Binary files /dev/null and b/Icon/CORE.pcx differ diff --git a/Icon/FACTORY.PCX b/Icon/FACTORY.PCX new file mode 100644 index 0000000..f9ebf88 Binary files /dev/null and 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100644 index 0000000..4f94516 Binary files /dev/null and b/Icon/smallcircle.pcx differ diff --git a/OTA 3.1 to ProTA 4.3 changelog.txt b/OTA 3.1 to ProTA 4.3 changelog.txt new file mode 100644 index 0000000..93103bd --- /dev/null +++ b/OTA 3.1 to ProTA 4.3 changelog.txt @@ -0,0 +1,1760 @@ +OTA 3.1 -> ProTA 4.3 changelog +------------------------------------ + +GUI notes: + +- Added extended build menus with 12 icons per page +- Build menus now show orders without switching tabs +- Added build hotkeys +- Added hotkey overlays +- Team colours tan/light blue have been replaced by orange/teal and existing colours have been improved +- Mini map dot colours and contrast have been improved +- Added unit selection hotkeys + +Gameplay notes: + +- Vehicle plants now let units out from the top to improve North/South balance +- Metal extractors now self destruct immediately to upgrade to Moho Mines quicker +- Added ability for scout planes to 'attack' and spread out automatically +- Moved Arm Warrior to Arm Adv Kbot Lab +- Moved Core Leveler to Core Adv Vehicle Plant +- Fixed the ability to place 4 Geothermal Powerplants on a single vent +- Fixed Core Underwater Metal Storage sticking out above water +- Fixed Arm Underwater Metal Extractor being able to be killed by missiles and bombers +- Turned off air repair pads by default to stop aircraft flying back to them when in use +- Fixed various wreckage values and units leaving the incorrect wreckage +- Fixed Necro's name, lock up issues, inability to reclaim (can now reclaim with 'E') and can now guard factories and assist production +- Fixed Core Advanced Construction Kbot lock up issues +- Fixed target lock bug +- Fixed some targetting issues with ships +- Fixed Arm Wind Generator never leaving a wreckage +- Added on/off button to wind generators to allow them to work when resurrected +- Fixed Core Wind Generator wreckage having 1430 health instead of 143 +- Set various units to be on "Hold position" by default (fighters, destroyers, artillery) +- Set Arm Big Bertha/Core Intimidator to fire at will by default +- Set Arm Vulcan/Core Buzzsaw to fire at will by default +- Included "cloak when built hack" and made Cloakable Fusions cloaked by default +- Included scripts for mobile flakkers that fix the "guard" ground fire bug +- Included improved scripts from TA Bugfix for units not becoming armoured when closed: Arm Annihilator, Core Doomsday Machine, Arm Targeting Facility, Core Targeting Facility, Arm Protector, Core Fortitude +- Included improved scripts from TA Mayhem for units incorrectly opening and activating when hit, even before being built: Arm Advanced Radar, Arm Solar Collector, Core Solar Collector, Arm Sonar Station, Core Sonar Station, Arm Moho Metal Maker, Core Moho Metal Maker +- Included script from TA Mayhem which disables Commander weapons while ghost Comm is visible to prevent dgunning +- Included full speed underwater hack from TA Mayhem for Arm Triton/Core Crock +- Improved various unit models, added extra team colour and fixed some incorrect colouring/shading +- Made all mines self destruct instantly +- Enabled hold fire/return fire/fire at will button for all mines +- All mines are now resistant to all mines instead of just the same kind +- Colossus and Hive radar dishes no longer spin when off +- Mobile radar vehicle radar dishes no longer spin when off +- Added Seaplane Platform to Construction Ship/Hover build menus +- Removed Freedom Fighter/Avenger from Seaplane Platform build menu +- Added Thunder/Shadow to Seaplane Platform build menu +- Changed Dragon Teeth rubble height (20->4) and stopped them blocking units/shots +- Added special damages for Seaplanes to units that had them missing (floating MTs, missile hovers) +- Added special damages for radar planes to all missile weapons +- Made Arm/Core floating HLT/MT wreckages non blocking +- Made all hovers give non blocking wreckages in sea +- Made Arm Pelican and Core Gimp give non blocking wreckages in sea +- Made Arm Triton and Core Crock give non blocking wreckages in sea +- Made Core Gimp walk through water + +Other notes: + +- Changed replay suffix to .pro +- Updated TADR registry entries to ProTA and separated from OTA entries +- Incorporated community patch +- Changed rev31.gp3 to ProTA.gp3 + + +OTA 3.1 -> ProTA 4.3 + +Commanders +------------------------------------ + +Arm Commander: + Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning + Increased build distance (60->100) + Increased weapon velocity (400->900) + Added weapon tolerance (1500) + Reduced death explosion AOE (950->550) + Increased energy per shot (400->500) (D-gun) + +Core Commander: + Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning + Increased health (3000->3075) (Arm's Commander health is 3000) + Increased speed (1.07->1.17) (Arm's Commander speed is 1.20) + Increased build distance (60->100) + Increased weapon velocity (400->900) + Added weapon tolerance (1500) + Reduced death explosion AOE (950->550) + Increased energy per shot (400->500) (D-gun) + + +Buildings +------------------------------------ + +Arm Solar Collector: + Retextured to add more team colour + Reduced energy cost (760->646) + +Core Solar Collector: + Retextured to add more team colour + Reduced energy cost (790->671) + +Arm Wind Generator: + Retextured to add more team colour + Fixed bug where a wreckage is never left + Reduced energy cost (509->484) + +Core Wind Generator: + Retextured to add more team colour + Fixed bug where wreckage has 1430 health instead of 143 + Reduced energy cost (523->496) + +Arm Energy Storage: + Retextured to add more team colour + Reduced energy cost (2430->1215) + Reduced build time (12710->6355) + +Core Energy Storage: + Retextured to add more team colour + Reduced energy cost (2490->1245) + Reduced build time (12750->6375) + +Arm Metal Storage: + Increased metal cost (305->320) + Increased energy cost (535->550) + +Core Metal Storage: + Reduced metal cost (320->305) + Reduced energy cost (550->535) + +Arm Metal Extractor: + No changes + +Core Metal Extractor: + No changes + +Arm Metal Maker: + No changes + +Core Metal Maker: + Changed footprint from 4x3 to 3x3 + +Arm Kbot Lab: + Retextured to add more team colour + Reduced metal cost (705->620) + +Core Kbot Lab: + Retextured to add more team colour + Reduced metal cost (680->605) + +Arm Vehicle Plant: + Retextured to add more team colour + Now lets units out from the top to improve North/South balance + +Core Vehicle Plant: + Retextured to add more team colour + Now lets units out from the top to improve North/South balance + +Arm Aircraft Plant: + Retextured to add more team colour + No changes + +Core Aircraft Plant: + Retextured to add more team colour + No changes + +Arm Shipyard: + Retextured to add more team colour + No changes + +Core Shipyard: + Retextured to add more team colour + No changes + +Arm L.L.T.: + Reduced build time (4662->3596) + Reduced reload time (0.52->0.5) + Increased AOE (8->16) + Increased range (300->400) + Increased weapon tolerance (500->700) + +Core Light Laser Tower: + Reduced build time (4724->3643) + Reduced reload time (0.52->0.5) + Increased health (710->780) + Increased AOE (8->16) + Increased range (300->400) + Increased weapon velocity (800->900) + Increased LOS (350->380) + +Arm Radar Tower: + No changes + +Core Radar Tower: + Improved texturing and fixed build angle shading glitch + +Arm Geothermal Powerplant: + Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps + +Core Geothermal Powerplant: + Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps + +Core Immolator: + Removed special damages, changed to burst weapon + Increased damage per shot (10->62) + Increased weapon velocity (310->420) + +Arm Sentinel: + Reduced build time (9575->7180) + Increased range (430->500) + Increased AOE (8->16) + Reduced weapon tolerance (8000->500) + +Core Gaat Gun: + Reduced build time (9622->7216) + Increased range (400->500) + Increased AOE (8->16) + Increased LOS (350->380) + +Arm Defender: + No changes + +Core Pulverizer: + No changes + +Arm Dragon's Teeth: + No changes + +Core Dragon's Teeth: + No changes + +Arm Guardian: + No changes + +Core Punisher: + No changes + +Arm Sonar Station: + No changes + +Core Sonar Station: + No changes + +Arm Tidal Generator: + Reduced energy cost (768->652) + +Core Tidal Generator: + Changed footprint from 4x4 to 3x3 + Retextured model to add more team colour + Reduced energy cost (752->639) + +Arm Underwater Energy Storage: + Reduced build time (15741->7870) + Reduced energy cost (2950->2350) + +Core Underwater Energy Storage: + Reduced build time (14482->7241) + +Arm Underwater Metal Storage: + No changes + +Core Underwater Metal Storage: + No changes + +Arm Underwater Metal Extractor: + Fixed bug where they were able to be killed by missiles and bombers + Reduced energy cost (2074->1037) + Reduced metal cost (130->100) + +Core Underwater Metal Extractor: + Reduced energy cost (2219->1059) + Reduced metal cost (125->95) + +Arm Floating Metal Maker: + No changes + +Core Floating Metal Maker: + No changes + +Arm Defender - NS: + No changes + +Core Stinger: + Reduced waterline (4->0.3) + +Arm Floating Dragon's Teeth: + Renamed to Arm Shark's Teeth + +Core Floating Dragon's Teeth: + Renamed to Core Shark's Teeth + +Arm Stingray: + Reduced build time (10178->8142) + Increased AOE (8->16) + Increased range (480->550) + Reduced waterline (3->0.3) + +Core Thunderbolt: + Reduced build time (12651->9488) + Increased AOE (8->16) + Increased range (410->550) + Increased weapon velocity (700->800) + Added tolerance tag (8000) + Reduced waterline (3->0.3) + +Arm Torpedo Launcher: + Increased range (400->410) + +Core Torpedo Launcher: + Increased range (400->410) + +Core Viper: + Included improved script from TA Bugfix + Added more team colour to model + Fixed not leaving a wreckage when dead + Increased health (988->1440) + Increased damage modifier (0.125->0.5) + Increased range (380->400) + Increased area of effect (8->16) + Reduced reload time (1->0.6) + +Arm Hovercraft Platform: + Retextured to add more team colour + Reduced metal cost (2007->1364) + Reduced energy cost (5277->3166) + Reduced build time (18520->11112) + Reduced health (3005->2709) + +Core Hovercraft Platform: + Retextured to add more team colour + Reduced metal cost (1793->1327) + Reduced energy cost (5421->3252) + Reduced build time (19005->11403) + Reduced health (3356->2690) + +Arm Seaplane Platform: + Retextured to add more team colour + Reduced metal cost (2223->1556) + Reduced energy cost (5396->3777) + Reduced build time (19248->13473) + +Core Seaplane Platform: + Retextured to add more team colour + Reduced metal cost (2305->1613) + Reduced energy cost (5367->3757) + Reduced build time (20102->14071) + +Arm Adv. Kbot Lab: + Retextured to add more team colour + +Core Adv. Kbot Lab: + Retextured to add more team colour + +Arm Adv. Vehicle Plant: + Retextured to add more team colour + +Core Adv. Vehicle Plant: + Retextured to add more team colour + +Arm Adv. Aircraft Plant: + Retextured to add more team colour + +Core Adv. Aircraft Plant: + Retextured to add more team colour + +Arm Adv. Shipyard: + Retextured to add more team colour + +Core Adv. Shipyard: + Retextured to add more team colour + + +Mines +------------------------------------ + +Arm Tiny: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-104: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm Area Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Core M-209: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Arm Focused Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-303: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm HE Area Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-420: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Arm Precision Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-515: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm Nuclear Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.15->1) + +Core M-610: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.15->1) + + +Kbots +------------------------------------ + +Arm Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (2410->1316) + Reduced build time (5597->3358) + Increased build distance (40->85) + Increased speed (0.8->1) + Increased maxslope (15->18) + +Core Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (2540->1593) + Reduced build time (5818->3490) + Increased build distance (40->85) + Increased speed (0.9->1.1) + Increased maxslope (15->18) + +Arm Peewee: + Increased health (250->300) + Increased aiming speed + +Core A.K.: + Increased health (265->315) + Changed weapon to match Instigator DPS + Increased aiming speed + Reduced damage per shot (60->30) + Reduced reload time (1->0.5) + Increased weapon velocity (400->700) + +Arm Rocko: + Added slight guidance to weapon + Increased weapon velocity (250->300) + Increased speed (1.2->1.3) + Reduced reload time (4->3.7) + +Core Storm: + Added slight guidance to weapon + Increased weapon velocity (250->300) + Reduced reload time (3.7->3.4) + +Arm Hammer: + Included improved script from TA Bugfix + Matched Core Thud's climbing ability + Increased range (320->425) + Increased weapon velocity (210->250) + Increased reload time (1.95->2.25) + Reduced damage per shot (110->85) + Reduced DPS (43.5->37.7) + Increased aiming speed (90->120) + +Core Thud: + Included improved script from TA Bugfix + Increased range (230->425) + Increased weapon velocity (210->250) + Increased reload time (1.9->2.2) + Reduced damage per shot (105->80) + Reduced DPS (42->36.3) + +Arm Jethro: + Adjusted model to fire upwards + Adjusted model to show more team colour when open + Reduced metal cost (128->109) + Reduced energy cost (1219->1036) + Reduced build time (2631->2104) + Reduced speed (1.4->1.3) + Reduced range (604->590) + +Core Crasher: + Reduced metal cost (129->110) + Reduced energy cost (1224->1040) + Reduced build time (2636->2108) + +Arm Flea: + Scaled up model and added more team colour + Reduced metal cost (44->40) + Reduced energy cost (712->641) + Reduced build