; ProTA 4.5 settings [Settings] ; Use a different order for autoclick queues when the footprint is set to 2 ; Construction units will spend ever so slightly less time building lines of Dragon Teeth this way OptimizeDTEnabled=1 ; Creates a full ring queue when the footprints of the structure being queued and the structure you ; are queuing around don't match up FullRingsEnabled=0 ; The code for the key that controls the whiteboard features WhiteboardKey=220 ; The code for the key that toggles the full screen megamap mode MegaMapKey=115 ; The code for the key that controls the autoclick features BuildLinesRingsKey=88 ; The color of the regions outside of the megamap area ; Setting this to anything other than black highlights the edge of the playable area when unmapped ; Set to 95 as default which is a dark grey MegaMapEmptyRegionColor=95 ; The position of the income display box ; This will update itself when moved in game IncomePosX=1749 IncomePosY=32 ; Fully solid background color behind the income display box IncomeBackgroundEnabled=0 ; Change the color of the fully solid background colour behind the income display box IncomeBackgroundColor=95 ; Text only background behind the income display box IncomeTextBackgroundEnabled=1 ; Change the color of the text only background behind the income display box IncomeTextBackgroundColor=95 ------------------------------------------------------------------------------------------------------ ; ProTA 4.5 advanced settings ; Windowed mode will disable many TA v3.9.02 features (including some of these) and is not recommended [Preferences] ; custom settings, if any entry is disabled the "TA v3.9.02 default" values will be used ; Disabled in tdraw.dll ;UseVideoMemory = TRUE; ; Unit limit per player ; Set from 20 - 6553 (setting higher than 1500 may cause instability) ; TA v3.1 default is 250 ; TA v3.9.02 default is 1500 ; ProTA 4.5 default is 1500 ; Broken atm (*playx overwrites this setting forcibly to 1500) UnitLimit = 1500; ; Pathfinding cycles ; Setting too low (such as TA v3.1 default) ruins pathfinding but setting extremely high lowers fps ; TA v3.1 default is 1333 ; TA v3.9.02 default is 66650 ; ProTA 4.5 default is 66650 AISearchMapEntries = 66650; ; Special effects limit (smoke, etc.) ; Setting too low (such as TA v3.1 default) will degrade visual quality ; This setting is still experimental, if you experience visual issues set to 400 ; TA v3.1 default is 400 ; TA v3.9.02 default is 20480 ; ProTA 4.5 default is 20480 SfxLimit = 20480; ; Unit model size limit ; Set max width and height for unit model drawing buffer ; TA v3.1 default is 600x600 ; TA v3.9.02 default is 1280x1280 ; ProTA 4.5 default is 1280x1280 X_CompositeBuf = 1280; Y_CompositeBuf = 1280; ; Unit ID limit ; Set the maximum number of unique unit IDs ; TA v3.1 default is 512 ; TA v3.9.02 default is 16000 ; ProTA 4.5 default is 16000 UnitType = 16000; ; Weapon ID limit ; Set the maximum number of unique weapon IDs ; TA v3.1 default is 256 ; TA v3.9.02 default is 16000 ; ProTA 4.5 default is 16000 WeaponType = 16000; ; Weapon ID multiplayer patch ; Set to TRUE to enable increased Weapon ID limit in multiplayer ; Set to FALSE to allow increased Weapon ID limit only in single player ; TA v3.1 default is FALSE ; TA v3.9.02 default is FALSE (Weapon ID limit increase not yet compatible with Replayer) ; ProTA 4.5 default is FALSE MultiGameWeapon = FALSE; ; Double-click selection ; Enable or disable the new "double-click to select all units of the same type on screen" feature ; TA v3.1 default is FALSE ; TA v3.9.02 default is TRUE ; ProTA 4.5 default is TRUE DoubleClick = TRUE; ; Expanded Multiplayer Sharing Menu ; Enable or disable the new expanded multiplayer sharing menu ; TA v3.1 default is FALSE ; TA v3.9.02 default is TRUE ; ProTA 4.5 default is TRUE ShareDialogExpand = TRUE; ; Main menu resolution adjuster ; Set to FALSE to keep main menu resolution at the default 640x480 ; Set to TRUE to match main menu resolution to the in-game resolution set via options menu ; If TRUE, the main menu will not be upscaled to fit increased output resolution ; If resolution is not valid, the game will not start (use resolution overrider below to fix) ; TA v3.1 default is FALSE ; TA v3.9.02 default is FALSE ; ProTA 4.5 default is FALSE MenuResolution = FALSE; ; Megamap ; Enable or disable the new megamap ; TA v3.1 default is FALSE ; TA v3.9.02 default is TRUE ; ProTA 4.5 default is TRUE FullScreenMinimap = TRUE; ; Megamap FPS Limit MegamapFpsLimit = 1000; ; Megamap Icon Configuration File ; Set the location of the megamap's icon configuration file ; TA v3.9.02 default is .\Icon\iconcfg.ini MegaMapConfig = .