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1760 lines
50 KiB
1760 lines
50 KiB
OTA 3.1 -> ProTA 4.3 changelog
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------------------------------------
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GUI notes:
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- Added extended build menus with 12 icons per page
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- Build menus now show orders without switching tabs
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- Added build hotkeys
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- Added hotkey overlays
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- Team colours tan/light blue have been replaced by orange/teal and existing colours have been improved
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- Mini map dot colours and contrast have been improved
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- Added unit selection hotkeys
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Gameplay notes:
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- Vehicle plants now let units out from the top to improve North/South balance
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- Metal extractors now self destruct immediately to upgrade to Moho Mines quicker
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- Added ability for scout planes to 'attack' and spread out automatically
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- Moved Arm Warrior to Arm Adv Kbot Lab
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- Moved Core Leveler to Core Adv Vehicle Plant
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- Fixed the ability to place 4 Geothermal Powerplants on a single vent
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- Fixed Core Underwater Metal Storage sticking out above water
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- Fixed Arm Underwater Metal Extractor being able to be killed by missiles and bombers
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- Turned off air repair pads by default to stop aircraft flying back to them when in use
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- Fixed various wreckage values and units leaving the incorrect wreckage
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- Fixed Necro's name, lock up issues, inability to reclaim (can now reclaim with 'E') and can now guard factories and assist production
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- Fixed Core Advanced Construction Kbot lock up issues
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- Fixed target lock bug
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- Fixed some targetting issues with ships
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- Fixed Arm Wind Generator never leaving a wreckage
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- Added on/off button to wind generators to allow them to work when resurrected
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- Fixed Core Wind Generator wreckage having 1430 health instead of 143
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- Set various units to be on "Hold position" by default (fighters, destroyers, artillery)
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- Set Arm Big Bertha/Core Intimidator to fire at will by default
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- Set Arm Vulcan/Core Buzzsaw to fire at will by default
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- Included "cloak when built hack" and made Cloakable Fusions cloaked by default
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- Included scripts for mobile flakkers that fix the "guard" ground fire bug
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- Included improved scripts from TA Bugfix for units not becoming armoured when closed: Arm Annihilator, Core Doomsday Machine, Arm Targeting Facility, Core Targeting Facility, Arm Protector, Core Fortitude
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- Included improved scripts from TA Mayhem for units incorrectly opening and activating when hit, even before being built: Arm Advanced Radar, Arm Solar Collector, Core Solar Collector, Arm Sonar Station, Core Sonar Station, Arm Moho Metal Maker, Core Moho Metal Maker
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- Included script from TA Mayhem which disables Commander weapons while ghost Comm is visible to prevent dgunning
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- Included full speed underwater hack from TA Mayhem for Arm Triton/Core Crock
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- Improved various unit models, added extra team colour and fixed some incorrect colouring/shading
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- Made all mines self destruct instantly
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- Enabled hold fire/return fire/fire at will button for all mines
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- All mines are now resistant to all mines instead of just the same kind
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- Colossus and Hive radar dishes no longer spin when off
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- Mobile radar vehicle radar dishes no longer spin when off
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- Added Seaplane Platform to Construction Ship/Hover build menus
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- Removed Freedom Fighter/Avenger from Seaplane Platform build menu
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- Added Thunder/Shadow to Seaplane Platform build menu
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- Changed Dragon Teeth rubble height (20->4) and stopped them blocking units/shots
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- Added special damages for Seaplanes to units that had them missing (floating MTs, missile hovers)
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- Added special damages for radar planes to all missile weapons
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- Made Arm/Core floating HLT/MT wreckages non blocking
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- Made all hovers give non blocking wreckages in sea
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- Made Arm Pelican and Core Gimp give non blocking wreckages in sea
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- Made Arm Triton and Core Crock give non blocking wreckages in sea
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- Made Core Gimp walk through water
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Other notes:
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- Changed replay suffix to .pro
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- Updated TADR registry entries to ProTA and separated from OTA entries
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- Incorporated community patch
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- Changed rev31.gp3 to ProTA.gp3
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OTA 3.1 -> ProTA 4.3
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Commanders
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------------------------------------
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Arm Commander:
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Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
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Increased build distance (60->100)
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Increased weapon velocity (400->900)
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Added weapon tolerance (1500)
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Reduced death explosion AOE (950->550)
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Increased energy per shot (400->500) (D-gun)
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Core Commander:
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Included improved script from TA Mayhem which disables weapons while ghost Comm is visible and improves responsiveness for aiming/dgunning
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Increased health (3000->3075) (Arm's Commander health is 3000)
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Increased speed (1.07->1.17) (Arm's Commander speed is 1.20)
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Increased build distance (60->100)
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Increased weapon velocity (400->900)
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Added weapon tolerance (1500)
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Reduced death explosion AOE (950->550)
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Increased energy per shot (400->500) (D-gun)
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Buildings
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------------------------------------
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Arm Solar Collector:
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Retextured to add more team colour
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Reduced energy cost (760->646)
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Core Solar Collector:
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Retextured to add more team colour
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Reduced energy cost (790->671)
