ProTA 4.8 changelog ------------------------------------ Gameplay notes: - Added new units: - Arm Spark (Lightning Hovertank) - Core Blaze (Flamethrower Hovertank) - Arm Apex (Experimental Vehicle) - Arm Apex Foundry (Builds Apex) - Fixed special damages on Neutron/Stunner for Vulcan/Buzzsaw - Fixed various bad target categories - Fixed various blocking sea wreckages - Fixed Croc/Triton tilt script - Added updated Aramon/Creon rock feature files for more suitable metal values - Set all factories to hold position default - Added .exe hacks: - Adjust AI resource generation/feature reclamation income factors dependant upon difficulty Original: Hard = 1.0x, Medium = 0.7x, Easy = 0.5x New: Hard = 4.0x, Medium = 1.0x, Easy = 0.5x GUI notes: - Added Core Hydration Plant unit picture - Added Core Truck unit picture - Updated normal cursor and right click interface green/red cursors - Updated Arm Adv. Aircraft Plant unit/build picture - Updated Arm Energy Storage build picture - Updated Core Gimp unit/build picture - Updated Core Krogoth unit/build picture - Updated Core Pillager unit picture - Updated Core Raider unit/build picture - Updated Core Snake unit picture - Updated Core Snapper build picture - Added retextured Core Pillager model to match unit picture and scaled up by 12.5% - Team colours white/black have been replaced by pink/slate and existing colours have been improved - Improved mini map dot colours/contrast - Improved textures - Added custom megamap icons - Improved hotkey overlay contrast Engine notes: - Updated to new TA engine v2025.8.29 NEW FEATURES IN BRIEF: *2025.08.29 - Bugfix for multithreaded version/cheat check *2025.08.19 - Auto kickout of units under build order is now strictly only for own units (previously allowed kickout anyone's units if cheats enabled) *v2025.8.1 - Preview build square to yellow if requires unit kickout *2025.07.12 - Allow user to queue build orders underneath their own mobile units; and auto kickout of units that are under a build order - Mod developers can opt-in to "Improved behaviour of con units". Once enabled, see ctrl-f2 menu for related user configurable options. - Fix bug with erroneous game results reported to TAF when using in-game +autoteam - With fixed position, start positions are assigned in order given by TAF auto balance so that players are positioned opposite an opponent of similar skill - Fixed bugs with player placement in 2v2+ games on maps with neutral units - Push anticheat hashing functions into background threads so as to reduce in-game slowdown experienced by some users *v2025.5.18 - Improved behaviour of construction units when guarding a factory - they stay put after finishing a build *v2025.4.24 - Fix crash on parsing spawned unit initial commands - Log cheat warnings to tdrawlog.txt - Fix for non functional perm los sonar patch Other notes: - WGMUS 0.0.24 by MnHebi included in install (updated from 0.0.23) Commanders ------------------------------------ Arm Commander: - Reduced weapon velocity (900->700) (laser) Core Commander: - Reduced weapon velocity (900->700) (laser) Buildings ------------------------------------ Core Kbot Lab: - Fixed build angle shading glitch Arm Radar Tower: - Fixed build angle shading glitch Arm L.L.T.: - Reduced weapon velocity (900->700) Core Light Laser Tower: - Reduced weapon velocity (900->700) Arm Sentinel: - Reduced weapon velocity (900->800) Core Gaat Gun: - Reduced weapon velocity (900->800) Core Viper: - Reduced weapon velocity (900->800) Arm Hovercraft Platform: - Increased energy cost (2111->2639) - Increased metal cost (1254->1355) - Increased build time (11112->12038) - Reduced worker time (180->150) Core Hovercraft Platform: - Increased energy cost (2168->2711) - Increased metal cost (1210->1322) - Increased build time (11403->12353) - Reduced worker time (180->150) Arm Torpedo Launcher: - Added special damage (double) to Arm Apex and Core Krogoth (800) Core Torpedo Launcher: - Added special damage (double) to Arm Apex and Core Krogoth (800) Arm Defender - NS: - Reduced health (335->295) Core Stinger: - Reduced health (340->300) Arm Stingray: - Changed footprint from 4x4 to 3x3 - Improved firing over Shark's Teeth in shallow water - Reduced weapon velocity (900->800) Core Thunderbolt: - Reduced weapon velocity (900->800) Kbots ------------------------------------ Arm Construction Kbot: - Reduced build distance (90->75) Core