diff --git a/Icon/AIRCONS.PCX b/Icon/AIRCONS.PCX new file mode 100644 index 0000000..92a1381 Binary files /dev/null and b/Icon/AIRCONS.PCX differ diff --git a/Icon/AIRCRAFTCOMBAT.PCX b/Icon/AIRCRAFTCOMBAT.PCX new file mode 100644 index 0000000..92a1381 Binary files /dev/null and b/Icon/AIRCRAFTCOMBAT.PCX differ diff --git a/Icon/ARM.pcx b/Icon/ARM.pcx new file mode 100644 index 0000000..5e80b1b Binary files /dev/null and b/Icon/ARM.pcx differ diff --git a/Icon/BUILDING.PCX b/Icon/BUILDING.PCX new file mode 100644 index 0000000..55436c9 Binary files /dev/null and b/Icon/BUILDING.PCX differ diff --git a/Icon/CONS.PCX b/Icon/CONS.PCX new file mode 100644 index 0000000..ddef939 Binary files /dev/null and b/Icon/CONS.PCX differ diff --git a/Icon/CORE.pcx b/Icon/CORE.pcx new file mode 100644 index 0000000..704b418 Binary files /dev/null and b/Icon/CORE.pcx differ diff --git a/Icon/FACTORY.PCX b/Icon/FACTORY.PCX new file mode 100644 index 0000000..6df3876 Binary files /dev/null and b/Icon/FACTORY.PCX differ diff --git a/Icon/GOK.pcx b/Icon/GOK.pcx new file mode 100644 index 0000000..60925af Binary files /dev/null and b/Icon/GOK.pcx differ diff --git a/Icon/MOBILECOMBAT.PCX b/Icon/MOBILECOMBAT.PCX new file mode 100644 index 0000000..ddef939 Binary files /dev/null and b/Icon/MOBILECOMBAT.PCX differ diff --git a/Icon/NONE.PCX b/Icon/NONE.PCX new file mode 100644 index 0000000..ddef939 Binary files /dev/null and b/Icon/NONE.PCX differ diff --git a/Icon/NUKEICON.pcx b/Icon/NUKEICON.pcx new file mode 100644 index 0000000..f1b25b3 Binary files /dev/null and b/Icon/NUKEICON.pcx differ diff --git a/Icon/UNKNOWN.PCX b/Icon/UNKNOWN.PCX new file mode 100644 index 0000000..ddef939 Binary files /dev/null and b/Icon/UNKNOWN.PCX differ diff --git a/Icon/iconcfg.ini b/Icon/iconcfg.ini new file mode 100644 index 0000000..937e465 --- /dev/null +++ b/Icon/iconcfg.ini @@ -0,0 +1,23 @@ +; Megamap Icon Settings + +[Option] ; General Settings + +FillColor=245; ; The color that will be replaced by the player color +TransparentColor=9; ; The color that will be replaced by transparency +SelectedColor=255; ; The color that will be shown only when the unit is selected +HoverColor=84; ; The color that will show when the icon is hovered on +UseCircleHover=TRUE; ; Enable or disable a drawn ring when hovered on, disabled by default +UseDefaultIcon=TRUE; ; Enable to use default icons, disable to use custom icons + +[ICON] ; Custom Icons + +Unknow=UNKNOWN.PCX; +Nothing=NONE.pcx; +NukeIcon=NUKEICON.pcx; + +; When custom icons are enabled, set them below using the category tags from unit fbi files +; You can use your own custom icon files, they must be in the TA color palette and PCX format +; A disabled example of the syntax is provided below +; In the example, any unit with KBOT as a category will use KBOT.pcx as the icon (not provided) + +;KBOT=KBOT.pcx \ No newline at end of file diff --git a/Icon/smallcircle.pcx b/Icon/smallcircle.pcx new file mode 100644 index 0000000..94648a7 Binary files /dev/null and b/Icon/smallcircle.pcx differ diff --git a/OTA 3.1 to ProTA 4.3 changelog.txt b/OTA 3.1 to ProTA 4.3 changelog.txt new file mode 100644 index 0000000..ee44fa2 --- /dev/null +++ b/OTA 3.1 to ProTA 4.3 changelog.txt @@ -0,0 +1,1758 @@ +OTA 3.1 -> ProTA 4.3 changelog +------------------------------------ + +GUI notes: + +- Added extended build menus with 12 icons per page +- Build menus now show orders without switching tabs +- Added build hotkeys +- Added hotkey overlays +- Team colours tan/light blue have been replaced by orange/teal and existing colours have been improved +- Mini map dot colours and contrast have been improved +- Added unit selection hotkeys + +Gameplay notes: + +- Vehicle plants now let units out from the top to improve North/South balance +- Metal extractors now self destruct immediately to upgrade to Moho Mines quicker +- Added ability for scout planes to 'attack' and spread out automatically +- Moved Arm Warrior to Arm Adv Kbot Lab +- Moved Core Leveler to Core Adv Vehicle Plant +- Fixed the ability to place 4 Geothermal Powerplants on a single vent +- Fixed Core Underwater Metal Storage sticking out above water +- Fixed Arm Underwater Metal Extractor being able to be killed by missiles and bombers +- Turned off air repair pads by default to stop aircraft flying back to them when in use +- Fixed various wreckage values and units leaving the incorrect wreckage +- Fixed Necro's name, lock up issues, inability to reclaim (can now reclaim with 'E') and can now guard factories and assist production +- Fixed Core Advanced Construction Kbot lock up issues +- Fixed target lock bug +- Fixed some targetting issues with ships +- Fixed Arm Wind Generator never leaving a wreckage +- Added on/off button to wind generators to allow them to work when resurrected +- Fixed Core Wind Generator wreckage having 1430 health instead of 143 +- Set various units to be on "Hold position" by default (fighters, destroyers, artillery) +- Set Arm Big Bertha/Core Intimidator to fire at will by default +- Set Arm Vulcan/Core Buzzsaw to fire at will by default +- Included "cloak when built hack" and made Cloakable Fusions cloaked by default +- Included scripts for mobile flakkers that fix the "guard" ground fire bug +- Included improved scripts from TA Bugfix for units not becoming armoured when closed: Arm Annihilator, Core Doomsday Machine, Arm Targeting Facility, Core Targeting Facility, Arm Protector, Core Fortitude +- Included improved scripts from TA Mayhem for units incorrectly opening and activating when hit, even before being built: Arm Advanced Radar, Arm Solar Collector, Core Solar Collector, Arm Sonar Station, Core Sonar Station, Arm Moho Metal Maker, Core Moho Metal Maker +- Included script from TA Mayhem which disables Commander weapons while ghost Comm is visible to prevent dgunning +- Included full speed underwater hack from TA Mayhem for Arm Triton/Core Crock +- Improved various unit models, added extra team colour and fixed some incorrect colouring/shading +- Made all mines self destruct instantly +- Enabled hold fire/return fire/fire at will button for all mines +- All mines are now resistant to all mines instead of just the same kind +- Colossus and Hive radar dishes no longer spin when off +- Mobile radar vehicle radar dishes no longer spin when off +- Added Seaplane Platform to Construction Ship/Hover build menus +- Removed Freedom Fighter/Avenger from Seaplane Platform build menu +- Added Thunder/Shadow to Seaplane Platform build menu +- Changed Dragon Teeth rubble height (20->4) and stopped them blocking units/shots +- Added special damages for Seaplanes to units that had them missing (floating MTs, missile hovers) +- Added special damages for radar planes to all missile weapons +- Made Arm/Core floating HLT/MT wreckages non blocking +- Made all hovers give non blocking wreckages in sea +- Made Arm Pelican and Core Gimp give non blocking wreckages in sea +- Made Arm Triton and Core Crock give non blocking wreckages in sea +- Made Core Gimp walk through water + +Other notes: + +- Changed replay