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Arm Wind Generator:
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Retextured to add more team colour
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Fixed bug where a wreckage is never left
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Reduced energy cost (509->484)
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Core Wind Generator:
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Retextured to add more team colour
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Fixed bug where wreckage has 1430 health instead of 143
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Reduced energy cost (523->496)
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Arm Energy Storage:
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Retextured to add more team colour
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Reduced energy cost (2430->1215)
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Reduced build time (12710->6355)
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Core Energy Storage:
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Retextured to add more team colour
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Reduced energy cost (2490->1245)
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Reduced build time (12750->6375)
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Arm Metal Storage:
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Increased metal cost (305->320)
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Increased energy cost (535->550)
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Core Metal Storage:
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Reduced metal cost (320->305)
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Reduced energy cost (550->535)
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Arm Metal Extractor:
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No changes
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Core Metal Extractor:
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No changes
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Arm Metal Maker:
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No changes
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Core Metal Maker:
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Changed footprint from 4x3 to 3x3
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Arm Kbot Lab:
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Retextured to add more team colour
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Reduced metal cost (705->620)
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Core Kbot Lab:
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Retextured to add more team colour
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Reduced metal cost (680->605)
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Arm Vehicle Plant:
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Retextured to add more team colour
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Now lets units out from the top to improve North/South balance
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Core Vehicle Plant:
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Retextured to add more team colour
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Now lets units out from the top to improve North/South balance
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Arm Aircraft Plant:
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Retextured to add more team colour
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No changes
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Core Aircraft Plant:
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Retextured to add more team colour
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No changes
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Arm Shipyard:
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Retextured to add more team colour
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No changes
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Core Shipyard:
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Retextured to add more team colour
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No changes
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Arm L.L.T.:
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Reduced build time (4662->3596)
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Reduced reload time (0.52->0.5)
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Increased AOE (8->16)
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Increased range (300->400)
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Increased weapon tolerance (500->700)
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Core Light Laser Tower:
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Reduced build time (4724->3643)
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Reduced reload time (0.52->0.5)
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Increased health (710->780)
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Increased AOE (8->16)
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Increased range (300->400)
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Increased weapon velocity (800->900)
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Increased LOS (350->380)
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Arm Radar Tower:
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No changes
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Core Radar Tower:
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Improved texturing and fixed build angle shading glitch
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Arm Geothermal Powerplant:
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Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps
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Core Geothermal Powerplant:
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Changed yardmap to only allow 1 geo per vent instead of 4 on slate, urban and metal maps
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Core Immolator:
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Removed special damages, changed to burst weapon
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Increased damage per shot (10->62)
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Increased weapon velocity (310->420)
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Arm Sentinel:
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Reduced build time (9575->7180)
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Increased range (430->500)
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Increased AOE (8->16)
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Reduced weapon tolerance (8000->500)
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Core Gaat Gun:
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Reduced build time (9622->7216)
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Increased range (400->500)
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Increased AOE (8->16)
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Increased LOS (350->380)
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Arm Defender:
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No changes
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Core Pulverizer:
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No changes
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Arm Dragon's Teeth:
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No changes
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Core Dragon's Teeth:
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No changes
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Arm Guardian:
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No changes
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Core Punisher:
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No changes
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Arm Sonar Station:
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No changes
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Core Sonar Station:
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No changes
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Arm Tidal Generator:
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Reduced energy cost (768->652)
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Core Tidal Generator:
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Changed footprint from 4x4 to 3x3
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Retextured model to add more team colour
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Reduced energy cost (752->639)
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Arm Underwater Energy Storage:
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Reduced build time (15741->7870)
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Reduced energy cost (2950->2350)
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Core Underwater Energy Storage:
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Reduced build time (14482->7241)
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Arm Underwater Metal Storage:
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No changes
