From 889effa3c7eae198d7506f7a3367b82c735b7d4f Mon Sep 17 00:00:00 2001 From: Axle1975 Date: Tue, 26 Nov 2024 17:43:38 +1100 Subject: [PATCH] tavmod-4.7 --- Icon/smallcircle - old.pcx | Bin 1541 -> 0 bytes ProTA 4.7 changelog.txt | 292 +++++++++++++++++++++++++++++++++++++ ProTA.gp3 | 4 +- ProTA.ini | 130 ++++++++--------- TADemo/SERVER.EXE | 2 +- dplayx.dll | 2 +- tdraw.dll | 4 +- 7 files changed, 363 insertions(+), 71 deletions(-) delete mode 100644 Icon/smallcircle - old.pcx create mode 100644 ProTA 4.7 changelog.txt diff --git a/Icon/smallcircle - old.pcx b/Icon/smallcircle - old.pcx deleted file mode 100644 index ac72e7e5f69e905cf5febcfcf0cfc14e6ceec4fd..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1541 zcmcgqF^J+bI7m!sSDK_-eFg@z9fwG|wY$juJ!WI!s)z zhs>4X>jS2*6GNt8d>iGTMYxRW`>39d`16RH!_YA?VN*_+*DyU{!8n_4!X}$AJ>##g z*-VE#tFa!YW<8``xC(x~&rhAH(loVT#bzW34FL9Vh+!oC0 z_xtU3yId}((`mooZ@1g^dc9mO2SMQbekzr+ZClrMMNvdi#29by=yXjxGg|A?phmL= z>iRn)wbtx~q)&OZgXJ0$1H^lPE#TDkJsm7Jjlrzc>iLzXn=c!gGu6(>MpBA9qG}1U z!HaPssF=tc78g6(U+?PERjD`gn`5`qHG-z<*QC_BVCRXE<+LP{EfC^BWZ(q4p_`lS zyuIjG$E~1S@fvx%;^_rP$(f=T=aUMyM5Gf?I1mw#1#PuAh0;8g9T;|7F>6ZvTvqdf zk|k0Kiw-B4h}Qsz-heRBbz^;VHto3Gno%#QrJUrac-O+V&Y2q06%?01W!FVO#2|1$ zX>)&9x?gAS=FYCK?OMXNLN)Q=kK&C7>3}6=?HNK#&Aj zO=-Wes^A=LqOtuNzWViW^Tt@8&2sXz5>VthzB(9t{iQk2n`|>I6i}j e0i5{gwTATPH@7cdd{-900) +- Made Arm/Core Seaplane Platform wreckages non blocking + +Engine notes: + +- Updated to new TA engine v2024.10.27 + +NEW FEATURES IN BRIEF: + +- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units +- Add a control to hide/minimise the allies resource bar +- Make the ally resource bar actually readable with ctrl-f2 setting "background=None" +- Fix incorrect player logo colour for "new marker added" messages +- Play the "Mission Complete" sound upon winning a multiplayer/skirmish game +- Fix bug causing "unit limit reached" in between single player missions +- Remove shared metal/energy from player totals +- Get TAHook to use the click-snapped start position +- Increase size capacity of whiteboard marker messages +- Adjust format of whiteboard ping messages +- Fix whiteboard eraser removing more than intended +- Fix for 10 player (and other) VerCheck false positives +- Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it) + + +Buildings +------------------------------------ + +Core Shipyard: +- Edited build pad height to allow air cons to assist subs +- Reduced waterline (22->1) + +Arm Guardian: +- Reduced energy cost (7687->6534) +- Reduced metal cost (1751->1654) +- Reduced build time (13377->11370) +- Reduced health (2230->2105) + +Core Punisher: +- Reduced energy cost (7585->6447) +- Reduced metal cost (1698->1604) +- Reduced build time (13268->11278) +- Reduced health (2285->2159) +- Increased range (1200->1250) +- Reduced AOE (85->64) + +Core Stinger: +- Added primary weapon bad target category (NOTAIR) + + +Kbots +------------------------------------ + +Arm Flea: +- Reduced metal cost (40->35) +- Reduced energy cost (641->570) + +Arm Rocko: +- Increased health (610->640) + +Core Storm: +- Increased health (620->650) + + +Vehicles +------------------------------------ + +Arm Jeffy: +- Increased health (79->85) + +Core Weasel: +- Increased health (84->90) +- Increased speed (2.8->2.9) + + +Advanced Buildings +------------------------------------ + +Arm Moho Mine: +- Increased