\Icon\iconcfg.ini; ; Megamap Configuration Settings ; Use the fields below to customize the megamap ; Megamap Mouse Wheel Zooming ; Enable or disable ability to zoom in and out of the megamap with the mouse wheel ; TA v3.9.02 default is TRUE ; ProTA 4.5 default is TRUE WheelZoom = TRUE; ; Megamap Mouse Wheel Zoom In Mode ; Set to TRUE to zoom to the cursor location when rolling the wheel up from the megamap ; Set to FALSE to zoom to the previous camera location when rolling the wheel up from the megamap ; TA v3.9.02 default is TRUE ; ProTA 4.5 default is TRUE WheelMoveMegaMap = TRUE; ; Megamap Double-Click to Zoom Option ; Enable or disable the option to zoom to the cursor location... ; ...when double-clicking terrain on the megamap ; TA v3.9.02 default is FALSE ; ProTA 4.5 default is FALSE DoubleClickMoveMegamap = FALSE; ; Megamap Unit Icon Flashing When Under Attack ; Enable or disable megamap unit icon flashing when under attack UnderAttackFlash=TRUE; ; Megamap Minimum Sensor Range Ring Distances ; Set the minimum sensor values required to display range rings on the megamap ; These settings could be helpful if you want to eliminate clutter from short-ranged rings ; TA v3.9.02 default is 0 for all sensors ; ProTA 4.5 default is 0 for all sensors MegamapRadarMinimum = 0; MegamapSonarMinimum = 0; MegamapSonarJamMinimum = 0; MegamapRadarJamMinimum = 0; MegamapAntiNukeMinimum = 0; ; Player Icon and Line Marker Colors ; Customize the colors of the player minimap/megamap icons and line markers ; Set from 0 to 255 to select colors from the TA indexed color palette ; These settings are disabled by default (remove the semicolons to enable) Player1DotColors=252; ;Default is 227 ProTA 4.5 default is 252 Player2DotColors=249; ;Default is 212 ProTA 4.5 default is 249 Player3DotColors=80; ;Default is 80 ProTA 4.5 default is 80 Player4DotColors=250; ;Default is 235 ProTA 4.5 default is 250 Player5DotColors=66; ;Default is 108 ProTA 4.5 default is 66 Player6DotColors=148; ;Default is 219 ProTA 4.5 default is 148 Player7DotColors=208; ;Default is 208 ProTA 4.5 default is 208 Player8DotColors=0; ;Default is 93 ProTA 4.5 default is 0 Player9DotColors=210; ;Default is 130 ProTA 4.5 default is 210 Player10DotColors=33; ;Default is 67 ProTA 4.5 default is 33 ; Player Dot Marker Colors ; Customize the colors of player dot markers by setting a custom icon file ; Edit the example smallcircle.pcx file or create a new icon file ; The icon file must contain all 10 player markers from left to right ; The icon width and height settings must match the dimensions of your icons ; These settings are disabled by default (remove the semicolons to enable) PerPlayerMarkerWidth=10; PerPlayerMarkerHeight=10; PlayerMarkerPcx=Icon\smallcircle.pcx; [REG] ; registry override settings, if any entry is disabled the last value used will be remembered ; Sound mode ; Set to 0 for no sound, 1 for mono sound, and 2 for 3D positional sound ; When set to 3D, the speaker layout is read from the Windows control panel ; All speaker layouts are supported by the 3D sound engine (stereo, 5.1, 7.1, etc.) ; TA v3.1 default is Mono (dword:1) ; TA v3.9.02 default is 3D (dword:2) ; ProTA 4.5 default is 3D (dword:2) "Sound Mode" = dword:2 ; Max number of simultaneous sounds before sounds are cut off ; Set from 2 - 32 for specific limits or 33 or higher for unlimited ; TA v3.1 default is 8 (dword:8) ; TA v3.9.02 default is 128 / unlimited (dword:128) ; ProTA 4.5 default is 128 / unlimited (dword:128) "MixingBuffers" = dword:128 ; Default game speed ; Set from 0 - 20 (corresponding to game speed -10 to +10) ; Use plus and minus keys to adjust while playing ; TA and TA v3.9.02 default is 10 which is equivalent to Normal game speed (dword:10) ; ProTA 4.5 default is 10 which is equivalent to Normal game speed (dword:10) "GameSpeed" = dword:10 ; Group selection hotkey modifier ; Set to 1 to select unit groups with number key and build menus with ALT + number key ; Set to 0 to select build menus with number key and unit groups with ALT + number key ; TA v3.1 default is 0 (dword:0) ; TA v3.9.02 default is 1 (dword:1) ; ProTA 4.5 default is 1 (dword:1) "SwitchAlt" = dword:1 ; Max number of players in skirmish mode ; Set from 2 - 10 ; TA v3.1 default is 4 (dword:4) ; TA v3.9.02 default is 10 (dword:10) ; ProTA 4.5 default is 10 (dword:10) "NumSkirmishPlayers" = dword:10 ; Default setting for display of chat messages from other players ; Set to 1 to enable and 0 to disable ; Use "+screenchat" command in-game to toggle setting for the current game ; TA and TA v3.9.02 default is 1 ; ProTA 4.5 default is 1 "ScreenChat" = dword:1 ; Music playback mode ; Set to 1 for Play All, 2 for Random, 3 for Repeat, and 4 for Custom. ; When set to Custom, the game will attempt to use the dynamic build/battle system... ; ...however this mode is buggy and almost never works correctly on modern systems... ; ...resulting in only a single track being played, either stopping thereafter (CD version)... ; ...or looping forever (MP3 version), therefore Random is best for most people ; TA v3.1 default is Custom (dword:4) ; TA v3.9.02 default is Random (dword:2) ; ProTA 4.5 default is Random (dword:2) "CDMode" = dword:2 ; Resolution overrider (disabled by default) ; Use this to override the resolution set in the options menu (remove semicolons to enable) ; All resolutions and aspect ratios supported by your setup are supported by the game... ; ...as long as they are available in 8-bit color depth (if not, create a custom resolution) ; If you set a resolution not supported by your setup (driver or display) the game will crash ; The override is set at game launch, using options menu will defeat override until next launch ; Example: dword:1920 x dword:1080 (1920x1080) ;"DisplayModeWidth" = dword:1920 ;"DisplayModeHeight" = dword:1080