ProTA 4.5 changelog (test version) ------------------------------------ GUI notes: - Edited title screen - Edited build menu side panel - Fixed campaign build menu glitches - Re-enabled unit limit slider in battleroom Gameplay notes: - Fixed campaign AI not building - Fixed Core Mission 1, now has 1080p support - Added missing special damages for seaplanes to Phoenix/Hurricane's laser - Added missing special damages for seaplanes to Krogoth's rocket - Fixed Core Adv Kbot Lab yardmap to allow units to leave from the sides better - Improved Arm Hammer delay before firing - Added .exe hacks: - Fix "Necro: Resurrection failed" misspelling - Prevent reclaiming feature sound from looping until finished (only plays it once) - Correct the reclaim sound when VTOL starts reclaiming a unit - Always show all player data at final scoreboard, even if they left - Allow AI to build and fire nukes/anti nukes - Prevent AI from infinitely queueing stockpile weapons - Allow AI to turn off any energy-hungry appliances when energy is low - Increase number of build units (labs + construction + Commander himself) before AI Commanders go into repair patrol mode, from 5 to 10 Other notes: - CnC-DDraw 5.1.0.0 by FunkyFr3sh included in install - WGMUS 0.0.17 by MnHebi included in install - Moved CTRL+F2 menu to Settings.ini and ChatMacro.ini Commanders ------------------------------------ Arm Commander: Increased death explosion AOE (550->580) Core Commander: Increased death explosion AOE (550->580) Buildings ------------------------------------ Arm Metal Storage: Reduced metal cost (320->256) Core Metal Storage: Reduced metal cost (305->244) Arm Hovercraft Platform: Reduced energy cost (3166->2111) Reduced metal cost (1364->1254) Core Hovercraft Platform: Reduced energy cost (3252->2168) Reduced metal cost (1327->1210) Arm Underwater Metal Extractor: Reduced energy cost (1037->881) Reduced metal cost (100->91) Reduced health (330->280) Core Underwater Metal Extractor: Reduced build time (4587->4357) Reduced energy cost (1059->900) Reduced metal cost (95->87) Reduced health (355->275) Arm Underwater Metal Storage: Reduced metal cost (360->288) Core Underwater Metal Storage: Reduced metal cost (350->280) Arm Sentinel: Increased health (1200->1250) Reduced range (550->500) Core Gaat Gun: Increased health (1230->1280) Reduced range (550->500) Kbots ------------------------------------ Arm Construction Kbot: Increased build time (3358->3638) Core Construction Kbot: Increased build time (3490->3782) Arm Rocko: Removed guidance Core Storm: Removed guidance Vehicles ------------------------------------ Arm Jeffy: Increased aim speed (90->180) Core Weasel: Increased aim speed (90->180) Aircraft ------------------------------------ Arm Thunder: Reduced speed (9->8.6) Increased attack run length (120->160) Hovercraft ------------------------------------ Arm Construction Hovercraft: Reduced energy cost (3059->2841) Reduced metal cost (277->267) Reduced build time (6977->6296) Core Construction Hovercraft: Reduced energy cost (3118->2896) Reduced metal cost (273->263) Reduced build time (7333->6617) Arm Skimmer: Increased aim speed (150->240) Core Scrubber: Increased aim speed (150->240) Arm Anaconda: Reduced build time (4463->4058) Increased aiming speed (170->255) Core Snapper: Reduced build time (4710->4282) Increased aiming speed (150->235) Arm Swatter: Reduced build time (3747->3372) Core Slinger: Reduced build time (3747->3372) Arm Wombat: Reduced build time (5972->5380) Core Nixer: Reduced build time (6368->5737) Seaplanes ------------------------------------ Arm Albatross: Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) Core Typhoon: Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE) Advanced Buildings ------------------------------------ Arm Adv. Aircraft Plant Increased metal cost (2210->2341) Core Adv. Aircraft Plant Increased metal cost (2191->2410) Arm Moho Mine: Increased energy cost (2897->4350) Increased metal cost (502->754) Increased build time (11905->17875) Core Moho Mine: Increased energy cost (3010->4561) Increased metal cost (483->725) Increased build time (10823->16250) Arm Cloakable Fusion Reactor: Increased energy cost (42058->52573) Increased metal cost (5420->6775) Increased build time (105487->131859) Increased energy production (1000->1250) Core Cloakable Fusion Reactor: Increased energy cost (46225->57781) Increased metal cost (5321->6651) Increased build time (111874->139843) Increased energy production (1050->1300) Arm Big Bertha: Increased reload time (7.5->8) Core Intimidator: Increased accuracy (750->625) Increased reload time (8->8.5) Arm Annihilator: Reduced energy per shot (2000->1500) Increased health (2820->2960) Arm Stunner: Increased area of effect (512->640) Core Neutron: Increased area of effect (512->640) Arm Retaliator: Increased area of effect (512->640) Core Silencer: Increased area of effect (512->640) Advanced Kbots ------------------------------------ Core Pyro: Reduced health (1400->1350) Core Gimp: Changed AA missile to AA only Reduced missile reload time (4->2) Increased missile damage to air (80->90) Increased weapon velocity (900->1000) Increased weapon acceleration (300->350) Reduced turn rate (700->600) Arm Fido: Reduced build time (8661->8120) Increased health (1250->1300) Converted to triple shot burst weapon Reduced damage per shot (140->65) Increased DPS (53.85->75) Reduced bullet velocity (400->350) Core Morty: Reduced damage per shot (80->65) Reduced reload time (1.6->1.45) Reduced DPS (50->44.82) Core Can: Increased speed (0.8->0.85) Core Dominator: Increased build time (10382->11420) Reduced speed (1.1->1) Reduced turn rate (700->600) Reduced health (1550->1500) Arm Shooter: Increased energy cost (8976->10309) Reduced damage per shot (1500->1250) Reduced reload time (10->9) Reduced DPS (150->138.88) Core Sumo: Increased energy cost (5987->11974) Increased build time (15365->19206) Reduced health (5500->5000) Reduced damage per shot (420->400) Increased reload time (1.75->2) Reduced DPS (240->200) Advanced Vehicles ------------------------------------ Arm Panther: Reduced range (200->190) Arm Triton: Reduced health (2400->2276) Core Crock: Reduced health (2288->2174) Core Diplomat: Increased rocket weapon velocity (575->600) Increased rocket weapon acceleration (76->80) Arm Penetrator: Increased energy cost (6991->11360) Core Goliath: Increased build time (12947->13410) Increased energy cost (3906->7812) Increased turn rate (206->270) Increased aim speed (80->115) Arm Phalanx: Increased health (1273->1397) Core Copperhead: Increased health (1404->1541) Advanced Aircraft ------------------------------------ Arm Phoenix: Increased energy cost (7624->8768) Increased build time (16064->17670) Core Hurricane: Increased energy cost (8050->8855) Increased build time (16269->17896) Arm Lancet: Increased turn rate (420->462) Increased weapon velocity (150->175) Reduced reload time (8.5->4.25) Core Titan: Increased turn rate (409->450) Increased weapon velocity (150->175) Reduced reload time (9->4.5) Advanced Ships ------------------------------------ Arm Ranger: Increased radar distance (0->1250) Increased missile weapon velocity (450->650) Increased missile start velocity (430->450) Reduced rocket reload time (12->10) Increased brake rate (0.032->0.064) Core Hydra: Increased missile weapon velocity (450->650) Increased missile start velocity (400->450) Reduced rocket reload time (11->9) Increased brake rate (0.03->0.06) Arm Archer: Increased missile weapon velocity (450->650) Increased missile start velocity (430->450) Core Shredder: Increased missile weapon velocity (450->650) Increased missile start velocity (430->450) Arm Piranha: Reduced build time (17767->15102) Core Shark: Reduced build time (17529->14900)