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Core Underwater Metal Storage:
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No changes
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Arm Underwater Metal Extractor:
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Fixed bug where they were able to be killed by missiles and bombers
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Reduced energy cost (2074->1037)
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Reduced metal cost (130->100)
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Core Underwater Metal Extractor:
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Reduced energy cost (2219->1059)
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Reduced metal cost (125->95)
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Arm Floating Metal Maker:
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No changes
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Core Floating Metal Maker:
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No changes
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Arm Defender - NS:
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No changes
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Core Stinger:
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Reduced waterline (4->0.3)
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Arm Floating Dragon's Teeth:
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Renamed to Arm Shark's Teeth
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Core Floating Dragon's Teeth:
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Renamed to Core Shark's Teeth
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Arm Stingray:
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Reduced build time (10178->8142)
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Increased AOE (8->16)
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Increased range (480->550)
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Reduced waterline (3->0.3)
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Core Thunderbolt:
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Reduced build time (12651->9488)
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Increased AOE (8->16)
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Increased range (410->550)
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Increased weapon velocity (700->800)
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Added tolerance tag (8000)
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Reduced waterline (3->0.3)
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Arm Torpedo Launcher:
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Increased range (400->410)
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Core Torpedo Launcher:
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Increased range (400->410)
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Core Viper:
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Included improved script from TA Bugfix
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Added more team colour to model
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Fixed not leaving a wreckage when dead
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Increased health (988->1440)
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Increased damage modifier (0.125->0.5)
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Increased range (380->400)
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Increased area of effect (8->16)
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Reduced reload time (1->0.6)
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Arm Hovercraft Platform:
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Retextured to add more team colour
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Reduced metal cost (2007->1364)
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Reduced energy cost (5277->3166)
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Reduced build time (18520->11112)
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Reduced health (3005->2709)
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Core Hovercraft Platform:
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Retextured to add more team colour
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Reduced metal cost (1793->1327)
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Reduced energy cost (5421->3252)
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Reduced build time (19005->11403)
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Reduced health (3356->2690)
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Arm Seaplane Platform:
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Retextured to add more team colour
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Reduced metal cost (2223->1556)
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Reduced energy cost (5396->3777)
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Reduced build time (19248->13473)
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Core Seaplane Platform:
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Retextured to add more team colour
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Reduced metal cost (2305->1613)
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Reduced energy cost (5367->3757)
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Reduced build time (20102->14071)
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Arm Adv. Kbot Lab:
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Retextured to add more team colour
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Core Adv. Kbot Lab:
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Retextured to add more team colour
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Arm Adv. Vehicle Plant:
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Retextured to add more team colour
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Core Adv. Vehicle Plant:
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Retextured to add more team colour
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Arm Adv. Aircraft Plant:
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Retextured to add more team colour
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Core Adv. Aircraft Plant:
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Retextured to add more team colour
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Arm Adv. Shipyard:
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Retextured to add more team colour
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Core Adv. Shipyard:
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Retextured to add more team colour
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Mines
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------------------------------------
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Arm Tiny:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Core M-104:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Arm Area Mine:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.05->1)
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Core M-209:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.05->1)
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Arm Focused Mine:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Core M-303:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Arm HE Area Mine:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Core M-420:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.05->1)
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Arm Precision Mine:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Core M-515:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.1->1)
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Arm Nuclear Mine:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.15->1)
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Core M-610:
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Enabled hold fire/return fire/fire at will button
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Changed special damages to give resistance to all mines
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Reduced self destruct countdown (1->0)
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Increased edge effectiveness (0.15->1)
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Kbots
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------------------------------------
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Arm Construction Kbot:
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Included improved script from TA Bugfix
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Reduced energy cost (2410->1316)
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Reduced build time (5597->3358)
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Increased build distance (40->85)
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Increased speed (0.8->1)
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Increased maxslope (15->18)
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Core Construction Kbot:
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Included improved script from TA Bugfix
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Reduced energy cost (2540->1593)