energy cost (4350->4568) +- Increased metal cost (754->792) +- Increased build time (17875->19663) + +Core Moho Mine: +- Increased energy cost (4561->4789) +- Increased metal cost (725->761) +- Increased build time (16250->17875) + +Arm Underwater Moho Mine: +- Increased energy cost (5438->5482) +- Increased metal cost (943->950) +- Increased build time (22344->23596) + +Core Underwater Moho Mine: +- Increased energy cost (5701->5747) +- Increased metal cost (906->913) +- Increased build time (20313->21450) + +Arm Ambusher: +- Increased metal cost (2102->2202) + +Core Toaster: +- Increased energy cost (12687->16493) +- Increased metal cost (2200->2253) +- Increased build time (18377->19296) + +Core Doomsday Machine: +- Increased metal cost (2247->2354) +- Increased build time (29457->31421) + +Core Cobra: +- Reduced range (750->700) + +Arm Big Bertha: +- Reduced accuracy (562->625) + +Core Intimidator: +- Fixed bug where shell would hit surrounding Fort Wall +- Reduced range (4608->4096) + +Core Adv. Shipyard: +- Edited build pad height to allow air cons to assist subs +- Reduced waterline (22->1) + + +Advanced Kbots +------------------------------------ + +Arm Warrior: +- Increased build time (4521->4747) +- Reduced health (1395->1325) + +Core Pyro: +- Increased build time (4630->4862) +- Reduced health (1215->1185) +- Reduced burst (22->19) +- Increased damage (9->10) +- Increased burst rate (0.04->0.06) +- Reduced DPS (232.94->223.53) + +Arm Zeus: +- Increased build time (7806->7943) + +Core The Can: +- Increased build time (7875->8025) + +Arm Fido: +- Reduced energy cost (3556->3378) +- Reduced build time (8120->7850) +- Increased health (1250->1275) +- Increased AOE (48->64) + +Arm Marky: +- Increased turn speed (505->960) + +Core Voyeur: +- Increased turn speed (530->980) + +Arm Zipper: +- Reduced build time (4400->4180) +- Increased damage per shot (47->50) +- Increased DPS (58.75->62.5) + +Core Freaker: +- Reduced build time (4484->4260) + +Arm Maverick: +- Increased build time (12425->13046) + +Core Dominator: +- Increased build time (11420->11991) + +Arm Shooter: +- Increased build time (14068->15475) + +Core Sumo: +- Increased build time (19206->21127) + +Arm Infiltrator: +- Added amphibious movement +- Added RadarDistance tag (600) +- Added SonarDistance tag (600) + +Core Parasite: +- Added amphibious movement +- Added RadarDistance tag (625) +- Added SonarDistance tag (625) + + +Advanced Vehicles +------------------------------------ + +Arm Panther: +- Increased build time (4838->5080) +- Reduced acceleration (0.07->0.06) + +Core Leveler: +- Increased acceleration (0.02->0.04) +- Increased sight distance (220->245) + +Core Reaper: +- Added new firing sound + +Arm Spider: +- Reduced build time (5075->4860) +- Increased health (450->495) + +Arm Seer: +- Increased energy cost (941->1223) +- Increased metal cost (85->111) +- Increased build time (3186->4142) +- Increased speed (1.1->1.4) +- Increased radar distance (1120->1375) + +Core Informer: +- Increased energy cost (1209->1330) +- Increased metal cost (86->112) +- Increased sight distance (210->320) +- Increased radar distance (1120->1320) +- Increased turn rate (210->525) + +Arm Jammer: +- Increased speed (1->1.4) +- Increased radar jamming distance (400->550) + +Core Deleter: +- Increased speed (1.05->1.4) +- Increased radar jamming distance (420->540) + +Core Copperhead: +- Reduced range (750->700) +- Increased speed (1.01->1.11) + +Arm Penetrator: +- Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE) +- Increased build time (17853->19638) + +Core Goliath: +- Increased build time (13410->14751) + + +Advanced Aircraft +------------------------------------ + +Arm Brawler: +- Increased metal cost (268->314) +- Increased energy cost (5343->8124) +- Increased build time (11651->18701) + +Core Rapier: +- Increased metal cost (279->309) +- Increased energy cost (5489->8089) +- Increased build time (11965->18612) +- Reduced speed (7.6->6.4) + +Arm Phoenix: +- Increased build time (17670->19277) +- Reduced speed (9.5->9) + +Core Hurricane: +- Increased build time (17896->19523) +- Reduced speed (9.1->8.8) + + +Advanced Ships +------------------------------------ + +Arm Millennium: +- Increased metal cost (2860->3303) +- Increased energy cost (13462->17621) +- Increased build time (27749->32048) + +Core Warlord: +- Increased metal cost (3231->3554) +- Increased energy cost (12819->16780) +- Increased build time (29031->34544) +- Reduced range (770->700) (laser) +- Increased reload time (1.1->1.25) (laser) +- Reduced DPS (163.64->144) (laser) +- Reduced reload time (2.46->2) (cannon) +- Increased DPS (109.76->135) (cannon) + +Arm Fibber: +- Increased sight distance (200->250) +- Increased sonar jamming distance (200->250) + diff --git a/ProTA.gp3 b/ProTA.gp3 index c2da808..d089caf 100644 --- a/ProTA.gp3 +++ b/ProTA.gp3 @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bb035766e6eeed5d0679620d269bb60ece3db44e2886915a1268338a4622ded3 -size 11200301 +oid sha256:4ca86bf55ab5d5794de57e911da22bf0f1201c99b8ed84eff1f18198b036b7b5 +size 11223751 diff --git a/ProTA.ini b/ProTA.ini index a52dcef..fd7c8ef 100644 --- a/ProTA.ini +++ b/ProTA.ini @@ -1,96 +1,96 @@ -; ProTA 4.6 settings (TA v2024.3.25) +; ProTA 4.7 settings (TA v2024.10.27) -; Original windowed mode will disable many TA v2024.3.25 features (including some of these) and is not recommended -; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.6) +; Original windowed mode will disable many TA v2024.10.27 features (including some of these) and is not recommended +; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7) [Preferences] -; custom settings, if any entry is disabled the "TA v2024.3.25 default" values will be used +; custom settings, if any entry is disabled the "TA v2024.10.27 default" values will be used ; Create DirectDraw surfaces in video memory rather than system memory ; Change the following setting if your game is not running smoothly ; This setting is ignored if you are using cnc-ddraw -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE UseVideoMemory = TRUE; ; Override your "DisplayModeHeight" registry setting if lower than 768 ; If "DisplayModeWidth" is below 1024 it will override it as well ; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware -; TA v2024.3.25 default is FALSE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is FALSE +; ProTA 4.7 default is TRUE DisplayModeMinHeight768 = TRUE; ; Megamap FPS Limit ; Supports the following values: 0-1000 ; 0 = no limit -; TA v2024.3.25 default is 60 -; ProTA 4.6 default is 0 +; TA v2024.10.27 default is 60 +; ProTA 4.7 default is 0 MegamapFPSLimit = 0; ; Unit limit per player ; Set from 20 - 1500 ; TA v3.1 default is 250 -; TA v2024.3.25 default is 1500 -; ProTA 4.6 default is 1500 +; TA v2024.10.27 default is 1500 +; ProTA 4.7 default is 1500 UnitLimit = 1500; ; Pathfinding cycles ; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps ; TA v3.1 default is 1333 -; TA v2024.3.25 default is 66650 -; ProTA 4.6 default is 66650 +; TA v2024.10.27 default is 66650 +; ProTA 4.7 default is 66650 AISearchMapEntries = 66650; ; Special effects limit (smoke, etc.) ; Setting too low (such as TA v3.1 default) will degrade visual quality ; This setting is still experimental, if you experience visual issues set to 400 ; TA v3.1 default is 400 -; TA v2024.3.25 default is 20480 -; ProTA 4.6 default is 20480 +; TA v2024.10.27 default is 20480 +; ProTA 4.7 default is 20480 SfxLimit = 20480; ; Unit model size limit ; Set max width and height for unit model drawing buffer ; TA v3.1 default is 600x600 -; TA v2024.3.25 default is 1280x1280 -; ProTA 4.6 default is 1280x1280 +; TA v2024.10.27 default is 1280x1280 +; ProTA 4.7 default is 1280x1280 X_CompositeBuf = 1280; Y_CompositeBuf = 1280; ; Unit ID limit ; Set the maximum number of unique unit IDs ; TA v3.1 default is 512 -; TA v2024.3.25 default is 16000 -; ProTA 4.6 default is 16000 +; TA v2024.10.27 default is 16000 +; ProTA 4.7 default is 16000 UnitType = 16000; ; Weapon ID limit ; Set the maximum number of unique weapon IDs ; TA v3.1 default is 256 -; TA v2024.3.25 default is 16000 -; ProTA 4.6 default is 16000 +; TA v2024.10.27 default is 16000 +; ProTA 4.7 default is 16000 WeaponType = 16000; ; Weapon ID multiplayer patch ; Set to TRUE to enable increased Weapon ID limit in multiplayer ; Set to FALSE to allow increased Weapon ID limit only in single player ; TA v3.1 default is FALSE -; TA v2024.3.25 default is FALSE (Weapon ID limit increase not yet compatible with Replayer) -; ProTA 4.6 default is FALSE +; TA v2024.10.27 default is FALSE (Weapon ID limit increase not yet compatible with Replayer) +; ProTA 4.7 default is FALSE MultiGameWeapon = FALSE; ; Double-click selection ; Enable or disable the new "double-click to select all units of the same type on screen" feature ; TA v3.1 default is FALSE -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE DoubleClick = TRUE; ; Expanded Multiplayer Sharing Menu ; Enable or disable the new expanded multiplayer sharing menu ; TA v3.1 default is FALSE -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE ShareDialogExpand = TRUE; ; Main menu resolution adjuster @@ -100,20 +100,20 @@ ShareDialogExpand = TRUE; ; If resolution is not valid, the game will not start (use resolution overrider below to fix) ; Note: This setting is ignored if you are using cnc-ddraw ; TA v3.1 default is FALSE -; TA v2024.3.25 default is FALSE -; ProTA 4.6 default is FALSE +; TA v2024.10.27 default is FALSE +; ProTA 4.7 default is FALSE MenuResolution = FALSE; ; Megamap ; Enable or disable the new megamap ; TA v3.1 default is FALSE -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE FullScreenMinimap = TRUE; ; Megamap Icon Configuration File ; Set the location of the megamap's icon configuration file -; TA v2024.3.25 default is .\Icon\iconcfg.ini +; TA v2024.10.27 default is .\Icon\iconcfg.ini MegaMapConfig = .\Icon\iconcfg.ini; ; Megamap Configuration Settings @@ -121,22 +121,22 @@ MegaMapConfig = .