time (2013->1087) + Increased damage per shot (8->12) + + +Vehicles +------------------------------------ + +Arm Construction Vehicle: + Included improved script from TA Bugfix + Increased build distance (40->85) + +Core Construction Vehicle: + Included improved script from TA Bugfix + Increased build distance (40->85) + Increased speed (1.3->1.5) + +Arm Jeffy: + Improved model, added more team colour and retextured wheels + Increased weapon velocity (400->700) + +Core Weasel: + Included Evolva model and added more team colour + Increased weapon velocity (400->700) + +Arm Flash: + Increased size of turret to show more team colour + Increased build time (1676->1759) + Increased aiming speed + +Core Instigator: + Increased build time (1737->1823) + Increased AOE (8->16) + Increased DPS (44->60) + Reduced reload time (1->0.5) + Reduced damage per shot (44->30) + Increased aiming speed (90->240) + Increased LOS (210->225) + Increased weapon velocity (400->700) + +Arm Stumpy: + Increased health (992->1200) + Increased DPS (33->50) + Increased damage per shot (50->75) + Increased range (240-270) + Increased AOE (32->48) + Increased weapon velocity (170->185) + Reduced speed (1.7->1.65) + Increased aiming speed (90->150) + +Core Raider: + Increased health (1058->1250) + Increased DPS (33->50) + Increased damage per shot (50->75) + Increased range (240->270) + Increased AOE (32->48) + Increased weapon velocity (170->185) + Reduced speed (1.6->1.55) + Increased aiming speed (90->150) + +Arm Samson: + Included parts of Evolva model, made more team colour visible and retextured wheels + +Core Slasher: + Retextured to add more team colour + +Arm Podger: + Increased speed (0.9->1.2) + Increased worker time (90->120) + +Core Spoiler: + Increased speed (0.8->1.1) + Increased worker time (90->120) + + +Ships +------------------------------------ + +Arm Construction Ship: + Included improved script from TA Bugfix + Increased build distance (60->95) + Reduced metal cost (255->235) + +Core Construction Ship: + Included improved script from TA Bugfix + Increased build distance (60->95) + Reduced metal cost (260->240) + +Arm Skeeter: + Increased aiming speed + Increased weapon velocity (400->700) + +Core Searcher: + Matched the Arm Skeeter's aiming speed + Increased weapon velocity (400->700) + +Arm Crusader: + Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting + Set to hold position by default + +Core Enforcer: + Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting + Set to hold position by default + +Arm Hulk: + Reduced metal cost (919->460) + Reduced energy cost (4639->2320) + Reduced build time (14538->7269) + Reduced transport capacity (20->5) + Increased brake rate (0.018->0.036) + Increased acceleration (0.009->0.02) + Increased turn rate (128->256) + +Core Envoy: + Reduced metal cost (887->444) + Reduced energy cost (4786->2393) + Reduced build time (13663->6832) + Increased brake rate (0.018310547->0.036) + Increased acceleration (0.009155273->0.02) + Increased turn rate (130->260) + +Arm Lurker: + Added special damage (double) to Arm Triton and Core Crock (700) + Increased weapon velocity (100->120) + +Core Snake: + Added special damage (double) to Arm Triton and Core Crock (740) + Increased weapon velocity (100->120) + + +Aircraft +------------------------------------ + +Arm Peeper: + Scaled up model and added more team colour + +Arm Freedom Fighter: + Included Evolva model and adjusted slightly to be closer to original shape + Set to hold position by default + +Core Avenger: + Set to hold position by default + Increased turn rate (405->512) + Increased brake rate (2->6) + Increased acceleration (0.21->0.28) + +Arm Thunder: + Included Evolva model and retextured to be closer to original + +Core Shadow: + Retextured to add more team colour + +Arm Atlas: + Increased energy cost (2479->2727) + Increased build time (5500->6000) + +Core Valkyrie: + Included Evolva model + Increased energy cost (2695->2965) + Increased build time (5889->6330) + + +Hovercraft +------------------------------------ + +Arm Construction Hovercraft: + Retextured model to add more team colour + Included improved script from TA Bugfix + Reduced metal cost (396->277) + Reduced energy cost (4370->3059) + Reduced build time (10494->6977) + Reduced speed (2.2->1.9) + Increased turn rate (120->480) + Increased acceleration (0.01->0.04) + Increased brake rate (0.006->0.06) + Increased worker time (80->90) + Increased build distance (70->85) + +Core Construction Hovercraft: + Included improved script from TA Bugfix + Reduced metal cost (390->273) + Reduced energy cost (4455->3118) + Reduced build time (11028->7333) + Reduced speed (2.1->1.8) + Increased turn rate (110->440) + Increased acceleration (0.01->0.04) + Increased brake rate (0.008->0.08) + Increased worker time (80->90) + Increased build distance (70->85) + +Arm Skimmer: + Retextured to add more team colour + Reduced metal cost (76->65) + Reduced energy cost (1169->993) + Reduced build time (3388->1863) + Increased turn rate (310->510) + Reduced speed (3.7->3.3) + +Core Scrubber: + Reduced metal cost (72->61) + Reduced energy cost (1252->1064) + Reduced build time (3547->1951) + Increased turn rate (310->510) + Reduced speed (3.5->3.2) + +Arm Anaconda: + Reduced metal cost (272->231) + Reduced energy cost (2856->2427) + Reduced build time (8115->4463) + Increased turn rate (250->350) + Increased weapon velocity (350->450) + Reduced speed (2.6->2.3) + +Core Snapper: + Included hybrid of old and new Evolva model + Changed weapon to line of sight weapon + Reduced metal cost (280->238) + Reduced energy cost (3069->2609) + Reduced build time (8564->4710) + Increased health (850->910) + Reduced speed (2.5->2.2) + Increased turn rate (240->340) + Increased weapon velocity (260->450) + Increased reload time (1.3->1.4) + Reduced area of effect (48->16) + Increased damage per shot (85->95) + +Arm Swatter: + Retextured to add more team colour + Increased metal cost (120->256) + Increased health (375->775) + Increased turn rate (280->380) + Reduced speed (2.9->1.9) + +Core Slinger: + Retextured to add more team colour + Increased metal cost (115->250) + Increased health (395->795) + Increased turn rate (280->380) + Reduced speed (2.9->1.9) + +Arm Wombat: + Reduced metal cost (325->276) + Reduced energy cost (3131->2661) + Reduced build time (17933->5972) + Reduced speed (2.1->1.9) + Increased turn rate (240->340) + Reduced weapon timer (5->3) + Increased weapon velocity (400->600) + Added start velocity tag (100) + Increased weaponacceleration (40->80) + Increased range (670->820) + Increased reload time (9->10) + +Core Nixer: + Reduced metal cost (318->270) + Reduced energy cost (3352->2849) + Reduced build time (19124->6368) + Reduced speed (2.1->1.9) + Increased turn rate (230->330) + Reduced weapon timer (5->3) + Increased weapon velocity (400->600) + Added start velocity tag (100) + Increased weaponacceleration (40->80) + Increased range (650->800) + Increased reload time (9->10) + +Arm Bear: + Reduced metal cost (665->332) + Reduced energy cost (7938->3969) + Reduced build time (20341->10170) + Increased brake rate (0.018->0.036) + Increased acceleration (0.004->0.04) + Increased turn rate (128->384) + Reduced transport capacity (5->3) + +Core Turtle: + Reduced metal cost (650->325) + Reduced energy cost (7541->3771) + Reduced build time (19587->9794) + Increased brake rate (0.017->0.034) + Increased acceleration (0.003->0.03) + Increased turn rate (128->384) + Reduced transport capacity (5->3) + + +Seaplanes +------------------------------------ + +Arm Construction Seaplane: + No changes + +Core Construction Seaplane: + No changes + +Arm Seahawk: + Retextured to add more team colour + Added attack function for scouting + +Core Hunter: + Added attack function for scouting + +Arm Tornado: + Reduced build time (14333->12233) + Increased health (150->405) + +Core Voodoo: + Reduced build time (14857->12245) + Increased health (159->420) + +Arm Albatross: + Converted to depth charge gunship + Reduced energy cost (9619->5140) + Reduced metal cost (557->207) + Reduced build time (22825->10275) + Increased health (216->755) + Reduced speed (10.4->6.6) + Reduced acceleration (0.27->0.16) + Increased turn rate (452->800) + +Core Typhoon: + Converted to depth charge gunship + Reduced energy cost (9785->5349) + Reduced metal cost (545->210) + Reduced build time (23698->10771) + Increased health (210->765) + Reduced speed (10.5->7.6) + Reduced acceleration (0.26->0.14) + Increased turn rate (512->600) + + +Advanced Buildings +------------------------------------ + +Arm Advanced Radar Tower: + Added more team colour to model + +Core Advanced Radar Tower: + Added more team colour to model + Improved texturing and fixed build angle shading glitch + +Arm Fusion Reactor: + Retextured to add more team colour + +Core Fusion Reactor: + No changes + +Arm Moho Mine: + Retextured to add more team colour + Reduced metal cost (1508->502) (1/3 of OTA cost) + Reduced energy cost (8700->2897) (1/3 of OTA cost) + Reduced build time (35750->11905) (1/3 of OTA build time) + +Core Moho Mine: + Reduced metal cost (1450->483) (1/3 of OTA cost) + Reduced energy cost (9121->3010) (1/3 of OTA cost) + Reduced build time (32500->10823) (1/3 of OTA build time) + +Arm Big Bertha: + Included hybrid of Evolva model and OTA model + Changed footprint from 3x3 to 4x4 + Fixed wreckage value + Set to fire at will by default + Increased health (1800->2285) + Increased damage per shot (2000->2300) + Increased reload time (7->7.5) + +Core Intimidator: + Included Evolva model + Changed footprint from 3x3 to 4x4 + Fixed wreckage value + Set to fire at will by default + Increased health (1900->2285) + Increased accuracy (1000->750) (Big Bertha accuracy is 500 - lower is better) + +Arm Retaliator: + No changes + +Core Silencer: + No changes + +Arm Annihilator: + Included Evolva model and added extra team colour + Included improved TA Bugfix script + Increased opening and closing animation speed + Reduced metal cost (3985->2301) + Reduced build time (75071->30028) + Increased health (1410->2820) + Increased weapon tolerance (500->1500) + Increased area of effect (8->16) + Increased aiming speed + +Core Doomsday Machine: + Included Evolva model + Included improved TA Bugfix script + Increased opening and closing animation speed + Increased metal cost (2140->2247) + Increased energy cost (14245->28490) + Reduced build time (39276->29457) + Increased range (600->1000) + Reduced reload time (5->4) + Increased energy per shot (800->1000) + Reduced damage per shot (2500->1300) + Increased weapon tolerance (500->1500) + Increased area of effect (8->16) + +Arm Protector: + Included improved script from TA Bugfix + +Core Fortitude: + Included improved script from TA Bugfix + +Arm Air Repair Pad: + Turned off by default + Reduced metal cost (425->106) + Reduced energy cost (8510->2127) + Reduced build time (21953->5488) + +Core Air Repair Pad: + Turned off by default + Reduced metal cost (430->108) + Reduced energy cost (8540->2135) + Reduced build time (21587->5396) + +Arm Flakker: + Reduced metal cost (1069->706) + Reduced energy cost (17425->11500) + Reduced build time (38010->25087) + Increased weapon velocity (950->1500) + Increased weapon tolerance (767->1000) + +Core Cobra: + Reduced metal cost (1092->721) + Reduced energy cost (18995->12537) + Reduced build time (40223->26547) + Increased weapon velocity (950->1500) + Increased weapon tolerance (767->1000) + +Arm Fortification Wall: + No changes + +Core Fortification Wall: + No changes + +Arm Ambusher: + Increased metal cost (2002->2102) + Increased health (1658->2477) + Increased range (910->1350) + Reduced reload time (3.1->2.8) + Increased damage per shot (310->360) + Increased weapon velocity (350->400) + Increased damage modifier (0.28->0.5) + +Core Toaster: + Increased metal cost (2146->2200) + Increased health (1877->2540) + Increased range (885->1350) + Reduced reload time (3.2->2.6) + Increased damage per shot (295->320) + Increased weapon velocity (380->400) + Increased damage modifier (0.15->0.5) + +Arm Cloakable Fusion Reactor: + Set to cloaked by default + Increased health (2200->2550) + Reduced cloak cost (450->250) + +Core Cloakable Fusion Reactor: + Set to cloaked by default + Reduced cloak cost (550->300) + +Arm Moho Metal Maker: + No changes + +Core Moho Metal Maker: + Added more team colour to model + +Arm Targeting Facility: + Improved model and added more team colour + Reduced metal cost (15130->7565) + Reduced energy cost (136058->68029) + Reduced build time (154785->103190) + Reduced energy use (1250->1000) + Reduced damage modifier (0.7->0.5) + +Core Targeting Facility: + Improved model and added more team colour + Reduced metal cost (14982->7491) + Reduced energy cost (141148->70574) + Reduced build time (161287->107525) + Reduced energy use (1300->1050) + Reduced damage modifier (0.7->0.5) + +Arm Vulcan: + Changed footprint from 3x3 to 4x4 + Included improved TA Bugfix script + Fixed inaccuracy bug when in veteran status + Removed falling shell casings when firing + Changed to fire at will by default + Reduced metal cost (45198->16949) + Reduced energy cost (479111->239555) + Reduced build time (587421->293710) + Increased health (1400->2515) + Increased range (3072->4096) + Increased reload time (0.25->0.4) + Increased damage per shot (1000->1150) + Reduced energy per shot (2000->750) + +Core Buzzsaw: + Changed footprint from 3x3 to 4x4 + Included improved TA Bugfix script + Changed to fire at will by default + Reduced metal cost (35264->17632) + Reduced energy cost (462648->231324) + Reduced build time (634011->317005) + Increased health (1700->2515) + Increased range (3800->4096) + Reduced damage per shot (1800->1200) + Reduced energy per shot (2000->1000) + +Core Krogoth Gantry: + No changes + +Arm Stunner: + Reduced build time (111453->89162) + +Core Neutron: + Reduced build time (150453->90272) + Reduced energy per shot (150000->15000) + Reduced metal per shot (1800->1200) + Reduced reload time (180->130) + +Arm Advanced Sonar Station: + No changes + +Core Advanced Sonar Station: + No changes + +Arm Underwater Fusion Plant: + No changes + +Core Underwater Fusion Plant: + No changes + +Arm Advanced Torpedo Launcher: + Increased build time (6262->12524) + Increased weapon velocity (90->130) + Increased start velocity (60->90) + Added special damage (double) to Arm Triton and Core Crock (2000) + +Core Advanced Torpedo Launcher: + Increased build time (6575->13150) + Increased weapon velocity (85->130) + Increased start velocity (50->85) + Increased weapon acceleration (10->15) + Added special damage (double) to Arm Triton and Core Crock (2000) + + +Advanced Kbots +------------------------------------ + +Arm Adv Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (5784->3470) + Reduced build time (13432->8059) + Increased speed (0.6->1.25) + Increased build distance (60->85) + Increased maxslope (15->18) + +Core Adv Construction Kbot: + Included improved script from TA Bugfix + Scaled model up and added team colour + Reduced metal cost (325->310) + Reduced energy cost (6096->3658) + Reduced build time (13963->8376) + Increased speed (0.6->1.2) + Increased build distance (60->85) + Increased maxslope (15->18) + +Arm Warrior: + Moved to Arm Adv Kbot Lab + Included improved script from TA Bugfix + Increased metal cost (196->267) + Reduced energy cost (2236->2228) + Reduced build time (5709->4521) + Increased health (850->1550) + Increased speed (1.25->1.4) + Increased range (EMG) (180->230) + Increased DPS (EMG) (60->135) + Increased AOE (EMG) (8->16) + Reduced range (cannon) (240->230) + Reduced reload time (cannon) (2.13->2) + Increased damage per shot (cannon) (60->75) + Increased weapon velocity (cannon) (170->185) + Increased AOE (cannon) (32->48) + +Core Pyro: + Increased build time (3750->4630) + Increased health (700->1400) + Increased speed (1.5->1.55) + Increased aiming speed + Increased range (160->215) + Reduced reload time (1.2->0.85) + Reduced weapon timer (1->0.72) + Increased burst (17->22) + Increased weapon velocity (188->300) + Reduced area of effect (32->16) + Increased weapon tolerance (200->2000) + Removed special damage to Core Pyro + Removed sound on hit + Changed soundstart + Removed endsmoke tag and added flame hit animation + +Arm Zeus: + Improved visual of weapon by changing colour to Cyan + Included improved script from TA Bugfix + Increased metal cost (267->400) + Increased energy cost (2228->3342) + Increased build time (5478->7669) + Increased health (875->2450) + Reduced turn rate (960->720) + Increased range (180->255) + Increased AOE (8->16) + Increased DPS (125->191) + Increased damage per shot (180->220) + Reduced reload time (1.45->1.15) + Added weapon tolerance tag (500) + Increased weapon velocity (400->600) + +Core Can: + Increased build time (7500->7875) + Increased speed (0.5->0.8) + Increased range (200->300) + Reduced reload time (0.95->0.5) + Reduced damage per shot (220->90) + Reduced turn rate (940->705) + +Arm Zipper: + Increased metal cost (151->170) + Increased energy cost (2221->2443) + Reduced build time (6768->5076) + Increased health (550->600) + Increased speed (2.53->2.9) + Increased aiming speed (250->500) + Reduced range (210->200) + Increased damage per shot (40->47) + Increased weapon velocity (400->800) + Increased LOS (263->310) + +Core Freaker: + Reduced build time (8541->5124) + Increased speed (2.25->2.7) + Increased aiming speed (250->475) + Increased range (180->210) + Reduced damage per shot (47->40) + Increased LOS (280->310) + +Arm Pelican: + No changes + +Core Gimp: + Included improved script from TA Bugfix + Removed energy requirement to fire + Removed cannon weapon + Given short range, V launch AA weapon (300 range) + Changed to walk through water + Reduced metal cost (324->291) + Reduced energy cost (2935->2641) + Reduced build time (6820->6138) + Reduced health (1150->950) + Increased LOS (290->300) + Increased turn rate (500->700) + Increased speed (0.8->1.25) + Reduced range (300->285) + Increased AOE (12->16) + Increased aiming speed (150->200) + Increased weapon tolerance (300->1500) + +Arm Fido: + Changed from line of sight weapon to ballistic + Reduced build time (10827->8661) + Increased health (1000->1500) + Reduced speed (1.75->1.4) + Reduced weapon velocity (450->400) + Increased AOE (8->48) + Increased range (480->540) + Increased damage per shot (120->140) + +Core Morty: + Increased health (920->1150) + Increased DPS (37->50) + Increased damage per shot (55->80) + Increased reload time (1.45->1.6) + Increased range (655->770) + Increased weapon velocity (290->350) + Increased AOE (36->48) + +Arm Maverick: + Included improved script from TA Bugfix + Increased metal cost (492->600) + Reduced build time (24850->12425) + Increased health (870->1540) + Reduced range (340->300) + Increased weapon velocity (350->450) + Increased area of effect (8->16) + Increased weapon tolerance (300->500) + +Core Dominator: + Retextured model to add more team colour + Changed to fast guided missile weapon + Increased metal cost (388->650) + Increased energy cost (2107->10535) + Increased build time (5191->10382) + Increased health (620->1550) + Reduced acceleration (0.09->0.07) + Reduced speed (1.25->1.1) + Reduced turn rate (1003->700) + Reduced reload time (8->2) + Reduced range (600->500) + Increased weapon velocity (350->600) + Increased weapon tolerance (1000->4000) + +Arm Shooter: + Reduced metal cost (935->748) + Reduced energy cost (14727->8976) + Reduced build time (28137->14068) + Increased health (320->1250) + Increased range (600->700) + Reduced reload time (20->10) + Increased damage per shot (1230->1500) + Removed special damages to Commanders, Can, Sumo, Krogoth + Reduced energy per shot (1500->300) + Reduced weapon velocity (1000->900) + Increased AOE (8->16) + Reduced cloak cost (780->100) (Half of Commander cloak cost) + Reduced cloak cost when moving (1100->500) (Half of Commander cloak cost when moving) + Increased minimum cloak distance (40->160) (4x Commander minimum cloak distance) + +Core Sumo: + Included Evolva model and adjusted slightly + Increased footprint from 2x2 to 3x3 + Increased build time (10975->13170) + Increased health (4950->6000) + Increased speed (0.34->0.7) + Increased turn rate (90->180) + Increased range (300->600) + Increased AOE (12->16) + Reduced DPS (275->240) + Increased damage per shot (290->420) + Increased reload time (1.05->1.75) + Increased weapon velocity (700->800) + +Arm FARK: + Included improved script from TA Bugfix + Increased build distance (60->85) + +Core Necro: + Fixed name + Fixed inability to assist building and guard factories + Given ability to reclaim using 'E' key like construction units + Included improved script from TA Bugfix + Matched FARK's worker time (180) + Matched FARK's build distance (85) + Reduced energy cost (10164->5082) + Increased metal cost (376->526) + Reduced build time (11416->8562) + Increased health (470->940) + +Arm Infiltrator: + Included improved script from TA Bugfix + Reduced build time (22631->18105) + Increased Sight Distance (280->380) + Reduced cloak cost (210->100) + Reduced cloak cost when moving (800->250) + +Core Parasite: + Included improved script from TA Bugfix + Reduced build time (28247->19772) + Increased speed (1.9->2) + Increased Sight Distance (250->350) + Reduced cloak cost (350->100) + Reduced cloak cost when