suffix to .pro +- Updated TADR registry entries to ProTA and separated from OTA entries +- Incorporated community patch +- Changed rev31.gp3 to ProTA.gp3 + + +OTA 3.1 -> ProTA 4.3 + +Commanders +------------------------------------ + +Arm Commander: + Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning + Increased build distance (60->100) + Increased weapon velocity (400->900) + Added weapon tolerance (1500) + Reduced death explosion AOE (950->550) + +Core Commander: + Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning + Increased health (3000->3075) (Arm's Commander health is 3000) + Increased speed (1.07->1.17) (Arm's Commander speed is 1.20) + Increased build distance (60->100) + Increased weapon velocity (400->900) + Added weapon tolerance (1500) + Reduced death explosion AOE (950->550) + + +Buildings +------------------------------------ + +Arm Solar Collector: + Retextured to add more team colour + Reduced energy cost (760->646) + +Core Solar Collector: + Retextured to add more team colour + Reduced energy cost (790->671) + +Arm Wind Generator: + Retextured to add more team colour + Fixed bug where a wreckage is never left + Reduced energy cost (509->484) + +Core Wind Generator: + Retextured to add more team colour + Fixed bug where wreckage has 1430 health instead of 143 + Reduced energy cost (523->496) + +Arm Energy Storage: + Retextured to add more team colour + Reduced energy cost (2430->1215) + Reduced build time (12710->6355) + +Core Energy Storage: + Retextured to add more team colour + Reduced energy cost (2490->1245) + Reduced build time (12750->6375) + +Arm Metal Storage: + Increased metal cost (305->320) + Increased energy cost (535->550) + +Core Metal Storage: + Reduced metal cost (320->305) + Reduced energy cost (550->535) + +Arm Metal Extractor: + No changes + +Core Metal Extractor: + No changes + +Arm Metal Maker: + No changes + +Core Metal Maker: + Changed footprint from 4x3 to 3x3 + +Arm Kbot Lab: + Retextured to add more team colour + Reduced metal cost (705->620) + +Core Kbot Lab: + Retextured to add more team colour + Reduced metal cost (680->605) + +Arm Vehicle Plant: + Retextured to add more team colour + Now lets units out from the top to improve North/South balance + +Core Vehicle Plant: + Retextured to add more team colour + Now lets units out from the top to improve North/South balance + +Arm Aircraft Plant: + Retextured to add more team colour + No changes + +Core Aircraft Plant: + Retextured to add more team colour + No changes + +Arm Shipyard: + Retextured to add more team colour + No changes + +Core Shipyard: + Retextured to add more team colour + No changes + +Arm L.L.T.: + Reduced build time (4662->3596) + Reduced reload time (0.52->0.5) + Increased AOE (8->16) + Increased range (300->400) + Increased weapon tolerance (500->700) + +Core Light Laser Tower: + Reduced build time (4724->3643) + Reduced reload time (0.52->0.5) + Increased health (710->780) + Increased AOE (8->16) + Increased range (300->400) + Increased weapon velocity (800->900) + Increased LOS (350->380) + +Arm Radar Tower: + No changes + +Core Radar Tower: + Improved texturing and fixed build angle shading glitch + +Arm Geothermal Powerplant: + Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps + +Core Geothermal Powerplant: + Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps + +Core Immolator: + Removed special damages, changed to burst weapon + Increased damage per shot (10->62) + Increased weapon velocity (310->420) + +Arm Sentinel: + Reduced build time (9575->7180) + Increased range (430->500) + Increased AOE (8->16) + Reduced weapon tolerance (8000->500) + +Core Gaat Gun: + Reduced build time (9622->7216) + Increased range (400->500) + Increased AOE (8->16) + Increased LOS (350->380) + +Arm Defender: + No changes + +Core Pulverizer: + No changes + +Arm Dragon's Teeth: + No changes + +Core Dragon's Teeth: + No changes + +Arm Guardian: + No changes + +Core Punisher: + No changes + +Arm Sonar Station: + No changes + +Core Sonar Station: + No changes + +Arm Tidal Generator: + Reduced energy cost (768->652) + +Core Tidal Generator: + Changed footprint from 4x4 to 3x3 + Retextured model to add more team colour + Reduced energy cost (752->639) + +Arm Underwater Energy Storage: + Reduced build time (15741->7870) + Reduced energy cost (2950->2350) + +Core Underwater Energy Storage: + Reduced build time (14482->7241) + +Arm Underwater Metal Storage: + No changes + +Core Underwater Metal Storage: + No changes + +Arm Underwater Metal Extractor: + Fixed bug where they were able to be killed by missiles and bombers + Reduced energy cost (2074->1037) + Reduced metal cost (130->100) + +Core Underwater Metal Extractor: + Reduced energy cost (2219->1059) + Reduced metal cost (125->95) + +Arm Floating Metal Maker: + No changes + +Core Floating Metal Maker: + No changes + +Arm Defender - NS: + No changes + +Core Stinger: + Reduced waterline (4->0.3) + +Arm Floating Dragon's Teeth: + Renamed to Arm Shark's Teeth + +Core Floating Dragon's Teeth: + Renamed to Core Shark's Teeth + +Arm Stingray: + Reduced build time (10178->8142) + Increased AOE (8->16) + Increased range (480->550) + Reduced waterline (3->0.3) + +Core Thunderbolt: + Reduced build time (12651->9488) + Increased AOE (8->16) + Increased range (410->550) + Increased weapon velocity (700->800) + Added tolerance tag (8000) + Reduced waterline (3->0.3) + +Arm Torpedo Launcher: + Increased range (400->410) + +Core Torpedo Launcher: + Increased range (400->410) + +Core Viper: + Included improved script from TA Bugfix + Added more team colour to model + Fixed not leaving a wreckage when dead + Increased health (988->1440) + Increased damage modifier (0.125->0.5) + Increased range (380->400) + Increased area of effect (8->16) + Reduced reload time (1->0.6) + +Arm Hovercraft Platform: + Retextured to add more team colour + Reduced metal cost (2007->1364) + Reduced energy cost (5277->3166) + Reduced build time (18520->11112) + Reduced health (3005->2709) + +Core Hovercraft Platform: + Retextured to add more team colour + Reduced metal cost (1793->1327) + Reduced energy cost (5421->3252) + Reduced build time (19005->11403) + Reduced health (3356->2690) + +Arm Seaplane Platform: + Retextured to add more team colour + Reduced metal cost (2223->1556) + Reduced energy cost (5396->3777) + Reduced build time (19248->13473) + +Core Seaplane Platform: + Retextured to add more team colour + Reduced metal cost (2305->1613) + Reduced energy cost (5367->3757) + Reduced build time (20102->14071) + +Arm Adv. Kbot Lab: + Retextured to add more team colour + +Core Adv. Kbot Lab: + Retextured to add more team colour + +Arm Adv. Vehicle Plant: + Retextured to add more team colour + +Core Adv. Vehicle Plant: + Retextured to add more team colour + +Arm Adv. Aircraft Plant: + Retextured to add more team colour + +Core Adv. Aircraft Plant: + Retextured to add more team colour + +Arm Adv. Shipyard: + Retextured to add more team colour + +Core Adv. Shipyard: + Retextured to add more team colour + + +Mines +------------------------------------ + +Arm Tiny: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-104: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm Area Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Core M-209: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Arm Focused Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-303: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm HE Area Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-420: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.05->1) + +Arm Precision Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Core M-515: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.1->1) + +Arm Nuclear Mine: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.15->1) + +Core M-610: + Enabled hold fire/return fire/fire at will button + Changed special damages to give resistance to all mines + Reduced self destruct countdown (1->0) + Increased edge effectiveness (0.15->1) + + +Kbots +------------------------------------ + +Arm Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (2410->1316) + Reduced build time (5597->3358) + Increased build distance (40->85) + Increased speed (0.8->1) + Increased maxslope (15->18) + +Core Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (2540->1593) + Reduced build time (5818->3490) + Increased build distance (40->85) + Increased speed (0.9->1.1) + Increased maxslope (15->18) + +Arm Peewee: + Increased health (250->300) + Increased aiming speed + +Core A.K.: + Increased health (265->315) + Changed weapon to match Instigator DPS + Increased aiming speed + Reduced damage per shot (60->30) + Reduced reload time (1->0.5) + Increased weapon velocity (400->700) + +Arm Rocko: + Added slight guidance to weapon + Increased weapon velocity (250->300) + Increased speed (1.2->1.3) + Reduced reload time (4->3.7) + +Core Storm: + Added slight guidance to weapon + Increased weapon velocity (250->300) + Reduced reload time (3.7->3.4) + +Arm Hammer: + Included improved script from TA Bugfix + Matched Core Thud's climbing ability + Increased range (320->425) + Increased weapon velocity (210->250) + Increased reload time (1.95->2.25) + Reduced damage per shot (110->85) + Reduced DPS (43.5->37.7) + Increased aiming speed (90->120) + +Core Thud: + Included improved script from TA Bugfix + Increased range (230->425) + Increased weapon velocity (210->250) + Increased reload time (1.9->2.2) + Reduced damage per shot (105->80) + Reduced DPS (42->36.3) + +Arm Jethro: + Adjusted model to fire upwards + Adjusted model to show more team colour when open + Reduced metal cost (128->109) + Reduced energy cost (1219->1036) + Reduced build time (2631->2104) + Reduced speed (1.4->1.3) + Reduced range (604->590) + +Core Crasher: + Reduced metal cost (129->110) + Reduced energy cost (1224->1040) + Reduced build time (2636->2108) + +Arm Flea: + Scaled up model and added more team colour + Reduced metal cost (44->40) + Reduced energy cost (712->641) + Reduced build time (2013->1087) + Increased damage per shot (8->12) + + +Vehicles +------------------------------------ + +Arm Construction Vehicle: + Included improved script from TA Bugfix + Increased build distance (40->85) + +Core Construction Vehicle: + Included improved script from TA Bugfix + Increased build distance (40->85) + Increased speed (1.3->1.5) + +Arm Jeffy: + Improved model, added more team colour and retextured wheels + Increased weapon velocity (400->700) + +Core Weasel: + Included Evolva model and added more team colour + Increased weapon velocity (400->700) + +Arm Flash: + Increased size of turret to show more team colour + Increased build time (1676->1759) + Increased aiming speed + +Core Instigator: + Increased build time (1737->1823) + Increased AOE (8->16) + Increased DPS (44->60) + Reduced reload time (1->0.5) + Reduced damage per shot (44->30) + Increased aiming speed (90->240) + Increased LOS (210->225) + Increased weapon velocity (400->700) + +Arm Stumpy: + Increased health (992->1200) + Increased DPS (33->50) + Increased damage per shot (50->75) + Increased range (240-270) + Increased AOE (32->48) + Increased weapon velocity (170->185) + Reduced speed (1.7->1.65) + Increased aiming speed (90->150) + +Core Raider: + Increased health (1058->1250) + Increased DPS (33->50) + Increased damage per shot (50->75) + Increased range (240->270) + Increased AOE (32->48) + Increased weapon velocity (170->185) + Reduced speed (1.6->1.55) + Increased aiming speed (90->150) + +Arm Samson: + Included parts of Evolva model, made more team colour visible and retextured wheels + +Core Slasher: + Retextured to add more team colour + +Arm Podger: + Increased speed (0.9->1.2) + Increased worker time (90->120) + +Core Spoiler: + Increased speed (0.8->1.1) + Increased worker time (90->120) + + +Ships +------------------------------------ + +Arm Construction Ship: + Included improved script from TA Bugfix + Increased build distance (60->95) + Reduced metal cost (255->235) + +Core Construction Ship: + Included improved script from TA Bugfix + Increased build distance (60->95) + Reduced metal cost (260->240) + +Arm Skeeter: + Increased aiming speed + Increased weapon velocity (400->700) + +Core Searcher: + Matched the Arm Skeeter's aiming speed + Increased weapon velocity (400->700) + +Arm Crusader: + Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting + Set to hold position by default + +Core Enforcer: + Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting + Set to hold position by default + +Arm Hulk: + Reduced metal cost (919->460) + Reduced energy cost (4639->2320) + Reduced build time (14538->7269) + Reduced transport capacity (20->5) + Increased brake rate (0.018->0.036) + Increased acceleration (0.009->0.02) + Increased turn rate (128->256) + +Core Envoy: + Reduced metal cost (887->444) + Reduced energy cost (4786->2393) + Reduced build time (13663->6832) + Increased brake rate (0.018310547->0.036) + Increased acceleration (0.009155273->0.02) + Increased turn rate (130->260) + +Arm Lurker: + Added special damage (double) to Arm Triton and Core Crock (700) + Increased weapon velocity (100->120) + +Core Snake: + Added special damage (double) to Arm Triton and Core Crock (740) + Increased weapon velocity (100->120) + + +Aircraft +------------------------------------ + +Arm Peeper: + Scaled up model and added more team colour + +Arm Freedom Fighter: + Included Evolva model and adjusted slightly to be closer to original shape + Set to hold position by default + +Core Avenger: + Set to hold position by default + Increased turn rate (405->512) + Increased brake rate (2->6) + Increased acceleration (0.21->0.28) + +Arm Thunder: + Included Evolva model and retextured to be closer to original + +Core Shadow: + Retextured to add more team colour + +Arm Atlas: + Increased energy cost (2479->2727) + Increased build time (5500->6000) + +Core Valkyrie: + Included Evolva model + Increased energy cost (2695->2965) + Increased build time (5889->6330) + + +Hovercraft +------------------------------------ + +Arm Construction Hovercraft: + Retextured model to add more team