tavmod-4.7 tdraw 2025.12.5
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@@ -10,10 +10,18 @@ Gameplay notes:
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Engine notes:
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- Updated to new TA engine v2024.10.27
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- Updated to new TA engine v2024.12.05
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NEW FEATURES IN BRIEF:
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*v2024.12.05
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- Fix crash on print-screen
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*v2024.12.03
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- Fix crash on +logo
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- Fix rare intermittent crash on adding / moving / deleting whiteboard markers
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*v2024.10.27
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- Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units
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- Add a control to hide/minimise the allies resource bar
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- Make the ally resource bar actually readable with ctrl-f2 setting "background=None"
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@@ -1,43 +1,43 @@
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; ProTA 4.7 settings (TA v2024.10.27)
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; ProTA 4.7 settings (TA v2024.12.05)
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; Original windowed mode will disable many TA v2024.10.27 features (including some of these) and is not recommended
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; Original windowed mode will disable many TA v2024.12.05 features (including some of these) and is not recommended
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; You can use cnc-ddraw for windowed mode instead: https://github.com/FunkyFr3sh/cnc-ddraw/releases (included with ProTA 4.7)
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[Preferences]
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; custom settings, if any entry is disabled the "TA v2024.10.27 default" values will be used
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; custom settings, if any entry is disabled the "TA v2024.12.05 default" values will be used
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; Create DirectDraw surfaces in video memory rather than system memory
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; Change the following setting if your game is not running smoothly
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; This setting is ignored if you are using cnc-ddraw
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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UseVideoMemory = TRUE;
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; Override your "DisplayModeHeight" registry setting if lower than 768
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; If "DisplayModeWidth" is below 1024 it will override it as well
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; Resolutions shown in the in-game list (EnumDisplayModes) are only filtered by height (768 minimum), any width is allowed still if supported by your hardware
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; TA v2024.10.27 default is FALSE
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; TA v2024.12.05 default is FALSE
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; ProTA 4.7 default is TRUE
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DisplayModeMinHeight768 = TRUE;
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; Megamap FPS Limit
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; Supports the following values: 0-1000
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; 0 = no limit
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; TA v2024.10.27 default is 60
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; TA v2024.12.05 default is 60
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; ProTA 4.7 default is 0
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MegamapFPSLimit = 0;
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; Unit limit per player
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; Set from 20 - 1500
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; TA v3.1 default is 250
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; TA v2024.10.27 default is 1500
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; TA v2024.12.05 default is 1500
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; ProTA 4.7 default is 1500
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UnitLimit = 1500;
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; Pathfinding cycles
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; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps
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; TA v3.1 default is 1333
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; TA v2024.10.27 default is 66650
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; TA v2024.12.05 default is 66650
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; ProTA 4.7 default is 66650
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AISearchMapEntries = 66650;
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@@ -45,14 +45,14 @@ AISearchMapEntries = 66650;
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; Setting too low (such as TA v3.1 default) will degrade visual quality
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; This setting is still experimental, if you experience visual issues set to 400
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; TA v3.1 default is 400
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; TA v2024.10.27 default is 20480
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; TA v2024.12.05 default is 20480
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; ProTA 4.7 default is 20480
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SfxLimit = 20480;
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; Unit model size limit
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; Set max width and height for unit model drawing buffer
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; TA v3.1 default is 600x600
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; TA v2024.10.27 default is 1280x1280
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; TA v2024.12.05 default is 1280x1280
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; ProTA 4.7 default is 1280x1280
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X_CompositeBuf = 1280;
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Y_CompositeBuf = 1280;
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@@ -60,14 +60,14 @@ Y_CompositeBuf = 1280;
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; Unit ID limit
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; Set the maximum number of unique unit IDs
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; TA v3.1 default is 512
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; TA v2024.10.27 default is 16000
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; TA v2024.12.05 default is 16000
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; ProTA 4.7 default is 16000
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UnitType = 16000;
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; Weapon ID limit
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; Set the maximum number of unique weapon IDs
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; TA v3.1 default is 256
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; TA v2024.10.27 default is 16000
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; TA v2024.12.05 default is 16000
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; ProTA 4.7 default is 16000
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WeaponType = 16000;
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@@ -75,21 +75,21 @@ WeaponType = 16000;
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; Set to TRUE to enable increased Weapon ID limit in multiplayer
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; Set to FALSE to allow increased Weapon ID limit only in single player
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; TA v3.1 default is FALSE
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; TA v2024.10.27 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
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; TA v2024.12.05 default is FALSE (Weapon ID limit increase not yet compatible with Replayer)
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; ProTA 4.7 default is FALSE
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MultiGameWeapon = FALSE;
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; Double-click selection
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; Enable or disable the new "double-click to select all units of the same type on screen" feature
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; TA v3.1 default is FALSE
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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DoubleClick = TRUE;
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; Expanded Multiplayer Sharing Menu
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; Enable or disable the new expanded multiplayer sharing menu
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; TA v3.1 default is FALSE
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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ShareDialogExpand = TRUE;
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@@ -100,20 +100,20 @@ ShareDialogExpand = TRUE;
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; If resolution is not valid, the game will not start (use resolution overrider below to fix)
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; Note: This setting is ignored if you are using cnc-ddraw
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; TA v3.1 default is FALSE
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; TA v2024.10.27 default is FALSE
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; TA v2024.12.05 default is FALSE
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; ProTA 4.7 default is FALSE
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MenuResolution = FALSE;
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; Megamap
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; Enable or disable the new megamap
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; TA v3.1 default is FALSE
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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FullScreenMinimap = TRUE;
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; Megamap Icon Configuration File
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; Set the location of the megamap's icon configuration file
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; TA v2024.10.27 default is .\Icon\iconcfg.ini
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; TA v2024.12.05 default is .\Icon\iconcfg.ini
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MegaMapConfig = .\Icon\iconcfg.ini;
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; Megamap Configuration Settings
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@@ -121,21 +121,21 @@ MegaMapConfig = .\Icon\iconcfg.ini;
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; Megamap Mouse Wheel Zooming
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; Enable or disable ability to zoom in and out of the megamap with the mouse wheel
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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WheelZoom = TRUE;
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; Megamap Mouse Wheel Zoom In Mode
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; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap
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; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap
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; TA v2024.10.27 default is TRUE
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; TA v2024.12.05 default is TRUE
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; ProTA 4.7 default is TRUE
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WheelMoveMegaMap = TRUE;
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; Megamap Double-Click to Zoom Option
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; Enable or disable the option to zoom to the cursor location...
