tavmod-4.5
This commit is contained in:
@@ -0,0 +1,361 @@
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ProTA 4.5 changelog (test version)
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------------------------------------
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GUI notes:
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- Edited title screen
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- Edited build menu side panel
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- Fixed campaign build menu glitches
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- Re-enabled unit limit slider in battleroom
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Gameplay notes:
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- Fixed campaign AI not building
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- Fixed Core Mission 1, now has 1080p support
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- Added missing special damages for seaplanes to Phoenix/Hurricane's laser
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- Added missing special damages for seaplanes to Krogoth's rocket
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- Fixed Core Adv Kbot Lab yardmap to allow units to leave from the sides better
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- Improved Arm Hammer delay before firing
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- Added .exe hacks:
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- Fix "Necro: Resurrection failed" misspelling
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- Prevent reclaiming feature sound from looping until finished (only plays it once)
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- Correct the reclaim sound when VTOL starts reclaiming a unit
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- Always show all player data at final scoreboard, even if they left
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- Allow AI to build and fire nukes/anti nukes
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- Prevent AI from infinitely queueing stockpile weapons
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- Allow AI to turn off any energy-hungry appliances when energy is low
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- Increase number of build units (labs + construction + Commander himself) before AI Commanders go into repair patrol mode, from 5 to 10
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Other notes:
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- CnC-DDraw 5.1.0.0 by FunkyFr3sh included in install
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- WGMUS 0.0.17 by MnHebi included in install
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- Moved CTRL+F2 menu to Settings.ini and ChatMacro.ini
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Commanders
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------------------------------------
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Arm Commander:
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Increased death explosion AOE (550->580)
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Core Commander:
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Increased death explosion AOE (550->580)
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Buildings
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------------------------------------
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Arm Metal Storage:
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Reduced metal cost (320->256)
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Core Metal Storage:
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Reduced metal cost (305->244)
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Arm Hovercraft Platform:
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Reduced energy cost (3166->2111)
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Reduced metal cost (1364->1254)
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Core Hovercraft Platform:
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Reduced energy cost (3252->2168)
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Reduced metal cost (1327->1210)
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Arm Underwater Metal Extractor:
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Reduced energy cost (1037->881)
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Reduced metal cost (100->91)
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Reduced health (330->280)
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Core Underwater Metal Extractor:
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Reduced build time (4587->4357)
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Reduced energy cost (1059->900)
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Reduced metal cost (95->87)
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Reduced health (355->275)
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Arm Underwater Metal Storage:
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Reduced metal cost (360->288)
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Core Underwater Metal Storage:
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Reduced metal cost (350->280)
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Arm Sentinel:
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Increased health (1200->1250)
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Reduced range (550->500)
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Core Gaat Gun:
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Increased health (1230->1280)
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Reduced range (550->500)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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Increased build time (3358->3638)
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Core Construction Kbot:
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Increased build time (3490->3782)
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Arm Rocko:
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Removed guidance
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Core Storm:
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Removed guidance
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Vehicles
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------------------------------------
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Arm Jeffy:
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Increased aim speed (90->180)
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Core Weasel:
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Increased aim speed (90->180)
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Aircraft
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------------------------------------
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Arm Thunder:
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Reduced speed (9->8.6)
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Increased attack run length (120->160)
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Hovercraft
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------------------------------------
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Arm Construction Hovercraft:
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Reduced energy cost (3059->2841)
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Reduced metal cost (277->267)
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Reduced build time (6977->6296)
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Core Construction Hovercraft:
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Reduced energy cost (3118->2896)
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Reduced metal cost (273->263)
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Reduced build time (7333->6617)
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Arm Skimmer:
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Increased aim speed (150->240)
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Core Scrubber:
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Increased aim speed (150->240)
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Arm Anaconda:
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Reduced build time (4463->4058)
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Increased aiming speed (170->255)
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Core Snapper:
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Reduced build time (4710->4282)
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Increased aiming speed (150->235)
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Arm Swatter:
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Reduced build time (3747->3372)
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Core Slinger:
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Reduced build time (3747->3372)
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Arm Wombat:
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Reduced build time (5972->5380)
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Core Nixer:
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Reduced build time (6368->5737)
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Seaplanes
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------------------------------------
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Arm Albatross:
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Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
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Core Typhoon:
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Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
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Advanced Buildings
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------------------------------------
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Arm Adv. Aircraft Plant
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Increased metal cost (2210->2341)
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Core Adv. Aircraft Plant
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Increased metal cost (2191->2410)
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Arm Moho Mine:
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Increased energy cost (2897->4350)
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Increased metal cost (502->754)
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Increased build time (11905->17875)
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Core Moho Mine:
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Increased energy cost (3010->4561)
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Increased metal cost (483->725)
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Increased build time (10823->16250)
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Arm Cloakable Fusion Reactor:
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Increased energy cost (42058->52573)
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Increased metal cost (5420->6775)
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Increased build time (105487->131859)
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Increased energy production (1000->1250)
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Core Cloakable Fusion Reactor:
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Increased energy cost (46225->57781)
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Increased metal cost (5321->6651)
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Increased build time (111874->139843)
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Increased energy production (1050->1300)
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Arm Big Bertha:
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Increased reload time (7.5->8)
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Core Intimidator:
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Increased accuracy (750->625)
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Increased reload time (8->8.5)
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Arm Annihilator:
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Reduced energy per shot (2000->1500)
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Increased health (2820->2960)
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Arm Stunner:
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Increased area of effect (512->640)
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Core Neutron:
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Increased area of effect (512->640)
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Arm Retaliator:
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Increased area of effect (512->640)
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Core Silencer:
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Increased area of effect (512->640)
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Advanced Kbots
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------------------------------------
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Core Pyro:
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Reduced health (1400->1350)
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Core Gimp:
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Changed AA missile to AA only
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Reduced missile reload time (4->2)
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Increased missile damage to air (80->90)
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Increased weapon velocity (900->1000)
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Increased weapon acceleration (300->350)
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Reduced turn rate (700->600)
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Arm Fido:
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Reduced build time (8661->8120)
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Increased health (1250->1300)
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Converted to triple shot burst weapon
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Reduced damage per shot (140->65)
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Increased DPS (53.85->75)
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Reduced bullet velocity (400->350)
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Core Morty:
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Reduced damage per shot (80->65)
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Reduced reload time (1.6->1.45)
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Reduced DPS (50->44.82)
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Core Can:
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Increased speed (0.8->0.85)
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Core Dominator:
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Increased build time (10382->11420)
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Reduced speed (1.1->1)
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Reduced turn rate (700->600)
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Reduced health (1550->1500)
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Arm Shooter:
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Increased energy cost (8976->10309)
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Reduced damage per shot (1500->1250)
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Reduced reload time (10->9)
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Reduced DPS (150->138.88)
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Core Sumo:
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Increased energy cost (5987->11974)
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Increased build time (15365->19206)
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Reduced health (5500->5000)
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Reduced damage per shot (420->400)
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Increased reload time (1.75->2)
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Reduced DPS (240->200)
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Advanced Vehicles
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------------------------------------
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Arm Panther:
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Reduced range (200->190)
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Arm Triton:
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Reduced health (2400->2276)
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Core Crock:
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Reduced health (2288->2174)
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Core Diplomat:
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Increased rocket weapon velocity (575->600)
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Increased rocket weapon acceleration (76->80)
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Arm Penetrator:
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Increased energy cost (6991->11360)
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Core Goliath:
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Increased build time (12947->13410)
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Increased energy cost (3906->7812)
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Increased turn rate (206->270)
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Increased aim speed (80->115)
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Arm Phalanx:
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Increased health (1273->1397)
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Core Copperhead:
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Increased health (1404->1541)
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Advanced Aircraft
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------------------------------------
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Arm Phoenix:
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Increased energy cost (7624->8768)
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Increased build time (16064->17670)
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Core Hurricane:
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Increased energy cost (8050->8855)
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Increased build time (16269->17896)
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Arm Lancet:
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Increased turn rate (420->462)
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Increased weapon velocity (150->175)
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Reduced reload time (8.5->4.25)
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Core Titan:
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Increased turn rate (409->450)
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Increased weapon velocity (150->175)
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Reduced reload time (9->4.5)
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Advanced Ships
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------------------------------------
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Arm Ranger:
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Increased radar distance (0->1250)
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Increased missile weapon velocity (450->650)
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Increased missile start velocity (430->450)
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Reduced rocket reload time (12->10)
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Increased brake rate (0.032->0.064)
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Core Hydra:
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Increased missile weapon velocity (450->650)
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Increased missile start velocity (400->450)
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Reduced rocket reload time (11->9)
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Increased brake rate (0.03->0.06)
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Arm Archer:
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Increased missile weapon velocity (450->650)
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Increased missile start velocity (430->450)
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Core Shredder:
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Increased missile weapon velocity (450->650)
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Increased missile start velocity (430->450)
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Arm Piranha:
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Reduced build time (17767->15102)
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Core Shark:
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Reduced build time (17529->14900)
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