colour + Included improved script from TA Bugfix + Reduced metal cost (396->277) + Reduced energy cost (4370->3059) + Reduced build time (10494->6977) + Reduced speed (2.2->1.9) + Increased turn rate (120->480) + Increased acceleration (0.01->0.04) + Increased brake rate (0.006->0.06) + Increased worker time (80->90) + Increased build distance (70->85) + +Core Construction Hovercraft: + Included improved script from TA Bugfix + Reduced metal cost (390->273) + Reduced energy cost (4455->3118) + Reduced build time (11028->7333) + Reduced speed (2.1->1.8) + Increased turn rate (110->440) + Increased acceleration (0.01->0.04) + Increased brake rate (0.008->0.08) + Increased worker time (80->90) + Increased build distance (70->85) + +Arm Skimmer: + Retextured to add more team colour + Reduced metal cost (76->65) + Reduced energy cost (1169->993) + Reduced build time (3388->1863) + Increased turn rate (310->510) + Reduced speed (3.7->3.3) + +Core Scrubber: + Reduced metal cost (72->61) + Reduced energy cost (1252->1064) + Reduced build time (3547->1951) + Increased turn rate (310->510) + Reduced speed (3.5->3.2) + +Arm Anaconda: + Reduced metal cost (272->231) + Reduced energy cost (2856->2427) + Reduced build time (8115->4463) + Increased turn rate (250->350) + Increased weapon velocity (350->450) + Reduced speed (2.6->2.3) + +Core Snapper: + Included hybrid of old and new Evolva model + Changed weapon to line of sight weapon + Reduced metal cost (280->238) + Reduced energy cost (3069->2609) + Reduced build time (8564->4710) + Increased health (850->910) + Reduced speed (2.5->2.2) + Increased turn rate (240->340) + Increased weapon velocity (260->450) + Increased reload time (1.3->1.4) + Reduced area of effect (48->16) + Increased damage per shot (85->95) + +Arm Swatter: + Retextured to add more team colour + Increased metal cost (120->256) + Increased health (375->775) + Increased turn rate (280->380) + Reduced speed (2.9->1.9) + +Core Slinger: + Retextured to add more team colour + Increased metal cost (115->250) + Increased health (395->795) + Increased turn rate (280->380) + Reduced speed (2.9->1.9) + +Arm Wombat: + Reduced metal cost (325->276) + Reduced energy cost (3131->2661) + Reduced build time (17933->5972) + Reduced speed (2.1->1.9) + Increased turn rate (240->340) + Reduced weapon timer (5->3) + Increased weapon velocity (400->600) + Added start velocity tag (100) + Increased weaponacceleration (40->80) + Increased range (670->820) + Increased reload time (9->10) + +Core Nixer: + Reduced metal cost (318->270) + Reduced energy cost (3352->2849) + Reduced build time (19124->6368) + Reduced speed (2.1->1.9) + Increased turn rate (230->330) + Reduced weapon timer (5->3) + Increased weapon velocity (400->600) + Added start velocity tag (100) + Increased weaponacceleration (40->80) + Increased range (650->800) + Increased reload time (9->10) + +Arm Bear: + Reduced metal cost (665->332) + Reduced energy cost (7938->3969) + Reduced build time (20341->10170) + Increased brake rate (0.018->0.036) + Increased acceleration (0.004->0.04) + Increased turn rate (128->384) + Reduced transport capacity (5->3) + +Core Turtle: + Reduced metal cost (650->325) + Reduced energy cost (7541->3771) + Reduced build time (19587->9794) + Increased brake rate (0.017->0.034) + Increased acceleration (0.003->0.03) + Increased turn rate (128->384) + Reduced transport capacity (5->3) + + +Seaplanes +------------------------------------ + +Arm Construction Seaplane: + No changes + +Core Construction Seaplane: + No changes + +Arm Seahawk: + Retextured to add more team colour + Added attack function for scouting + +Core Hunter: + Added attack function for scouting + +Arm Tornado: + Reduced build time (14333->12233) + Increased health (150->405) + +Core Voodoo: + Reduced build time (14857->12245) + Increased health (159->420) + +Arm Albatross: + Converted to depth charge gunship + Reduced energy cost (9619->5140) + Reduced metal cost (557->207) + Reduced build time (22825->10275) + Increased health (216->755) + Reduced speed (10.4->6.6) + Reduced acceleration (0.27->0.16) + Increased turn rate (452->800) + +Core Typhoon: + Converted to depth charge gunship + Reduced energy cost (9785->5349) + Reduced metal cost (545->210) + Reduced build time (23698->10771) + Increased health (210->765) + Reduced speed (10.5->7.6) + Reduced acceleration (0.26->0.14) + Increased turn rate (512->600) + + +Advanced Buildings +------------------------------------ + +Arm Advanced Radar Tower: + Added more team colour to model + +Core Advanced Radar Tower: + Added more team colour to model + Improved texturing and fixed build angle shading glitch + +Arm Fusion Reactor: + Retextured to add more team colour + +Core Fusion Reactor: + No changes + +Arm Moho Mine: + Retextured to add more team colour + Reduced metal cost (1508->502) (1/3 of OTA cost) + Reduced energy cost (8700->2897) (1/3 of OTA cost) + Reduced build time (35750->11905) (1/3 of OTA build time) + +Core Moho Mine: + Reduced metal cost (1450->483) (1/3 of OTA cost) + Reduced energy cost (9121->3010) (1/3 of OTA cost) + Reduced build time (32500->10823) (1/3 of OTA build time) + +Arm Big Bertha: + Included hybrid of Evolva model and OTA model + Changed footprint from 3x3 to 4x4 + Fixed wreckage value + Set to fire at will by default + Increased health (1800->2285) + Increased damage per shot (2000->2300) + Increased reload time (7->7.5) + +Core Intimidator: + Included Evolva model + Changed footprint from 3x3 to 4x4 + Fixed wreckage value + Set to fire at will by default + Increased health (1900->2285) + Increased accuracy (1000->750) (Big Bertha accuracy is 500 - lower is better) + +Arm Retaliator: + No changes + +Core Silencer: + No changes + +Arm Annihilator: + Included Evolva model and added extra team colour + Included improved TA Bugfix script + Increased opening and closing animation speed + Reduced metal cost (3985->2301) + Reduced build time (75071->30028) + Increased health (1410->2820) + Increased weapon tolerance (500->1500) + Increased area of effect (8->16) + Increased aiming speed + +Core Doomsday Machine: + Included Evolva model + Included improved TA Bugfix script + Increased opening and closing animation speed + Increased metal cost (2140->2247) + Increased energy cost (14245->28490) + Reduced build time (39276->29457) + Increased range (600->1000) + Reduced reload time (5->4) + Increased energy per shot (800->1000) + Reduced damage per shot (2500->1300) + Increased weapon tolerance (500->1500) + Increased area of effect (8->16) + +Arm Protector: + Included improved script from TA Bugfix + +Core Fortitude: + Included improved script from TA Bugfix + +Arm Air Repair Pad: + Turned off by default + Reduced metal cost (425->106) + Reduced energy cost (8510->2127) + Reduced build time (21953->5488) + +Core Air Repair Pad: + Turned off by default + Reduced metal cost (430->108) + Reduced energy cost (8540->2135) + Reduced build time (21587->5396) + +Arm Flakker: + Reduced metal cost (1069->706) + Reduced energy cost (17425->11500) + Reduced build