\Icon\iconcfg.ini; ; Megamap Mouse Wheel Zooming ; Enable or disable ability to zoom in and out of the megamap with the mouse wheel -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE WheelZoom = TRUE; ; Megamap Mouse Wheel Zoom In Mode ; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap ; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap -; TA v2024.3.25 default is TRUE -; ProTA 4.6 default is TRUE +; TA v2024.10.27 default is TRUE +; ProTA 4.7 default is TRUE WheelMoveMegaMap = TRUE; ; Megamap Double-Click to Zoom Option ; Enable or disable the option to zoom to the cursor location... ; ...when double-clicking terrain on the megamap -; TA v2024.3.25 default is FALSE -; ProTA 4.6 default is FALSE +; TA v2024.10.27 default is FALSE +; ProTA 4.7 default is FALSE DoubleClickMoveMegamap = FALSE; ; Megamap Unit Icon Flashing When Under Attack @@ -146,8 +146,8 @@ UnderAttackFlash=TRUE; ; Megamap Minimum Sensor Range Ring Distances ; Set the minimum sensor values required to display range rings on the megamap ; These settings could be helpful if you want to eliminate clutter from short-ranged rings -; TA v2024.3.25 default is 0 for all sensors -; ProTA 4.6 default is 0 for all sensors +; TA v2024.10.27 default is 0 for all sensors +; ProTA 4.7 default is 0 for all sensors MegamapRadarMinimum = 0; MegamapSonarMinimum = 0; MegamapSonarJamMinimum = 0; @@ -158,16 +158,16 @@ MegamapAntiNukeMinimum = 0; ; Customize the colors of the player minimap/megamap icons and line markers ; Set from 0 to 255 to select colors from the TA indexed color palette ; These settings are disabled by default (remove the semicolons to enable) -Player1DotColors=252; ;Default is 227 ProTA 4.6 default is 252 -Player2DotColors=249; ;Default is 212 ProTA 4.6 default is 249 -Player3DotColors=80; ;Default is 80 ProTA 4.6 default is 80 -Player4DotColors=250; ;Default is 235 ProTA 4.6 default is 250 -Player5DotColors=66; ;Default is 108 ProTA 4.6 default is 66 -Player6DotColors=148; ;Default is 219 ProTA 4.6 default is 148 -Player7DotColors=208; ;Default is 208 ProTA 4.6 default is 208 -Player8DotColors=0; ;Default is 93 ProTA 4.6 default is 0 -Player9DotColors=210; ;Default is 130 ProTA 4.6 default is 210 -Player10DotColors=33; ;Default is 67 ProTA 4.6 default is 33 +Player1DotColors=252; ;Default is 227 ProTA 4.7 default is 252 +Player2DotColors=249; ;Default is 212 ProTA 4.7 default is 249 +Player3DotColors=80; ;Default is 80 ProTA 4.7 default is 80 +Player4DotColors=250; ;Default is 235 ProTA 4.7 default is 250 +Player5DotColors=66; ;Default is 108 ProTA 4.7 default is 66 +Player6DotColors=148; ;Default is 219 ProTA 4.7 default is 148 +Player7DotColors=208; ;Default is 208 ProTA 4.7 default is 208 +Player8DotColors=0; ;Default is 93 ProTA 4.7 default is 0 +Player9DotColors=210; ;Default is 130 ProTA 4.7 default is 210 +Player10DotColors=33; ;Default is 67 ProTA 4.7 default is 33 ; Player Dot Marker Colors ; Customize the colors of player dot markers by setting a custom icon file @@ -186,44 +186,44 @@ PlayerMarkerPcx=Icon\smallcircle.pcx; ; When set to 3D, the speaker layout is read from the Windows control panel ; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.) ; TA v3.1 default is Mono (dword:1) -; TA v2024.3.25 default is 3D (dword:2) -; ProTA 4.6 default is 3D (dword:2) +; TA v2024.10.27 default is 3D (dword:2) +; ProTA 4.7 default is 3D (dword:2) "Sound Mode" = dword:2 ; Max number of simultaneous