moving (900->300) + Reduced minimum cloak distance (90->80) + +Arm Invader: + Scaled model up and added team colour + Increased speed (0.42->0.72) + +Core Roach: + Scaled model up + Increased speed (0.4->0.7) + +Arm Marky: + No changes + +Core Voyeur: + No changes + +Arm Eraser: + Reduced brake rate (1->0.2) + +Core Spectre: + No changes + +Arm Decoy Commander: + Changed name to Commander (for Skirmish games) + Increased build distance (60->100) + +Core Decoy Commander: + Changed name to Commander (for Skirmish games) + Increased speed (1.07->1.17) + Increased build distance (60->100) + +Core Krogoth: + Included Evolva model, scaled up by 33% + Changed footprint from 3x3 to 4x4 + Included improved script from TA Bugfix + Fixed duplication bug + Switched order of weapons - BLOD is now the primary weapon, rockets are secondary and the 'D' key is used for manually targeting with the gauss weapon + + +Advanced Vehicles +------------------------------------ + +Arm Adv Construction Vehicle: + Included improved script from TA Bugfix + Retextured model to add more team colour + Reduced metal cost (481->457) + Increased build distance (60->85) + +Core Adv Construction Vehicle: + Included improved script from TA Bugfix + Retextured model to add more team colour + Reduced metal cost (455->444) + Increased build distance (60->85) + +Arm Panther: + Adjusted model to show more team colour + Increased size of model + Reduced energy cost (3830->2844) + Reduced metal cost (354->292) + Reduced build time (9676->4838) + Increased health (1100->1250) + Increased speed (1.3->1.9) + Increased weapon velocity (400->750) + Reduced reload time (1.55->1.5) + Increased AOE (8->16) + +Core Leveler: + Moved to Core Adv. Vehicle Plant + Increased metal cost (292->299) + Increased energy cost (1887->2972) + Increased build time (4209->5176) + Increased health (375->1400) + Increased speed (0.8->1.75) + Reduced range (260->225) + Reduced reload time (1.83->1.5) + Increased weapon velocity (280->550) + Increased weapon tolerance (2000->6000) + Increased turn rate (220->440) + Increased aiming speed (170->340) + +Arm Triton: + Included full speed underwater hack from TA Mayhem + Increased metal cost (298->342) + Increased health (1230->2400) + Reduced speed (1.3->1.2) + Increased brake rate (0.008->0.024) + Increased acceleration (0.009->0.027) + Increased max slope (12->30) + Reduced turn rate (350->300) + +Core Crock: + Included full speed underwater hack from TA Mayhem + Increased metal cost (295->339) + Increased health (1144->2288) + Increased speed (1.2->1.25) + Increased brake rate (0.008->0.024) + Increased acceleration (0.009->0.024) + Reduced turn rate (320->300) + Increased max slope (12->30) + +Arm Bulldog: + Changed from ballistic to line of sight weapon + Reduced build time (8675->8241) + Increased health (2102->3206) + Increased speed (1.1->1.15) + Reduced reload time (1.4->1.2) + Increased weapon velocity (210->350) + Increased AOE (48->64) + Increased DPS (105->200) + Increased turret aim speed (110->130) + +Core Reaper: + Changed from ballistic to line of sight weapon + Reduced build time (8730->8293) + Increased health (2014->3071) + Increased turn rate (299->320) + Increased brake rate (0.007629395->0.15) + Increased DPS (110->200) + Increased weapon velocity (210->420) + Increased damage per shot (143->180) + Reduced reload time (1.3->0.9) + Improved aiming speed + +Arm Luger: + Set to hold position by default + Increased health (525->1050) + Increased range (620->900) + Increased accuracy (2000->750) (lower is better) + Increased weapon velocity (310->400) + +Core Pillager: + Fixed name + Set to hold position by default + Increased metal cost (251->276) + Increased energy cost (1535->1842) + Increased health (600->1200) + Increased range (620->900) + Increased accuracy (2000->750) (lower is better) + Increased weapon velocity (310->400) + +Arm Penetrator: + Increased aiming speed + Reduced metal cost (2604->1041) + Reduced energy cost (17477->6991) + Reduced build time (35706->14282) + Increased health (650->3000) + Increased speed (0.6->0.7) + Increased brake rate (0.07->0.08) + Increased range (700->750) + Increased damage per shot (1300->1500) + Increased area of effect (8->16) + Reduced energy per shot (1500->300) + Increased weapon tolerance (500->1000) + +Core Goliath: + Increased build time (7058->12947) + Increased health (2845->4979) + Increased speed (0.8->1.05) + Increased DPS (130->260) + Increased weapon velocity (250->350) + Improved visual by increasing size of turret and barrel + +Arm Spider: + Reduced metal cost (230->207) + Reduced build time (6075->5075) + Added weapon tolerance (1500) + Increased weapon velocity (600->700) + Reduced area of effect (8->0) + Increased speed (1.525878906->1.6) + Increased brake rate (0.152587891->0.16) + Increased acceleration (0.152587891->0.16) + Reduced damage/paralysis time (900->300 - 15 secs -> 5 secs) + Reduced reload time (1.2->1) + Increased aiming speed (90->300) + +Arm Jammer: + No changes + +Core Deleter: + No changes + +Arm Seer: + No changes + +Core Informer: + No changes + +Arm Merl: + Set to hold position by default + Increased health (540->1080) + Increased range (800->1000) + Increased damage per shot (500->600) + Increased weapon velocity (400->600) + Increased weapon acceleration (40->80) + Added startvelocity tag (100) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag to prevent rockets circling in the air + +Core Diplomat: + Included Evolva model + Increased health (602->1204) + Increased range (800->1000) + Increased damage per shot (500->600) + Increased weapon velocity (375->575) + Increased weapon acceleration (38->76) + Added startvelocity tag (100) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag to prevent rockets circling in the air + +Arm Phalanx: + Changed weapon to the Arm Flakker weapon + Increased health (621->1242) + +Core Copperhead: + Changed weapon to the Core Cobra weapon + Increased health (685->1370) + +Arm Scarab: + Added more team colour to model + +Core Hedgehog: + No changes + + +Advanced Aircraft +------------------------------------ + +Arm Adv. Construction Aircraft: + Included improved script from TA Bugfix + +Core Adv. Construction Aircraft: + Included improved script from TA Bugfix + +Arm Eagle: + Added attack function for scouting + Removed from CTRL_V hotkey + Increased health (110->350) + Added missing special damages to missile units + +Core Vulture: + Added attack function for scouting + Removed from CTRL_V hotkey + Increased health (170->400) + Added missing special damages to missile units + +Arm Brawler: + Included improved Evolva model, slightly adjusted to add more team colour + Reduced metal cost (314->268) + Reduced energy cost (6249->5343) + Reduced build time (14385->11651) + Increased health (920->1100) + Increased AOE (8->16) + Increased weapon velocity (450->550) + Increased burst (4->5) + Increased DPS (91->116) + Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) + +Core Rapier: + Reduced metal cost (294->279) + Reduced energy cost (5778->5489) + Reduced build time (13294->11965) + Increased health (940->1130) + Increased