time (38010->25087) + Increased weapon velocity (950->1500) + Increased weapon tolerance (767->1000) + +Core Cobra: + Reduced metal cost (1092->721) + Reduced energy cost (18995->12537) + Reduced build time (40223->26547) + Increased weapon velocity (950->1500) + Increased weapon tolerance (767->1000) + +Arm Fortification Wall: + No changes + +Core Fortification Wall: + No changes + +Arm Ambusher: + Increased metal cost (2002->2102) + Increased health (1658->2477) + Increased range (910->1350) + Reduced reload time (3.1->2.8) + Increased damage per shot (310->360) + Increased weapon velocity (350->400) + Increased damage modifier (0.28->0.5) + +Core Toaster: + Increased metal cost (2146->2200) + Increased health (1877->2540) + Increased range (885->1350) + Reduced reload time (3.2->2.6) + Increased damage per shot (295->320) + Increased weapon velocity (380->400) + Increased damage modifier (0.15->0.5) + +Arm Cloakable Fusion Reactor: + Set to cloaked by default + Increased health (2200->2550) + Reduced cloak cost (450->250) + +Core Cloakable Fusion Reactor: + Set to cloaked by default + Reduced cloak cost (550->300) + +Arm Moho Metal Maker: + No changes + +Core Moho Metal Maker: + Added more team colour to model + +Arm Targeting Facility: + Improved model and added more team colour + Reduced metal cost (15130->7565) + Reduced energy cost (136058->68029) + Reduced build time (154785->103190) + Reduced energy use (1250->1000) + Reduced damage modifier (0.7->0.5) + +Core Targeting Facility: + Improved model and added more team colour + Reduced metal cost (14982->7491) + Reduced energy cost (141148->70574) + Reduced build time (161287->107525) + Reduced energy use (1300->1050) + Reduced damage modifier (0.7->0.5) + +Arm Vulcan: + Changed footprint from 3x3 to 4x4 + Included improved TA Bugfix script + Fixed inaccuracy bug when in veteran status + Removed falling shell casings when firing + Changed to fire at will by default + Reduced metal cost (45198->16949) + Reduced energy cost (479111->239555) + Reduced build time (587421->293710) + Increased health (1400->2515) + Increased range (3072->4096) + Increased reload time (0.25->0.4) + Increased damage per shot (1000->1150) + Reduced energy per shot (2000->750) + +Core Buzzsaw: + Changed footprint from 3x3 to 4x4 + Included improved TA Bugfix script + Changed to fire at will by default + Reduced metal cost (35264->17632) + Reduced energy cost (462648->231324) + Reduced build time (634011->317005) + Increased health (1700->2515) + Increased range (3800->4096) + Reduced damage per shot (1800->1200) + Reduced energy per shot (2000->1000) + +Core Krogoth Gantry: + No changes + +Arm Stunner: + Reduced build time (111453->89162) + +Core Neutron: + Reduced build time (150453->90272) + Reduced energy per shot (150000->15000) + Reduced metal per shot (1800->1200) + Reduced reload time (180->130) + +Arm Advanced Sonar Station: + No changes + +Core Advanced Sonar Station: + No changes + +Arm Underwater Fusion Plant: + No changes + +Core Underwater Fusion Plant: + No changes + +Arm Advanced Torpedo Launcher: + Increased build time (6262->12524) + Increased weapon velocity (90->130) + Increased start velocity (60->90) + Added special damage (double) to Arm Triton and Core Crock (2000) + +Core Advanced Torpedo Launcher: + Increased build time (6575->13150) + Increased weapon velocity (85->130) + Increased start velocity (50->85) + Increased weapon acceleration (10->15) + Added special damage (double) to Arm Triton and Core Crock (2000) + + +Advanced Kbots +------------------------------------ + +Arm Adv Construction Kbot: + Included improved script from TA Bugfix + Reduced energy cost (5784->3470) + Reduced build time (13432->8059) + Increased speed (0.6->1.25) + Increased build distance (60->85) + Increased maxslope (15->18) + +Core Adv Construction Kbot: + Included improved script from TA Bugfix + Scaled model up and added team colour + Reduced metal cost (325->310) + Reduced energy cost (6096->3658) + Reduced build time (13963->8376) + Increased speed (0.6->1.2) + Increased build distance (60->85) + Increased maxslope (15->18) + +Arm Warrior: + Moved to Arm Adv Kbot Lab + Included improved script from TA Bugfix + Increased metal cost (196->267) + Reduced energy cost (2236->2228) + Reduced build time (5709->4521) + Increased health (850->1550) + Increased speed (1.25->1.4) + Increased range (EMG) (180->230) + Increased DPS (EMG) (60->135) + Increased AOE (EMG) (8->16) + Reduced range (cannon) (240->230) + Reduced reload time (cannon) (2.13->2) + Increased damage per shot (cannon) (60->75) + Increased weapon velocity (cannon) (170->185) + Increased AOE (cannon) (32->48) + +Core Pyro: + Increased build time (3750->4630) + Increased health (700->1400) + Increased speed (1.5->1.55) + Increased aiming speed + Increased range (160->215) + Reduced reload time (1.2->0.85) + Reduced weapon timer (1->0.72) + Increased burst (17->22) + Increased weapon velocity (188->300) + Reduced area of effect (32->16) + Increased weapon tolerance (200->2000) + Removed special damage to Core Pyro + Removed sound on hit + Changed soundstart + Removed endsmoke tag and added flame hit animation + +Arm Zeus: + Improved visual of weapon by changing colour to Cyan + Included improved script from TA Bugfix + Increased metal cost (267->400) + Increased energy cost (2228->3342) + Increased build time (5478->7669) + Increased health (875->2450) + Reduced turn rate (960->720) + Increased range (180->255) + Increased AOE (8->16) + Increased DPS (125->191) + Increased damage per shot (180->220) + Reduced reload time (1.45->1.15) + Added weapon tolerance tag (500) + Increased weapon velocity (400->600) + +Core Can: + Increased build time (7500->7875) + Increased speed (0.5->0.8) + Increased range (200->300) + Reduced reload time (0.95->0.5) + Reduced damage per shot (220->90) + Reduced turn rate (940->705) + +Arm Zipper: + Increased metal cost (151->170) + Increased energy cost (2221->2443) + Reduced build time (6768->5076) + Increased health (550->600) + Increased speed (2.53->2.9) + Increased aiming speed (250->500) + Reduced range (210->200) + Increased damage per shot (40->47) + Increased weapon velocity (400->800) + Increased LOS (263->310) + +Core Freaker: + Reduced build time (8541->5124) + Increased speed (2.25->2.7) + Increased aiming speed (250->475) + Increased range (180->210) + Reduced damage per shot (47->40) + Increased LOS (280->310) + +Arm Pelican: + No changes + +Core Gimp: + Included improved script from TA Bugfix + Removed energy requirement to fire + Removed cannon weapon + Given short range, V launch AA weapon (300 range) + Changed to walk through water + Reduced metal cost (324->291) + Reduced energy cost (2935->2641) + Reduced build time (6820->6138) + Reduced health (1150->950) + Increased LOS (290->300) + Increased turn rate (500->700) + Increased speed (0.8->1.25) + Reduced range (300->285) + Increased AOE (12->16) + Increased aiming speed (150->200) + Increased weapon tolerance (300->1500) + +Arm Fido: + Changed from line of sight weapon to