diff --git a/TA.ini b/TA.ini new file mode 100644 index 0000000..c6714ba --- /dev/null +++ b/TA.ini @@ -0,0 +1,235 @@ +; Total Annihilation v3.9.02 advanced settings + +; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended + +[Preferences] ; custom settings, if any entry is disabled the "TA v3.9.02 default" values will be used + +UseVideoMemory=TRUE; + +; Unit limit per player +; Set from 20 - 6553 (setting higher than 1500 may cause instability) +; TA v3.1 default is 250 +; TA v3.9.02 default is 1500 + +UnitLimit = 1500; + +; Pathfinding cycles +; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps +; TA v3.1 default is 1333 +; TA v3.9.02 default is 66650 + +AISearchMapEntries = 66650; + +; Special effects limit (smoke, etc.) +; Setting too low (such as TA v3.1 default) will degrade visual quality +; This setting is still experimental, if you experience visual issues set to 400 +; TA v3.1 default is 400 +; TA v3.9.02 default is 20480 + +SfxLimit = 20480; + +; Unit model size limit +; Set max width and height for unit model drawing buffer +; TA v3.1 default is 600x600 +; TA v3.9.02 default is 1280x1280 + +X_CompositeBuf = 1280; +Y_CompositeBuf = 1280; + +; Unit ID limit +; Set the maximum number of unique unit IDs +; TA v3.1 default is 512 +; TA v3.9.02 default is 16000 + +UnitType = 16000; + +; Weapon ID limit +; Set the maximum number of unique weapon IDs +; TA v3.1 default is 256 +; TA v3.9.02 default is 16000 + +WeaponType = 16000; + +; Weapon ID multiplayer patch +; Set to TRUE to enable increased Weapon ID limit in multiplayer +; Set to FALSE to allow increased Weapon ID limit only in single player +; TA v3.1 default is FALSE +; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer) + +MultiGameWeapon = FALSE; + +; Double-click selection +; Enable or disable the new "double-click to select all units of the same type on screen" feature +; TA v3.1 default is FALSE +; TA v3.9.02 default is TRUE + +DoubleClick = TRUE; + +; Expanded Multiplayer Sharing Menu +; Enable or disable the new expanded multiplayer sharing menu +; TA v3.1 default is FALSE +; TA v3.9.02 default is TRUE + +ShareDialogExpand = TRUE; + +; Main menu resolution adjuster +; Set to FALSE to keep main menu resolution at the default 640x480 +; Set to TRUE to match main menu resolution to the in-game resolution set via options menu +; If TRUE, the main menu will not be upscaled to fit increased output resolution +; If resolution is not valid, the game will not start (use resolution overrider below to fix) +; TA v3.1 default is FALSE +; TA v3.9.02 default is FALSE + +MenuResolution = FALSE; + +; Megamap +; Enable or disable the new megamap +; TA v3.1 default is FALSE +; TA v3.9.02 default is TRUE + +FullScreenMinimap = TRUE; + +; Megamap FPS Limit + +MegamapFpsLimit = 1000; + +; Megamap Icon Configuration File +; Set the location of the megamap's icon configuration file +; TA v3.9.02 default is .\Icon\iconcfg.ini + +MegaMapConfig = .\Icon\iconcfg.ini; + +; Megamap Configuration Settings +; Use the fields below to customize the megamap + +; Megamap Mouse Wheel Zooming +; Enable or disable ability to zoom in and out of the megamap with the mouse wheel +; TA v3.9.02 default is TRUE; + +WheelZoom = TRUE; + +; Megamap Mouse Wheel Zoom In Mode +; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap +; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap +; TA v3.9.02 default is TRUE; + +WheelMoveMegaMap = TRUE; + +; Megamap Double-Click to Zoom Option +; Enable or disable the option to zoom to the cursor location... +; ...when double-clicking terrain on the megamap +; TA v3.9.02 default is FALSE; + +DoubleClickMoveMegamap = FALSE; + +; Megamap Unit Icon Flashing When Under Attack +; Enable or disable megamap unit icon flashing when under attack + +UnderAttackFlash=TRUE; + +; Megamap Minimum Sensor Range Ring Distances +; Set the minimum sensor values required to display range rings on the megamap +; These settings could be helpful if you want to eliminate clutter from short-ranged rings +; TA v3.9.02 default is 0 for all sensors + +MegamapRadarMinimum = 0; +MegamapSonarMinimum = 0; +MegamapSonarJamMinimum = 0; +MegamapRadarJamMinimum = 0; +MegamapAntiNukeMinimum = 0; + +; Player Icon and Line Marker Colors +; Customize the colors of the player minimap/megamap icons and line markers +; Set from 0 to 255 to select colors from the TA indexed color palette +; These settings are disabled by default (remove the semicolons to enable) + +Player1DotColors=252; ;Default is 227 +Player2DotColors=249; ;Default is 212 +Player3DotColors=80; ;Default is 80 +Player4DotColors=250; ;Default is 235 +Player5DotColors=108; ;Default is 108 +Player6DotColors=219; ;Default is 219 +Player7DotColors=208; ;Default is 208 +Player8DotColors=0; ;Default is 93 +Player9DotColors=210; ;Default is 130 +Player10DotColors=33; ;Default is 67 + +; Player Dot Marker Colors +; Customize the colors of player dot markers by setting a custom icon file +; Edit the example smallcircle.pcx file or create a new icon file +; The icon file must contain all 10 player markers from left to right +; The icon width and height settings must match the dimensions of your icons +; These settings are disabled by default (remove the semicolons to enable) + +PerPlayerMarkerWidth=10; +PerPlayerMarkerHeight=10; +PlayerMarkerPcx=Icon\smallcircle.pcx; + +[REG] ; registry override settings, if any entry is disabled the last value used will be remembered + +; Sound mode +; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound +; When set to 3D, the speaker layout is read from the Windows control panel +; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.) +; TA v3.1 default is Mono (dword:1) +; TA v3.9.02 default is 3D (dword:2) + +"Sound Mode" = dword:2 + +; Max number of simultaneous sounds before sounds are cut off +; Set from 2 - 32 for specific limits or 33 or higher for unlimited +; TA v3.1 default is 8 (dword:8) +; TA v3.9.02 default is 128 / unlimited (dword:128) + +"MixingBuffers" = dword:128 + +; Default game speed +; Set from 0 - 20 (corresponding to game speed -10 to +10) +; Use plus and minus keys to adjust while playing +; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10) + +"GameSpeed" = dword:10 + +; Group selection hotkey modifier +; Set to 1 to select unit groups with number key and build menus with ALT + number key +; Set to 0 to select build menus with number key and unit groups with ALT + number key +; TA v3.1 default is 0 (dword:0) +; TA v3.9.02 default is 1 (dword:1) + +"SwitchAlt" = dword:1 + +; Max number of players in skirmish mode +; Set from 2 - 10 +; TA v3.1 default is 4 (dword:4) +; TA v3.9.02 default is 10 (dword:10) + +"NumSkirmishPlayers" = dword:10 + +; Default setting for display of chat messages from other players +; Set to 1 to enable and 0 to disable +; Use "+screenchat" command in-game to toggle setting for the current game +; TA and TA v3.9.02 default is 1 + +"ScreenChat" = dword:1 + +; Music playback mode +; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom. +; When set to Custom, the game will attempt to use the dynamic build/battle system... +; ...however this mode is buggy and almost never works correctly on modern systems... +; ...resulting in only a single track being played, either stopping thereafter (CD version)... +; ...or looping forever (MP3 version), therefore Random is best for most people +; TA v3.1 default is Custom (dword:4) +; TA v3.9.02 default is Random (dword:2) + +"CDMode" = dword:2 + +; Resolution overrider (disabled by default) +; Use this to override the resolution set in the options menu (remove semicolons to enable) +; All resolutions and aspect ratios supported by your setup are supported by the game... +; ...as long as they are available in 8-bit color depth (if not, create a custom resolution) +; If you set a resolution not supported by your setup (driver or display) the game will crash +; The override is set at game launch, using options menu will defeat override until next launch +; Example: dword:1920 x dword:1080 (1920x1080) + +;"DisplayModeWidth" = dword:1920 +;"DisplayModeHeight" = dword:1080 \ No newline at end of file