weapon velocity (350->500) + Increased weapon acceleration (131->250) + Merged weapons and reduced reload time (2->1) + Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) + +Arm Phoenix: + Increased health (470->520) + Increased AOE (59->64) + Increased reload time of laser (0.4->0.8) + Increased damage of laser (6/32->12/64) + Reduced brake rate (4->0.4) + +Core Hurricane: + Increased health (480->530) + Reduced metal cost (220->210) + Increased turn rate (256->345) + Increased AOE (64->69) + Increased reload time of laser (0.39->0.78) + Increased damage of laser (5/30->10/60) + +Arm Hawk: + Reduced health (510->490) + Added more team colour and scaled model up + Set to hold position by default + +Core Vamp: + Increased health (490->510) + Increased speed (12->13) + Increased acceleration (0.35->0.40) + Included Evolva model and scaled up + Set to hold position by default + +Arm Lancet: + Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away + Increased health (370->555) + Added special damage (double) to Arm Triton and Core Crock (1500) + Increased weapon velocity (100->150) + Increased start velocity (100->125) + +Core Titan: + Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away + Increased health (375->562) + Added special damage (double) to Arm Triton and Core Crock (1560) + Increased weapon velocity (100->150) + Increased start velocity (100->125) + + +Advanced Ships +------------------------------------ + +Arm Advanced Construction Sub: + Included improved script from TA Bugfix + Increased build range (100->120) + Increased energy/metal storage (50->100) + +Core Advanced Construction Sub: + Included improved script from TA Bugfix + Increased build range (80->120) + +Arm Colossus: + Set to off by default + +Core Hive: + Set to off by default + +Arm Pirahna: + Increased default weapon damage (200->300) + Added special damage to Core Leviathan (580) to match the special damages done to Arm Lurker and Core Snake + Added special damage (double) to Arm Triton and Core Crock (600) + +Core Shark: + Increased default weapon damage (210->310) + Added special damage to Core Leviathan (600) to match the special damages done to Arm Lurker and Core Snake + Added special damage (double) to Arm Triton and Core Crock (620) + +Arm Ranger: + Moved weapon2 to weapon3 to fix manual targeting + Increased aiming speed for weapon3 + Reduced metal cost (2348->1761) + Reduced energy cost (7804->5853) + Reduced build time (22317->16738) + Increased health (1200->2400) + Increased speed (1->2) + Increased brake rate (0.022->0.032) + Increased acceleration (0.01->0.012) + Added startvelocity tag (100) + Increased weapon acceleration (40->80) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag + Increased damage per shot (500->600) + +Core Hydra: + Fixed name + Moved weapon2 to weapon3 to fix manual targeting + Increased aiming speed for weapon3 + Reduced metal cost (2283->1712) + Reduced energy cost (7628->5721) + Reduced build time (22126->16596) + Increased health (1250->2500) + Increased speed (0.9->1.9) + Increased brake rate (0.018310547->0.03) + Increased acceleration (0.009155273->0.01) + Increased reload time (9->11) + Added startvelocity tag (100) + Increased weapon acceleration (40->80) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag + Increased damage per shot (500->600) + +Arm Conqueror: + Changed to hold position by default + Moved depth charge weapon from weapon2 to weapon3 + Reduced metal cost (1719->1547) + Reduced energy cost (8606->7747) + Reduced range (1300->990) + Increased damage per shot (208-228) + +Core Executioner: + Changed to hold position by default + Reduced metal cost (1724->1552) + Reduced energy cost (8551->7696) + Moved depth charge weapon from weapon2 to weapon3 + Reduced range (1300->990) + Increased damage per shot (220-240) + +Arm Millennium: + Reduced metal cost (4404->2860) + Reduced energy cost (20731->13462) + Reduced build time (42730->27749) + Increased brake rate (0.018->0.08) + Increased acceleration (0.005->0.015) + Increased turn rate (64->96) + Reduced reload time (2.2->2) + Increased weapon velocity (350->400) + +Core Warlord: + Included improved script from TA Bugfix + Reduced metal cost (4181->3231) + Reduced energy cost (19741->12819) + Reduced build time (40640->29031) + Increased brake rate (0.018310547->0.09) + Increased acceleration (0.0045->0.0125) + Increased turn rate (69->104) + Increased weapon velocity (350->400) + Increased area of effect (laser) (8->16) + Increased weapon velocity (laser) (700->800) + +Arm Archer: + Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective + Reduced reload time of remaining missile weapon (2->1) + Changed flak weapon to match Flakker + +Core Shredder: + Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective + Reduced reload time of remaining missile weapon (2->1) + Changed flak weapon to match Cobra + +Arm Fibber: + Reduced sonar jamming distance (650->150) + Increased metal cost (295->590) + Increased energy cost (2897->5794) + Increased build time (11048->22096) + Reduced speed (2.4->1.9) + Reduced turn rate (622->500) + +Core Leviathan: + Reduced metal cost (3850->3080) + Reduced energy cost (19940->15952) + Reduced build time (38567->30854) + Increased range (500->600) + Reduced reload time (5.8->4.4) + Increased weapon velocity (100->130) + Increased start velocity (60->85) + Increased area of effect (5->16) + Increased damage per shot (812->1000) + Removed all special damages + Added special damage (double) to Arm Triton and Core Crock (2000) + +Arm Escort: + Reduced metal cost (131->118) + Reduced energy cost (1928->1735) + Reduced jamming distance (700->500) + +Core Phantom: + Reduced metal cost (135->122) + Reduced energy cost (2254->2028) + Reduced jamming distance (730->530) \ No newline at end of file diff --git a/ProTA 4.4 changelog.txt b/ProTA 4.4 changelog.txt new file mode 100644 index 0000000..56731fe --- /dev/null +++ b/ProTA 4.4 changelog.txt @@ -0,0 +1,343 @@ +ProTA 4.4 changelog +------------------------------------ + +GUI notes: + +- Replaced dark blue with tan +- Improved purple +- Improved various minimap/megamap colours and contrast +- Added arrows to Shipyard build pictures to build rotated versions + +Gameplay notes: + +- Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work) +- Added rotated versions of shipyards to improve pathfinding of exiting ships +- Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms) +- Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort) +- Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros +- Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages +- Removed CTRL+V shortcut from Construction Seaplanes + + +Commanders +------------------------------------ + +Arm Commander: + Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros + Reduced energy per shot (500->400) (D-gun) + +Core Commander: + Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros + Reduced energy per shot (500->400) (D-gun) + + +Buildings +------------------------------------ + +Arm Shipyard: + Changed yardmap to not allow ships to leave from sides, added rotated versions + Changed to hold position by