ballistic + Reduced build time (10827->8661) + Increased health (1000->1500) + Reduced speed (1.75->1.4) + Reduced weapon velocity (450->400) + Increased AOE (8->48) + Increased range (480->540) + Increased damage per shot (120->140) + +Core Morty: + Increased health (920->1150) + Increased DPS (37->50) + Increased damage per shot (55->80) + Increased reload time (1.45->1.6) + Increased range (655->770) + Increased weapon velocity (290->350) + Increased AOE (36->48) + +Arm Maverick: + Included improved script from TA Bugfix + Increased metal cost (492->600) + Reduced build time (24850->12425) + Increased health (870->1540) + Reduced range (340->300) + Increased weapon velocity (350->450) + Increased area of effect (8->16) + Increased weapon tolerance (300->500) + +Core Dominator: + Retextured model to add more team colour + Changed to fast guided missile weapon + Increased metal cost (388->650) + Increased energy cost (2107->10535) + Increased build time (5191->10382) + Increased health (620->1550) + Reduced acceleration (0.09->0.07) + Reduced speed (1.25->1.1) + Reduced turn rate (1003->700) + Reduced reload time (8->2) + Reduced range (600->500) + Increased weapon velocity (350->600) + Increased weapon tolerance (1000->4000) + +Arm Shooter: + Reduced metal cost (935->748) + Reduced energy cost (14727->8976) + Reduced build time (28137->14068) + Increased health (320->1250) + Increased range (600->700) + Reduced reload time (20->10) + Increased damage per shot (1230->1500) + Removed special damages to Commanders, Can, Sumo, Krogoth + Reduced energy per shot (1500->300) + Reduced weapon velocity (1000->900) + Increased AOE (8->16) + Reduced cloak cost (780->100) (Half of Commander cloak cost) + Reduced cloak cost when moving (1100->500) (Half of Commander cloak cost when moving) + Increased minimum cloak distance (40->160) (4x Commander minimum cloak distance) + +Core Sumo: + Included Evolva model and adjusted slightly + Increased footprint from 2x2 to 3x3 + Increased build time (10975->13170) + Increased health (4950->6000) + Increased speed (0.34->0.7) + Increased turn rate (90->180) + Increased range (300->600) + Increased AOE (12->16) + Reduced DPS (275->240) + Increased damage per shot (290->420) + Increased reload time (1.05->1.75) + Increased weapon velocity (700->800) + +Arm FARK: + Included improved script from TA Bugfix + Increased build distance (60->85) + +Core Necro: + Fixed name + Fixed inability to assist building and guard factories + Given ability to reclaim using 'E' key like construction units + Included improved script from TA Bugfix + Matched FARK's worker time (180) + Matched FARK's build distance (85) + Reduced energy cost (10164->5082) + Increased metal cost (376->526) + Reduced build time (11416->8562) + Increased health (470->940) + +Arm Infiltrator: + Included improved script from TA Bugfix + Reduced build time (22631->18105) + Increased Sight Distance (280->380) + Reduced cloak cost (210->100) + Reduced cloak cost when moving (800->250) + +Core Parasite: + Included improved script from TA Bugfix + Reduced build time (28247->19772) + Increased speed (1.9->2) + Increased Sight Distance (250->350) + Reduced cloak cost (350->100) + Reduced cloak cost when moving (900->300) + Reduced minimum cloak distance (90->80) + +Arm Invader: + Scaled model up and added team colour + Increased speed (0.42->0.72) + +Core Roach: + Scaled model up + Increased speed (0.4->0.7) + +Arm Marky: + No changes + +Core Voyeur: + No changes + +Arm Eraser: + Reduced brake rate (1->0.2) + +Core Spectre: + No changes + +Arm Decoy Commander: + Changed name to Commander (for Skirmish games) + Increased build distance (60->100) + +Core Decoy Commander: + Changed name to Commander (for Skirmish games) + Increased speed (1.07->1.17) + Increased build distance (60->100) + +Core Krogoth: + Included Evolva model, scaled up by 33% + Changed footprint from 3x3 to 4x4 + Included improved script from TA Bugfix + Fixed duplication bug + Switched order of weapons - BLOD is now the primary weapon, rockets are secondary and the 'D' key is used for manually targeting with the gauss weapon + + +Advanced Vehicles +------------------------------------ + +Arm Adv Construction Vehicle: + Included improved script from TA Bugfix + Retextured model to add more team colour + Reduced metal cost (481->457) + Increased build distance (60->85) + +Core Adv Construction Vehicle: + Included improved script from TA Bugfix + Retextured model to add more team colour + Reduced metal cost (455->444) + Increased build distance (60->85) + +Arm Panther: + Adjusted model to show more team colour + Increased size of model + Reduced energy cost (3830->2844) + Reduced metal cost (354->292) + Reduced build time (9676->4838) + Increased health (1100->1250) + Increased speed (1.3->1.9) + Increased weapon velocity (400->750) + Reduced reload time (1.55->1.5) + Increased AOE (8->16) + +Core Leveler: + Moved to Core Adv. Vehicle Plant + Increased metal cost (292->299) + Increased energy cost (1887->2972) + Increased build time (4209->5176) + Increased health (375->1400) + Increased speed (0.8->1.75) + Reduced range (260->225) + Reduced reload time (1.83->1.5) + Increased weapon velocity (280->550) + Increased weapon tolerance (2000->6000) + Increased turn rate (220->440) + Increased aiming speed (170->340) + +Arm Triton: + Included full speed underwater hack from TA Mayhem + Increased metal cost (298->342) + Increased health (1230->2400) + Reduced speed (1.3->1.2) + Increased brake rate (0.008->0.024) + Increased acceleration (0.009->0.027) + Increased max slope (12->30) + Reduced turn rate (350->300) + +Core Crock: + Included full speed underwater hack from TA Mayhem + Increased metal cost (295->339) + Increased health (1144->2288) + Increased speed (1.2->1.25) + Increased brake rate (0.008->0.024) + Increased acceleration (0.009->0.024) + Reduced turn rate (320->300) + Increased max slope (12->30) + +Arm Bulldog: + Changed from ballistic to line of sight weapon + Reduced build time (8675->8241) + Increased health (2102->3206) + Increased speed (1.1->1.15) + Reduced reload time (1.4->1.2) + Increased weapon velocity (210->350) + Increased AOE (48->64) + Increased DPS (105->200) + Increased turret aim speed (110->130) + +Core Reaper: + Changed from ballistic to line of sight weapon + Reduced build time (8730->8293) + Increased health (2014->3071) + Increased turn rate (299->320) + Increased brake rate (0.007629395->0.15) + Increased DPS (110->200) + Increased weapon velocity (210->420) + Increased damage per shot (143->180) + Reduced reload time (1.3->0.9) + Improved aiming speed + +Arm Luger: + Set to hold position by default + Increased health (525->1050) + Increased range (620->900) + Increased accuracy (2000->750) (lower is better) + Increased weapon velocity (310->400) + +Core Pillager: + Fixed name + Set to hold position by default + Increased metal cost (251->276) + Increased energy cost (1535->1842) + Increased health (600->1200) + Increased range (620->900) + Increased accuracy (2000->750) (lower is better) + Increased