Construction Kbot: - Reduced build distance (90->75) Arm Peewee: - Reduced aiming speed (450->240) Core A.K.: - Reduced aiming speed (350->240) - Increased tolerance (1000->1500) - Reduced damage per shot (30->27) - Reduced DPS (60->54) Arm Rocko: - Increased weapon velocity (300->350) - Increased start velocity (300->350) Core Storm: - Increased weapon velocity (300->350) - Increased start velocity (300->350) Arm Flea: - Reduced weapon velocity (900->700) Vehicles ------------------------------------ Arm Jeffy: - Reduced weapon velocity (900->700) Arm Flash: - Increased aiming speed (160->180) Core Weasel: - Fixed bug where turret didn't show - Reduced weapon velocity (900->700) Core Instigator: - Reduced aiming speed (240->180) - Increased tolerance (1000->1500) - Reduced damage per shot (30->27) - Reduced DPS (60->54) Ships ------------------------------------ Arm Skeeter: - Reduced aiming speed (laser) (200->180) - Reduced weapon velocity (900->700) Core Searcher: - Reduced aiming speed (laser) (200->170) - Reduced weapon velocity (900->700) Arm Lurker: - Added special damage (double) to Arm Apex and Core Krogoth (700) Core Snake: - Added special damage (double) to Arm Apex and Core Krogoth (740) Hovercraft ------------------------------------ Arm Construction Hovercraft: - Reduced turn rate (480->240) Core Construction Hovercraft: - Reduced turn rate (440->220) Arm Skimmer: - Increased metal cost (65->76) - Increased energy cost (993->1169) - Reduced turn rate (510->419) - Reduced damage per shot (45->40) - Reduced DPS (56.25->50) - Reduced weapon velocity (900->700) Core Scrubber: - Increased metal cost (61->79) - Increased energy cost (1064->1252) - Reduced turn rate (510->403) - Reduced range (230->210) - Increased health (200->210) - Reduced weapon velocity (900->700) Arm Anaconda: - Increased energy cost (2427->2570) - Increased metal cost (231->245) - Increased build time (4058->4666) - Changed weapon from line of sight weapon to ballistic - Reduced turn rate (350->313) - Reduced weapon velocity (450->300) - Increased area of effect (16->48) - Reduced aiming speed (255->210) Core Snapper: - Increased energy cost (2609->2762) - Increased metal cost (238->252) - Increased build time (4282->4710) - Changed weapon from line of sight weapon to ballistic - Reduced turn rate (340->300) - Reduced weapon velocity (450->300) - Increased area of effect (16->48) - Reduced aiming speed (235->210) Arm Wombat: - Increased health (540->563) - Increased speed (1.9->2) - Increased range (820->825) Core Nixer: - Increased health (552->575) - Increased range (800->825) - Reduced damage per shot (320->300) - Reduced DPS (32->30) Advanded Buildings ------------------------------------ Arm Moho Mine: - Increased energy cost (4568->4785) - Increased metal cost (792->829) - Reduced health (1573->1298) Core Moho Mine: - Increased energy cost (4789->5017) - Increased metal cost (761->816) - Increased build time (17875->18688) - Reduced health (1465->1245) Core Fusion Power Plant: - Fixed build angle shading glitch Arm Ambusher: - Reduced range (1350->1300) Core Toaster: - Reduced range (1350->1300) Arm Big Bertha: - Increased reload time (8->10) - Reduced accuracy (625->750) Core Intimidator: - Increased reload time (8.5->10.5) - Reduced accuracy (625->750) Arm Vulcan: - Increased energy cost (239555->479111) - Increased metal cost (16949->45198) - Increased build time (293710->587421) - Reduced accuracy (800->1200) - Reduced range (4096->3072) Core Buzzsaw: - Increased energy cost (231324->462648) - Increased metal cost (17632->47606) - Increased build time (317005->634011) - Reduced accuracy (800->1200) - Reduced range (4096->3072) Arm Underwater Moho Mine: - Increased energy cost (5482->5742) - Increased metal cost (950->996) Core Underwater Moho Mine: - Increased energy cost (5747->6020) - Increased metal cost (913->979) - Increased build time (21450->22456) Arm Adv. Shipyard: - Increased metal cost (2272->2524) Core Adv. Shipyard: - Increased metal cost (2214->2460) Arm Advanced Torpedo Launcher: - Added special damage (double) to Arm Apex and Core Krogoth (2000) Core Advanced Torpedo Launcher: - Added special damage (double) to Arm Apex and Core Krogoth (2000) Advanced Kbots ------------------------------------ Arm Adv. Construction Kbot: - Reduced speed (1.25->1.2) - Reduced build distance (90->75) Core Adv. Construction Kbot: - Increased metal cost (310->325) - Increased speed (1.2->1.25) - Reduced turn rate (1005->955) - Reduced build distance (90->75) Arm Warrior: - Increased build time (4747->5138) - Reduced health (1325->1225) Core Pyro: - Increased build time (4862->5250) - Added new firing sound - Increased weapon velocity (300->400) - Increased reload time (0.85->1) - Increased burst (19->22) - Reduced DPS (223.53->220) - Reduced health (1185->1085) Arm Zeus: - Increased weapon velocity (600->750) Core The Can: - Increased reload time (0.5->0.75) - Increased damage per shot (90->130) - Reduced DPS (180->173.33) - Reduced weapon velocity (900->800) Arm Pelican: - Increased aim speed (100->150) (laser) Core Gimp: - Changed V Launch AA Missile to Missile - Reduced range (285->275) (laser) - Reduced aim speed (200->150) (laser) - Reduced weapon velocity (900->800) (laser) - Increased damage per shot (50->70) (laser) - Increased reload time (1.05->1.5) (laser) - Reduced DPS (47.62->46.67) (laser) Arm Zipper: - Reduced weapon velocity (900->700) Core Freaker: - Reduced weapon velocity (900->700) Core Sumo: - Reduced weapon velocity (900->800) Arm FARK: - Reduced build distance (90->75) Core Necro: - Reduced build distance (90->75) Advanced Vehicles ------------------------------------ Arm Adv. Construction Vehicle: - Reduced metal cost (457->370) - Increased health (1205->1290) - Increased turn rate (240->300) - Increased brake rate (0.036->0.096) Core Adv. Construction Vehicle: - Reduced metal cost (444->350) - Increased turn rate (210->250) - Increased brake rate (0.03->0.102) Arm Panther: - Increased build time (5080->5564) Core Leveler: - Increased build time (5176->5682) Arm Bulldog: - Increased build time (8241->8675) - Increased aiming speed (130->140) Core Reaper: - Increased build time (8293->8730) - Reduced aiming speed (160->150) Arm Luger: - Increased energy cost (2140->3745) - Increased metal cost (264->403) - Increased build time (4530->7928) - Increased damage per shot (130->160) - Reduced reload time (2.75->2.7) - Increased DPS (47.27->59.26) - Increased area of effect (64->80) Core Pillager: - Increased energy cost (1842->3454) - Increased metal cost (276->420) - Increased build time (4523->7915) - Increased damage per shot (140->175) - Increased DPS (47.46->59.32) - Increased area of effect (64->80) Arm Spider: - Reduced weapon velocity (900->700) Arm Scarab: - Increased energy cost (79200->87120) - Increased metal cost (1437->1581) - Increased build time (86110->94721) - Reduced speed (1.2->0.8) - Reduced coverage (2000->1800) Core Hedgehog: - Increased energy cost (83089->91398) - Increased metal cost (1508->1659) - Increased build time (86805->95486) - Reduced speed (1.2->0.8) - Reduced coverage (2000->1800) Advanced Aircraft ------------------------------------ Arm Lancet: - Added special damage (double) to Arm Apex and Core Krogoth (1500) Core Titan: - Added special damage (double) to Arm Apex and Core Krogoth (1560) Advanced Ships ------------------------------------ Arm Advanced Construction Sub: - Reduced build distance (120->100) Core Advanced Construction Sub: - Reduced build distance (120->100) Arm Piranha: - Added special damage (double) to Arm Apex and Core Krogoth (700) Core Shark: - Added special damage (double) to Arm Apex and Core Krogoth (740) Core Warlord: - Reduced weapon velocity (900->800) Core Leviathan: - Added special damage (double) to Arm Apex and Core Krogoth (2000) - Reduced sight distance (490->300) Experimental Kbots ------------------------------------ Core Krogoth: - Added amphibious movement - Changed to new "experimental gauss" weapon - Increased health (29918->35902) - Increased sight distance (255->400) - Increased weapon tolerance (500->1500) (laser) - Increased area of effect (8->16) (laser) - Added twophase weapon tag (rocket) - Reduced weapon timer (5->2) (rocket) - Reduced flight time (15->4) (rocket) - Increased weapon velocity (550->800) (rocket) - Increased start velocity (250->300) (rocket) - Increased weapon acceleration (200->250) (rocket) - Increased weapon tolerance (500->1500) (gauss) - Increased area of effect (8->16) (gauss) - Reduced damage per shot (480->360) (gauss) - Reduced reload time (1.6->1.2) (gauss) - Increased range (300->400) (gauss) - Increased aiming speed (100->150) (gauss) - Changed death explosion (NUCLEAR_MISSILE -> EXP) (5500 damage, 640 AOE -> 2750 damage, 256 AOE)