sounds before sounds are cut off ; Set from 2 - 32 for specific limits or 33 or higher for unlimited ; TA v3.1 default is 8 (dword:8) -; TA v2024.3.25 default is 128 / unlimited (dword:128) -; ProTA 4.6 default is 128 / unlimited (dword:128) +; TA v2024.10.27 default is 128 / unlimited (dword:128) +; ProTA 4.7 default is 128 / unlimited (dword:128) "MixingBuffers" = dword:128 ; Default game speed ; Set from 0 - 20 (corresponding to game speed -10 to +10) ; Use plus and minus keys to adjust while playing -; TA and TA v2024.3.25 default is 10 which is equivalent to Normal game speed (dword:10) -; ProTA 4.6 default is 10 which is equivalent to Normal game speed (dword:10) +; TA and TA v2024.10.27 default is 10 which is equivalent to Normal game speed (dword:10) +; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10) "GameSpeed" = dword:10 ; Group selection hotkey modifier ; Set to 1 to select unit groups with number key and build menus with ALT + number key ; Set to 0 to select build menus with number key and unit groups with ALT + number key ; TA v3.1 default is 0 (dword:0) -; TA v2024.3.25 default is 1 (dword:1) -; ProTA 4.6 default is 1 (dword:1) +; TA v2024.10.27 default is 1 (dword:1) +; ProTA 4.7 default is 1 (dword:1) "SwitchAlt" = dword:1 ; Max number of players in skirmish mode ; Set from 2 - 10 ; TA v3.1 default is 4 (dword:4) -; TA v2024.3.25 default is 10 (dword:10) -; ProTA 4.6 default is 10 (dword:10) +; TA v2024.10.27 default is 10 (dword:10) +; ProTA 4.7 default is 10 (dword:10) "NumSkirmishPlayers" = dword:10 ; Default setting for display of chat messages from other players ; Set to 1 to enable and 0 to disable ; Use "+screenchat" command in-game to toggle setting for the current game -; TA and TA v2024.3.25 default is 1 -; ProTA 4.6 default is 1 +; TA and TA v2024.10.27 default is 1 +; ProTA 4.7 default is 1 "ScreenChat" = dword:1 ; Music playback mode @@ -233,8 +233,8 @@ PlayerMarkerPcx=Icon\smallcircle.pcx; ; ...resulting in only a single track being played, either stopping thereafter (CD version)... ; ...or looping forever (MP3 version), therefore Random is best for most people ; TA v3.1 default is Custom (dword:4) -; TA v2024.3.25 default is Random (dword:2) -; ProTA 4.6 default is Random (dword:2) +; TA v2024.10.27 default is Random (dword:2) +; ProTA 4.7 default is Random (dword:2) "CDMode" = dword:2 ; Resolution overrider (disabled by default) diff --git a/TADemo/SERVER.EXE b/TADemo/SERVER.EXE index 94a4d36..5b735c4 100644 --- a/TADemo/SERVER.EXE +++ b/TADemo/SERVER.EXE @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ca6fcd172997abacdac1c2410986e38df06e3ddc9b1c79e7b7760a0821736766 +oid sha256:3b2f466ff8e48a2d3f2f8044040ff2a72fdd46d1226db3edd2819f59ac334d8b size 574976 diff --git a/dplayx.dll b/dplayx.dll index 2319dd9..28cee97 100644 --- a/dplayx.dll +++ b/dplayx.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ffe17fc0f02d163d97ec76472a431ef348a4fd7107b6b23104c369d298d7ed31 +oid sha256:00a0e1df46073c7237bc9f6ee44f200fbb6e79385d17709c6f86fb4c38d2c5e9 size 153600 diff --git a/tdraw.dll b/tdraw.dll index ddd49af..5d8f6dc 100644 --- a/tdraw.dll +++ b/tdraw.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:09c73a348b22617b5b5d23970795a75e36f6f1625b14d570dd5fed8aacab3053 -size 626688 +oid sha256:edaf4c14714cace1828d17df4c861e56ee388ee435ccf2cb688ef44a5a1d7356 +size 646144