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Reduced build time (5818->3490)
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Increased build distance (40->85)
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Increased speed (0.9->1.1)
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Increased maxslope (15->18)
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Arm Peewee:
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Increased health (250->300)
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Increased aiming speed
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Core A.K.:
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Increased health (265->315)
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Changed weapon to match Instigator DPS
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Increased aiming speed
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Reduced damage per shot (60->30)
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Reduced reload time (1->0.5)
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Increased weapon velocity (400->700)
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Arm Rocko:
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Added slight guidance to weapon
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Increased weapon velocity (250->300)
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Increased speed (1.2->1.3)
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Reduced reload time (4->3.7)
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Core Storm:
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Added slight guidance to weapon
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Increased weapon velocity (250->300)
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Reduced reload time (3.7->3.4)
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Arm Hammer:
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Included improved script from TA Bugfix
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Matched Core Thud's climbing ability
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Increased range (320->425)
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Increased weapon velocity (210->250)
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Increased reload time (1.95->2.25)
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Reduced damage per shot (110->85)
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Reduced DPS (43.5->37.7)
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Increased aiming speed (90->120)
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Core Thud:
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Included improved script from TA Bugfix
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Increased range (230->425)
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Increased weapon velocity (210->250)
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Increased reload time (1.9->2.2)
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Reduced damage per shot (105->80)
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Reduced DPS (42->36.3)
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Arm Jethro:
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Adjusted model to fire upwards
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Adjusted model to show more team colour when open
|
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Reduced metal cost (128->109)
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Reduced energy cost (1219->1036)
|
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Reduced build time (2631->2104)
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Reduced speed (1.4->1.3)
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Reduced range (604->590)
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Core Crasher:
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Reduced metal cost (129->110)
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Reduced energy cost (1224->1040)
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Reduced build time (2636->2108)
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Arm Flea:
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Scaled up model and added more team colour
|
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Reduced metal cost (44->40)
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Reduced energy cost (712->641)
|
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Reduced build time (2013->1087)
|
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Increased damage per shot (8->12)
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|
|
|
|
Vehicles
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|
------------------------------------
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|
Arm Construction Vehicle:
|
|
Included improved script from TA Bugfix
|
|
Increased build distance (40->85)
|
|
|
|
Core Construction Vehicle:
|
|
Included improved script from TA Bugfix
|
|
Increased build distance (40->85)
|
|
Increased speed (1.3->1.5)
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Arm Jeffy:
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|
Improved model, added more team colour and retextured wheels
|
|
Increased weapon velocity (400->700)
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|
|
|
Core Weasel:
|
|
Included Evolva model and added more team colour
|
|
Increased weapon velocity (400->700)
|
|
|
|
Arm Flash:
|
|
Increased size of turret to show more team colour
|
|
Increased build time (1676->1759)
|
|
Increased aiming speed
|
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|
|
Core Instigator:
|
|
Increased build time (1737->1823)
|
|
Increased AOE (8->16)
|
|
Increased DPS (44->60)
|
|
Reduced reload time (1->0.5)
|
|
Reduced damage per shot (44->30)
|
|
Increased aiming speed (90->240)
|
|
Increased LOS (210->225)
|
|
Increased weapon velocity (400->700)
|
|
|
|
Arm Stumpy:
|
|
Increased health (992->1200)
|
|
Increased DPS (33->50)
|
|
Increased damage per shot (50->75)
|
|
Increased range (240-270)
|
|
Increased AOE (32->48)
|
|
Increased weapon velocity (170->185)
|
|
Reduced speed (1.7->1.65)
|
|
Increased aiming speed (90->150)
|
|
|
|
Core Raider:
|
|
Increased health (1058->1250)
|
|
Increased DPS (33->50)
|
|
Increased damage per shot (50->75)
|
|
Increased range (240->270)
|
|
Increased AOE (32->48)
|
|
Increased weapon velocity (170->185)
|
|
Reduced speed (1.6->1.55)
|
|
Increased aiming speed (90->150)
|
|
|
|
Arm Samson:
|
|
Included parts of Evolva model, made more team colour visible and retextured wheels
|
|
|
|
Core Slasher:
|
|
Retextured to add more team colour
|
|
|
|
Arm Podger:
|
|
Increased speed (0.9->1.2)
|
|
Increased worker time (90->120)
|
|
|
|
Core Spoiler:
|
|
Increased speed (0.8->1.1)
|
|
Increased worker time (90->120)
|
|
|
|
|
|
Ships
|
|
------------------------------------
|
|
|
|
Arm Construction Ship:
|
|
Included improved script from TA Bugfix
|
|
Increased build distance (60->95)
|
|
Reduced metal cost (255->235)
|
|
|
|
Core Construction Ship:
|
|
Included improved script from TA Bugfix
|
|
Increased build distance (60->95)
|
|
Reduced metal cost (260->240)
|
|
|
|
Arm Skeeter:
|
|
Increased aiming speed
|
|
Increased weapon velocity (400->700)
|
|
|
|
Core Searcher:
|
|
Matched the Arm Skeeter's aiming speed
|
|
Increased weapon velocity (400->700)
|
|
|
|
Arm Crusader:
|
|
Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting
|
|
Set to hold position by default
|
|
|
|
Core Enforcer:
|
|
Moved depth charge weapon from weapon2 to weapon3 to fix manual targeting
|
|
Set to hold position by default
|
|
|
|
Arm Hulk:
|
|
Reduced metal cost (919->460)
|
|
Reduced energy cost (4639->2320)
|
|
Reduced build time (14538->7269)
|
|
Reduced transport capacity (20->5)
|
|
Increased brake rate (0.018->0.036)
|
|
Increased acceleration (0.009->0.02)
|
|
Increased turn rate (128->256)
|
|
|
|
Core Envoy:
|
|
Reduced metal cost (887->444)
|
|
Reduced energy cost (4786->2393)
|
|
Reduced build time (13663->6832)
|
|
Increased brake rate (0.018310547->0.036)
|
|
Increased acceleration (0.009155273->0.02)
|
|
Increased turn rate (130->260)
|
|
|
|
Arm Lurker:
|
|
Added special damage (double) to Arm Triton and Core Crock (700)
|
|
Increased weapon velocity (100->120)
|
|
|
|
Core Snake:
|
|
Added special damage (double) to Arm Triton and Core Crock (740)
|
|
Increased weapon velocity (100->120)
|
|
|
|
|
|
Aircraft
|
|
------------------------------------
|
|
|
|
Arm Peeper:
|
|
Scaled up model and added more team colour
|
|
|
|
Arm Freedom Fighter:
|
|
Included Evolva model and adjusted slightly to be closer to original shape
|
|
Set to hold position by default
|
|
|
|
Core Avenger:
|
|
Set to hold position by default
|
|
Increased turn rate (405->512)
|
|
Increased brake rate (2->6)
|
|
Increased acceleration (0.21->0.28)
|
|
|
|
Arm Thunder:
|
|
Included Evolva model and retextured to be closer to original
|
|
|
|
Core Shadow:
|
|
Retextured to add more team colour
|
|
|
|
Arm Atlas:
|
|
Increased energy cost (2479->2727)
|
|
Increased build time (5500->6000)
|
|
|
|
Core Valkyrie:
|
|
Included Evolva model
|
|
Increased energy cost (2695->2965)
|
|
Increased build time (5889->6330)
|
|
|
|
|
|
Hovercraft
|
|
------------------------------------
|
|
|
|
Arm Construction Hovercraft:
|
|
Retextured model to add more team colour
|
|
Included improved script from TA Bugfix
