ProTA 4.4 changelog ------------------------------------ GUI notes: - Replaced dark blue with tan - Improved purple - Improved various minimap/megamap colours and contrast - Added arrows to Shipyard build pictures to build rotated versions Gameplay notes: - Set all aircraft plants and shipyards to hold position by default, which applies to everything built from it (previously set units individually which doesn't work) - Added rotated versions of shipyards to improve pathfinding of exiting ships - Fixed Decoy Commander scripts to mimic the real Commander (Core Decoy Commander swinging arms) - Enabled campaign (completed all OTA/CC missions on hard to make sure they work, edited only one mission / some minor graphical glitches on build menus on certain missions but fixing them would require redoing all the GUIs with a different method and is not worth the effort) - Removed scripts to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros - Added a high default damage and special damages for all relevant units for Arm Stunner and Core Neutron to allow missiles to clear wreckages - Removed CTRL+V shortcut from Construction Seaplanes Commanders ------------------------------------ Arm Commander: Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros Reduced energy per shot (500->400) (D-gun) Core Commander: Removed part in script to disable Commander's weapons at the start of the game to fix mission where you spawn surrounded by Pyros Reduced energy per shot (500->400) (D-gun) Buildings ------------------------------------ Arm Shipyard: Changed yardmap to not allow ships to leave from sides, added rotated versions Changed to hold position by default Core Shipyard: Changed yardmap to not allow ships to leave from sides, added rotated versions Changed to hold position by default Arm Aircraft Plant: Changed to hold position by default Core Aircraft Plant: Changed to hold position by default Arm Seaplane Platform: Changed to hold position by default Core Seaplane Platform: Changed to hold position by default Arm Geothermal Powerplant: Reduced energy cost (9568->9375) Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE) Core Geothermal Powerplant: Increased energy cost (9375->9568) Changed death explosion (LARGE_BUILDINGEX -> MEDIUM_BUILDING) (300 damage, 120 AOE -> 1400 damage, 325 AOE) Core Radar Tower: Increased health (51->56) Core Sonar Station: Reduced sonar distance (1223->1180) Arm Sentinel: Reduced health (1230->1200) Increased range (500->550) Increased reload time (0.965->1) Increased damage per shot (180->240) Increased DPS (186->240) Core Gaat Gun: Increased health (1200->1230) Increased range (500->550) Increased reload time (0.965->1) Increased damage per shot (180->240) Increased DPS (186->240) Core Viper: Reduced reload time (0.6->0.5) Increased DPS (233->280) Arm Stingray: Increased damage per shot (200->240) Reduced reload time (1.1->1) Increased DPS (181.82->240) Core Thunderbolt: Reduced build time (9488->8856) Increased damage per shot (195->240) Increased DPS (195->240) Kbots ------------------------------------ Arm Construction Kbot: Increased energy cost (1316->1446) Increased build range (85->90) Core Construction Kbot: Reduced energy cost (1593->1524) Increased build range (85->90) Arm Peewee: Reduced health (300->280) Core A.K.: Reduced health (315->295) Vehicles ------------------------------------ Arm Construction Vehicle: Increased build range (85->90) Core Construction Vehicle: Increased build range (85->90) Hovercraft ------------------------------------ Arm Wombat: Increased health (450->540) Core Nixer: Increased health (460->552) Advanced Buildings ------------------------------------ Arm Adv. Shipyard: Changed yardmap to not allow ships to leave from sides, added rotated versions Changed to hold position by default Core Adv. Shipyard: Changed yardmap to not allow ships to leave from sides, added rotated versions Changed to hold position by default Arm Adv. Aircraft Plant: Changed to hold position by default Core Adv. Aircraft Plant: Changed to hold position by default Arm Moho Metal Maker: Reduced build time (34980->29176) Core Moho Metal Maker: Reduced build time (41253->27356) Reduced damage modifier (0.7->0.5) Arm Ambusher: Reduced DPS (128.57->120) Increased reload time (2.8->3) Core Toaster: Reduced DPS (123.08->114.29) Increased reload time (2.6->2.8) Arm Flakker: Changed footprint from 2x2 to 3x3 Scaled model up by 20% Core Cobra: Changed footprint from 2x2 to 3x3 Scaled model up by 20% Arm Stunner: Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages Core Neutron: Added a high default damage and special damages for all relevant units to allow missiles to clear wreckages Increased AOE (362->512) Arm Retaliator: Reduced build time (178453->143517) Core Silencer: Reduced build time (181243->144675) Arm Advanced Sonar Station: Reduced health (320->220) Increased damage modifier (0.46->0.5) Increased sonar distance (2250->2360) Core Advanced Sonar Station: Increased sonar distance (2250->2360) Advanced Kbots ------------------------------------ Arm Adv. Construction Kbot: Increased build range (85->90) Core Adv. Construction Kbot: Increased build range (85->90) Arm Zipper: Reduced build time (5076->4400) Increased speed (2.9->3) Given climbing ability of other Kbots - Increased MaxSlope (11->15) Core Freaker: Reduced build time (5124->4484) Increased speed (2.7->2.85) Given climbing ability of other Kbots - Increased MaxSlope (11->15) Core Pyro: Reduced DPS (258.82->232.94) Reduced range (215->205) Arm Zeus: Increased build time (7669->7806) Increased damage per shot (220->250) Increased reload time (1.15->1.3) Arm Fido: Increased range (540->600) Reduced health (1500->1250) Arm Maverick: Reduced health (1540->1305) Arm Shooter: Reduced health (1250->960) Reduced turn rate (1216->608) Reduced torse aiming rate (210->105) Core Sumo: Increased build time (14268->15365) Reduced health (6000->5500) Arm FARK: Increased build range (85->90) Core Necro: Increased build range (85->90) Arm Infiltrator: Reduced build time (18105->11316) Core Parasite: Reduced build time (19772->12711) Advanced Vehicles ------------------------------------ Arm Adv. Construction Vehicle: Increased build range (85->90) Core Adv. Construction Vehicle: Increased build range (85->90) Arm Bulldog: Increased range (320->340) Increased DPS (200->215) Increased damage per shot (240->258) Increased weapon velocity (350->385) Core Reaper: Increased DPS (200->215) Reduced damage per shot (180->172) Reduced reload time (0.9->0.8) Arm Luger: Increased area of effect (48->64) Core Pillager: Increased area of effect (48->64) Arm Penetrator: Increased build time (16067->17853) Reduced health (2400->2200) Reduced speed (0.7->0.6) Core Goliath: Increased damage per shot (392->420) Increased DPS (261.33->280) Increased AOE (64->85) Arm Phalanx: Increased health (1242->1273) Core Copperhead: Increased health (1370->1404) Advanced Aircraft ------------------------------------ Arm Brawler: Reduced spray angle (1024->512) Increased damage per shot (14->15) Increased DPS (116.67->125) Arm Hawk: Increased metal cost (254->279) Increased energy cost (6893->7582) Increased build time (15285->16814) Reduced range (659->650) Reduced damage to land units (70->65) Core Vamp: Increased metal cost (257->283) Increased energy cost (6973->7670) Increased build time (15924->17516) Reduced range (650->641) Reduced damage to land units (68->63) Arm Eagle: Increased radar distance (1650->2160) Core Vulture: Increased radar distance (1590->2100) Advanced Ships ------------------------------------ Arm Ranger: Increased damage per shot (600->900) Core Hydra: Increased damage per shot (600->900) Arm Archer: Reduced build time (38628->28971) Core Shredder: Reduced build time (41791->31343)