ProTA 4.7 changelog ------------------------------------ Gameplay notes: - Fixed bug where Core Intimidator would hit surrounding Fort Wall - Fixed various wreckage values of aircraft - Fixed Core Mission 6 (Core Contingency) max wind speed (9->900) - Made Arm/Core Seaplane Platform wreckages non blocking Engine notes: - Updated to new TA engine v2024.12.05 NEW FEATURES IN BRIEF: *v2024.12.05 - Fix crash on print-screen *v2024.12.03 - Fix crash on +logo - Fix rare intermittent crash on adding / moving / deleting whiteboard markers *v2024.10.27 - Ability to create multiplayer/skirmish maps with neutral units and/or additional per-player spawn units - Add a control to hide/minimise the allies resource bar - Make the ally resource bar actually readable with ctrl-f2 setting "background=None" - Fix incorrect player logo colour for "new marker added" messages - Play the "Mission Complete" sound upon winning a multiplayer/skirmish game - Fix bug causing "unit limit reached" in between single player missions - Remove shared metal/energy from player totals - Get TAHook to use the click-snapped start position - Increase size capacity of whiteboard marker messages - Adjust format of whiteboard ping messages - Fix whiteboard eraser removing more than intended - Fix for 10 player (and other) VerCheck false positives - Support for watching all 10 players in 10 player replays (pending a corresponding TAF update to activate it) Buildings ------------------------------------ Core Shipyard: - Edited build pad height to allow air cons to assist subs - Reduced waterline (22->1) Arm Guardian: - Reduced energy cost (7687->6534) - Reduced metal cost (1751->1654) - Reduced build time (13377->11370) - Reduced health (2230->2105) Core Punisher: - Reduced energy cost (7585->6447) - Reduced metal cost (1698->1604) - Reduced build time (13268->11278) - Reduced health (2285->2159) - Increased range (1200->1250) - Reduced AOE (85->64) Core Stinger: - Added primary weapon bad target category (NOTAIR) Kbots ------------------------------------ Arm Flea: - Reduced metal cost (40->35) - Reduced energy cost (641->570) Arm Rocko: - Increased health (610->640) Core Storm: - Increased health (620->650) Vehicles ------------------------------------ Arm Jeffy: - Increased health (79->85) Core Weasel: - Increased health (84->90) - Increased speed (2.8->2.9) Advanced Buildings ------------------------------------ Arm Moho Mine: - Increased energy cost (4350->4568) - Increased metal cost (754->792) - Increased build time (17875->19663) Core Moho Mine: - Increased energy cost (4561->4789) - Increased metal cost (725->761) - Increased build time (16250->17875) Arm Underwater Moho Mine: - Increased energy cost (5438->5482) - Increased metal cost (943->950) - Increased build time (22344->23596) Core Underwater Moho Mine: - Increased energy cost (5701->5747) - Increased metal cost (906->913) - Increased build time (20313->21450) Arm Ambusher: - Increased metal cost (2102->2202) Core Toaster: - Increased energy cost (12687->16493) - Increased metal cost (2200->2253) - Increased build time (18377->19296) Core Doomsday Machine: - Increased metal cost (2247->2354) - Increased build time (29457->31421) Core Cobra: - Reduced range (750->700) Arm Big Bertha: - Reduced accuracy (562->625) Core Intimidator: - Fixed bug where shell would hit surrounding Fort Wall - Reduced range (4608->4096) Core Adv. Shipyard: - Edited build pad height to allow air cons to assist subs - Reduced waterline (22->1) Advanced Kbots ------------------------------------ Arm Warrior: - Increased build time (4521->4747) - Reduced health (1395->1325) Core Pyro: - Increased build time (4630->4862) - Reduced health (1215->1185) - Reduced burst (22->19) - Increased damage (9->10) - Increased burst rate (0.04->0.06) - Reduced DPS (232.94->223.53) Arm Zeus: - Increased build time (7806->7943) Core The Can: - Increased build time (7875->8025) Arm Fido: - Reduced energy cost (3556->3378) - Reduced build time (8120->7850) - Increased health (1250->1275) - Increased AOE (48->64) Arm Marky: - Increased turn speed (505->960) Core Voyeur: - Increased turn speed (530->980) Arm Zipper: - Reduced build time (4400->4180) - Increased damage per shot (47->50) - Increased DPS (58.75->62.5) Core Freaker: - Reduced build time (4484->4260) Arm Maverick: - Increased build time (12425->13046) Core Dominator: - Increased build time (11420->11991) Arm Shooter: - Increased build time (14068->15475) Core Sumo: - Increased build time (19206->21127) Arm Infiltrator: - Added amphibious movement - Added RadarDistance tag (600) - Added SonarDistance tag (600) Core Parasite: - Added amphibious movement - Added RadarDistance tag (625) - Added SonarDistance tag (625) Advanced Vehicles ------------------------------------ Arm Panther: - Increased build time (4838->5080) - Reduced acceleration (0.07->0.06) Core Leveler: - Increased acceleration (0.02->0.04) - Increased sight distance (220->245) Core Reaper: - Added new firing sound Arm Spider: - Reduced build time (5075->4860) - Increased health (450->495) Arm Seer: - Increased energy cost (941->1223) - Increased metal cost (85->111) - Increased build time (3186->4142) - Increased speed (1.1->1.4) - Increased radar distance (1120->1375) Core Informer: - Increased energy cost (1209->1330) - Increased metal cost (86->112) - Increased sight distance (210->320) - Increased radar distance (1120->1320) - Increased turn rate (210->525) Arm Jammer: - Increased speed (1->1.4) - Increased radar jamming distance (400->550) Core Deleter: - Increased speed (1.05->1.4) - Increased radar jamming distance (420->540) Core Copperhead: - Reduced range (750->700) - Increased speed (1.01->1.11) Arm Penetrator: - Changed death explosion (CRAWL_BLASTSML -> PENETRATOR) (1200 damage, 275 AOE -> 600 damage, 150 AOE) - Increased build time (17853->19638) Core Goliath: - Increased build time (13410->14751) Advanced Aircraft ------------------------------------ Arm Brawler: - Increased metal cost (268->314) - Increased energy cost (5343->8124) - Increased build time (11651->18701) Core Rapier: - Increased metal cost (279->309) - Increased energy cost (5489->8089) - Increased build time (11965->18612) - Reduced speed (7.6->6.4) Arm Phoenix: - Increased build time (17670->19277) - Reduced speed (9.5->9) Core Hurricane: - Increased build time (17896->19523) - Reduced speed (9.1->8.8) Advanced Ships ------------------------------------ Arm Millennium: - Increased metal cost (2860->3303) - Increased energy cost (13462->17621) - Increased build time (27749->32048) Core Warlord: - Increased metal cost (3231->3554) - Increased energy cost (12819->16780) - Increased build time (29031->34544) - Reduced range (770->700) (laser) - Increased reload time (1.1->1.25) (laser) - Reduced DPS (163.64->144) (laser) - Reduced reload time (2.46->2) (cannon) - Increased DPS (109.76->135) (cannon) Arm Fibber: - Increased sight distance (200->250) - Increased sonar jamming distance (200->250)