default + +Core Shipyard: + Changed yardmap to not allow ships to leave from sides, added rotated versions + Changed to hold position by default + +Arm Aircraft Plant: + Changed to hold position by default + +Core Aircraft Plant: + Changed to hold position by default + +Arm Seaplane Platform: + Changed to hold position by default + +Core Seaplane Platform: + Changed to hold position by default + +Arm Geothermal Powerplant: + Reduced energy cost (9568->9375) + Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE) + +Core Geothermal Powerplant: + Increased energy cost (9375->9568) + Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE) + +Core Radar Tower: + Increased health (51->56) + +Core Sonar Station: + Reduced sonar distance (1223->1180) + +Arm Sentinel: + Reduced health (1230->1200) + Increased range (500->550) + Increased reload time (0.965->1) + Increased damage per shot (180->240) + Increased DPS (186->240) + +Core Gaat Gun: + Increased health (1200->1230) + Increased range (500->550) + Increased reload time (0.965->1) + Increased damage per shot (180->240) + Increased DPS (186->240) + +Core Viper: + Reduced reload time (0.6->0.5) + Increased DPS (233->280) + +Arm Stingray: + Increased damage per shot (200->240) + Reduced reload time (1.1->1) + Increased DPS (181.82->240) + +Core Thunderbolt: + Reduced build time (9488->8856) + Increased damage per shot (195->240) + Increased DPS (195->240) + + +Kbots +------------------------------------ + +Arm Construction Kbot: + Increased energy cost (1316->1446) + Increased build range (85->90) + +Core Construction Kbot: + Reduced energy cost (1593->1524) + Increased build range (85->90) + +Arm Peewee: + Reduced health (300->280) + +Core A.K.: + Reduced health (315->295) + + +Vehicles +------------------------------------ + +Arm Construction Vehicle: + Increased build range (85->90) + +Core Construction Vehicle: + Increased build range (85->90) + + +Hovercraft +------------------------------------ + +Arm Wombat: + Increased health (450->540) + +Core Nixer: + Increased health (460->552) + + +Advanced Buildings +------------------------------------ + +Arm Adv. Shipyard: + Changed yardmap to not allow ships to leave from sides, added rotated versions + Changed to hold position by default + +Core Adv. Shipyard: + Changed yardmap to not allow ships to leave from sides, added rotated versions + Changed to hold position by default + +Arm Adv. Aircraft Plant: + Changed to hold position by default + +Core Adv. Aircraft Plant: + Changed to hold position by default + +Arm Moho Metal Maker: + Reduced build time (34980->29176) + +Core Moho Metal Maker: + Reduced build time (41253->27356) + Reduced damage modifier (0.7->0.5) + +Arm Ambusher: + Reduced DPS (128.57->120) + Increased reload time (2.8->3) + +Core Toaster: + Reduced DPS (123.08->114.29) + Increased reload time (2.6->2.8) + +Arm Flakker: + Changed footprint from 2x2 to 3x3 + Scaled model up by 20% + +Core Cobra: + Changed footprint from 2x2 to 3x3 + Scaled model up by 20% + +Arm Stunner: + Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages + +Core Neutron: + Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages + Increased AOE (362->512) + +Arm Retaliator: + Reduced build time (178453->143517) + +Core Silencer: + Reduced build time (181243->144675) + +Arm Advanced Sonar Station: + Reduced health (320->220) + Increased damage modifier (0.46->0.5) + Increased sonar distance (2250->2360) + +Core Advanced Sonar Station: + Increased sonar distance (2250->2360) + + +Advanced Kbots +------------------------------------ + +Arm Adv. Construction Kbot: + Increased build range (85->90) + +Core Adv. Construction Kbot: + Increased build range (85->90) + +Arm Zipper: + Reduced build time (5076->4400) + Increased speed (2.9->3) + Given climbing ability of other Kbots - Increased MaxSlope (11->15) + +Core Freaker: + Reduced build time (5124->4484) + Increased speed (2.7->2.85) + Given climbing ability of other Kbots - Increased MaxSlope (11->15) + +Core Pyro: + Reduced DPS (258.82->232.94) + Reduced range (215->205) + +Arm Zeus: + Increased build time (7669->7806) + Increased damage per shot (220->250) + Increased reload time (1.15->1.3) + +Arm Fido: + Increased range (540->600) + Reduced health (1500->1250) + +Arm Maverick: + Reduced health (1540->1305) + +Arm Shooter: + Reduced health (1250->960) + Reduced turn rate (1216->608) + Reduced torse aiming rate (210->105) + +Core Sumo: + Increased build time (14268->15365) + Reduced health (6000->5500) + +Arm FARK: + Increased build range (85->90) + +Core Necro: + Increased build range (85->90) + +Arm Infiltrator: + Reduced build time (18105->11316) + +Core Parasite: + Reduced build time (19772->12711) + + +Advanced Vehicles +------------------------------------ + +Arm Adv. Construction Vehicle: + Increased build range (85->90) + +Core Adv. Construction Vehicle: + Increased build range (85->90) + +Arm Bulldog: + Increased range (320->340) + Increased DPS (200->215) + Increased damage per shot (240->258) + Increased weapon velocity (350->385) + +Core Reaper: + Increased DPS (200->215) + Reduced damage per shot (180->172) + Reduced reload time (0.9->0.8) + +Arm Luger: + Increased area of effect (48->64) + +Core Pillager: + Increased area of effect (48->64) + +Arm Penetrator: + Increased build time (16067->17853) + Reduced health (2400->2200) + Reduced speed (0.7->0.6) + +Core Goliath: + Increased damage per shot (392->420) + Increased DPS (261.33->280) + Increased AOE (64->85) + +Arm Phalanx: + Increased health (1242->1273) + +Core Copperhead: + Increased health (1370->1404) + + +Advanced Aircraft +------------------------------------ + +Arm Brawler: + Reduced spray angle (1024->512) + Increased damage per shot (14->15) + Increased DPS (116.67->125) + +Arm Hawk: + Increased metal cost (254->279) + Increased energy cost (6893->7582) + Increased build time (15285->16814) + Reduced range (659->650) + Reduced damage to land units (70->65) + +Core Vamp: + Increased metal cost (257->283) + Increased energy cost (6973->7670) + Increased build time (15924->17516) + Reduced range (650->641) + Reduced damage to land units (68->63) + +Arm Eagle: + Increased radar distance (1650->2160) + +Core Vulture: + Increased radar distance (1590->2100) + + +Advanced Ships +------------------------------------ + +Arm Ranger: + Increased damage per shot (600->900) + +Core Hydra: + Increased damage per shot (600->900) + +Arm Archer: + Reduced build time (38628->28971) + +Core Shredder: + Reduced build time (41791->31343) + diff --git a/ProTA.gp3 b/ProTA.gp3 index 3f08464..f23a524 100644 --- a/ProTA.gp3 +++ b/ProTA.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:321ba401853a754ff96c3a48a4aa83bb84af56a387e7615e966da0e51d8f13a2 -size 9891894 +oid sha256:b087a5425a31df62ce419978cc1f34954cb5258d8f5adb6ba12b9610771f6493 +size 10183996 diff --git a/TotalA.exe b/TotalA.exe index 8955bdb..37e58d0 100644 --- a/TotalA.exe +++ b/TotalA.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:78d8f493c947b652be4036619c4404aaf5ea6712c60224f36bc01c977bbf082f +oid sha256:7563bfcb511386ccaf6b9acd5d53b92e3c84801da9bdb725a9abeaeda87a0613 size 1178624