|
|
Reduced metal cost (396->277)
|
|
Reduced energy cost (4370->3059)
|
|
Reduced build time (10494->6977)
|
|
Reduced speed (2.2->1.9)
|
|
Increased turn rate (120->480)
|
|
Increased acceleration (0.01->0.04)
|
|
Increased brake rate (0.006->0.06)
|
|
Increased worker time (80->90)
|
|
Increased build distance (70->85)
|
|
|
|
Core Construction Hovercraft:
|
|
Included improved script from TA Bugfix
|
|
Reduced metal cost (390->273)
|
|
Reduced energy cost (4455->3118)
|
|
Reduced build time (11028->7333)
|
|
Reduced speed (2.1->1.8)
|
|
Increased turn rate (110->440)
|
|
Increased acceleration (0.01->0.04)
|
|
Increased brake rate (0.008->0.08)
|
|
Increased worker time (80->90)
|
|
Increased build distance (70->85)
|
|
|
|
Arm Skimmer:
|
|
Retextured to add more team colour
|
|
Reduced metal cost (76->65)
|
|
Reduced energy cost (1169->993)
|
|
Reduced build time (3388->1863)
|
|
Increased turn rate (310->510)
|
|
Reduced speed (3.7->3.3)
|
|
|
|
Core Scrubber:
|
|
Reduced metal cost (72->61)
|
|
Reduced energy cost (1252->1064)
|
|
Reduced build time (3547->1951)
|
|
Increased turn rate (310->510)
|
|
Reduced speed (3.5->3.2)
|
|
|
|
Arm Anaconda:
|
|
Reduced metal cost (272->231)
|
|
Reduced energy cost (2856->2427)
|
|
Reduced build time (8115->4463)
|
|
Increased turn rate (250->350)
|
|
Increased weapon velocity (350->450)
|
|
Reduced speed (2.6->2.3)
|
|
|
|
Core Snapper:
|
|
Included hybrid of old and new Evolva model
|
|
Changed weapon to line of sight weapon
|
|
Reduced metal cost (280->238)
|
|
Reduced energy cost (3069->2609)
|
|
Reduced build time (8564->4710)
|
|
Increased health (850->910)
|
|
Reduced speed (2.5->2.2)
|
|
Increased turn rate (240->340)
|
|
Increased weapon velocity (260->450)
|
|
Increased reload time (1.3->1.4)
|
|
Reduced area of effect (48->16)
|
|
Increased damage per shot (85->95)
|
|
|
|
Arm Swatter:
|
|
Retextured to add more team colour
|
|
Increased metal cost (120->256)
|
|
Increased health (375->775)
|
|
Increased turn rate (280->380)
|
|
Reduced speed (2.9->1.9)
|
|
|
|
Core Slinger:
|
|
Retextured to add more team colour
|
|
Increased metal cost (115->250)
|
|
Increased health (395->795)
|
|
Increased turn rate (280->380)
|
|
Reduced speed (2.9->1.9)
|
|
|
|
Arm Wombat:
|
|
Reduced metal cost (325->276)
|
|
Reduced energy cost (3131->2661)
|
|
Reduced build time (17933->5972)
|
|
Reduced speed (2.1->1.9)
|
|
Increased turn rate (240->340)
|
|
Reduced weapon timer (5->3)
|
|
Increased weapon velocity (400->600)
|
|
Added start velocity tag (100)
|
|
Increased weaponacceleration (40->80)
|
|
Increased range (670->820)
|
|
Increased reload time (9->10)
|
|
|
|
Core Nixer:
|
|
Reduced metal cost (318->270)
|
|
Reduced energy cost (3352->2849)
|
|
Reduced build time (19124->6368)
|
|
Reduced speed (2.1->1.9)
|
|
Increased turn rate (230->330)
|
|
Reduced weapon timer (5->3)
|
|
Increased weapon velocity (400->600)
|
|
Added start velocity tag (100)
|
|
Increased weaponacceleration (40->80)
|
|
Increased range (650->800)
|
|
Increased reload time (9->10)
|
|
|
|
Arm Bear:
|
|
Reduced metal cost (665->332)
|
|
Reduced energy cost (7938->3969)
|
|
Reduced build time (20341->10170)
|
|
Increased brake rate (0.018->0.036)
|
|
Increased acceleration (0.004->0.04)
|
|
Increased turn rate (128->384)
|
|
Reduced transport capacity (5->3)
|
|
|
|
Core Turtle:
|
|
Reduced metal cost (650->325)
|
|
Reduced energy cost (7541->3771)
|
|
Reduced build time (19587->9794)
|
|
Increased brake rate (0.017->0.034)
|
|
Increased acceleration (0.003->0.03)
|
|
Increased turn rate (128->384)
|
|
Reduced transport capacity (5->3)
|
|
|
|
|
|
Seaplanes
|
|
------------------------------------
|
|
|
|
Arm Construction Seaplane:
|
|
No changes
|
|
|
|
Core Construction Seaplane:
|
|
No changes
|
|
|
|
Arm Seahawk:
|
|
Retextured to add more team colour
|
|
Added attack function for scouting
|
|
|
|
Core Hunter:
|
|
Added attack function for scouting
|
|
|
|
Arm Tornado:
|
|
Reduced build time (14333->12233)
|
|
Increased health (150->405)
|
|
|
|
Core Voodoo:
|
|
Reduced build time (14857->12245)
|
|
Increased health (159->420)
|
|
|
|
Arm Albatross:
|
|
Converted to depth charge gunship
|
|
Reduced energy cost (9619->5140)
|
|
Reduced metal cost (557->207)
|
|
Reduced build time (22825->10275)
|
|
Increased health (216->755)
|
|
Reduced speed (10.4->6.6)
|
|
Reduced acceleration (0.27->0.16)
|
|
Increased turn rate (452->800)
|
|
|
|
Core Typhoon:
|
|
Converted to depth charge gunship
|
|
Reduced energy cost (9785->5349)
|
|
Reduced metal cost (545->210)
|
|
Reduced build time (23698->10771)
|
|
Increased health (210->765)
|
|
Reduced speed (10.5->7.6)
|
|
Reduced acceleration (0.26->0.14)
|
|
Increased turn rate (512->600)
|
|
|
|
|
|
Advanced Buildings
|
|
------------------------------------
|
|
|
|
Arm Advanced Radar Tower:
|
|
Added more team colour to model
|
|
|
|
Core Advanced Radar Tower:
|
|
Added more team colour to model
|
|
Improved texturing and fixed build angle shading glitch
|
|
|
|
Arm Fusion Reactor:
|
|
Retextured to add more team colour
|
|
|
|
Core Fusion Reactor:
|
|
No changes
|
|
|
|
Arm Moho Mine:
|
|
Retextured to add more team colour
|
|
Reduced metal cost (1508->502) (1/3 of OTA cost)
|
|
Reduced energy cost (8700->2897) (1/3 of OTA cost)
|
|
Reduced build time (35750->11905) (1/3 of OTA build time)
|
|
|
|
Core Moho Mine:
|
|
Reduced metal cost (1450->483) (1/3 of OTA cost)
|
|
Reduced energy cost (9121->3010) (1/3 of OTA cost)
|
|
Reduced build time (32500->10823) (1/3 of OTA build time)
|
|
|
|
Arm Big Bertha:
|
|
Included hybrid of Evolva model and OTA model
|
|
Changed footprint from 3x3 to 4x4
|
|
Fixed wreckage value
|
|
Set to fire at will by default
|
|
Increased health (1800->2285)
|
|
Increased damage per shot (2000->2300)
|
|
Increased reload time (7->7.5)
|
|
|
|
Core Intimidator:
|
|
Included Evolva model
|
|
Changed footprint from 3x3 to 4x4
|
|
Fixed wreckage value
|
|
Set to fire at will by default
|
|
Increased health (1900->2285)
|
|
Increased accuracy (1000->750) (Big Bertha accuracy is 500 - lower is better)
|
|
|
|
Arm Retaliator:
|
|
No changes
|
|
|
|
Core Silencer:
|
|
No changes
|
|
|
|
Arm Annihilator:
|
|
Included Evolva model and added extra team colour
|
|
Included improved TA Bugfix script
|
|
Increased opening and closing animation speed
|
|
Reduced metal cost (3985->2301)
|
|
Reduced build time (75071->30028)
|
|
Increased health (1410->2820)
|
|
Increased weapon tolerance (500->1500)
|
|
Increased area of effect (8->16)
|
|
Increased aiming speed
|
|
|
|
Core Doomsday Machine:
|
|
Included Evolva model
|
|
Included improved TA Bugfix script
|
|
Increased opening and closing animation speed
|
|
Increased metal cost (2140->2247)
|
|
Increased energy cost (14245->28490)
|
|
Reduced build time (39276->29457)
|
|
Increased range (600->1000)
|
|
Reduced reload time (5->4)
|
|
Increased energy per shot (800->1000)
|
|
Reduced damage per shot (2500->1300)
|
|
Increased weapon tolerance (500->1500)
|
|
Increased area of effect (8->16)
|
|
|
|
Arm Protector:
|
|
Included improved script from TA Bugfix
|
|
|
|
Core Fortitude:
|
|
Included improved script from TA Bugfix
|
|
|
|
Arm Air Repair Pad:
|
|
Turned off by default
|
|
Reduced metal cost (425->106)
|
|
Reduced energy cost (8510->2127)
|
|
Reduced build time (21953->5488)
|
|
|
|
Core Air Repair Pad:
|
|
Turned off by default
|
|
Reduced metal cost (430->108)
|
|
Reduced energy cost (8540->2135)
|
|
Reduced build time (21587->5396)
|
|
|
|
Arm Flakker:
|
|
Reduced metal cost (1069->706)
|
|
Reduced energy cost (17425->11500)
|
|
Reduced build time (38010->25087)
|
|
Increased weapon velocity (950->1500)
|
|
Increased weapon tolerance (767->1000)
|
|
|
|
Core Cobra:
|
|
Reduced metal cost (1092->721)
|
|
Reduced energy cost (18995->12537)
|
|
Reduced build time (40223->26547)
|
|
Increased weapon velocity (950->1500)
|
|
Increased weapon tolerance (767->1000)
|
|
|
|
Arm Fortification Wall:
|
|
No changes
|
|
|
|
Core Fortification Wall:
|
|
No changes
|
|
|
|
Arm Ambusher:
|
|
Increased metal cost (2002->2102)
|
|
Increased health (1658->2477)
|
|
Increased range (910->1350)
|
|
Reduced reload time (3.1->2.8)
|
|
Increased damage per shot (310->360)
|
|
Increased weapon velocity (350->400)
|
|
Increased damage modifier (0.28->0.5)
|
|
|
|
Core Toaster:
|
|
Increased metal cost (2146->2200)
|
|
Increased health (1877->2540)
|
|
Increased range (885->1350)
|
|
Reduced reload time (3.2->2.6)
|
|
Increased damage per shot (295->320)
|
|
Increased weapon velocity (380->400)
|
|
Increased damage modifier (0.15->0.5)
|
|
|
|
Arm Cloakable Fusion Reactor:
|
|
Set to cloaked by default
|
|
Increased health (2200->2550)
|
|
Reduced cloak cost (450->250)
|
|
|
|
Core Cloakable Fusion Reactor:
|
|
Set to cloaked by default
|
|
Reduced cloak cost (550->300)
|
|
|
|
Arm Moho Metal Maker:
|
|
No changes
|
|
|
|
Core Moho Metal Maker:
|
|
Added more team colour to model
|
|
|
|
Arm Targeting Facility:
|
|
Improved model and added more team colour
|
|
Reduced metal cost (15130->7565)
|
|
Reduced energy cost (136058->68029)
|
|
Reduced build time (154785->103190)
|
|
Reduced energy use (1250->1000)
|
|
Reduced damage modifier (0.7->0.5)
|
|
|
|
Core Targeting Facility:
|
|
Improved model and added more team colour
|
|
Reduced metal cost (14982->7491)
|
|
Reduced energy cost (141148->70574)
|
|
Reduced build time (161287->107525)
|
|
Reduced energy use (1300->1050)
|
|
Reduced damage modifier (0.7->0.5)
|
|
|
