; ; TA Demo Recoder 0.90ß. ; ; This file describes different groups of units. ; You can therefore add 3rd party units etc to this list if you feel like. ; ; The hex-number is the same number that is saved in a unit restrictions file. Don't know ; how that is related to the unit, or if it can be found in the unit's file somewhere. So if ; you know, feel free to enlighten me. ; ; If you add stuff to the file, you could always send it to me so that future releases of TA Demo can ; recognize what 3rd-party units was used. (If there should happen to be a nice easy way to get the unit ; names from those id numbers, this file might become obsolete) ; ; Edited by Fnordia 990220 ; 991027 ; 000219 ; 010318 ; ; ; Syntax: (very simple) ; ; = ; ; ; <...> ; ; = ; ; etc.. ; ; update: only units in one of the +-groups will show. with the group furthest down takes presedence. ; however, the units before the first +-group will be tested for all groups ; I just added one unit to CC cuz I'm lazy. Btw, it's inclusive, so if any unit in the groups list were ; enabled in the game, this group's name will be listed under used units. =BAI 6da73737 =Queller ; albatross 62cc5579 =Counterstrike ; fluxor 9a34465c +regular ta =Core Contingency ; it's the nixter btw. :) 848ebee6 =ARM Flea 371d264a =ARM Scarab 6b81b8be =CORE Hedgehog 763476f4 =CORE Immolator 3fcf5935 =ARM Fast Attack-Repair Kbot d6d867f3 =CORE Necro f4c81832 +uberhack 1.0 =UberHack 1.0 TAEC ; The anemone b9f36d39 +uberhack 1.1 =Uberhack 1.1 ; the gimp 16b40f07 =TAEC units ; the thumper hehe a89cec32 +uberhack 3.0 =Uberhack 3.0 ;centurion 3b978743 +xta 0.8 =XTA 0.8 f804eafe +xta betas =XTA pre1.0 ; fortwall 6d197dcf