weapon velocity (310->400) + +Arm Penetrator: + Increased aiming speed + Reduced metal cost (2604->1041) + Reduced energy cost (17477->6991) + Reduced build time (35706->14282) + Increased health (650->3000) + Increased speed (0.6->0.7) + Increased brake rate (0.07->0.08) + Increased range (700->750) + Increased damage per shot (1300->1500) + Increased area of effect (8->16) + Reduced energy per shot (1500->300) + Increased weapon tolerance (500->1000) + +Core Goliath: + Increased build time (7058->12947) + Increased health (2845->4979) + Increased speed (0.8->1.05) + Increased DPS (130->260) + Increased weapon velocity (250->350) + Improved visual by increasing size of turret and barrel + +Arm Spider: + Reduced metal cost (230->207) + Reduced build time (6075->5075) + Added weapon tolerance (1500) + Increased weapon velocity (600->700) + Reduced area of effect (8->0) + Increased speed (1.525878906->1.6) + Increased brake rate (0.152587891->0.16) + Increased acceleration (0.152587891->0.16) + Reduced damage/paralysis time (900->300 - 15 secs -> 5 secs) + Reduced reload time (1.2->1) + Increased aiming speed (90->300) + +Arm Jammer: + No changes + +Core Deleter: + No changes + +Arm Seer: + No changes + +Core Informer: + No changes + +Arm Merl: + Set to hold position by default + Increased health (540->1080) + Increased range (800->1000) + Increased damage per shot (500->600) + Increased weapon velocity (400->600) + Increased weapon acceleration (40->80) + Added startvelocity tag (100) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag to prevent rockets circling in the air + +Core Diplomat: + Included Evolva model + Increased health (602->1204) + Increased range (800->1000) + Increased damage per shot (500->600) + Increased weapon velocity (375->575) + Increased weapon acceleration (38->76) + Added startvelocity tag (100) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag to prevent rockets circling in the air + +Arm Phalanx: + Changed weapon to the Arm Flakker weapon + Increased health (621->1242) + +Core Copperhead: + Changed weapon to the Core Cobra weapon + Increased health (685->1370) + +Arm Scarab: + Added more team colour to model + +Core Hedgehog: + No changes + + +Advanced Aircraft +------------------------------------ + +Arm Adv. Construction Aircraft: + Included improved script from TA Bugfix + +Core Adv. Construction Aircraft: + Included improved script from TA Bugfix + +Arm Eagle: + Added attack function for scouting + Removed from CTRL_V hotkey + Increased health (110->350) + Added missing special damages to missile units + +Core Vulture: + Added attack function for scouting + Removed from CTRL_V hotkey + Increased health (170->400) + Added missing special damages to missile units + +Arm Brawler: + Included improved Evolva model, slightly adjusted to add more team colour + Reduced metal cost (314->268) + Reduced energy cost (6249->5343) + Reduced build time (14385->11651) + Increased health (920->1100) + Increased AOE (8->16) + Increased weapon velocity (450->550) + Increased burst (4->5) + Increased DPS (91->116) + Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) + +Core Rapier: + Reduced metal cost (294->279) + Reduced energy cost (5778->5489) + Reduced build time (13294->11965) + Increased health (940->1130) + Increased weapon velocity (350->500) + Increased weapon acceleration (131->250) + Merged weapons and reduced reload time (2->1) + Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) + +Arm Phoenix: + Increased health (470->520) + Increased AOE (59->64) + Increased reload time of laser (0.4->0.8) + Increased damage of laser (6/32->12/64) + Reduced brake rate (4->0.4) + +Core Hurricane: + Increased health (480->530) + Reduced metal cost (220->210) + Increased turn rate (256->345) + Increased AOE (64->69) + Increased reload time of laser (0.39->0.78) + Increased damage of laser (5/30->10/60) + +Arm Hawk: + Reduced health (510->490) + Added more team colour and scaled model up + Set to hold position by default + +Core Vamp: + Increased health (490->510) + Increased speed (12->13) + Increased acceleration (0.35->0.40) + Included Evolva model and scaled up + Set to hold position by default + +Arm Lancet: + Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away + Increased health (370->555) + Added special damage (double) to Arm Triton and Core Crock (1500) + Increased weapon velocity (100->150) + Increased start velocity (100->125) + +Core Titan: + Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away + Increased health (375->562) + Added special damage (double) to Arm Triton and Core Crock (1560) + Increased weapon velocity (100->150) + Increased start velocity (100->125) + + +Advanced Ships +------------------------------------ + +Arm Advanced Construction Sub: + Included improved script from TA Bugfix + Increased build range (100->120) + Increased energy/metal storage (50->100) + +Core Advanced Construction Sub: + Included improved script from TA Bugfix + Increased build range (80->120) + +Arm Colossus: + Set to off by default + +Core Hive: + Set to off by default + +Arm Pirahna: + Increased default weapon damage (200->300) + Added special damage to Core Leviathan (580) to match the special damages done to Arm Lurker and Core Snake + Added special damage (double) to Arm Triton and Core Crock (600) + +Core Shark: + Increased default weapon damage (210->310) + Added special damage to Core Leviathan (600) to match the special damages done to Arm Lurker and Core Snake + Added special damage (double) to Arm Triton and Core Crock (620) + +Arm Ranger: + Moved weapon2 to weapon3 to fix manual targeting + Increased aiming speed for weapon3 + Reduced metal cost (2348->1761) + Reduced energy cost (7804->5853) + Reduced build time (22317->16738) + Increased health (1200->2400) + Increased speed (1->2) + Increased brake rate (0.022->0.032) + Increased acceleration (0.01->0.012) + Added startvelocity tag (100) + Increased weapon acceleration (40->80) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag + Increased damage per shot (500->600) + +Core Hydra: + Fixed name + Moved weapon2 to weapon3 to fix manual targeting + Increased aiming speed for weapon3 + Reduced metal cost (2283->1712) + Reduced energy cost (7628->5721) + Reduced build time (22126->16596) + Increased health (1250->2500) + Increased speed (0.9->1.9) + Increased brake rate (0.018310547->0.03) + Increased acceleration (0.009155273->0.01) + Increased reload time (9->11) + Added startvelocity tag (100) + Increased weapon acceleration (40->80) + Reduced flight time (10->5) + Reduced weapon timer (5->3) + Added cruise tag + Increased damage per shot (500->600) + +Arm Conqueror: + Changed to hold position by default + Moved depth charge weapon from weapon2 to weapon3 + Reduced metal cost (1719->1547) + Reduced energy cost (8606->7747) + Reduced range (1300->990) + Increased damage per shot (208-228) + +Core Executioner: + Changed to hold position by default + Reduced metal cost (1724->1552) + Reduced energy cost (8551->7696) + Moved depth charge weapon from weapon2 to weapon3 + Reduced range (1300->990) + Increased damage per shot (220-240) + +Arm Millennium: + Reduced metal cost (4404->2860) + Reduced energy cost (20731->13462) + Reduced build time (42730->27749) + Increased brake rate (0.018->0.08) + Increased acceleration (0.005->0.015) + Increased turn rate (64->96) + Reduced reload time (2.2->2) + Increased weapon velocity (350->400) + +Core Warlord: + Included improved script from TA Bugfix + Reduced metal cost (4181->3231) + Reduced energy cost (19741->12819) + Reduced build time (40640->29031) + Increased brake rate (0.018310547->0.09) + Increased acceleration (0.0045->0.0125) + Increased turn rate (69->104) + Increased weapon velocity (350->400) + Increased area of effect (laser) (8->16) + Increased weapon velocity (laser) (700->800) + +Arm Archer: + Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective + Reduced reload time of remaining missile weapon (2->1) + Changed flak weapon to match Flakker + +Core Shredder: + Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective + Reduced reload time of remaining missile weapon (2->1) + Changed flak weapon to match Cobra + +Arm Fibber: + Reduced sonar jamming distance (650->150) + Increased metal cost (295->590) + Increased energy cost (2897->5794) + Increased build time (11048->22096) + Reduced speed (2.4->1.9) + Reduced turn rate (622->500) + +Core Leviathan: + Reduced metal cost (3850->3080) + Reduced energy cost (19940->15952) + Reduced build time (38567->30854) + Increased range (500->600) + Reduced reload time (5.8->4.4) + Increased weapon velocity (100->130) + Increased start velocity (60->85) + Increased area of effect (5->16) + Increased damage per shot (812->1000) + Removed all special damages + Added special damage (double) to Arm Triton and Core Crock (2000) + +Arm Escort: + Reduced metal cost (131->118) + Reduced energy cost (1928->1735) + Reduced jamming distance (700->500) + +Core Phantom: + Reduced metal cost (135->122) + Reduced energy cost (2254->2028) + Reduced jamming distance (730->530) \ No newline at end of file diff --git a/ProTA readme.txt b/ProTA readme.txt new file mode 100644 index 0000000..0ff4e7a --- /dev/null +++ b/ProTA readme.txt @@ -0,0 +1,48 @@ +ProTA by TAG_Venom - Readme + +The goal of ProTA is to bring units that were neglected in OTA into balance with the dominant meta of 2000-2010. Key important units from that time remain untouched (Flash, Thunder, Samson, Slasher, Weasel, Pelican, etc) allowing the same strategies from that era to remain viable. Most other units have had subtle and thoughtful changes that bring them into use. You can still go fast advanced and reclaim that factory to get your Fusion going if you want to, but now those formerly neglected advanced units have had their costs and stats altered to make them competitive with standard units. So you might want to keep that advanced factory after all, and you might want to replace those Metal Extractors with Moho Mines first. + +Core and Arm have been balanced using the existing Flash/Samson/Slasher meta as a baseline. The Instigator is now viable and competitive against the Flash. The Raider and the Stumpy have a place in the melee. Kbots are an early option as well as vehicles. Each unit has a role where it can be the optimal choice based on the map conditions and player you’re up against. Choose the style that best suits you or one that will annihilate your opponent. Despite all the unit stat changes, gameplay tweaks and bug fixes, I still wanted it to feel like playing OTA and not too drastically different, as far as the early game strategies available and the pacing in general. I feel like I have achieved that quite well. + +On top of all this, lots of quality of life improvements have been made. The GUI has been improved and extended with 12 build icons per page. Orders are on the same page and you are not required to switch to a separate page to reclaim wreckages or repair units. Build hotkeys are available and overlays are shown on the build menu, showing you which hotkey to press to build each unit. Many visual improvements have been made as well, from the mini map dot colors, to team colors, to the models and textures. + +This mod has been fine-tuned and play tested by an all-star cast of OTA commanders: + +TAG_Venom +TAG_ROCK +PRO_rANDY +Tiptushi +TAG_Metn +Gnug215 +timmyfred +TAG_Webster +FFAxPostal +Gnug115 +TAG_Dominator +OZ_coolnick +BTU_Natas +TAG_Mastah +Gnug615 + +In addition to the help of the play testers, the mod would not have been possible without the efforts of the following people: + +gamma - Helped me a lot with scripting, brought his experience into balancing discussions and allowed me to use some TA Mayhem scripts, fixes and models +Switeck - I used many fixes from Switeck's TA Bugfix. Some of the fixes I disagree with from a gameplay perspective, but many were used and the mod is much better as a result of Switeck's work +ArmouredFish - Helped me a lot with scripting, helped me implement some game changing fixes such as non blocking sea wreckages and offered a lot of general TA knowledge throughout the process +Vohvelieläin - Helped me a lot with his modding knowledge and helped edit some models and scripts +Thaldren - Improved performance in Windows 10 and helped setup the ProTA recorder +Axle1975 - Helped me fix some issues with the recorder and gave ProTA a platform for competitive play (www.taforever.com) +poosticks - I used his TA guide extensively throughout the modding process to check unit stats and other details +Idec Sdawkminn - I used his TAU forum posts "Complete Unit FBI Guide" and "Comprehensive Weapons Guide" a lot which were massively useful when learning how to mod TA +zwzsg - His TAU forum posts provided the knowledge that allowed for non blocking sea wreckages +SnakeInTheMirror - For work on the TA complete colour enhancement pack. I used orange, teal and the improved yellow from this mod +PlasmoidThunder - Informed me of some sound category bugs within OTA that I wasn't aware of and some other things I had missed +TAAN - I used some of the Evolva models made by TAAN to improve the mod visually. Some I kept as-is, some I made edits to, to fit with my own vision +ACE_Beeky - I often checked his TAU post "A Guide To Every Unit In TA" for things I may have missed +Wotan - Changed a stubborn, anti-mod OTA player's mind about mods in general and showed me what was possible +Dragun101 - Promoted the mod to a wider audience and exposed the FAF community to ProTA and TA in general, by involving ProTA in his SCTA mod showmatch livestreams +Postal - Helped promote the mod via his Total Annihilation Replays Youtube channel, offered his Core Commander knowledge in balance discussions and helped keep me motivated to finish the project +timmyfred - Helped keep me motivated after Postal went on paternity leave. Helped with a lot of things along the way from testing fixes, putting in play time and always joined in with balance discussions +TAG_ROCK - Just for being TAG_ROCK + +To anyone that I may have missed, thank you. \ No newline at end of file