|
Arm Vulcan:
|
|
Changed footprint from 3x3 to 4x4
|
|
Included improved TA Bugfix script
|
|
Fixed inaccuracy bug when in veteran status
|
|
Removed falling shell casings when firing
|
|
Changed to fire at will by default
|
|
Reduced metal cost (45198->16949)
|
|
Reduced energy cost (479111->239555)
|
|
Reduced build time (587421->293710)
|
|
Increased health (1400->2515)
|
|
Increased range (3072->4096)
|
|
Increased reload time (0.25->0.4)
|
|
Increased damage per shot (1000->1150)
|
|
Reduced energy per shot (2000->750)
|
|
|
|
Core Buzzsaw:
|
|
Changed footprint from 3x3 to 4x4
|
|
Included improved TA Bugfix script
|
|
Changed to fire at will by default
|
|
Reduced metal cost (35264->17632)
|
|
Reduced energy cost (462648->231324)
|
|
Reduced build time (634011->317005)
|
|
Increased health (1700->2515)
|
|
Increased range (3800->4096)
|
|
Reduced damage per shot (1800->1200)
|
|
Reduced energy per shot (2000->1000)
|
|
|
|
Core Krogoth Gantry:
|
|
No changes
|
|
|
|
Arm Stunner:
|
|
Reduced build time (111453->89162)
|
|
|
|
Core Neutron:
|
|
Reduced build time (150453->90272)
|
|
Reduced energy per shot (150000->15000)
|
|
Reduced metal per shot (1800->1200)
|
|
Reduced reload time (180->130)
|
|
|
|
Arm Advanced Sonar Station:
|
|
No changes
|
|
|
|
Core Advanced Sonar Station:
|
|
No changes
|
|
|
|
Arm Underwater Fusion Plant:
|
|
No changes
|
|
|
|
Core Underwater Fusion Plant:
|
|
No changes
|
|
|
|
Arm Advanced Torpedo Launcher:
|
|
Increased build time (6262->12524)
|
|
Increased weapon velocity (90->130)
|
|
Increased start velocity (60->90)
|
|
Added special damage (double) to Arm Triton and Core Crock (2000)
|
|
|
|
Core Advanced Torpedo Launcher:
|
|
Increased build time (6575->13150)
|
|
Increased weapon velocity (85->130)
|
|
Increased start velocity (50->85)
|
|
Increased weapon acceleration (10->15)
|
|
Added special damage (double) to Arm Triton and Core Crock (2000)
|
|
|
|
|
|
Advanced Kbots
|
|
------------------------------------
|
|
|
|
Arm Adv Construction Kbot:
|
|
Included improved script from TA Bugfix
|
|
Reduced energy cost (5784->3470)
|
|
Reduced build time (13432->8059)
|
|
Increased speed (0.6->1.25)
|
|
Increased build distance (60->85)
|
|
Increased maxslope (15->18)
|
|
|
|
Core Adv Construction Kbot:
|
|
Included improved script from TA Bugfix
|
|
Scaled model up and added team colour
|
|
Reduced metal cost (325->310)
|
|
Reduced energy cost (6096->3658)
|
|
Reduced build time (13963->8376)
|
|
Increased speed (0.6->1.2)
|
|
Increased build distance (60->85)
|
|
Increased maxslope (15->18)
|
|
|
|
Arm Warrior:
|
|
Moved to Arm Adv Kbot Lab
|
|
Included improved script from TA Bugfix
|
|
Increased metal cost (196->267)
|
|
Reduced energy cost (2236->2228)
|
|
Reduced build time (5709->4521)
|
|
Increased health (850->1550)
|
|
Increased speed (1.25->1.4)
|
|
Increased range (EMG) (180->230)
|
|
Increased DPS (EMG) (60->135)
|
|
Increased AOE (EMG) (8->16)
|
|
Reduced range (cannon) (240->230)
|
|
Reduced reload time (cannon) (2.13->2)
|
|
Increased damage per shot (cannon) (60->75)
|
|
Increased weapon velocity (cannon) (170->185)
|
|
Increased AOE (cannon) (32->48)
|
|
|
|
Core Pyro:
|
|
Increased build time (3750->4630)
|
|
Increased health (700->1400)
|
|
Increased speed (1.5->1.55)
|
|
Increased aiming speed
|
|
Increased range (160->215)
|
|
Reduced reload time (1.2->0.85)
|
|
Reduced weapon timer (1->0.72)
|
|
Increased burst (17->22)
|
|
Increased weapon velocity (188->300)
|
|
Reduced area of effect (32->16)
|
|
Increased weapon tolerance (200->2000)
|
|
Removed special damage to Core Pyro
|
|
Removed sound on hit
|
|
Changed soundstart
|
|
Removed endsmoke tag and added flame hit animation
|
|
|
|
Arm Zeus:
|
|
Improved visual of weapon by changing colour to Cyan
|
|
Included improved script from TA Bugfix
|
|
Increased metal cost (267->400)
|
|
Increased energy cost (2228->3342)
|
|
Increased build time (5478->7669)
|
|
Increased health (875->2450)
|
|
Reduced turn rate (960->720)
|
|
Increased range (180->255)
|
|
Increased AOE (8->16)
|
|
Increased DPS (125->191)
|
|
Increased damage per shot (180->220)
|
|
Reduced reload time (1.45->1.15)
|
|
Added weapon tolerance tag (500)
|
|
Increased weapon velocity (400->600)
|
|
|
|
Core Can:
|
|
Increased build time (7500->7875)
|
|
Increased speed (0.5->0.8)
|
|
Increased range (200->300)
|
|
Reduced reload time (0.95->0.5)
|
|
Reduced damage per shot (220->90)
|
|
Reduced turn rate (940->705)
|
|
|
|
Arm Zipper:
|
|
Increased metal cost (151->170)
|
|
Increased energy cost (2221->2443)
|
|
Reduced build time (6768->5076)
|
|
Increased health (550->600)
|
|
Increased speed (2.53->2.9)
|
|
Increased aiming speed (250->500)
|
|
Reduced range (210->200)
|
|
Increased damage per shot (40->47)
|
|
Increased weapon velocity (400->800)
|
|
Increased LOS (263->310)
|
|
|
|
Core Freaker:
|
|
Reduced build time (8541->5124)
|
|
Increased speed (2.25->2.7)
|
|
Increased aiming speed (250->475)
|
|
Increased range (180->210)
|
|
Reduced damage per shot (47->40)
|
|
Increased LOS (280->310)
|
|
|
|
Arm Pelican:
|
|
No changes
|
|
|
|
Core Gimp:
|
|
Included improved script from TA Bugfix
|
|
Removed energy requirement to fire
|
|
Removed cannon weapon
|
|
Given short range, V launch AA weapon (300 range)
|
|
Changed to walk through water
|
|
Reduced metal cost (324->291)
|
|
Reduced energy cost (2935->2641)
|
|
Reduced build time (6820->6138)
|
|
Reduced health (1150->950)
|
|
Increased LOS (290->300)
|
|
Increased turn rate (500->700)
|
|
Increased speed (0.8->1.25)
|
|
Reduced range (300->285)
|
|
Increased AOE (12->16)
|
|
Increased aiming speed (150->200)
|
|
Increased weapon tolerance (300->1500)
|
|
|
|
Arm Fido:
|
|
Changed from line of sight weapon to ballistic
|
|
Reduced build time (10827->8661)
|
|
Increased health (1000->1500)
|
|
Reduced speed (1.75->1.4)
|
|
Reduced weapon velocity (450->400)
|
|
Increased AOE (8->48)
|
|
Increased range (480->540)
|
|
Increased damage per shot (120->140)
|
|
|
|
Core Morty:
|
|
Increased health (920->1150)
|
|
Increased DPS (37->50)
|
|
Increased damage per shot (55->80)
|
|
Increased reload time (1.45->1.6)
|
|
Increased range (655->770)
|
|
Increased weapon velocity (290->350)
|
|
Increased AOE (36->48)
|
|
|
|
Arm Maverick:
|
|
Included improved script from TA Bugfix
|
|
Increased metal cost (492->600)
|
|
Reduced build time (24850->12425)
|
|
Increased health (870->1540)
|
|
Reduced range (340->300)
|
|
Increased weapon velocity (350->450)
|
|
Increased area of effect (8->16)
|
|
Increased weapon tolerance (300->500)
|
|
|
|
Core Dominator:
|
|
Retextured model to add more team colour
|
|
Changed to fast guided missile weapon
|
|
Increased metal cost (388->650)
|
|
Increased energy cost (2107->10535)
|
|
Increased build time (5191->10382)
|
|
Increased health (620->1550)
|
|
Reduced acceleration (0.09->0.07)
|
|
Reduced speed (1.25->1.1)
|
|
Reduced turn rate (1003->700)
|
|
Reduced reload time (8->2)
|
|
Reduced range (600->500)
|
|
Increased weapon velocity (350->600)
|
|
Increased weapon tolerance (1000->4000)
|
|
|
|
Arm Shooter:
|
|
Reduced metal cost (935->748)
|
|
Reduced energy cost (14727->8976)
|
|
Reduced build time (28137->14068)
|
|
Increased health (320->1250)
|
|
Increased range (600->700)
|
|
Reduced reload time (20->10)
|
|
Increased damage per shot (1230->1500)
|
|
Removed special damages to Commanders, Can, Sumo, Krogoth
|
|
Reduced energy per shot (1500->300)
|
|
Reduced weapon velocity (1000->900)
|
|
Increased AOE (8->16)
|
|
Reduced cloak cost (780->100) (Half of Commander cloak cost)
|
|
Reduced cloak cost when moving (1100->500) (Half of Commander cloak cost when moving)
|
|
Increased minimum cloak distance (40->160) (4x Commander minimum cloak distance)
|
|
|
|
Core Sumo:
|
|
Included Evolva model and adjusted slightly
|
|
Increased footprint from 2x2 to 3x3
|
|
Increased build time (10975->13170)
|
|
Increased health (4950->6000)
|
|
Increased speed (0.34->0.7)
|
|
Increased turn rate (90->180)
|
|
Increased range (300->600)
|
|
Increased AOE (12->16)
|
|
Reduced DPS (275->240)
|
|
Increased damage per shot (290->420)
|
|
Increased reload time (1.05->1.75)
|
|
Increased weapon velocity (700->800)
|
|
|
|
Arm FARK:
|
|
Included improved script from TA Bugfix
|
|
Increased build distance (60->85)
|
|
|
|
Core Necro:
|
|
Fixed name
|
|
Fixed inability to assist building and guard factories
|
|
Given ability to reclaim using 'E' key like construction units
|
|
Included improved script from TA Bugfix
|
|
Matched FARK's worker time (180)
|
|
Matched FARK's build distance (85)
|
|
Reduced energy cost (10164->5082)
|
|
Increased metal cost (376->526)
|
|
Reduced build time (11416->8562)
|
|
Increased health (470->940)
|
|
|
|
Arm Infiltrator:
|
|
Included improved script from TA Bugfix
|
|
Reduced build time (22631->18105)
|
|
Increased Sight Distance (280->380)
|
|
Reduced cloak cost (210->100)
|
|
Reduced cloak cost when moving (800->250)
|
|
|
|
Core Parasite:
|
|
Included improved script from TA Bugfix
|
|
Reduced build time (28247->19772)
|
|
Increased speed (1.9->2)
|
|
Increased Sight Distance (250->350)
|
|
Reduced cloak cost (350->100)
|
|
Reduced cloak cost when moving (900->300)
|
|
Reduced minimum cloak distance (90->80)
|
|
|
|
Arm Invader:
|
|
Scaled model up and added team colour
|
|
Increased speed (0.42->0.72)
|
|
|
|
Core Roach:
|
|
Scaled model up
|
|
Increased speed (0.4->0.7)
|
|
|
|
Arm Marky:
|
|
No changes
|
|
|
|
Core Voyeur:
|
|
No changes
|
|