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; ...when double-clicking terrain on the megamap
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; TA v2024.10.27 default is FALSE
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; TA v2024.12.05 default is FALSE
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; ProTA 4.7 default is FALSE
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DoubleClickMoveMegamap = FALSE;
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@@ -146,7 +146,7 @@ UnderAttackFlash=TRUE;
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; Megamap Minimum Sensor Range Ring Distances
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; Set the minimum sensor values required to display range rings on the megamap
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; These settings could be helpful if you want to eliminate clutter from short-ranged rings
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; TA v2024.10.27 default is 0 for all sensors
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; TA v2024.12.05 default is 0 for all sensors
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; ProTA 4.7 default is 0 for all sensors
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MegamapRadarMinimum = 0;
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MegamapSonarMinimum = 0;
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@@ -186,21 +186,21 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
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; When set to 3D, the speaker layout is read from the Windows control panel
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; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.)
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; TA v3.1 default is Mono (dword:1)
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; TA v2024.10.27 default is 3D (dword:2)
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; TA v2024.12.05 default is 3D (dword:2)
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; ProTA 4.7 default is 3D (dword:2)
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"Sound Mode" = dword:2
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; Max number of simultaneous sounds before sounds are cut off
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; Set from 2 - 32 for specific limits or 33 or higher for unlimited
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; TA v3.1 default is 8 (dword:8)
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; TA v2024.10.27 default is 128 / unlimited (dword:128)
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; TA v2024.12.05 default is 128 / unlimited (dword:128)
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; ProTA 4.7 default is 128 / unlimited (dword:128)
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"MixingBuffers" = dword:128
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; Default game speed
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; Set from 0 - 20 (corresponding to game speed -10 to +10)
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; Use plus and minus keys to adjust while playing
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; TA and TA v2024.10.27 default is 10 which is equivalent to Normal game speed (dword:10)
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; TA and TA v2024.12.05 default is 10 which is equivalent to Normal game speed (dword:10)
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; ProTA 4.7 default is 10 which is equivalent to Normal game speed (dword:10)
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"GameSpeed" = dword:10
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@@ -208,21 +208,21 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
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; Set to 1 to select unit groups with number key and build menus with ALT + number key
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; Set to 0 to select build menus with number key and unit groups with ALT + number key
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; TA v3.1 default is 0 (dword:0)
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; TA v2024.10.27 default is 1 (dword:1)
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; TA v2024.12.05 default is 1 (dword:1)
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; ProTA 4.7 default is 1 (dword:1)
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"SwitchAlt" = dword:1
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; Max number of players in skirmish mode
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; Set from 2 - 10
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; TA v3.1 default is 4 (dword:4)
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; TA v2024.10.27 default is 10 (dword:10)
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; TA v2024.12.05 default is 10 (dword:10)
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; ProTA 4.7 default is 10 (dword:10)
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"NumSkirmishPlayers" = dword:10
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; Default setting for display of chat messages from other players
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; Set to 1 to enable and 0 to disable
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; Use "+screenchat" command in-game to toggle setting for the current game
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; TA and TA v2024.10.27 default is 1
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; TA and TA v2024.12.05 default is 1
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; ProTA 4.7 default is 1
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"ScreenChat" = dword:1
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@@ -233,7 +233,7 @@ PlayerMarkerPcx=Icon\smallcircle.pcx;
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; ...resulting in only a single track being played, either stopping thereafter (CD version)...
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; ...or looping forever (MP3 version), therefore Random is best for most people
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; TA v3.1 default is Custom (dword:4)
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; TA v2024.10.27 default is Random (dword:2)
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; TA v2024.12.05 default is Random (dword:2)
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; ProTA 4.7 default is Random (dword:2)
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"CDMode" = dword:2
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