|
|
Arm Eraser:
|
|
Reduced brake rate (1->0.2)
|
|
|
|
Core Spectre:
|
|
No changes
|
|
|
|
Arm Decoy Commander:
|
|
Changed name to Commander (for Skirmish games)
|
|
Increased build distance (60->100)
|
|
|
|
Core Decoy Commander:
|
|
Changed name to Commander (for Skirmish games)
|
|
Increased speed (1.07->1.17)
|
|
Increased build distance (60->100)
|
|
|
|
Core Krogoth:
|
|
Included Evolva model, scaled up by 33%
|
|
Changed footprint from 3x3 to 4x4
|
|
Included improved script from TA Bugfix
|
|
Fixed duplication bug
|
|
Switched order of weapons - BLOD is now the primary weapon, rockets are secondary and the 'D' key is used for manually targeting with the gauss weapon
|
|
|
|
|
|
Advanced Vehicles
|
|
------------------------------------
|
|
|
|
Arm Adv Construction Vehicle:
|
|
Included improved script from TA Bugfix
|
|
Retextured model to add more team colour
|
|
Reduced metal cost (481->457)
|
|
Increased build distance (60->85)
|
|
|
|
Core Adv Construction Vehicle:
|
|
Included improved script from TA Bugfix
|
|
Retextured model to add more team colour
|
|
Reduced metal cost (455->444)
|
|
Increased build distance (60->85)
|
|
|
|
Arm Panther:
|
|
Adjusted model to show more team colour
|
|
Increased size of model
|
|
Reduced energy cost (3830->2844)
|
|
Reduced metal cost (354->292)
|
|
Reduced build time (9676->4838)
|
|
Increased health (1100->1250)
|
|
Increased speed (1.3->1.9)
|
|
Increased weapon velocity (400->750)
|
|
Reduced reload time (1.55->1.5)
|
|
Increased AOE (8->16)
|
|
|
|
Core Leveler:
|
|
Moved to Core Adv. Vehicle Plant
|
|
Increased metal cost (292->299)
|
|
Increased energy cost (1887->2972)
|
|
Increased build time (4209->5176)
|
|
Increased health (375->1400)
|
|
Increased speed (0.8->1.75)
|
|
Reduced range (260->225)
|
|
Reduced reload time (1.83->1.5)
|
|
Increased weapon velocity (280->550)
|
|
Increased weapon tolerance (2000->6000)
|
|
Increased turn rate (220->440)
|
|
Increased aiming speed (170->340)
|
|
|
|
Arm Triton:
|
|
Included full speed underwater hack from TA Mayhem
|
|
Increased metal cost (298->342)
|
|
Increased health (1230->2400)
|
|
Reduced speed (1.3->1.2)
|
|
Increased brake rate (0.008->0.024)
|
|
Increased acceleration (0.009->0.027)
|
|
Increased max slope (12->30)
|
|
Reduced turn rate (350->300)
|
|
|
|
Core Crock:
|
|
Included full speed underwater hack from TA Mayhem
|
|
Increased metal cost (295->339)
|
|
Increased health (1144->2288)
|
|
Increased speed (1.2->1.25)
|
|
Increased brake rate (0.008->0.024)
|
|
Increased acceleration (0.009->0.024)
|
|
Reduced turn rate (320->300)
|
|
Increased max slope (12->30)
|
|
|
|
Arm Bulldog:
|
|
Changed from ballistic to line of sight weapon
|
|
Reduced build time (8675->8241)
|
|
Increased health (2102->3206)
|
|
Increased speed (1.1->1.15)
|
|
Reduced reload time (1.4->1.2)
|
|
Increased weapon velocity (210->350)
|
|
Increased AOE (48->64)
|
|
Increased DPS (105->200)
|
|
Increased turret aim speed (110->130)
|
|
|
|
Core Reaper:
|
|
Changed from ballistic to line of sight weapon
|
|
Reduced build time (8730->8293)
|
|
Increased health (2014->3071)
|
|
Increased turn rate (299->320)
|
|
Increased brake rate (0.007629395->0.15)
|
|
Increased DPS (110->200)
|
|
Increased weapon velocity (210->420)
|
|
Increased damage per shot (143->180)
|
|
Reduced reload time (1.3->0.9)
|
|
Improved aiming speed
|
|
|
|
Arm Luger:
|
|
Set to hold position by default
|
|
Increased health (525->1050)
|
|
Increased range (620->900)
|
|
Increased accuracy (2000->750) (lower is better)
|
|
Increased weapon velocity (310->400)
|
|
|
|
Core Pillager:
|
|
Fixed name
|
|
Set to hold position by default
|
|
Increased metal cost (251->276)
|
|
Increased energy cost (1535->1842)
|
|
Increased health (600->1200)
|
|
Increased range (620->900)
|
|
Increased accuracy (2000->750) (lower is better)
|
|
Increased weapon velocity (310->400)
|
|
|
|
Arm Penetrator:
|
|
Increased aiming speed
|
|
Reduced metal cost (2604->1041)
|
|
Reduced energy cost (17477->6991)
|
|
Reduced build time (35706->14282)
|
|
Increased health (650->3000)
|
|
Increased speed (0.6->0.7)
|
|
Increased brake rate (0.07->0.08)
|
|
Increased range (700->750)
|
|
Increased damage per shot (1300->1500)
|
|
Increased area of effect (8->16)
|
|
Reduced energy per shot (1500->300)
|
|
Increased weapon tolerance (500->1000)
|
|
|
|
Core Goliath:
|
|
Increased build time (7058->12947)
|
|
Increased health (2845->4979)
|
|
Increased speed (0.8->1.05)
|
|
Increased DPS (130->260)
|
|
Increased weapon velocity (250->350)
|
|
Improved visual by increasing size of turret and barrel
|
|
|
|
Arm Spider:
|
|
Reduced metal cost (230->207)
|
|
Reduced build time (6075->5075)
|
|
Added weapon tolerance (1500)
|
|
Increased weapon velocity (600->700)
|
|
Reduced area of effect (8->0)
|
|
Increased speed (1.525878906->1.6)
|
|
Increased brake rate (0.152587891->0.16)
|
|
Increased acceleration (0.152587891->0.16)
|
|
Reduced damage/paralysis time (900->300 - 15 secs -> 5 secs)
|
|
Reduced reload time (1.2->1)
|
|
Increased aiming speed (90->300)
|
|
|
|
Arm Jammer:
|
|
No changes
|
|
|
|
Core Deleter:
|
|
No changes
|
|
|
|
Arm Seer:
|
|
No changes
|
|
|
|
Core Informer:
|
|
No changes
|
|
|
|
Arm Merl:
|
|
Set to hold position by default
|
|
Increased health (540->1080)
|
|
Increased range (800->1000)
|
|
Increased damage per shot (500->600)
|
|
Increased weapon velocity (400->600)
|
|
Increased weapon acceleration (40->80)
|
|
Added startvelocity tag (100)
|
|
Reduced flight time (10->5)
|
|
Reduced weapon timer (5->3)
|
|
Added cruise tag to prevent rockets circling in the air
|
|
|
|
Core Diplomat:
|
|
Included Evolva model
|
|
Increased health (602->1204)
|
|
Increased range (800->1000)
|
|
Increased damage per shot (500->600)
|
|
Increased weapon velocity (375->575)
|
|
Increased weapon acceleration (38->76)
|
|
Added startvelocity tag (100)
|
|
Reduced flight time (10->5)
|
|
Reduced weapon timer (5->3)
|
|
Added cruise tag to prevent rockets circling in the air
|
|
|
|
Arm Phalanx:
|
|
Changed weapon to the Arm Flakker weapon
|
|
Increased health (621->1242)
|
|
|
|
Core Copperhead:
|
|
Changed weapon to the Core Cobra weapon
|
|
Increased health (685->1370)
|
|
|
|
Arm Scarab:
|
|
Added more team colour to model
|
|
|
|
Core Hedgehog:
|
|
No changes
|
|
|
|
|
|
Advanced Aircraft
|
|
------------------------------------
|
|
|
|
Arm Adv. Construction Aircraft:
|
|
Included improved script from TA Bugfix
|
|
|
|
Core Adv. Construction Aircraft:
|
|
Included improved script from TA Bugfix
|
|
|
|
Arm Eagle:
|
|
Added attack function for scouting
|
|
Removed from CTRL_V hotkey
|
|
Increased health (110->350)
|
|
Added missing special damages to missile units
|
|
|
|
Core Vulture:
|
|
Added attack function for scouting
|
|
Removed from CTRL_V hotkey
|
|
Increased health (170->400)
|
|
Added missing special damages to missile units
|
|
|
|
Arm Brawler:
|
|
Included improved Evolva model, slightly adjusted to add more team colour
|
|
Reduced metal cost (314->268)
|
|
Reduced energy cost (6249->5343)
|
|
Reduced build time (14385->11651)
|
|
Increased health (920->1100)
|
|
Increased AOE (8->16)
|
|
Increased weapon velocity (450->550)
|
|
Increased burst (4->5)
|
|
Increased DPS (91->116)
|
|
Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
|
|
|
|
Core Rapier:
|
|
Reduced metal cost (294->279)
|
|
Reduced energy cost (5778->5489)
|
|
Reduced build time (13294->11965)
|
|
Increased health (940->1130)
|
|
Increased weapon velocity (350->500)
|
|
Increased weapon acceleration (131->250)
|
|
Merged weapons and reduced reload time (2->1)
|
|
Changed death explosion (BIG_UNITEX -> SMALL_UNITEX) (50 damage, 110 AOE -> 30 damage, 30 AOE)
|
|
|
|
Arm Phoenix:
|
|
Increased health (470->520)
|
|
Increased AOE (59->64)
|
|
Increased reload time of laser (0.4->0.8)
|
|
Increased damage of laser (6/32->12/64)
|
|
Reduced brake rate (4->0.4)
|
|
|
|
Core Hurricane:
|
|
Increased health (480->530)
|
|
Reduced metal cost (220->210)
|
|
Increased turn rate (256->345)
|
|
Increased AOE (64->69)
|
|
Increased reload time of laser (0.39->0.78)
|
|
Increased damage of laser (5/30->10/60)
|
|
|
|
Arm Hawk:
|
|
Reduced health (510->490)
|
|
Added more team colour and scaled model up
|
|
Set to hold position by default
|
|
|
|
Core Vamp:
|
|
Increased health (490->510)
|
|
Increased speed (12->13)
|
|
Increased acceleration (0.35->0.40)
|
|
Included Evolva model and scaled up
|
|
Set to hold position by default
|
|
|
|
Arm Lancet:
|
|
Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away
|
|
Increased health (370->555)
|
|
Added special damage (double) to Arm Triton and Core Crock (1500)
|
|
Increased weapon velocity (100->150)
|
|
Increased start velocity (100->125)
|
|
|
|
Core Titan:
|
|
Added NoAutoRange=1; tag to fix inability to hit subs when they're moving away
|
|
Increased health (375->562)
|
|
Added special damage (double) to Arm Triton and Core Crock (1560)
|
|
Increased weapon velocity (100->150)
|
|
Increased start velocity (100->125)
|
|
|
|
|
|
Advanced Ships
|
|
------------------------------------
|
|
|
|
Arm Advanced Construction Sub:
|
|
Included improved script from TA Bugfix
|
|
Increased build range (100->120)
|
|
Increased energy/metal storage (50->100)
|
|
|
|
Core Advanced Construction Sub:
|
|
Included improved script from TA Bugfix
|
|
Increased build range (80->120)
|
|
|
|
Arm Colossus:
|
|
Set to off by default
|
|
|
|
Core Hive:
|
|
Set to off by default
|
|
|
|
Arm Pirahna:
|
|
Increased default weapon damage (200->300)
|
|
Added special damage to Core Leviathan (580) to match the special damages done to Arm Lurker and Core Snake
|
|
Added special damage (double) to Arm Triton and Core Crock (600)
|
|
|
|
Core Shark:
|
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Increased default weapon damage (210->310)
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Added special damage to Core Leviathan (600) to match the special damages done to Arm Lurker and Core Snake
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Added special damage (double) to Arm Triton and Core Crock (620)
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Arm Ranger:
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Moved weapon2 to weapon3 to fix manual targeting
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Increased aiming speed for weapon3
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Reduced metal cost (2348->1761)
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Reduced energy cost (7804->5853)
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Reduced build time (22317->16738)
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Increased health (1200->2400)
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Increased speed (1->2)
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Increased brake rate (0.022->0.032)
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Increased acceleration (0.01->0.012)
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Added startvelocity tag (100)
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Increased weapon acceleration (40->80)
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Reduced flight time (10->5)
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Reduced weapon timer (5->3)
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Added cruise tag
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Increased damage per shot (500->600)
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Core Hydra:
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Fixed name
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Moved weapon2 to weapon3 to fix manual targeting
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Increased aiming speed for weapon3
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Reduced metal cost (2283->1712)
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Reduced energy cost (7628->5721)
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Reduced build time (22126->16596)
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Increased health (1250->2500)
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Increased speed (0.9->1.9)
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Increased brake rate (0.018310547->0.03)
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Increased acceleration (0.009155273->0.01)
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Increased reload time (9->11)
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Added startvelocity tag (100)
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Increased weapon acceleration (40->80)
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Reduced flight time (10->5)
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Reduced weapon timer (5->3)
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Added cruise tag
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Increased damage per shot (500->600)
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Arm Conqueror:
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Changed to hold position by default
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Moved depth charge weapon from weapon2 to weapon3
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Reduced metal cost (1719->1547)
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Reduced energy cost (8606->7747)
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Reduced range (1300->990)
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Increased damage per shot (208-228)
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Core Executioner:
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Changed to hold position by default
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Reduced metal cost (1724->1552)
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Reduced energy cost (8551->7696)
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Moved depth charge weapon from weapon2 to weapon3
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Reduced range (1300->990)
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Increased damage per shot (220-240)
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Arm Millennium:
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Reduced metal cost (4404->2860)
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Reduced energy cost (20731->13462)
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Reduced build time (42730->27749)
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Increased brake rate (0.018->0.08)
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Increased acceleration (0.005->0.015)
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Increased turn rate (64->96)
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Reduced reload time (2.2->2)
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Increased weapon velocity (350->400)
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Core Warlord:
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Included improved script from TA Bugfix
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Reduced metal cost (4181->3231)
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Reduced energy cost (19741->12819)
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Reduced build time (40640->29031)
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Increased brake rate (0.018310547->0.09)
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Increased acceleration (0.0045->0.0125)
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Increased turn rate (69->104)
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Increased weapon velocity (350->400)
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Increased area of effect (laser) (8->16)
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Increased weapon velocity (laser) (700->800)
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Arm Archer:
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Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective
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Reduced reload time of remaining missile weapon (2->1)
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Changed flak weapon to match Flakker
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Core Shredder:
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Included improved script from TA Bugfix to remove second missile weapon, enabling the flakkers to be more effective
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Reduced reload time of remaining missile weapon (2->1)
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Changed flak weapon to match Cobra
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Arm Fibber:
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Reduced sonar jamming distance (650->150)
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Increased metal cost (295->590)
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Increased energy cost (2897->5794)
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Increased build time (11048->22096)
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Reduced speed (2.4->1.9)
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Reduced turn rate (622->500)
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Core Leviathan:
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Reduced metal cost (3850->3080)
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Reduced energy cost (19940->15952)
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Reduced build time (38567->30854)
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Increased range (500->600)
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Reduced reload time (5.8->4.4)
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Increased weapon velocity (100->130)
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Increased start velocity (60->85)
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Increased area of effect (5->16)
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Increased damage per shot (812->1000)
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Removed all special damages
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Added special damage (double) to Arm Triton and Core Crock (2000)
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Arm Escort:
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Reduced metal cost (131->118)
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Reduced energy cost (1928->1735)
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Reduced jamming distance (700->500)
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Core Phantom:
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Reduced metal cost (135->122)
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Reduced energy cost (2254->2028)
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Reduced jamming distance (730->530) |